This controller layout is one of the worst to try to mimic with modern controllers.
It's mostly due to the C buttons.
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This controller layout is one of the worst to try to mimic with modern controllers.
It's mostly due to the C buttons.
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Just get a six button controller
I still need an analog stick and three shoulders. Not many six button controllers meet that spec.
The N64 only uses one trigger at a time, make left trigger the z button and boom done
>nonsensical "3 hands" form factor
>poor extension port placement
>uncomfortable to hold for long periods due to index bumping into plastic
>imprecise analog
>slippery numb
>durability issues
The controller is garbage period. I understand that it was essentially the first implementation of modern analog controls but there is no excuse for it to be so shitty, especially when both Sega and Playstation nailed it first try.
What's really funny is that the N64 controller gives a really good first impression, if you haven't played it for a while it appears comfortable and precise but the longer you play the shittier it gets.
>imprecise analog
It's the only one I've ever felt precise with.
This is due to it being the first one I ever used back in 1996 and spending hundreds of hours using it for all the N64 greatest hits.
Somewhere around the year 2000 I bought a Dual Shock and immediately noticed that it didn't feel as precise due to the position of my thumb and palm in relation to the stick.
The N64 set-up allows you to get more of your palm under the grip and you have a straight on vertical attack angle on the joystick instead of coming in sideways.
I bet you even today I could probably purchase a N64 to USB adapter and do better in modern games because of this ergonomics difference.
The analog sensors used optical encoding, which actually did have sensitivity advantages, but made the controller more expensive to build
That tech was a no-go on anything with two sticks
I think the underlying tech is sound and I appreciate the larger range of the stick but the execution is abysmal, if you ever took one apart you understand what I mean. My gripes are that it pivots on a single thin point, grinds plastic, and uses a pretty shitty spring that's not always properly centered. You can get used to it, people speedrun games using regular N64 controllers, nonetheless it's jank and it's something you have to learn to play around.
IATAYRT and I agree on all points
Manufacturers are now starting to use Hall effect sensors to avoid wear and drift but I don't know how they compare to the alternatives in terms of accuracy
HALL effect is the GOAT for analog input. No contact between the stick and PCB means wear and tear is only on the spring and because it uses a magnet instead of something optical or mechanical the input values can be measured as granularly as the console can compute. It also means no dead zone if you don't want one. SEGA used Hall effect sensors for the Dreamcast analog stick and aside from the convex top it feels really good.
I haven't seen actual numbers regarding accuracy so I'm still skeptical, but "no dead zone" and "no drift" are really good by themselves and it's great to see manufacturers choosing tech for its longevity instead of deliberately making worse things that break faster
>nonsensical "3 hands" form factor
The idea was to comfortably place your thumb on either the stick or the dpad without awkward angles. Consider the Xbox controller's lowered d-pad, which needs you to lower your thumb, as well as its lowered right stick, which also needs you to lower your thumb.
Nintendo's logic falls apart however when these angles on PlayStation and Xbox controllers are not the least bit awkward in my big gaijin hands. Maybe the N64 controller was designed for 5' oriental individuals, idk
analog
you wish modern controllers were as precise as the n64 one
It's very comfortable to hold for any amount of time if you're not actually retarded.
Hori Fighting Commander Octa.
This does look pretty great. If only the analog stick were closer to the left and it was wireless it would be perfect for N64 (and pretty much every other console).
A big controller for big manly hands
I just tie the C buttons to the second analogue on modern controllers.
>It's mostly due to the C buttons.
Just map it to the right analog stick, it works for me
A lot of games don't use the C buttons as camera controls. They're just more buttons so sometimes you'd want to press them simultaneously.
Also it makes THPS unplayable.
Tru dat, you have to map them to the right stick which doesn't fucking work. Any decent PC pads with 6 face buttan? in b4 some 8-bitdon't atrocity.
Yeah, try playing Jaguar games with a 360 controller.
Don't. get the cable that allows you to play n64 controller on PC.
shill me the best N64 controller adapter I can use on a PC
360 controller
left shoulder -> B
right shoulder -> A
left trigger -> Z
right trigger -> R
Left stick can be the L button then?
select -> L (I only remember this button having a function on turok)
I meant back -> L
The c buttons get assigned as the second stick how is that difficult I've been playing N64 games with an Xbox controller for years
it feels like garbage to draw your bow by moving an analog stick instead of a button press? If you need to hit a c button twice it feels like shit
Why was Nintendo against 4 primary face buttons? Sega standardized 6 buttons, PlayStation 4, Nintendo already had 4. Why regress back to 2 primary buttons? C buttons were poorly implemented.