This game had an atrocious plot and terrible voice acting

This game was pointless and overflowing with redundant pointless shit everywhere and the fusing is mostly stupid and pointless.

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  1. 8 months ago
    Anonymous

    The only thing good about the game is the plot. I couldn't care less about the 10 year old physics puzzles. Just rush Ganon after you're bored and viewed all the memories

    • 8 months ago
      Anonymous

      But the memories are fricking moronic. They're about how Zelda teamed up with a time god and still managed to lose everything to some random muslim warlock despite literally knowing the future

      • 8 months ago
        Anonymous

        Yeah the story is bad, but its the only thing enjoyable about the game. The only thing missing was Ganondorf raping Zelda in the flashback scenes which probably would have happened if this game was for adults.

        • 8 months ago
          Anonymous

          Ganondorf is a gigachud and would not want his offspring to inherit Zelda's incompetence and moronation

          • 8 months ago
            Anonymous

            You may be on to something. It's amazing how she was introduced as some sort of nerd and yet she's the most consistently moronic character in both games.

  2. 8 months ago
    Anonymous

    The Ganon fight was good, and beating all the shrines without the glider made me feel like a genius.
    Still glorified DLC.

  3. 8 months ago
    Anonymous

    i lol'd when ganon turned into a giant chinese dragon and zelda was also a giant chinese dragon

    literally not Legend of Zelda lmfao

    just a stupid shovelware chink-pandering game
    the hispanics of asia

    • 8 months ago
      Anonymous

      it definitely feels like some shitty Japanese boomer idea of appealing to Chinese. Chinese people don't want this dumb shit. They want hot women to coom to with Genshin Impact.

      • 8 months ago
        Anonymous

        >they want hot women to coom to
        That's literally everyone except leftist freaks and their israelite handlers who abhor beauty. Everyone else, whites, spics, Black folk, chinks, mudslimes, poojeets, and anything else you can think of can be united in the love of coom.

    • 8 months ago
      Anonymous

      that and also how despite having knowledge of the future, Zelda does absolutely NOTHING to stop/kill the man clearly destined to become the calamity. she fails at every step so hard she ends up doing the one thing every npc told her not to, which was to become a dragon. it's all she was good for, a literal plot device. this game has the worst plot of the entire series and this is a FACT

      • 8 months ago
        Anonymous

        Squidward's Sword is still worse written

        • 8 months ago
          Anonymous

          which makes it all the more surprising that such a shit game can have any fans.

          • 8 months ago
            Anonymous

            It's just 7th gen babbies defending what they played when they were 8. There are even Metroid Other M revisionists. Never underestimate the consumers' ability to be morons with no taste.

      • 8 months ago
        Anonymous

        Zelda can't connect the Ganondorf of the past to the Calamity Ganon and the mummy she found with Link. At one point she even says that the name "Ganondorf" gives her goosebumps. This doesn't make sense, in fact, even the Gerudos know that Ganondorf was once reincarnated as one of their tribe, an NPC says something like this in either of the two games, and Zelda is a highly educated princess who knew the kingdom of Hyrule deeply, so honestly, she had no excuse not to warn everyone that Ganondorf was going to frick up.

    • 8 months ago
      Anonymous

      Japanese have these dragons too historylet

      • 8 months ago
        Anonymous

        cope n seethe, chinklet

  4. 8 months ago
    Anonymous

    Nah it’s a masterpiece that’s far ahead of its time and will only be fully appreciated in years to come. It being released while BOTW is still fresh in people’s minds is the problem. When viewed on a longer timeline it become obvious that this was the finished project that BOTW was trying to be. A masterwork like this needed a first draft and that’s what BOTW was - of course simple minded individuals will call it “DLC” but it’s literally the finished product to BOTW’s prototype.

    • 8 months ago
      Anonymous

      What was it about the plot that was a "masterpiece"? Literally wiped out the entire previous 40 years of Zelda lore for sesame street Baphomet. And the in-game plot was essentially the same as BOTW, you have to go to four places and get four things then fight ganon. WOW! So captivating, what a fricking masterpiece! People already forgot about this game, it wont be appreciated for years. How was it not redundant as frick with the men holding signs and the koraks needing help every 100 feet in the game and the whole depths basically being empty? The game was like walking on a treadmill. And the voice actress playing Zelda was overacting like crazy it was like nails on a chalkboard every time she talked. And fusing those machines were a massive waste of time, by the time you have enough power to fuse together hovercrafts of any value you have already completed the entire game and have nowhere to go other than to fight Ganon, so the whole concept of having the hovercraft is idiotic. The "treasures" were often maps that just led to other treasures, often inferior nostalgiawank clothing named based on earlier games. The only thing that was nice about the game was the aesthetics, jumping from great heights and floating around to mountains and stuff is cool but everything else was completely stupid.

      • 8 months ago
        Anonymous

        The worst part is that, with everything else in the game, some good ideas conflict with eachother and become a mess.

        >you want a villain that's evil just for the sake of it? Okay, but that means you're wasting my time by trying to build him up as some le epic evil schemer.
        >you want to make him memorable? Then don't have his last fight be some spectacle cinematic movie fight where there's no challenge
        >you want to break away from typical norms that other games fall into? Stop demanding that I worship morons like Zelda. Objectively she deserves a smack across the face for being moronic and causing every problem in the game AGAIN

        Zelda 1 had a better plot, if only because it knew what it wanted to be.

  5. 8 months ago
    Anonymous

    Mario wonder won

  6. 8 months ago
    Anonymous

    You wouldn't understand that's part of the Japanese hospitality style of the game. It's a work of art

  7. 8 months ago
    Anonymous

    Your thread is pointless and overflowing with redundant pointless copes.

  8. 8 months ago
    Anonymous

    >muh zelda plot

    Damn were reaching so far to find a way to shit on the goty

    • 8 months ago
      Anonymous

      So you agree that games shouldn't have stories and plot, and that they're inherently bad for the medium? I'm glad to hear. This is kind of why I prefer Minecraft and Terraria, they're less cinematic than Zelda in terms of open world game design.

      • 8 months ago
        Anonymous

        ACgay frick off

        • 8 months ago
          Anonymous

          So is plot vital to a game or not? Come on.

          • 8 months ago
            Anonymous

            No, it's Window-dressing

            • 8 months ago
              Anonymous

              So why can't I hate it for being intrusive? Especially in Tears of the Kingdom, where it's forced on you before the tutorial.

              • 8 months ago
                Anonymous

                Well for this game, it's largely not fair to shit on it as it's very important for health and development of trans kids and trans folk alike

              • 8 months ago
                Anonymous

                Depends. Seems unfair to hate on something for being intrusive if it's the point. In TotK's case, I think it's fair because it really has nothing to do with the main game loop

          • 8 months ago
            Anonymous

            >So is plot vital to a game or not?
            Yes.

            • 8 months ago
              Anonymous

              don't agree

              • 8 months ago
                Anonymous

                The opinions of moron psychopaths who don't understand the appeal of narrative on a conceptual level are not worth considering.

              • 8 months ago
                Anonymous

                I'm trans btw

              • 8 months ago
                Anonymous

                >narrative on a conceptual level

                >"ieee Link I messed up once again please do all the slave labor and save me, so I can go back to being an idiot that doesn't learn anything. t. zelda"

              • 8 months ago
                Anonymous

                TOTK sucks dick, ACgay is just a moron who can't comprehend the appeal of story in general

              • 8 months ago
                Anonymous

                The only "people" who want more story in games are the kind who unironically look to TLOU and Uncharted as masterpieces.

                >yes, please give me more cutscenes. I hate actually playing the game. infact, just give me a button to skip the gameplay so I can get to the next scene where my waifu talks about her emotional state

                Meanwhile some of us just want to bing bing wahoo.

              • 8 months ago
                Anonymous

                Exactly this. The kind of people that prefer film over games. Don't get me wrong, I like film too, but games don't need to be film and vice versa.

          • 8 months ago
            Anonymous

            >is plot vital to a game
            hell no

      • 8 months ago
        Anonymous

        I knew this thread seemed familiar. ACgay why do you love movie games like armoured core 6

        • 8 months ago
          Anonymous

          I can't believe how angry my criticisms make you. Do you really get this offended over someone saying that a Nintendo game isn't perfect?

    • 8 months ago
      Anonymous

      Past Zelda games had coherent excuse plots. TOTK is just moronic.

      So you agree that games shouldn't have stories and plot, and that they're inherently bad for the medium? I'm glad to hear. This is kind of why I prefer Minecraft and Terraria, they're less cinematic than Zelda in terms of open world game design.

      Core gameplay is the most important part, but characters, story, art, etc. are also part of the game. The amount of coping by fangirls about BOTW/TOTK Zelda's moronation is evidence of this.

  9. 8 months ago
    Anonymous

    The story is definitely stupid, but the only VA I definitely disliked was Zelda's.

  10. 8 months ago
    Anonymous

    For a series that had its origins in the aesthetic of Western folklore (though admittedly caricatured), The Legend of Zelda has gotten a lot more "Japanese" in recent years. Even the music has a more "Eastern" feel than previous entries. Which isn't necessarily a bad thing, but the Zelda team seems to want to both have their cake (retain the Western iconography) and eat it too (make it more Eastern).

  11. 8 months ago
    Anonymous

    Nintendo is already working on a zelda game for the new nintendo system. tears was only a cash grab they could quickly get out before the switch died.

    • 8 months ago
      Anonymous

      >”quickly”
      If only, the game took 6 years to make, nobody would be seething if it came out in 2020

  12. 8 months ago
    Anonymous

    The Zonai would've worked if the game was set in a new kingdom and they were the foundational race there. But shoehorning them into Hyrule just ended up being sloppy and Mary Sue-ish.

  13. 8 months ago
    Anonymous

    i dont know how to go get the master sword

  14. 8 months ago
    Anonymous

    Same with BotW.

  15. 8 months ago
    Anonymous
  16. 8 months ago
    Anonymous

    The caves were the best part about it.

    >fusing doesn't do anything to balance weapon durability, just makes you waste even more shit
    >your inventory becomes insanely bloated and a pain to scroll through
    >dungeons are yet again just awful, and practically pointless unless you want to access more shrines in the corresponding area afterward
    >the plot practically retcons botw
    >no triforce anywhere when Ganon is the villain again
    >game really wants you to get the Master Sword, but it still has a cool down so who cares, and even if you don't bother it gives it to you in the finale anyway for free

    Fun game at times but honestly really fricking sloppy.

    • 8 months ago
      Anonymous

      Last point is pretty important. The Master Sword stops being a weapon I want to use, when it keeps jobbing time and time again.

      >it's the blade of evil's bane!
      >except this obviously evil guy can snap it in half like a twig
      >guess it's useless now

      • 8 months ago
        Anonymous

        Ganon could have even broke it again if he wanted to, so they never really did write a decent comeback for the Master Sword to be used against Ganon again too. That's not the Master Sword's problem either, it's Nintendo's writing.

      • 8 months ago
        Anonymous

        They should have just not had the Master Sword in the game, or just let it be good because the game is already broken anyways.

        • 8 months ago
          Anonymous

          It should have been the one weapon that didn't have durability so it felt like an actual reward for getting it. BotW and TotK lack any incentives to do shit because they don't have any form of item progression or key weapons that the player can work toward.

          >but muh weapon durability

          It was never good, and it only helps populate the open world with busy work to keep you playing. It's always been shallow.

  17. 8 months ago
    Anonymous

    i stopped playing after twilight princess, honestly felt like i haven't missed much. only games i played after that were the remakes of majoras mask and ocarina of time

    • 8 months ago
      Anonymous

      It's been fricking awful. Zelda feels like it's always one divisive game away from being put on the back burner like Nintendo's other IPs, just because Aonuma or Fujibiyashi can't get their heads out of their own asses.

    • 8 months ago
      Anonymous

      To be perfectly honest, Twilight Princess might have been a really good place to end your relationship with Zelda. Seems like every entry afterwards has been a little divisive, for different reasons

      • 8 months ago
        Anonymous

        Fujibayashi got moved up to directing the big leagues (i.e. 3D games) starting with SS. That's where the soul of the series started getting noticeably ripped out.

        • 8 months ago
          Anonymous

          It's where the series started chasing eastern aesthetics much more aggressively and goddess fate autism was introduced

          >chooses to use the dub
          >is somehow surprised the acting is fricking awful, complains
          Every fricking time

          It's not that good in nipponese either

          • 8 months ago
            Anonymous

            And yet still infinitely better

            • 8 months ago
              Anonymous

              yeah it is infinitely better. How hard would it be to hire anybody that's halfway decent in english? Random theatre kids could probably do better.

          • 8 months ago
            Anonymous

            >”It's not that good in nipponese either”
            >implying he played the game with both audio tracks, if at all
            Who arr you trying to fool?

            • 8 months ago
              Anonymous

              There's an option to switch the language

              • 8 months ago
                Anonymous

                And you played through it at least twice, in both languages?

              • 8 months ago
                Anonymous

                You don't have to play through it twice to hear both languages

    • 8 months ago
      Anonymous

      Probably the best place to stop. I skipped Skyward Sword and I regret playing Breath of the Wild.

  18. 8 months ago
    Anonymous

    >chooses to use the dub
    >is somehow surprised the acting is fricking awful, complains
    Every fricking time

  19. 8 months ago
    Anonymous

    >6 years
    >$70
    >Gameplay is just a glorified JRPG with massive DLC
    >Story is just "REEEEE GOATFRICKER" because the writers were salty that ISIS was defeated a few months after BOTW came out

    • 8 months ago
      Anonymous

      What other opinions do you have?

      • 8 months ago
        Anonymous

        What do you mean?

  20. 8 months ago
    Anonymous

    > weapon breaks
    > press start to go into menu
    > go to items submenu
    > select item to fuse
    > select hold
    > go out of menu
    > drop item on floor
    > equip weapon to fuse
    > go to abilities menu
    > select fuse
    > fuse weapon with item

    I dont remember exactly how many button presses it takes to fuse a single item to a weapon, but going through this shit every single time a weapon breaks is perhaps the worst bit of game design in a Zelda game i've ever seen. Fusing is the fricking worst and makes the weapon breakability from BotW a 100 times more annoying

    • 8 months ago
      Anonymous

      whats worse is when you have to do it in the middle of a fight

  21. 8 months ago
    Anonymous

    How did Ruafo & Co. not see Ganondorf on the ledge like 100 yards away? Why didn't Zelda rewind Sonia's stone, Thanos-style baby? I don't understand what's going on.

  22. 8 months ago
    Sage

    I was so hyped about the plot and how they would connect and expand the lore of BotW.
    >They barely mention it. They treat the calamity like it was a fever dream.
    While I enjoyed the Ganondorf stuff, the lack of underwater exploration and the lack of new enemies soured my whole experience.
    I wanted to at least get all shrines, in reality I didn't even fully explored the Depths.

    • 8 months ago
      Anonymous

      The nature of this game as a sequel is such an acid trip. Some characters remember you, some don't. The Towers are gone and don't ask why, along with the Guardians and Divine Beasts. Why didn't Zelda rewrite history to give the BotW timeline warning of the Calamity, not just in BotW, but the one 10,000 years prior? Uhh, frick it.
      Time travel is such a shit writing framework. Why does Ganondorf even want to conqueror Hyrule lmao? Shit seems destitute as frick. He should've wanted Zonai technology specifically and dreamed of sailing the stars or some shit as a space pirate king. Instead he just wants Hyrule because he has to because of the curse.
      Ganondorf is literally cursed by the writers to be a nonsensical moron with zero aspirations or character, and that cuts both ways, cause Goddamn are Link and Zelda fricking stupid as well. I hate Nintendo so much it's unreal.

      • 8 months ago
        Anonymous

        you have to remember that Tears if just a worse-written Ocarina, which also has bad time mechanics that don't make much sense upon closer inspection. Seriously, go back and look a

        > Ganondorf pledges "allegience" to Hyrule
        > Ganondorf manages to steal the "almighty power" that the country holds
        > Uses the power to fulfill his ambition to rule Hyrule
        > Gets defeated by Hero, who also coincidentally is holding onto a part of that power

        Honestly, I wish they would have kept to the Triforce and not MUH SECRET STONES. Then they would have actually had to make the story fit in context instead of what we got

    • 8 months ago
      Anonymous

      BOTW's ending heavily implied that Zelda would "restore Hyrule to its former glory", "perhaps even beyond", so I expected Zelda to be less moronic and Link to go around rebuilding Hyrule. Instead, the ancient Sheikah technology disappeared (without even a note about Zelda having them decommissioned), some wells were built, a single school was established, and Zelda is just as moronic as she was in BOTW.

      • 8 months ago
        Anonymous

        I've said this in another thread but I want to say it again
        If I was Link-I would have declared myself king.

        • 8 months ago
          Anonymous

          As I said in a previous thread, based.
          >Link goes around helping everyone during BOTW
          >Link defeats Calamity Ganon
          >Link declares himself king
          >Link spends the next six years rebuilding Hyrule

      • 8 months ago
        Anonymous

        I've said this in another thread but I want to say it again
        If I was Link-I would have declared myself king.

        As I said in a previous thread, based.
        >Link goes around helping everyone during BOTW
        >Link defeats Calamity Ganon
        >Link declares himself king
        >Link spends the next six years rebuilding Hyrule

        What exactly is Hyrule's "former glory" cause it looks gay as frick in every flashback. The height of Hyrule is a capital city smaller than Riverrun?
        Why is this shit even a hierarchy? What does the royal family even do?
        >inb4 Protect Hyrule
        From what? The only threat is one they can quite literally, because of destiny, never protect anybody from. I don't get it.
        What the frick is Hyrule's tax policy? I'm sure Hateno moved up a few brackets with the economical boom in the form of shrooms.
        No, I'm not even kidding. If the series is going to dedicate more and more time to cutscenes and worldbuilding, it's gotta make some fricking sense within its own established logic. Otherwise it can frick off and just hire Capcom to start developing the series again, cause holy shit is this franchise mechanically and creatively irrelevant in the 21st century.

        • 8 months ago
          Anonymous

          Why are you asking me? I just said I'd make myself the king. Gotta start somewhere and being king after defeating the pig devil that killed everybody is a good place to start.

          • 8 months ago
            Anonymous

            I was just responding to the anons involved in the general discussion. Not really asking anyone specific, just seeing what you guys thought.
            Did Pigman even kill anybody? I remember the flashback of Castle Town getting its shit kicked in, but there's nothing in the game to suggest or even imply loss. There aren't any mass graves or grieving characters. Like presumably Castle Town's entire population and most of the royal army got gutted, right? Why is literally nobody talking about it? Where are the survivors? The widows? The orphans? Then in gameplay monsters don't do anything, ever. Even the Divine Beasts are utter non-threats that are less offensive than somebody tossing a rock through your window. If you were an average joe making his way in anywhere other than Central Hyrule, Calamity may just seem like a vague rumor happening somewhere else.

            Before the Calamity, Hyrule was medieval. After the Calamity, they're back to hunting and gathering. The Calamity literally destroyed Hyrulean civilisation.

            Doesn't appear to have changed much, given the entire story of both games is told in flashbacks. Hell, Hyrule in BotW (Before The Second Calamity) looks pretty much the same as Hyrule from its founding era. If you're referencing the first Calamity from 10,000 years prior to BotW's, you gotta remember that number.
            Ten. Thousand. Years. The frick have these homies been doing?

            • 8 months ago
              Anonymous

              The writing is moronic, but BOTW's writing is at least a consistent excuse plot.
              >There aren't any mass graves or grieving characters. Like presumably Castle Town's entire population and most of the royal army got gutted, right? Why is literally nobody talking about it? Where are the survivors? The widows? The orphans?
              The excuse was that it was 100 years ago and Hyrule was basically genocided and over 99% of Hyrule's population were blown to pieces by the spider laser tanks.
              >Then in gameplay monsters don't do anything, ever.
              They're hiding by the side of every road so that they can ambush travellers.
              >Doesn't appear to have changed much, given the entire story of both games is told in flashbacks.
              Flashbacks are lazy, but there is a massive difference between a medieval civilisation and a hunter-gatherer population of only a few hundred people. Hyrule was genocided because Zelda was too busy researching flowers, frogs, and ancient technology.
              >Ten. Thousand. Years.
              BOTW heavily implied that Hyrule deindustrialised between 10,000 years ago and 100 years ago. Impa even says that the Hyrule of 10,000 years ago was extremely developed during her exposition when you meet her.

        • 8 months ago
          Anonymous

          Before the Calamity, Hyrule was medieval. After the Calamity, they're back to hunting and gathering. The Calamity literally destroyed Hyrulean civilisation.

  23. 8 months ago
    Anonymous

    >ganon betrays the royal family and causes an apocalypse across the land
    >it's up to Link to save the day by going across Hyrule to collect the macguffins in order to defeat a great evil

    It's pretty much the exact plot of every other zelda game but with dragons in it.

    I agree the English dub is really amateurish though. Why does Fire Emblem get better english voice actors than Zelda again?

    • 8 months ago
      Anonymous

      amateurs could do better

    • 8 months ago
      Anonymous

      See:

      Past Zelda games had coherent excuse plots. TOTK is just moronic.
      [...]
      Core gameplay is the most important part, but characters, story, art, etc. are also part of the game. The amount of coping by fangirls about BOTW/TOTK Zelda's moronation is evidence of this.

  24. 8 months ago
    Anonymous

    Looking back now, after having played both games for about 150 hours, I think TOTK is not a "BOTW2", but basically a "parallel BOTW". Because it doesn't really add much base content to the first game (and yes, I'm considering the flying islands and the dephts), it kind of tries to offer a parallel adventure to the first game, even the story doesn't progress and it seems more like a reboot or parallel timeline than a direct sequel.
    I guess this explains why the game doesn't seem to have made much of an impact on video game culture. It doesn't have the feel of BOTW 2. It's more like "BOTW again, but with a focus on a new gimmick".

    • 8 months ago
      Anonymous

      I think it will have an impact in the long run. It's established a successful window for soft reboots. No more waiting ten, twenty years and doing a remake after a few failed productions, or maybe taking a broader look at the medium and trying to critique your own missteps, just soft reboot the game you just made as long as it was successful. As long as everybody is working and getting paid and putting in the least amount of effort possible.

  25. 8 months ago
    Anonymous

    It is an extremely scary thought that BOTW basically handed Nintendo a blank check to evolve the series into any direction they wanted, and they proceeded to make TOTK with it.
    BOTW was a fluke. And Aonuma has already denounced the OOT formula as "restrictive," so either he's going to come crawling back (again) or they're going to 'reinvent' Zelda AGAIN.

    • 8 months ago
      Anonymous

      it was a cash grab and a direct insult to the fans and consumers

      for some reason, nintendo fans tolerate this endlessly. I guess because they're really "fans"

      I'm not a console person so I don't like to weigh in on this stuff, but it seems to me that nintendo breeds this type of person who has only ever had nintendo stuff, so nintendo is like some kind of god to them

      And as a result of this Nintendo just shits in their fans' mouths. The games as of late as just completely inexcusable. the pokemon stuff is beyond shovelware tier

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