We know.
Unfortunately for some reason those fricking khokhols decided to implement a system were if you shoot too fast with automatic and semi automatic weapons, the bullets fired after the first one will do gradually less damage.
If you want to do full damage at all times you have to onetap people and wait a second or two between shots.
I know it's moronic, some mods fix it but unfortunately npcs also use this system, so it becomes very hard on some parts.
Now of course you should brace yourself for the morons that will claim that you should play at "master" because that's the difficulty that fixes the gunplay, ignoring the fact that player damage is not influenced by difficulty at all.
A diehard myth that will be parroted at nauseam until the end of time, all because some moronic ukroaches decided that blasting guns on full auto would be too op.
Swap to a singleshot weapon and try to tap people to their heads.
That's the only way to play this game efficiently.
Funny story, once you reach the pecheneg try it against something and proceed to have a laugh at how you do 0 damage after 10 bullets.
This is every game? Holy frick lmao. When your game makes Deus Ex gunplay look good, you have a problem.
Thanks for the info. Not sure if I want to proceed or not - I was gonna play every game but I'm inbetween on it now.
Yeah it's unfortunate, I know. >Not sure if I want to proceed or not
I mean the games are not necessarily bad, but it's important to know this before going beyond the garbage dump area.
Funny stuff. I'm in The Garbage right now and after spending 15 mins in a shootout with nothing dying, I made this thread.
You definitely know your stuff. I'll give it another shot later.
10 months ago
Anonymous
> I'm in The Garbage right now and after spending 15 mins in a shootout with nothing dying
maybe you should stick to fallout 4, friend?
10 months ago
Anonymous
No thank you. I can smoke anyone on this board in any FPS, I'm not the problem.
10 months ago
Anonymous
>Garbage
Don't tell me you fell for AKSU meme
Just get an MP5 and go for the heads
10 months ago
Anonymous
The game has been repacked untold times, and its source code has been completely analyzed.
The feature I just described to you is called time_to_aim, and it's an engine-level bullshittery that unfortunately plagues every single weapon.
Accuracy is reduced on subsequent shots in automatic fire after the first shot, simulating the effect of recoil. Crosshairs can show this.
Those same subsequent shots have their damage significantly reduced due to the time_to_aim delay. (Every first shot after a time_to_aim delay does more damage than normally, and only to the head (5X to NPCs, 10X to mutants); subsequent shots do reduced "normal" damage or even zero damage, depending on the body part struck)
This lower damage may be helping to extend the duration of gun battles.
The best advice is to go for the head (both NPCs and mutants) and wait the time_to_aim amount between shots, which is generally 1.5s for most firearms and 2s for shotguns (which is rarely noticed unless you use slugs, because the pellets for buckshots are all calculated with time_to_aim regardless if they hit or not.)
Enjoy and avoid Misery and Anomaly (and all of its variations) at all costs.
10 months ago
Anonymous
While I'm sure that I'm aiming for the head, I'm sure the starting pistol isn't very accurate.
My playstyle is part of the issue, I'm using the starting pistol like an AWP since they all have SMGs and melt me in seconds now. I'll just have to close the distance instead of trying to snipe everyone I meet with a pistol.
10 months ago
Anonymous
>stalker's gameplay is garbage >pmm
every time
10 months ago
Anonymous
Just so you know, the accuracy in S.T.A.L.K.E.R. games works like in Counter Strike, but it's not immediately apparent because bullet tracers in the game are completely graphical, and not where the bullets (and the hit calculation) are actually going to.
There is indeed a settling time which is influenced by gun condition and ammo type, and of course player "physical" standing. >Rifle in 100% condition (fire_dispersion_base = 0.01): >Marked One standing (vanilla disp_base = 0.8): >Marked One aiming via sights or scope (vanilla disp_aim = 0.04):
10 months ago
Anonymous
Oh and if it wasn't obvious, YOUR gun accuracy is not influenced in any form or shape by difficulty.
10 months ago
Anonymous
>While I'm sure that I'm aiming for the head, I'm sure the starting pistol isn't very accurate.
Wrong. You're just shit at the game.
10 months ago
Anonymous
git gud
based
10 months ago
Anonymous
I'm okay being "shit" at a "game" that literally lies to you.
You guys couldn't touch me in any competitive FPS, so great job being good at shooting bots in a janky shitty single player game.
10 months ago
Anonymous
your cod mobile matches are irrelevant moronic shitter
10 months ago
Anonymous
ditch the pistol, that's your problem, it's useless, focus on getting better weapons, check stashes and search every corpse, even when re-entering an area, sometimes I get stashes from corpses I already checked that way. do as many quests as you can.
Also I swear I've seen this exact thread a millio times now
10 months ago
Anonymous
i played the game about a year ago with ZRP and the hobo clearout at the start seemed really hard, but after that when i got a couple non trash guns the game was fun and less jank
of course i was playing on master as zrp said thats the only way to play basically
I played DE when it came out. AFKing so your pistol shots can line up is not good gameplay.
homosexual.
10 months ago
Anonymous
this tbh i just recently replayed DX and it is unironically the worst game i have ever played, gunplay wise.
10 months ago
Anonymous
Then you get the plasma blade and melee for the rest of the game.
There is nobody on this planet who thinks DE has good gameplay. It's still an amazing game, though.
10 months ago
Anonymous
I think it has fun gameplay. The gunplay, not good. Although even that can be serviceable if you get a laser sight and walk around with a silenced pistol headshotting people.
The exploration of the environment, resource management, recon and planning engagements are all part of the gameplay, and they are fun.
10 months ago
Anonymous
its definitely fun game but some parts didn't age well.
Autumn Aurora 2 is really good for a 2nd playthrough
Bullet lethality is a b***h though, +50% on bulletproof cap with 10 artis and you can still die to anything
All things found in RE, these are not RPG mechanics.
10 months ago
Anonymous
>all things found in RE
huh? >factions >artifacts >quest choices
10 months ago
Anonymous
Yes moron, play any of the early RE games and they all have this. RE1 has 12 different endings.
10 months ago
Anonymous
i played every classic RE and you're lying.
have a nice day underage larper.
10 months ago
Anonymous
https://residentevil.fandom.com/wiki/Live_Selection
No you didnt
10 months ago
Anonymous
Black person i was talking about >quests >factions >artifacts
NONE of this is in any RE game maybe aside RE8 but those were really just minor bonus optional objectives for slight stat increase and no, RE3's optional choice of what to tackle first is not a quest mechanic.
10 months ago
Anonymous
Are you telling me that RE isn't a non-linear game where you have to accomplish specific objectives? Because you'd be wrong.
10 months ago
Anonymous
>go get item >you can do it anyway you want and figure out how to get it by exploring >not a quest
huh? and how is picking up an artifact any different from finding a special gun or something?
the point i am trying to make is >RE doesn't have joinable factions >RE doesn't have full on quests with description and reward in the same sense as STALKER or any other RPG or with RPG elements game >RE doesn't have artifacts
10 months ago
Anonymous
It handles choices just like RE does lol, it's not an RPG and you're making arbitrary distinctions. STALKER has never been an RPG. It has NO rpg mechanics. You are mistaken on what an RPG is.
10 months ago
Anonymous
its not full on RPG but it has RPG like elements i never claimed it is full on RPG.
>RE doesn't have artifacts
RE has tons of random items you can find. How is that an RPG mechanic? Does doomguy picking up a biosuit make Doom 1 an RPG? Do you have any idea how stupid this sounds? It's like some moron fell out of their RPG hugbox for the first time.
>RE has tons of random items you can find. How is that an RPG mechanic?
so is Dead Space 2 an RPG since you can find random and hidden items?
10 months ago
Anonymous
>so is Dead Space 2 an RPG since you can find random and hidden items?
No moron, that's the point. None of these games are RPGs, none of these things are RPG mechanics.
10 months ago
Anonymous
then? everything i said
[...]
the point i am trying to make is >RE doesn't have joinable factions >RE doesn't have full on quests with description and reward in the same sense as STALKER or any other RPG or with RPG elements game >RE doesn't have artifacts
here
is objective fact.
10 months ago
Anonymous
>RE doesn't have artifacts
RE has tons of random items you can find. How is that an RPG mechanic? Does doomguy picking up a biosuit make Doom 1 an RPG? Do you have any idea how stupid this sounds? It's like some moron fell out of their RPG hugbox for the first time.
10 months ago
Anonymous
>go get item >you can do it anyway you want and figure out how to get it by exploring >not a quest
huh? and how is picking up an artifact any different from finding a special gun or something?
>artifacts
90% the relevance of artifacts in stalker is just getting more endurance or carry weight, kek
resistance hardly matters frick all, other than maybe in clear sky's anomaly fields that werent forgiving and simple >what are suits
decent but they take such a huge backseat compared to just your primary gun's accuracy
Not to mention the very high likelihood of the exoskeleton being directly worse than normal armors for poor sprinting >what are factions
borderline unexistant and shitty in SoC, there was that one cool duty x freedom quest with the spies by the barn but thats it
Broken, bland and malfunctioning in clear sky
Once again quite irrelevant and unsubstantial in CoP >quest choices
Only CoP has actually good quests with interesting impacts on the overall world
Any game can have these things. STALKER has never been labeled as an RPG by the devs because it isn't one. A problem with modern RPGs is that they define themselves as RPGs by labeling bog standard mechanics arbitrarily as roleplaying when they are really just generic action adventure games. Strelok doesn't roll a charisma check, guns are tools with specific uses, having to use a hammer to hit in a nail isn't roleplaying, nor is reputation or multiple outcomes.
>enemies can barely hit you when you run like a moron in the open, but can be super deadly when you peek out of cover >burning medkits really fast to heal >weapons have basically zero fricking real recoil, compensates the problem by giving them moronic innacuracy even at high condition >almost nothing matters to progression except accuracy and maaybe damage of your primary weapon >mostly stupid enemies that, despite killing you fast, need to be in absolute frickhuge numbers to pose the slightest threat >enemy wearing an exoskeleton instead of normal nice armor often barely matters >moronic damage reduction on subsequent shots mechanic for no reason, possibly because the game has no real armor system and they needed a way to make the guns like the mp5 not overpowered and fully functional for bodyshots against almost any enemy >accuracy can be so fricked that doing lazy bursts at the head is more reliable than a precise one-tap >Almost every gun from the enemy has absolutely utterly fricked condition, because if you could find any guns at high condition or repair, the entire progression would could be basically over in the first 20 minutes of the game as you kill a decently geared opponent >only explosive grenades and nothing else >no bullets penetrating surfaces, ricochets, destroying weak objects
theres no non-moronic way to genuinely believe stalker has good shooting
Either you havent played other things or simply hate them for imaginary reasons and preconceptions
The only justification for stalker's garbage shooting is the enemies being weak and stupid.
>guns have fricked accuracy
Meant to say early-mid lategame guns
Then its hilarious how you get one of the good 5.56 or 9.39 rifles and suddenly theres nothing really significant you can get. Thats it, you win, accurate gun for humans and any good shotgun for monsters, time to murder all enemies
enemies have a 100% hit prob on master before the hardcoded 10 meters
they are not hitting you
either you're on novice and clipping the master part separately or you are insanely lucky
in both cases your argument is shit and you should kys 🙂
oh and stop samegayging, we can see the ips and it's fricking pathetic
>either you're on novice and clipping the master part separately or you are insanely lucky
How the frick is it even possible to be this butthurt? You're objectively wrong. Get over it.
lmao novicelet got called out and is now seething
many such cases!
10 months ago
Anonymous
>lmao novicelet got called out
Here's a video capture of my desktop where you can see me watching the unedited source video. You're wrong, and you don't know shit about Stalker no matter how many datamining threads you read on reddit. Ironic shitposting won't hide your asshurt.
I'm okay being "shit" at a "game" that literally lies to you.
You guys couldn't touch me in any competitive FPS, so great job being good at shooting bots in a janky shitty single player game.
>You guys couldn't touch me in any competitive FPS
Keep telling yourself that, aimlet.
10 months ago
Anonymous
>Keep telling yourself that, aimlet.
you're shooting bots on novice
LMFAOOOOOOOOOOOOOOOO THE ABSOLUTE STATE
10 months ago
Anonymous
>you're shooting bots on novice
Poor moron reads as well as he aims.
10 months ago
Anonymous
you LITERALLY ARE LMFAOOOOOOOOOOOOAAAAAOOOOOOOOOOOOOOOOOOO
I just played and beat this game for the first time. I didn't see anyone say it yet but I found the gunplay much better when I switched all Auto weapons to single-shot. I think the effective range of a weapon is also a part of the "difficulty" for shooting effectively. Pistols aren't great at mid-range. Viper seems to be better than the AKu
>This game has the worst gunplay I have ever dealt with. >Not worth playing.
You know most people say the gun play is awesome. I've played the game, and indeed the gun play is outstanding. So you did get it wrong. You expect your first gun is THE gun. You don't understand that better gun can feel better in a game and shit gun is actually pretty shit in a good game.
I'm surprised "Play on Master or the guns are hot garbage" isn't common knowledge yet. I've never seen anyone recommend or argue in favor of the lower difficulties, and every Let's Play is on Master. It comes up in every single discussion. I guess if you just happened to buy a bundle off Steam or GoG on a whim and not bother looking at any reviews or forum posts you wouldn't know, but still.
That's how the original day 1 version of the game worked, moron.
That's because enemies have stupid amounts of health on lower difficulties.
Master is the only way to play.
Like pottery.
Fricking moronic idiots. have a nice day you waste of oxygen.
We know.
Unfortunately for some reason those fricking khokhols decided to implement a system were if you shoot too fast with automatic and semi automatic weapons, the bullets fired after the first one will do gradually less damage.
If you want to do full damage at all times you have to onetap people and wait a second or two between shots.
I know it's moronic, some mods fix it but unfortunately NPCs also use this system, so it becomes very hard on some parts.
Now of course you should brace yourself for the morons that will claim that you should play at "master" because that's the difficulty that fixes the gunplay, ignoring the fact that player damage is not influenced by difficulty at all.
A diehard myth that will be parroted at nauseam until the end of time, all because some moronic ukroaches decided that blasting guns on full auto would be too op.
Swap to a singleshot weapon and try to tap people to their heads.
That's the only way to play this game efficiently.
Funny story, once you reach the pecheneg try it against something and proceed to have a laugh at how you do 0 damage after 10 bullets.
The starter pistol 1 shots all bandits with headshots, the shotgun kills everything in the game in 1-2 hits with slugs and has like a 100yd range with this ammo. How are these bad weapons?
i remember it felt fine mechanic-wise. what did you dislike about it?
Everything?
I shot 30+ shots perfectly aimed at the enemy and not a single one hit.
If I'm not within 3 ft of an enemy, the guns are actually useless.
My aim is perfect. This game is horrible.
We know.
Unfortunately for some reason those fricking khokhols decided to implement a system were if you shoot too fast with automatic and semi automatic weapons, the bullets fired after the first one will do gradually less damage.
If you want to do full damage at all times you have to onetap people and wait a second or two between shots.
I know it's moronic, some mods fix it but unfortunately npcs also use this system, so it becomes very hard on some parts.
Now of course you should brace yourself for the morons that will claim that you should play at "master" because that's the difficulty that fixes the gunplay, ignoring the fact that player damage is not influenced by difficulty at all.
A diehard myth that will be parroted at nauseam until the end of time, all because some moronic ukroaches decided that blasting guns on full auto would be too op.
Swap to a singleshot weapon and try to tap people to their heads.
That's the only way to play this game efficiently.
Funny story, once you reach the pecheneg try it against something and proceed to have a laugh at how you do 0 damage after 10 bullets.
This is every game? Holy frick lmao. When your game makes Deus Ex gunplay look good, you have a problem.
Thanks for the info. Not sure if I want to proceed or not - I was gonna play every game but I'm inbetween on it now.
Yeah it's unfortunate, I know.
>Not sure if I want to proceed or not
I mean the games are not necessarily bad, but it's important to know this before going beyond the garbage dump area.
Funny stuff. I'm in The Garbage right now and after spending 15 mins in a shootout with nothing dying, I made this thread.
You definitely know your stuff. I'll give it another shot later.
> I'm in The Garbage right now and after spending 15 mins in a shootout with nothing dying
maybe you should stick to fallout 4, friend?
No thank you. I can smoke anyone on this board in any FPS, I'm not the problem.
>Garbage
Don't tell me you fell for AKSU meme
Just get an MP5 and go for the heads
The game has been repacked untold times, and its source code has been completely analyzed.
The feature I just described to you is called time_to_aim, and it's an engine-level bullshittery that unfortunately plagues every single weapon.
Accuracy is reduced on subsequent shots in automatic fire after the first shot, simulating the effect of recoil. Crosshairs can show this.
Those same subsequent shots have their damage significantly reduced due to the time_to_aim delay. (Every first shot after a time_to_aim delay does more damage than normally, and only to the head (5X to NPCs, 10X to mutants); subsequent shots do reduced "normal" damage or even zero damage, depending on the body part struck)
This lower damage may be helping to extend the duration of gun battles.
The best advice is to go for the head (both NPCs and mutants) and wait the time_to_aim amount between shots, which is generally 1.5s for most firearms and 2s for shotguns (which is rarely noticed unless you use slugs, because the pellets for buckshots are all calculated with time_to_aim regardless if they hit or not.)
Enjoy and avoid Misery and Anomaly (and all of its variations) at all costs.
While I'm sure that I'm aiming for the head, I'm sure the starting pistol isn't very accurate.
My playstyle is part of the issue, I'm using the starting pistol like an AWP since they all have SMGs and melt me in seconds now. I'll just have to close the distance instead of trying to snipe everyone I meet with a pistol.
>stalker's gameplay is garbage
>pmm
every time
Just so you know, the accuracy in S.T.A.L.K.E.R. games works like in Counter Strike, but it's not immediately apparent because bullet tracers in the game are completely graphical, and not where the bullets (and the hit calculation) are actually going to.
There is indeed a settling time which is influenced by gun condition and ammo type, and of course player "physical" standing.
>Rifle in 100% condition (fire_dispersion_base = 0.01):
>Marked One standing (vanilla disp_base = 0.8):
>Marked One aiming via sights or scope (vanilla disp_aim = 0.04):
Oh and if it wasn't obvious, YOUR gun accuracy is not influenced in any form or shape by difficulty.
>While I'm sure that I'm aiming for the head, I'm sure the starting pistol isn't very accurate.
Wrong. You're just shit at the game.
based
I'm okay being "shit" at a "game" that literally lies to you.
You guys couldn't touch me in any competitive FPS, so great job being good at shooting bots in a janky shitty single player game.
your cod mobile matches are irrelevant moronic shitter
ditch the pistol, that's your problem, it's useless, focus on getting better weapons, check stashes and search every corpse, even when re-entering an area, sometimes I get stashes from corpses I already checked that way. do as many quests as you can.
Also I swear I've seen this exact thread a millio times now
i played the game about a year ago with ZRP and the hobo clearout at the start seemed really hard, but after that when i got a couple non trash guns the game was fun and less jank
of course i was playing on master as zrp said thats the only way to play basically
just play OGSE mod for Shadow of Chernobyl
>now he's talking shit on DE
holy zoom
I played DE when it came out. AFKing so your pistol shots can line up is not good gameplay.
homosexual.
this tbh i just recently replayed DX and it is unironically the worst game i have ever played, gunplay wise.
Then you get the plasma blade and melee for the rest of the game.
There is nobody on this planet who thinks DE has good gameplay. It's still an amazing game, though.
I think it has fun gameplay. The gunplay, not good. Although even that can be serviceable if you get a laser sight and walk around with a silenced pistol headshotting people.
The exploration of the environment, resource management, recon and planning engagements are all part of the gameplay, and they are fun.
its definitely fun game but some parts didn't age well.
It's short, and it would be a shame to quit immediately just because that AK74U or whatever you got is an innacurate PoS.
>mods
Autumn Aurora 2 is really good for a 2nd playthrough
Bullet lethality is a b***h though, +50% on bulletproof cap with 10 artis and you can still die to anything
STALKER has RPG elements and guns is part of that, later in the game you will get more accurate guns that also deal more damage
>STALKER has RPG elements
No, STALKER has survival horror elements, like RE. It has zero RPG mechanics.
>what are artifacts
>what are suits
>what are factions
>what are quest choices
All things found in RE, these are not RPG mechanics.
>all things found in RE
huh?
>factions
>artifacts
>quest choices
Yes moron, play any of the early RE games and they all have this. RE1 has 12 different endings.
i played every classic RE and you're lying.
have a nice day underage larper.
https://residentevil.fandom.com/wiki/Live_Selection
No you didnt
Black person i was talking about
>quests
>factions
>artifacts
NONE of this is in any RE game maybe aside RE8 but those were really just minor bonus optional objectives for slight stat increase and no, RE3's optional choice of what to tackle first is not a quest mechanic.
Are you telling me that RE isn't a non-linear game where you have to accomplish specific objectives? Because you'd be wrong.
the point i am trying to make is
>RE doesn't have joinable factions
>RE doesn't have full on quests with description and reward in the same sense as STALKER or any other RPG or with RPG elements game
>RE doesn't have artifacts
It handles choices just like RE does lol, it's not an RPG and you're making arbitrary distinctions. STALKER has never been an RPG. It has NO rpg mechanics. You are mistaken on what an RPG is.
its not full on RPG but it has RPG like elements i never claimed it is full on RPG.
>RE has tons of random items you can find. How is that an RPG mechanic?
so is Dead Space 2 an RPG since you can find random and hidden items?
>so is Dead Space 2 an RPG since you can find random and hidden items?
No moron, that's the point. None of these games are RPGs, none of these things are RPG mechanics.
then? everything i said
here
is objective fact.
>RE doesn't have artifacts
RE has tons of random items you can find. How is that an RPG mechanic? Does doomguy picking up a biosuit make Doom 1 an RPG? Do you have any idea how stupid this sounds? It's like some moron fell out of their RPG hugbox for the first time.
>go get item
>you can do it anyway you want and figure out how to get it by exploring
>not a quest
huh? and how is picking up an artifact any different from finding a special gun or something?
>artifacts
90% the relevance of artifacts in stalker is just getting more endurance or carry weight, kek
resistance hardly matters frick all, other than maybe in clear sky's anomaly fields that werent forgiving and simple
>what are suits
decent but they take such a huge backseat compared to just your primary gun's accuracy
Not to mention the very high likelihood of the exoskeleton being directly worse than normal armors for poor sprinting
>what are factions
borderline unexistant and shitty in SoC, there was that one cool duty x freedom quest with the spies by the barn but thats it
Broken, bland and malfunctioning in clear sky
Once again quite irrelevant and unsubstantial in CoP
>quest choices
Only CoP has actually good quests with interesting impacts on the overall world
Any game can have these things. STALKER has never been labeled as an RPG by the devs because it isn't one. A problem with modern RPGs is that they define themselves as RPGs by labeling bog standard mechanics arbitrarily as roleplaying when they are really just generic action adventure games. Strelok doesn't roll a charisma check, guns are tools with specific uses, having to use a hammer to hit in a nail isn't roleplaying, nor is reputation or multiple outcomes.
That's because enemies have stupid amounts of health on lower difficulties.
Master is the only way to play.
filtered
>he wasn't able to clear out the hobo tutorial
there's plenty of mods to fix it.
>modding your first playthrough
lmao
It might be the last as well.
Americans have always had a boner for this game because they're moronic slavboos
eastern euro here and everyone knows this is garbage
You're not supposed to play vanilla.
>This game has the worst gunplay
>take the time to line up a shoot
>shoot someone in the head
>they die
What's the problem?
LMAO another moron fell for the slavic fallout meme.
get A nu chiki-briki i v damki! 'd moron.
>enemies can barely hit you when you run like a moron in the open, but can be super deadly when you peek out of cover
>burning medkits really fast to heal
>weapons have basically zero fricking real recoil, compensates the problem by giving them moronic innacuracy even at high condition
>almost nothing matters to progression except accuracy and maaybe damage of your primary weapon
>mostly stupid enemies that, despite killing you fast, need to be in absolute frickhuge numbers to pose the slightest threat
>enemy wearing an exoskeleton instead of normal nice armor often barely matters
>moronic damage reduction on subsequent shots mechanic for no reason, possibly because the game has no real armor system and they needed a way to make the guns like the mp5 not overpowered and fully functional for bodyshots against almost any enemy
>accuracy can be so fricked that doing lazy bursts at the head is more reliable than a precise one-tap
>Almost every gun from the enemy has absolutely utterly fricked condition, because if you could find any guns at high condition or repair, the entire progression would could be basically over in the first 20 minutes of the game as you kill a decently geared opponent
>only explosive grenades and nothing else
>no bullets penetrating surfaces, ricochets, destroying weak objects
theres no non-moronic way to genuinely believe stalker has good shooting
Either you havent played other things or simply hate them for imaginary reasons and preconceptions
The only justification for stalker's garbage shooting is the enemies being weak and stupid.
>guns have fricked accuracy
Meant to say early-mid lategame guns
Then its hilarious how you get one of the good 5.56 or 9.39 rifles and suddenly theres nothing really significant you can get. Thats it, you win, accurate gun for humans and any good shotgun for monsters, time to murder all enemies
git gud
morons are so used to games with autoaim that they are just genuine skill-lets that can't be helped.
Based anon
>novice gameplay
see
and shut the frick up.
enemies have a 100% hit prob on master before the hardcoded 10 meters
they are not hitting you
either you're on novice and clipping the master part separately or you are insanely lucky
in both cases your argument is shit and you should kys 🙂
oh and stop samegayging, we can see the ips and it's fricking pathetic
>either you're on novice and clipping the master part separately or you are insanely lucky
How the frick is it even possible to be this butthurt? You're objectively wrong. Get over it.
lmao novicelet got called out and is now seething
many such cases!
>lmao novicelet got called out
Here's a video capture of my desktop where you can see me watching the unedited source video. You're wrong, and you don't know shit about Stalker no matter how many datamining threads you read on reddit. Ironic shitposting won't hide your asshurt.
>You guys couldn't touch me in any competitive FPS
Keep telling yourself that, aimlet.
>Keep telling yourself that, aimlet.
you're shooting bots on novice
LMFAOOOOOOOOOOOOOOOO THE ABSOLUTE STATE
>you're shooting bots on novice
Poor moron reads as well as he aims.
you LITERALLY ARE LMFAOOOOOOOOOOOOAAAAAOOOOOOOOOOOOOOOOOOO
>schizo gets btfo so hard he starts claiming to have secret knowledge
cheeki breekis are crap with pistols no matter the difficulty
what are you smoking
play with autumn aurora mod, fixes a lot of shit and it's vanilla friendly
>vanilla friendly
>looks and plays nothing like vanilla
Worst gunplay? Wait until you try Clear Sky, they outdid themselves there.
Just install Autumn Aurora, it makes the combat fricking awesome and this mod is overall peak SoC experience.
Clear Sky has much better gunplay than ShoC unironically
Is Gunslinger SoC compatible? I played it with Call of Pripyat and it was great
No but there's an OGSR version
POST LEAKED STALKER 2 BUILD WEBMS
Isn't there going to be a demo of the game this week
648244229
>new IP talking about "irrelevant"
lmao
coping aimlet mobileBlack person
what? i literally haven't played better games than STALKER or Metros in terms of satisfaction from shooting.
Metro gunplay is light years ahead of STALKER gunplay lol
metro is literally just cod with a stalker skin
>This game has the worst gunplay I have ever dealt with.
Try DOOM (1993)
DOOM (2016)*
Sorry I got confused
get past the first 60 minutes and get something besides a makarov, dumbfrick
another sister filtered straight into gamma
filtered.
If 11 years old me could beat it, so can you.
You got memed
>strelok
>he shoots
ludokino
I just played and beat this game for the first time. I didn't see anyone say it yet but I found the gunplay much better when I switched all Auto weapons to single-shot. I think the effective range of a weapon is also a part of the "difficulty" for shooting effectively. Pistols aren't great at mid-range. Viper seems to be better than the AKu
>This game has the worst gunplay I have ever dealt with.
>Not worth playing.
You know most people say the gun play is awesome. I've played the game, and indeed the gun play is outstanding. So you did get it wrong. You expect your first gun is THE gun. You don't understand that better gun can feel better in a game and shit gun is actually pretty shit in a good game.
fuh hilltered.
next
It's been over a decade since I played soc, mod recs for a second playthrough?
without mods its certainly up there.
stalker without mods is moronic though.
>Playing it vanilla
First mistake
All of old Ganker played it vanilla with no mods and loved it
I'm surprised "Play on Master or the guns are hot garbage" isn't common knowledge yet. I've never seen anyone recommend or argue in favor of the lower difficulties, and every Let's Play is on Master. It comes up in every single discussion. I guess if you just happened to buy a bundle off Steam or GoG on a whim and not bother looking at any reviews or forum posts you wouldn't know, but still.
because the master difficulty is a meme, literally spead my plebbitors even though its not true.
That's how the original day 1 version of the game worked, moron.
Like pottery.
Fricking moronic idiots. have a nice day you waste of oxygen.
Metro
The starting weapons are awful, that was their way of introducing some kind of rpg-like progression.
You get decently accurate weapons very quickly.
The first mission of the game is a notorious filter. Even back then.
The starter pistol 1 shots all bandits with headshots, the shotgun kills everything in the game in 1-2 hits with slugs and has like a 100yd range with this ammo. How are these bad weapons?
>The starter pistol 1 shots all bandits with headshots
It also oneshots military guys just fine.
>First 3 shots miss despite being aimed properly
Why are you posting?
>First 3 shots miss
>second shot kills a military soldier
Why are you so fricking stupid?
huh I never thought of shooting them from there
Unironically filtered.
>gameiz3hard!!
>3 regen artifacts
>use cheese tactics
>game suddenly becomes easy
WOOOOOOOOOOOOOOOOOOW
>PLAY ON MASTER DUDE IT FIXES LITERALLY EVERYTHING
>YEAH I QUICKSAVE EVERY 3 METERS, HOW COULD YOU TELL?
every single time.
you all play this game wrongly. only my way is the correct way