things you're glad aren't in the games anymore
>hidden power
>pursuit
>low HP dinging for the entire fricking battle
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things you're glad aren't in the games anymore
>hidden power
>pursuit
>low HP dinging for the entire fricking battle
Shopping Cart Returner Shirt $21.68 |
>hidden power
>pursuit
these were good
I miss them
>single use TMs
>HMs for overworld travel
>red HP noises
single use TMs suck, especially in nuzlockes
pokeride is great, love that integration in S/M moreso than calling a random bidoof in BDSP
is that an actual tradeoff?
Yes, something added means less of something else
who says the team working on battle modes is the same as the design team making mons?
i don't see sky battles (which sucked) taking budget away from adding tyrunt and amaura
>play bdsp because the battle tower is supposed to be the best in any game
>single use tms
Turned me off the game immediately
>>HMs for overworld travel
kek the state of zoomers
>pokemon
gym leaders/elite four with multiple of the same pokemon
Triple Battles and Rotation.
They meant less pokemon added
Anon, gen 5 introduced the most pokemon in the series, in addition to those two formats
It removed tons
No it didn't? You could still transfer anything to gen 5?
It clearly did. Never-ending the systems can't handle it after ds
Are you moronic?
>The absolute state of galarvae
Completely untrue, they were added in Generation 5, which introduced the most pokemon out of any other generation.
moron they're continuing existence is drain on dev
>hidden power
t. ferrothorn fan
i just don't like the idea of any pokemon magically getting perfect coverage on whatever you want
i think its fine because you can only pick one and it's very weak
The issue is that special attackers need it for coverage. Think about your typical physical attacker and how every single one under the sun gets access to stuff like earthquake, rock slide, maybe elemental punches, etc. Basically the only physical attackers with shit movepools are quadrupedal physical fire/electric types like flareon and zebstrika. Meanwhile special attackers, without hidden power, are usually lucky to get ANYTHING non-stab for coverage at all.
Gen 8 already made coverage improvements to compensate for this. That's why Mystical Fire, Aura Sphere, Earth Power, etc are TMs now.
from a competitive standpoint, removing pursuit is full-moron. But I don't really care about that since I haven't bothered with competitive since Gen 5.
In-game it doesn't really matter though since they haven't improved the braindead AI after 20 years, and the AI still never bothers switching out.
power
I know this is bait but I wanna know if there's any possible argument that removing these is a good thing
Pretty sure the Pursuit point is just bait. As for HP it looks like bad design on paper but in practice it wasn't really common because HP is deadweight if you don't run into whatever is 4x weak to it. And that's especially a problem for VGC where moveslots are so heavily contested because everything has to run a doubles-centric move or two.
Now the Smogon metas are a different story but usually the people trolling over HP usually shit on Smogon, so.
Caves
What a fricking dogshit concept I don't get why they were a thing for so long.
Trash opinion.
>Well yes I enjoy areas with tedious random encounters that interupt your progress every 2 seconds
dungeons in an rpg!? say it aint so. Why you even playing this game?
Pokemon already had a solution to randum encounters in the first game with tall grass.
Going back to a worst system whenever you go underground is bullshit.
Dungeons in pokemon have pretty consistently been terrible.
In fact I kinda wonder what even makes good dungeon design other than "the battle system should be good enough that random encounters are fun". I'm willing to believe that that really is all you need for dungeon design, because honestly I'd rather that get fixed than address some other issue that specifically affects the cave portions of these games.
Excellent post.
Thank you! The environments, music, trainers, and pokemon are all so repetitive.
from the standpoint of myself as a child (and therefore the current generation of zoomies and othergen normies) i can see why masuda called for them to be removed: the first 2 in kanto were daunting for kids who had trouble mentally constructing the layout since guiding walls were often offscreen, no non grass areas to avoid battles, and using repel was often a waste since itd just be used up trying to figure out which way was the right way to go. i believe this is the reason they were drastically shortened like in swsh where theyre so pathetic they may as well not even exist at all. im still not a fan of them as an adult unless they have grass or gems as part of the scenery, it just gets boring with all that dirt and no sky
this. im replaying green right now and it feels like theres double the encounters in mt moon than there were when i was trying to train in viridian forest, cant take 2 steps without being bombarded. only solution i can think of would be to add slightly darker colored floor tiles to substitute "grass patches" or just leave it entirely up to choice with the dirt clouds from bw, at least for caves. surfing long distances like the sea could be similar with wavy areas or bubbles, but i cant think of anything that feels as natural for manmade dungeons like buildings or temples at the moment.
>hidden power
>pursuit
Remember these moves are just a result of Moveit and could be back for SV while Brine may be gone etc.
ALSO
Pokémon Brilliant Diamond and Shining Pearl
Hidden Power is usable and functions as it did in previous generations.
never knew the move cut had an "official" name. It's so dumb, tho. The move cut, I mean. Like, instead of reevaluating moves in order to fix lesser-used ones, they just flat-out erase them because, frick it, that's easier I guess. I also assume that they didn't have time to make those "quality animations" for the cut moves in Swooshi. Plus people wouldn't miss most of those moves because of how fast Pokémon have been leveling up in these games such that cutting those moves would be negligible since they would most likely be replaced by stronger moves learned at higher levels + TMs/TRs.
Probably an unpopular opinion, but I like "filler" moves. I like how, in gens 5-7 with the infinite use TMs, the good TMs were unlocked either in very late parts of the games or sold for high prices so they were not easily accessible for the main story, demanding more from level-up moves.But after gen 8, a lot of Pokémon, especially the newly-introduced ones, had very lousy level-up moves (especially the starters) without the TMs/TRs.
If they could rebalance a move, I wished they could make Hidden Power a move that has its power determined by the Pokémon's strongest attack stat, BUT it has its base power dropped to 50. But as a bonus, the player can teach any type of Hidden Power via the TM rather than have it be based on IVs.
I was excited to bring Hidden Power mons into BDSP after Home support happened.
I miss pursuit and hidden power, hell I miss toxic being available on everything, it was fun to frick a switch in with some poison
megas
random encounters
>mega evolution alters appearances
>z-moves alter moves
i'm dumb but just realized g-max is the best of both worlds
It's like getting both but instead you're getting 50% of the effort
I miss hidden power so fricking much bros
>Could have had a physical variant of Hidden Power (maybe change Secret Power to this)
>Not only did they not do this but they also removed Hidden Power entirely
Good job GF
or better: make Hidden Power's damage calculate to the Pokémon's best attack stat, so physical attackers can take advantage of it too
Okay, Scizor.
And?
I can see through your charade. You're not fooling anyone you sausage-chomping frick.
what does this have to do with physical hidden power?
Scizor is one of the best mons with Technician, and Hidden Power is 60 base power.
and still very susceptible to fire. It won't last
Scizor has been a staple Pokemon since its inception. Bug/Steel is an amazing typing.
until a non-stab fire move comes in
>pokemon have weaknesses
moron.
>Scizor is still good
Gigantatard
It wasn't quite a staple until it got Bullet Punch, Technician, Superpower, Roost, and U-turn all in the same gen
Well Natural Gift did exist, but something would have to be incredibly desperate to use up a move slot and item slot on that, especially when it's one use
>they could have made the game worse
>but they made the game better
based GF
>dude just make a physical version of everything lmao!
why not just cut the middle man and just remove special/physical stats altogether?
They could've also just introduced an npc who can change your Hidden Power type at will to make it less RNG-dependent.
But I guess メイキング ゲイム イス ベリ ハド
They could've also removed it from the game instead of pointlessly keeping the moronic move in the game
>Return
>The National Dex
>Earthquake
I hear the other ones too much to care at this point but return was based shut the frick up
Anyone who seriously wants Hidden Power back is a genuine moron. Distributing actual coverage moves is both more fun and more balanced than just having every fricking Electric type run HP Ice like the old days.
kek
>Anyone who seriously wants Hidden Power back is a genuine moron. Distributing actual coverage moves is both more fun and more balanced than just having every fricking Electric type run HP Ice like the old days.
Pursuit was good, hidden power was also fine but should have had more ways to control what type you had. Being tied to ivs helped ensure every vgc pokemon was hacked
The IV requirement didn't really mean anything after bottlecaps were introduced and the base power was locked to 60. You could just keep rolling until you got the type you wanted. There's fewer HP types than natures.
>hidden power
thanks for reminding me
hidden power was fricking gay. it exists solely to make your life more miserable without hacking.
>Low hp
I liked gen 5 solution best, low hp music was kino
critical health music was really good but the real winner is the track that kicks in on a gym leaders final pokemon. i would intentionally prolong the battle against their last mon to listen to it more. so fricking good
no it wasn't it was fricking annoying and even worse than just beeping
power
Holy shit Ferrothorn, frick off out of here.
1/8192 shiny odds
good riddance. Some of us are only MILDLY autistic
>didn't like the pinging HP bar
damn, anon, maybe you just sucked that hard
sprites