This game is amazing! How did they make so many complex levels back then? I can't think of any modern games with level complexity and mechanics count any closer to this.
This game is amazing! How did they make so many complex levels back then? I can't think of any modern games with level complexity and mechanics count any closer to this.
LGS were ahead of their time, like Troika their failure was a disaster for the vidya industry.
They removed the majority the supernatural garbage, which allowed them to focus on the game's strength
But Thief TDP's supernatural levels are LGS' best levels ever done.
No they aren't, which is why they basically removed them from T2
To the seconds game great detriment.
Except the second game is considered the best in the series by the majority of the player base
source?
My ass. I'll spread my cheeks if you want to see the data yourself
Thief 2 would have been even better if they leaned on the strengths of having different types of enemies, justifying more imaginative environments. The game was supposed to have a necromancer fortress in the mountains with all sorts of undead nightmares. The Mage Towers were a place made by wizards for wizards. Imagine what a place would have been if it was made by mortals for the living dead. "There should have been stairs here, but ghosts don't need them."
Theyr emoved them then just added them back again but with robots instead. They were the best, keep coping.
This.
Thief 2 lost some of its magic because its levels were more modern (though it ties to the theme of the story). Nonetheless, it's still a superb game.
>Thief 2 lost some of its magic because its levels were more modern (though it ties to the theme of the story)
ludokino...I'm a #tricksterrocket now
mage towers and all the goofy wizards felt out of place. the fantasy and supernatural shit should have been limited to just zombies, magical creatures and pagan demons. what do harry potter ass wizards add to the setting?
>mage towers and all the goofy wizards felt out of place
Nah, it was neat. It's a bunch of foreign mystic weirdos who built a complex on the outskirts of The City and kind of do their thing. It fits the setting very well even if the execution needed more polish.
I -kind- of don't like how the Gold version added fire wizards in the Lost City, though.
Lost City is LGS' best level.
Funny way to spell "The Sword"
Indeed
You mean Bonehoard, right?
No, I meant the Haunted Cathedral
This but sadly now the game is full of metal floors and everyone can hear you
Such an amazing work with sounds especially different sound level for different floor types and sound reflections through corridors. This game is far more advanced than most of the modern games.
simplistic graphics even at the time probably made them faster to produce
this goes for any old game really. no one expected thousands of static meshes of PBR materials with node graphs that take up more space than an entire SNES game
games were just faster to make back then
Both games are the same
Threadly Reminder that Thief 2 Gold will never, ever, ever happen.
LGS bro
They were a once-in-a-lifetime studio and they'll never be replicated, scattered to the winds and turned into moronic lazy boomers
Underworld Ascendant
that one seemingly flopped or was it good?
Otherside had potential but fricking up Underworld so bad killed that, and then fricking up System Shock 3 so bad that they had to sell the rights to TENCENT has basically cemented them as fricking useless.
>This game is amazing!
Yes, it is.
>I can't think of any modern games with level complexity and mechanics count any closer to this.
Deus Ex, Deus Ex: Human Revolution, Styx:Master of Shadows, Styx:Shards of Darkness, Cyberpunk 2077, Dishonored, Dishonored 2, the Hitman series but none come close to Thief and Thief II when it comes to the stealth action adventure experience.
> cyberpunk 2077
Jesus , people nowodays make bait so easly discernable. I hope you got paid good money to say that
I'm not baiting.
>inb4 yes you're baiting
No, i'm not.
Please seek help anon, I'm as serious as I can be, do some brain checks.
The one who should be seeking help is you. Sneaking in CP77 can be a lot of fun even if it is not as good as Thief and Thief II, but what is?
yikes
you're honestly disgusting
>nothing fills the void
I love Dihonored but it's just not the same.
Sell me on this Dark Mode game. Which missions are the most thief-like in terms of lore? Good leveldesign is great but I also love the world in Thief. So what missions are the most atmospheric and feel like straight out of Thief?
Supernatural levels are good. Keep crying.
for me, it's the bank robbery, the robot citadel thing (not the final level), and the roof tops level (something about a party)
all 3 are pure ludo
mechanist seminary is good except for the fact that you have to eavesdrop the conversation every single time to know where the key is, annoying on repeat playthroughs
mages guild is ok from what i remember
thieves guild sucks. its a sewer labyrinth, that shit just isnt fun
maw is fun but i remember it being really linear and easy
i do like the supernatural levels. honestly the city levels in thief 1 feel pretty barebones compared to any of the levels in 2, so its good that the dungeon crawling makes up for it
Reminder
>Mages Guild is absolute S tier KINO
>Thieves' Guild is a great level, zoomers and shitters complaing about it because it's easy ot get lost, which was always an essential part of any retro game
>Into the Maw of Chaos is an amazing, bizzare culminations to the first game
>Supernatural levels focused on explorations rather than stealth are good once in a while, to break the monotony of sneaking past humans all the time
>The Sword is the best level in the series
>T3 is a good thief game, only suffers from console limitations which can be mod out
Maw is good and Sword is also great, but every other opinion you posted was trash.
' Guild is a great level, zoomers and shitters complaing about it because it's easy ot get lost, which was always an essential part of any retro game
The level is fine. The bullshit silver bracelet isn't.
Otherwise correct.
Thieves Guild's problem is
and the fact that if you go the wrong direction when you enter the sewer, you're going to be in Donal's mansion without the safe key to get the vase, then you have to backtrack all the way to the correct side of the sewers they wanted you to go first, get the key, then go back to Donal's.
There's a guard conversation which basically tells you which order you have to go in. I remember on my first run I wrote that down (because frick if that wasn't obviously important) and when I found the wrong mansion I just turned 360 and walked away.
Still an obnoxious level though and it sucked to have to keep searching for that stupid mansion
Arkane are the only thing holding up Looking Glass' ideals. Or were, Deathloop and Redfall look like they might end up ditching that from now on which would suck, because Prey and Dishonored 2 have some of the best level/interconnected world design out there.
immsim just isn't very lucrative which is largely why Arkane is pivoting. The ROI isn't there for just how much effort a good immsim takes.
Dishonored 2 with the girl and no powers on the hardest difficulty you can unlock from the beginning was the closest a game has got to Thief for me tbh.
>Can't hide in shadow in any Dishonored game
>can hide on top of a bookshelf
>now completely invisible
>casing the joint
>get my ass handed to me left and right at the top of the level trying to get the masks
>realized too late that I could avoid all the guards by just going up the wooden slabs
It's simple. The people working on it didn't come from the video game industry. Nope. No failed tv/movie writers, who never achieved anything and ended up in the garbage dump of video game talent. The people from Looking Glass were actually really talented and had passion for their project.
And the crazy thing about Thief is that it wasn't even supposed to be a stealth game at first. Your footsteps producing sound on different surfaces was just done for immersion's sake to get good sound for a First Person Sword swinging simulator. They made this into an essential gameplay feature. The sound design (except when it comes to verticality) is brilliant and does 3D sound on cheap headphones better than modern games with full surround hardware. You know exactly where what is coming from and roughly what distance. Except for vertical sounds, they didn't get that one right.
It's like Germans and Rocket Science. Put the right people (Germans) in charge and they develop things that others thought weren't possible.
>No failed tv/movie writers, who never achieved anything and ended up in the garbage dump of video game talent
y-yeah haha
ANGELWATCH
I want to violently penetrate Viktoria until her form starts dissociating between plant, human and humanoid plant.
Pic unrelated because I have no pic, not enough Viktoria lewds out there.
Plant girls are underrated. You'd think there would at least be flower girls everywhere. Nope, we get loads of furryshit and the like.