Panzer General has premade maps and unit placement and specific commands for the AI. The AI isn't doing the heavy lifting there the scenarios are. It doesn't work in civ with random maps where the AI needs to produce all of their units and decide what to do with them all by themselves. Stacks work on the other hand because the AI just needs to produce a bunch of things and then walk them in one pile into your cities and that's a major threat, or just park them in one of their cities and now they're hard to conquer. Less interesting than 1UPT but it works properly at least.
But that's not civ 5.
In civ 5 the spearman is the start of the anti-calvary line.
They upgrade from spears to pikes to lancing calvary (for some reason) to anti-tank guns.
It would've been okay if the tiles weren't so huge.
Modern Civ really needs an army system where you can combine multiple units into one army and move them as one. They don't need to go back to doomstacking, just put a limit on the amount of units in an army and tie it to some stat like logistics or organization or whatever so people don't just put everything they have into one army, but for frick's sake stop making one unit of riflemen the same size as an entire city.
Yes but it'd be a much better game without a separate battle minigame, so the fights would occur on strategic map. I still don't get why they have to shove in the time consuming and mutliplayer incompatible shit minigame into the series.
That's not what I meant, age of wonders have much smaller hexes even on the overworld map those hexes size would be better for civ, especially if 1upt.
Here, you can see that the hexes are smaller and how the structures spill out of them, civ should learn from it.
But the Spearman upgrades to Pikeman my dude
Yeah they do, my bad for not wording it properly, I'm not saying that it upgrades to swordsman, I'm saying that it's a more advanced and stronger infantry unit, even though it doesn't make any fricking sense.
But cities spill out of their hexes in Civ5 too and that unit is absolutely huge compared to the town. Units in Civ5 are usually smaller than the cities.
3 weeks ago
Anonymous
I think you're missing the point, I'm not talking about unit size representation, but the fact that there are many more tiles on AoW4 wich in turn would make 1upt more viable, when you were talking about size I tought your were talking about how a unit occupies the same space as a city, and I said that smaller hexes would help solve this problem somewhat.
3 weeks ago
Anonymous
The word you are looking for is amount.
>more tiles makes 1upt more viable
Then you would need to produce a lot more military units. The game is adjusted so that 6 units are actually a decent army. Which is okay with the amount of cities you usually found on a regular sized map.
Tile size is okay. Just zoom out, lmao. 1UPT is also fine. That way positioning and terrain counts more.
What is not okay is the world size. You regularly meet other Civs on turn 3 or 2 even. Which makes liberty irrelevant and forces all but warmongers to go tall.
But cities spill out of their hexes in Civ5 too and that unit is absolutely huge compared to the town. Units in Civ5 are usually smaller than the cities.
You're a genuine moron.
When people talk about tile size being a problem they're not talking about how much actual space it takes up on your screen, they're talking about how what a single tile represents which is wildly inconsistent. If one city takes up just as much space as one squad of soldiers, it's automatically going to gum up any kind of tactical movement because the scales are completely mismatched. It's not about "this unit looks too big on my screen compared to the city", it's about "this unit takes up way too much tactical space compared to its role in the game.
That was never the problem, it was the shitty global happiness. Well actually the implemenation is kind of a problem, production had to be scaled and it takes forever to churn out units and everything else. The scale of the map simply doesn't work with the game. 7/10 game I had my fun before trying other civ games
The AI can't handle it and makes every single-player game trivial as a result but it's good if you play multiplayer exclusively against other people
even then they fricked up the tile : unit ratio
>The AI can't handle it
Then the issue is the Ai, is it not?
AI in Panzer general never had a issue with 1upt.
Panzer General has premade maps and unit placement and specific commands for the AI. The AI isn't doing the heavy lifting there the scenarios are. It doesn't work in civ with random maps where the AI needs to produce all of their units and decide what to do with them all by themselves. Stacks work on the other hand because the AI just needs to produce a bunch of things and then walk them in one pile into your cities and that's a major threat, or just park them in one of their cities and now they're hard to conquer. Less interesting than 1UPT but it works properly at least.
Dude civ v is a good game but stop making these stupid threads. Let everyone enjoy their own flavor or civ and frick off
I prefer 2UPT.
>Spearman "evolves" to swordsman.
CIVcuks will defend this.
But that's not civ 5.
In civ 5 the spearman is the start of the anti-calvary line.
They upgrade from spears to pikes to lancing calvary (for some reason) to anti-tank guns.
But the Spearman upgrades to Pikeman my dude
True
But there's a lot wrong with not having districts
Brave New World has the best main theme.
Baba Yetu is good but not the best.
I will NOT take that back
Nothing to argue, BNV is the best Menu theme of all.
It would've been okay if the tiles weren't so huge.
Modern Civ really needs an army system where you can combine multiple units into one army and move them as one. They don't need to go back to doomstacking, just put a limit on the amount of units in an army and tie it to some stat like logistics or organization or whatever so people don't just put everything they have into one army, but for frick's sake stop making one unit of riflemen the same size as an entire city.
Age of wonders solved this, didn't it?
Yes but it'd be a much better game without a separate battle minigame, so the fights would occur on strategic map. I still don't get why they have to shove in the time consuming and mutliplayer incompatible shit minigame into the series.
That's not what I meant, age of wonders have much smaller hexes even on the overworld map those hexes size would be better for civ, especially if 1upt.
Here, you can see that the hexes are smaller and how the structures spill out of them, civ should learn from it.
Yeah they do, my bad for not wording it properly, I'm not saying that it upgrades to swordsman, I'm saying that it's a more advanced and stronger infantry unit, even though it doesn't make any fricking sense.
But cities spill out of their hexes in Civ5 too and that unit is absolutely huge compared to the town. Units in Civ5 are usually smaller than the cities.
I think you're missing the point, I'm not talking about unit size representation, but the fact that there are many more tiles on AoW4 wich in turn would make 1upt more viable, when you were talking about size I tought your were talking about how a unit occupies the same space as a city, and I said that smaller hexes would help solve this problem somewhat.
The word you are looking for is amount.
>more tiles makes 1upt more viable
Then you would need to produce a lot more military units. The game is adjusted so that 6 units are actually a decent army. Which is okay with the amount of cities you usually found on a regular sized map.
Tile size is okay. Just zoom out, lmao. 1UPT is also fine. That way positioning and terrain counts more.
What is not okay is the world size. You regularly meet other Civs on turn 3 or 2 even. Which makes liberty irrelevant and forces all but warmongers to go tall.
You're a genuine moron.
When people talk about tile size being a problem they're not talking about how much actual space it takes up on your screen, they're talking about how what a single tile represents which is wildly inconsistent. If one city takes up just as much space as one squad of soldiers, it's automatically going to gum up any kind of tactical movement because the scales are completely mismatched. It's not about "this unit looks too big on my screen compared to the city", it's about "this unit takes up way too much tactical space compared to its role in the game.
>Continent spanning armies in medieval times
An absolutely abhorrent idea
Yeah, imagine...
fantasy map
Is this sum o' dat new chronology shit that Putin is high on?
That was never the problem, it was the shitty global happiness. Well actually the implemenation is kind of a problem, production had to be scaled and it takes forever to churn out units and everything else. The scale of the map simply doesn't work with the game. 7/10 game I had my fun before trying other civ games