They over-explained everything in Halo 2. Halo 1's story was so concise and perfect. There really is no wasted part. You are some sort of elite space marine, and your primary objective is to rescue your marine bros and get off the mysterious Halo ring and MAYBE figure out wtf it is, and if it's a threat to humanity then destroy it. Halo 1 left you asking so much more about the universe and the covenant and flood and everything really. Halo 2 kind of fricked it up, really, and ruined a lot of the mystery. Halo 2 should have primarily been about repelling the covenant invasion of Earth.
Btw, I'm just talking about the campaign. The multiplayer was 10/10 perfection and was the best multiplayer experience of all time.
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What mysteries did 2 ruin besides the fact that the religious aliens are religious?
Well for one, they spoke English.
>SO WHAT, YOU WANNA SEE THEM MAKE A BUNCH OF DUMB ALIEN NOISES AND READ SUBTITLES, HUH? IS THAT WHAT YOU WANT?
I don't want to hear them or listen to them at all. I was perfectly fine with just filling them full of lead. If they are misguided aliens let that be in the subtext rather than overtly beating me over the head with it. The Halo 2 covenant cutscenes are almost cartoonishly bad. Literally no subtlety. I even think the main prophet dude at one point twirls around his little weird alien whisker thing like a literal moustache twirling villain. It's so damn terrible.
>RELIGION BAD
Halo 2 was definitely written for teenagers.
You haven't mentioned a single mystery that was supposedly ruined.
Yes I did. The details of the covenant were a mystery. Halo 2 revealed a lot of their inner workings, and I don't think it was a total success.
>RELIGION BAD
If this is what you took from the original Halo trilogy you are a serious fricking moron.
That is something they seemed to be suggesting in Halo 2, sorry.
This is true, only homosexuals liked 2 because they were furries, notice how they all hate the Chief parts when his parts were better designed. You can tell Bungie enjoyed designing Chief's missions where it just felt like they gave up on Arbiter's mission's. Bungie collectively dropping the Arbiter in Halo 3 is proof of this even more that they were never all that invested in the Covenant crap.
CE and 2 are the only good Halos which doesn't say much since Halo was always mediocre. Play Half-Life if you want Sci-fi done right.
Halo 1 + 2 > Half-Life 1 + 2
>The Hispanic is mad no one is taking his bait
It's not that they overexplained things in Halo 2, it's that they took the drama-first approach instead of a details-first one. Stupid nonsense like John Halo somehow aiming the bomb via room decompression right into an enemy ship AND accelerating it to a meaniningful velocity, just so he can say a cool one liner and look like a big hero. Or a coup/schism being reduced to two enemy types just starting to fire at one another all of a sudden. Or the huge Covenant colony ship having absolutely no civilians because screw having a bit of common sense in our story.
They could've gone the Marathon route and expanded on the lore in ways that made sense. You could see glimpses of it in Halo 3 terminals, but everything else is just drama, drama, drama.
There was a whole city inside High Charity visible in game, you just didn't play in it because the plot took place in operational and ceremonial parts of the ship - places that, realistically, would be crawling with military presence.
CE was only details-first if you consider its last-minute, hacked together plot "detailed". 2's Covenant cutscenes are pure kino and carried the story in the right direction. 3 is where they really dropped the ball
>John Halo
YOU FRICKING moron HALO IS A RING
NOT A MC SURNAME
>Stupid nonsense like John Halo somehow aiming the bomb via room decompression right into an enemy ship AND accelerating it to a meaniningful velocity, just so he can say a cool one liner and look like a big hero.
I honestly hated that they made MC into some sort of ridiculous 80s action hero. Halo 1 MC is just so basic. He never does anything "ultra badass". Bungie saw MC was becoming a big thing and just went over the top with it in 2.
Shut the frick up, the best parts about Halo 2 were the Chief parts and Halo 3 was awesome, eat shit.
Good
>Btw, I'm just talking about the campaign. The multiplayer was 10/10 perfection and was the best multiplayer experience of all time.
we will never have it again. it hurts bro
>bxr
>bxr
>bxr
>snipers only
Yea sure was fun
there was a long period before bxr shitters became the norm
even then, standard slayers was good on most maps
BXR was discovered / used widespread really late into Halo 2's lifespan. In fact, the game was already kind of waning down. Zoomers wouldn't know this.
if you keep getting bxr'd, learn to doubleshot them before they can kill you
the beauty of a high skill ceiling
it's pretty funny that the halo universe is just the iraq war but in space
Does anyone remember superbouncing? How the frick was it discovered? How does it even fricking work?
Covenant levels had amazing setpieces and playing as both sides made the universe feel much bigger not smaller. They did a really great job on selling the elites as a cool faction too. I don't know why people hate them honestly, yeah there's less mystery but they replaced the mystery with a really foreign and fantastical culture. The Muslim samurai admixture and martial culture angle was neat.
It's not like the covenant story was that complicated. No it's not as simple as Halo 1 but it's not hard to follow either. Honestly I agree with the dev commentary. People were butthurt because they skipped cutscenes and were suddenly playing as an alien and didn't know what was going on.
>People were butthurt because they skipped cutscenes and were suddenly playing as an alien and didn't know what was going on.
Pretty pretentious of them if they really said that. I mentioned this before IIT, but the covenant levels really grew on me, especially the one you posted, but Bungie really did pull a Kojima style switcheroo on people, like "Ha! Thought you were going to play as Master Chief and go on another adventure as the one and only? Too bad! Here's this fricking alien thing for half the game! Enjooooy!" It was never advertised, hinted at, or anything. The promos almost entirely focused on an Earth battle and hyped up an invasion of Earth (a level that was never in the final game, mind you). We discovered the whole Arbiter mess after buying the game. You don't HAVE TO advertise this sort of surprise, surprises are fine, but if you are going to pull this kind of shit you better expect people to be disappointed / not like it, especially if you don't pull it off right.
That's not what pretentious means you absolute moron
Yeah it does you fricking idiot.
>People were butthurt because they skipped cutscenes and were suddenly playing as an alien and didn't know what was going on.
The only people butthurt are lomorons like you mad that Chief owns this series.
>Zoomers are now being filtered by Halo 2 much like they're being filtered by Pokemon Gold and Silver.
>Both games are the best entries in their respective series.
Zoomers are the only ones that liked Halo 2.
I still like Halo 2 and probably wouldn't even change it but I do agree it is a pretty weird deviation from Halo CE in terms of story and how it even plays out. There was an incredible amount of importance put on the covenant to the point it took precedence over the humans which is pretty odd and unexpected. I highly doubt most would have even b***hed if Halo 2 played out how you mentioned. I'd argue the series would have remained just as popular really. It did seem that H2 was going to be this way as well prior to its release.
yup
Arbiter's story was awesome. This was Bungie's peak.
No one but gays gives a shit about Arbiter's story, even Bungie couldn't care less about it just going by several of the devs like Hardy, Marty, Marcus, and Paul. Bungie seem to care more about the lore behind humanity and the Forerunners along with the story around humanity being in a losing war against powerful aliens only to be saved by a powerful Greek warrior of legend, a Spartan.
moron
>literally no argument the post
Arguing with a moronic schizo like you is pointless.
>loregay calling anyone a schizo
>jerv died on gravemind to grenade barely touching him
>None of the Halo games after CE was able to capture the aesthetic of the original
Truly criminal
truly
Just wanted to kill some ayyyss with the boys again. Why did Bungie frick that up so hard?
What we really want is the beach segment of "The Silent Cartographer" but extended into a full 15-20 hour game.
Yes despite being well-written in some areas 2's narrative is overrated, the plot is developed entirely by random pratfalls that happen to Chief/Arbiter. 1 has a smarter script.
Halo 3 story was such a fricking let down. For "Finishing the fight" it really didn't feel like it. Game should have felt more apocalyptic considering that Covies fully invaded Earth. I was expecting a level just like the Halo Believe Ad where the UNSC and Covies just slug it out in a fricking meat grinder. Truth never actually explains his motive and you don't even have a boss fight with Gravemind. Fricking horrible
I'm a moron. Wrong image but Halo 3 marine armor is best marine armor
>They over-explained everything in Halo 2
You are actually moronic
>"So, Johnson... When you gonna tell me how you made it back home in one piece?"
>"Sorry Guns, it's classified."
>"HEH! MY ASS! WELL YOU CAN FORGET ABOUT THOSE ADJUSTMENTS TO YOUR A-2 SCO-"
>"Well he's in a particularly fine mood."
op is butthurt about that thread calling out his beloved 3 being shit lol
I'm not even aware of it.
I just came in here to say ODST was the best Halo and i'll fricking fight anyone who disagrees.
All Halo games are shit
Old or new doesn't matter
If you like any of them you're a casual and you have shit taste
Go back to Fortnite, zoomie.