This game is amazing! How did they make so many complex levels back then?

This game is amazing! How did they make so many complex levels back then? I can't think of any modern games with level complexity and mechanics count any closer to this.

POSIWID: The Purpose Of A System Is What It Does Shirt $21.68

Ape Out Shirt $21.68

POSIWID: The Purpose Of A System Is What It Does Shirt $21.68

  1. 2 years ago
    Anonymous

    LGS were ahead of their time, like Troika their failure was a disaster for the vidya industry.

  2. 2 years ago
    Anonymous

    They removed the majority the supernatural garbage, which allowed them to focus on the game's strength

    • 2 years ago
      Anonymous

      But Thief TDP's supernatural levels are LGS' best levels ever done.

      • 2 years ago
        Anonymous

        No they aren't, which is why they basically removed them from T2

        • 2 years ago
          Anonymous

          To the seconds game great detriment.

          • 2 years ago
            Anonymous

            Except the second game is considered the best in the series by the majority of the player base

            • 2 years ago
              Anonymous

              source?

              • 2 years ago
                Anonymous

                My ass. I'll spread my cheeks if you want to see the data yourself

        • 2 years ago
          Anonymous

          Thief 2 would have been even better if they leaned on the strengths of having different types of enemies, justifying more imaginative environments. The game was supposed to have a necromancer fortress in the mountains with all sorts of undead nightmares. The Mage Towers were a place made by wizards for wizards. Imagine what a place would have been if it was made by mortals for the living dead. "There should have been stairs here, but ghosts don't need them."

        • 2 years ago
          Anonymous

          Theyr emoved them then just added them back again but with robots instead. They were the best, keep coping.

      • 2 years ago
        Anonymous

        This.
        Thief 2 lost some of its magic because its levels were more modern (though it ties to the theme of the story). Nonetheless, it's still a superb game.

        • 2 years ago
          Anonymous

          >Thief 2 lost some of its magic because its levels were more modern (though it ties to the theme of the story)
          ludokino...I'm a #tricksterrocket now

      • 2 years ago
        Anonymous

        mage towers and all the goofy wizards felt out of place. the fantasy and supernatural shit should have been limited to just zombies, magical creatures and pagan demons. what do harry potter ass wizards add to the setting?

        • 2 years ago
          Anonymous

          >mage towers and all the goofy wizards felt out of place
          Nah, it was neat. It's a bunch of foreign mystic weirdos who built a complex on the outskirts of The City and kind of do their thing. It fits the setting very well even if the execution needed more polish.
          I -kind- of don't like how the Gold version added fire wizards in the Lost City, though.

        • 2 years ago
          Anonymous

          Lost City is LGS' best level.

          • 2 years ago
            Anonymous

            Funny way to spell "The Sword"

            • 2 years ago
              Anonymous

              Indeed

          • 2 years ago
            Anonymous

            Funny way to spell "The Sword"

            You mean Bonehoard, right?

            • 2 years ago
              Anonymous

              No, I meant the Haunted Cathedral

    • 2 years ago
      Anonymous

      This but sadly now the game is full of metal floors and everyone can hear you

  3. 2 years ago
    Anonymous

    Such an amazing work with sounds especially different sound level for different floor types and sound reflections through corridors. This game is far more advanced than most of the modern games.

  4. 2 years ago
    Anonymous

    simplistic graphics even at the time probably made them faster to produce
    this goes for any old game really. no one expected thousands of static meshes of PBR materials with node graphs that take up more space than an entire SNES game
    games were just faster to make back then

  5. 2 years ago
    Anonymous

    Both games are the same

  6. 2 years ago
    Anonymous

    Threadly Reminder that Thief 2 Gold will never, ever, ever happen.

  7. 2 years ago
    Anonymous

    LGS bro
    They were a once-in-a-lifetime studio and they'll never be replicated, scattered to the winds and turned into moronic lazy boomers

    • 2 years ago
      Anonymous

      Underworld Ascendant

      • 2 years ago
        Anonymous

        that one seemingly flopped or was it good?

      • 2 years ago
        Anonymous

        Otherside had potential but fricking up Underworld so bad killed that, and then fricking up System Shock 3 so bad that they had to sell the rights to TENCENT has basically cemented them as fricking useless.

  8. 2 years ago
    Anonymous

    >This game is amazing!
    Yes, it is.
    >I can't think of any modern games with level complexity and mechanics count any closer to this.
    Deus Ex, Deus Ex: Human Revolution, Styx:Master of Shadows, Styx:Shards of Darkness, Cyberpunk 2077, Dishonored, Dishonored 2, the Hitman series but none come close to Thief and Thief II when it comes to the stealth action adventure experience.

    • 2 years ago
      Anonymous

      > cyberpunk 2077
      Jesus , people nowodays make bait so easly discernable. I hope you got paid good money to say that

      • 2 years ago
        Anonymous

        I'm not baiting.
        >inb4 yes you're baiting
        No, i'm not.

        • 2 years ago
          Anonymous

          Please seek help anon, I'm as serious as I can be, do some brain checks.

          • 2 years ago
            Anonymous

            The one who should be seeking help is you. Sneaking in CP77 can be a lot of fun even if it is not as good as Thief and Thief II, but what is?

        • 2 years ago
          Anonymous

          yikes

        • 2 years ago
          Anonymous

          you're honestly disgusting

  9. 2 years ago
    Anonymous

    >nothing fills the void
    I love Dihonored but it's just not the same.

    Sell me on this Dark Mode game. Which missions are the most thief-like in terms of lore? Good leveldesign is great but I also love the world in Thief. So what missions are the most atmospheric and feel like straight out of Thief?

  10. 2 years ago
    Anonymous

    Supernatural levels are good. Keep crying.

  11. 2 years ago
    Anonymous

    for me, it's the bank robbery, the robot citadel thing (not the final level), and the roof tops level (something about a party)

    all 3 are pure ludo

    • 2 years ago
      Anonymous

      mechanist seminary is good except for the fact that you have to eavesdrop the conversation every single time to know where the key is, annoying on repeat playthroughs

      Reminder
      >Mages Guild is absolute S tier KINO
      >Thieves' Guild is a great level, zoomers and shitters complaing about it because it's easy ot get lost, which was always an essential part of any retro game
      >Into the Maw of Chaos is an amazing, bizzare culminations to the first game
      >Supernatural levels focused on explorations rather than stealth are good once in a while, to break the monotony of sneaking past humans all the time
      >The Sword is the best level in the series
      >T3 is a good thief game, only suffers from console limitations which can be mod out

      mages guild is ok from what i remember
      thieves guild sucks. its a sewer labyrinth, that shit just isnt fun
      maw is fun but i remember it being really linear and easy

      i do like the supernatural levels. honestly the city levels in thief 1 feel pretty barebones compared to any of the levels in 2, so its good that the dungeon crawling makes up for it

  12. 2 years ago
    Anonymous

    Reminder
    >Mages Guild is absolute S tier KINO
    >Thieves' Guild is a great level, zoomers and shitters complaing about it because it's easy ot get lost, which was always an essential part of any retro game
    >Into the Maw of Chaos is an amazing, bizzare culminations to the first game
    >Supernatural levels focused on explorations rather than stealth are good once in a while, to break the monotony of sneaking past humans all the time
    >The Sword is the best level in the series
    >T3 is a good thief game, only suffers from console limitations which can be mod out

    • 2 years ago
      Anonymous

      Maw is good and Sword is also great, but every other opinion you posted was trash.

    • 2 years ago
      Anonymous

      ' Guild is a great level, zoomers and shitters complaing about it because it's easy ot get lost, which was always an essential part of any retro game
      The level is fine. The bullshit silver bracelet isn't.
      Otherwise correct.

    • 2 years ago
      Anonymous

      Thieves Guild's problem is

      ' Guild is a great level, zoomers and shitters complaing about it because it's easy ot get lost, which was always an essential part of any retro game
      The level is fine. The bullshit silver bracelet isn't.
      Otherwise correct.

      and the fact that if you go the wrong direction when you enter the sewer, you're going to be in Donal's mansion without the safe key to get the vase, then you have to backtrack all the way to the correct side of the sewers they wanted you to go first, get the key, then go back to Donal's.

      • 2 years ago
        Anonymous

        There's a guard conversation which basically tells you which order you have to go in. I remember on my first run I wrote that down (because frick if that wasn't obviously important) and when I found the wrong mansion I just turned 360 and walked away.
        Still an obnoxious level though and it sucked to have to keep searching for that stupid mansion

  13. 2 years ago
    Anonymous

    Arkane are the only thing holding up Looking Glass' ideals. Or were, Deathloop and Redfall look like they might end up ditching that from now on which would suck, because Prey and Dishonored 2 have some of the best level/interconnected world design out there.

    • 2 years ago
      Anonymous

      immsim just isn't very lucrative which is largely why Arkane is pivoting. The ROI isn't there for just how much effort a good immsim takes.
      Dishonored 2 with the girl and no powers on the hardest difficulty you can unlock from the beginning was the closest a game has got to Thief for me tbh.

    • 2 years ago
      Anonymous

      >Can't hide in shadow in any Dishonored game

      • 2 years ago
        Anonymous

        >can hide on top of a bookshelf
        >now completely invisible

  14. 2 years ago
    Anonymous

    >casing the joint
    >get my ass handed to me left and right at the top of the level trying to get the masks
    >realized too late that I could avoid all the guards by just going up the wooden slabs

  15. 2 years ago
    Anonymous

    It's simple. The people working on it didn't come from the video game industry. Nope. No failed tv/movie writers, who never achieved anything and ended up in the garbage dump of video game talent. The people from Looking Glass were actually really talented and had passion for their project.

    And the crazy thing about Thief is that it wasn't even supposed to be a stealth game at first. Your footsteps producing sound on different surfaces was just done for immersion's sake to get good sound for a First Person Sword swinging simulator. They made this into an essential gameplay feature. The sound design (except when it comes to verticality) is brilliant and does 3D sound on cheap headphones better than modern games with full surround hardware. You know exactly where what is coming from and roughly what distance. Except for vertical sounds, they didn't get that one right.
    It's like Germans and Rocket Science. Put the right people (Germans) in charge and they develop things that others thought weren't possible.

    • 2 years ago
      Anonymous

      >No failed tv/movie writers, who never achieved anything and ended up in the garbage dump of video game talent
      y-yeah haha

  16. 2 years ago
    Anonymous

    ANGELWATCH

  17. 2 years ago
    Anonymous

    I want to violently penetrate Viktoria until her form starts dissociating between plant, human and humanoid plant.
    Pic unrelated because I have no pic, not enough Viktoria lewds out there.

    • 2 years ago
      Anonymous
    • 2 years ago
      Anonymous

      Plant girls are underrated. You'd think there would at least be flower girls everywhere. Nope, we get loads of furryshit and the like.

Your email address will not be published. Required fields are marked *