THIS CITY'S SLEEPING LIKE A SOLDIER TRAPPED INSIDE OF AN IRON LUNG

THIS CITY'S SLEEPING LIKE A SOLDIER TRAPPED INSIDE OF AN IRON LUNG

  1. 2 weeks ago
    Anonymous

    I started playing megaman zero collection but the first one is really hard...

    • 2 weeks ago
      Anonymous

      grind for crystals and skills in the starter underground lab area, it'll help you get used to the controls

    • 2 weeks ago
      Anonymous

      For every Zero game, bind your subweapon to R instead of R+Attack. The smoothest loadout is probably to have the saber on Attack, and the buster as your subweapon. Your biggest tool will be charged attacks, once you unlock them.

      Save your game after completing each level. Your lives are technically finite in Zero 1. You can always reload your file, but running out of lives on a mission will give you the choice to skip the mission (and whatever rewards it might have), or reload the file.

      grind for crystals and skills in the starter underground lab area, it'll help you get used to the controls

      You can also tell Ciel "No" after the intro mission and then go grind in the starting area (coming back to the base to save your file), rather than do it during a mission and risk losing all that progress when you die. IMO, the game is balanced enough that you can go through it without grinding, but getting higher weapon levels early on does give you a significant edge.

  2. 2 weeks ago
    Anonymous

    New song, if you weren't aware.

    • 2 weeks ago
      Anonymous

      The music is good and I like the synth themes but the lyrics aren't doing much for me. Just not as biting as Act 1 and 2.

      Still seeing these fuckers live is a Goddamn experience.

  3. 2 weeks ago
    Anonymous

    THE SUN WILL RISE I SWEAR IT

  4. 2 weeks ago
    Anonymous

    IF WE MAKE IT THROUGH THE NIGHT
    IF WE LIVE TO SEE THE DAWN

  5. 2 weeks ago
    Anonymous

    >DO YOU SEE THE TRUTH IS THEY DON'T WANT TO CHANGE THIS, THEY DON'T WANT A HERO, THEY JUST WANT A MARTYR, A STATUE TO RAISE

  6. 2 weeks ago
    Anonymous

    guys why did the fight suck so bad

  7. 2 weeks ago
    Anonymous

    I'VE GOT THIS BURNING LIKE MY VEINS ARE FILLED WITH NOTHING BUT GASOLINE

  8. 2 weeks ago
    Anonymous

    Whatever happened to that band?

    • 2 weeks ago
      Anonymous

      they just dropped a new song
      it fucking sucks

  9. 2 weeks ago
    Anonymous

    >Act1 - garage punk nerdcore
    >Act2 - rock opera
    >Act3 - iron maiden tribute album
    Imagine taking over 10 years for this shit

    • 2 weeks ago
      Anonymous

      >meanwhile, on the good side of "came back after a decade"

      the vocal song is dogshit though

  10. 2 weeks ago
    Anonymous

    >the fight is bad
    no shit its almost like the most important members of the band are gone

  11. 2 weeks ago
    Anonymous

    >tfw seeing these guys 7 years ago in a tiny bar in the middle of Kentucky was the best concert I've ever been to in my entire life

    >tfw saw the final live show Turbo Lover ever preformed at

    >tfw waiting more than a decade for the third act that's probably going to be bad when it comes out

  12. 2 weeks ago
    Anonymous

    >I AM
    >(NOT)
    >GUILTY

  13. 2 weeks ago
    Anonymous

    I started listening to this because of the last thread, should I listen to the megas too?

  14. 2 weeks ago
    Anonymous

    I bought all the Megaman, X and Zero games and played through 1-11 and X. I couldn't bring myself to continue any further. For some reason I enjoyed Megaman series way more than I enjoyed Megaman X.

    • 2 weeks ago
      Anonymous

      The dirty secret nobody likes admitting is that the X series is all downhill after X1. Classic doesn't quite reach X1's peaks, but the games tend to be more well-rounded far more often.
      >X1 is excellent, being the most natural evolution of the classic games (my one minor personal gripe is having two of the four armor pieces forced on you)
      >X2 introduces some good mechanical staples going forward (especially making the ground dash a standard technique and the new air dash), but some items are a pain in the ass to get and the X-hunters hopping around from stage to stage is an annoying wrinkle for first-timers
      >X3 goes apeshit with collectibles, secrets, missables, and shallow one-upsmanship for its own sake on the armor pieces (also the SNES' music is godawful whereas the CD versions' music is bland cheesy snyth shit)
      >X4 is scaled back, with the offset of adding Zero as a fully playable character (as opposed to him being limited in X3) and emphasizing story more, but bosses are rarely designed with Zero in mind; outside of Zero, there's also not a lot of innovation to be had with X4 (nor the same level of tight level/boss design that X1 had, but it's never outright bad)
      >X5 has a time limit with RNG to influence the ending, Capcom hadn't fully thought through the new ability to freely switch between X and Zero, the idea of multiple armor sets for X is nice but badly executed, and the Parts system is a needless concept that goes 100% unexplained and can be easily missed without issue
      >X6 is a rushed mess with horrible level design (well holy goddamn), Zero has to be unlocked for plot reasons, the bosses are designed like crap, and the Parts system is simplified but actually collecting them is a gigantic pain in the ass now
      >X7 is a graceless attempt at 3D with slow movement, the new character's gimmick has limited use and appeal, and the titular character has to be unlocked for no good reason
      >I didn't play X8 lol X7 burnt me out too badly

  15. 2 weeks ago
    Anonymous

    >listen to it again
    >remembering being in high school
    >had a shitty laptop but I played VNs, watched anime, did everything on that thing
    >those times are gone forever and I don't know how to get them back
    Also watch streets of fire

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