No, we have to continue shouting into the void about how much we hate the sequel to hide the fact we're too autistic to play the game as it was designed.
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Banjo-Tooie respects your intelligence and makes progression meaningful by making you put thought and effort into it. You can understand why certain types of people are deeply offended by this notion
I'm not sure. I'm glad Tooie exists vs it never having been made, but one thing that makes BK so playable and replayable is that most levels can be entered fresh and beaten 100% in an hour, even if you don't know exactly what you're doing, and even when they can't be 100%'d, you can do most of it.
Tooie meanwhile, if you don't know what you're doing, you can spend an hour and a half just traipsing between locations and activating progression triggers just to be rewarded with one Jiggie.
Banjo is also laborious to control compared to something like Spyro or Mario in 64, he isn't fun to move between locations, and combat is never fun with regular enemies. In BK this is less of an issue since you get access to flight so early in the game which makes a level like TTC such a joy, plus the overworld is tighter unlike in Tooie when you are endlessly slogging around the vast hub world to get between levels.
Tooie just feels like more = better but that exposes a lot of what was wrong in BK but was smartly hidden with imaginative and distinctive level and overworld design.
Both are better than DK64 though. I like CBFD a bit more than Tooie but less than BK.
Tooie has several stretches of next to nothing, and its progression is much more broken up than in Banjo-Kazooie. B-K only requires you to backtrack once or twice during the whole game and keeps giving you small incentives along the whole way. Tooie is much more ambiguous in how to proceed through it. Tooie also feels unfinished in parts, though less so than Conker.
levels are too big and take forever to travel through
forced backtracking all over the place
mumbo being playable adds nothing to the game other than tedious time wasting
flaws such as these have been known about and discussed as far back as the early 2000s, but contrarians will insist that it was "youtubers" that propagated these flaws and as such, anyone who agrees that the game is flawed, is wrong and bad and stupid and npc and etc. etc.
This, and I'd like to add that the split up mechanic sucks, and Banjo's moves were gimped so he would be (initially) useless without Kazooie. I like Tooie better than Kazooie, but Kazooie is a much tighter, consistent experience.
Personally my big complaint about Tooie is first person gameplay. Rare's "snap to center" aiming scheme always felt like crap and that's like half the fricking minigames in Tooie.
I'll never forgive nintendo for not holding onto the rights to them and the other Rare/Nintendo properties. Even if they would have been forgotten after the Cube era, its still a better fate then what we got.
Nu rareware was decent enough for a few years, I say right up until viva piñata 2, then it died and never recovered. I like nuts and bolts and gruntys revenge more than tooie
Banjo Threeie on cube as either a final rare project/rare refugees at Retro, gruntys revenge and pilot as we normally got them, somekinda gimmick nuts n bolts type spin off on Wii people still argue about, frick all nothing except maybe eshop re releases on wii/wii u, Banjo shows up in Brawl, 3DS remake of first game, big switch revival by retro studios or some playtonic style ex original staff. That would have been the best timeline.
hey i'm doin this for the first time rn and can you get all the notes/elf guys in the level the first time you visit it? namely in the first level, because i'm missing four notes and one elf guy, but also in general
In the first game (Banjo-Kazooie), as long as you play the levels in order (easier to do than not do), and learn all the moves in the levels, you can always get all of the Jinjos (elves), notes and honeycombs in each level. In fact, only one collectible requires you to enter a level twice: a single jiggy in the fifth world requires the move learned in the sixth world. Otherwise, everything is possible when you first enter a level assuming you learned all the moves leading up to then.
All levels are 100% completable on the first visit except one single Jiggies in the middle of the game. It'll be obvious you don't have the move for it yet.
Hold R or whatever the equivalent of R is on your set up to turn sharp underwater and while flying. Cheers
You only have to do one world twice, and that's either the snow level or the desert level, because they both have jiggies that require an ability you learn in the other world.
The best way to do it honestly is to just get the ability from the first world you get to and don't really bother doing anything else there until you get the ability from the next one.
I hate you vacuous people who have literally zero concept of spoilers like you wouldn't believe. Hey this is the fist time this guy's playing the game, let me just......execute precisely zero self-awareness and tell him what 2 of the level are. GOD I hate you
BK > BT
It's okay to like both games
No, we have to continue shouting into the void about how much we hate the sequel to hide the fact we're too autistic to play the game as it was designed.
FPWP
Who do people not like Tooie as much again?
It's the younger mobile phone gaming audience that hates Tooie.
#
Banjo-Tooie respects your intelligence and makes progression meaningful by making you put thought and effort into it. You can understand why certain types of people are deeply offended by this notion
I'm not sure. I'm glad Tooie exists vs it never having been made, but one thing that makes BK so playable and replayable is that most levels can be entered fresh and beaten 100% in an hour, even if you don't know exactly what you're doing, and even when they can't be 100%'d, you can do most of it.
Tooie meanwhile, if you don't know what you're doing, you can spend an hour and a half just traipsing between locations and activating progression triggers just to be rewarded with one Jiggie.
Banjo is also laborious to control compared to something like Spyro or Mario in 64, he isn't fun to move between locations, and combat is never fun with regular enemies. In BK this is less of an issue since you get access to flight so early in the game which makes a level like TTC such a joy, plus the overworld is tighter unlike in Tooie when you are endlessly slogging around the vast hub world to get between levels.
Tooie just feels like more = better but that exposes a lot of what was wrong in BK but was smartly hidden with imaginative and distinctive level and overworld design.
Both are better than DK64 though. I like CBFD a bit more than Tooie but less than BK.
Conker was a one of a kind game that will never be made again. God the multiplayer was so fun too.
Yeah the multiplayer in the N64 version was incredible. I tried the Xbox remake but it wasn’t the same, designed for online only I guess.
Anon I understand liking BT but going like "BK IS FOR BRAINLETS, BT RESPECTS YOUR INTELIGENCE" is absolute cope
Tooie has several stretches of next to nothing, and its progression is much more broken up than in Banjo-Kazooie. B-K only requires you to backtrack once or twice during the whole game and keeps giving you small incentives along the whole way. Tooie is much more ambiguous in how to proceed through it. Tooie also feels unfinished in parts, though less so than Conker.
levels are too big and take forever to travel through
forced backtracking all over the place
mumbo being playable adds nothing to the game other than tedious time wasting
flaws such as these have been known about and discussed as far back as the early 2000s, but contrarians will insist that it was "youtubers" that propagated these flaws and as such, anyone who agrees that the game is flawed, is wrong and bad and stupid and npc and etc. etc.
This, and I'd like to add that the split up mechanic sucks, and Banjo's moves were gimped so he would be (initially) useless without Kazooie. I like Tooie better than Kazooie, but Kazooie is a much tighter, consistent experience.
It isn't optimal for speedrunning because it has backtracking and large stages, those are really the only complaints I hear about it
Personally my big complaint about Tooie is first person gameplay. Rare's "snap to center" aiming scheme always felt like crap and that's like half the fricking minigames in Tooie.
This is the same reason I prefer Timesplitters FP, to 2 and 1.
BK BT
It's one game
Hope the decomp leads to the Kazooie-Tooie fusion game Ive wanted since I was a kid. Was disappointed that Grunty's Lair was blocked off
What decomp??? From the Switch? It's been half a year already
Why the pooh bear have the fleshlight in the bacpack?
I remember playing it the day it came out. I feel old
🙂
the overacting makes a good scene absolutely ridiculous
You just know.
>there are people in this thread RIGHT NOW who weren't born when BK was released
I'll never forgive nintendo for not holding onto the rights to them and the other Rare/Nintendo properties. Even if they would have been forgotten after the Cube era, its still a better fate then what we got.
Nu rareware was decent enough for a few years, I say right up until viva piñata 2, then it died and never recovered. I like nuts and bolts and gruntys revenge more than tooie
Banjo Threeie on cube as either a final rare project/rare refugees at Retro, gruntys revenge and pilot as we normally got them, somekinda gimmick nuts n bolts type spin off on Wii people still argue about, frick all nothing except maybe eshop re releases on wii/wii u, Banjo shows up in Brawl, 3DS remake of first game, big switch revival by retro studios or some playtonic style ex original staff. That would have been the best timeline.
God smited Rare in wrath for turning a generation furry
God fricking damn I'm old
It's been 14 years since a banjo release...Rare has been dead for awhile
I want to frick zoomer kazooie
guys what if the Banjo remake rumors are actually true this time and they're planning it for their 25th anniversary next June
This. Banjo and Kazooie were put in Smash for marketing reasons so zoomers and younger generations know who they are
I wont touch microdicks drmbox, so if true, hopefully its on the swotch as well.
Tell me about the sex lives of all the Banjo-Kazooie characters
Kazooie drips hot wax on Banjo's balls while sucking him off and calling him a bad bear, a very bad bear
Gruntilda likes BBC
Banjo Bear wiener?
Banjo is a muscle power bottom that loves loads deep in his ass.
Such an ugly sense of humor.
>implying the original bastards at Rare wouldn't have had a similar sense of humor.
On your knees, bucko
Conker was dogshit that coasted on nothing but OMG IT'S SAYING CUSS WORDS AND HAS POOP JOKES!!!
Conker was fun and I’m tired of pretending it wasn’t. The dialogue doesn’t hold up at all and it’s still a fun game.
>Conker was fun
It wasn't though.
but it was actually
hey i'm doin this for the first time rn and can you get all the notes/elf guys in the level the first time you visit it? namely in the first level, because i'm missing four notes and one elf guy, but also in general
In the first game (Banjo-Kazooie), as long as you play the levels in order (easier to do than not do), and learn all the moves in the levels, you can always get all of the Jinjos (elves), notes and honeycombs in each level. In fact, only one collectible requires you to enter a level twice: a single jiggy in the fifth world requires the move learned in the sixth world. Otherwise, everything is possible when you first enter a level assuming you learned all the moves leading up to then.
alright thank you for the information
i did look it up but it was just me being a dumbass, didn't think you could ground pound the huts
All levels are 100% completable on the first visit except one single Jiggies in the middle of the game. It'll be obvious you don't have the move for it yet.
Hold R or whatever the equivalent of R is on your set up to turn sharp underwater and while flying. Cheers
You only have to do one world twice, and that's either the snow level or the desert level, because they both have jiggies that require an ability you learn in the other world.
The best way to do it honestly is to just get the ability from the first world you get to and don't really bother doing anything else there until you get the ability from the next one.
>Lists the type of world unnecessarily
I hate you vacuous people who have literally zero concept of spoilers like you wouldn't believe. Hey this is the fist time this guy's playing the game, let me just......execute precisely zero self-awareness and tell him what 2 of the level are. GOD I hate you
Anon I think anybody might guess a snow or desert level in an N64 platformer
It doesn't MATTER what the frick is DEEPLY WRONG WITH YOU
>THERE'S A DESERT LEVEL IN A PLATFORMER???????? I'VE BEEN SPOOOOOOOOOOOOOOOOOOOOILED!
>Being this muchof an autistic queer
How embarrassing.
Would Tooie be a better game if you could split up on command?
Doubt it could save the split up mechanic from being a mediocre gimmick, its only purpose was to pad out the game even more