these older clunkier UI for games are cool as frick and are very cozy, it sucks that they've been patched on out of existence.

these older clunkier UI for games are cool as frick and are very cozy, it sucks that they've been patched on out of existence.

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  1. 2 years ago
    Anonymous

    They completely fricked up if you ran at any resolution other than the one option it was designed for, and they were made large and gaudy to hide the fact the game itself ran like dogshit if it took up more than the visual window area.

    • 2 years ago
      Anonymous

      T. moron who has never actually played pic-related. That's Everquest. There is no "visual window", those are all just menu's organized to make it look like a window.

    • 2 years ago
      Anonymous

      Not true you could easily switch to full screen mode at no loss of performance.
      Performance was dogshit either way though unless you had a $1,000(give or take) gpu, at least in 1999-2000

  2. 2 years ago
    Anonymous

    I don't like it when the buttons are just symbols because I don't have the manuals for these games. Yeah some are self-evident and you can figure out the rest by clicking on them but I'd rather not have to do that.

    • 2 years ago
      Anonymous

      i've always liked icons because you memorize them

    • 2 years ago
      Anonymous

      I think it's now possible to play P99 with the classic UI.

      It's a non-problem in EQ because you're the one who puts the spells in those slots. So you'd know the top spot is Life Tap or whatever because you assigned it to that slot.

      • 2 years ago
        Anonymous

        >I think it's now possible to play P99 with the classic UI.

        There may be a few people who found a way to "emulate it" to look like the old UI but project 1999 uses a more recent build of everquest that didn't include that UI.

    • 2 years ago
      Anonymous

      Normally I'd agree but in Everquest you weren't reading the buttons anyway. You memorized your key presses and would just use peripheral vision as reminder for what was loaded.

  3. 2 years ago
    Anonymous

    i agree op. i'm playing pic related and i'm still discovering functions of this UI after like 15 hours. i'd be glad if these came back in today's games, they're comfy and i don't need a huge view screen

    • 2 years ago
      Anonymous

      I was able to play SS1 but not UU. Does it get better later in? I know SS1 filtered me a few times because the first 2 levels are a slog.

      • 2 years ago
        Anonymous

        what didn't you like about it? i wasn't used to this kind of game so it took a bit of adaptation time but it's actually pretty simple and feels modern, like playing an elder scrolls game except in a vast dungeon. i'm impressed at the freedom in this game, i'm never stuck (yet) because i can go anywhere and do stuff in any order. i haven't tried SS1 yet, can't compare.

        protip: choose the gog version, NOT the unity "version" which is very incomplete and buggy

        • 2 years ago
          Anonymous

          I had the same problem I had with System Shock 1 initially. In SS1 I played the first level, assumed the rest of the game would be like that and quit because it was boring. Then when I powered through the survival aspect kicked up to 20 afterwards and Shodan became a factor. In Ultima Underworld I explored and did some shit but ultimately was getting bored and gradually stopped playing.

  4. 2 years ago
    Anonymous

    This is my favorite unusual UI.
    It's gorgeous and confusing, just like the rest of YU-NO.

  5. 2 years ago
    Anonymous

    Everyone used a custom UI once it supported them. You're gay. I love EQ, but that UI was awful.

  6. 2 years ago
    Anonymous

    Anything is better than the generic phone looking trash nowadays

  7. 2 years ago
    Anonymous

    Look son I remember playing them AT THE TIME when that was the only UI available.
    These were NOT COZY at all.

    • 2 years ago
      Anonymous

      why do you say that, i like the whole tank like ui, with all your components and features at the ready, sort of a "everywhere you go there you are" thing, whereas every game nowadays hides elements of the menus and such from you and you have to open them up.

      • 2 years ago
        Anonymous

        Son, sometime after Velious they patched the game without really making a big fuss about it. And upon logging in, everyone realized the UI was all enabled to be transparent, and you could shift the windows to go ANYWHERE YOU WANTED THEM. You could even change the size the of the chat windows. You could have multiple chat windows that were attuned to specific channels.

        And 100% of the people were pleased by this. 100%. "OH THANK GOD" from literally every player who ever existed. No one was concerned with being cute, quaint or rustic. They wanted something better, and they got it.
        Anything else is actual nostalgia, in its original coining. A disease characterized by the desire to go home, above all else.

        • 2 years ago
          Anonymous

          100% ?
          there's a lot of people who would go back to everquest only if the ui looked like how they remember when they were younger

          • 2 years ago
            Anonymous

            >only if the ui looked like how they remember when they were younger
            Who?
            They fricked with a lot, but the UI was one of the things no one missed.

          • 2 years ago
            Anonymous

            it had a fullscreen ui at launch
            though having to switch to this mode for the spellbook to meditate was annoying

            I don't like it when the buttons are just symbols because I don't have the manuals for these games. Yeah some are self-evident and you can figure out the rest by clicking on them but I'd rather not have to do that.

            those buttons are spells and you have specifically set what goes there
            they have names in your spellbook
            if you can't remember what you put where on your 8 spell buttons well you are moronic

    • 2 years ago
      Anonymous

      Son, sometime after Velious they patched the game without really making a big fuss about it. And upon logging in, everyone realized the UI was all enabled to be transparent, and you could shift the windows to go ANYWHERE YOU WANTED THEM. You could even change the size the of the chat windows. You could have multiple chat windows that were attuned to specific channels.

      And 100% of the people were pleased by this. 100%. "OH THANK GOD" from literally every player who ever existed. No one was concerned with being cute, quaint or rustic. They wanted something better, and they got it.
      Anything else is actual nostalgia, in its original coining. A disease characterized by the desire to go home, above all else.

      Imagine being this big of a homosexual, calling dudes son trying to swing your old man dick on a videogame forum. And you contradicted yourself.

      • 2 years ago
        Anonymous

        >And you contradicted yourself
        Nah.

  8. 2 years ago
    Anonymous
  9. 2 years ago
    Anonymous

    I have a major fondness for viewport UIs. Might just be an excuse to shrink the game window so toasters can run it but it's just pure UI art soul to me.

    I remember when Runescape added in that resizable mode I wouldn't use it because I liked the viewport so much

    • 2 years ago
      Anonymous

      that was awesome, loved runescape 2

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