>bring a gun into the LGS >whenever I get a bad draw, simply shoot someone in the head and replace the card
it would be obviously broken if it wasn't limited.
You frickers b***hed about FIRE era cards shitting out infinite value super easy, and now that there are hard limits, you continue to b***h that now you can't shit out endless value. Pick a lane and fricking stick to it.
nah man, both of those things are shit and people are right to say that they're both shit. The 'once per turn' trend has not stopped them from designing sets so that every single slightly powerful card is a game-ending threat or/AND a ridiculous value engine.
Draft, what was even recently a final bastion of something that resembled skillful and interesting Magic, might have gotten in the worst. When every card is a must-kill threat, there's no longer any thought about when to use your removal. You must use your removal immediately. When every card is pushed and efficient, the being-on-the-play advantage is exacerbated. I honestly struggle to understand how any reasonable person could draft these sets on Arena and play best-of-ones and think that it is a good use of their time.
The once per turn line is disliked because its an inelegant solution that limits brewing potential.
Trade the only once each turn rule for the loss of Flying and a increase in cost to 3 mana (Counters and Removal all come online by the time its out even on the draw) and you get a not as competitive but more fun and brewable card while still not being op.
>*/3 >not 0/3
why is the power undefined? some shitass workaround for 'whenever you draw a card +1/+0 until EOT' causing several separate triggers you need to resolve in online play? i hate this. i hate everything about it. 'what if ledger shredder but bad'? yeah frick you wienersucker
>pitch me a use case for this where you draw a bunch of cards and playing a flying dude with summoning sickness is the optimal line
then copy Oko as the flying dude for a hexproof, flying, vigilance 4/3
>triggers only once each turn
yeah, it really bugs the shit out of me as well. It would be fine here and there on things that *really* need it but it's just slapped on everything as a crutch. So rather than having a card say "whenever *thing* happens, do *thing*" and then you know, just costing the card appropriately, we have all this cheap, efficient value shit and everything is just barely kept in check by tacked on O.P.T.s.
MTG players: >YGO cards are unreadable, use keywords ffs
MTG: >Whenever you commit a crime, you scry 3 and target opponent mills 3 cards. Then, if there is a is a blue vehicle exiled with a time counter, transform this card. Bands with forestwalk.
>MTG:
you commit a crime, you scry 3 and target opponent mills 3 cards. Then, if there is a is a blue vehicle exiled with a time counter, transform this card. Bands with forestwalk.
Imaging thinking that MTG would escape the impending competency crisis
Good. Mtg needs more OPTs. Infinite combos are bullshit
>Good. Mtg needs more OPTs. Infinite combos are bullshit
just admit you're bad at the game anon
>bring a gun into the LGS
>whenever I get a bad draw, simply shoot someone in the head and replace the card
it would be obviously broken if it wasn't limited.
You frickers b***hed about FIRE era cards shitting out infinite value super easy, and now that there are hard limits, you continue to b***h that now you can't shit out endless value. Pick a lane and fricking stick to it.
nah man, both of those things are shit and people are right to say that they're both shit. The 'once per turn' trend has not stopped them from designing sets so that every single slightly powerful card is a game-ending threat or/AND a ridiculous value engine.
Draft, what was even recently a final bastion of something that resembled skillful and interesting Magic, might have gotten in the worst. When every card is a must-kill threat, there's no longer any thought about when to use your removal. You must use your removal immediately. When every card is pushed and efficient, the being-on-the-play advantage is exacerbated. I honestly struggle to understand how any reasonable person could draft these sets on Arena and play best-of-ones and think that it is a good use of their time.
The once per turn line is disliked because its an inelegant solution that limits brewing potential.
Trade the only once each turn rule for the loss of Flying and a increase in cost to 3 mana (Counters and Removal all come online by the time its out even on the draw) and you get a not as competitive but more fun and brewable card while still not being op.
You get a card no one uses then
It's just shitters squealing.
Don't mind them.
>*/3
>not 0/3
why is the power undefined? some shitass workaround for 'whenever you draw a card +1/+0 until EOT' causing several separate triggers you need to resolve in online play? i hate this. i hate everything about it. 'what if ledger shredder but bad'? yeah frick you wienersucker
its actually more powerful than +1/EOT because it counts cards drawn before it enters play
i guess? pitch me a use case for this where you draw a bunch of cards and playing a flying dude with summoning sickness is the optimal line
>pitch me a use case for this where you draw a bunch of cards and playing a flying dude with summoning sickness is the optimal line
then copy Oko as the flying dude for a hexproof, flying, vigilance 4/3
>Fatal Push is a crime
>Wrath of God is a statistic
>triggers only once each turn
yeah, it really bugs the shit out of me as well. It would be fine here and there on things that *really* need it but it's just slapped on everything as a crutch. So rather than having a card say "whenever *thing* happens, do *thing*" and then you know, just costing the card appropriately, we have all this cheap, efficient value shit and everything is just barely kept in check by tacked on O.P.T.s.
In the past it would have said "the first time you commit a crime" it's basically the same thing
MTG players:
>YGO cards are unreadable, use keywords ffs
MTG:
>Whenever you commit a crime, you scry 3 and target opponent mills 3 cards. Then, if there is a is a blue vehicle exiled with a time counter, transform this card. Bands with forestwalk.
>MTG:
you commit a crime, you scry 3 and target opponent mills 3 cards. Then, if there is a is a blue vehicle exiled with a time counter, transform this card. Bands with forestwalk.
Imaging thinking that MTG would escape the impending competency crisis
>the impending competency crisis
No one knows what your shitty meme means