This broke Ganker
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This broke Ganker
Thalidomide Vintage Ad Shirt $22.14 |
UFOs Are A Psyop Shirt $21.68 |
Thalidomide Vintage Ad Shirt $22.14 |
POV: what I see being pee'd on by your vidya waifu
why are people talking about this now of all times? i thought that re4 remake came out months ago
It's in FF7 remake.
games have existed for decades. why is the handholding becoming even more blatant with each new entry?
Big corpos, as always, want to dumb games down so that the literal morons won't get frustrated and continue to give them money.
Because the number of people that play video games has absolutely skyrocketed in the last decade and they're all normie morons that need to have their hands held as much as possible.
Also, and this is a legitimate answer - games no longer come with instruction manuals. Without the instruction manuals to tutorialize everything in the game like controls, developers are stuck putting all that shit into the actual game itself.
That's why basically every game starts with a 5-10 minute tutorial sequence where it says USE WASD TO MOVE AND USE YOUR MOUSE TO MOVE THE CAMERA! SPACE IS TO JUMP AND CTRL LETS YOU CROUCH!
>Without the instruction manuals to tutorialize everything in the game like controls, developers are stuck putting all that shit into the actual game itself.
Megaman X showed that it's 100% possible to teach the player how to play the game without directly telling them or throwing up big obvious signs that tell you what to do and where to go.
This anon gave a really good answer, there's also some additional stuff too
>1.Hi-fidelity graphics have made designers/developers get lazy with world design
The emphasis on realism for the sake of it on every game asset leads to a loss of clarity if you don't have artists, or a "director" who knows how to frame and arrange those elements so their interactive hierarchy is readable in an intuitive way.
>2.The emphasis of high context actions and automation in games
This later one is the worst, and is a huge reason for this.
In a game like BotW you can climb anywhere so the player doesn't get confused over stuff like "can I climb to get around this obstacle" it's a mechanic that is always freely at their disposal.
In games like TLOU or Unchartered climbing is a highly contextual action that can only happen in certain areas. This not only makes it more confusing for the player to know when they can climb or not, but it turns climbing from an engaging tool in the player's arsenal to what is essentially just an automatic QTE.
Games in the late 7th gen shifted from giving players tools they can freely use to giving them more high context actions, which are essentially just "press/hold button to watch animations play out"
Another example of this is the way Assassin's Creed freerunning mechanic changed throughout the games, going from a deliberate and somewhat challenging gameplay process to happening automatically.
Because half of Ganker is made out of AI bots, bought by marketing corporation, to sell games.
It's infecting other games
People are noticing patterns. Something npcs can’t do
NPCs notice the patterns they're told to notice, though.
anything that trends on twitter goes here
Some twitterBlack person posted about it, just like with Sweet Baby. morons here don't have an original thought in their heads.
How do you expect consumers to find Cyberpunk in stores otherwise?
Oh man thank you OP, I didn't know where to click I was in the catalog for hours
xbox's metacritic scores?
I hope all of you twitter shitheads get your heads run over by a bus
C'mon man, undertale yellow wasn't that great.
What did puke green do to you?
how did the color gray break Ganker, exactly
please post all your yellow paint shitposts and screenshot edits, i love them
i think i finally know why they're so popular despite the drop in quality
Are these edible?
>movies initially had a specific accent meant to be as clear and understandable as possible to avoid having subtitles, dialogue cards, text etc
>with time, changing standards, terrible audio mixing, mumbling actors etc movie dialogue became inaudible
>now everyone needs subtitles again
Witnessing repeating history and being powerless to change it is a weird feeling
The only time I need subtitles is when when someone is speaking anything other than English and clear Japanese.
That thread, it looks like I can reply to it if I clicked on it...
> Yellow bad!
> Red... yeah, that's that good shit.
Bad design, those container took all my attention
I haven't played Mirror's Edge, but wasn't that just a stylistic choice?
ik it's bait but in addition to that, in ME you're supposed to make split second decisions to avoid death in certain situations
Those objects are just naturally red so it's immersive, it's not like someone went around tagging them beforehand so you know where to go
>Those objects are just naturally red
yes, those cables and boards just grow on trees
Mirror's Edge is an example of this working because
>1. It fits the aesthetic
>2. It's a high speed game which means information has to be much more readable.
Mirror's Edge hand-holding is still offensive, but the coloration works because the color palette of the game is extremely heavy in whites, blues, and yellows, which make the world around you seem very sterile and corporate. The brief flashes of red always imply "action", and don't specifically need to be fed to you for them to be a guiding point for setpieces that might not be as blatant as running through a hallway.
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1. Mirror's Edge has a hard mode that turns all of that off so really anything you say is moot because it is not like you can turn off yellow paint/tape in any modern game
2. While it is a bit out of place, the game's graphical style of bold colors against white backgrounds made them at least look interesting. It is not a realistic world with realistic graphics. It is very stylized. It is not like RE4 where they used the most realistic graphical fidelity they could and then had people put yellow tape everywhere
3. They made an in-universe explanation of it as Faith's "Runner Vision" which is her natural instincts at being a runner and noticing things she can use for parkour. Not a great excuse, but at least you don't have to imagine some spanish guy whose job it is to go around putting tape on every box and paint on every ladder
Honestly, I didn't really like the decision to make everything red, but it is okay because they added a difficulty that disabled it.
I'm going to simplify this as much as possible.
Red is a representation of runner vision. Faith is so experienced that she is able to see pathways where most people just see random objects. It's diegetic and helps you get into Faith's head. Nobody playing the game thinks that those objects are actually painted red.
This is just like nobody thinks there is actually a floating health bar above anyone's head in games that have those. That is an representation to display information that the character you're controlling is able to tell, but that isn't obvious to the player. Most of the time it's too much work to show characters taking visible damage and it's too hard for the player to notice in the heat of battle, so instead healthbars communicate information that the character they're playing as should know.
Fundamentally these are all examples of 'detective vision', a mechanic which is disliked because it's the most lazy method, but it still fundamentally gets the job done by showing you what the character you're controlling is able to observe and deduct about the world around them.
In games with yellow paint, someone actually physically dipped a paintbrush into a bucket of yellow paint and walked around the entire game world spreading yellow paint on climbable/breakable objects. This is canon. This is something that actually physically happened in the setting. And it's a fricking moronic premise.
If you do not understand the difference between yellow paint and detective vision, then you are unironically too low-iq for video games, or any medium that requires you to understand perspective or internal consistency. You are incapable of immersing yourself in a setting. You are incapable of understanding that you are controlling a character in a game, that it isn't literally you. You are actually clinically moronic.
>immerse yourself in the world where the only way to proceed is by scaling a 30 foot wall using conveniently placed handholds
Kek, take your chatGPT response and gtfo midwit
Ah, we've reached the point where people who hate reading thing anything longer than two sentences is an AI reply because a human being couldn't possibly string together that many words by themselves.
yourself in the world where the only way to proceed is by scaling a 30 foot wall using conveniently placed handholds
Yes, thank you for illustrating my point exactly. You are too low-iq to even understand what immersion means.
>"this place isn't exactly like reality"
>"that means that anything can happen"
Pic related. That is what you sound like. If you aren't willing to (or unable to) engage with an argument for internal consistency then your opinion matters as much as a moronic child's. You aren't willing to entertain a world where it's easier to climb things as something you can be immersed in so why should anyone take your opinion seriously regarding anything else in the game?
The paint is not actually there brainlet, it's the characters' intuition of which elements of their inorganic and gamey world can be interacted with.
This. Glowing interactive objects are less immersion breaking than yellow paint
>Nobody playing the game thinks that those objects are actually painted red.
lol there are literally multiple posts in this thread that think this
Why are gamers such midwits? Finding what elements in the artificial environment are arbitrarily able to be interacted with is not a puzzle. Rather than interacting with every single door, ladder, object, and ledge to see which are the select few you can interact with, yellow paint or a map marker can save the tedium of manually testing everything through trial and error.
Even if devs think that players absolutely must not be lost, there are various techniques to solve this issue that better than yellow pain that doesn't mesh with the environment. There's no excuse to not either have a dedicated "point me" button or to be able to toggle stuff like yellow paint in the menu. Even the original FF VII had something to show you were entrances/exits/ladders/you were and it but summoned and sent away at the press of a button.
It's just not a big deal. Rather than asking why there's yellow paint, ask why the only way to proceed in this on-rails game is up this massive wall with a conveniently created path of hand grips. The whole thing already feels artificial and corny even without the paint.
But on a related note, is wandering aimlessly for which piece of the environment you can interact with to take the single designated path something that brainlets actually consider challenging or rewarding?
>But on a related note, is wandering aimlessly for which piece of the environment you can interact with to take the single designated path something that brainlets actually consider challenging or rewarding?
Unless the game is poorly designed, you generally don't need to wander aimlessly to figure out what you can interact with. If you need someone to paint a big yellow X under something for you, you're the brainlet.
But you can't climb the chest-high ledge, or open this door for some reason, or climb the ladder, or interact with an object.
It's just the illusion of an open, dynamic world when in reality it's all window dressing and you need to use trial and error to figure out which specific element can actually be interacted with.
Your only reason for thinking you can interact with those ledges is because it looks so gamey and artificial that the only reason it would likely exist is as some contrived path for the player.
Or because the games lead you to them through cues such as camera angles or environmental cues. Devs have created better solutions to this problem 2+ decades ago. At least you haven't argued why it shouldn't be optional.
I'd argue it's less a matter of feeling special for finding out you can climb up a ledge, and rather using better context cues to suggest to the player that you can, in fact, climb up the ledge without nonsensical yellow paint smears to guide you. Some games simply have the rock formations jut out in a way that suggests that a human SHOULD be able to climb it, or maybe just making normal non-climbable walls very obviously non-climbable surfaces, but the climbable ones stand out by being arranged such to look like they can be climbed. Other JRPGs have had to convey far more complex concepts with far less visual room to express them.
Must i ?
I can't believe how BG3 managed to mindbreak Ganker.
tendietroons will never represent or belong in Ganker
YELLOW CAR
TAKSI KEEEEEB
Cyberpunk launch got postponed again? But seriously, the yellow paint is just a crutch for incompetent devs to point the player to interactable objects, modern games are so cluttered that they have to jank the eyes of the player into the object rather than using environmental cues
>Years playing games with yellow paint in it.
> Noclip into the backrooms.
>???
i don't get it
Ganker chuds seething about the color yellow because it gamifies their on-rails games.
I don't care about gamification, I just want it to match the world. Mirror's Edge is a good example of that. Another one is Dead Space. Yeah, it's an obvious blue line, but at least it matches the aesthetic. Splashing yellow paint all over the world is a very crude way to solve a problem.
oh the yellow paint shit
i don't play or interact with new games too much, but i thought the problem with it was that it's trying to be less gamey and more realistic by avoiding the need for outlines or other types of "invasive" UI things that would "break the immersion" by breaking the immersion even harder because it's moronic to have yellow paint on random shit like that
how could he have known?
Literally wandering around aimlessly for hours.
I can't believe there are people on Ganker who defend the yellow paint. The cancer really is inside, isn't it?
It's just poking fun at game design conventions
heh
Glory to Ukraine.
kys pig
that game looks... interactable.
wtf? og pong was played with knobs??? literally unplayable
For a second I thought this thread about that exploit years ago with the mono-colored images that were viruses or whatever, but I think those were red squares
Cp2077 marketing team is just pure genius, they used yellow because they knew it attract people attention
looks like the snoy defense force is working overtime today
Oh shit, I saw yellow and knew I had to post! Did I miss anything important?
Just some brainlets defending it.
I don't get it
I GRIEVE IN STEREO
Eh this'll be like Ganker complaining the sun exists in Cyberpunk 2077.