there is nothing wrong with weapon durability in Botw. you where just filtered

there is nothing wrong with weapon durability in Botw
you where just filtered

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  1. 2 years ago
    Anonymous

    theres nothing wrong with it, but its inclusion also means there is nothing worthwhile to find by exploring the world, ultimately undermining the point of an open world in the first place.

    • 2 years ago
      Anonymous

      That's my biggest gripe in the game. Finding chests means nothing at all when there's literally zero chance of something unique being inside. The game desperately needed some one-of-a-kind items scattered throughout.

      • 2 years ago
        Anonymous

        >idk what armor is

        • 2 years ago
          Anonymous

          How many armor pieces were even in chests? That's not enough to compensate for the dullness of discovering yet another common weapon time after time after time.

          • 2 years ago
            Anonymous

            >idk what korok seeds are

            • 2 years ago
              Anonymous

              Not in chests and not unique, dingus.

              • 2 years ago
                Anonymous

                >literally moving goal posts
                Typical Gankeriring obsessed with nintendogarbage lmao

                >no that doesn't count as something that incentives exploration because uh uh uh.... because its not in chests... hurr durr

            • 2 years ago
              Anonymous

              >literally moving goal posts
              Typical Gankeriring obsessed with nintendogarbage lmao

            • 2 years ago
              Anonymous

              >Collectathons are... LE GOOD
              Literally a 20 year old padding strategy.

              • 2 years ago
                Anonymous

                >no that doesn't count as something that incentives exploration because uh uh uh.... because its been done for a long time... hurr durr
                >also armor still doesn't count
                >or upgrade materials for unlocking your house or upgrading armor
                >oh also you aren't allowed to be be incentivized to explore to get food to heal
                >oh also interesting vistas or the natural wonder of getting lost in an unknown world and seeing giant beasts or following a glowing light or going to a massive volcano, none of these count either
                >but once we ignore all the things that incentivize exploration it's obvious there's nothing that incentives it
                ok moron, keep coping

              • 2 years ago
                Anonymous

                >>no that doesn't count as something that incentives exploration because uh uh uh.... because its been done for a long time... hurr durr
                >>also armor still doesn't count
                >>or upgrade materials for unlocking your house or upgrading armor
                >>oh also you aren't allowed to be be incentivized to explore to get food to heal
                >>oh also interesting vistas or the natural wonder of getting lost in an unknown world and seeing giant beasts or following a glowing light or going to a massive volcano, none of these count either
                >>but once we ignore all the things that incentivize exploration it's obvious there's nothing that incentives it
                Calm down and take your meds

              • 2 years ago
                Anonymous

                >double greentexting '>>'
                newbie

              • 2 years ago
                Anonymous

                >Indicate a double quote makes you a newbie
                Nice try, double-Black person

              • 2 years ago
                Anonymous

                I'd rather have good loot that changes how I play like Elden Ring instead of collectathons.

              • 2 years ago
                Anonymous

                so like armor and weapons? you literally change up the way you play more often by having to change your weapons all the time and having to improvise with items when the weapons you have aren't the best.
                when you play elden ring i bet you just get moonveil+10 and spam L2 through every enemy.

              • 2 years ago
                Anonymous

                Playing a FTH/ARC build I was changing things up all the time when I played ER.

                In contrast, in BotW it was like use Master Sword, change for fire sword.. change for lightning sword... change for lynel sword, basically same shit all the time and no excitement over getting new stuff at all because it would all inevitably break anyway.

              • 2 years ago
                Anonymous

                so you have no imagination when you fight and just spam the couple of moves? that's on you then

    • 2 years ago
      Anonymous

      This. I have zero memories of this game. The stupid weapon system shat all over the series trademark gadget hunt.

  2. 2 years ago
    Anonymous

    Nah it's pretty gay modding it out on PC is much better

    • 2 years ago
      Anonymous

      there is nothing wrong with weapon durability in Botw
      you where just filtered

  3. 2 years ago
    Anonymous

    and apparently you were filtered by the english language you moronic third worlder, stop posting

  4. 2 years ago
    Anonymous

    Adding 2x durability in cemu has added 10x the enjoyment for me. The stock durability is laughably low

    • 2 years ago
      Anonymous

      Based pcgay. These kiddies dont know that you can just play the game the way you want to

  5. 2 years ago
    Anonymous

    I didn't have a huge problem with it, I just felt the durability balance was a bit off. Increase the base durability of weapons by 50% and I think it would have gotten a lot less flack. Just seemed like things broke way too fast

  6. 2 years ago
    Anonymous

    They should have just added tempering or something so there's a resource you use to make your weapons more durable. It'll make it feel like you're preparing your arsenal and can stock them in your house or something for a bigger fight.

    • 2 years ago
      Anonymous

      I honestly think that will be what they do in the sequel

    • 2 years ago
      Anonymous

      >go to gannon castle
      >5 minutes and you have a full inventory of the best gear in the game
      >still thinking you need to prepare for big fights, when every area is stocked to the brim with the appropriate equipment
      just admit you were too much of a pussy to use your weapons because you were afraid they were going to break and your personal anxiety about wasting resources at the wrong time is the reason that you want higher durability.

      • 2 years ago
        Anonymous

        Full inventory of weapons that break in 3 hits.
        Weapons feel more like ammo than anything.
        They are just far too brittle. Upscaling the durability would make the system so much more tolerable.

    • 2 years ago
      Anonymous

      Repairability would have been nice, along with tempering. I liked the design of some of the weapons so much I was afraid to use them.

  7. 2 years ago
    Anonymous

    oh yeah, I loved that one time I was doing a shrine challenge and had no more arrows to finish it, so I had to leave there, go and kill goblins until they dropped like 5 arrows so I could go back and try again.

    Then I remembered I was in cemu, used a cheat and got infinite arrows lmao.

    Shit design, the game should have a system for you to craft arrows from materials you gather at any time, even Elden Ring got that right.

    • 2 years ago
      Anonymous

      Skill issue

      • 2 years ago
        Anonymous

        bad game design*

      • 2 years ago
        Anonymous

        >back-tracking is... LE SKILLFUL!

        • 2 years ago
          Anonymous

          he shouldn't have missed and he wouldn't have had to backtrack moron

          • 2 years ago
            Anonymous

            >he shouldn't have missed
            How do you miss when you have no arrows to begin with?

            • 2 years ago
              Anonymous

              >had no more arrows to finish it
              finish it implies he started it but couldn't finish it
              >so I could go back and try again.
              again implies he started it but couldn't finish it

              he missed and had to go find more arrows because he has shit aim. up your reading comprehension moron.

              • 2 years ago
                Anonymous

                You fricking room temperature moron, I started it with less arrows than what was required to finish the fricking puzzle, I think I entered there with 5 or so arrows.

                You would think that if arrows were REQUIRED to do a fricking puzzle, that the shrine would provide some arrows, but nope.

                kys in a fire you wienersucking nintendo gay.

              • 2 years ago
                Anonymous

                >You would think that if arrows were REQUIRED to do a fricking puzzle, that the shrine would provide some arrows, but nope.
                Ocarina always gave you pots of arrows when they were 100% required.

              • 2 years ago
                Anonymous

                Ocarina is a better game than Botw tho.

              • 2 years ago
                Anonymous

                >finish it implies he started it but couldn't finish it
                He could have hit the marks every time, but not had enough to finish. There are probably countless people this has happened to.

                shouldn't have missed with other arrows before entering, you can carry over 100. literally a skill issue

              • 2 years ago
                Anonymous

                You always have 100 arrows at the start of the game? Are you a cheater, Anon?

              • 2 years ago
                Anonymous

                ah so now you're just making up that it's at the beginning of the game, even thought its not

              • 2 years ago
                Anonymous

                >Only one shrine uses arrows and I remember exactly where it is!

              • 2 years ago
                Anonymous

                literally none of the beginning four shrines require arrows. if you drop below 50 arrows any point past the beginning of the game it's because you have shit aim and its a skill issue

              • 2 years ago
                Anonymous

                >The game is completely non-linear
                >No, don't go to that shrine until you've had time to collect some extra arrows!

              • 2 years ago
                Anonymous

                see

                literally none of the beginning four shrines require arrows. if you drop below 50 arrows any point past the beginning of the game it's because you have shit aim and its a skill issue

              • 2 years ago
                Anonymous

                >finish it implies he started it but couldn't finish it
                He could have hit the marks every time, but not had enough to finish. There are probably countless people this has happened to.

    • 2 years ago
      Anonymous

      >oh yeah, I loved that one time I was doing a shrine challenge and had no more arrows to finish it
      Ocarina of time just had it so that if you had no arrows, you could use your hookshot instead of back-tracking.
      It also let you directly control your horse instead of treating you like a moron that can't be trusted to not run into a wall.

  8. 2 years ago
    Anonymous

    >filtered
    But it's doesn't make the game harder, it's just annoying
    Video games are supposed to be fun, not annoying

  9. 2 years ago
    Anonymous

    I don't understand all the fuss about it.
    It's a fun and well implemented mechanic to give a constant challenge.
    Besides you get so any weapons at some point that I even had to throw old stuff to gather new and more efficient ones.
    Did this many people get filtered by it?

    • 2 years ago
      Anonymous

      I thought it was a shitty system because I never felt any excitement over seeing a new weapon, in fact, I never got any excitement at all from getting anything new in botw. I just realized this after playing Elden Ring.

      In ER you get so many rewards for exploration, and all the time you're getting new stuff that completely changes the way you play the game, magic, equips with new weapon skills, new summons... In botw you either find seeds or weapons that will break in three hits, no fun at all I guess.

    • 2 years ago
      Anonymous

      I didn't mind the degradation on its own, but weapons break moronicly fast.

  10. 2 years ago
    Anonymous

    Take your meds, botw schizo

  11. 2 years ago
    Anonymous

    I beat the game, so I wasn't filtered. Disposable weapons are shit, though. Basically you just use the Master Sword most the time until it temporarily breaks, then you use whatever filler weapon you have until the master sword reheals while keeping a couple of the very very strong weapons in reserve for some of the boss fights/mini boss fights (even though the Master Sword gets a bonus buff vs the strong enemies to still incentivze using it over the breakable weapons).

    I think being able to repair weapons would have made it a little more interesting. But really just have unique and strong weapons that don't break that give purpose to exploring the open world.

  12. 2 years ago
    Anonymous
  13. 2 years ago
    Anonymous

    >you where just filtered
    Way to out yourself as a moron immediately.

  14. 2 years ago
    Anonymous

    Wasn’t a big deal but I prefer having permanent weapons

  15. 2 years ago
    Anonymous

    nobody got filtered by BOTW dude the game is designed from the ground up to never be too hard for anyone to beat it

  16. 2 years ago
    Anonymous

    >MASTER SWORD
    >still breaks

    • 2 years ago
      Anonymous

      uhhh ASCTUAHLLY anon it doesn't break, it runs out of master sword juice and needs to recharge. totally completely different

  17. 2 years ago
    Anonymous

    How can I have been filtered if I finished the game?

  18. 2 years ago
    Anonymous

    the problem with weapon durability is that nintendo is autistically determined to make it so only humanoids can drop replacements. so all non humanoid enemies are a net loss weapon wise because nintendo refuses to let weapons pop out of the air on death despite their willingness to shrink the lionel weapons for use.

  19. 2 years ago
    Anonymous

    The problem with the disposable weapons is I'm not choosing the weapon I am using based off what I actually want to use. It's either I'm choosing the weapon because my primary choice is breaking so I need to just move on to the secondary choice, or because my primary choice would better be used on some other enemy down the road than the easy to kill goblins right in front of me.

  20. 2 years ago
    Anonymous

    >make weapons break after every other enemy you fight
    >disincentivizes you fighting enemies that have weaker weapons than you have because you'd be trading strong weapons for weak weapons, there's no exp system, and monster parts are completely worthless
    >a few hours into the game you end up not bothering to fight 90% of enemies because there's literally benefit to
    Nice "game"

  21. 2 years ago
    Anonymous

    Nah, it's bad, and it cheapens the master sword

  22. 2 years ago
    Anonymous

    I think the early weapons could use slightly more durability, they break like tissue paper.
    Mid to Late game weapons are fine.

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