The Vatican engaged in a coverup operation for decades trying to keep it shush shush.
Pedophilia amongst the priesthood would only become widely known in the 2000s, the fact that it crops up in a Japanese videogame from 1998 of all places make it ahead of it's time
Bro you have no idea what the frick you're saying
Abuses by the church and their coverups were widely known by the 90s. This singer tore up a picture of the pope in prime time SNL, year 1992
If the Vatican took action by the early 2000s do you think no one knew this by 1998?
Besides, protestant churches and sects also had loads of cases of abuse by then, too
moron
>wtf are you talking about?
Not him but >analysis on art and how we use it to express ourselves in negative and positive ways >the Reaper's Game not just being your typical edgy death game but a necessary evil with its job to filter out the most creative who would be of the most benefit to keep around and offer a second chance at life, for the benefit of society >however, corruption in the afterlife is still present which leads to power struggles between the Reapers as they try to outplay one another, which gets even more blatant in NEO with the Shinjuku Games being an extreme allegory/parody of Japan’s toxic work culture and the the framing of Shibuya’s focus on individuality vs Shinjuku’s sociality
I can also go on about NEO also being a commentary of Shibuya’s gradual homogenization over the past 14 years as well as the effects of apathy and stagnation (Shiba’s inner emptiness and attempt to gain some meaning from his life by being an Executor, Haz’s lack of interest in the world around him until Rindo and his initial interpretation of Joshua’s actions as stemming from similar apathy rather than the actual vested interest, Shoka’s apathy until the WTs reawaken her, Tsugumi literally being an empty shell, Shibuya Syndrome making the RG empty, and Rindo’s initial passivity and lack of interest in his world or his friends), which all tie together into a theme of being invested in the world around you, represented by Shiba being invisible in the Crossing (despite being surrounded by all those people, his isolation driving him to just look wistfully in a lonely manner which Susukichi comments on) while Rindo is literally embedded in an ever-expanding Social Network, but we’d be here all day.
Man, remember when TWEWY was all about "opening up yo others"?
That was a simple and clear message, not all this bullshit.
I'm not gonna play NEO, the missed their chance by waiting more than a decade for a sequel
>Man, remember when TWEWY was all about "opening up yo others"?
NEO is still extensively about that and what I described from it was always present in the original as well. What did you think Uzuki’s talks of wanting to reform the Reaper system and Joshua’s Higher Plane shenanigans/Kitaniji’s blind worship of him were alluding to?
>being too dumb for a series aimed at teenagers
What exactly did you think OG TWEWY was commenting on with the ramen wars in Week 2 and Joshua and Neku commenting on the populace of Shibuya being like sheep?
>TWEWY was commenting on with the ramen wars in Week 2 and Joshua and Neku commenting on the populace of Shibuya being like sheep?
Society? Thing is, it ties back with throw game's central theme, which is to reach out to people rather than staying in your isolated bubble.
NEO sounds like it's all over the place, scattered and disjointed
5 months ago
Anonymous
You sound just dumb enough to be an evangelion fan
5 months ago
Anonymous
That sounds ironic coming from you.
5 months ago
Anonymous
>NEO sounds like it's all over the place, scattered and disjointed
Hardly. If anything, the game’s just more subtle about its theming and writing. This aspect of NEO’s themes I know many people miss for understandable reasons because it involves knowing Japan a little bit and again, requires a little more tuning into prior scenes with new information, but Shinjuku specifically is a classic Japanese business district within Japan, while Shibuya is a more multi-cultural tourist hotspot as the major shopping district is Shibuya has something akin to a super mall that has a huge array of imports from around the world which is why Shibuya's clothing styles have so much variety. These districts are pretty much opposites of each other, and Shinjuku is also where Square Enix's headquarters is located.
Shiba by extension is effectively the big boss man who tells everyone what to do, and Kubo is a wingman who gives Shiba directions and is literally and figuratively giving him big ideas. Yet everyone else within his Reapers follows his directions despite many showing signs of reservation some more obvious then others, but it is there in all of them. In-essence, Shiba is an overly ambitious Japanese CEO who's employees have since given up any attempts to convince him of what he's doing wrong. Because not only is Shiba just off the deep end, but it is a cultural taboo to talk back to your boss just in-general business culture. So look at Shiba like an allegory for a business CEO, and the Reapers are lower end employees forced to execute his actions.
I'd also recommend giving Kill the Itch a listen and hearing it through the lens of it being about Shiba from the perspective of teenagers who don't get the idea of adult social graces. There's a lot to unpack in how NEO talks about leadership beyond forcing Rindo to be a leader as the story goes on. Why don’t you play the game for yourself and see?
4 months ago
Anonymous
Shiba is also based on the Japanese public Speaker Roland.
4 months ago
Anonymous
GREETINGS SHEEPLE OF SHIBUYA
5 months ago
Anonymous
>Thing is, it ties back with throw game's central theme, which is to reach out to people rather than staying in your isolated bubble.
NEO does the exact same thing. All of these ties into how the structure of the Higher Plane and Reaper hierarchy isolates the higher-ups from other people and gets them to see the people under them as not worth caring about, becoming more and more socially and emotionally isolated from them. Shiba’s corrupted version of the Shinjuku games reflect that aspect quite heavily and the other team leaders are used to expand on this idea by foiling Rindo and the Wicked Twisters and showing off the many ways they fail in their jobs as leaders due to being too emotionally isolated to genuinely connect with their teammates, with Rindo himself acting the same way before circumstances force him to change.
>How?
Linear path. >Why?
They shouldn't have brought any cast members with what they did with them. Aside from Beat I suposse, he was fun
>Not RPGs
In my opinion, being an RPG basically amounts to
1.) meaningfully different gameplay experiences can be created by
2.) manipulating a series of attributes readily visible and manipulatable by the player (through gear, skills, character choice, class choice etc.)
IMO this can’t include new abilities outright (moves, skills that add discrete new mechanics, etc.) because that’s a general trait of video games but still.
Admittedly not a perfect definition because there’s a lot of grey area on what “meaningfully different” means but i think it explains well how you can consider Disco Elysium, Tales of Vesperia, vampire the Masquerade: Bloodlines and Etrian Odyssey all RPGs.
Yeah no, just get COD or even nu-assassins creed being labeled """"""RP"""""""Gs with that definition.
If the story is static, its just ain't an RPG
>linear path
This aspect is incredibly stupid given how it ignores that there is absolutely nothing stopping anyone from running a DnD campaign with a linear story and how you can give each player a prefabbed character if you want, you can restrict them from speaking as their character so you can go through a script for them. By your logic, this would exclude Wizardry, Ultima, and many 80s/90s RPGs that are seen as founding titles of the genre. Funnily enough, it would exclude certain TTRPGs and RPG gamebooks too. >They shouldn't have brought any cast members with what they did with them.
I disagree. The returning cast serve their purpose of propelling the new cast forward while in some cases having their arcs getting expanded with Uzuki being a prime example.
>Not RPGs
In my opinion, being an RPG basically amounts to
1.) meaningfully different gameplay experiences can be created by
2.) manipulating a series of attributes readily visible and manipulatable by the player (through gear, skills, character choice, class choice etc.)
IMO this can’t include new abilities outright (moves, skills that add discrete new mechanics, etc.) because that’s a general trait of video games but still.
Admittedly not a perfect definition because there’s a lot of grey area on what “meaningfully different” means but i think it explains well how you can consider Disco Elysium, Tales of Vesperia, Vampire the Masquerade: Bloodlines and Etrian Odyssey all RPGs.
diehard Persona fan here but yes Persona is generally pretty damn poor at social commentary, and this is definitely something I think TWEWY does consistently better. Ryuji immedaitely makes Atlus look incompetent because they're so bad at social commentary they can't even stick to their own message let alone convince other people of their social commentary.
also is this mageknight? TWEWY fans on /vrpg/ are few and easy to miss
Tadashi was the only persona writer who could do social commentary well so it's no wonder the moment he left and Hashino took over the series turned into pure goyslop for self-insertgays and incel weebs.
The Caligula Effect does a good job with social commentary even if Tadashi only had a supporting role in writing for it.
>meanwhile Xenogears predicting the pedophile priest scandal by over a decade
Yes because that was never reported on before 1998
The Vatican engaged in a coverup operation for decades trying to keep it shush shush.
Pedophilia amongst the priesthood would only become widely known in the 2000s, the fact that it crops up in a Japanese videogame from 1998 of all places make it ahead of it's time
Bro you have no idea what the frick you're saying
Abuses by the church and their coverups were widely known by the 90s. This singer tore up a picture of the pope in prime time SNL, year 1992
If the Vatican took action by the early 2000s do you think no one knew this by 1998?
Besides, protestant churches and sects also had loads of cases of abuse by then, too
moron
>This singer tore up a picture of the pope in prime time SNL, year 1992
yeah, but she was irish and bald
>t. mongoloid israelite
>commentary
wtf are you talking about?
This is one of the oldest stories known to man. Spiritual leader, priest, chandala is pervert in spare time. Moral-gays behind closed doors.
>wtf are you talking about?
Not him but
>analysis on art and how we use it to express ourselves in negative and positive ways
>the Reaper's Game not just being your typical edgy death game but a necessary evil with its job to filter out the most creative who would be of the most benefit to keep around and offer a second chance at life, for the benefit of society
>however, corruption in the afterlife is still present which leads to power struggles between the Reapers as they try to outplay one another, which gets even more blatant in NEO with the Shinjuku Games being an extreme allegory/parody of Japan’s toxic work culture and the the framing of Shibuya’s focus on individuality vs Shinjuku’s sociality
I can also go on about NEO also being a commentary of Shibuya’s gradual homogenization over the past 14 years as well as the effects of apathy and stagnation (Shiba’s inner emptiness and attempt to gain some meaning from his life by being an Executor, Haz’s lack of interest in the world around him until Rindo and his initial interpretation of Joshua’s actions as stemming from similar apathy rather than the actual vested interest, Shoka’s apathy until the WTs reawaken her, Tsugumi literally being an empty shell, Shibuya Syndrome making the RG empty, and Rindo’s initial passivity and lack of interest in his world or his friends), which all tie together into a theme of being invested in the world around you, represented by Shiba being invisible in the Crossing (despite being surrounded by all those people, his isolation driving him to just look wistfully in a lonely manner which Susukichi comments on) while Rindo is literally embedded in an ever-expanding Social Network, but we’d be here all day.
Man, remember when TWEWY was all about "opening up yo others"?
That was a simple and clear message, not all this bullshit.
I'm not gonna play NEO, the missed their chance by waiting more than a decade for a sequel
>Man, remember when TWEWY was all about "opening up yo others"?
NEO is still extensively about that and what I described from it was always present in the original as well. What did you think Uzuki’s talks of wanting to reform the Reaper system and Joshua’s Higher Plane shenanigans/Kitaniji’s blind worship of him were alluding to?
>being too dumb for a series aimed at teenagers
What exactly did you think OG TWEWY was commenting on with the ramen wars in Week 2 and Joshua and Neku commenting on the populace of Shibuya being like sheep?
>TWEWY was commenting on with the ramen wars in Week 2 and Joshua and Neku commenting on the populace of Shibuya being like sheep?
Society? Thing is, it ties back with throw game's central theme, which is to reach out to people rather than staying in your isolated bubble.
NEO sounds like it's all over the place, scattered and disjointed
You sound just dumb enough to be an evangelion fan
That sounds ironic coming from you.
>NEO sounds like it's all over the place, scattered and disjointed
Hardly. If anything, the game’s just more subtle about its theming and writing. This aspect of NEO’s themes I know many people miss for understandable reasons because it involves knowing Japan a little bit and again, requires a little more tuning into prior scenes with new information, but Shinjuku specifically is a classic Japanese business district within Japan, while Shibuya is a more multi-cultural tourist hotspot as the major shopping district is Shibuya has something akin to a super mall that has a huge array of imports from around the world which is why Shibuya's clothing styles have so much variety. These districts are pretty much opposites of each other, and Shinjuku is also where Square Enix's headquarters is located.
Shiba by extension is effectively the big boss man who tells everyone what to do, and Kubo is a wingman who gives Shiba directions and is literally and figuratively giving him big ideas. Yet everyone else within his Reapers follows his directions despite many showing signs of reservation some more obvious then others, but it is there in all of them. In-essence, Shiba is an overly ambitious Japanese CEO who's employees have since given up any attempts to convince him of what he's doing wrong. Because not only is Shiba just off the deep end, but it is a cultural taboo to talk back to your boss just in-general business culture. So look at Shiba like an allegory for a business CEO, and the Reapers are lower end employees forced to execute his actions.
I'd also recommend giving Kill the Itch a listen and hearing it through the lens of it being about Shiba from the perspective of teenagers who don't get the idea of adult social graces. There's a lot to unpack in how NEO talks about leadership beyond forcing Rindo to be a leader as the story goes on. Why don’t you play the game for yourself and see?
Shiba is also based on the Japanese public Speaker Roland.
GREETINGS SHEEPLE OF SHIBUYA
>Thing is, it ties back with throw game's central theme, which is to reach out to people rather than staying in your isolated bubble.
NEO does the exact same thing. All of these ties into how the structure of the Higher Plane and Reaper hierarchy isolates the higher-ups from other people and gets them to see the people under them as not worth caring about, becoming more and more socially and emotionally isolated from them. Shiba’s corrupted version of the Shinjuku games reflect that aspect quite heavily and the other team leaders are used to expand on this idea by foiling Rindo and the Wicked Twisters and showing off the many ways they fail in their jobs as leaders due to being too emotionally isolated to genuinely connect with their teammates, with Rindo himself acting the same way before circumstances force him to change.
MARTIN LUTHER BREAKS NEWS OF A VATICAN CORRUPTION
I have never met a person who liked Nomura games that wasn't a shit eating moron.
commentary is for gays
nuPersona doesn't really have much to say to begin with
Really though, that's fine
And what is the commentary? I played twewy when I was a teen and never really 100% it.
Not RPGs
And NEO TWEWY shouldn't have been a sequel
>Not RPGs
How?
>And NEO TWEWY shouldn't have been a sequel
Why?
>How?
Linear path.
>Why?
They shouldn't have brought any cast members with what they did with them. Aside from Beat I suposse, he was fun
Yeah no, just get COD or even nu-assassins creed being labeled """"""RP"""""""Gs with that definition.
If the story is static, its just ain't an RPG
>linear path
This aspect is incredibly stupid given how it ignores that there is absolutely nothing stopping anyone from running a DnD campaign with a linear story and how you can give each player a prefabbed character if you want, you can restrict them from speaking as their character so you can go through a script for them. By your logic, this would exclude Wizardry, Ultima, and many 80s/90s RPGs that are seen as founding titles of the genre. Funnily enough, it would exclude certain TTRPGs and RPG gamebooks too.
>They shouldn't have brought any cast members with what they did with them.
I disagree. The returning cast serve their purpose of propelling the new cast forward while in some cases having their arcs getting expanded with Uzuki being a prime example.
>Not RPGs
In my opinion, being an RPG basically amounts to
1.) meaningfully different gameplay experiences can be created by
2.) manipulating a series of attributes readily visible and manipulatable by the player (through gear, skills, character choice, class choice etc.)
IMO this can’t include new abilities outright (moves, skills that add discrete new mechanics, etc.) because that’s a general trait of video games but still.
Admittedly not a perfect definition because there’s a lot of grey area on what “meaningfully different” means but i think it explains well how you can consider Disco Elysium, Tales of Vesperia, Vampire the Masquerade: Bloodlines and Etrian Odyssey all RPGs.
diehard Persona fan here but yes Persona is generally pretty damn poor at social commentary, and this is definitely something I think TWEWY does consistently better. Ryuji immedaitely makes Atlus look incompetent because they're so bad at social commentary they can't even stick to their own message let alone convince other people of their social commentary.
also is this mageknight? TWEWY fans on /vrpg/ are few and easy to miss
Nope.
>Squaresoft
>Social engineering
That's schizo, but I believe it.
I swear to God Neonie are the most autistic frickers I've ever met
>Neonie autist calling anyone autistic
Hey pot, how’s kettle doing?
Tadashi was the only persona writer who could do social commentary well so it's no wonder the moment he left and Hashino took over the series turned into pure goyslop for self-insertgays and incel weebs.
The Caligula Effect does a good job with social commentary even if Tadashi only had a supporting role in writing for it.