>These new consoles have like super high resolution bro!
6th generation was trash simply for running most games interlaced
>inb4 some ackshually bullshit about 480p, 99% of people would have used a normal TV capable of just 480i over composite you pedantic fricking zoomer homosexual
Thalidomide Vintage Ad Shirt $22.14 |
CRIME Shirt $21.68 |
Thalidomide Vintage Ad Shirt $22.14 |
*enjoys my games at 480i anyway*
This. Progressive scan was really pricey when the sixth gen was current. I got my first 720p TV in 2008.
>6th Gen consoles' default resolutions should have been incompatible with 98% of their customers' displays
Ummmmm.... Okay
They should have stuck to 240p, morono
Well, there is an argument to be made that rendering resolutions in the x240 range could have improved notoriously low frame rates but I can assure you the actual third party market prioritized high resolution. I feel like you've probably never actually played 6th Gen games at 0.5 resolution scaling but it's not a great experience. On the other hand, those of us that had HD packs and large computer monitors (or presumably actual hdtvs but I didn't know anyone who had one) were sitting pretty and feeling pretty smug that we hadn't spent thousands of dollars on gaming PCs.
It was literally the opposite of how it is now twenty years later - but that's how a LOT of things are.
These consoles support 240p. What's your point?
Not the original Xbox and only a handful of games on Dreamcast and PS2 supported 240p
Have you tried playing 480i games at 240p? Looks like shit. There's a reason everyone used higher res mode even if it's interlaced
Even something like Tekken 3 looks awful when forced to 240p
They should have had alternative ports for different displays.
Durr.
It would have pushed the base price up higher for features that most consumers didn't need at the time.
Adding some circuity and a few extra ports was nothing in comparison to the cost of the tube
And the people who didn't want to pay for HD tbes also didn't want to pay for the HD hardware in the consoles. The price point was a hotly competitive factor.
They did. They supported composite, S-Video, component and RGB output.
They also supported 240p, 480i and 480p, depending on the game and output used.
>>inb4 some ackshually bullshit about 480p, 99% of people would have used a normal TV capable of just 480i over composite you pedantic fricking zoomer homosexual
Kek, who the frick didn't have component by the mid 00's?
more than you think
Maybe in Europe, in the US it was pretty common. Every decent set had component inputs.
95% of people don't have "decent sets" of anything in any given era. You may be a nerd, but the average Joe would always buy the cheapest reasonable option
This. Even in the seventh gen, only the 360 came packaged with component cables. Out of the box, the $600 launch model PS3 came with regular old composite cables.
Having component inputs does not make a display capable of 480p
480i looks great on my PVMs, there's an aperture knob right on the front to let you blend scanlines to your taste.
I didn't. None of the CRTs my family had had component.
The sixth gen was coming to an end in the mid 00s, anon.
>plays 480i on a PVM
>omg it looks so shit wtf
on the average consumer TV from the time, you would not be able to distinguish between 480i and 480p anyways (even if they were capable of 480p)
so I see no problem here
you're way out of your era or just a zoomer
My point is that it would have been better to stick to 240p which is much more soulful and they could have made really spectacular 2D games with fantastic lighting, for example
Nah, 480i was a definite step up for 3D and if you account for the TVs of the time, 480i was absolutely fine.
>stick to 240p which is much more soulful and they could have made really spectacular 2D games with fantastic lighting, for example
Frick off with your bullshit, almost all of those consoles still supported 240p output and anyone who wanted to make 240p 2D games could do so, plenty exist.
You can eat a bowl of homosexual smegma, let developers and people have more options for creativity.
>just let the plebs have plenty of options to eat shit
>nooo I'm a severely autistic sperg and can't understand that more options for people and developers with different ideas are a possibility
get checked you moronic sperg
Limitations are good because they force developers to work within them and thus produce some spectacular work. Today you can do just about anything on a PS5 and the result is creative bankruptcy.
Wrong, that's a fricking shit excuse. Creative developers and artists will be creative with or without limitations.
Add what? Those consoles already supported many different outputs, everything from composite to component. HDMI wasn't even a thing.
Yeah, bad 240p games don't exist, got it. homosexual.
I wanna squeeze her wumpa fruit if you know what I mean
no please explain
480i looks like trash. And some 3D sixth gen games did run at the superior 240p, e.g. Ico.
>480i looks like trash on LCDs
ftfy
It looks worse on CRTs.
Hard disagree. 480i is doing jumping jacks at all times on an LCD and looks much more normal on a CRT
A CRT is the only thing that can display it without deinterlacing, which is what fricks it up the most.
Deinterlacing is the only thing that can remove the horrible flickering.
Works on my eyes.
You don’t get flicker on a CRT unless the resolution drops
>>on the average consumer TV from the time, you would not be able to distinguish between 480i and 480p anyways (even if they were capable of 480p)
so I see no problem here
There is a massive visual difference between a progressive and interlaced signal. You were born post 2001
How to out yourself as someone who never used consumer TVs in 2001
yeah most people were playing at 480i or at best shoddy 480p on trashy early lcds or plasmas. component was super uncommon because it was sold separately. Probably a single digit percentage that actually used it. Just because better options existed and you didn't know about them at the time doesn't mean you can't use them now - you should, it will give you a whole new world of appreciation for these games.
remind me to make a vp9 version of this webm cortana thanks
RF is the only way for true retro gamers
maybe in America
everywhere else used RGB which still looks great on a CRT at 480i
480i looks fricking fine, I'm tired of all that 'muh shitty resolution' circlejerk and cables/upscales wankery. 6 gen games weren't designed with 4k UHD tvs in mind. Why can't you just play the games like human beings?
>Why can't you just play the games like human beings?
Those people aren't human
I bet you don't even use gold plated cables.
Gold plated cables serve a purpose dumbass
They prevent corrosion
>implying anybody uses their AV equipment outdoors
Lmao is that what the guy in the tv shop told you when you overspent on one?
I haven’t got any but that is their purpose
That is the benefit of gold, it doesn’t corrode
480i looks horrendous,gamecube and PS2 support 480p and its a big difference
Anyone who claims he can tell the difference beween 240p, 480i and 480p on a CRT is simply lying.
>but muh super expensive pvm
Literally no one had those, its some recent bullshit by redditor nostalgiagays who need their ultra high picture quality or they cant enjoy games
ok moron
Can you really not tell a difference between 240p and 480i on a CRT?
Ok buddy, might be time for an eye checkup
Xbox could handle HD 720p and 1080i, but what games did this other than the Sims 2? lmao
Probably fighters and racing games?
kek, dug out my games and Sims 2 is the only one that has HD 720p highlighted on the back.
the other games i have that were released near the end of the console's cycle still list the max at 480p
I looked it up, it’s pretty much EA sports and activision games, there’s about 20 or so
Crash Nitro Kart did this, but it ran like shit. I think Soulcalibur 2 also handled it, but more gracefully.
theres 720p patches for a bunch of games
The warriors, tony hawk games after 2x, soul calibur 2, scarface, just to name a few.
what are you complaining about? these all do 480p
Big deal, the NES has high resolution graphics.
Was there a standard resolution that most sixth gen games ran at on a CRT with standard composite cables or did it vary a lot?
480i.
480i. Most consoles ran at 640x480, but PS2 would regularly go down to 512x448 instead.
They all ran at 480i but if you were a Euro who had an old ass TV games ran at 576i @50hz. Same for some PAL games that didn't support 60 hz
Take your midol
>pedantic fricking zoomer homosexual
your thread lines up perfectly with the zoomer's way of thinking
jokes on you then
>*enjoys it anyways*
Nothin personell kid