nobody, gamedevs just see shit like 'I don't think game compression is that hard that every AAA title needs to occupy my entire hard drive by itself' and start kvetching because they can't take a fricking drop of criticism
Legitimately curious, I haven't seen one comment from a game dev at a AAA studio defending game files being too big, are there legit examples of this?
Google gives me nothing, but google is absolutely shit these days.
I see them defend /design/ choices like yellow paint, but not really stuff around optimization
Usually any optimization related matters just boil down to whether the developers have time for it or not before release. In some cases it can also be a matter of if the engine developers contracts are renewed, too.
strawman. wanting a working product on launch is an unreasonable expectation. only someone who doesn't appreciate the difficulty of development could possibly expect something like that. or for technical issues to be recognized or even addressed in a timely fashion
no it's more deadlines are fricked because corporate has unreasonable expectations of their staff that they keep fricking over from paycuts, to layoffs, to forcing an engine or particular feature. It's no wonder devs are "incompetent" when they already laid off all the compentent ones.
>gamedevs >extremely entitled stuck up c**ts >taking them serious when they say what they do is hard
have a (You) for posting better quality bait than usual
>have only one moment to do something correctly
vs >have 5+ years to do something correctly
if football players had 5 years to shoot and only needed to score once they would literally never fail
you know, fair point. odd that the devs aren't complaining about them though and are actively defending them.
That's Ganker
if Ganker was unplugging their computers and pissing in their coffee makers during work hours, then sure. but words on the internet shouldn't stop them from doing their job.
New Blood in general is just a god send. >Dusk >Amid Evil >Faith the Unholy Trilogy >Ultrakill >Gloomwood
I know their entire schtick is just taking boomer games and making a modern update on them but this far it's worked really well. Faith and Dusk are some of my favorite games of all time
>easy
the frick are you smoking? Don't get me wrong, Carmack and Romero are great programmers, but talent only goes so far.
it was their work ethic that carried them.
Romero waded through a texas typhoon to get to the cabin they leased as their development center and everyone knows the story about the stripper and carmack just going "mmm" and going back to work
Isn't there a whole fricking booklet about Quake's development being a nightmare when trying to remove all the bugs that accumulated during development?
It was hard back then in the 2000s when every indie dev had to be the today's equivalent of a Ganker engiedev the writes their entire game in objective-c. Nowadays with every tool available to them on a silver platter, it's easy to make a videogame technically-wise, but it still requires a lot of dedication and time taken to finish it.
Making a game is as hard as learning math: It's not hard, it just takes a long ass time.
With current Unreal and Unity the only hard part of making a game is wrangling your various artist contractors and making sure they deliver on time
>it's easy except for the parts that aren't easy
you're really close to getting it, but you deliberately won't, because you'd have to agree with the numales
everything is easy when you focus on the easy parts and skim over the difficult parts
setting up a character controller in unity is drawing some circles, while making the actual game, taking care of playtesting, content grind, market research, distribution formalities like certification procedures and age ratings, outsourcing, etc. is drawing the rest of the owl
This moron also believes being a community manager is being a gamedev.
He's also a pedophile and I hope he gets gutted in prison.
Install GankerX and add shit like this to your MD5 filters.
/E3i7rs7TPx2UUc/WEj97yQ==/
/thread.
>pedophile
the "molests/fricks children in real life and watches child porn" kind of pedophile or "e-girlcon/cubgay" pedophile.
You gotta be specific in 2024
>writes their entire game in objective-c
Name a single game other than Mac Chess.
touché Ik a lot of them use more abstracted languages with vulkan/opengl graphic libraries, but I didn't want to bloat my post by mentioning it
With current Unreal and Unity the only hard part of making a game is wrangling your various artist contractors and making sure they deliver on time
gamedevs literally only make it harder for themselves >get bribed by tims sweeney and post about how steam is le bad >lose out on the entire steamworks suite that valve gives you for free
and they just end up unsuccessful anyways, they are all so self destructive
>everyone insults him >I'm doing bad yeah, but not as bad as WOMEN, they have it so much worse than me, for being women...can I get a crumb of pussy btw??please...
The absolute state of this slimey frick holy shit.
It's funny how gamergate was exactly like that. Many male journos got by far the most harassment, but they were told to shut the frick up and not complain about it because it takes away from the harassment of women
>Make a shit game that everyone in the company know is shit >People are mad >Deflect everything and make it about women instead
Wow, it's perfectly spot on. Frick devs
>It’s the communities fault I hate video games, making video games, and people who play video games and then chose to get a job that revolves around video games
>he's totally going to show how horrible people can be to others generally in other scenarios rather than just use this to exaggerate and personally attack gamers posting about how bad a game is, like next he could make a comic about how shitty it is to hate and slander and look down upon so many people of all walks of life for caring about a particular hobby >any time now >aaaaaany time now >no, the message really is "frick gamers"
I hope he's not so busy blaming gamers and hiding behind women and minorities that he can't take a minute to stop sexually harassing his women coworkers and blaming hard working minority coworkers for coding problems. Everything is always someone else's fault for him, I bet. Let me guess, if any of the women or minorities don't like what he does, like how the gamers and his bosses don't appreciate his crappy work, he hates them all too?
>shocked look >are you okay?
Fricking hell these people act like war veterans because no one asked for their buggy rip off pixel shit about racism featuring an interracial (dark male white female) main cast
>Rami "The Salami Swami" Ismail
He hasn't worked on a game since Luftrausers. Nuclear Throne's success was entirely on the back of JW and the outside artist, musician, and sound guy that they contracted.
Rami spent the entirety of NT's development time doing exactly this, meanwhile JW has been making games the entire time since then. And Vlambeer disbanding is absolutely a result of Rami realizing that he doesn't like making games, just the notoriety and money that came from making some a decade ago.
doubling down is one mentality i unironically agree with, because it also works for the opposite group. if you release an unpozzed game and the alphabet mafia goes after you, you SHOULD double down for your core audience instead of pussying out
I don't give a shit how my hamburger is made either, but I didn't decide to work in a slaughterhouse and then complain about the conditions. Just make a good fricking game.
why is the video game industry the only industry where companies can get away with talking to their customers like this? in literally any other industry if an employee grandstanded on social media about how much they fricking hate the people that buy their products and keep them employed they would be fired on the spot for damaging the brand's image or at the very least be told to shut the frick up while they're working there. why is game development the exception?
>why is the video game industry the only industry where companies can get away with talking to their customers like this?
That not true
See cartoon, tech and music industry
oh don't forget taxi and doordash too!
Retail workers do nothing but b***h about how much they hate working and how much they wish they could actually kill or maim the next customer that mouths off to them.
This completely misses the point. No one thinks gamedev is easy. But I still want games to be good. I don't care how hard it is, I won't spend 60 bucks + tax + tip on your shitty game because you worked hard on it. My money is worth more to me than your time.
>Is gamedev easy
It literally is for a lot of people. Game development is an obsession, something people do as a way to relax and unwind. If you find game development stressful then why are you involved in it? You know the dev team behind No Man's Sky? The lead developer, during all of the shit he was getting for his games rushed release went back to game development as a way to *relieve stress*. He did so until his game sucked a lot less and gained favor in the community. That's a game developer. Someone grinding away waiting for the clock to hit a specific hour and then grumble about having to go back is in the wrong field. Its not "crunch time" for a good dev. "Crunch time" is akin to playing video games for 12 hours if it's something you love to do.
There are way too many people who work jobs they hate and refuse to try anything different to see what they like.
>too many people who work jobs they hate and refuse to try anything different to see what they like
Although that is true, for most people this fate is frankly inevitable because most work just isn't fun, plain and simple. You're not going to find very many people who are passionate about cleaning toilets, yet toilet cleaners are needed. So some people will always end up in such jobs with no real way to escape. Even gamedevs might easily feel that their only alternative to a job they hate would be a job they'll hate even more.
Even if it's something they like, like cooking, I doubt many people that enjoy cooking will like cooking as a job. There is a difference in cooking at home and cooking at a restaurant that for many makes it unfun.
If you have a job that literally any bufoon can do then you have an easy job. I could do yours, i choose not to, you can't do mine. Should have paid attention in school
>left
guy working on his first game. Regularily posts on reddit >right
shits out a new flash game every month despite spending an ungodly amount on expanding and jerking off to his jav collection
>one and a bit years of watching a human slug >by year two it can walk and talk so all you need to do is focus on making it a functional human being if you don't send it to daycare >year three and full on preschool starts and you now have a lot of free time and could even find a job. >if you have a partner that can cover your ass you don't even need to do that >if you have no partner or job you get more gubment gibs until the little shit turns 18 or dies >when the kid is old enough you can use them as cheap labor giving them 5 bucks to do your chores around the house
Truer words have never been said. I moved back home recently after losing my job and my mother still just louses about so I have to do everything, she doesn't even cook half the time let alone keeping things clean.
nah i just started gamedev and its fricking hard
i have no issue on the art side, and im not even bad at coding. its just somehow eluding me still. then again, im solo.
how so? i thought art was impossible but i think ive gotten pretty decent at that. it might feel hard because im literally just starting but im sure ill get there.
Because it's a too competitive field. People are shitting out games left and right these days and while frankly a lot of them are fine, decent efforts, most of them aren't played because they have to be better than other games. You're up against people who can't remember what it feels like to not be able to make games because they've always been doing it and it all comes naturally to them and even those guys have a snowflake's chance in hell to actually make it.
im making a game for myself. i just want to make an environment, world, characters, etc. that i personally enjoy and want to see. its going to be free anyways, so i have zero care in the world about "competitiveness" in the sense you say. i have like 40k followers on twitter so that might help a lot with visibility i guess
Yeah, that guy is just a crab. Thinking you're going to be the next Notch is delusional, but compared to most fields it's far easier to find your very own niche. That niche might not be profitable enough to become a millionaire or even fully self-employed, but it's not like anybody becomes a dev for money alone.
2 months ago
Anonymous
yeah i figured he was a crab tbh. im gonna make it free because i dont care about money, id rather as many people as possible be able to experience what i create. the more that can play, the better. helps with exposure too i guess.
Here's the thing, In the modern day with all the cheap as frick tools everyone has at their disposable like engines, drawing tablets, photoshop, fricking Google and YouTube etc etc making a game is as easy as taking a shit. It's just about dedication and time. Hell the hardest part is getting gud at art and not being a perfectionist about it because everything else is just objective like math.
Basically to think it's hard goes back to that old mistake of thinking tedium it's difficulty.
>draws himself like an archetypical nerd >is actually just a posturing gay
if you thought the rise of "geek culture" was the gayest shit imaginable, these voice actor/codemonkey/ux designer complaints must be absolutely soulcrushing
who the frick would even want to posture as a gamedev? it is not a prestigious position in any way, and if you are truly fuelled by passion then you are full of both love and hate
I am a customer and I have rights. I literally am entitled, if you make a dogshit product I have the RIGHT to not buy it, I have the RIGHT to talk shit about it and I have the RIGHT to tell other people not to buy it because I think it sucks. You will never shame me into thinking this is "bad" or "wrong". Make a good product or drown.
>customer
Based self-respecting anon.
One of the worse things to come out of the modern internet era is everything that relates to "consumers" and "content". Not gonna pretend parody videos were high art or that I watched them with critical eye. But trying to commercialize (read: control) everything and anything is, by definition, SOVLLESS.
But if you didn't buy it or even tried it out, you're not a customer. You're a bot repeating whatever other people told you or at best making surface level observations based on the material available. Freedom of speech and all, but that alone doesn't make your opinion valuable enough to spread.
>ut if you didn't buy it or even tried it out, you're not a customer
If the company is advertising to you, you're a customer in their eyes.
You don't need to buy a product to form an opinion on it, there's a whole industry of reviewers and influencers who have done it and can help aid you. I didn't need to buy DD2 for me to know of it's myriad optimization problems, and I know Capcom expected me to buy a game they knew wasn't running properly. These scumbags have no qualms about lying to you and taking your money.
>But if you didn't buy it or even tried it out, you're not a customer
i am a potential customer if you're trying to market your product to me. you want me to give you my money that i worked for and you have to convince me to do that. and if your marketed product looks like shit, people tell me it's shit, and to me it looks like shit, i am under no obligation to buy it. it is YOUR responsibility as a creator to create a product that customers want to buy, and market it properly. if you fail to do that, that is YOUR FAULT.
>nooooooo don't shit talk obviously garbage games that deserve to be made fun of
yet here you are, doing the same exact shit you criticize others for, except reverse. dumb frick.
i agree you have the right to call shit out but you speak like someone who has never created a single thing in his life. sometimes, someone creates something they genuinely put passion and effort into and think it came out alright, but you just kick it into the ground.
Shut the frick up homosexual. You're not special. People make games that took effort and actually ended up good. You have literally no right to even pretend the garbage you were too shameless to release is in any way immune from criticism, when actual good shit isn't.
>i agree you have the right to call shit out but you speak like someone who has never created a single thing in his life. sometimes, someone creates something they genuinely put passion and effort into and think it came out alright, but you just kick it into the ground.
Literally not my problem. They are asking me to sacrifice the money that I have, that I could spend doing literally anything else, to support THEM. It's not a fricking charity, this is a business.
But if you didn't buy it or even tried it out, you're not a customer. You're a bot repeating whatever other people told you or at best making surface level observations based on the material available. Freedom of speech and all, but that alone doesn't make your opinion valuable enough to spread.
>doesnt make your opinion valuable enough to spread
my opinion is my opinion you fricking homosexual. What are you, a woman? You need your opinions validated by others? I don't need anyone's permission to say what I want to say. I don't care if you think my opinion is "valuable" because at the end of the day I'm not purchasing your product because I think it sucks.
>someone creates something they genuinely put passion and effort into and think it came out alright, but you just kick it into the ground.
That's called criticism, Hitler, don't start a war over it. If you're going to be a creator you have to have a thick skin and recognise what you can improve.
I used to be a massive drawgay back in high school and one thing that always stuck with me was how my design tech teacher told me to improve on proportions and from then on I would always keep that in mind and my shit was 10x better just by fixing that issue. I transitioned into music and don't draw as much these days but still
Point is, stop being a little b***h crying at criticism.
What a dumb frick response. Good games require actual knowledge or talent to make. Just because it's easier to make games doesn't mean it's easier to make good games.
All "game devs" have shit ideas is the problem. >uhhh im gonna make a unity asset flip roguelike
Wow watch out we got a fricking Shigeru Miyamoto here.
This is absolutely not correct. By definition, people who make games know more about how games are made than people who do not.
Obviously, they know frick all about a traditional production environment.
Substantiate this moron cope now
Imagine every day having to work with the type of people that are game devs, game testers or management in the gaming industry. Even if it isn't complex, having to deal with those people must be painful.
>Arkane
playing through Prey, it's a fun game but they wear their progressive ideology on their sleeve. At the very least it's not outright hateful towards white men. The only thing i've noticed is that the white side characters are not written in a way that would make you sympathetic towards them. The only exception is a white guy getting screwed over by another white guy with the escape pods. It was invisible to me until later in the game where I just noticed the pattern occurring a little too often. Maybe there is an exception to this rule later on in the game.
I can tolerate it. Is deathloop in a similar vein? I just know one of the characters swears a lot which already felt annoying in the gameplay reviews i watched of it many years ago.
Guy kinda reminds me of that whole thing about new companies coming out to develop something like candy made from bugs, breathable whiskey inhalers, or shirts made of woven milk or whatever, they sell their shit, nobody buys it, then the maker goes off on some tangent about MAGA or racism or sexism or whatever.
I bet if I looked this guy up, I'd bet he underperforms in sales, and spends more time whining about politics and sexism than actually making content.
Honestly at this point, yeah. >don't have to code your own engine anymore, even the big companies are starting to migrate to Unity, Unreal, even Godot or Game Maker sometimes. Also there's a shitload of people making games (of varying quality) using RPG Maker >tons of free and cheap assets all across the internet, ranging from art to audio, even animations if you're okay with something like Mixamo >tons of free art/audio program options with a bazillion Youtube tutorials to choose from >more game engines are adding in node-based coding so even a toddler can make a simple game >AI can generate B-tier textures or better >"retro" games are in vogue right now, allowing you to get away with low-poly, low-resolutions and shit textures, or simple pixel art >physics are entirely handled by the engine, including ragdolls >screen shaders are drag-and-drop
The only reasons game devving is hard on the AAA scale are almost all self-inflicted. >outsourced, shit-tier labor >spending 99% of your budget on marketing >Denuvo fricking your game over and forcing you to do 10x as many bug fixes >managing a bazillion DLCs and skins >hiring VAs for ten different languages >intentionally pissing off gamers with Saints Row-tier / MN9-tier PR staff >hiring big-name actors who are so important the game has to be rewritten for them >having a huge dev team >having SBI tell you to redo the plot from scratch >inflated budgets >draconian publishers >constant rewrites >not firing shit staff like Emil
Eh, it's about the best case scenario these days.
Making a movie/game that's actually historically accurate pisses off a shitload of people and can even get you in hot water in a lot of woke countries if you do something like that that's racially accurate since that would mean you've excluded a bunch of races.
Adding a disclaimer like that helps deflect against that criticism, though I don't like how that one is worded in particular.
Same goes for releases of old movies. I'd 10000% rather prefer them to leave it as-is with a basic-ass "warning" at the beginning than to release it heavily censored, altered, or have them not release it at all.
This shit is real, and I hate that people have to frick up real things (or things inspired by real things) just to enforce some quota. My blood almost boiled over Kingdom Come: Deliverance and I'm glad the dev didn't give in (as far as I know.)
But i dont care about Gamedevs because my favorite gamedevs are long gone,9/10 studios I used to love in the PS2 days are gone, so for all I care modern game devs can slave away and get crunched to death and I hope they do and they better deliver or I WILL harass them on twitter
Indie devs are good at copying. "Paying homage". Making the same fricking game again with a different coat of paint. That's what they're good for. It's very difficult to see new concepts.
This is funny because it's actually the other way around. Sure, some indie devs are just copying each other but I think some of the most innovative games in the past few years are all indie. It's usually AAA companies that copy, because they're too afraid to take risks. It's better to let some indie devs take all the risk for themselves, then copy whatever's successful.
I don't know, but every next fest now has given me nothing but the same old shit with a new style. I struggle and waste time trying to find something worth giving a frick about.
AAA is AAA, it's assumed they just don't care and produce garbage. Indies get a lot of praise but often they just try to get away with another fricking goldeneye clone.
Gamers definitely think that gamedev is easier than it actually is, since they think that simply having good ideas = having the skills to actually execute them flawlessly. However, gamedevs are certainly stuck up as well and often think that gamers have no right in telling them how to make their games, even when the overwhelming majority of them are saying something unanimous. If 80% of your playerbase disagrees with something you've done, then you're a bad gamedev.
>NOOOOOOOOOOOOOO YOU CAN'T CRITICIZE ME!!!!! YOU CAN'T!!!!! YOU'RE BEING TOXIC!!!! YOU HAVE TO SAY EVERYTHING I LIKE IS GOOD! I PUT EFFORT INTO IT SO THAT MEANS YOU CAN'T CRITICIZE IT!
i hate this stupid-ass mindset that every damn 'developer' has nowadays
Why are you so obsessed with this homosexual? Are you the same Black person who was spamming the voice actor threads? You need a hobby or someone to love you.
>Lines don't connect >Same face and stance in 2 panels >can't tell if left guy is depressed or if he's surprised and what I mistake as eyelids are the top of his glassess. >Joke is shit >Only color for MC cause hes so unique!
Damn, this guy can't make games OR comics. What game did they make anyway?
>Buy phone >Product is broken, less features than before and overpriced >Complain
Okay >Buy car >Breaks down after a week, product fricked up >Complain
Okay >Buy clothes >fabric sucks, gets ripped in a week >Complain
Okay >Buy video game >Buggy, boring, cut content sold as DLC full of predatory practices >Complain
"UM ACTUALLY, YOU ARE AN ENTITLED GAMER, GAME DEVELOPMENT IS HARD, YOU'RE JUST A CRYBABY, YOU HAVE NO RIGHT TO COMPLAIN"
Who said it was easy?
That guy in the comic
>Who said it was easy?
Ganker
Kotakuinaction
Every hobbyist dev I've ever met because they've all been doing it for 15+ years as a hobby.
nobody, gamedevs just see shit like 'I don't think game compression is that hard that every AAA title needs to occupy my entire hard drive by itself' and start kvetching because they can't take a fricking drop of criticism
Legitimately curious, I haven't seen one comment from a game dev at a AAA studio defending game files being too big, are there legit examples of this?
Google gives me nothing, but google is absolutely shit these days.
I see them defend /design/ choices like yellow paint, but not really stuff around optimization
Usually any optimization related matters just boil down to whether the developers have time for it or not before release. In some cases it can also be a matter of if the engine developers contracts are renewed, too.
Todd's scifi masterpiece, dude.
The newest star wars port
Every studio using dogshit megascan packs and other prefabs
>kvetching
The only reason I hear israelite words so much is because you keep saying them, you know.
The ugly strawman is right there, anon.
The person who made OP's image.
game devs are MAHRANS!
strawman. wanting a working product on launch is an unreasonable expectation. only someone who doesn't appreciate the difficulty of development could possibly expect something like that. or for technical issues to be recognized or even addressed in a timely fashion
no it's more deadlines are fricked because corporate has unreasonable expectations of their staff that they keep fricking over from paycuts, to layoffs, to forcing an engine or particular feature. It's no wonder devs are "incompetent" when they already laid off all the compentent ones.
It's easy right now compared to in let's say 1990.
Gamers, the paper toon told me
woah, society, etc.
>gamedevs
>extremely entitled stuck up c**ts
>taking them serious when they say what they do is hard
have a (You) for posting better quality bait than usual
>watching football
>player misses
>HOW COULD HE MISS THAT? IT WAS WIDE OPEN
many such cases
nice job letting is all know you've never played a sport in your life
nice job missing the point
>have only one moment to do something correctly
vs
>have 5+ years to do something correctly
if football players had 5 years to shoot and only needed to score once they would literally never fail
if football players shot once and it took 5 years to reach the goal they would miss all the time
this analogy would work if there was another gamedev team simultaneously trying to disrupt all of the development you're doing while you're doing it.
I mean
that's sort of what SBI does
you know, fair point. odd that the devs aren't complaining about them though and are actively defending them.
if Ganker was unplugging their computers and pissing in their coffee makers during work hours, then sure. but words on the internet shouldn't stop them from doing their job.
That's Ganker
What do you think suits do?
What about basketball when they have free throws?
>ad for electric vehicle
>WE DRIVE DIVERSITY
Sports?
ALL 3 of the nigs that participated in the shootout failed despite the keeper dropping to the exact same spot every time, incredible
Indie game devs are the industry's last hope
I want more of dusk. I ended up playing it in survivor mode + ciero whateveritscalled.
New Blood in general is just a god send.
>Dusk
>Amid Evil
>Faith the Unholy Trilogy
>Ultrakill
>Gloomwood
I know their entire schtick is just taking boomer games and making a modern update on them but this far it's worked really well. Faith and Dusk are some of my favorite games of all time
>boomer games
kill you are self
all fake soul game
Faux retro visuals is such a gimmick, but I can't really argue with the results. Yeah, these are all good games.
you know what's a hard job? construction
not really unless youre an ironworker, but you get to drink all day if you are
Eh, it depends on the job.
Like, if you're just doing a basic extension then that's easy as piss, just physically demanding.
It's really easy if you're the supervisor
>lego but heavy
Trains is hard job too
Try actually making games
>having prime wizard John Carmack and John Romero
Everything would be easy. Sure as hell wasn't easy for any of them come the late 90s.
>easy
the frick are you smoking? Don't get me wrong, Carmack and Romero are great programmers, but talent only goes so far.
it was their work ethic that carried them.
Romero waded through a texas typhoon to get to the cabin they leased as their development center and everyone knows the story about the stripper and carmack just going "mmm" and going back to work
Isn't there a whole fricking booklet about Quake's development being a nightmare when trying to remove all the bugs that accumulated during development?
yes, and romero was too busy playing doom deathmatch to work on quake
It was hard back then in the 2000s when every indie dev had to be the today's equivalent of a Ganker engiedev the writes their entire game in objective-c. Nowadays with every tool available to them on a silver platter, it's easy to make a videogame technically-wise, but it still requires a lot of dedication and time taken to finish it.
Making a game is as hard as learning math: It's not hard, it just takes a long ass time.
>writes their entire game in objective-c
Name a single game other than Mac Chess.
With current Unreal and Unity the only hard part of making a game is wrangling your various artist contractors and making sure they deliver on time
>it's easy except for the parts that aren't easy
you're really close to getting it, but you deliberately won't, because you'd have to agree with the numales
Take the dildo out your ass before replying next time. Better yet, don't post at all
so what's the point, then? Enlighten us both.
everything is easy when you focus on the easy parts and skim over the difficult parts
setting up a character controller in unity is drawing some circles, while making the actual game, taking care of playtesting, content grind, market research, distribution formalities like certification procedures and age ratings, outsourcing, etc. is drawing the rest of the owl
good point.
This moron also believes being a community manager is being a gamedev.
He's also a pedophile and I hope he gets gutted in prison.
Install GankerX and add shit like this to your MD5 filters.
/E3i7rs7TPx2UUc/WEj97yQ==/
/thread.
>pedophile
the "molests/fricks children in real life and watches child porn" kind of pedophile or "e-girlcon/cubgay" pedophile.
You gotta be specific in 2024
touché Ik a lot of them use more abstracted languages with vulkan/opengl graphic libraries, but I didn't want to bloat my post by mentioning it
true + music contractors
Probably the "thinks an age gap of 5 or more years between two adults is acceptable" 'pedophile.'
FRICKLEYYYYYYYYYYY
gamedevs literally only make it harder for themselves
>get bribed by tims sweeney and post about how steam is le bad
>lose out on the entire steamworks suite that valve gives you for free
and they just end up unsuccessful anyways, they are all so self destructive
Oh it's this guy lmao
maybe this homosexual wouldn't be so fricking miserable if he devoted his time to a real job instead of rotting the industry from inside out of spite
Has he tried making a good game?
He's a game dev. That's asking the impossible
>everyone insults him
>I'm doing bad yeah, but not as bad as WOMEN, they have it so much worse than me, for being women...can I get a crumb of pussy btw??please...
The absolute state of this slimey frick holy shit.
It's funny how gamergate was exactly like that. Many male journos got by far the most harassment, but they were told to shut the frick up and not complain about it because it takes away from the harassment of women
Bingo. Pussybeggar soilord behavior
>OH MY COMMUNITY MANAGERS AND WOMEN COLLEAGUES
>don't wanna be harassed? stop releasing suckass games
that was me
I kneel
>Make a shit game that everyone in the company know is shit
>People are mad
>Deflect everything and make it about women instead
Wow, it's perfectly spot on. Frick devs
did he actually make a game or what
>It’s the communities fault I hate video games, making video games, and people who play video games and then chose to get a job that revolves around video games
love how much effort he puts into making every panel different
no wonder his games get shat on
>he's totally going to show how horrible people can be to others generally in other scenarios rather than just use this to exaggerate and personally attack gamers posting about how bad a game is, like next he could make a comic about how shitty it is to hate and slander and look down upon so many people of all walks of life for caring about a particular hobby
>any time now
>aaaaaany time now
>no, the message really is "frick gamers"
I hope he's not so busy blaming gamers and hiding behind women and minorities that he can't take a minute to stop sexually harassing his women coworkers and blaming hard working minority coworkers for coding problems. Everything is always someone else's fault for him, I bet. Let me guess, if any of the women or minorities don't like what he does, like how the gamers and his bosses don't appreciate his crappy work, he hates them all too?
he fricked up the moment he mentioned women
>yes I am suffering, but the women are the true heroes
So how many sexual assault charges does this guy have?
It'll probably come out eventually. They're always outed as pedos.
>shocked look
>are you okay?
Fricking hell these people act like war veterans because no one asked for their buggy rip off pixel shit about racism featuring an interracial (dark male white female) main cast
Why is it [censored]
>Literally admits that if he smells money he will swindle you
And they wonder why they are being fired en masse.
What's wrong with this, he's literally claiming to be a modern day philanthropist Robin Hood?
Pocketing money for himself is the opposite of Robin Hood.
He says he uses it to pay for expenses of events for poor people
Meant to reply to
>"this hate of inclusivity"
>is a muslim
hmmmm
>Rami "The Salami Swami" Ismail
He hasn't worked on a game since Luftrausers. Nuclear Throne's success was entirely on the back of JW and the outside artist, musician, and sound guy that they contracted.
Rami spent the entirety of NT's development time doing exactly this, meanwhile JW has been making games the entire time since then. And Vlambeer disbanding is absolutely a result of Rami realizing that he doesn't like making games, just the notoriety and money that came from making some a decade ago.
>I'm a concept-artist working in the videogame industry
Lmao stolen valor ass artist doesn't actually develop anything.
Same energy
doubling down is one mentality i unironically agree with, because it also works for the opposite group. if you release an unpozzed game and the alphabet mafia goes after you, you SHOULD double down for your core audience instead of pussying out
why does he depict himself as a soiboi wojack
the gamedevs from the past could do it, not these frauds who exist nowadays that treat it like just another career path
I don't give a shit how my hamburger is made either, but I didn't decide to work in a slaughterhouse and then complain about the conditions. Just make a good fricking game.
>Some guy you never met drew a comic, get angry about it!
WHO GIVES A FRICK
why is the video game industry the only industry where companies can get away with talking to their customers like this? in literally any other industry if an employee grandstanded on social media about how much they fricking hate the people that buy their products and keep them employed they would be fired on the spot for damaging the brand's image or at the very least be told to shut the frick up while they're working there. why is game development the exception?
It's not just gaming, it's western entertainment as a whole.
Any form of criticism is met with general shit flinging at fans.
>western
Jap devs do this too, stop making it a shit culture war thing
>why is the video game industry the only industry where companies can get away with talking to their customers like this?
That not true
See cartoon, tech and music industry
oh don't forget taxi and doordash too!
Yeah, your premise is wrong. The disdain is universal.
Retail workers do nothing but b***h about how much they hate working and how much they wish they could actually kill or maim the next customer that mouths off to them.
Maybe in thirdistan
I want frick that moronic blonde, but she doesn't exists AAAAAAAAAAAAAAAAAAAAAAAAAH
And she's lesbian.
because lesbians is totally a real thing and not just a girl waiting to be dicked good enough right? lol
>""""lesbian"""""
>aka "bi" when the right dick comes along
I wanna bash in that "artists" skull.
I know that no game dev needs 20 fricking writers for a single game like Suicide Squad
This completely misses the point. No one thinks gamedev is easy. But I still want games to be good. I don't care how hard it is, I won't spend 60 bucks + tax + tip on your shitty game because you worked hard on it. My money is worth more to me than your time.
Yep. Good games exist. If someone releases a bad then they suck and deserve to be told they suck.
>Is gamedev easy
It literally is for a lot of people. Game development is an obsession, something people do as a way to relax and unwind. If you find game development stressful then why are you involved in it? You know the dev team behind No Man's Sky? The lead developer, during all of the shit he was getting for his games rushed release went back to game development as a way to *relieve stress*. He did so until his game sucked a lot less and gained favor in the community. That's a game developer. Someone grinding away waiting for the clock to hit a specific hour and then grumble about having to go back is in the wrong field. Its not "crunch time" for a good dev. "Crunch time" is akin to playing video games for 12 hours if it's something you love to do.
There are way too many people who work jobs they hate and refuse to try anything different to see what they like.
60% of the population hate the job they are in
that sounds really low
>too many people who work jobs they hate and refuse to try anything different to see what they like
Although that is true, for most people this fate is frankly inevitable because most work just isn't fun, plain and simple. You're not going to find very many people who are passionate about cleaning toilets, yet toilet cleaners are needed. So some people will always end up in such jobs with no real way to escape. Even gamedevs might easily feel that their only alternative to a job they hate would be a job they'll hate even more.
Even if it's something they like, like cooking, I doubt many people that enjoy cooking will like cooking as a job. There is a difference in cooking at home and cooking at a restaurant that for many makes it unfun.
If your job can be done using a pc you have an easy job
If you have a job that literally any bufoon can do then you have an easy job. I could do yours, i choose not to, you can't do mine. Should have paid attention in school
hope this helps 😉
I can do yours and have in the past. You can't do mine. I just chose one over the other
AAA game devs know even less.
They haven't even been making video games for years.
>left
guy working on his first game. Regularily posts on reddit
>right
shits out a new flash game every month despite spending an ungodly amount on expanding and jerking off to his jav collection
Literally everyone exaggerates how hard and important their job is. Gamedevs are far from the worst in this regard.
Who would is the worst in that regard?
Managers and bosses generally. The higher up the worse they get.
anything finance
the finance industry runs on bellyaching
Stay-at-home mothers
>one and a bit years of watching a human slug
>by year two it can walk and talk so all you need to do is focus on making it a functional human being if you don't send it to daycare
>year three and full on preschool starts and you now have a lot of free time and could even find a job.
>if you have a partner that can cover your ass you don't even need to do that
>if you have no partner or job you get more gubment gibs until the little shit turns 18 or dies
>when the kid is old enough you can use them as cheap labor giving them 5 bucks to do your chores around the house
Truer words have never been said.
I moved back home recently after losing my job and my mother still just louses about so I have to do everything, she doesn't even cook half the time let alone keeping things clean.
i fixed it
Is that?
>There is no group that knows less about how video games are made than Ganker.
FTFY
why would you labor to create things for people you openly despise?
at least joos don't make their contempt obvious
i wanna pop this artist's characters' eyes like zits
nah i just started gamedev and its fricking hard
i have no issue on the art side, and im not even bad at coding. its just somehow eluding me still. then again, im solo.
Don't trying to be mean here but if you think gamedev is hard you're ngmi.
how so? i thought art was impossible but i think ive gotten pretty decent at that. it might feel hard because im literally just starting but im sure ill get there.
Because it's a too competitive field. People are shitting out games left and right these days and while frankly a lot of them are fine, decent efforts, most of them aren't played because they have to be better than other games. You're up against people who can't remember what it feels like to not be able to make games because they've always been doing it and it all comes naturally to them and even those guys have a snowflake's chance in hell to actually make it.
im making a game for myself. i just want to make an environment, world, characters, etc. that i personally enjoy and want to see. its going to be free anyways, so i have zero care in the world about "competitiveness" in the sense you say. i have like 40k followers on twitter so that might help a lot with visibility i guess
Yeah, that guy is just a crab. Thinking you're going to be the next Notch is delusional, but compared to most fields it's far easier to find your very own niche. That niche might not be profitable enough to become a millionaire or even fully self-employed, but it's not like anybody becomes a dev for money alone.
yeah i figured he was a crab tbh. im gonna make it free because i dont care about money, id rather as many people as possible be able to experience what i create. the more that can play, the better. helps with exposure too i guess.
>he says, preparing merch for his free game
t. The ideas guy
Here's the thing, In the modern day with all the cheap as frick tools everyone has at their disposable like engines, drawing tablets, photoshop, fricking Google and YouTube etc etc making a game is as easy as taking a shit. It's just about dedication and time. Hell the hardest part is getting gud at art and not being a perfectionist about it because everything else is just objective like math.
Basically to think it's hard goes back to that old mistake of thinking tedium it's difficulty.
>mistake of thinking tedium it's difficulty.
it's been years since you had to do something actually tedious, hasn't it?
What have you done recently that you would consider tedious anon. It can be work, hobbies and so on.
If you think tedium is difficulty then you have ADHD.
>so how come indie developers make better games in a shorter time than you and the company you're working for?
>draws himself like an archetypical nerd
>is actually just a posturing gay
if you thought the rise of "geek culture" was the gayest shit imaginable, these voice actor/codemonkey/ux designer complaints must be absolutely soulcrushing
who the frick would even want to posture as a gamedev? it is not a prestigious position in any way, and if you are truly fuelled by passion then you are full of both love and hate
I am a customer and I have rights. I literally am entitled, if you make a dogshit product I have the RIGHT to not buy it, I have the RIGHT to talk shit about it and I have the RIGHT to tell other people not to buy it because I think it sucks. You will never shame me into thinking this is "bad" or "wrong". Make a good product or drown.
Frick you homosexual.
>customer
Based self-respecting anon.
One of the worse things to come out of the modern internet era is everything that relates to "consumers" and "content". Not gonna pretend parody videos were high art or that I watched them with critical eye. But trying to commercialize (read: control) everything and anything is, by definition, SOVLLESS.
But if you didn't buy it or even tried it out, you're not a customer. You're a bot repeating whatever other people told you or at best making surface level observations based on the material available. Freedom of speech and all, but that alone doesn't make your opinion valuable enough to spread.
>ut if you didn't buy it or even tried it out, you're not a customer
If the company is advertising to you, you're a customer in their eyes.
You don't need to buy a product to form an opinion on it, there's a whole industry of reviewers and influencers who have done it and can help aid you. I didn't need to buy DD2 for me to know of it's myriad optimization problems, and I know Capcom expected me to buy a game they knew wasn't running properly. These scumbags have no qualms about lying to you and taking your money.
>But if you didn't buy it or even tried it out, you're not a customer
i am a potential customer if you're trying to market your product to me. you want me to give you my money that i worked for and you have to convince me to do that. and if your marketed product looks like shit, people tell me it's shit, and to me it looks like shit, i am under no obligation to buy it. it is YOUR responsibility as a creator to create a product that customers want to buy, and market it properly. if you fail to do that, that is YOUR FAULT.
And you are a potential go-getter, yet here you are.
This moron needs to spend 2 hours or even 50 hours to realize that AAA games like Starfield have no depth and is shit L M A O
No, I can see it's not my cup of tea from the start and just move on instead of forming my identity around shittalking a game I haven't touched.
>nooooooo don't shit talk obviously garbage games that deserve to be made fun of
yet here you are, doing the same exact shit you criticize others for, except reverse. dumb frick.
i agree you have the right to call shit out but you speak like someone who has never created a single thing in his life. sometimes, someone creates something they genuinely put passion and effort into and think it came out alright, but you just kick it into the ground.
Shut the frick up homosexual. You're not special. People make games that took effort and actually ended up good. You have literally no right to even pretend the garbage you were too shameless to release is in any way immune from criticism, when actual good shit isn't.
>i agree you have the right to call shit out but you speak like someone who has never created a single thing in his life. sometimes, someone creates something they genuinely put passion and effort into and think it came out alright, but you just kick it into the ground.
Literally not my problem. They are asking me to sacrifice the money that I have, that I could spend doing literally anything else, to support THEM. It's not a fricking charity, this is a business.
>doesnt make your opinion valuable enough to spread
my opinion is my opinion you fricking homosexual. What are you, a woman? You need your opinions validated by others? I don't need anyone's permission to say what I want to say. I don't care if you think my opinion is "valuable" because at the end of the day I'm not purchasing your product because I think it sucks.
>someone creates something they genuinely put passion and effort into and think it came out alright, but you just kick it into the ground.
That's called criticism, Hitler, don't start a war over it. If you're going to be a creator you have to have a thick skin and recognise what you can improve.
I used to be a massive drawgay back in high school and one thing that always stuck with me was how my design tech teacher told me to improve on proportions and from then on I would always keep that in mind and my shit was 10x better just by fixing that issue.
I transitioned into music and don't draw as much these days but still
Point is, stop being a little b***h crying at criticism.
>I literally am entitled
Not so fast
>Is it easy?
No.
>Are there any modern game devs up to the challenge?
Manifestly no.
Isn't the artist a community manager lapping as a dev?
If it wasnt easy there wouldnt be a billion shovelware pieces of trash inundating the market
Its easier than its ever been and only getting easier
If it were easy the market would be flooded with actually good stuff instead of trash.
What a dumb frick response. Good games require actual knowledge or talent to make. Just because it's easier to make games doesn't mean it's easier to make good games.
dev here its easy once you get the ball rolling its just frickin time consuming. dunnp wtf that op image is b***hing about
All "game devs" have shit ideas is the problem.
>uhhh im gonna make a unity asset flip roguelike
Wow watch out we got a fricking Shigeru Miyamoto here.
This is absolutely not correct. By definition, people who make games know more about how games are made than people who do not.
Obviously, they know frick all about a traditional production environment.
Substantiate this moron cope now
>Ganker gamedev thread
prinicpalskinnerclimbingoutofwindow.jpg
>gamedev depicted as a spoiled californian
>gamer depicted as someone who actually works
fantastic point anon, anyhow go back to coding.
Imagine every day having to work with the type of people that are game devs, game testers or management in the gaming industry. Even if it isn't complex, having to deal with those people must be painful.
>look up name
>concept artist
Literally what the frick is he complaining about?
Nobody cares about how hard it is. We care about how bad you are at it. Stop making products that are obviously shitty.
>Gas Station Simulator is Outselling Deathloop on Steam
Oh, Arkane... how far you've fallen
>Arkane
playing through Prey, it's a fun game but they wear their progressive ideology on their sleeve. At the very least it's not outright hateful towards white men. The only thing i've noticed is that the white side characters are not written in a way that would make you sympathetic towards them. The only exception is a white guy getting screwed over by another white guy with the escape pods. It was invisible to me until later in the game where I just noticed the pattern occurring a little too often. Maybe there is an exception to this rule later on in the game.
I can tolerate it. Is deathloop in a similar vein? I just know one of the characters swears a lot which already felt annoying in the gameplay reviews i watched of it many years ago.
>is gamedev easy
Yes because if women and Black folk can do it then it's easy
Name a hard thing to do then, because I'm sure I can find you one of those performing just that.
making good games
>Name a hard thing to do
My dick when I see dicky
That's hard, what's hard is going to hell and getting raped by statan and her foot long wiener
That's hot.
OH NO?
Guy kinda reminds me of that whole thing about new companies coming out to develop something like candy made from bugs, breathable whiskey inhalers, or shirts made of woven milk or whatever, they sell their shit, nobody buys it, then the maker goes off on some tangent about MAGA or racism or sexism or whatever.
I bet if I looked this guy up, I'd bet he underperforms in sales, and spends more time whining about politics and sexism than actually making content.
Honestly at this point, yeah.
>don't have to code your own engine anymore, even the big companies are starting to migrate to Unity, Unreal, even Godot or Game Maker sometimes. Also there's a shitload of people making games (of varying quality) using RPG Maker
>tons of free and cheap assets all across the internet, ranging from art to audio, even animations if you're okay with something like Mixamo
>tons of free art/audio program options with a bazillion Youtube tutorials to choose from
>more game engines are adding in node-based coding so even a toddler can make a simple game
>AI can generate B-tier textures or better
>"retro" games are in vogue right now, allowing you to get away with low-poly, low-resolutions and shit textures, or simple pixel art
>physics are entirely handled by the engine, including ragdolls
>screen shaders are drag-and-drop
The only reasons game devving is hard on the AAA scale are almost all self-inflicted.
>outsourced, shit-tier labor
>spending 99% of your budget on marketing
>Denuvo fricking your game over and forcing you to do 10x as many bug fixes
>managing a bazillion DLCs and skins
>hiring VAs for ten different languages
>intentionally pissing off gamers with Saints Row-tier / MN9-tier PR staff
>hiring big-name actors who are so important the game has to be rewritten for them
>having a huge dev team
>having SBI tell you to redo the plot from scratch
>inflated budgets
>draconian publishers
>constant rewrites
>not firing shit staff like Emil
The newest.
Actually correct thing to do. Woke game devs would revise and make the historical figurea poc woman.
The correct thing would be to not revise it and then also not pat yourself on the back for being so morally superior to the setting you portrayed.
It's just words on a screen, they can't hurt you.
Eh, it's about the best case scenario these days.
Making a movie/game that's actually historically accurate pisses off a shitload of people and can even get you in hot water in a lot of woke countries if you do something like that that's racially accurate since that would mean you've excluded a bunch of races.
Adding a disclaimer like that helps deflect against that criticism, though I don't like how that one is worded in particular.
Same goes for releases of old movies. I'd 10000% rather prefer them to leave it as-is with a basic-ass "warning" at the beginning than to release it heavily censored, altered, or have them not release it at all.
This shit is real, and I hate that people have to frick up real things (or things inspired by real things) just to enforce some quota. My blood almost boiled over Kingdom Come: Deliverance and I'm glad the dev didn't give in (as far as I know.)
But i dont care about Gamedevs because my favorite gamedevs are long gone,9/10 studios I used to love in the PS2 days are gone, so for all I care modern game devs can slave away and get crunched to death and I hope they do and they better deliver or I WILL harass them on twitter
Does this guy even make games, or is it another peach b***h situation?
>Indie dev: Yes, and it's fun too!
Black person
Indie devs are good at copying. "Paying homage". Making the same fricking game again with a different coat of paint. That's what they're good for. It's very difficult to see new concepts.
This is funny because it's actually the other way around. Sure, some indie devs are just copying each other but I think some of the most innovative games in the past few years are all indie. It's usually AAA companies that copy, because they're too afraid to take risks. It's better to let some indie devs take all the risk for themselves, then copy whatever's successful.
I don't know, but every next fest now has given me nothing but the same old shit with a new style. I struggle and waste time trying to find something worth giving a frick about.
AAA is AAA, it's assumed they just don't care and produce garbage. Indies get a lot of praise but often they just try to get away with another fricking goldeneye clone.
Gamers definitely think that gamedev is easier than it actually is, since they think that simply having good ideas = having the skills to actually execute them flawlessly. However, gamedevs are certainly stuck up as well and often think that gamers have no right in telling them how to make their games, even when the overwhelming majority of them are saying something unanimous. If 80% of your playerbase disagrees with something you've done, then you're a bad gamedev.
>I posses pig like appearance.
>Why am I so bald?
fixed
fixed your fix
and so ad infinitum
>NOOOOOOOOOOOOOO YOU CAN'T CRITICIZE ME!!!!! YOU CAN'T!!!!! YOU'RE BEING TOXIC!!!! YOU HAVE TO SAY EVERYTHING I LIKE IS GOOD! I PUT EFFORT INTO IT SO THAT MEANS YOU CAN'T CRITICIZE IT!
i hate this stupid-ass mindset that every damn 'developer' has nowadays
who cares if it's easy or not, is it fun
if not then pick another hobby/career, like victim grifting
ofc it is hard
Imagine working on a game for years just to flop cause you didn't insert a troony or a latinx in the cast. all those years wasted
I made something like 100 games, at some point it got easier.
am i a fencesitter if i hate whiny gamedevs and also whiny gamers
hardest job i ever worked was probably washing dishes at a wedding event. i literally fell asleep inside my car at the parking lot after my shift.
Why are you so obsessed with this homosexual? Are you the same Black person who was spamming the voice actor threads? You need a hobby or someone to love you.
>Lines don't connect
>Same face and stance in 2 panels
>can't tell if left guy is depressed or if he's surprised and what I mistake as eyelids are the top of his glassess.
>Joke is shit
>Only color for MC cause hes so unique!
Damn, this guy can't make games OR comics. What game did they make anyway?
he was just a concept artist
>Just a concept artist
Then why is he crying so damn loud? Also...This shit had an art role in the project??
I am a gamer and I've never said that. This is libel and slander.
>Have you ever made a game?
>Indecipherable Japanese speaking
>Buy phone
>Product is broken, less features than before and overpriced
>Complain
Okay
>Buy car
>Breaks down after a week, product fricked up
>Complain
Okay
>Buy clothes
>fabric sucks, gets ripped in a week
>Complain
Okay
>Buy video game
>Buggy, boring, cut content sold as DLC full of predatory practices
>Complain
"UM ACTUALLY, YOU ARE AN ENTITLED GAMER, GAME DEVELOPMENT IS HARD, YOU'RE JUST A CRYBABY, YOU HAVE NO RIGHT TO COMPLAIN"
Methinks