>2023 >still no fps game with destructability and physics like crysis
People keep talking about the graphics but that stuff still hasnt been matched on that level.
I would have no issue with graphics reverting to 2007 level Crysis if interactivity and world simulation of games had scaled the same way graphic fidelity did. I'm so fricking bored looking at trailers of games that are clearly just movies that want you to hold a controller and push the left analog upwards.
I don't know what happened, in the 00's there was alot of emphasis on world simulation, you had games like HL2, FEAR, Red Faction Guerilla, Battlefield bad company, Far cry 2 and now no developer seems to care about that stuff anymore. if you compare the latest battlefield or farcry 6 to the old ones they simply regressed overtime.
Nobody appreciated it, in the same way that Squaresoft figured out 0 loading screens on the motherfricking PSX and it didn't become a big deal again until now because nobody gave a shit.
>destructability
other than a few woodsheds, and shooting down some trees I can't remember a single destructible thing about Crysis.
Especially the school house where you have to save the researcher or something. Damn thing is indestructible.
More like if it came out in 2023 Ganker throw a b***h tantrum about it being unoptimized because it barely ran on the vanguard of graphics cards when it originally released.
Back then if you set a game to low it was almost unplayable due to how ugly it was now if you set a game to medium you are getting what was considered high, high is for stress testing your GPU and ultra is run only momentarily for bullshot purposes.
the worst development since 2007 is probabaly all the mtx and lootboxes in games nowadays. taking advantage of gamers and making money off of games not on quality or anything of value but by tricking players and taking advantage of human psychology
It ran like garbage on contemporary hardware and people called it an unoptimized mess
Today's games run like garbage on contemporary hardware and people call it an unoptimized mess
Crysis looked generations ahead of anything else with destructible building and trees using 100% dynamic lighting
Modern games rarely look better then games released a few years ago lacking a high degree of interactivity while requiring upscaling to perform well at all
Crysis running poorly was at least justified for how far ahead it was
People figured out that trying to convince adults to hand over their money is a waste of time and money. Instead by indoctrinating children with low quality products with incremental upgrades to that product, in return for massive credit card microtransaction abuse, they can make billions of dollars. So all the big corps went all in on this model and spent billions to make hundreds of billions, all to condition an entire generation of children who when they grow up into adults, will consider monetary exploitation and abuse as standard industry behavior and anyone who does not agree with the practice to be amoral and unethical outliers who are contrarian complaintards.
Frick you, I tried to give it a second chance this morning and it felt just like it did back in 2007: a glorified tech demo. It's an awful shooter with amazing graphics.
'gongus in 'read
>2023
>still no fps game with destructability and physics like crysis
People keep talking about the graphics but that stuff still hasnt been matched on that level.
I would have no issue with graphics reverting to 2007 level Crysis if interactivity and world simulation of games had scaled the same way graphic fidelity did. I'm so fricking bored looking at trailers of games that are clearly just movies that want you to hold a controller and push the left analog upwards.
I don't know what happened, in the 00's there was alot of emphasis on world simulation, you had games like HL2, FEAR, Red Faction Guerilla, Battlefield bad company, Far cry 2 and now no developer seems to care about that stuff anymore. if you compare the latest battlefield or farcry 6 to the old ones they simply regressed overtime.
Nobody appreciated it, in the same way that Squaresoft figured out 0 loading screens on the motherfricking PSX and it didn't become a big deal again until now because nobody gave a shit.
Star Citizen
>destructability
other than a few woodsheds, and shooting down some trees I can't remember a single destructible thing about Crysis.
Especially the school house where you have to save the researcher or something. Damn thing is indestructible.
Still alot more than modern games
kino
Battlefield Bad Company 2
Red Faction Guerilla
Control
If this game came out in 2023 the water reflections would be locked behind the RTX option that halves your framerate
More like if it came out in 2023 Ganker throw a b***h tantrum about it being unoptimized because it barely ran on the vanguard of graphics cards when it originally released.
>2007
>game looks 100 times better than the next best game
>2023
>game looks almost the same as the games in the last 3 years
>rums 10 times worse.
Back then if you set a game to low it was almost unplayable due to how ugly it was now if you set a game to medium you are getting what was considered high, high is for stress testing your GPU and ultra is run only momentarily for bullshot purposes.
Nothing casts a reflection.in that screenshot
greed and enshittification
the worst development since 2007 is probabaly all the mtx and lootboxes in games nowadays. taking advantage of gamers and making money off of games not on quality or anything of value but by tricking players and taking advantage of human psychology
It ran like garbage on contemporary hardware and people called it an unoptimized mess
Today's games run like garbage on contemporary hardware and people call it an unoptimized mess
It looked a generation ahead from everything out at that point
Can you say the same about Anal Woke 2?
>It looked a generation ahead from everything out at that point
No it didn't LMAO Far Cry 2 already looked better
Far cry 2 looked good for a console game but didnt even came close to crysis
Crysis looked generations ahead of anything else with destructible building and trees using 100% dynamic lighting
Modern games rarely look better then games released a few years ago lacking a high degree of interactivity while requiring upscaling to perform well at all
Crysis running poorly was at least justified for how far ahead it was
People figured out that trying to convince adults to hand over their money is a waste of time and money. Instead by indoctrinating children with low quality products with incremental upgrades to that product, in return for massive credit card microtransaction abuse, they can make billions of dollars. So all the big corps went all in on this model and spent billions to make hundreds of billions, all to condition an entire generation of children who when they grow up into adults, will consider monetary exploitation and abuse as standard industry behavior and anyone who does not agree with the practice to be amoral and unethical outliers who are contrarian complaintards.
tl;dr; corporations won, gaming is dead.
they made games that use significantly larger maps, for one
Game companies realized they can hire Indians for less pay
Star Citizen is using the same engine and it looks great
Frick you, I tried to give it a second chance this morning and it felt just like it did back in 2007: a glorified tech demo. It's an awful shooter with amazing graphics.
Consoles
No one knows how to make game engines any more when you can just take UE and be done with it, performance or looks be damned.