>There are many companies with the technology to create game software. However, truly talented and experienced individuals are extremely rare. The fact that there are few people who can create excellent games means that there are many who can create subpar games. If we leave the market to such people, anything with potential will be destroyed. The more companies compete, the more they will inevitably produce a large number of games, trying to win with the variety of software. This leads to a flood of similar, subpar game software in the market. When there are many subpar games, consumers become uncomfortable. Once that happens, the entertainment market will collapse in the blink of an eye. In order to prevent the market from collapsing due to subpar games, we had no choice but to "monopolize."
Sometimes it's actually warranted to hate people for speaking the truth. The only comfort I get is that it was a jap company that gimped gaming and not an American one. You guys can absolutely own that one.
>BTFO Sony >BTFO Square soft >BTFO Xbox without intending it at all >BTFO homosexuals that hate exclusives
lmao I'm sure this homie will keep btfoing some gays in the future.
>will now sell you rpg's because clown world has progressed to the point where it's normal to be a depressed loser who plays games alone in his room.
Or *xer* room I should say.
>I said "rpg's" not "videogames".
The "alternative" is to make mascot character games and chock it full of Disney happy horseshit. At least if you're an N64 developer who isn't Square.
>slow
you missed the operative word. you dont need the game to be turn based and full of reading shitty filler dialogue for it to be more than normie slop.
I think there's something to be said for the fact that there is zero market for Xbox or Xbox 360 consoles or games and people will pay out the nose for GameCube/Wii titles.
To be fair basically all the relevant games from those two consoles are multiplats now.
There are like, 3 good xbox exclusive games left and they are all niche.
No they didn't, it was Yamauchi himself because he was a TURBO moron who learned nothing from the N64. N64 lost because it used proprietary media that held less data than the competition and for the GC they repeated that same mistake with the mini discs and got raped twice as hard.
>N64 lost because it used proprietary media that held less data than the competition and for the GC they repeated that same mistake with the mini discs
Sad thing was the masses actually believed this
historically lazy and inneficient, the competent ones didn't have much issues like capcom did. Another thing Yamauchi is laughing upon; most of those devs are out of bussiness
loool, there's no excuse, the industry brought this upon itself
https://www.ign.com/articles/2006/03/14/top-10-tuesday-wildest-statements-made-by-industry-veterans
>There are many companies with the technology to create game software. However, truly talented and experienced individuals are extremely rare. The fact that there are few people who can create excellent games means that there are many who can create subpar games. If we leave the market to such people, anything with potential will be destroyed. The more companies compete, the more they will inevitably produce a large number of games, trying to win with the variety of software. This leads to a flood of similar, subpar game software in the market. When there are many subpar games, consumers become uncomfortable. Once that happens, the entertainment market will collapse in the blink of an eye. In order to prevent the market from collapsing due to subpar games, we had no choice but to "monopolize."
Sometimes it's actually warranted to hate people for speaking the truth. The only comfort I get is that it was a jap company that gimped gaming and not an American one. You guys can absolutely own that one.
anon you don't know your history
there were literally hundreds of games that played almost exactly alike on the Atari, no customer could figure out which were good, and so they all got burned on buying shit games. Thus people stopped buying games, thus the market collapsed.
The nintendo seal of quality was the answer to this problem. That Yamauchi quote is literally describing the situation that they had just undergone, right as nintendo was first entering the home console market.
>They did the same fricking thing Atari did only they didn't get fricked by being reliant on 3rd party devs >They wouldn't have even taken off had he not marketed DK to US like Miyamoto didn't initially do.
This is the only reason they still exist. He even had to bail them out more with his own Golden Parachute after the failure of Gamecube. I'll exclude the last title his name was on for his own benefit in this argument of "how well he knew gaming".
How is he wrong? gaming was a nascent industry and he felt he was protecting its reputation and market from being flooded with trash. This is currently destroying the VR market and already killed the mobile game market, AI will probably kill the rest of the market, he saw this as a possibility and it has been proven true over and over again..
It's not that monopolies are the only solution but rather that there are growth and decline cycles in markets. Inevitably many fail and few winners stand. However, that doesn't mean it stays that way and it won't repeat itself. New groups come in as long as there is accessibility and opportunity into that market. The cycle repeats itself. But the way many of these types say it is just a way to justify their monopoly while trying to lock out others from competition through buyouts and protectionist laws, not just through the merit or quality of their product.
Nah this is dumb as frick.
Yes there's been a flood of low budget games on Steam and whatnot, but the number of AAA/AA releases has been shrinking because of how long game development has become. Just look at the timeline of Rockstar releases. They used to release games every 1-2 years, now they release games at a snail's pace.
If anything the fewer games there are the more samey they become because of the risk involved. The more time and money you put into a game the more you have to pander to a wider audience to guarantee sales. Whereas if you have a larger number of smaller games coming out more often, there's more room to take risks. Just compare the PS2 library with the PS4/PS5 libraries and this becomes obvious.
The lack of talent and dampening of creativity is real. There are less good games every year and as a result, no reason to buy consoles. You see this pattern in all media, film, tabletop games, etc... old good, new bad; old talent dying off, replaced by zoomer fans. Fans do not make good creators. >The more time and money you put into a game the more you have to pander to a wider audience to guarantee sales
But they don't pander to a wide audience, see Disney, Amazon lotr, or any aaa trash that flopped. It's directed at a specific type of woke shit eater.
>but the number of AAA/AA releases has been shrinking because of how long game development has become
No, it's because gaming got woke and as a result the market is now flooded with hacks who have no clue what the frick they're doing. This first series (First) of layoffs is them trying to correct the problem.
>The more time and money you put into a game the more you have to pander to a wider audience to guarantee sales.
Which is why Nintendo never did that. Ever. They now host Directs and their fans do the free advertising for them. I see the homosexuals every fricking day on here peddling them like they're words from Jesus himself.
>Whereas if you have a larger number of smaller games coming out more often, there's more room to take risks.
No/Yes. Who is developing the games? See Atari did this, but had next to no first party titles backing the console. This led to game developers taking advantage over them and ultimately causing them to go bankrupt. Nintendo has always been deathly afraid of this happening (which is the big reason why they never fully owned Rare, Pokemon, or any business venture of theirs really). They don't want the responsibility over anything else other than the shit they own outright because it just means more money spent.
>See Atari did this, but had next to no first party titles backing the console
What happened back then was solely due to a lack of regulation and the fact that no one knew what was good or functional so rather than risking it and buying some bootleg junk they just stopped buying games altogether.
It wasn't a lack of first party games or even really related to atari as a company.
Gamer-wise, Squaresoft was FAR bigger than Nintendo at the time. Chrono Trigger and Final Fantasy were some of the biggest draws for the SNES. So them leaving Nintendo was a very big deal. It's why lesser publishers followed them, because they were the Japanese AAA developer at the time.
This evil bastard was bitter that he just fricked up the chances of the N64 ever having decent JRPGs. While the PlayStation went on to have Final Fantasy 7.
>This evil bastard was bitter that he just fricked up the chances of the N64 ever having decent JRPGs. While the PlayStation went on to have Final Fantasy 7.
While Yamauchi is guilty of pissing off developers his real frick up was pairing with sony for the nintendo playstation, as a businessman he must have known they were the fricking devil and was surprised when they tried to screw them over with the contract. Everything snowballed from that point against nintendo.
>Squaresoft was FAR bigger than Nintendo at the time. Chrono Trigger and Final Fantasy were some of the biggest draws for the SNES.
Gamefreak and Pokemon were 100x bigger
On the one hand, GTAVI seems to be the most anticipated game of all time and it has immense production values.
On the other hand, the only game that managed to sell more copies than GTAV, is Minecraft, so he may have a point.
Ultimately it's a matter of target audience.
The Sony target audience expects movie games with insane graphics, younger people today are good with more gameplay oriented ones.
I'll never understand GTAs continued success. I played gta3 as a kid because it was new and the open world city was revolutionary at the time. I played vice city because the aesthetic and music were fantastic. all of the next entries were just repetitive retreads of gta3. I dont get the appeal in a world where open cities are a dime a dozen in gaming. is the rockstar "follow-this-exact-path-or-else" game design really that enthralling?
Are you me? And I played the frick out of GTA3, Vice City, and to a lesser extent, San Andreas. But GTAIV bored the shit out of me, it was just the same. i didn't even finish it.
Most normies don't play GTA for the gameplay. They play it to satiate their psychopathic tendencies. What other mainstream games let you drive over pedestrians, go on a mass-murder shooting spree, etc?
Most normies don't play GTA for the gameplay. They play it to satiate their psychopathic tendencies. What other mainstream games let you drive over pedestrians, go on a mass-murder shooting spree, etc?
Most people nowadays play GTA for the online, including an extensive role playing community.
Go look at the sales of the series, they skyrocket with GTAV, and it's mostly because Online got massively popular (and profitable, with shark cards).
Yea, like you I played first 3 and then vice City. Pretty much had the best soundtrack there was. I also played San Andreas and enjoyed it, but after that I just couldn't anymore, because the games were always making the player do the same things over and over.
Its just a long game where you can do "everything" in an open world, it doesn't matter if that "everything" is mediocre
Comfy is synonymous with boring and the desire to substitute real life with a factional one is a tell tale sign of depression
[...]
it doesnt really matter what the impetus behind his statement was, he was 100% correct. The only time I ever enjoyed JRPGS was when I was overworked and depressed, He understood depression was the secret sauce for JPRG enjoyment without actually playing them.
Do you actually think that the people that play bing bing wahoo are all happy or something? Come on, we can at least agreee that MMOs are where the real depressed fricks reside, JRPGs are singleplayer and that already means someone isn't playing games for the social aspect which is a good sign
>The Sony target audience expects movie games with insane graphics
No, they expect movie games with realistic graphics.
Nobody wants "insane graphics", even if they think they do. Nobody stops to look at the pores and hairs on a character's face or the subtle sway of animal's balls.
This is true for every generation excluding the fourth and eighth
How the frick did this guy put out so many good games under his leadership when he didn't even like playing video games himself? How was he able to know what made good games? It makes no sense.
Why would a president care about the products he is selling? He has to keep the company afloat, that's all that matters, his genious tactics let Sony enter the market and humiliate them twice but since Nintendo cocoon'd itself they managed to withstand those two gens through brand loyalty.
Oh wait i forgot the PS4 was technically slightly weaker than the Xbox One, though i feel that difference is quite insignificant
I want beautiful looking games with nice graphics, but not the uninspired, re- rehashed games that we constantly keep getting served. I have to admit that I just like Resident evil games and that I liked the remakes a lot (except maybe 3) and especially what they tried to do with 7, but they are somehow the only games that keep me in the hobby atm. Maybe it's the type of game, setting etc., but I'd like studio's to try and come up with new ideas, stories and ways to play games and to stop trying to play safe.
Or you could try to play anything that isn't AAA slop for once, though the need for "nice graphics" is something that will always limit you
>PS4 was technically slightly weaker than the Xbox One,
Not on launch. OG PS4 was stronger than OG Xbone. The Xbone 1x revision was stronger than the Ps4 Pro however.
So basically the only console that won a generation by being more powerful than the opposition was....now that i think about it not even the SNES since the Neo Geo existed and its not like the SNES CPU was superior to the Mega Drive, pretty much every single time one of the weakest consoles won
>[People who play RPGs are] depressed gamers who like to sit alone in their dark rooms and play slow games
its genuinely amazing that he so fundamentally understood the JRPG genre despite never playing a game in his life.
Or maybe he was just eternally butthurt at Square, for good reason since Square alone more or less mogged the N64 library
People want novelty and a brand to back. People care about the next console because they want their brand to stay ahead of the competitors and feel they are in the winning side.
How the frick did this guy put out so many good games under his leadership when he didn't even like playing video games himself? How was he able to know what made good games? It makes no sense.
>[People who play RPGs are] depressed gamers who like to sit alone in their dark rooms and play slow games
its genuinely amazing that he so fundamentally understood the JRPG genre despite never playing a game in his life.
Comfy is synonymous with boring and the desire to substitute real life with a factional one is a tell tale sign of depression
So basically the only console that won a generation by being more powerful than the opposition was....now that i think about it not even the SNES since the Neo Geo existed and its not like the SNES CPU was superior to the Mega Drive, pretty much every single time one of the weakest consoles won
[...]
Or maybe he was just eternally butthurt at Square, for good reason since Square alone more or less mogged the N64 library
it doesnt really matter what the impetus behind his statement was, he was 100% correct. The only time I ever enjoyed JRPGS was when I was overworked and depressed, He understood depression was the secret sauce for JPRG enjoyment without actually playing them.
>How the frick did this guy put out so many good games under his leadership when he didn't even like playing video games himself
Because you don't have to like a product to kkow a product sells well. In fact it tends to cause more problems, just look at how iwata basically fricked everything during his tenure with western censorship and amiibo.
He had good balance; a good bussinessman with understanding and minimal care for the market he was doing bussines. Unlike the usual suit that is average at bussiness and complete ignorance of the market they're in.
Also, Yamauchi was a leader that hit the desk and made commands when needed. Something modern day devs are afraid to deal with
Iwata's ass was still saved by Hiroshi. He merely stepped down, but was still on the board. A board which elected Iwata because Hiroshi didn't have faith in a successor like he had hoped to find before retiring. He want on to bail him out with the Wii and DS. Reggie also helped enormously, dude was the Billy Mays of Nintendo and his body was always be ready.
hiroshi never did anything as innovative as the ds or wii, every single console released under iwata was doing insane shit. The ideas were obviously emanating from iwata and his team.
>He stepped down the minute they bailed on Rare
The only true innovator who ever worked at Nintendo was Gunpei Yokoi
Yokoi had the Virtual Boy to his name. Yamauchi the consolidation of the company. Iwata had the sensibility from the dev and player (minus some moronic calls as pres ofc). Yokoi is the weakest one by far
>Yokoi had the Virtual Boy to his name.
One failure out of the dozens that made Nintendo fortunes. One of the smartest men working there and he was a fricking Toymaker. Helped on DK, made Metroid, Game and watch, Gameboy. You know, ACTUALLY worked on the shit instead of holding a swagger cane.
>He was hired as an electrician and became the game making mentor for nepotism Miyamoto (who had no idea how to program or make a game when he his father got him a job at Nintendo) >It wasn't even his idea to sell VB, that was Yamachi and it was intended to be a cheaply made product to hold off for n64 >He left Nintendo because it became to bureaucratic for him and saw that audiences were leaning towards more hardcore/graphics intense games, which he was right at the time about.
>He left Nintendo because it became to bureaucratic for him and saw that audiences were leaning towards more hardcore/graphics intense games
And he was so cutting edge he dissapeared shortly after
I want beautiful looking games with nice graphics, but not the uninspired, re- rehashed games that we constantly keep getting served. I have to admit that I just like Resident evil games and that I liked the remakes a lot (except maybe 3) and especially what they tried to do with 7, but they are somehow the only games that keep me in the hobby atm. Maybe it's the type of game, setting etc., but I'd like studio's to try and come up with new ideas, stories and ways to play games and to stop trying to play safe.
iwata was smarter, he was swinging for the fences and making crazy lateral decisions that defied both conventional wisdom and what every one of his peers were doing. The fact that his success rate was so high and that he hit so often while pulling insane risks makes up for the odd failure and is more impressive than ruthless conventional business tactics.
>The fact that his success rate was so high
High?
He had one of the worst eras of Nintendo. Hell, when Miyamoto stepped into a consultant role their profits during the Wii era started to slump but despite that he still clung to the Wii and DS name which was almost disastrous for them.
what does miyamoto have to do with this? The Wii and DS was Nintendo's most successful era and it was all iwata, the switch is up there too and was conceived during iwatas final years in charge, it is succeeding based on his pivot away from graphics as the primary draw. Only the wiiu was a giant flop though this was mitigated by the 3ds being a moderate success. 2 of their most sucessful generations and 1 middling one while pulling off crazy, unexpected and incredibly risky moves every time is rare leadership you see in less than 1% of even successful companies.
>The Wii and DS was Nintendo's most successful era and it was all iwata
Except it wasn't, the Wii and DS were developed under Yamauchi with Miyamoto spearheading most of it. Iwata didn't do jack shit until about 2009 where it started to tank. >the switch is up there too and was conceived during iwatas final years in charge
Exactly "conceived" he died before it was finished, didn't have anything to do with the advertising and it was Kimishima who reigned in NoA's censorship bullshit. >it is succeeding based on his pivot away from graphics as the primary draw.
Anon, Nintendo has never had graphics as the main focus, that predates Iwata as it is. >Only the wiiu was a giant flop though this was mitigated by the 3ds being a moderate success.
Nah, not at all.
The 3DS almost went that way too for the exact same reason. Much like how everyone thought the Wii U was just a tablet accessory for the Wii the 3DS was seen as a DS with 3D and even after the price cut it and ambassador program it wasn't picking up. It wasn't until Pokemon XY that people realised they couldn't play it on their DS. >2 of their most sucessful generations and 1 middling one
He literally had nothing to do with their most successful eras, that's all Yamauchi, Miyamoto, Kimishima and Furukawa. >crazy, unexpected and incredibly risky moves
Yeah no, because he's never put forward any risky ideas
He stuck with tired names because he thought it was safe.
He put forward the Wii U's tablet because the second screen is what made the DS successful and it was a safe move same reason the 3ds didn't do anything new.
Even the switch came out of the Wii U game pad prototype and simply fully realised the idea of switching between the TV and tablet that the Wii U could do.
Iwata is the pioneer of absolute safety anon. The man had never taken a risk in his life.
As an added bonus, let's not forget how much of a cancer his baby amiibos used to be.
>fully realised the idea of switching between the TV and tablet that the Wii U could do.
The Wii U could switch with the push of a button. The Switch has more portability, but less convenient swapping.
>Iwata didn't do jack shit until about 2009
Iwata was CEO of nintendo from 2002, what part of your ass are you pulling this information? >Nintendo has never had graphics as the main focus
The gamecube was more powerful than the ps2, it was also a spec bump from the n64, the same as every other fricking console they ever released being a spec bump besides maybe the virtual boy. >He literally had nothing to do with their most successful eras
So now we arbitrarily decide that the CEO does nothing? then after and before him the CEO did everything?
>Iwata is the pioneer of absolute safety anon
motion controls, dual screens, glassless 3d screens, folding the handheld division into the console one, switch concept all under his reign, nothing but spec bumps before and after.
why are you so delusional about something so inconsequential.
3 months ago
Anonymous
>Iwata was CEO of nintendo from 2002
Are you even paying attention? >with Miyamoto spearheading most of it.
Miyamoto played a far more active role in Nintendo until about 2009 ultimately resulting in him standing down entirely in 2011.
Meaning that from 2009 iwata was on his own which is when the Wii started to tank. >The gamecube was more powerful than the ps2
So? Power has nothing to do with their main goal or they would have made it as powerful as the Xbox, you can't even say it impossible either because the Xbox only released a year after the gamecube. >it was also a spec bump from the n64, the same as every other fricking console
No shit you dumb motherfricker. That's technology in general, not to mention power isn't just for the sake of graphics, especially in gen 6. >So now we arbitrarily decide that the CEO does nothing
Apparently so because you're arbitrarily deciding that iwata did everything himself when anyone with an Internet connection can Google and see who did what. >motion controls,
Yamauchi, way before the Wii mind you since several games had motion controls on their own. >dual screens,
Yamauchi, the DS was his idea. >glassless 3d screens,
A completely useless gimmick and one of the few that can actually be attributed to iwata! >folding the handheld division into the console one
Happened September 2015, two months after he died as part of a company restructure headed by Kimishima.
>why are you so delusional about something so inconsequential.
Pots and kettles anon. You're the one trying to rewrite history to give Iwata credit for things he never did for absolutely no reason while ignoring how much of a detriment he actually was.
Iwata's ass was still saved by Hiroshi. He merely stepped down, but was still on the board. A board which elected Iwata because Hiroshi didn't have faith in a successor like he had hoped to find before retiring. He want on to bail him out with the Wii and DS. Reggie also helped enormously, dude was the Billy Mays of Nintendo and his body was always be ready.
hiroshi never did anything as innovative as the ds or wii, every single console released under iwata was doing insane shit. The ideas were obviously emanating from iwata and his team.
>hiroshi never did anything as innovative as the ds or wii, >DS was literally Yamauchi's idea of a two screened console
Why even lie like that?
https://web.archive.org/web/20040405140350/http://gameonline.jp/news/2004/02/13013.html >Actually, Nintendo DS was something that I (Mr. Yamauchi) came up with a year and a half ago.
And I'm pretty sure the Wii went into development around 2001
>Reggie also helped enormously, dude was the Billy Mays of Nintendo and his body was always be ready.
Reggie did jackshit, he was just a meme-spouting figurehead that otherwise did nothing at best and kept games from being localized at worst.
Graphics prostitute RGB, hardware obsessed builders dont play games, they have the same illness as people who buy supercars or modify them and cant drive for shit, yet they are too lame to modify something cool or useful and so make pointlessly expensive computers which they watch twitch on and play diablo or league of legends.
I want to agree with him, but that's just not true. Even if I find them shit, movie games are what the average customer wants, as proven by their financial success
no, he's still correct
most modern movie game studios are propped up by institutions selling political messages, they barely break even or stay buoyant because of an established IP
This isn't actually true it's just that the middle class is shrinking and everyone is poor now so they can't afford things they want to buy. Like they're barely affording food and rent.
It's hilarious how third parties abandoning Nintendo after the 64 only made them stronger, now they need them more than they need them.
How the turntables
during the ps3 xbox360 era even sony execs said they were a single player focused console. i think it was in relation to the lack of online support from sony and lack of focus on multiplayer games, while xbox was killing it with halo 2, 3 and gears.
I think Sony's focus changed when they purchased timed dlc exclusivity for CoD games.
I mean, I want those things. Doesn't mean I don't occasionally want to bing bing wahoo too, but I'll always take something like Elden Ring over Wario Ware or something. Variety is the spice of life.
Literal prophet.
>BTFO Sony
>BTFO Square soft
>BTFO Xbox without intending it at all
>BTFO homosexuals that hate exclusives
lmao I'm sure this homie will keep btfoing some gays in the future.
>will now sell you rpg's because clown world has progressed to the point where it's normal to be a depressed loser who plays games alone in his room.
Or *xer* room I should say.
>a depressed loser who plays games alone in his room.
Normalgay shit is too souless, dreary and bland.
So what is alternative to that?
>I said "rpg's" not "videogames".
The "alternative" is to make mascot character games and chock it full of Disney happy horseshit. At least if you're an N64 developer who isn't Square.
>slow
you missed the operative word. you dont need the game to be turn based and full of reading shitty filler dialogue for it to be more than normie slop.
M$ isn't abandoning Xbox reard. Do you receive all of your news directly from the shitposting here?
Xbox ended up killing the gamecube.
I think there's something to be said for the fact that there is zero market for Xbox or Xbox 360 consoles or games and people will pay out the nose for GameCube/Wii titles.
>fanatics overpay for shovelware
Yeah we know, it's not a good thing to be bragging about paying more for worse games.
you can play most old xbox titles on another system by now, nintendo doesn't even put GC on VC
To be fair basically all the relevant games from those two consoles are multiplats now.
There are like, 3 good xbox exclusive games left and they are all niche.
No they didn't, it was Yamauchi himself because he was a TURBO moron who learned nothing from the N64. N64 lost because it used proprietary media that held less data than the competition and for the GC they repeated that same mistake with the mini discs and got raped twice as hard.
>N64 lost because it used proprietary media that held less data than the competition and for the GC they repeated that same mistake with the mini discs
Sad thing was the masses actually believed this
N64 and gc lost a frick ton of third party support because of this
historically lazy and inneficient, the competent ones didn't have much issues like capcom did. Another thing Yamauchi is laughing upon; most of those devs are out of bussiness
>look up quote
>number 1 on an ign list of stupid quotes from industry vets
lmao
>not wanting graphics slop is now considered to be stupid
loool, there's no excuse, the industry brought this upon itself
https://www.ign.com/articles/2006/03/14/top-10-tuesday-wildest-statements-made-by-industry-veterans
>There are many companies with the technology to create game software. However, truly talented and experienced individuals are extremely rare. The fact that there are few people who can create excellent games means that there are many who can create subpar games. If we leave the market to such people, anything with potential will be destroyed. The more companies compete, the more they will inevitably produce a large number of games, trying to win with the variety of software. This leads to a flood of similar, subpar game software in the market. When there are many subpar games, consumers become uncomfortable. Once that happens, the entertainment market will collapse in the blink of an eye. In order to prevent the market from collapsing due to subpar games, we had no choice but to "monopolize."
Sometimes it's actually warranted to hate people for speaking the truth. The only comfort I get is that it was a jap company that gimped gaming and not an American one. You guys can absolutely own that one.
That's not even a prediction, that's literally what happened in the crash of 83.
>If you monopolize, you'll be a "prophet" in the future because you're already setting it the frick up.
anon you don't know your history
there were literally hundreds of games that played almost exactly alike on the Atari, no customer could figure out which were good, and so they all got burned on buying shit games. Thus people stopped buying games, thus the market collapsed.
The nintendo seal of quality was the answer to this problem. That Yamauchi quote is literally describing the situation that they had just undergone, right as nintendo was first entering the home console market.
>They did the same fricking thing Atari did only they didn't get fricked by being reliant on 3rd party devs
>They wouldn't have even taken off had he not marketed DK to US like Miyamoto didn't initially do.
This is the only reason they still exist. He even had to bail them out more with his own Golden Parachute after the failure of Gamecube. I'll exclude the last title his name was on for his own benefit in this argument of "how well he knew gaming".
I'm glad that this image took the time to distinguish landlords and bankers as separate from 'people'
take my friggin epic upboat, kind sir xD
He's correct thoeverbeit, they're typically israelites and israelites aren't people.
except the banks and corporations are the government and the landlords exist only so the common people buy the liberal lie of equal law.
How is he wrong? gaming was a nascent industry and he felt he was protecting its reputation and market from being flooded with trash. This is currently destroying the VR market and already killed the mobile game market, AI will probably kill the rest of the market, he saw this as a possibility and it has been proven true over and over again..
He was correct about everything
It's not that monopolies are the only solution but rather that there are growth and decline cycles in markets. Inevitably many fail and few winners stand. However, that doesn't mean it stays that way and it won't repeat itself. New groups come in as long as there is accessibility and opportunity into that market. The cycle repeats itself. But the way many of these types say it is just a way to justify their monopoly while trying to lock out others from competition through buyouts and protectionist laws, not just through the merit or quality of their product.
Nah this is dumb as frick.
Yes there's been a flood of low budget games on Steam and whatnot, but the number of AAA/AA releases has been shrinking because of how long game development has become. Just look at the timeline of Rockstar releases. They used to release games every 1-2 years, now they release games at a snail's pace.
If anything the fewer games there are the more samey they become because of the risk involved. The more time and money you put into a game the more you have to pander to a wider audience to guarantee sales. Whereas if you have a larger number of smaller games coming out more often, there's more room to take risks. Just compare the PS2 library with the PS4/PS5 libraries and this becomes obvious.
The lack of talent and dampening of creativity is real. There are less good games every year and as a result, no reason to buy consoles. You see this pattern in all media, film, tabletop games, etc... old good, new bad; old talent dying off, replaced by zoomer fans. Fans do not make good creators.
>The more time and money you put into a game the more you have to pander to a wider audience to guarantee sales
But they don't pander to a wide audience, see Disney, Amazon lotr, or any aaa trash that flopped. It's directed at a specific type of woke shit eater.
>but the number of AAA/AA releases has been shrinking because of how long game development has become
No, it's because gaming got woke and as a result the market is now flooded with hacks who have no clue what the frick they're doing. This first series (First) of layoffs is them trying to correct the problem.
>The more time and money you put into a game the more you have to pander to a wider audience to guarantee sales.
Which is why Nintendo never did that. Ever. They now host Directs and their fans do the free advertising for them. I see the homosexuals every fricking day on here peddling them like they're words from Jesus himself.
>Whereas if you have a larger number of smaller games coming out more often, there's more room to take risks.
No/Yes. Who is developing the games? See Atari did this, but had next to no first party titles backing the console. This led to game developers taking advantage over them and ultimately causing them to go bankrupt. Nintendo has always been deathly afraid of this happening (which is the big reason why they never fully owned Rare, Pokemon, or any business venture of theirs really). They don't want the responsibility over anything else other than the shit they own outright because it just means more money spent.
>See Atari did this, but had next to no first party titles backing the console
What happened back then was solely due to a lack of regulation and the fact that no one knew what was good or functional so rather than risking it and buying some bootleg junk they just stopped buying games altogether.
It wasn't a lack of first party games or even really related to atari as a company.
Well put nippon man
Gamer-wise, Squaresoft was FAR bigger than Nintendo at the time. Chrono Trigger and Final Fantasy were some of the biggest draws for the SNES. So them leaving Nintendo was a very big deal. It's why lesser publishers followed them, because they were the Japanese AAA developer at the time.
This evil bastard was bitter that he just fricked up the chances of the N64 ever having decent JRPGs. While the PlayStation went on to have Final Fantasy 7.
this quote is from 2004, crystal chronicles was already out by then
>This evil bastard was bitter that he just fricked up the chances of the N64 ever having decent JRPGs. While the PlayStation went on to have Final Fantasy 7.
While Yamauchi is guilty of pissing off developers his real frick up was pairing with sony for the nintendo playstation, as a businessman he must have known they were the fricking devil and was surprised when they tried to screw them over with the contract. Everything snowballed from that point against nintendo.
>Squaresoft was FAR bigger than Nintendo at the time. Chrono Trigger and Final Fantasy were some of the biggest draws for the SNES.
Gamefreak and Pokemon were 100x bigger
Is that why the N64 went all in on 3D graphics at the expense of everything else?
The Pokemon games on the N64 and Gamecube didn't sell even remotely as well as the ones on Gameboy
Who cares. Gameboy is a Nintendo console and was the spotlight of the late 90s.
no one was buying a super nintendo for rpgs in the early 90s people were buying it for donkey kong country and a link to the past
I need cutting edge hardware because games 10+ years old still run like shit on old hardware
On the one hand, GTAVI seems to be the most anticipated game of all time and it has immense production values.
On the other hand, the only game that managed to sell more copies than GTAV, is Minecraft, so he may have a point.
Ultimately it's a matter of target audience.
The Sony target audience expects movie games with insane graphics, younger people today are good with more gameplay oriented ones.
Just look at Skull & Bones, basically non existent gameplay with beautiful graphics and sound, and a passable story.
I'll never understand GTAs continued success. I played gta3 as a kid because it was new and the open world city was revolutionary at the time. I played vice city because the aesthetic and music were fantastic. all of the next entries were just repetitive retreads of gta3. I dont get the appeal in a world where open cities are a dime a dozen in gaming. is the rockstar "follow-this-exact-path-or-else" game design really that enthralling?
Are you me? And I played the frick out of GTA3, Vice City, and to a lesser extent, San Andreas. But GTAIV bored the shit out of me, it was just the same. i didn't even finish it.
Most normies don't play GTA for the gameplay. They play it to satiate their psychopathic tendencies. What other mainstream games let you drive over pedestrians, go on a mass-murder shooting spree, etc?
Had a crazy lady coworker who would use Fallout for this
Most people nowadays play GTA for the online, including an extensive role playing community.
Go look at the sales of the series, they skyrocket with GTAV, and it's mostly because Online got massively popular (and profitable, with shark cards).
Yea, like you I played first 3 and then vice City. Pretty much had the best soundtrack there was. I also played San Andreas and enjoyed it, but after that I just couldn't anymore, because the games were always making the player do the same things over and over.
urban market + third worlders
>I'll never understand GTAs continued success
It allows people to play cops and robbers, but online
I usually just buy it on the cheap because it's just fun to blow shit up.
Its just a long game where you can do "everything" in an open world, it doesn't matter if that "everything" is mediocre
Do you actually think that the people that play bing bing wahoo are all happy or something? Come on, we can at least agreee that MMOs are where the real depressed fricks reside, JRPGs are singleplayer and that already means someone isn't playing games for the social aspect which is a good sign
GTA is now a shitskin franchise
>The Sony target audience expects movie games with insane graphics
No, they expect movie games with realistic graphics.
Nobody wants "insane graphics", even if they think they do. Nobody stops to look at the pores and hairs on a character's face or the subtle sway of animal's balls.
The sway of balls is more a physics thing.
>>they hated him because he spoke the truth
he didn't, nintendo lost every generation except the third, seventh and ninth.
>nintendo lost every generation except the third, seventh and ninth.
curious how those are all the generations where Nintendo had the cheapest and worst hardware on the market
This is true for every generation excluding the fourth and eighth
Why would a president care about the products he is selling? He has to keep the company afloat, that's all that matters, his genious tactics let Sony enter the market and humiliate them twice but since Nintendo cocoon'd itself they managed to withstand those two gens through brand loyalty.
Oh wait i forgot the PS4 was technically slightly weaker than the Xbox One, though i feel that difference is quite insignificant
Or you could try to play anything that isn't AAA slop for once, though the need for "nice graphics" is something that will always limit you
>PS4 was technically slightly weaker than the Xbox One,
Not on launch. OG PS4 was stronger than OG Xbone. The Xbone 1x revision was stronger than the Ps4 Pro however.
So basically the only console that won a generation by being more powerful than the opposition was....now that i think about it not even the SNES since the Neo Geo existed and its not like the SNES CPU was superior to the Mega Drive, pretty much every single time one of the weakest consoles won
Or maybe he was just eternally butthurt at Square, for good reason since Square alone more or less mogged the N64 library
People want novelty and a brand to back. People care about the next console because they want their brand to stay ahead of the competitors and feel they are in the winning side.
How the frick did this guy put out so many good games under his leadership when he didn't even like playing video games himself? How was he able to know what made good games? It makes no sense.
hiring the right people goes a long, long way.
Probably because he was smart and only employed intelligent developers, the rest handles itself.
>[People who play RPGs are] depressed gamers who like to sit alone in their dark rooms and play slow games
its genuinely amazing that he so fundamentally understood the JRPG genre despite never playing a game in his life.
Comfy feeling imagining an exciting, interesting life, unlike the daily monotonous grind we are subjected to irl.
Comfy is synonymous with boring and the desire to substitute real life with a factional one is a tell tale sign of depression
it doesnt really matter what the impetus behind his statement was, he was 100% correct. The only time I ever enjoyed JRPGS was when I was overworked and depressed, He understood depression was the secret sauce for JPRG enjoyment without actually playing them.
>How the frick did this guy put out so many good games under his leadership when he didn't even like playing video games himself
Because you don't have to like a product to kkow a product sells well. In fact it tends to cause more problems, just look at how iwata basically fricked everything during his tenure with western censorship and amiibo.
He had good balance; a good bussinessman with understanding and minimal care for the market he was doing bussines. Unlike the usual suit that is average at bussiness and complete ignorance of the market they're in.
Also, Yamauchi was a leader that hit the desk and made commands when needed. Something modern day devs are afraid to deal with
Yokoi had the Virtual Boy to his name. Yamauchi the consolidation of the company. Iwata had the sensibility from the dev and player (minus some moronic calls as pres ofc). Yokoi is the weakest one by far
>Yokoi had the Virtual Boy to his name.
One failure out of the dozens that made Nintendo fortunes. One of the smartest men working there and he was a fricking Toymaker. Helped on DK, made Metroid, Game and watch, Gameboy. You know, ACTUALLY worked on the shit instead of holding a swagger cane.
One failure at the only time he played cutting edge at Nintendo, everything else were safe bets
>He was hired as an electrician and became the game making mentor for nepotism Miyamoto (who had no idea how to program or make a game when he his father got him a job at Nintendo)
>It wasn't even his idea to sell VB, that was Yamachi and it was intended to be a cheaply made product to hold off for n64
>He left Nintendo because it became to bureaucratic for him and saw that audiences were leaning towards more hardcore/graphics intense games, which he was right at the time about.
>He left Nintendo because it became to bureaucratic for him and saw that audiences were leaning towards more hardcore/graphics intense games
And he was so cutting edge he dissapeared shortly after
Nintendo got btfo by Sony and even Sega for like like 8 years before this homie bowed out iirc
I want beautiful looking games with nice graphics, but not the uninspired, re- rehashed games that we constantly keep getting served. I have to admit that I just like Resident evil games and that I liked the remakes a lot (except maybe 3) and especially what they tried to do with 7, but they are somehow the only games that keep me in the hobby atm. Maybe it's the type of game, setting etc., but I'd like studio's to try and come up with new ideas, stories and ways to play games and to stop trying to play safe.
This guy was legit 200ig or something. Everything he ever said or did was always correct. He was a much better president than Iwata tbh.
iwata was smarter, he was swinging for the fences and making crazy lateral decisions that defied both conventional wisdom and what every one of his peers were doing. The fact that his success rate was so high and that he hit so often while pulling insane risks makes up for the odd failure and is more impressive than ruthless conventional business tactics.
>The fact that his success rate was so high
High?
He had one of the worst eras of Nintendo. Hell, when Miyamoto stepped into a consultant role their profits during the Wii era started to slump but despite that he still clung to the Wii and DS name which was almost disastrous for them.
what does miyamoto have to do with this? The Wii and DS was Nintendo's most successful era and it was all iwata, the switch is up there too and was conceived during iwatas final years in charge, it is succeeding based on his pivot away from graphics as the primary draw. Only the wiiu was a giant flop though this was mitigated by the 3ds being a moderate success. 2 of their most sucessful generations and 1 middling one while pulling off crazy, unexpected and incredibly risky moves every time is rare leadership you see in less than 1% of even successful companies.
>The Wii and DS was Nintendo's most successful era and it was all iwata
Except it wasn't, the Wii and DS were developed under Yamauchi with Miyamoto spearheading most of it. Iwata didn't do jack shit until about 2009 where it started to tank.
>the switch is up there too and was conceived during iwatas final years in charge
Exactly "conceived" he died before it was finished, didn't have anything to do with the advertising and it was Kimishima who reigned in NoA's censorship bullshit.
>it is succeeding based on his pivot away from graphics as the primary draw.
Anon, Nintendo has never had graphics as the main focus, that predates Iwata as it is.
>Only the wiiu was a giant flop though this was mitigated by the 3ds being a moderate success.
Nah, not at all.
The 3DS almost went that way too for the exact same reason. Much like how everyone thought the Wii U was just a tablet accessory for the Wii the 3DS was seen as a DS with 3D and even after the price cut it and ambassador program it wasn't picking up. It wasn't until Pokemon XY that people realised they couldn't play it on their DS.
>2 of their most sucessful generations and 1 middling one
He literally had nothing to do with their most successful eras, that's all Yamauchi, Miyamoto, Kimishima and Furukawa.
>crazy, unexpected and incredibly risky moves
Yeah no, because he's never put forward any risky ideas
He stuck with tired names because he thought it was safe.
He put forward the Wii U's tablet because the second screen is what made the DS successful and it was a safe move same reason the 3ds didn't do anything new.
Even the switch came out of the Wii U game pad prototype and simply fully realised the idea of switching between the TV and tablet that the Wii U could do.
Iwata is the pioneer of absolute safety anon. The man had never taken a risk in his life.
As an added bonus, let's not forget how much of a cancer his baby amiibos used to be.
>fully realised the idea of switching between the TV and tablet that the Wii U could do.
The Wii U could switch with the push of a button. The Switch has more portability, but less convenient swapping.
>Iwata didn't do jack shit until about 2009
Iwata was CEO of nintendo from 2002, what part of your ass are you pulling this information?
>Nintendo has never had graphics as the main focus
The gamecube was more powerful than the ps2, it was also a spec bump from the n64, the same as every other fricking console they ever released being a spec bump besides maybe the virtual boy.
>He literally had nothing to do with their most successful eras
So now we arbitrarily decide that the CEO does nothing? then after and before him the CEO did everything?
>Iwata is the pioneer of absolute safety anon
motion controls, dual screens, glassless 3d screens, folding the handheld division into the console one, switch concept all under his reign, nothing but spec bumps before and after.
why are you so delusional about something so inconsequential.
>Iwata was CEO of nintendo from 2002
Are you even paying attention?
>with Miyamoto spearheading most of it.
Miyamoto played a far more active role in Nintendo until about 2009 ultimately resulting in him standing down entirely in 2011.
Meaning that from 2009 iwata was on his own which is when the Wii started to tank.
>The gamecube was more powerful than the ps2
So? Power has nothing to do with their main goal or they would have made it as powerful as the Xbox, you can't even say it impossible either because the Xbox only released a year after the gamecube.
>it was also a spec bump from the n64, the same as every other fricking console
No shit you dumb motherfricker. That's technology in general, not to mention power isn't just for the sake of graphics, especially in gen 6.
>So now we arbitrarily decide that the CEO does nothing
Apparently so because you're arbitrarily deciding that iwata did everything himself when anyone with an Internet connection can Google and see who did what.
>motion controls,
Yamauchi, way before the Wii mind you since several games had motion controls on their own.
>dual screens,
Yamauchi, the DS was his idea.
>glassless 3d screens,
A completely useless gimmick and one of the few that can actually be attributed to iwata!
>folding the handheld division into the console one
Happened September 2015, two months after he died as part of a company restructure headed by Kimishima.
>why are you so delusional about something so inconsequential.
Pots and kettles anon. You're the one trying to rewrite history to give Iwata credit for things he never did for absolutely no reason while ignoring how much of a detriment he actually was.
you could potentially read the Wii U naming fiasco as Iwata not being able to avoid that one safe move.
Iwata's ass was still saved by Hiroshi. He merely stepped down, but was still on the board. A board which elected Iwata because Hiroshi didn't have faith in a successor like he had hoped to find before retiring. He want on to bail him out with the Wii and DS. Reggie also helped enormously, dude was the Billy Mays of Nintendo and his body was always be ready.
hiroshi never did anything as innovative as the ds or wii, every single console released under iwata was doing insane shit. The ideas were obviously emanating from iwata and his team.
>He stepped down the minute they bailed on Rare
The only true innovator who ever worked at Nintendo was Gunpei Yokoi
>hiroshi never did anything as innovative as the ds or wii,
>DS was literally Yamauchi's idea of a two screened console
Why even lie like that?
https://web.archive.org/web/20040405140350/http://gameonline.jp/news/2004/02/13013.html
>Actually, Nintendo DS was something that I (Mr. Yamauchi) came up with a year and a half ago.
And I'm pretty sure the Wii went into development around 2001
>Reggie also helped enormously, dude was the Billy Mays of Nintendo and his body was always be ready.
Reggie did jackshit, he was just a meme-spouting figurehead that otherwise did nothing at best and kept games from being localized at worst.
He's basically describing the N64 and Gamecube so it checks out.
If he didn't include 'epic stories' then he would be correct. People just want good games, doesn't matter how advanced they are.
customers are not interested in grad games with higher-quality graphics
high end graphic cards say otherwise
>high end graphic cards say otherwise
current gpus are barely selling, anon
Graphics prostitute RGB, hardware obsessed builders dont play games, they have the same illness as people who buy supercars or modify them and cant drive for shit, yet they are too lame to modify something cool or useful and so make pointlessly expensive computers which they watch twitch on and play diablo or league of legends.
I want to agree with him, but that's just not true. Even if I find them shit, movie games are what the average customer wants, as proven by their financial success
meanwhile sony has to inflate the sales of their shitty moviegames however they can
call of duty keeps being the best selling game every year
no, he's still correct
most modern movie game studios are propped up by institutions selling political messages, they barely break even or stay buoyant because of an established IP
"untrue statement"
-Takalaka Yoshimitsu
>blows this moron out of the water
enjoy your $70 botw dlc lmao
He was wrong, specifically because he used the term customer. Gamers don't really care about that crap, but customers absolutely do.
Saying that iwata made Nintendo great is like saying pokemon was supposed to end with gold and silver.
I unironically bought 200 shares of NTDOY after the comments of the new Sony CEO.
Putting your games on other platforms as a console manufacturer is the stupidest fricking thing you could possibly do
This isn't actually true it's just that the middle class is shrinking and everyone is poor now so they can't afford things they want to buy. Like they're barely affording food and rent.
We're not in that phase of the dystopia yet. But getting closer fast
Anon we are definitely in that phase for a large chunk of the population. Check out the credit card debt in the US.
He also predicted starfield would flop, armored core 6 would whoop ass, and that Manor lords would release in 2024
He made these predictions in 1955
/v brags about their PC can run games at 1440p 60Hz
He's right. Nintendo wishes they made Minecraft
What customers want has never driven any industry ever. Westerners can’t help themselves but to make machines and games like this.
It's hilarious how third parties abandoning Nintendo after the 64 only made them stronger, now they need them more than they need them.
How the turntables
it's a doggy dog world, man
damn, that guy is so cool
>if I asked people what they wanted, they would've said faster horses
--Henry Ford
Reminder that VRshit is what killed Illusion.
They lost billions and a part of their dev team resigned because the company kept wasting time over the useless bullshit.
The old nips went through the bubble man. They understood and saw the writing on the wall for gayming.
smart
Indeed.
>implying he was wrong
As a person who grew up with a PS1 and PS2, I can safely admit that this man was correct and that I am based because of it.
during the ps3 xbox360 era even sony execs said they were a single player focused console. i think it was in relation to the lack of online support from sony and lack of focus on multiplayer games, while xbox was killing it with halo 2, 3 and gears.
I think Sony's focus changed when they purchased timed dlc exclusivity for CoD games.
I mean, I want those things. Doesn't mean I don't occasionally want to bing bing wahoo too, but I'll always take something like Elden Ring over Wario Ware or something. Variety is the spice of life.
>ching chong ping pong wing wang wong
Yes no truer words have ever been spoken.