Mortal Kombat has focused on cutting-edge graphics and single player/story content from the very beginning and that combined with insane gore has lead to a lot of mainstream success despite there being maybe three good games in the entire franchise at MOST. Tekken is easier to pick up and play than SF and also pushed graphics more than SF did in terms of 3D; 3D fighters also genuinely appeal more to women than 2D for some weird reason. Smash is Nintendo and crossovers and mash friendly which is like a trifecta of success; the only reason it's below MK is because it's put out way less individual games.
How? It's the least mashable of all the series unless you're playing free-for-all Pokeballs on high which is totally a cool way to play the game all the same
Yes but they do the SINGLE thing that normies want : have a terrible fricking story, but it still exists. Cut scenes, banter, marvel quips, costumes. Pure cocaine for normies.
it might not be correct but it's arguable. people remember the subzero game, and still cry for more shaolin monks. I forget the game but I think deceptions campaign had people hype too
it's true, people stop caring about that shit after they hit 14
10 months ago
Anonymous
The gore is what makes MK what it is, that's ALWAYS been the case. I'm reminded of dipshit Smash Bros rostergays who tried to argue with me that the fatalities aren't that important to the series' indentity
10 months ago
Anonymous
The gore was only something anyone cared about when 3D games were new technology and everyone could go "holy shit! look at that! he just ripped that guys arm off!"
10 months ago
Anonymous
That might've been the case decades ago, but the gore is ingrained in MK's identity it can't be removed even if they try, look at how people b***hed at MK vs DC for exactly that reason, being a "toned down" MK is no MK at all.
10 months ago
Anonymous
>but the gore is ingrained in MK's identity it can't be removed even if they try
I'm not really in disagreement with what you're saying. You're right. it is central to the identity of the series, in a bad way. It's basically a glorified novelty, eternally trapped as a central defining feature.
You play as your OC in what's pretty much just an introduction where NOTHING happens to the main cast, just to their supporting characters, you and your death flagged rival.
I'm a Street Fighter guy, but I have to say, World Tour is fricking trash. I didn't touch it, I won't touch it, and I think it's fricking stupid
Street Fighter's biggest problem is how afraid they are with exploring their own characters. Ken was literally the ONLY character who had something happen to him in the entire game. Even Luke, the guy on the fricking cover, that was planned to be introduced in this game... Have nothing happening in his life either. They can't even pair some characters or have then go into intimate relationships with each other, because they're afraid of making people angry. Ryu with Chun? Will upset the fujos. Ryu with Sakura? Will upset the fujos AND the haggays. Ryu with a dude? Will upset the normies. So, they don't even try it, stay a permavirgin, my guy
But Mortal Kombat? Characters die, pair, have children, their children get into relationships, some turn evil, turn good... It's way more interesting to follow the story. The gameplay is fricking trash though
>It's insane to me that SF hasn't figured it out.
SF5 did have a full story mode like MK has, I have no idea why they dropped that in 6. World Tour is fine but the game should push the story ahead too.
The story mode in 5 was panned as utter dogshit, a total slap in the face to customers who had paid good money to be laughed at like that.
I think the reason that style of story mode worked for Mortal Kombat was because up until that point, Mortal Kombat was failing at being a fighting game. Turning itself into some kind of 1v1 fighting themed soap opera was an improvement whereas Street Fighter and Tekken were, while hardly the best in their respective series, competent fighting games that had this ugly wart of a story mode tacked on in lieu of stuff fans actually wanted.
It sold well because of the 2000s edgy craze, now it's still selling because of
Yes but they do the SINGLE thing that normies want : have a terrible fricking story, but it still exists. Cut scenes, banter, marvel quips, costumes. Pure cocaine for normies.
Nah it was more special than that unless you want to cope how the 50000 mk clones that came out didn’t do anything.
Idk why sf gays get so fricking mad there generic jap garbage is forgotten practically a month after launch every single time.
Its just funny seeing homie seethe when you point out while sf was dead when 3 a game so goddamn bad it killed the most recognized fighting game franchise on the planet when it launched for 11 years mk launched like 6 more games in that time frame that all did numbers. Guess it just had staying power
?t=84
It's simply because every MK had great graphics for its time.
SF or Tekken don't even come close to it graphically, and that's just what markets the best and what normals will buy.
>It's insane to me that SF hasn't figured it out.
SFV explicitly attempted an NRS-style story mode and it was fricking embarrassing. Taken on its own merit (since it was a separate free download), SFV: A Shadow Falls is one of the worst Capcom games of all time. World Tour is kind of grindy but it accentuated what SF is about: the characters and setting and how they just go about their lives. The "plot" of SF never mattered, it's what each character's path through life is.
Also violence. People adore violence especially extreme over the top live leak style shit. It's why GOT, Walking dead, invincible, the boys, etc are and were popular.
SF tried it. Their writers tried to fricking Avengers Assemble the cast in a really moronic way, and it says a lot that World Tour barely tried with plot at all by comparison.
Tekken tried it. they decided that everything should be narrated by the most bored, flat and monotone narrator ever, who effectively covers the entire plot happening in the most boring way possible; the only interesting part was literally Heihachi's summary and perspective over his murdering his wife
Soul Calibur tried it, GIVE ME MORE SOULS, WE DON'T HAVE A BUDGET FOR REAL STORIES BESIDES VOICE ACTING TALKING BUSTS
You can see why Marvel-esque bullshit with Mortal Kombat for cheesy moronic movies and occasional playable fights managed to strike an appeal
Why is MK such a roaring success? Breaking the mold by being ultra edgy and violent can't be a thing that drives sales since the mid-2000's, many of the character designs aren't all that great and mechanics-wise it doesn't really stand out as well. What gives?
Yes but they do the SINGLE thing that normies want : have a terrible fricking story, but it still exists. Cut scenes, banter, marvel quips, costumes. Pure cocaine for normies.
Unlike you I play almost every major fighter, including VF.
MK appeals to normies because its not complex and they find it fun.
Shits not rocket science.
Because gen Z has been raised on the idea that if you're playing a competitive game then the only way to have fun is by winning and nothing else. Winning is the end goal, not having fun your own way, and you can only have fun by winning, and if you lose then the game tries to make the switch to the main screen as fast as possible (mostly by popular demand).
its the michael bay transformers of fighting games
all flash no substance design by committee schlock to sell as many units as possible first week then bomb to 20% playerbase by the end of the first quarter
Gore and easy to play. That's it.
Normalgays love gore, and realistic artstyles, so they will buy anything that has that stuff even if it's bad.
I never liked MK, even when I was a kid, but I like that the at least keep doing those gory fatalities and not being pussies about it, even if everything else looks bad.
>Why is MK such a roaring success?
Because unlike the other fighting games, MK devs actually listen to what the fans want, and then give them most of it.
Most people hate fighting games, and the idea of playing multiplayer more than a handful of times is repellent to them. MK caught on to the fact that most people prefer a story mode you play through once to a robust multiplayer suite and deep complex mechanics.
MK values presentation higher than the other games and they always drastically change the game after each installments so its always feels new.
Also they perfected the blend of causal and hardcore gameplay while Japanese devs are still debating about 1 button specials, auto combos, hold to tech, dash marcos and what not.
People always say storymode but they're forgetting that it's also really easy to pick up and play. Simple inputs, easy combo system, and cool finishers.
It'll never be as mechanically interesting as Tekken or SF but it's not trying to be. It's trying to be a fun game to play with your friends, which it succeeds at.
It's because the support wasn't there. I'm not heavy into the competitive scenes of fighting games, but every time a new SC game comes out I get it and excitedly wait to see if there are any tournaments going on.
Then I realize no one's ever really running tournaments that are watchable, and for VI, the DLC barely helped support the game past the year that it was popular specifically for the character creator.
Harada took over the fighting game division and after SC4 underperformed never again gave a decent budget to the next games, which always suffered from being rushed and made mostly of recycled stuff
How to do a special: >MK
Down, forward, punch >Smash
Hold across and B >Tekken
We don't have specials but if you memorise this list of ten inputs you can do a sick combo bro. Also it's different for every character >Street Fighter
Learn how to do this complicated motion that were normal on arcade sticks but a pain in the ass on analogue controllers. How are normies supposed to now how a z input works?
To play devil's advocate, over ninety percent of people that actually buy fighting games are casuals that will never touch online play. Those are the same people that will play using a controller. It's a b***h to perform a Z input on D-pad or analog stick.
is not a is not actually a Z though goes more like [side, down, diagonal down side] rather than [side, diagonal down opposite side, down, diagonal side] which is an honest mistake since not everyone would think the diagonal stroke is a phantom input based on the path your movement but a digital input the game asks for
This. Street Fighter's inputs are a pain in the ass with modern d-pads. They need to make two systems for analogue and digital if they don't wanna lose casual customers.
everyone and their mother can do a hadouken with the quarter circle being an obvious input, but the Z is usually the wall in other words "casual filter" since is not that clear of what it is asking for so most people just do it wrong the hell time rather than be unable to execute it
It is exactly a z on a square gate which is what it was designed on. It's a deformed z on a circle or octa gate. Only on a dpad or keyboard would it be faster to use the technical input of going directly from right to down
>motion inputs are... le hard
every fricking time
i wonder whether Gankerirgins complaining are such terrible scrubs, or is it just general "i have not played the game and i must shitpost" attitude
oh yeah, that's totally true, hence the push for babby controls new fightans have
it's just that MK has the same quarters/shoryu inputs as SF, and both series' modern games are quite lenient on that front
so it's weird that you brought up motions to describe MK's sales, and not gore or quantity of games or marketing
MK ones are a easier, especially on the d-pad. >They rarely go over two directions and a button. >Quarters in MK are down, forward, punch. Quarters in SF are down, down-forward, forward, punch. You can mess that up if you just tap vs sliding.
>You can mess that up if you just tap vs sliding
My god it never occurred to me that normalgays see forward, down, down forward or 623 as 3 separate inputs and not just rolling the stick or dpad down and back up. They think a DP is 4 button presses that you have to do in the span of a second. If this is the case then FG tutorials need to have a video of a real person doing the motion at normal and slow motion speed.
casuals had no issue buying the game back on the SNES
nobody really cares about motion inputs except the terminally online talking heads, the reality is street fighter isn't attractive to the average player anymore, it looks ugly, sounds like shit, plays like shit, basically kills itself every other year and is a chore to play in general.
Even in fighting game forums people make excuses why they aren't playing this turd after praising it incessantly while you have people who can't say a single positive thing about games like tekken still booting it up to play it.
I think you're getting confused here, the numbers in the OP chart are console sales, my post and the one it was in response to are a tangent about arcade sales. They're two entirely different markets with entirely different business models, and you can't really directly compare the numbers of the two.
I think your the one confused if you think any game but sf2 and its editions which started to teeter out near its end anyways sold any amount of arcade machines in the street fighter franchise. Nobody was playing the alpha series or 3, thats all lies from secondaries years later. Mk machines might have never sold as high as sf2 but they were far from bad and constantly sold
Your also confused how little it matters. Again wheres the other 29.9 million sales if all you care about is relevancy surely selling that much more overall makes mk more relevant?
10 months ago
Anonymous
>Mk machines might have never sold as high as sf2 but they were far from bad and constantly sold
Yes, and the question in
You really think any game would've beaten MK in arcade numbers? Especially when SF3 killed itself?
was "did SF outsell MK in arcades" which it did. That was a tangent which has nothing to do with the numbers in the OP chart, that all comes from MK's later titles outselling later SF titles.
10 months ago
Anonymous
Ahh yes the cope. Idk take this minuscule victory that yes techincally one bersion of sf outsold everything else in a corner of the gaming market that just doesn’t matter. but sf is irrelevant and has zero staying power even sf6 a game that people waited half a decade+ for is already forgotten
10 months ago
Anonymous
I was never trying to make his about franchise wars, I was just discussing historical facts about the arcade market. Yes, MK on the whole has outsold SF by a lot. I never claimed otherwise. Okamoto (head of Capcom R&D at the time) himself has said that although SF had the lead to begin with MK ended up lapping them after the SF2 boom had passed.
10 months ago
Anonymous
Look i just really don’t like the japanese, sorry for being so aggressive
>Just realized most of my time playing fighting game was just always MK whenever I play with my friends SNES or SEGA.
I don't even remember SF exist outside arcade.
>*Modern mexicans dgaf about KoF
Years ago, KOF 2002 was like the national game, nowadays all the kids just play Free fire and Roblox on their mothers phones
Press the block button dumb frick, what are you doing? Too busy drooling over Ivy's breasts? Who am I kidding, you're a homosexual so you're probably staring at Voldo.
Press the block button dumb frick, what are you doing? Too busy drooling over Ivy's breasts? Who am I kidding, you're a homosexual so you're probably staring at Voldo.
>blocking >Soul Calibur
You don't know how to play the game and unirocically? This is why no one plays Soul Calibur in competitive. Blocking is worthless! That's why I don't even remember it had that button in the first place.
The whole franchise it's really fun overall.
And that doesn't sell too well into today's competitive focus, for example, SCIII is one of the most fun games I've ever played, but everyone complained that it was unbalanced and unfair.
Yeah, no shit it was unbalanced, the game has a shitton of characters, modes and weapons with different effects, being fair was never the focus there.
KI is more bootleg compare to MK.
Kids back then like me saw MK game for the first time before 3D gaming even exist thinks it was the most realistic game ever made, KI looks like cheap western Darkstalker with Blood.
you're the lowest common denominator and the reason every fighting game favors losers now
and no i'm not going to stay in this thread to look at your reply, this isn't a conversation, you're being lectured
>sales equal quality
Lmao. MK and Smash are made for the lowest common denominator, of course they are going to sell a lot.
That said, smash is fun to play so I get it.
Also I'm surprised that SF and Tekken are that close because Tekken is also normalgay friendly. I always thought that Tekken was on the same level as Mk.
Either way, OP is a homosexual that doesn't play fighting games.
I disagree. If the game is good I'll play it, I don't care if it bombed or even if it killed the company because I'm not an investor, especially if it is a multiplayer game because I can play it with friends and family.
Here is your (you).
On subject of movement input, am I the only who always got blister trying to do hadouken on NES controller?
The game was a pain in the as to play with at that time.
I don't even remember if I managed to do a tatsumaki movement during my NES era.
MK game at the time mostly consist of uppercut spams or jump kicks on most of the character lol.
Reminder that Darksiders Resurrection, the fifth release of the games, was the seventh best selling digital game on PS the same month that Bioshock Infinite and Tomb Raider came out and Capcom called it a failure.
And even though Darkstalkers has somehow become synonymous with failure, it actually did pretty well during its initial arcade run. The first game sold over 40,000 arcade boards and all 3 of them were in the top 5 of their years' arcade income charts.
>be best fighting game >astroturfed anti sexy women campaign poisons your game sales even though other fighting games also have cheesecake
doabros. how did we let this happen
>Play game, dislike it >Play sequel, dislike it too >Keep playing sequels despite disliking every single one of them
Great way to out yourself as a moron
DOA is a niche coomer series. It won't sell.
Sex only sells as a complement. In an age where porn is either free or paywalled behind an onlyfans that are consumed by ultra simps, the majority of people above 16 years old don't see the point in buying non porn games with cooming as the core aspect.
Well Mortal Kjmbat can't do that and player get's infinite combos. So I say DOA is best.
10 months ago
Anonymous
Night Wolf can counter but still.
10 months ago
Anonymous
A counter based metagame leads into a campy playstyle where, at high level, players do nothing for minutes on end because they're waiting on eachother to initiate something. I hate games that overly punish an assertive approach.
Try Killer Instinct. I think the best answer to TOD combos is a combo breaker system built upon rock paper scissors or a parry system that interupts a move for a specific frame window.
10 months ago
Anonymous
What about Sub Zero's ice clones they are good counters.
10 months ago
Anonymous
Having everyone be able to do ice clones is pretty lame. Just implement a counter mechanic that can be countered and this will force players to approach considering that they can't rely on countering everything.
That or counters are punishable via grab so when people bait the counter too much, you can throw their ass around and teach them a lesson.
Capcom should do another foghtna collection really. The FG division is probably only going to do SF6 until the game dies, but some re-released would be nice in the meantime.
>It's insane to me that SF hasn't figured it out.
SF5 did have a full story mode like MK has, I have no idea why they dropped that in 6. World Tour is fine but the game should push the story ahead too.
The story mode was ass, and it was implemented 6 months later if I'm not mistaken. Plus it looked like shit, but that may also be because the low budget and shitty art direction.
It's a half-lie.
It might be 10 million players, but they never said those 10 million were UNIQUE players.
It was like when companies were saying "Over 5 million games shipped" for their games.
>checking Steam numbers to gauge KI playerbase
Stop doing this. You're always going to find the same few people in ranked because it's separate from the Xbox/W10 version which has more players and rarely matches you with the same person.
I don't think anyone here is really mad about anything regarding the sales of these games. If anything, it's interesting to see that Tekken has outsold SF. I would have figured it the other way around.
It also seems weird that Mahvel is that low.
Mvc was always a series that sold like shit from what I remember.
I remember a lot of people saying that they wanted to buy MVC3 because it looked cool as frick but the game sold like shit. And I think that MVCI is the highest selling game on the series, so that says a lot.
Did MvC as a franchise only really come about as a good product to be sold during the 7th gen?
The 5th and 6th gen console releases were intolerable with loading screens making it inferior to the arcade experience.
With the underwhelming MvCI as well as licensing issues, I don't believe these sales figures are a good gauge of interest for MvC as a franchise to sell.
people dont understand how bad sfv was for capcom it forced a mass amount of people to branch out and play other games else they were gonna quit the genre this is what made tekken surpass them
strive apparently outsold all old GG combined thats where the meme "you didnt play" came from because the sales showed people infact did not play old GG which is why strive happened
I love practically every fighting game and I gotta admit I enjoyed Mk9s story and somewhat of Mkx. The gameplay was a nice change of pace from street fighter or marvel clones.
Boon knows his shit and since he has Warner bros licensing, he can throw in tons of crossover characters, which normalgays eat up
It's going to be by a lot, but everyone is expecting that.
I can already see all the Black folk bragging that MK won fighting of the year despite not playing any fighting game.
>Only relevant in two countries >banned in many other >zero competitive relevance >still manages to be the King
Based Ed Boon and Based Mortal Kombat.
I keep telling you the money is where the casuals are. That's why Mortal Kombat keeps getting made. That's why Anime Arena Fighters keep getting made.
You want your fighting game to be successful? Make a casual fighter if you also noticed, the more in-depth a fighter is, the fewer sales it makes. For the most part.
Smash Bros is the only genuine success on this chart. The only reason Mortal Kombat's numbers are so high is because they put out so much crap that mindless morons ate up.
Netherrealm Studios knows how to market to the west. Smash Bros is full of characters from peoples favourite games. Tekken tried a bit with Negan but he's not the same draw.
Yeah should have prefaced it with make it at least a mid fighter at first that doesn't look like dogshit. If SF6 got a pack with Captain America, Spiderman, Black Panther and Wolverine it would sell like crazy. They'd have to be heavily influenced by MCU. I'd say Iron Man too but I figure he couldn't really fit in with the style.
Yes, but apparently Homelander usually just eye-beams everything while Omniman almost exclusively fights with his fists. They'll basically split Injustice Superman into two characters, one zoner and one rushdown.
Yes but also no.
Omniman represents more of the "flying brick Superman" when he didn't have all those extra powers and simply punched things hard.
Homelander has more of the modern Superman powerset.
But as supposedly since Omniman is the first (guest) character to be released and Homelander is the last (guest) character, Netherrhelm most likely has something special in stored for the latter. but I wouldn't be surprised if they just port over Injustice Supes moveset with a few changes here and there.
Probably. II pushed over 2.7M, IV did over 2.3M (probably on the back of the Star Wars shit), and VI was reported to surpass 2M two years ago. I doubt VI pushed 700k sales in the past two years, plus if it hit 2.5M they probably would've tweeted that out or something.
People forget just how niche Street Fighter felt for like a decade during the PS1 and PS2 eras, not even to mention V's disappointment. Mortal Kombat also hit its slump around then, but even then it has massive highs at the beginning and present of its career. Smash and Tekken always sell well.
that looks real to me. always been that way. personally i've bought every iteration of each of those series since i've had my own money, i'm the ultimate fightan' consoomer.
SNK barely had a presence in 90s US arcades outside SamSho. They were mostly on the NeoGeo.
10 months ago
Anonymous
Neo geo is arcade.
World heroes, fatal fury, art of fighting were all found on cabinets. And they were all garbage. Samsho was their only good game but was hampered by snks poor track record. Then a few third world audiences got stuck with some of their games and that's the only relevance they had
>why isn't my shit franchise without a good game in nearly 30 years not be the best selling one NOOOO CRAPCUM BROS
have a nice day tekken in 2d would look interesting
Put yourself in the shoes of a StreetClown for a second.
Your game and community are the laughing stock of the FGC.
You can't even pretend to use numbers because you were mogged by Tekken.
Instead, you must cope by bringing up random other games from the same loose collection of studios to look good. This is the only way they can even try to bolster their numbers.
What nobody told them is that their logic isn't sound anyway. Even if the Tekken Gods had to stoop to their level and use unrelated numbers, they would still win. Namco has hit franchises such as Pac Man, Digimon, Dark Souls, Ace Combat, and Dragon Ball.
If we really went there, then the Capcels would never recover.
The saddest part is that they are the ONLY ones to do this, too. As pathetic as the VF and Bloody Roar players are, you never see them randomly bring up Sonic and Bomberman to pretend to bolster their numbers.
Imagine if every time someone mentioned MGS, you had n*** go "LOOK THEY'RE PLAYING THE BASED EPIC KONAMI GAME AND KONAMI OWNS THE RIGHTS TO BLOODY ROAR. LOOKS LIKE WE WON AGAIN, BROS!"
No, only the SF "players" do and THAT is why they are the laughingstock. They even tried to hide behind Marvel during the Game Awards because it beat Genshin in some mobage award that Capcom had nothing to do with.
A dog cries out once it is stricken. That is the nature of the Capcúck. That is why they have to cope with skins in fortnite and sippy cups selling well to bolster their "brand" as if it translates into people playing their party mashers.
>Jack player tries to sidestep >still gets hit because bullshit tracking moves >Tekken is now a series for mashers because strings are good and movement is shit or extreme autism knowledge check
You sure you want to use this as example?
this is true
how can weaboos like generic japanese doll face
and it's not only that, the body is identical as well
it's literally picrelated
what is the damage that causes this?
>the same 4 top series forever and ever
Thank god for SNK and Saudi oil barons. At least they're making fun fighting games and they're not meant to be generational 5 seasons long eSports shit.
What's so much better about Street Fighter over Mortal Kombat? It's another baby's first fighting game, the only thing that was ever "hard" about it were the moronicly precise timings for links, which I wouldn't say made the game more interesting in the slightest.
I only care about the post release communities for these games, so I only really care about Tekken and Street Fighter. For all the numbers MK manages to produce they can't maintain even an equal amount of interest as those two a month after release.
Street Fighter won't allow usernames with "ass" anywhere in them. Kind of ironic given I've never had a problem with my username anywhere else but the game where ass is a major feature of the game.
No fricking shit. The only reason this would be a surprise to anyone is because they actually play fighting games and know MK doesn't deserve it but normies eat that shit up.
Hello I am a white dude with other white dudes and some chinese dude or whatever, born in america that never ever touched China or whatever asian country his grandparents hailed from, he has slanted eyes and his last name sounds asian if it helps, anyway, we made a game.
>Virtua Fighter that low
I'm going to guess it's because VF5 is basically ancient at this point, only did well in Japan, and that they've done nothing new with the series since FS in 2010 besides a graphical update in VF5:US??
It shouldn't be surprising because these numbers are taking into account every single release that's related to the franchise, and there was a period where MK just constantly put out so much garbage.
I'd like to see this broken down by normalizing by how many entries each franchise has.
SF might be even lower than the others considering there are about 100+ SF games when you count the many editions and spinoffs and shit. You can balloon your franchise sales numbers by just having lots and lots of games in the franchise.
Meanwhile Smash Bros, has 6 official games and still tanks the others.
So this list is dividing/counting by unique installment but NOT dividing up games by console/PC port. So the same game on different platforms is not counted as multiple games unless it was a significantly different change on another console port. Different editions are counted as different games if gameplay additions and characters are made because people would have to buy the game again making it contribute to sales and represent as new sales.
Mortal Kombat 80million sales / 24 games = 3.33million average
Smash Bros 72million / 6 = 12million
Tekken 54million / 10 = 5.4million
Street Fighter 50million / 36 (this is a lowball number it's actually more than this technically but I didn't count a lot of the more tangential shit because I don't feel like going into that minutia on whether the OP's image counts things Street fighter II Pinball and shit) = 1.39million
SoulCalibur 17million / 17 = 1million
DOA 11.7million / 23 = 509k
MVC 10million / 8 = 1.25million
VF 5.5million / 22 = 250k
Not a perfect system but removes a bit of the bloating effect that fighting game franchises can get from just churning out a shitload of games and editions.
If anyone can't see or accept it yet, then it must suck to not be able to think.
What the last few weeks should've made INCREDIBLY obvious to you, is that most people don't have souls - they are just golems that are controlled and told what to buy/do/say/think.
The world is done for. All we can do now is hope that someone accidentally releases a game that's kind of good and doesn't have propaganda - but that's never happening again.
Uhh SFbros??? Our response?
Big chillin’ knowing it’s the most iconic fighting game of all time that the others wouldn’t exist if not for us.
>the most iconic
>less sales than tekken
kek
nah by most to least iconic to literally everyone it goes
>Mortal Kombat
>Street Fighter
>Super Smash Bros
>Tekken
>??
Smash has Mario, Link, Zelda, Pikachu, Sonic.
You're trolling for placing it 3rd lmao
yeah and Soul Calibur has Yoda. But most people know him from Star Wars instead.
Too smart for the masses, but popular enough to be 3rd
Mortal Kombat has focused on cutting-edge graphics and single player/story content from the very beginning and that combined with insane gore has lead to a lot of mainstream success despite there being maybe three good games in the entire franchise at MOST. Tekken is easier to pick up and play than SF and also pushed graphics more than SF did in terms of 3D; 3D fighters also genuinely appeal more to women than 2D for some weird reason. Smash is Nintendo and crossovers and mash friendly which is like a trifecta of success; the only reason it's below MK is because it's put out way less individual games.
>Smash is
>mash friendly
How? It's the least mashable of all the series unless you're playing free-for-all Pokeballs on high which is totally a cool way to play the game all the same
Everything after your first sentence is pure chud schizo babble.
Tekken has more mainline titles on consoles and Street Fighter didn't move on to 3D until SF4, it makes sense for Tekken to have sold the most.
>Street Fighter didn't move on to 3D until SF4
Reminder that the EX guys are working on Tekken 8
SF was also kinda absent during gen 6 when fighting games on consoles were really popular
SF has the most porn out of all of them. Normalgays love Chun-Li and Cammy
"normalgays" aren't looking up street fighter porn
arcade revenue not accounted for
Kekkenbros... Our response?
Excluding the two that arent even real fighting games.
Feels good to be number 1.
MK is so fricking shit
Yes but they do the SINGLE thing that normies want : have a terrible fricking story, but it still exists. Cut scenes, banter, marvel quips, costumes. Pure cocaine for normies.
It's insane to me that SF hasn't figured it out.
>the SINGLE thing that normies want
>no mention of the biggest fricking selling point of the game since it came out
You don't know dick about shit.
No one cares about Shartalities.
MK vs DC didn't have any and it still sold like hotcakes. You are the dick shit.
Obsession in text form
B
B
B
B
B
ROOOOOOOOOOOOKEN
>Nobody cares about fatalities in Mortal Kombat; they care about the shit story
it might not be correct but it's arguable. people remember the subzero game, and still cry for more shaolin monks. I forget the game but I think deceptions campaign had people hype too
it's true, people stop caring about that shit after they hit 14
The gore is what makes MK what it is, that's ALWAYS been the case. I'm reminded of dipshit Smash Bros rostergays who tried to argue with me that the fatalities aren't that important to the series' indentity
The gore was only something anyone cared about when 3D games were new technology and everyone could go "holy shit! look at that! he just ripped that guys arm off!"
That might've been the case decades ago, but the gore is ingrained in MK's identity it can't be removed even if they try, look at how people b***hed at MK vs DC for exactly that reason, being a "toned down" MK is no MK at all.
>but the gore is ingrained in MK's identity it can't be removed even if they try
I'm not really in disagreement with what you're saying. You're right. it is central to the identity of the series, in a bad way. It's basically a glorified novelty, eternally trapped as a central defining feature.
My kind of zoomie brother loves MK for its lore. Fatalities were a 90s things for us, didn't really care for it after the 2d arcades.
Mk vs DC is considered one of the worst games of all time, you disingenuous gay
>It sold like hotcakes, so it must be very good!
lmao
How do you objectively measure if a piece of art/entertainment is good or not, other than sales?
>How do you objectively measure if a piece of art/entertainment is good
You don't.
peak midwit opinion
idk man, maybe the fact that is a game that has Superman and Batman is also exciting
capeshit doesn't mean dick. Look at Marvel's sales in OP graphic, also you can see Injustice is nowhere to be found
>Zoomer moment
Isn't that what world tour is?
You play as your OC in what's pretty much just an introduction where NOTHING happens to the main cast, just to their supporting characters, you and your death flagged rival.
I'm a Street Fighter guy, but I have to say, World Tour is fricking trash. I didn't touch it, I won't touch it, and I think it's fricking stupid
Street Fighter's biggest problem is how afraid they are with exploring their own characters. Ken was literally the ONLY character who had something happen to him in the entire game. Even Luke, the guy on the fricking cover, that was planned to be introduced in this game... Have nothing happening in his life either. They can't even pair some characters or have then go into intimate relationships with each other, because they're afraid of making people angry. Ryu with Chun? Will upset the fujos. Ryu with Sakura? Will upset the fujos AND the haggays. Ryu with a dude? Will upset the normies. So, they don't even try it, stay a permavirgin, my guy
But Mortal Kombat? Characters die, pair, have children, their children get into relationships, some turn evil, turn good... It's way more interesting to follow the story. The gameplay is fricking trash though
Compared to Tekken and SF, the MK story is fricking Shakespeare.
Tekken story is better
Japs are bad at video game writing.
>video game writing
>Japs are bad at writing.
ftfy
>Japs are bad
ftftfy
>japs
shiggy diggy
Fatal Fury has the best fighting game story and is Japanese THOUGH
>It's insane to me that SF hasn't figured it out.
SF5 did have a full story mode like MK has, I have no idea why they dropped that in 6. World Tour is fine but the game should push the story ahead too.
The story mode in 5 was panned as utter dogshit, a total slap in the face to customers who had paid good money to be laughed at like that.
I think the reason that style of story mode worked for Mortal Kombat was because up until that point, Mortal Kombat was failing at being a fighting game. Turning itself into some kind of 1v1 fighting themed soap opera was an improvement whereas Street Fighter and Tekken were, while hardly the best in their respective series, competent fighting games that had this ugly wart of a story mode tacked on in lieu of stuff fans actually wanted.
No, it's because the gams look the best, have the best violence and have longest tradition in the west.
Early MK games had the sexy babes too. It's years later they became trannies. By the elder gods, it's so bad.
Mk sold millions before its story mode. Find your next cope
It sold well because of the 2000s edgy craze, now it's still selling because of
Nah it was more special than that unless you want to cope how the 50000 mk clones that came out didn’t do anything.
Idk why sf gays get so fricking mad there generic jap garbage is forgotten practically a month after launch every single time.
Its just funny seeing homie seethe when you point out while sf was dead when 3 a game so goddamn bad it killed the most recognized fighting game franchise on the planet when it launched for 11 years mk launched like 6 more games in that time frame that all did numbers. Guess it just had staying power
?t=84
It's simply because every MK had great graphics for its time.
SF or Tekken don't even come close to it graphically, and that's just what markets the best and what normals will buy.
MkX looks better
It also has a somewhat consistent art direction and good music.
>It's insane to me that SF hasn't figured it out.
SFV explicitly attempted an NRS-style story mode and it was fricking embarrassing. Taken on its own merit (since it was a separate free download), SFV: A Shadow Falls is one of the worst Capcom games of all time. World Tour is kind of grindy but it accentuated what SF is about: the characters and setting and how they just go about their lives. The "plot" of SF never mattered, it's what each character's path through life is.
Also violence. People adore violence especially extreme over the top live leak style shit. It's why GOT, Walking dead, invincible, the boys, etc are and were popular.
SF tried it. Their writers tried to fricking Avengers Assemble the cast in a really moronic way, and it says a lot that World Tour barely tried with plot at all by comparison.
Tekken tried it. they decided that everything should be narrated by the most bored, flat and monotone narrator ever, who effectively covers the entire plot happening in the most boring way possible; the only interesting part was literally Heihachi's summary and perspective over his murdering his wife
Soul Calibur tried it, GIVE ME MORE SOULS, WE DON'T HAVE A BUDGET FOR REAL STORIES BESIDES VOICE ACTING TALKING BUSTS
You can see why Marvel-esque bullshit with Mortal Kombat for cheesy moronic movies and occasional playable fights managed to strike an appeal
Get mogged dicklet weeb
It's not naruto storm is the best selling fighting game of all time at over 160 million sales
>Falco representing Smash Bros
wouldn't Mario make more sense? better yet Fox or Captain Falcon?
Mario is a low tier in every Smash game, even if you're going by Smash protags then it'd be Kirby.
>Mario is a low tier in every Smash game
Why do people say such blatantly false information? moron.
He is a fricking low tier name one super major he's won
EVO 2016
moron, shut the frick up if you're just going to talk out your gaping butthole you homosexual.
isn't Scorpion usually low-tier with Kung Lao and Cabal usually high?
>Mario is a low tier in every Smash game
moron
THAT AINT MARIO
THAT AINT MARIO
fair point
It's what I would expect outside of MK being so damn high. I would have said they'd have 60 M, not 80
You know what? I'm ok with SC's sales and performance
>smash
>fighting game
>t.bronzeshitter
Why is MK such a roaring success? Breaking the mold by being ultra edgy and violent can't be a thing that drives sales since the mid-2000's, many of the character designs aren't all that great and mechanics-wise it doesn't really stand out as well. What gives?
see
Its fun.
I don't get why FGC gays don't get this?
Its not hard to play.
Graphics look nice.
It is kinda cheesy and doesn't take itself too seriously.
so you just know literally nothing about anything else, got it
Unlike you I play almost every major fighter, including VF.
MK appeals to normies because its not complex and they find it fun.
Shits not rocket science.
He isn't completely wrong.
MK has always been ugly as shit, but normalgays love easy games and gore. It's pretty simple.
In terms of graphics, MK11 was the best fighter ever made.
You may not like the character designs, but its a very good looking game visually.
SF has been ugly as frick since switching to 3D models. It was best using sprites.
BOOBA
Because gen Z has been raised on the idea that if you're playing a competitive game then the only way to have fun is by winning and nothing else. Winning is the end goal, not having fun your own way, and you can only have fun by winning, and if you lose then the game tries to make the switch to the main screen as fast as possible (mostly by popular demand).
its the michael bay transformers of fighting games
all flash no substance design by committee schlock to sell as many units as possible first week then bomb to 20% playerbase by the end of the first quarter
Gore and easy to play. That's it.
Normalgays love gore, and realistic artstyles, so they will buy anything that has that stuff even if it's bad.
I never liked MK, even when I was a kid, but I like that the at least keep doing those gory fatalities and not being pussies about it, even if everything else looks bad.
>normalgays love gore
no, children love gore. they want to be "mature" so edgy shit like mortal kombat is there along with gta and such
Cinematic, insanely easy and braindead to play, good polished big budget AAA qualities. Its essentialy literal slop in fighting game form.
would you say the same about Dragonball Fighters Z?
Below Xenoverse 2
Frick, it was meant to
Yeah but DBFZ has some skill ceiling unlike Nrs games. Theres a reason why dbfz sold 10m copies.
wouldn't that contradict your point?
Im what way? MK has combo of everything casuals seek in slop thats it.
you kinda implied that MK would sell more if it had a skill ceiling since thats apparently the reasom Fighters Z sold a lot
>Why is MK such a roaring success?
Because unlike the other fighting games, MK devs actually listen to what the fans want, and then give them most of it.
It has a story mode.
Most people hate fighting games, and the idea of playing multiplayer more than a handful of times is repellent to them. MK caught on to the fact that most people prefer a story mode you play through once to a robust multiplayer suite and deep complex mechanics.
because they turned it into Marvel/Capeshit and normalgays have atrocious taste
?t=2758
MK values presentation higher than the other games and they always drastically change the game after each installments so its always feels new.
Also they perfected the blend of causal and hardcore gameplay while Japanese devs are still debating about 1 button specials, auto combos, hold to tech, dash marcos and what not.
People always say storymode but they're forgetting that it's also really easy to pick up and play. Simple inputs, easy combo system, and cool finishers.
It'll never be as mechanically interesting as Tekken or SF but it's not trying to be. It's trying to be a fun game to play with your friends, which it succeeds at.
fatalities.
>many of the character designs aren't all that great
It has the best designs of the big three
Soul Calibur is weird, I feel like it had a massive presence back in the day but just hit a dead stop in popularity.
It's because the support wasn't there. I'm not heavy into the competitive scenes of fighting games, but every time a new SC game comes out I get it and excitedly wait to see if there are any tournaments going on.
Then I realize no one's ever really running tournaments that are watchable, and for VI, the DLC barely helped support the game past the year that it was popular specifically for the character creator.
Harada took over the fighting game division and after SC4 underperformed never again gave a decent budget to the next games, which always suffered from being rushed and made mostly of recycled stuff
that's better
Cope.
Huh. Wouldn't have guessed. I figured SF would at least by higher than Tekken, didn't think Tekken would be so high.
Mortal Kombat's licensing brings in people that normally wouldn't touch fighting games.
>zoomers never been to a arcade
>arcades counting as domestic sales
based moron
nintendo beating capcom is pretty funny
doesn't MK have like 11 mainline games? so no wonder they sold the most
How to do a special:
>MK
Down, forward, punch
>Smash
Hold across and B
>Tekken
We don't have specials but if you memorise this list of ten inputs you can do a sick combo bro. Also it's different for every character
>Street Fighter
Learn how to do this complicated motion that were normal on arcade sticks but a pain in the ass on analogue controllers. How are normies supposed to now how a z input works?
ShockedPikachuAboutWhyOurGamesAintSelling.jpg
I wasn’t aware Americans no longer teach kids how to draw the letter Z.
To play devil's advocate, over ninety percent of people that actually buy fighting games are casuals that will never touch online play. Those are the same people that will play using a controller. It's a b***h to perform a Z input on D-pad or analog stick.
Even the standard hadouken is weird on a d-pad. It's not down, forward, punch. It's down, down+forward, forward, punch.
its a b***h if you are moronic, i had zero issues doing it as a fricking 7 year old
What else would you call this shape on the left?
Something that doesn't describe how you would actually input the motion on a pad and legitimately just causes confusion.
It's seen a show of support to Russia and that's a big no-no
so that's why westerners can't DP
is not a is not actually a Z though goes more like [side, down, diagonal down side] rather than [side, diagonal down opposite side, down, diagonal side] which is an honest mistake since not everyone would think the diagonal stroke is a phantom input based on the path your movement but a digital input the game asks for
This. Street Fighter's inputs are a pain in the ass with modern d-pads. They need to make two systems for analogue and digital if they don't wanna lose casual customers.
everyone and their mother can do a hadouken with the quarter circle being an obvious input, but the Z is usually the wall in other words "casual filter" since is not that clear of what it is asking for so most people just do it wrong the hell time rather than be unable to execute it
frick those double circle grappler inputs though
Really, do you morons even play games outside Nintendo and Fortnite?
Nintendo and Fortnite kiddies are the casual market. If games want that audience's cash, they gotta adapt. Not saying it's right.
That's why they added Modern
It is exactly a z on a square gate which is what it was designed on. It's a deformed z on a circle or octa gate. Only on a dpad or keyboard would it be faster to use the technical input of going directly from right to down
>Sf
>Learn how to do this complicated motion
Oh no NOT THE "down, forward, punch". AAAAIIIIIIIIIIIEEEEEEE SAVE ME NINTENDOOOOOOOO AAAAAAAAAAAA
>motion inputs are... le hard
every fricking time
i wonder whether Gankerirgins complaining are such terrible scrubs, or is it just general "i have not played the game and i must shitpost" attitude
Casuals are the ones who buy games, I'm showing you why people aren't buying them boomer fighters.
oh yeah, that's totally true, hence the push for babby controls new fightans have
it's just that MK has the same quarters/shoryu inputs as SF, and both series' modern games are quite lenient on that front
so it's weird that you brought up motions to describe MK's sales, and not gore or quantity of games or marketing
MK ones are a easier, especially on the d-pad.
>They rarely go over two directions and a button.
>Quarters in MK are down, forward, punch. Quarters in SF are down, down-forward, forward, punch. You can mess that up if you just tap vs sliding.
i'm pretty sure they both work the same (lenient) way since SF4
and regardless, my point stands, input difficulty doesn't explain that 50% sales gap
>You can mess that up if you just tap vs sliding
My god it never occurred to me that normalgays see forward, down, down forward or 623 as 3 separate inputs and not just rolling the stick or dpad down and back up. They think a DP is 4 button presses that you have to do in the span of a second. If this is the case then FG tutorials need to have a video of a real person doing the motion at normal and slow motion speed.
casuals had no issue buying the game back on the SNES
nobody really cares about motion inputs except the terminally online talking heads, the reality is street fighter isn't attractive to the average player anymore, it looks ugly, sounds like shit, plays like shit, basically kills itself every other year and is a chore to play in general.
Even in fighting game forums people make excuses why they aren't playing this turd after praising it incessantly while you have people who can't say a single positive thing about games like tekken still booting it up to play it.
Still the best.
Once you realize arcade numbers aren't counted and the amount of entries per franchise, it starts to make sense.
You really think any game would've beaten MK in arcade numbers? Especially when SF3 killed itself?
SF2's aracde numbers were frickhuge, Champion Edition alone sold 120,000 cabinets, while Mortal Kombat 1 and 2 combined sold about 50,000.
>70 thousand
Even if that was true wheres your other 29.9 million sales at?
I think you're getting confused here, the numbers in the OP chart are console sales, my post and the one it was in response to are a tangent about arcade sales. They're two entirely different markets with entirely different business models, and you can't really directly compare the numbers of the two.
I think your the one confused if you think any game but sf2 and its editions which started to teeter out near its end anyways sold any amount of arcade machines in the street fighter franchise. Nobody was playing the alpha series or 3, thats all lies from secondaries years later. Mk machines might have never sold as high as sf2 but they were far from bad and constantly sold
Your also confused how little it matters. Again wheres the other 29.9 million sales if all you care about is relevancy surely selling that much more overall makes mk more relevant?
>Mk machines might have never sold as high as sf2 but they were far from bad and constantly sold
Yes, and the question in
was "did SF outsell MK in arcades" which it did. That was a tangent which has nothing to do with the numbers in the OP chart, that all comes from MK's later titles outselling later SF titles.
Ahh yes the cope. Idk take this minuscule victory that yes techincally one bersion of sf outsold everything else in a corner of the gaming market that just doesn’t matter. but sf is irrelevant and has zero staying power even sf6 a game that people waited half a decade+ for is already forgotten
I was never trying to make his about franchise wars, I was just discussing historical facts about the arcade market. Yes, MK on the whole has outsold SF by a lot. I never claimed otherwise. Okamoto (head of Capcom R&D at the time) himself has said that although SF had the lead to begin with MK ended up lapping them after the SF2 boom had passed.
Look i just really don’t like the japanese, sorry for being so aggressive
source?
https://en.wikipedia.org/wiki/Arcade_video_game#Highest-grossing
ah it was huge in japan
makes sense
no lets divide these figures but how many games they have
>MK, 25games, 3.3 milly per game
>Smash, 6 games(counting 3DS and Wii U as separate) 12.05 mpg
>Tekken, 11 games, 4.9mpg
>SF, 24games, 2.mpg
Street Fighter sissies...
>SF, 24games, 2.mpg
That's a weird way of saying 40 games
Soul Calibur 7 when? Id play more 6 but I dont wanna play against sweaty 2Bs
What exactly are you mad about? I see nothing to be mad about.
>Just realized most of my time playing fighting game was just always MK whenever I play with my friends SNES or SEGA.
I don't even remember SF exist outside arcade.
Because the console ports were absolutely horrendous until SF3
>Dreamcast only
Oh, yeah.
No wonder most of the time me and my buddy was busy playing Soul Edge and Battle Arena Toshinden.
Is this bait, or some Mandela effect shit? SF2 on Genesis and SNES was insanely popular, and both very solid ports.
>King of Fighters not even listed despite having over 13 games
>the entire series was outsold by ARMS single handedly, FRICKING ARMS
There is not enough mexican stores for it
mexicans dgaf about KoF, apparently is the south american sudacas that do like Chileans but yeah same shit
>*Modern mexicans dgaf about KoF
Years ago, KOF 2002 was like the national game, nowadays all the kids just play Free fire and Roblox on their mothers phones
I can smell you from here Smash stinky
you'll never smell a KoF buyer
because they don't exist
MK has been insanely popular the last decade.
MKX and MK11 both sold like 26 million copies combined.
I'm only shocked it overtook Smash.
Soul Caliber deserves more attention
>fighting game where you can't block
>deserving anything
It deserves to frick off.
Oh no, he is moronic.
nah, just moronic.
Press the block button dumb frick, what are you doing? Too busy drooling over Ivy's breasts? Who am I kidding, you're a homosexual so you're probably staring at Voldo.
>Soul Caliber
>Can't block
What the frick do you mean "Can't block?" it has its own dedicated button, do you mean something else?
>blocking
>Soul Calibur
You don't know how to play the game and unirocically? This is why no one plays Soul Calibur in competitive. Blocking is worthless! That's why I don't even remember it had that button in the first place.
Keep moving those goalposts, baby
Just press X, homie
The whole franchise it's really fun overall.
And that doesn't sell too well into today's competitive focus, for example, SCIII is one of the most fun games I've ever played, but everyone complained that it was unbalanced and unfair.
Yeah, no shit it was unbalanced, the game has a shitton of characters, modes and weapons with different effects, being fair was never the focus there.
>casual violent game mogs esports autism
Also cannot match up to the soundtrack
REPTILE
>Techno music intensifies
>tfw that techno was never used in the games and somehow got popular from the movie
It isn't. It's missing Naruto and Dragon Ball games. Ninja Storm 4 alone sold 12 million units.
Seems about what I would have expected. Really makes it clear how meaningless sales figures are.
You morons realized no one cares about MK story in 90s console right?
They just care about blood and gore just like Killer Instinct.
KI was goofy as frick.
Then why has KI never been as popular as MK?
Hell, after MK dozens of bloody fighting games came out in the 90's. Why didn't any of them survive?..
KI is more bootleg compare to MK.
Kids back then like me saw MK game for the first time before 3D gaming even exist thinks it was the most realistic game ever made, KI looks like cheap western Darkstalker with Blood.
there's no way tekken has sold more than sf wtf
SF died after 97 and didn't come back until a decade later meanwhile Tekken kept pumping out games during the 2000s.
It has easily, Tekken is mega popular
Lol KOF is fricking dead.
Always has been, since 98 at least
Last I checked party games are their own separate genre.
you're the lowest common denominator and the reason every fighting game favors losers now
and no i'm not going to stay in this thread to look at your reply, this isn't a conversation, you're being lectured
then how come a smash player became an FGC champ?
>sales equal quality
Lmao. MK and Smash are made for the lowest common denominator, of course they are going to sell a lot.
That said, smash is fun to play so I get it.
Also I'm surprised that SF and Tekken are that close because Tekken is also normalgay friendly. I always thought that Tekken was on the same level as Mk.
Either way, OP is a homosexual that doesn't play fighting games.
A game being good doesn't matter if it sells like ass.
I disagree. If the game is good I'll play it, I don't care if it bombed or even if it killed the company because I'm not an investor, especially if it is a multiplayer game because I can play it with friends and family.
Here is your (you).
On subject of movement input, am I the only who always got blister trying to do hadouken on NES controller?
The game was a pain in the as to play with at that time.
I remember thinking it was weird but I managed to do it consistently as a kid. I do remember not being able to do charge moves for some reason.
I don't even remember if I managed to do a tatsumaki movement during my NES era.
MK game at the time mostly consist of uppercut spams or jump kicks on most of the character lol.
Reminder that Darksiders Resurrection, the fifth release of the games, was the seventh best selling digital game on PS the same month that Bioshock Infinite and Tomb Raider came out and Capcom called it a failure.
And even though Darkstalkers has somehow become synonymous with failure, it actually did pretty well during its initial arcade run. The first game sold over 40,000 arcade boards and all 3 of them were in the top 5 of their years' arcade income charts.
they're kind of moronic for not doing a marvel vs capcom 6 years ago when marvel was the big thing
>be best fighting game
>astroturfed anti sexy women campaign poisons your game sales even though other fighting games also have cheesecake
doabros. how did we let this happen
>be best fighting game
The MK of Japan. Literal party masher.
Ninja Gaiden is MK of Japan like MK Sub Zero or Shaolin Monks.
t. mad troony
>Play game, dislike it
>Play sequel, dislike it too
>Keep playing sequels despite disliking every single one of them
Great way to out yourself as a moron
>saw his daughter playing chibi robo
>wanted to play it as well
That's pretty cute
Mortal kombat is simply superior due to easy combos and cool characters.
Well, the DAO has it, so Dead or Alive should have the best sales.
Woman are gay, we want four arm monster that split people in half.
This what sell for kids in the 90s.
DOA is a niche coomer series. It won't sell.
Sex only sells as a complement. In an age where porn is either free or paywalled behind an onlyfans that are consumed by ultra simps, the majority of people above 16 years old don't see the point in buying non porn games with cooming as the core aspect.
At least GIVE DOA crossovers dammit with Capcom atleast or KOF.
Jokes on you, DOA have the best fighting system. You can counter ever attack.
Sounds like the most boring and defensive metagame bullshit I've ever heard.
Well Mortal Kjmbat can't do that and player get's infinite combos. So I say DOA is best.
Night Wolf can counter but still.
A counter based metagame leads into a campy playstyle where, at high level, players do nothing for minutes on end because they're waiting on eachother to initiate something. I hate games that overly punish an assertive approach.
Try Killer Instinct. I think the best answer to TOD combos is a combo breaker system built upon rock paper scissors or a parry system that interupts a move for a specific frame window.
What about Sub Zero's ice clones they are good counters.
Having everyone be able to do ice clones is pretty lame. Just implement a counter mechanic that can be countered and this will force players to approach considering that they can't rely on countering everything.
That or counters are punishable via grab so when people bait the counter too much, you can throw their ass around and teach them a lesson.
are you braindead moronic? an oversexualized game made for coomers and pedos will never have mainstream commercial success.
I just want a Rival Schools collection.
Capcom should do another foghtna collection really. The FG division is probably only going to do SF6 until the game dies, but some re-released would be nice in the meantime.
The story mode was ass, and it was implemented 6 months later if I'm not mistaken. Plus it looked like shit, but that may also be because the low budget and shitty art direction.
I wouldn't be surprised if they were to make a Fighting Collection 2 with Rival Schools, Power Stone, Star Gladiator and Tech Romancer.
KI NETCODE'S IN THE HOUSE TONIGHT
EVERYBODY JUST PLAY LIKE OFFLINE
>10,000,000 players
I don't even have to check Steam charts to know that's an absolute blatant lie.
It's a half-lie.
It might be 10 million players, but they never said those 10 million were UNIQUE players.
It was like when companies were saying "Over 5 million games shipped" for their games.
The implication that it was 10 million individual people that played KI. They know what they did.
>checking Steam numbers to gauge KI playerbase
Stop doing this. You're always going to find the same few people in ranked because it's separate from the Xbox/W10 version which has more players and rarely matches you with the same person.
>STOP CONFIRMING THAT MY GAME IS DYING
No.
>PWEASE LET MY moronic HEADCANON BE TRUE UwU
Never.
I don't see what I should be mad about.
I don't think anyone here is really mad about anything regarding the sales of these games. If anything, it's interesting to see that Tekken has outsold SF. I would have figured it the other way around.
It also seems weird that Mahvel is that low.
Mvc was always a series that sold like shit from what I remember.
I remember a lot of people saying that they wanted to buy MVC3 because it looked cool as frick but the game sold like shit. And I think that MVCI is the highest selling game on the series, so that says a lot.
Did MvC as a franchise only really come about as a good product to be sold during the 7th gen?
The 5th and 6th gen console releases were intolerable with loading screens making it inferior to the arcade experience.
With the underwhelming MvCI as well as licensing issues, I don't believe these sales figures are a good gauge of interest for MvC as a franchise to sell.
BRING BACK SCII HD ONLINE
FRICK
Anyone shocked by this is confirmed moronic and living in an online bubble.
>sonicfox
>leffen
>two dead games competing for relevancy
>four dead games snowflakes pretend to play (they don't)
is it really a surprise?
I like DOA's counter system I wish more games did it. I do see how it can be broken at higher level play though.
>not a single homosexual anime fighter on the list like blazblue and guiltygears
all is well
people dont understand how bad sfv was for capcom it forced a mass amount of people to branch out and play other games else they were gonna quit the genre this is what made tekken surpass them
Qrd?
Not playing superior quadruped fighting game
it's from least autistic to most autistic
damn I have mega autism
what childhood vaccines did you get?
tetanus shots
are you really good at virtua fighter?
Get the frick out of here saucy
okay I am not so autistic that I can't understand that.
Now make a similar chart like OP for FIFA, NBA and NFL games franchise in the last 30 decades
That could be interesting
Virtua Fighter on pc was my first fighting game. I liked playing as the chinese girl. on't even recall her name.
>I liked playing as the chinese girl
Based.
>don't even recall her name.
Pai Chan, bro.
Where is Guilty Gear.
Where is French Bread.
Where is Skullgirls.
Where is Brawlhalla.
Brawlhalla is f2p
strive apparently outsold all old GG combined thats where the meme "you didnt play" came from because the sales showed people infact did not play old GG which is why strive happened
Has any fighting game used the Declaration of Victory idea from the scrapped Capcom Fighting All-Stars?
I love practically every fighting game and I gotta admit I enjoyed Mk9s story and somewhat of Mkx. The gameplay was a nice change of pace from street fighter or marvel clones.
Boon knows his shit and since he has Warner bros licensing, he can throw in tons of crossover characters, which normalgays eat up
I can't wait to see how much MK1 beats SF6 sales by.
It's going to be by a lot, but everyone is expecting that.
I can already see all the Black folk bragging that MK won fighting of the year despite not playing any fighting game.
Where is Fighterz.
>Only relevant in two countries
>banned in many other
>zero competitive relevance
>still manages to be the King
Based Ed Boon and Based Mortal Kombat.
I keep telling you the money is where the casuals are. That's why Mortal Kombat keeps getting made. That's why Anime Arena Fighters keep getting made.
You want your fighting game to be successful? Make a casual fighter
if you also noticed, the more in-depth a fighter is, the fewer sales it makes. For the most part.
Mortal Kombat is best due to Movies and Cartoons. Fighting games need movies to prosper.
Mortal Kombat didn't had a movie or cartoon in like 20 years
Very poor bait
if it wasn't for browsing Ganker I would never know that anything beside MK and tekken exists
Soul Caliber would be up there if it wasn't sabotaged constantly.
No way MK is that high
Smash Bros is the only genuine success on this chart. The only reason Mortal Kombat's numbers are so high is because they put out so much crap that mindless morons ate up.
>only genuine succes
not true, on average is still solid numbers although not smashing numbers no pun intended
Netherrealm Studios knows how to market to the west. Smash Bros is full of characters from peoples favourite games. Tekken tried a bit with Negan but he's not the same draw.
Whoever gets the license for Marvel stuff would get a massive boost
>Whoever gets the license for Marvel stuff would get a massive boost
Didn't work all that well for MvC Infinite.
Yeah should have prefaced it with make it at least a mid fighter at first that doesn't look like dogshit. If SF6 got a pack with Captain America, Spiderman, Black Panther and Wolverine it would sell like crazy. They'd have to be heavily influenced by MCU. I'd say Iron Man too but I figure he couldn't really fit in with the style.
Getting Marvel means they would need to deal with Disney's micromanaging like with Infinite.
>adding a frick ton of guest characters again
ugh tired of shit, atleast it will have my boy reptile, is Rain going to come back?
Already confirmed, though he's using a staff for some reason
>Homelander and Omniman
aren't they both, "Superman but evil?"
Don't matter, popular with normies
Yes, but apparently Homelander usually just eye-beams everything while Omniman almost exclusively fights with his fists. They'll basically split Injustice Superman into two characters, one zoner and one rushdown.
Yes but also no.
Omniman represents more of the "flying brick Superman" when he didn't have all those extra powers and simply punched things hard.
Homelander has more of the modern Superman powerset.
But as supposedly since Omniman is the first (guest) character to be released and Homelander is the last (guest) character, Netherrhelm most likely has something special in stored for the latter. but I wouldn't be surprised if they just port over Injustice Supes moveset with a few changes here and there.
Is Soul Calibur 2 still the best selling in the franchise?
Probably. II pushed over 2.7M, IV did over 2.3M (probably on the back of the Star Wars shit), and VI was reported to surpass 2M two years ago. I doubt VI pushed 700k sales in the past two years, plus if it hit 2.5M they probably would've tweeted that out or something.
MK must be huge among normies.
Glad to see DOA on the list.
The only thing surprising here is MK outsold stinkytime
MK has like 20+ games, Smash has six (counting 3DS & WiiU separate). That's the only reason.
damn falcon boutta hit the griddy
feeling good smash/v/ros
People forget just how niche Street Fighter felt for like a decade during the PS1 and PS2 eras, not even to mention V's disappointment. Mortal Kombat also hit its slump around then, but even then it has massive highs at the beginning and present of its career. Smash and Tekken always sell well.
that looks real to me. always been that way. personally i've bought every iteration of each of those series since i've had my own money, i'm the ultimate fightan' consoomer.
>All those Japanese fighters losing to a party game
>The only Western fighter beats the party game
>MK1 gotta send it to 100M
Doesn't MK have a gorillion games in the series? Not so strange considering "sales per game"
see
There's been a lot of MK games, at least twice as many as the numbered entries.
Oof. I can't imagine how low KI and Darkstalkers are.
KI is went F2P and got 10 million players for what is worth, DS yeah no one played it
Well, DS has also been dead for 20 years, so...
I'd bring up Primal Rage too but alas, that never got a chance to be a franchise.
Primal Rage's arcade income was apparently pretty good. Don't know about its console sales, though.
It was made for every friggin' console in existence at the time, so I hope it did decently.
Then there was the toys...I loved those toys...
KoFbros... I though we had le arcades...
SNK barely had a presence in 90s US arcades outside SamSho. They were mostly on the NeoGeo.
Neo geo is arcade.
World heroes, fatal fury, art of fighting were all found on cabinets. And they were all garbage. Samsho was their only good game but was hampered by snks poor track record. Then a few third world audiences got stuck with some of their games and that's the only relevance they had
>DS yeah no one played it
Plenty of people played it in arcades, but the OP chart is about console sales.
how does he do it?
big name ips that sells itself like Mario,Zelda and Pokemon
then why doesn't every crossover pull smash numbers? It's not like wolverine and spiderman are less known than any of those
MvC used to.
It didn't. None of them even reached 3m.
https://www.capcom.co.jp/ir/english/business/million.html#tab6
Fun fact: Japan hate the series. They call it "kusoge", or "shitty game".
That;'s just the competitive players. Casual players in Japan liked it, it always placed high in the arcade income charts there.
Fun fact: Japan loves this series. They call it "kamige" or "godlike game".
all-stars=/=crossover
Grabs the casual audience and sinks his teeth into them.
>why isn't my shit franchise without a good game in nearly 30 years not be the best selling one NOOOO CRAPCUM BROS
have a nice day
tekken in 2d would look interesting
>tekken in 2d would look interesting
In art or gameplay? Cuz it was in 2D for that Street Fighter crossover.
in art . gameplay dunno honestly while i always found tekken fun with friends
2.5 crap isn't 2d
Put yourself in the shoes of a StreetClown for a second.
Your game and community are the laughing stock of the FGC.
You can't even pretend to use numbers because you were mogged by Tekken.
Instead, you must cope by bringing up random other games from the same loose collection of studios to look good. This is the only way they can even try to bolster their numbers.
What nobody told them is that their logic isn't sound anyway. Even if the Tekken Gods had to stoop to their level and use unrelated numbers, they would still win. Namco has hit franchises such as Pac Man, Digimon, Dark Souls, Ace Combat, and Dragon Ball.
If we really went there, then the Capcels would never recover.
The saddest part is that they are the ONLY ones to do this, too. As pathetic as the VF and Bloody Roar players are, you never see them randomly bring up Sonic and Bomberman to pretend to bolster their numbers.
Imagine if every time someone mentioned MGS, you had n*** go "LOOK THEY'RE PLAYING THE BASED EPIC KONAMI GAME AND KONAMI OWNS THE RIGHTS TO BLOODY ROAR. LOOKS LIKE WE WON AGAIN, BROS!"
No, only the SF "players" do and THAT is why they are the laughingstock. They even tried to hide behind Marvel during the Game Awards because it beat Genshin in some mobage award that Capcom had nothing to do with.
A dog cries out once it is stricken. That is the nature of the Capcúck. That is why they have to cope with skins in fortnite and sippy cups selling well to bolster their "brand" as if it translates into people playing their party mashers.
>Jack player tries to sidestep
>still gets hit because bullshit tracking moves
>Tekken is now a series for mashers because strings are good and movement is shit or extreme autism knowledge check
You sure you want to use this as example?
MK is so fricking trash bros. I like the stupid ass lore and dumb characters but the gameplay is always so ass
SF and Tekken make up the difference in esports, milking the everloving frick out of the playerbase.
MK money is all up front.
There's no money in fg sports lol. Mk has made continuous revenue by being the fortnite of fgs with a- list crossover dlc
This. Esports for almost every game is just a marketing tool.
SF is still the gold standard. Any other "fighting game" is beneath our notice.
>SF is still the gold standard
kek
if you can name a single Tekken character you're gonna die alone
What if that character is Lillie?
this is true
how can weaboos like generic japanese doll face
and it's not only that, the body is identical as well
it's literally picrelated
what is the damage that causes this?
Admitting you're too moronic to and blind to understand how characters look and act different isn't the gotcha you think it is.
This image has been debunked anon. The original art of those characters doesn't look like that. Someone else drew them that way.
Bitches love Tekken though
>mk, sf6 gone woke
>tekken, smash are party mashers, shit online too
the rest is dead
I'm having the worst case of deja-vu I've ever experienced.
Is this a post-by-post pasta or am I finally going insane?
Am I supposed to believe king of fighters hasn't sold over 6 million copies?
>the same 4 top series forever and ever
Thank god for SNK and Saudi oil barons. At least they're making fun fighting games and they're not meant to be generational 5 seasons long eSports shit.
Can we get a new Bloody Roar please Konami
What's so much better about Street Fighter over Mortal Kombat? It's another baby's first fighting game, the only thing that was ever "hard" about it were the moronicly precise timings for links, which I wouldn't say made the game more interesting in the slightest.
More depth in the variety of moves and how they can be utilized.
MK has a lot of universal moves used for one purpose.
For real? That's such a bizarre list.
Ryu is cheating with that Shoryuken.
I like games from all of them. DOA and VF are the best though.
I don't give a SHIT about Mortal Kombat, I want a new Primal Rage!
I only care about the post release communities for these games, so I only really care about Tekken and Street Fighter. For all the numbers MK manages to produce they can't maintain even an equal amount of interest as those two a month after release.
Smash is gaining fast, it outsold mk last gen and will do it again on switch 2.
i'm more excited about mk1 than sf6 tekken 8 and anything else on the horizon.
except budokai tenkaichi 4.
KNEEL
>smash
Oh no no no!
Street Fighter won't allow usernames with "ass" anywhere in them. Kind of ironic given I've never had a problem with my username anywhere else but the game where ass is a major feature of the game.
SNK should have focused on making one good franchise
What game had the most interesting roster?
I liked Soul Calibur 4's bonus characters even if they rehash other character's movesets.
No fricking shit. The only reason this would be a surprise to anyone is because they actually play fighting games and know MK doesn't deserve it but normies eat that shit up.
I am the best raphael on xbox
never lost a set
>MK at first
>tekken above street fighter
>DOA there at all
genuinely surprised me, I guess things were alot different in the 80s/90s
MK still sells a frickton nowadays, especially with all the meme dlcs
Hello I am a white dude with other white dudes and some chinese dude or whatever, born in america that never ever touched China or whatever asian country his grandparents hailed from, he has slanted eyes and his last name sounds asian if it helps, anyway, we made a game.
>Virtua Fighter that low
I'm going to guess it's because VF5 is basically ancient at this point, only did well in Japan, and that they've done nothing new with the series since FS in 2010 besides a graphical update in VF5:US??
VF never did incredibly well outside of Japan, I think.
Lucharas por la libertard
Lucharas por el bienestar.
The fact so many people are surprised MK is first really says something about the franchise (and it isnt really something good).
It shouldn't be surprising because these numbers are taking into account every single release that's related to the franchise, and there was a period where MK just constantly put out so much garbage.
>Street Fighter
>Tekken
These are the same game, just combine them and dominate the charts.
The only reason MK succeeded is because of the main theme song which penetrated the collective consciousness of pop culture.
UNI, BBCF and Melty are dead but better
I'm pretty sure SC got double their sales from SC6 lol. It's okay, SC has infinitely more SOVL than Shit Fighter, Mortal Kumbat or Kekken.
>kof not even mentioned
is that unpopular ? i know their combos are moronic but ...
If your local area's traffic signs are in Spanish, chances are KoF is the most popular fighting game.
what is the best fighting game? and why does nobody talk about brawlhalla?
I'd like to see this broken down by normalizing by how many entries each franchise has.
SF might be even lower than the others considering there are about 100+ SF games when you count the many editions and spinoffs and shit. You can balloon your franchise sales numbers by just having lots and lots of games in the franchise.
Meanwhile Smash Bros, has 6 official games and still tanks the others.
So this list is dividing/counting by unique installment but NOT dividing up games by console/PC port. So the same game on different platforms is not counted as multiple games unless it was a significantly different change on another console port. Different editions are counted as different games if gameplay additions and characters are made because people would have to buy the game again making it contribute to sales and represent as new sales.
Mortal Kombat 80million sales / 24 games = 3.33million average
Smash Bros 72million / 6 = 12million
Tekken 54million / 10 = 5.4million
Street Fighter 50million / 36 (this is a lowball number it's actually more than this technically but I didn't count a lot of the more tangential shit because I don't feel like going into that minutia on whether the OP's image counts things Street fighter II Pinball and shit) = 1.39million
SoulCalibur 17million / 17 = 1million
DOA 11.7million / 23 = 509k
MVC 10million / 8 = 1.25million
VF 5.5million / 22 = 250k
Not a perfect system but removes a bit of the bloating effect that fighting game franchises can get from just churning out a shitload of games and editions.
Where is ninja storm
mortal kombat that high? It was popular in the 90s but don't hear people talk about it much now
If anyone can't see or accept it yet, then it must suck to not be able to think.
What the last few weeks should've made INCREDIBLY obvious to you, is that most people don't have souls - they are just golems that are controlled and told what to buy/do/say/think.
The world is done for. All we can do now is hope that someone accidentally releases a game that's kind of good and doesn't have propaganda - but that's never happening again.
How the frick do you still lose to Melty Blood after all that?
MK is a party game series not a competitive series.