There are no good cosmic horror games.
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There are no good cosmic horror games.
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Trash.
OP specified that it needs to be good.
My wife!
He said GAMES
Amnesia: The Dark Descent
There you go
That's not even a good game, let alone a good specific type of game.
Shit opinion by a shitty homosexual, it’s literally the resident evil 4 of horror at that time
Boring ass slog, and one of the worst Frictinal games. Even Penumbra did EVERYTHING Amnesia's praised for, better, years earlier.
Friendly reminder that an Ultrakill developer got to see this attention prostitute's butthole on Twitter
he saw Goku's gaping butthole?
Why would it look like an octopus lol
Because people like OP are just thalassophobes in denial who think they're too smart to be scared by water so they latch on to cosmic horror and are then surprised when a game exploring the alien and unknowable is not as mysterious as a picture of a giant octopus in space
Lovecraft
You know "Is that a squid? Impossible! Black personMAN SAVE ME".
Lovecraft thought deepsea fish were just neat. The guy was one of those people who'd read pop sci and just get crazy shizo ideas based on them.
It's perfectly feasible to do cosmic horror without giant space squids, but devs are lazy.
Cthulhu looks like a squid because he, like, lives under the sea (on Earth, not in space).
None of his other creations look like that.
Cthulhu also has bat wings.
What if it's the opposite, that squids look like Cthulhu? they could be like cells that shed off his body. maybe he was wounded millions of years ago and his bloodcells were the first squids.
Well yeah cause cosmic horror is trash outside of books
pretty much, the whole point of cosmic horror is having an unknown and incomprehensible entity that flares up the "existential threat" signal in the back of your mind. Translating that into video games is hard since you have to give the entity a relatively comprehensible shape for you to see and fight/run away from, also the entity must have abilities that the player will eventually deduce otherwise the game will not be fair or the objective and rules won't be clear but at this point the game will be just another monster horror game with the main monster being le spoopy tentacle face Chthulu (TM) monster.
metal gear solid 2 is an unintentional cosmic horror game.
This unironically. They ruined the horror a bit with the moon reveal in 3. They should have kept the markers and their creators mysterious tbh.
Dead Space is more like stumbling on a paperclip maximizer landmine.
Absurdly horrifying yes, but comprehensible.
>There are no good cosmic horr-ACK
OP is vidya illiterate or too poor to afford a PS4.
Killing eldritch gods by wacking them undoes their horror
well yeah, the real eldritch horror is you
That is not dead which may eternal lie, and with strange eons even death may die.
There are no good cosmic horror stories
>Well, it was the aliens all along!
The alien subplot was one of the worst thing I ever saw in a videogame
Bloodborne
I want a game where you play AS a cosmic horror and can devour entire wrolds.
Creeper world or Homeworld
Tasty Planet
Galactus Mode in Ultimate Marvel vs. Capcom 3
i want to fly up inside this thing's pussy and build a civilization there
Bloodborne is literally the perfect cosmic horror piace of media. What are you talking about?
xe either didn't play it or was too shit at the game to get to the part where it turns into cosmic horror.
this is 6.5/10 janky kino
Since when *shit* means kino on this website?
are you saying deadly premonition isnt kino?
I have never played this game or have any idea what it is about, but the cover looks like "We have Bloodborne at home"
play DNetHack.
the definitive nethack variant which adds plenty of cosmic horror, insight, madness and insanity. You can even become so insane from witnessing Cthulu in the depths of R'Lyeh that enemies will begin to noclip into walls to get to you. Freaky shit.
I really need more space games like this. Like really badly. Why are they not more common?
isnt this webm like 4 years old and still isnt a game?
Source!!!
That's because there is no good source material. Real horror is here on earth, things you can see every day should be far more terrifying than hypothetical alien gods.
>live in los Angeles
>walk outside
my God, you're right
That is just drama and thriller though.
What's scarier than the idea that God is real,but not only does he not care about us, he isn't even aware that he created us, because he is an idiot god? And not only that but he's sleeping, and we only exist in a dream he is having?
Infra Arcana is great, and free.
bloodborne
>The setting is Lovecraft with the serial numbers filed off, but damn is it a good knock off
>Dialogue and voice acting are A+; tons of voice work and it's all solid.
>Central premise is fun and gives an excuse to travel to a bunch of different creepy setting (forgotten temples in ancient Rome, a WWI field hospital, ancient Cambodia)
>Absolute butthole of a madness system, where it fricks with you the more insane your character gets (infamously, one of the madness results is that the game will "crash" and upon restarting it won't show your save games at first)
>Rune-based magic system where characters in more modern times can cast spells written down by earlier characters
>BONUS: first game I ever played that let you target individual body parts in combat. Very cool.
Is it a Resident Evil knockoff with a Lovecraft coat of paint? Sure. Does it kick ass? 100%.
>Is it a Resident Evil knockoff with a Lovecraft coat of paint?
No, not really. I can't really think of many points of comparison with Resident Evil except they're both in the horror genre.
Sunless sea is good.
>cthulu is supposed to be this incomprehensible god-like entity
>gets killed by a boat
he didn't die, he was just rocked back to sleep like a big cosmic baby
still, the boat went straight through his head and tore it apart, if a fiishing boat can do that, imagine what a cruise missile could do
You’d need actually mentally ill people to truly capture the horror of a cosmic.
WHAT WAS WILL BE AND WHAT WILL BE WAS!
Cosmic horror is all about your imagination and doesn't translate well to a visual medium.
Best you can do is an action version like Bloodborne.
>octopus in space
>cosmic horror
help me Black personman
You called?
You just don't look hard enough
ENTER
how are people not bored of "lovecraftian" stories by now
For the same reason people aren't bored of ghost stories or vampire stories, I suppose.
Genres don't have an experation date, fadgay moron.
Why would people be? Lovecraftian horror is the best kind of horror when done right.
Subnautica IS NOT FRICKING SCARY YOU FRICKING PUSSIES I FRICKING HATE THAT PEOPLE THINK THE RELAXING OCEAN GAME IS SCARY ALL THE MONSTERS ARE FRICKING PATHETIC!
go play outlast you Black person
Lmao stfu pussy
Most video games aren't scary, but subnautica is downright cute.
Cosmic horror is a meme.
Play more games.
I know a lot of people say lovecraft x junji ito when they talk about world of horror. But it's mostly junji ito to me. The old gods are the only lovecraftian element and in all honesty they kinda take a backseat to the more heavily junji ito inspired mysteries and events.
I wish there were more games based on Junji Ito's horror style. Not necessarily the art, but the style of fricked up cosmic/body horror present in his works.
https://store.steampowered.com/app/1481400/Dagon_by_H_P_Lovecraft/
Refutes you
this game is genuine dogshit, there is no gameplay whatsoever
25% is dialogue with NPCs and 75% is following an NPC walking around with no dialogue
steer clear of this turd
It's also very repetitive. In order to get different endings, most of which only differ in the last 3 minutes, you have to play through the entire game again.
I won’t read if anyone has recommended: “World of Horror” but if anyone has they’re based and the game is great fun. If you get it on Steam just refund it before the 2 hour mark for a safe assumption if it is for you. While I do think the game opens up to players with more experience and play time, I’m willing to bet that if it doesn’t appeal to you within 2 hours then it is not for you.
Cosmic Horror is fundamentally incredibly difficult to do right in video games because the entire point is the incomprehensible nature of whatever the protagonist is experiencing. By visually and audibly portraying that, you are getting rid of the cosmic element by showing it in a fundamentally physical form when it's meant to be metaphysical and something you can't possibly understand. A lot of games get this terribly wrong. Showing a big scary monster in the ocean, fish people or some fricking trashy anime girl but oh no she's actually a voreblob isn't how you do it if that's all the game is. I can think of very few games which manage to capture the essence correctly.
I wish they'd make a space sandbox à la Elite Dangerous or No Man's Sky with a focus on exploration and advertised it as such, but then hid a bunch of hints pointing towards the existence of eldritch cosmic beings, sort of like a plot twist that's slowly revealed as people start finding out creepy shit all across the universe.
Cosmic Horror is hard to do right in video games because video games are a medium are about giving the consumer the ability to interact with the art form and with that interaction comes a form of power. Even if the game attempts to take away power it still doesn't change that I can ultimately beat it. I can reach the credits and complete the game. In a meta sense I have defeated it.
I escaped/killed the monsters, I made it to the end, I saw the credits. This isn't what cosmic horror is about. Cosmic horror is about being incapable of overcoming the outside alien force. That it can at any point destroy us or worse if it pleases, hell, it could do it on accident.
Seeing the credits has frick all to do with "beating the cosmic horror". I could just as well just turn off the TV or close the book with the same effect. It entirely depends on the game and what kind of ending it has. Dark corners of the earth had the protagonist literally hang himself, and I did not really feel that I overcame anything, but rather felt that what ever was out there was inevitable.
>Cosmic horror is about being incapable of overcoming the outside alien force.
Don't make me splash some acid on your elbow.
>Cosmic horror is about being incapable of overcoming the outside alien force
wrong. Cosmic horror is about humanity not mattering at all in the grand scheme of things.
by the way the most lovecraftian game series I've ever played is probably the Chzo mythos, by yahtzee of all people.
>Cosmic horror is about humanity not mattering at all in the grand scheme of things
This usually takes the form of being unable to protect ourselves. If we mattered, we'd be able to stop the giant evil tentacle god from destroying us with a single fart. Or at the very least something would protect us. In cosmic horror stories we are naked and defenseless. The best we can do is going unnoticed and hoping they won't accidentally crush us.
You know what's worse? Star Wars extended universe had plenty of cosmic horrors in the lore. Lots of potential to make it into a horror game. But it's never gonna happen because of Disney.
i thought the excavation of hobs barrow was pretty good
define cosmic horror
Going by this thread, cosmic horror is when you don't understand shit and don't really win in the end.
I hate misanthropes so much it's unreal bros. ironic really.
Metroid. Samus is the cosmic horror.