There's no fricking reason for IVs to continue existing.
You could also make the same argument for Natures.
And there's no fricking reason for EVs to STILL be so obtuse.
There's no fricking reason for IVs to continue existing.
You could also make the same argument for Natures.
And there's no fricking reason for EVs to STILL be so obtuse.
Akari stop trying to have opinions and spread your legs already.
Again?
Why not?
What do IVs add except a waste of time?
IVs add individuality to every single Pokemon that you catch. Just stick to rental teams if you still can't be bothered to make your own competitive team despite the fact that the process is incredibly streamlined in modern Pokemon games.
and yet 90% of competitive players outside Japan still cheat
and 99% of people who play do not give a rat's ass about competitive
the developers barely even care about it
So that accounts to 99.9% of people that don't care about IVs
And what’s that got to do with you fatass? Where are your tournament results?
So do Japanese players, moron.
It's easier, but still takes a lot of time. When I played Sw/Sh three years ago, I was suprised with all the items available to change your nature, reset your evs etc... But, let's be honest, it still takes a lot of hours to make one Pokémon competitive, which many people don't have the patience to.
Which is why I find it so impressive how so many dudes back in the earlier generations managed to have more than 6 Pokemon competitively viable, as it was much harder to min/max a Mon correctly.
> I find it so impressive how so many dudes back in the earlier generations managed to have more than 6 Pokemon competitively viable
genning pokemon in gen 4 was really fricking easy with the dns exploit + everyone had a fricking action replay for the ds
>genning pokemon in gen 4 was really fricking easy with the dns exploit + everyone had a fricking action replay for the ds
Wait, I know it was doable back then (even I did it), but didn't competitve players had to have a legit team? Or was it undetectable at the time?
its not that hard to make a pokemon look legit and I doubt the checks did much back then aside from make sure moves/abilities weren't illegal. Hell I don't think the checks now fricking do anything and the only reason someone got caught was fricking up a location met data to something someone could look at and be like "oh yeah thats not right actually". The checks right now frick over LEGIT pokemon sometimes because GF is moronic see: bank not allowing celebi for a while
Again?
The irony is fricking palpable. have a nice day you 13 year old zoomer
Thank you for proving the image's point.
You mean about how you like repetitive gameplay? As far as I am aware homogenizing every single pokemon would just make the gameplay more repetitive and boring. You are an idiot anon stop trying to sound smart.
emphasis on
>if you're not autistic about it
it's a game about cute little creatures and it's okay for all of them to be different you sperg
You honestly could say that about anything in the game and just say a battle simulator.
And just play* a battle simulator
Sounds like you are just a brainlet.
first one I agree since there's no reason to use a non-maxed mon if you want to competitive seriously. Natures you can't just go "I want +10% in everything" You have to make sacrifices on weaker stats so them sticking around makes sense. Only thing complicated about EVs is that nothing tells you what gives what but it's so easy to just buy a batch of vitamins these days since they removed the 100 cap. Thinking they're complicated is just being a moron
Where in the game does it explain what EVs and IVs are? Where can I view exactly how many EVs and IVs a Pokemon has?
>HURRRR DURF BRURRRRRRRRRRR DURRRRRRRR
>*whipe drool*
Frick off
Rape.
>grind items for item printer to get gold caps and other junk you feel like using
>then grind mochi
>????
>profit
It has been easier than what it was before. You can make any Pokemon "comp" viable.
Rubbing Akari’s feet
natures shouldnt be tied to stats.make certain natures gain evs faster, not the stat itself
why have different moves too? just give every pokemon one unspecified attack move and support move
Different pokemon? Too hard, just make 1 pokemon.
Have they added an item to reduce IV's to 0 yet?
nope
Only filthy compgays care.
From Pokemon as jrpg perspective all these variables create varied, unstable (stability and stagnarion are death of turn-based gameplay). There's nothing good in removinf these elements and showing them to player just activates needlessly their turbo autism of bad kind.
Your Pokemon don't need min-maxed stats.
>You could also make the same argument for Natures.
i was thinking an open world pokemon game made with love and care where the pokemon live in their own beautifully crafted habitats and emulate the pokemon snap games. and i thought it would be cool that the pokemon could act differently out in the wild based on what their nature is. timid types would see you and run while brave types would approach you, etc. instead of all pokemon being generic soulless things that just walk around and do nothing. also if you stay away and observe from a distance the pokemon would do their own thing like climb trees or play with acorns or whatever also based on their nature. this way the player could observe and find the right one based on how they act and respond to certain situations
huge cope i know. but i will continue to dream
In PLA pokemon are more friendly or runnaway if they have correct nature
definitely needs a lot more imagination and creativity than arceus though. lets be honest
I want to rape Akari
>two kids playing in the park
>one's CHARIZARD is faster, the other CHARIZARD is stronger
that's the intention
just because autismo compgays have to minmax everything doesn't mean removing the soul is a good idea
yeah, they'd get the same result based on who killed more Ratatas before facing Brock
I agree about IVs but Natures are a fun bit of customization. They add flavor and uniqueness due to influencing the pokémon likes and dislikes and producing the personality blurb. IVs are unnoticeable in the game proper.
And I agree it's bizarre IVs can be seen with a toggle now (not perfectly but it's no longer a secret hidden value) but EVs are still obtuse. A page should be added to the Pokedex entry of caught pokémon with flavor text indicating which stat is raised by battling that pokémon. Interchangeable text that swaps keywords like on the status screen.
IVs should be removed and EVs should work like PLA where it’s literally just points you manually assign to a Pokemon and you’re given points every few levels. Coromon does this and it works well. EVs still being this weird invisible stat that you have to carefully make divisible by 4 is so archaic and unintuitive.
IVs make each pokémon a little different, it's a cute mechanic if you're not autistic about it and bottle caps exist if you are. not a real problem tbh
you know what else does that? Natures and EVs
This. Size too and that doesn't affect battle performance. Can't also forget ribbons, marks, poké balls, and tera type.
>Yeah let them make ecerything even easier so you zoomer homosexuals cant get more frustratred because you guys are already too woriddied aboiyut your genders anyway, dont only frick shiny hunt and the main campaign, lets make even cmopetitive like a simulator so we zoomer can express our skill easier with our braincells
please die zoomers
what is "non-gameplay"?
IV are pointless because 99.9 % of the team people are going to use items and round about methods to get them 6/6 . Might as well make them 6 as the the baseline and give items if you want zeros in one stat
IV and Natures serve the exact same purpose and there’s zero reason to have both in the game. between the two, I prefer Natures, as they’re much easier for casual players to understand and control.
IVs can all be maxed out and you will always either want them maxed out or configured a certain way depending on the pokemon. Basically every single pokemon has an equal standing when it comes to IVs and ultimately its just there to add flavor to their personalities.
Natures serve two purposes, individualize pokemon and also force the player to make a choice on what they want their pokemon to specialize in. It gives the player agency.
Considering the game already lets you max IVs very easily since SWSH any take like OPs is a low IQ reddit tier take from someone who started playing videogames 3 years ago on a smartphone and lacks very basic understanding on designing anything.
>Considering the game already lets you max IVs very easily
taking something that was supposed to be an immutable part of your mon and turning it into another value for you to max out is an admission that the mechanic is flawed and the games would be better without it.
giving players the option to ignore a feature doesn’t make it good.
The mechanic isn’t flawed because its more meant for immersion than actual battle mechanics. Being able to have IVs in 0 be a benefit also adds to giving value to mechanics in the game that have otherwise become mostly useless, i.e. breeding. Its a low iq take to want pokemon raising gameplay to become a pkhex slider, just admit you only like battling competitivelt and not the actual games themselves and stop sounding like a fricking idiot.
>muh immersion
oh frick off
>spamming you have no argument in this thread
>”oh frick off” when given a point
So which one are you? Compgay or just a phone games player?
The only ones that want to streamline the gameplay loop of pokemon even more are those that just want to get in and battle online.
>its more meant for immersion
what immersion
>Being able to have IVs in 0 be a benefit
where
it's only a "benefit" because the shitty mechanic exists in the first place.
>its a benefit because the mechanic exists
Yes, mechanics have purposes who would have known. Lets arbitrarily remove mechanics because I hate individuality in my rpg characters I want them all to play exactly the same.
Ffxiv would be right up your alley anon.
>because theres always the thought that its suboptimal
This is literally a you problem not the mechanics problem. Someone in the thread said “i felt more immersed when I didn’t know IVs existed”. Furthermore if you dont care about competitive battling then the minor advantage IVs give on it does not apply to you, its literally completely irrelevant to you and you literally have no right to give a frick, the game doesn’t cap the levels of trainers, the game inflates the frick out of the exp IVs affect nothing to someone just going through the main campaign
>b-but i should have the right
Then use bottlecaps, the game hands them to you in a silver platter, because the subhuman Black folk that have infested gaming DEMAND instant gratification and sadly we are not allowed to shoot them on sight. Theres virtually zero reason for IVs to affect you anymore (not that they did to begin with) but you still complain.
>its more meant for immersion than actual battle mechanics.
i was more immersed when i didn’t know about IVs
>The mechanic isn’t flawed because its more meant for immersion than actual battle mechanics.
>also adds to giving value to mechanics in the game that have otherwise become mostly useless, i.e. breeding
There already exists other stats with that very purpose have have no negative effect in how the Pokémon performs in battle. There are other stats that can be introduced to expand it further. Pic related.
Not that anon, but neither.
I don't like battling others at a competitive level. I don't even battle online unless it's with friends.
I hate mobile games, especially the gacha genre where it often has an even worse take on the IV system.
I'm actually the kind of player that those who think IVs should stay advocate. I like to get immersed in the game's world and do appreciate features in Pokémon that are lesser known or don't involve battling. I hate IVs and like
said, it takes me out of the immersion because there's always that thought in the back of my mind that the Pokémon I caught is suboptimal and I'd have to waste more time and resources to optimize or replace it, among many other reasons. I'd rather spend that time working on movesets to beat challenging in-game bosses that require me to think and not have to worry about performing a repetitive task hoping that my luck landed on the right number several times per attempt even with everything planned and set for the best possible outcome. If I wanted to play the RNG game, I'd go to the Game Corner or use Metronome in battle.
Individual Vaules: Nice in theory, horrible and defeats its own purpose in practice.
>You can negate the mechanic so that makes it good
Do pokegays really
For me the individuality in pokemon is the fact that you have over 1000 different species to choose from. I don't need every rattata I catch to feel unique from the last rattata. If I want something that feels different from rattata, I catch a different pokemon. IVs are never going to change how the pokemon plays. You are not going to have a special attacking or a defensive rattata because it has better defensive/worse offensive IVs than the last one.
>There's no fricking reason for IVs to continue existing.
Agree. It is an outdated system and has been since no later than Gen 8. Even Game Freak has resigned on it somewhat with situations that grant guaranteed max IVs and Hyper Training, but even that still doesn't fix the underlying problem of IVs as a whole.
>You could also make the same argument for Natures.
I find it to be the right balance of a stat that tries to bring individuality to a Pokémon and having it affect gameplay outside of aesthetics. I'd rather deal with rolling for natures (1/25 x 1) over rolling for IVs (1/32 x 6). Introducing mints to change the affected battle stats while still maintaining the nature is an acceptable compromise.
>And there's no fricking reason for EVs to STILL be so obtuse.
Agree.
20 years and STILL not a single good argument as to why they should remove IVs or EVs.
20 years and STILL not a single good argument as to why they should keep IVs or EVs.
EVs have purpose (specialisation depth, and reward for using the same mon long term) and aren't that obtuse at this point. You buy a certain item and you can max them. You use a certain item and you can clear them. Any way to simplify the concept would inherently have to go into rebalancing territory that reworks the numbers (eg instead of the current values, making them simpler and more rounded numbers and then visualising them but this would be impossible without actually changing how they impact the end stats).
IVs only serve to offer in-game variation with freshly caught Pokemon though, at this point. Which I DO think is valuable to have, it is very important to make sure Pokemon don't just feel like clones IMO. But in terms of how players actually interact with the system directly, it is a bit pointless as it is simply using an item to max all of them besides some niche cases.
where in the game can I view exactly how many EVs a Pokemon has?
PLA is shit exactly like SV and the rest of switch pokemon games
IVs make sense
Natures make sense (just run a synch lead or use an everstone you b***h)
EVs don't, at least the classic method of gaining them through battles. They could do more to make it apparent what kind of growth defeating a Pokemon will give you.
>run a synch lead
want to know how I know you don't play the games?
>I'd rather spend that time working on movesets to beat challenging in-game bosses that require me to think and not have to worry about performing a repetitive task hoping that my luck landed on the right number
KEK he really said this about pokemon games
fr fr yall Pokemon is a game for braindead idiot morons which is why I fight so hard to defend its bad mechanics
Game for braindead idiots seems to really filter braindead idiots who cant into ivs and evs...