This game is bad. >The world is small and literally empty. >Shitty control

This game is bad
>The world is small and literally empty
>Shitty control
>Fights are glorified puzzles that all boil down to "stab where it glows"
>Framerate tops out at 20fps and regularly goes into the low teens
>So few colors it qualifies as monochrome

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  1. 8 months ago
    Anonymous

    Popular thing bad.

    • 8 months ago
      Anonymous

      Closer to "The emperor has no clothes."

    • 8 months ago
      Anonymous

      Hardly, I don't hate SotC but this game was never really popular nor was Ico.
      It has the earthbound issue where many say they love it but few actually played it.
      Game is fine, has many ups many downs and boils down to an alright boss rush game.

    • 8 months ago
      Anonymous

      Implying you don't shit on a million popular games lol

    • 7 months ago
      Anonymous

      As opposed to popular thing = good? Useless post

  2. 8 months ago
    Anonymous

    Let me guess, you either think Zelda is the best franchise of all time or that Halo is

    • 8 months ago
      Anonymous

      >Zelda is the best franchise of all time
      I think that and SotC is still among my favorites lmao. Ganker and Ganker 2.0 tell me to hate Nintendo and Team Ico games but I've always been a nonconformist...

    • 8 months ago
      Anonymous

      >immediately seething about Zelda
      This way you will never beat the allegations that Snoys just hype games like this up because they're desperate for a Zelda answer

      • 8 months ago
        Anonymous

        Literally for years, all I heard about SotC and Okami is "they're better than Zelda", which made me excited to play them. And then I played them, and they weren't better than Zelda.
        Even the kind of shitty ones like Twilight Princess are still better.

        • 8 months ago
          Anonymous

          As a huge Zelda fan I'd actually argue that Okami is easily on Zelda level. SotC not so much but it also isn't really comparable

          SotC should be seen as a cool creative experimental game and inspiration (most likely for Zelda BotW for example)

          • 8 months ago
            Anonymous

            Nah, Okami is beautiful and filled to the brim with soul, but actually playing it is a chore. It's like everything people hate about Skyward Sword in terms of never stopping holding your hand and just letting you play the game. It's maybe worse than Skyward Sword.

          • 8 months ago
            Anonymous

            I'm the biggest Zeldagay on this board, as in I've beaten literally every Zelda game multiple times with the exception of FS, FSA, TFH and the two latest ones which I've only played through once. And I can say with confidence that aside from Demon's Souls and Nier 1, Ico and SotC are the only action-adventure games that capture the magical feel of Zelda

            • 8 months ago
              Anonymous

              As far as "Zelda-likes" go, I liked Megaman Legends and Beyond Good and Evil the most.

            • 8 months ago
              Anonymous

              >And I can say with confidence that aside from Demon's Souls and Nier 1, Ico and SotC are the only action-adventure games that capture the magical feel of Zelda
              Literally none of those games feel like Zelda or even try to feel like Zelda, unlike Okami, which is essentially a Zelda game

              You're moronic

            • 8 months ago
              Anonymous

              >Demon's Souls and Nier 1, Ico and SotC
              How can you fit so much Reddit in such a short text string?

        • 7 months ago
          Anonymous

          Play Alundra. That one really is about as good as (2D) Zelda.

    • 8 months ago
      Anonymous

      SotC would have been 1000x more fun with plasma grenades

    • 7 months ago
      Anonymous

      OP literally described OoT though

    • 7 months ago
      Anonymous

      Truth. This game is overrated as frick.

      Those games may be mainstream but their popularity is deserved.

    • 7 months ago
      Anonymous

      Why do snoys always imagine guys to be mad at? The idea of Zelda fans not liking SoC is insane. The two share so many genes and compliment each other wonderfully.

  3. 8 months ago
    Anonymous

    so what about re-make? did it improved it?

    • 8 months ago
      Anonymous

      Not OP, but I think the remake messed up the artistic themes by making too much of the Forbidden Lands look prosperous when the point is that it was largely damaged by Dormin's evil. Also, they changed how the Colossi's eyes look and messed up their audio.

      • 8 months ago
        Anonymous

        >the Forbidden Lands look prosperous when the point is that it was largely damaged by Dormin's evil.
        I felt that there was too little information to declare whether or not Dormin is "evil". We only have Lord Emon's word that Dormin is evil, when Emon himself committed human sacrifice. I'm not going to rely on his moral compass. The ancient people of the Forbidden Land are also suspect given that they had a gladiatorial arena and indulged in blood sports, the signs of a rotten civilization. For all I know they got mad when Dormin didn't go along with whatever foul scheme they thought of and that's why he was imprisoned. I got the feeling that the ancient civilization's ruin was brought about themselves.

        • 7 months ago
          Anonymous

          Dormin is comprised of the same types of souls as in Ico, namely murdered people who are then enslaved by mystical powers, so Dormin is rotten on that front too. Dormin even copies Wander's movements to create the illusion that Wander is possessed, getting Wander killed as a result while doing nothing to help him. Where Emon/Wander's clan sacrificed Mono to seemingly avert a cursed fate, Dormin basically fed on sacrifices and built its body and blood out of souls.

          • 7 months ago
            Anonymous

            The wanderer was being possessed and the dormin did warn him there would be a great sacrifice. As part of Emon's sealing magic the possessed body of the wanderer reverts to an infantile state where the female part of the dormin who now inhabits Mono. It is perfectly in line with the fairy tale story, how horrible dark magics from a blood cult can wield great power to grant a wish with an asterisk. Knowing what we know following the leak of the original synopsis really helped elevate the original work to a new height for me.

            • 7 months ago
              Anonymous

              Wander wasn't possessed in that scene, he was still moving normally and with his goal solely being Mono. The Dormin spirits mimicked his movements to try making Emon and his guards kill Wander, and Dormin being vague about some cost is no justification for intentionally getting Wander killed. Also, Agro hates Dormin, but has no negative reaction to Mono in the ending, so Mono seems to genuinely be revived without the Dormin baggage. This means that Dormin might not have had any plans for Mono in the first place. Heck, perhaps the prayers Emon said over Mono's body combined with a pity from the heavens to revive Mono.

    • 8 months ago
      Anonymous

      Remake sucks, PS3 port is pretty good though, improved framerate is a huge plus.

      • 8 months ago
        Anonymous

        Remake is the ps3 port game running on a new renderer. All the collision data is the same as well as physics.

        • 8 months ago
          Anonymous

          Of course it does, same for DeS remake. You are giving those Bluepoint monkeys too much credit by expecting them to build something from the ground up

        • 8 months ago
          Anonymous

          Shame they didn’t port over all the animations and instead downgraded wanders animation in particular.
          PS4 remake is complete trash and totally lacks all the atmosphere and tone team ico put into the original.

          • 8 months ago
            Anonymous

            What animations? Most of the animations were the result of inverse kinematics which are calculated with a higher precision in the remake.

      • 7 months ago
        Anonymous

        ironically,by improving the framerate,it made completing some of the Time Attack challenges extremely frustrating. I took waaaay longer to complete on PS3 than I did on the PS2...

  4. 8 months ago
    Anonymous

    but the deep story! you dont understand! all of its communicated without any words. dont you feel sadness killing these majestic beasts? Beast game ever.

    • 8 months ago
      Anonymous

      >don't you feel sadness killing these majestic beasts?
      Yes.

  5. 8 months ago
    Anonymous

    Here's your (you).

  6. 8 months ago
    Anonymous

    Other than the shitty framerate, those aren't criticisms, that's just a description of the game.

  7. 8 months ago
    Anonymous

    The only real problem is the framerate, which I guess was the price to pay for the enormous enemies and the spectacular physics.
    One of the best games I ever played.

  8. 8 months ago
    Anonymous

    Was playing it last night, game is a masterpiece

  9. 8 months ago
    Anonymous

    It's really cool for an hour or two, and then it's basically just repetitive and a bit boring.
    I really do not get how this frequently gets cited as one of the greatest games of all time.
    And Ico is flat out uninteresting. I couldn't even get through Ico. Nothing about it was drawing me in.

    • 8 months ago
      Anonymous

      Zoomers may remember this, but in the late 2000s and most of the 2010s, there was a huge push by the western gaming industry to make games seem like art. And they seemed to have defined art as anything that had a message or anything that subverted the player’s expectations. This movement was either apathetic towards the quality of gameplay or outright anti-gameplay (see Jennifer Hepler.) Games like Shadow of the Colossus, Bioshock and Braid were held up as the shining examples of what the future of gaming, the post-gameplay age, was supposed to be. Strangely enough, these people never mentioned Planescape Torment even though that’s probably the best example of the kind of games they were looking for.

      • 8 months ago
        Anonymous

        *may not

        • 8 months ago
          Anonymous

          You were right the first time. The zoomers here are notorious for "remembering" things that happened before they were born.

      • 8 months ago
        Anonymous

        God, don't even remember me of the whole artsy fartsy period
        But you're kinda forgot about the ones pushing for edgy shit who workshipped "realistic games"
        If the graphics were "realistic" (50 shades of brown) a lot of people would overlook the bad gameplay because the game looked so "next gen"
        Also a lot of PC fans really love non-intuitive games, for some reason they are like that since the old days of point and click games
        I'm glad more gameplay based games are having more of a focus in the past years

      • 8 months ago
        Anonymous

        100% nailed it. There are plenty of RPGs, adventure games, or point N' clicks that focus on story and presentation over the gameplay, but they're routinely ignored.
        Then you have games like Ico, SotC, Flower, Gone Home, and such that get slobbered over despite having terrible gameplay and stories. The reason? The people attracted to these games are actually dumb as frick pseuds, and the games bait them. They have no actual storytelling or writing, so the moron playing convinces themself climbing a gigantic monster and holding R1 when it shakes in a brown wasteland of nothingness is some deep philosophical experience and they're definitely not just playing a shitty video game because there's no music and there's a sweeping wide shot view of a watermelon.
        These games are universally trash made for the unironic fedora crowd

        • 8 months ago
          Anonymous

          >RPGs, adventure games, or point N' clicks
          Those genres are shit

        • 8 months ago
          Anonymous

          >menu driven games
          >good because they are niche
          >games with full control over your character
          >bad because it's popular
          It's hilariouse to what depths of moronation will people sink just to shit on SotC

          • 8 months ago
            Anonymous

            It's not that special of a game. Especially considering how revered it is. I don't know what else to say to you.
            The gameplay basically consists of climbing a wall that shakes occasionally.
            If you want a game where you walk around a murky brown landscape with a general "grown up Zelda" feel. here's Gothic. It's from 2001.

            Look, if it had come out like day one on the PS2, it would have been a really cool tech demo, I'll give it that.
            I just don't get why this is supposed to be the best game ever.

            >Noo! You're a contrarian! Noo!
            So, what? I just have to like all of the games you like? Tell me ten games you like, and I bet I'll find at least one I like.

            • 8 months ago
              Anonymous

              >It's not that special of a game
              It is, you simply fail to appreciate it or see it and can only share bewilderment at those who do, likely due to a deep inferiority complex.

              • 8 months ago
                Anonymous

                >dude, it's sad because the giants are like big animals who just want to be left alone, and you kill them for your selfish ends!
                Sounds like Minecraft.

              • 8 months ago
                Anonymous

                Try not to publicly respond to the voices in your head

              • 8 months ago
                Anonymous

                You're a homosexual and the game is crap, get over it

              • 8 months ago
                Anonymous

                you're a tiresome shithead baiter

            • 8 months ago
              Anonymous

              >I just don't get why this is supposed to be the best game ever.
              no one actually says this, you're arguing with imagined 20 year old superlatives.

              • 8 months ago
                Anonymous

                You can go and bring up Ganker's recent poll of "best games ever" if you want. I know for a fact this will be in the top 20.

                Why? Is it a better game than Dynamite Duke? Is it a better game than McDonalds Treasure Land Adventure? No.

              • 8 months ago
                Anonymous

                Maybe you should stay there

              • 8 months ago
                Anonymous

                admitting you isolate yourself in a bubble on the internet isn't the flex you think it is.

              • 8 months ago
                Anonymous

                Neither being a Gankertard

              • 8 months ago
                Anonymous

                I'm not a "/v/tard". I engage with a variety of forums, because sitting in a corner, growing increasingly ignorant of the rest of the world is for cowards.

              • 8 months ago
                Anonymous

                it's an impressive feat to bring fully realized gigantic beasts into a game world and interact with them, it tantalizes our human brains more than a somewhat competent mario 3 clone.

            • 7 months ago
              Anonymous

              Gothic isn't in the same world as LoZ. They're not in the same genre.

              • 7 months ago
                Anonymous

                Neither is SotC, but it doesn't stop people making the comparison.
                SotC is a mountain climbing sim, if anything.

            • 7 months ago
              Anonymous

              Imagine thinking some western generic medieval slop is even worth of being played.

              You are the protogay that ended up making shit like Skyrim popular when it should never had sold more than 10 copies.

              • 7 months ago
                Anonymous

                How old are you?

          • 8 months ago
            Anonymous

            I didn't say anything was good because it was niche you illiterate moron. I said if you want a narrative story driven game then there are hundreds of games that fit that criteria that are actually good and right there for you to play.
            >games with full control over your character
            >bad because it's popular
            First, none of these games are actually popular, which is half their appeal to their "fanbases." Second, what in the frick is your actual argument? The gameplay in both Ico and SotC is dogshit. The controls are rigid, the animations take forever, and everything feels like you're underwater. The puzzles are basic as frick, and the entire experience is boring.

            • 8 months ago
              Anonymous

              >I said if you want a narrative story driven game
              this isn't what people primarily want from SOTC or what it delivers. People want a wondrous simulation and that is what sotc delivers.

      • 8 months ago
        Anonymous

        I wouldn't use these terms to define a game like SOTC, with such great psychics and such a level of interaction with the environment, including moving over huge living creatures. They never use scripts to separate the colossus from the rest of the environment. You can grab the wings of one colossus and fly along with him over a big scenario and then fall from any point. Most games would have used loading screens for that.
        Besides, the game is very sparse in terms of narrative, it just happens to have an incredible presentation and artistic design, aside from its few cinematic scenes being actually really well done. There's nothing bad about that. At its core, SOTC is a game about defeating several bosses.

      • 8 months ago
        Anonymous

        Braid is a weird choice for a "post-gameplay" example, that game is 95% gameplay. 5% WOOOOOOOAAAAAAAAAAA aint no point to the game

      • 8 months ago
        Anonymous

        I get hating the smug pretentiousness of anti-gameplay, games-are-art snobs but Ico and Shadow of the Colossus are GOOD examples of artistic games that don't sideline gameplay. The gameplay of both is simple (and simple isn't bad) but it's still a primary focus, and it meshes with the narrative elements instead of being at odds with them.

        • 8 months ago
          Anonymous

          I don't even understand what makes it supposedly artistic in a way that any other video game isn't.
          Because it's minimalist? Which is a roundabout way of saying there's not much content, and you basically just do one thing.

          If you're looking for that kind of a game, Rez is loads of fun. Why is Rez not everyone's favourite game ever?

          • 8 months ago
            Anonymous

            I suppose the minimalism is part of it. It and Ico have a very clear focus, a very clear narrative, and a very clear atmosphere. For me it's the way the gameplay is interwoven with those things. It's trying to paint a picture, and all the aspects of the game are devoted to that picture.
            I think all games are art, but Ico and Shadow of the Colossus specifically embrace that, and in a way that largely succeeds. And they succeed specifically at being artistic games, not 'art' that underestimates the importance of gameplay, and thus phones it in as an excuse for the artistic elements.

          • 8 months ago
            Anonymous

            Also I never got the chance to try Rez, maybe I should

      • 7 months ago
        Anonymous

        Planescape is fricking trash on all fronts. Gameplay, writing, aesthetics, all receptacle bound.

      • 7 months ago
        Anonymous

        God, don't even remember me of the whole artsy fartsy period
        But you're kinda forgot about the ones pushing for edgy shit who workshipped "realistic games"
        If the graphics were "realistic" (50 shades of brown) a lot of people would overlook the bad gameplay because the game looked so "next gen"
        Also a lot of PC fans really love non-intuitive games, for some reason they are like that since the old days of point and click games
        I'm glad more gameplay based games are having more of a focus in the past years

        I think it is important to remember, because this dark era is what got me back into retro gaming, and specifically stuff I'd never played before like most of the Genesis library and the PC Engine. People on this board like to shit on Dark Souls, mainly because of morons who have no frame of reference beyond it (the DARK SOULS OF [insert genre here]) but it got gameplay back into the mainstream discourse.

  10. 8 months ago
    Anonymous

    shadow of the colossus is great. the world is great, the music is great, and you got fricking filtered

    • 8 months ago
      Anonymous

      >the world is great, the music is great
      Well yeah. That's the whole game. That and climbing a wall until you reach a green spot.

    • 8 months ago
      Anonymous

      idk how someone can't find this to be one of the best things ever put into a video game

      • 8 months ago
        Anonymous

        Same energy.

        • 8 months ago
          Anonymous

          Lmao I thought the same thing when I played Sunshine for the first time. 100%ing this game was painful

      • 8 months ago
        Anonymous

        Holy shit. Hard to believe this is a PS2 game. It feels like modern developers can't pull this kind of thing off at all, and when they do, it looks soulless anyway.

      • 8 months ago
        Anonymous

        SotC is pretty much style over substance. Sure, is fricking cool to see those giants and fighting them, the aesthetic is good but that's it. The fights get old after a couple ones and once you get used to how the colossus are.
        The ending is cool and the flying colossus is really fun when you play for the first time.
        Oh and is one of those games that once you play it, there's no reason to touch them again.

        As much I'm not the biggest fan of the game, this never gets old

        • 8 months ago
          Anonymous

          >Oh and is one of those games that once you play it, there's no reason to touch them again.
          idk how anyone can think this, there's time trials, unlockable items, hard mode, hard mode time trials, shit tons to explore
          this is one of the most untrue "critiques" of the game that gets passed around it. it just seems like its coming from people who insist there must be a flaw.

          • 8 months ago
            Anonymous

            Those are not much of a challenge. Sure, you get less stamina and the colossus have new spots, but nothing crazy, you still can handle everything

            • 8 months ago
              Anonymous

              Nah those time trials quickly require you to use advanced techniques like flings and risky jump stabs.

        • 8 months ago
          Anonymous

          >there's no reason to touch them again.
          I don't know why but I like autistically replaying Ico and SotC once a year

        • 8 months ago
          Anonymous

          >Oh and is one of those games that once you play it, there's no reason to touch them again
          Unless, you know, you think it's a great game and you enjoy playing it every time. Strange, unfashionable people like that.

        • 7 months ago
          Anonymous

          >No reason to touch them again
          Speak for yourself.

      • 8 months ago
        Anonymous

        If you can’t appreciate the original game’s artistry then don’t bother playing it.

        Their whole consciousness is a meme box. That’s how.

        >The world is small and literally empty
        It's an arena fighter/puzzler, not an open world adventure.
        >Shitty control
        Git gud, boy.
        >Fights are glorified puzzles that all boil down to "stab where it glows"
        Yeah, find the weak spot -- kill. Challenge is getting to that weak spot. I refer to my previous answer.
        >Framerate tops out at 20fps and regularly goes into the low teens
        This is a minor quibble -- one that didn't really effect the high scores it received back in the day. Those reviewers played a lot of vidya too. They're just like you. You're coming off as a whiny entitled brat.
        >So few colors it qualifies as monochrome
        Looking for your Limbo rant on Ganker. Ah cannae find it.

        This.

        I didn't say anything was good because it was niche you illiterate moron. I said if you want a narrative story driven game then there are hundreds of games that fit that criteria that are actually good and right there for you to play.
        >games with full control over your character
        >bad because it's popular
        First, none of these games are actually popular, which is half their appeal to their "fanbases." Second, what in the frick is your actual argument? The gameplay in both Ico and SotC is dogshit. The controls are rigid, the animations take forever, and everything feels like you're underwater. The puzzles are basic as frick, and the entire experience is boring.

        The gameplay is slightly rough around the edges but in 2005 it was phenomenal. The frame rate is slow because the game really took a toll on the PS2. I’m kind of sure you think Dormin is evil.

        You don't need to lash out like this. You don't get it, it's OK. Move on and accept you can't comment on it. Maybe next time someone asks you about it say something like "I couldn't get into it, but people seem to really like it." So you can say you don't get it without sounding like you're informed in your stupidity, because you're not.

        I disagree. It’s a good way to filter quickly.

        • 8 months ago
          Anonymous

          There are a million dark gloomy fantasy games that look just like SotC. The discourse around this game is so strange.
          >dude, the art!
          ???

          Why specifically is THIS game the peak of video game art, and not Prince of Persia: Warrior Within?

        • 8 months ago
          Anonymous

          >The gameplay is slightly rough around the edges but in 2005 it was phenomenal.
          What complete horseshit. Prince of Persia, DMC, Rachet & Clank, Jak, were all 50x the gameplay experience than either Ico or SotC. And those are just the games released on the same console and time period.
          >If you can’t appreciate the original game’s artistry then don’t bother playing it.
          There is no fricking artistry in the game. Its the video game equivalent of those artists who literally shit on a canvas and convince a bunch of nitwits its actually some deep social commentary. No, its shit on a canvas, and thats what these games are, shit that a bunch of faux intellectuals parade around because everyone told they they were intelligent for it. No one can describe what makes them more "art" than Duke Nukem 3D or Tomb Raider

          • 8 months ago
            Anonymous

            >Ratchet and Clank
            >Jak
            Those are literally just braindead collectathons or shoot em ups

          • 8 months ago
            Anonymous

            >Wah waaaaah
            Don't make this about you. Git Gud.

          • 8 months ago
            Anonymous

            Sotc is high art, zelda is a smelly fart

            • 8 months ago
              Anonymous

              That post doesn't even mention Zelda. How brainbroken are you?

      • 7 months ago
        Anonymous

        NPCs
        The lot of them.

      • 7 months ago
        Anonymous

        Probably because this isn't how it goes for 99% of players because realistically jumping into a 200 tons bird would have your body explode like cardboard. So how it usually goes is you jump out of its way, then boring swimming and running around. By the time people get it right the excitement is dead and it just feels like the dumb cinematic moment it is. Not enough playtesting does this

        • 7 months ago
          Anonymous

          It's obvious that you should hold the grab button so yeah you're just bad, not enough skill does this

        • 7 months ago
          Anonymous

          By that point, the game has already taught you to grab onto the furry patches several times.

          • 7 months ago
            Anonymous

            Which is then still at odds with throwing yourself in front of a train

            • 7 months ago
              Anonymous

              Sounds like a you problem.

              • 7 months ago
                Anonymous

                You're also presupposing that everyone immediately knows the scripted spot where it comes down. You can trigger it taking off from anywhere

              • 7 months ago
                Anonymous

                Yeah

              • 7 months ago
                Anonymous

                >those textures

        • 7 months ago
          Anonymous

          anon, you have had to climb every colossus up to that point, it's not hard to figure out that you have to get the bird close and jump on it
          it's far from the only game with 'video game logic' making you do things that would get you killed in real life
          I say this as someone who took a few tries to get it right and found it thrilling when it worked

        • 7 months ago
          Anonymous

          >because realistically jumping into a 200 tons bird would have your body explode like cardboard

          Man you really started your point in the most moronic way possible

      • 7 months ago
        Anonymous

        I still find the flying colossi to be legitimately exhilarating. And as frustrating as parts of the last one can be, the climb up that guy is still really cool.
        I vividly remember the first time I played the demo on that PSM disc. When the colossus was revealed in its intro cutscene, I was blown away - and then it shifted to gameplay and I got to actually see and feel how huge that thing is.
        I definitely think there's an artsy quality to SotC, and while I appreciate it, it's not what I praise it or would recommend it to someone. It stands solidly on its gameplay and the way that gameplay connects and is presented, "artsy" or not.

  11. 8 months ago
    Anonymous

    >the greatest game of all time

    I don't know. I'm just saying, I had more fun with Crazy Taxi.

  12. 8 months ago
    Anonymous

    I've seen way worse artsy/cinematic games, it's not great but at least there's some gameplay

  13. 8 months ago
    Anonymous

    This game is bad
    >no mario
    >can't hold right to win
    >bad design artificial difficulty
    >not shiny
    >doesn't give me (You)s like being a contrarian shitposter does

  14. 8 months ago
    Anonymous

    >The world is small and literally empty
    It's an arena fighter/puzzler, not an open world adventure.
    >Shitty control
    Git gud, boy.
    >Fights are glorified puzzles that all boil down to "stab where it glows"
    Yeah, find the weak spot -- kill. Challenge is getting to that weak spot. I refer to my previous answer.
    >Framerate tops out at 20fps and regularly goes into the low teens
    This is a minor quibble -- one that didn't really effect the high scores it received back in the day. Those reviewers played a lot of vidya too. They're just like you. You're coming off as a whiny entitled brat.
    >So few colors it qualifies as monochrome
    Looking for your Limbo rant on Ganker. Ah cannae find it.

    • 8 months ago
      Anonymous

      It's perhaps the most overrated of all time together with Dark Souls games but I wouldn't say bad

      It just overstays its welcome and the bosses just repeat themselves after ~4 and stop bringing new stuff to the table that's interesting

      >It's an arena fighter/puzzler
      The game literally tells you what to do after one minute or the puzzles make no sense and are therefore not even rewarding when you solve them because you're just doing trial and error

      • 8 months ago
        Anonymous

        Speaks volumes that the only somewhat challenging """""titans"""""" in this game are those tiny frickers. This game didn't do its own concept justice

      • 8 months ago
        Anonymous

        Dark Souls is literally like a hundred times better than SotC though.
        There's an actual game in Dark Souls, beyond like four unique bossfights that you see in SotC before they start repeating ideas.

    • 8 months ago
      Anonymous

      Nah game is pure overhyped garbage. It's also a good thing that it is one the hardest to emulate, so that most will never have to experience the pure misery that is SotC

  15. 8 months ago
    Anonymous

    I love SotC, but my current opinion that no one asked for is that it would simply have been much better as a PC game.

    The framerate would have been better, the controls would have probably been more common sense, the colour palette would have been wider, and they may have had more memory available to put more in the world.

    That said - I like the lonely, barren feel of it; and for all its emptiness it's quite a beautifully made world. I find it quite soothing to wander through.

    >Fights are glorified puzzles that all boil down to "stab where it glows"

    I'd say that goes for most boss fights in most games!

  16. 8 months ago
    Anonymous
  17. 8 months ago
    Anonymous

    Gamecube lost

    • 8 months ago
      Anonymous

      Tendies should stop coping

      The one and only 6th gen console I have is a PS2, and I can't even be bothered to pirate this shitty game.

  18. 8 months ago
    Anonymous

    Tendies should stop coping

  19. 8 months ago
    Anonymous

    >The world is small and literally empty
    When it was released it felt big and lonely empty.
    >Shitty control
    git gud
    >Fights are glorified puzzles
    yeah it's a puzzle game as much as a balancing simulator
    >that all boil down to "stab where it glows"
    So? The puzzle is finding the places that glow and/or figuring out how to get there without dying or being thrown off.
    >Framerate tops out at 20fps and regularly goes into the low teens
    This I agree with as a bad thing, especially for modern audiences.
    >So few colors it qualifies as monochrome
    Aesthetic choice.

  20. 8 months ago
    Anonymous

    >Seinfeld isn't funny

  21. 8 months ago
    Anonymous

    Give up OP, you got btfo

  22. 8 months ago
    sage

    Another schizo for the /vr/ collection

  23. 8 months ago
    Anonymous

    the horse parts between bosses was anti-fun, fights were okay but they're just really basic puzzles

  24. 8 months ago
    Anonymous

    >It's just a video game! It can't mindbreak peop-
    SotC
    anything Nintendo
    Sonic Adventure
    Silent Hill in general
    Resident Evil 4
    Half-Life
    Mega Man Legends

    • 8 months ago
      Anonymous

      Castlevania, Treasure, Zelda, 5th gen consoles, Metal Slug, euro pc, Croc, etc.
      Imagine if jannies do their job and permaban the samegayging schizos.

      • 8 months ago
        Anonymous

        >Treasure
        I remember when there were weekly Treasure hate threads made by literal lunatics on this board, wonder where they are now

        • 8 months ago
          Anonymous

          Too busy playing Mischief Makers

    • 8 months ago
      Anonymous

      The HL schizo was permabanned tho

  25. 8 months ago
    Anonymous

    one thing I like about sotc is the fact that it doesn't muddle its core concept. It's a game where you travel a desolate land and engage in david vs goliath boss battles, that it. I don't desire that games be serious art or whatever fedora strawman, but I hate the focus on contrived engagement quotas, a game must constantly entertain you with loot grind bullshit to the point where it's core concept is robbed of any brevity.

  26. 8 months ago
    Anonymous

    The precursor of Slop of the Wild

    • 8 months ago
      Anonymous

      sotc is the antithesis of open world activity treadmills

    • 8 months ago
      Anonymous

      botw is moronic
      >rips off sotc
      >doesn't even do the one cool thing about sotc (climbing huge creatures)
      yeah you can run around on the titans which is cool but it's not the same

  27. 8 months ago
    Anonymous

    Moviegaming killed gaming and this thread is proof; Watch a movie if you want interesting art direction and deep writing.

    • 8 months ago
      Anonymous

      Why is SotC considered a movie game?

      • 8 months ago
        Anonymous

        Because it's on PlayStation, so that means bad. The uninspired tendieism going on in this thread really falls flat.

        • 8 months ago
          Anonymous

          There's loads of great games on PS2. This is simply an okay game. I don't know why this upsets you so much.
          Do I have to shower praise on every PS2 exclusive to prove I'm not a "tendie"?
          I think MGS3 is really really good, and maybe one of the best games ever, alright? Frick off.

          • 8 months ago
            Anonymous

            You don't need to lash out like this. You don't get it, it's OK. Move on and accept you can't comment on it. Maybe next time someone asks you about it say something like "I couldn't get into it, but people seem to really like it." So you can say you don't get it without sounding like you're informed in your stupidity, because you're not.

            • 8 months ago
              Anonymous

              I get that everyone thinks it's deep because sad music plays when you kill the giants.
              It insists upon itself.

              • 8 months ago
                Anonymous

                >simpsons memes

      • 8 months ago
        Anonymous

        The post below yours already did

        movie games are bad because they don't do anything interesting, they're extremely bog standard action adventure themepark tracks. SOTC accomplished 3d virtual kaiju, it justified itself.

        >they're extremely bog standard action adventure themepark tracks

        There is nothing deep about the gameplay and has little replay value, much like watching a Kaiju film.

        Because it's on PlayStation, so that means bad. The uninspired tendieism going on in this thread really falls flat.

        Own a PlayStation, PS2, PS3, PS5, PSP go, Vita, I never mentioned the console being a contributing factor. That's like blaming a chain theatre for having bad movies rather than blaming the bad movie on its own merit

    • 8 months ago
      Anonymous

      movie games are bad because they don't do anything interesting, they're extremely bog standard action adventure themepark tracks. SOTC accomplished 3d virtual kaiju, it justified itself.

    • 8 months ago
      Anonymous

      sotc is THE movie game, moron
      >forced rule of third camera being an annoying b***h
      >auto heal
      >almost impossible to die
      >everything is about muh cinematics and presentation
      >director made interactive movies before

      I'm the biggest Zeldagay on this board, as in I've beaten literally every Zelda game multiple times with the exception of FS, FSA, TFH and the two latest ones which I've only played through once. And I can say with confidence that aside from Demon's Souls and Nier 1, Ico and SotC are the only action-adventure games that capture the magical feel of Zelda

      imagine looking at this and thinking this looks like anything but shit

      • 8 months ago
        Anonymous

        >imagine looking at this and thinking this looks like anything but shit
        mindbroken

      • 8 months ago
        Anonymous

        I'd say that would be Dragon's Lair but sure.
        >Full Motion Video
        >QTEs or die instantly
        >Quarters are your saves
        >Brute force game until memorized
        >Hallucinate game footage for weeks and never play it again

        • 8 months ago
          Anonymous

          Sotc unironically started the cinematic game trend

          • 8 months ago
            Anonymous

            moron

            • 8 months ago
              Anonymous

              Compelling argument

              MGS was far more popular than SotC ever was and leaned way more into the cinematic game idea

              MGS is pure gameplay compared to SotC, regardless of its good presentation and cutscenes

          • 8 months ago
            Anonymous

            MGS was far more popular than SotC ever was and leaned way more into the cinematic game idea

          • 8 months ago
            Anonymous

            MGS was far more popular than SotC ever was and leaned way more into the cinematic game idea

            Compelling argument
            [...]
            MGS is pure gameplay compared to SotC, regardless of its good presentation and cutscenes

            Paying attention to talking heads for crucial game details is hardly pure gameplay. It's better, but again the idea of a cinematic game was popularized with Dragon's Lair. I'm sure there were other FMV arcade games before but that was the one everyone remembers.

          • 8 months ago
            Anonymous

            It started with FF7 and it's not as if there's nothing intrinsically bad about a game being cinematic. FF7 was awesome, not all games must follow the same philosophies

            >No you are just complaining.
            I don't think the controls are the worst thing about SotC, but they obviously aren't as tight and precise as they could be (try running around your own axis), the button layout is never ideal (two buttons to roll, have to use your left thumb for both walking and switching weapons), the animations are weird (extremely floaty jump, that roll distance), the horse controls are needlessly complicated and annoying, the camera is just awful with that motion blur, the forced cinematic perspective, or also smaller things like ignoring the water surface when looking up

            You should learn to play better and be more capable of adapting to different styles. People who are into AAA game often complain about all games playing the same way, and people like you, who use meaningless buzzwords like 'floaty' to criticize a fantasy game or complain about things being too complicated because they don't have enough coordination skills, are the main reason why games have become so homogeneous.

            • 8 months ago
              Anonymous

              >meaningless buzzwords like 'floaty'
              Words become buzzwords for a reason. It's just a good word to describe the physics in this game and Wanda's jumps

            • 7 months ago
              Anonymous

              There have been games that have been trying to be cinematic, at least since adventure games in the 80's. I don't know why people are always trying to fob this off as a 5th gen thing.
              Prince of Persia was literally billed as a "cinematic platformer".

              • 7 months ago
                Anonymous

                It started with FF7 and it's not as if there's nothing intrinsically bad about a game being cinematic. FF7 was awesome, not all games must follow the same philosophies
                [...]
                You should learn to play better and be more capable of adapting to different styles. People who are into AAA game often complain about all games playing the same way, and people like you, who use meaningless buzzwords like 'floaty' to criticize a fantasy game or complain about things being too complicated because they don't have enough coordination skills, are the main reason why games have become so homogeneous.

                I have no issues with a cinematic approach in regards to storytelling or even gameplay mechanics (to some degree at least).
                It's only when it affects even the distribution methods of games that I start to draw a line, and don't worry because I dislike the few older examples doing it as well (looking at you, BS Zelda)

              • 7 months ago
                Anonymous

                Maybe I'm a brainlet, can you please explain what you mean by 'distribution methods'?

              • 7 months ago
                Anonymous

                e.g. "episodic" releases

              • 7 months ago
                Anonymous

                okay thanks anon, that makes sense now

              • 7 months ago
                Anonymous

                NTA. Why are you filtered by ''"episodic" releases'?

              • 7 months ago
                Anonymous

                I (personally) prefer playing the "full" thing rather than chunks of it being released at different times

              • 7 months ago
                Anonymous

                So do you sit down and play a game 24 hours to finish it? Swallow an entire ham instead of cutting it into chunks? Was netflix your wetnurse?

              • 7 months ago
                Anonymous

                >So do you sit down and play a game 24 hours to finish it?
                Depends on the length, but for longer ones I usually like to come back and play it to the end whenever I can.
                >Swallow an entire ham instead of cutting it into chunks?
                If I were starving, or even if not, I guess that would be more preferable to being served a small cube of it, yes.
                >Was netflix your wetnurse?
                I don't watch TV.

              • 7 months ago
                Anonymous

                >if you don't want to wait months for the next part (which might not even come) you want to play the entire thing in one sitting with no break
                >there's nothing in between those extremes, like, say, being able to play the game at the pace you choose, having the whole product so you can tackle it in however many sessions of whatever length you desire

          • 7 months ago
            Anonymous

            this thread is abysmal, was debating whether it's even worth trying to tackle some of the moronic shit said in here, but this takes the cake
            why SotC and not Ico? in fact, why not go further back to what Ico was chiefly inspired by, Another World from 1991?
            'movie games' have existed for about as long as video games themselves

            • 7 months ago
              Anonymous

              this, Another World in turn was inspired by Karateka, but you can really trace it all the way back to at least Pac-Man's cutscenes.

              • 7 months ago
                Anonymous

                And the same guy who worked on Karateka worked on prince of Persia

            • 7 months ago
              Anonymous

              Another World is Suda's favorite game. I have to try it one of these days

              • 7 months ago
                Anonymous

                While you're at it try Heart of Darkness. It's tremendously fricked up and improves on the genre of cinematic platformers.

              • 7 months ago
                Anonymous

                Imo the visuals are a bit too unclear in this game. Sometimes even hard to tell what's a bottomless pit or just a shadow

            • 7 months ago
              Anonymous

              The guy you're replying to is not arguing in good faith. He is only interested in owning teh snoy minoys.

      • 8 months ago
        Anonymous

        Show me any Sega game that looks even half as good

  28. 8 months ago
    Anonymous

    Is this an auster troon thread?

    • 8 months ago
      Anonymous

      Seems to be.

  29. 8 months ago
    Anonymous

    >can't rebut, gotta call them names
    Tacit concession via tantrum, rent free etc. Sick bantz

  30. 8 months ago
    Anonymous

    they're cinematic platformers and have an accepted retro pedigree.

    • 8 months ago
      Anonymous

      Cinematic platformers might just be the worst genre of all time. What if we took a genre known for tight controls and responsive quick gameplay and threw that all away for pretty animations and graphics? What you get are games with zero replay value that aren't fun to play at all.

  31. 8 months ago
    Anonymous

    Mental illness

  32. 8 months ago
    Anonymous

    are glorified puzzles that all boil down to "stab where it glows"
    tops out at 20fps and regularly goes into the low teens
    >>The world is [...] literally empty
    I dont hate the game but these are very true

  33. 8 months ago
    Anonymous

    are glorified puzzles that all boil down to "stab where it glows"
    That shows the depth of the colossus encounters, most games you can hit the enemy anywhere

    • 8 months ago
      Anonymous

      Real depth would be hitting the enemy everywhere but with different results, like in Monster Hunter. A binary system of 0s and 1s and glowing weak spots aren't too deep

      • 8 months ago
        Anonymous

        >Real depth would be hitting the enemy everywhere but with different results
        sotc has this

      • 8 months ago
        Anonymous

        I'm guessing you didn't play the game, the majority of battles have these.

      • 8 months ago
        Anonymous

        Why do people that never played SotC think they are qualified to criticize it.

        • 8 months ago
          Anonymous

          >erm acctually, you can hit bosses wherever you want for 0.1 damage and sometimes they have multiple glowing weak spots

          • 8 months ago
            Anonymous

            Ff7 thread isn't going too well for you huh

            • 8 months ago
              Anonymous

              Not as well as your schizophrenia for you

        • 8 months ago
          Anonymous

          I think he meant it'd be good if the fighting was less scripted, there were multiple ways to win, and stabbing in different places would accomplish different results, not just:
          >glowing spot = big damage, next phase of fight
          >not glowing = negligible damage, no reaction
          Which I guess makes logical sense, but SotC is fine as it is, it doesn't need complex, dynamic damage systems

          • 8 months ago
            Anonymous

            >no reaction
            You do get some reactions though, like stabbing the final boss in the hand to bring you closer

            • 8 months ago
              Anonymous

              Yeah, it's been a long time since I played and I suspected I was forgetting something like that
              But from memory that's still part of a scripted progression through the encounter, not really a dynamic thing
              But like I said SotC doesn't need that anyway

              • 8 months ago
                Anonymous

                You've been wrong about everything so far, try your luck next time

      • 7 months ago
        Anonymous

        holy kino, what game?

  34. 8 months ago
    Anonymous

    Hey OP I've got something for ya

  35. 8 months ago
    Anonymous

    Are you describing oot or shadow of the Colossus?

    • 8 months ago
      Anonymous

      >OoT
      >few colors

      • 8 months ago
        Anonymous

        >oot
        >few colours

        • 8 months ago
          Anonymous

          hired

      • 8 months ago
        Anonymous

        > Post's OoT3D
        > Not OoT64

        • 8 months ago
          Anonymous
          • 8 months ago
            Anonymous

            Ho-ly

    • 7 months ago
      Anonymous

      You are describing Twilight Princess

  36. 8 months ago
    Anonymous

    Speaking of OoT, Ganon is basically a small colossus fight. Probably why it's easily the best boss in the game besides Volvagia and Phantom Ganon

    • 8 months ago
      Anonymous

      Nah, Twinrova. And maybe Bongo Bongo.

  37. 8 months ago
    Anonymous

    The emptiness gives it a fantastic atmosphere.
    The controls are fine except for some.pf the advanced horse riding actions which are only for showing off anyway.
    Puzzle bosses aren't bad and you still need to get the execution right.
    You have a point about the frame rate.
    Muted colors are okay sometimes. Here they create a dark atmosphere that works for the game.
    It's a unique game with a clear and simple focus and a great sense of spectacle. It does not have much replayability but the initial experience is great.

  38. 8 months ago
    Anonymous

    10/10 aesthetic and storytelling.
    THE game people hold up when they say games are art to whatever moronic homosexual is trying to keep their increasingly irrelevent artform being replaced.

  39. 8 months ago
    Anonymous

    >controls are bad
    There is an interview with the creator where he says he made the horse ignore you for realism.

    • 8 months ago
      Anonymous

      It reminds me of Close Combat, he's more difficult to control if he gets freaked out and morale drops too low.

  40. 8 months ago
    Anonymous

    Why would anyone even compare this to Zelda to begin with?

    • 8 months ago
      Anonymous

      It's a really easy way to get (you)s.

  41. 8 months ago
    Anonymous

    I'd play this in between fricking my girlfriend back in highschool. Good memories, RE4. Shadow, and GTA a year earlier fricking another girl. top girls and top games, perfect puberty.

  42. 8 months ago
    Anonymous

    Doesn't matter PS2 had more open world games so it won that era

    Not sure about now though

    Gamecube came close though, but still don't think it's the best even if it has the best racer that they messed up by not making multiplayer

    • 8 months ago
      Anonymous

      No one is talking about the Gamecube but you.

  43. 8 months ago
    Anonymous

    This game is good
    >world is decent size and and designed to be sparse and implies a sparse ancient land that has been abandoned.
    >good controls
    >interesting mechanic used well for epic battles
    >frame rate is fine for the time. Only zoomers who were not even playing games care about this bullshit
    >has colors. Not monochrome.

  44. 8 months ago
    Anonymous

    It's a boss rush game except the bosses are bad

    I Minotaur A
    >good tutorial but just 'climb to weak spot and attack it'
    >0 threat
    II Mammoth
    >first arbitrary puzzle
    >arrows hurt his feet but your sword somehow doesn't
    >0 threat
    III Knight
    >the game's flagship and unsurprusingly the peak of the game
    >actually attacks
    >throughout cathartic
    >can't just run away and hide until your health has recovered as easily as with most bosses
    IV Kirin
    >just a puzzle
    >hints (should you even need them) completely spoil puzzle and just make it a cinematic experience
    >0 threat
    V Bird
    >just a puzzle but with good presentation
    >hints (should you even need them) completely spoil puzzle and just make it a cinematic experience
    >absolutely 0 threat but punishing you by wasting your time should you fall off
    VI Minotaur B
    >just a rehash of 4
    VII Eel
    >decent
    >hints spoil the puzzle, but the execution isn't completely braindead
    >still too easy

    • 8 months ago
      Anonymous

      VIII Yamori B
      >barely a colossus
      >repeating something lame several times
      >even though it doesn't move, climbing its body is janky
      >0 threat
      IX Kame
      >first lazy projectile spam
      >janky climbing
      >hints spoil the puzzle, but the execution isn't completely braindead
      >0 threat besides
      X Narga
      >game arbitrarily introduces a new rule 3/4 in (weak points that aren't neon-blue shinies)
      >hints (should you need them) completely spoil puzzle and just make it a cinematic experience
      XI Leo
      >game arbitrarily introduces a new rule 3/4 in (environments being breakable and yielding items)
      >the first boss that makes an effort to hit you, even if it doesn't do any damage
      >hints completely spoil puzzle, and it's not even a good cinematic experience but quite pointless
      >probably the low point that makes it hard to even look forward to what's to come
      XII Poseidon
      >game arbitrarily introduces a new rule towards the end (bosses reacting to non-damaging attacks in essential ways)
      >hints are suddenly useless, misdirecting players into a bouncing act of swimming from shrine to shrine and looking for things you can do
      >0 threat besides predictable projectile spam and wasting your time
      XIII Snake
      >hints (should you even need them) completely spoil puzzle and just make it a cinematic experience
      >0 threat
      XIV Cerberus
      >the only dangerous boss in the game, which gives additional emphasis to the game's fundamentally flawed concept of fighting large colossi
      >once you know what to do, it's hardly a fight and just a platforming level
      >any difficulty derives solely from the fact that the boss can unfairly stagger-lock you and its attacks aren't always possible to dodge
      XV Minotaur C
      >game arbitrarily introduces a new rule towards the end (environment reacting to enemy attacks with convenient physics so you can climb asinine structures that wouldn't be climbable without a colossus paving the way)
      >0 threat
      XVI Evis
      >projectile spam but otherwise decent with great presentation

    • 7 months ago
      Anonymous

      I played the PS4 remaster which looks very nice and that is what I would recommend.
      The atmosphere and the aesthetic of the game are very nice and that way one can enjoy them more. Great soundtrack.
      Would have been a better game as a Zeldaclone.

      VIII Yamori B
      >barely a colossus
      >repeating something lame several times
      >even though it doesn't move, climbing its body is janky
      >0 threat
      IX Kame
      >first lazy projectile spam
      >janky climbing
      >hints spoil the puzzle, but the execution isn't completely braindead
      >0 threat besides
      X Narga
      >game arbitrarily introduces a new rule 3/4 in (weak points that aren't neon-blue shinies)
      >hints (should you need them) completely spoil puzzle and just make it a cinematic experience
      XI Leo
      >game arbitrarily introduces a new rule 3/4 in (environments being breakable and yielding items)
      >the first boss that makes an effort to hit you, even if it doesn't do any damage
      >hints completely spoil puzzle, and it's not even a good cinematic experience but quite pointless
      >probably the low point that makes it hard to even look forward to what's to come
      XII Poseidon
      >game arbitrarily introduces a new rule towards the end (bosses reacting to non-damaging attacks in essential ways)
      >hints are suddenly useless, misdirecting players into a bouncing act of swimming from shrine to shrine and looking for things you can do
      >0 threat besides predictable projectile spam and wasting your time
      XIII Snake
      >hints (should you even need them) completely spoil puzzle and just make it a cinematic experience
      >0 threat
      XIV Cerberus
      >the only dangerous boss in the game, which gives additional emphasis to the game's fundamentally flawed concept of fighting large colossi
      >once you know what to do, it's hardly a fight and just a platforming level
      >any difficulty derives solely from the fact that the boss can unfairly stagger-lock you and its attacks aren't always possible to dodge
      XV Minotaur C
      >game arbitrarily introduces a new rule towards the end (environment reacting to enemy attacks with convenient physics so you can climb asinine structures that wouldn't be climbable without a colossus paving the way)
      >0 threat
      XVI Evis
      >projectile spam but otherwise decent with great presentation

      Good posts. When looking back all the bosses seem unique but I remember getting bored and forcing myself to finish the game after boss 6 or so.

      • 7 months ago
        Anonymous

        >I played the PS4 remaster
        If you didn't play the PS2 PAL version, you didn't beat the game.

        • 7 months ago
          Anonymous

          What makes the PAL version better? I ask this as a PALtard who never even played the NTSC version

          • 7 months ago
            Anonymous

            The NTSC PS2 version is alright too. PAL version had some small artistic tweaks, like slow-down when you kill the colossi, the animals added to the cutscenes and some changes to the map. And it had some bug fixes and small tweaks which made the game a little bit more difficult, but it mostly affected the time-trials. So I don't think it's a huge difference like with the Ico versions, but PAL is still the ultimate version while still made by Ueda and Team Ico.

    • 7 months ago
      Anonymous

      Never played SotC. What are you supposed to do between bosses? Or you just have to go straight from one to the next?

      • 7 months ago
        Anonymous

        You pretty much just ride to the next boss. You can also kill lizards to increase your grip meter.
        The world is empty but it looks nice. I go for walks for fun so I don't think it's the ebin game-destroying critique some people want it to be.

        • 7 months ago
          Anonymous

          >The world is empty but it looks nice. I go for walks for fun so I don't think it's the ebin game-destroying critique some people want it to be.
          Same, anon, and I agree. I think it's a nice mix of haunting and relaxing

    • 7 months ago
      Anonymous

      The Mammoth has to be hit precisely on the soles of its feet, hence why the sword doesn't readily work, but if you can somehow slash the soles without getting hit yourself, the sword will (IIRC) work too. The second Minotaur starts the fight actively chasing you and you have to navigate a series of prison walls, and the boss destroys the area in the process. Shooting Yamori B off the walls is cool, especially since the higher the height it falls from, the longer it's stunned. The projectiles from Kame actually warrant Agro's presence in the fight, so it does provide a threat, and it introduces the idea of non-blue weak points before the Na(r)ga. Leo can stunlock you just like Cerberus, Poseidon's teeth have the "neon-blue" that indicates a weakness, and Cerberus introduces Colossi making pathways by destroying the environment right before the third Minotaur.

      • 7 months ago
        Anonymous

        >Shooting Yamori B off the walls is cool
        lol

        • 7 months ago
          Anonymous

          What do you not like about the mechanic? Finding ways to bait the Colossus to certain places or do precise shots between the bars is neat, along with the shaking of the building when the gecko hits the ground.

  45. 8 months ago
    Anonymous

    good but overrated

  46. 8 months ago
    Anonymous

    Okay I'll bite.
    >The world is small and literally empty
    This was the entire point. It wasn't supposed to be as huge as an open world game but it most certainly was supposed to feel empty and mostly lifeless.
    >Shitty control
    No you are just complaining.
    >Fights are glorified puzzles that all boil down to "stab where it glows"
    Again this was entirely the point of the game you gay.
    >Framerate tops out at 20fps and regularly goes into the low teens
    This is all what you get. A valid criticism.
    >So few colors it qualifies as monochrome
    It does enough that it had to. A game like this shouldn't be as colorful as a Nintendo game.

    I actually unironically think that SOTC is a masterpiece. I hate that there is so much trolling on Ganker but I actually do fricking mean it. This game is an absolute epic masterpiece and I am very glad it exists and I own it. Just on its uniqueness for its time alone it deserves praise. I never felt I was playing some sort of old adventure mythology story more so than with this game. It didn't have to bash us over our heads over and over either with shitty cutscenes from director's wishing they were in Hollywood instead. It really did feel like these developers knew gaming was absolutely worthy of so much more and they delivered tenfold.

    • 8 months ago
      Anonymous

      >No you are just complaining.
      I don't think the controls are the worst thing about SotC, but they obviously aren't as tight and precise as they could be (try running around your own axis), the button layout is never ideal (two buttons to roll, have to use your left thumb for both walking and switching weapons), the animations are weird (extremely floaty jump, that roll distance), the horse controls are needlessly complicated and annoying, the camera is just awful with that motion blur, the forced cinematic perspective, or also smaller things like ignoring the water surface when looking up

  47. 7 months ago
    Anonymous

    I find the game fairly boring but that doesn't stop OP from being a massive homosexual. I know others who highly enjoyed the atmosphere of the game.

    • 7 months ago
      Anonymous

      >I find the game fairly boring
      zoomer?

  48. 7 months ago
    Anonymous

    The game should give you something after beating a colossus. Doesn't even matter what, abilities, a weapon, levels or a currency to spend on something. Getting nothing can be a bit demotivating later in the game.

    • 7 months ago
      Anonymous

      >The game should give you something after beating a colossus. Doesn't even matter what, abilities, a weapon, levels or a currency to spend on something. Getting nothing can be a bit demotivating later in the game.
      No, it shouldn't. That would cheapen the experience.
      I understand where you're coming from. The allure of tangible rewards is strong, and most games work better with them, but games as a whole shouldn't NEED them. If you've become dependent on arbitrary level/loot mechanics as a player, let me tell you, I've been there too and it's a dependency you need to resolve in yourself.
      In SotC the reward is seeing the next colossus, exploring more of the world and advancing towards your goal, and that's all it needs to be.

  49. 7 months ago
    Anonymous

    I'll just say it - Ico and SotC were carried by their aesthetics, neither game had very good gameplay

    • 7 months ago
      Anonymous

      The gameplay isn't complex or particularly deep, but it works just fine. They mesh very well with the aesthetics and narrative, and become an inseperable whole, and too few games do that effectively. That's what makes the titles so good.

      • 7 months ago
        Anonymous

        >They mesh very well with the aesthetics and narrative, and become an inseperable whole, and too few games do that effectively
        There doesn't exist a more pretentious fanbase than Team Ico fans.

        • 7 months ago
          Anonymous

          >There doesn't exist a more pretentious fanbase than Team Ico fans.
          Why is it pretentious to say not enough games incorporate gameplay and narrative well, and that Ico and SotC do? I think the games are good and I'm elaborating on why.

          no idea what you're trying to say here but no, both are baby's first puzzle game with some super annoying mechanic that absolutely ruins the game (combat in ico, horse riding in shadow)

          >no idea what you're trying to say here but no, both are baby's first puzzle game with some super annoying mechanic that absolutely ruins the game (combat in ico, horse riding in shadow)
          I don't remember a lot about the horse riding in SotC but I never had a problem with it, and I don't see what's wrong with the combat in Ico. It's simple, but it's heavily (and effectively) tied in with the main narrative and your main goal: You've gotta protect Yorda. Yeah, the puzzles aren't very complex, but they don't need to be. Simplicity is not a bad thing. Lack of depth usually is, but the pieces all fit together so well here that it manages to be a great package despite (maybe because of) its minimalism.

      • 7 months ago
        Anonymous

        no idea what you're trying to say here but no, both are baby's first puzzle game with some super annoying mechanic that absolutely ruins the game (combat in ico, horse riding in shadow)

        • 7 months ago
          Anonymous

          Combat in Ico is great, but I also love escort missions in games so there's that.

          And horse riding is the best part of SotC. I like that it isn't just driving a vehicle. Both games (and Last Guardian too) had you interacting with a companion in some way, and in SotC it's Agro.

          • 7 months ago
            Anonymous

            >Combat in Ico is great
            You just smash square repeatedly. It's basically a QTE.

            • 7 months ago
              Anonymous

              Yeah but you still have to decide which order to take on the enemies and whether to leave Yorda and risk her being vulnerable to others' attacks or stay and risk being overwhelmed by attackers. Sure it's not a lot, but it's a little more than just smashing square.

              • 7 months ago
                Anonymous

                You have to purposefully try in order to fail at the combat. It is no exaggeration to say it has literally no depth.

              • 7 months ago
                Anonymous

                I failed many times, but yeah maybe I'm just moronic. I played the PAL version btw.

            • 7 months ago
              Anonymous

              >You just smash square repeatedly. It's basically a QTE.
              If you tru, you can reduce most games to 'you're just mashing buttons', but comparing Ico's combat to a QTE tells me you either never played the game (at least not the whole thing), or you're being intentionally dishonest.

              • 7 months ago
                Anonymous

                Post a Youtube timestamp that shows Ico's combat being good or fun

              • 7 months ago
                Anonymous

                >Post a Youtube timestamp
                I'm sorry, I actually played the game, I'm not drawing my conclusions from Youtube videos.

              • 7 months ago
                Anonymous

                But you can't describe what makes it good and not the most basic shit ever which it actually is

              • 7 months ago
                Anonymous

                >But you can't describe what makes it good and not the most basic shit ever which it actually is
                I thought about it, but what's the point of going into detail with a bad actor who dishonestly likens the combat to a QTE? Like I said you either haven't played the game or you're not willing to converse honestly, and in either case it would be a complete waste of my time to present good faith arguments

              • 7 months ago
                Anonymous

                bro he's a youtube "gamer" he's watched more youtube videos than anyone in this thread and knows the ins and outs of how other people have played them.

          • 7 months ago
            Anonymous

            >Combat in Ico is great
            Jesus Christ

          • 7 months ago
            Anonymous

            >(and Last Guardian too)
            I keep wanting to mention that in this thread because I don't want it to be forgotten, but to be honest I found it kind of forgettable. It wasn't bad but it didn't do for me what Ico and SotC did. Can't even really remember why. Maybe I should play it again, the concept had a lot of potential.

  50. 7 months ago
    Anonymous

    bad might be a bit much but it's certainly very overrated and mostly just because PS2 kids didn't have a good Zelda equivalent on the console. I wish remakes actually had effort put into them so we could get what they originally envisioned Shadow to be instead of just a lazy graphics upscale.

    • 7 months ago
      Anonymous

      >just because PS2 kids didn't have a good Zelda equivalent on the console.
      The thing is, I don't even agree with that, because Beyond Good and Evil is a great game.
      There's a game that deserved SotC's level of acclaim, instead of flopping outright.

      • 7 months ago
        Anonymous

        >Some generic (gameplay wise) action adventure game with good writing and story
        >deserved SotC's level of acclaim
        You people ought to hear yourselves when making such overzealous statements.

        • 7 months ago
          Anonymous

          >BGaE
          >good writing and story
          Let's not get too crazy.

        • 7 months ago
          Anonymous

          SotC is a game where you walk around in a garden, and climb walls. That's literally all it is.

          • 7 months ago
            Anonymous

            Like the game where you walk around in a garden and climb ropes?

            God you're such a whiner. Cry, crybaby, cry.

            • 7 months ago
              Anonymous

              That's literally what the game is. How am I wrong?
              >no, you see it's deep, because your hero might be a bad guy
              So, it's Jack and the Beanstalk. Wow. My literary mind is blown.

              • 7 months ago
                Anonymous

                see

                [...]
                God you're such a whiner. Cry, crybaby, cry.

              • 7 months ago
                Anonymous

                >literally just mad that I feel mid about a game everyone tells me I'm supposed to love, and that makes me the crybaby, not you
                If someone could at least explain what's so good about it, beside "art".
                This game is the ultimate Emperor's New Clothes, as far as I'm concerned.

              • 7 months ago
                Anonymous

                see

                [...]
                God you're such a whiner. Cry, crybaby, cry.

                I cannot believe you thought that was worth the bump byw.

              • 7 months ago
                Anonymous

                They already told you OP, you decided to ignore it

              • 7 months ago
                Anonymous

                No, they said "art" and "you wouldn't get it, because you're not white" over and over again.

              • 7 months ago
                Anonymous

                Imagine wasting 12 days of your life doing this.
                Sad.

              • 7 months ago
                Anonymous

                >everyone tells me I'm supposed to love, and that makes me the crybaby, not you
                It quite honestly does with that level of projection and your incessant b***hing and vain belittling of the game. Get over yourself, troony.

              • 7 months ago
                Anonymous

                >you-you're a troony if you don't like SotC
                Well that screams of desperation

              • 7 months ago
                Anonymous

                >Thinks in extremes when cornered
                That's quite literally what trannies do.
                >EVERYONE'S TELLING me to like it--EVERYONE!!
                >That's LITERALLY what the game IS--LITERALLY!

              • 7 months ago
                Anonymous

                How am I "cornered"? I'm winning, as far as I'm concerned.

              • 7 months ago
                Anonymous

                >Thinks this is a competition
                Easy with that Toxic Masculinity.

              • 7 months ago
                Anonymous

                >Preese exprainuu!
                >Proceeds to insult the game right after
                You don't care. You're just looking for an outlet to complain and get upset that people took notice of your shit opinion on a public forum. Grow up.

              • 7 months ago
                Anonymous

                I'm not even OP, but since the topic is out in the open, we may as well have the conversation.
                Team Ico got pushed by Sony as a "prestige" studio. They never made a great game. I'm tired of pretending they did.
                You couldn't even pay people to care about Last Guardian. The novelty had worn off by that point.

              • 7 months ago
                Anonymous

                That's your opinion

              • 7 months ago
                Anonymous

                And your "opinion" is that I'm a troony. You can't articulate why you actually like the game, or what it was doing that made it so fantastic compared to say God of War.

              • 7 months ago
                Anonymous

                >I'm not even OP
                KEK I wasn't claiming you were, insecure little shit. Go back to Twitter already.

              • 7 months ago
                Anonymous

                As opposed to 2023 Ganker, which is the height of internet sophistication.

              • 7 months ago
                Anonymous

                Man, Black person, you really ARE just an insecure whiner. Get a hobby.

              • 7 months ago
                Anonymous

                >They never made a great game. I'm tired of pretending they did.
                When and why did you pretend they did?

              • 7 months ago
                Anonymous

                >This game is the ultimate Emperor's New Clothes, as far as I'm concerned.
                Dark Souls would like to have a word with you

              • 7 months ago
                Anonymous

                The simple fact that a year after it came out every game wanted to copy it's collosulsus fights proves how influecial it was. Not to mention the Zelda BotW great beasts are shameless copies of the collossi designs and that the made climable giant enemies. so yeah to thus day it's immigated by everyone.

      • 7 months ago
        Anonymous

        God of War is certainly better than any Zelda.

        • 7 months ago
          Anonymous

          How can you even say something so stupid? GoW is a horrible brawler and buttonmasher

          • 7 months ago
            Anonymous

            You've never even seen footage of the game being played, let alone played it.

    • 7 months ago
      Anonymous

      Dragon Quest VIII is just as good if not better. There's also a few Final Fantasy games on the PS2. Don't forget the best game released on the PS2, Trapt (a game in the Deception series for all you homosexual zoomers and furries) by Tecmo. Literal Gods amongst devs.

      • 7 months ago
        Anonymous

        >trap
        o.o

      • 7 months ago
        Anonymous

        not even in the same realm as the other Deception games, this game was wack as frick.

  51. 7 months ago
    Anonymous

    I thought it was a flawed but very unique and supremely atmospheric cool experience with a ton of neat details.

  52. 7 months ago
    Anonymous

    AND ITS BETTER THAN ANTHING EVER MADE BY NINTENDO

    • 7 months ago
      Anonymous

      I'm not even particularly fond of Nintendo and know you're moronic

  53. 7 months ago
    Anonymous

    A smarter man than me once said:
    >"Games suffer from an image problem, where fun is sometimes touted as the only thing worth playing a game for. In reality, I think it's perfectly valid for a game to frustrate a player or disappoint them if that's what they're going for. Broader experiences are a good thing. Nobody watches a serious drama film to have fun. Traditionally though, games are supposed to be enjoyable to play at all times and because of this, when a game frustrates a player or disappoints them, it's considered failing."

    • 7 months ago
      Anonymous

      Sure, but the game he's describing there is Resident Evil 1. SotC isn't even particularly frustrating or arduous, you just sort of climb walls for a few hours, and then it ends.

  54. 7 months ago
    Anonymous

    I don't know, I have zero nostalgia for it since I played it just a few years back for the first time (on original hardware), and I thoroughly enjoyed it. Yes, the world is empty, but that just gives you a calm breather before the next boss fight (which is what the game is actually about), and it doesn't take long to find the bosses. The boss fights themselves are visually impressive and enjoyable to figure out.

    • 7 months ago
      Anonymous

      >The boss fights themselves are visually impressive and enjoyable to figure out.
      >the game literally tells you what to do or it's a cryptic shit puzzle with rules that haven't been established

      • 7 months ago
        Anonymous

        Sounds like you're just moronic.

        • 7 months ago
          Anonymous

          This. Imagine playing a puzzle game that mixes up the strategy in how you solve its puzzles only to then complain about it "not establishing rules". I have a feeling these types of people who complain about SotC just feel insecure about their intelligence when they can't figure out what to do and then complain the game sucks like

          A smarter man than me once said:
          >"Games suffer from an image problem, where fun is sometimes touted as the only thing worth playing a game for. In reality, I think it's perfectly valid for a game to frustrate a player or disappoint them if that's what they're going for. Broader experiences are a good thing. Nobody watches a serious drama film to have fun. Traditionally though, games are supposed to be enjoyable to play at all times and because of this, when a game frustrates a player or disappoints them, it's considered failing."

          said. The Colossi are both familiar yet alien at the same time in their anatomy, behavior and how they function, so it would make sense that a player would ponder on how to take them down since they aren't exactly everyday creatures.

          • 7 months ago
            Anonymous

            >"not establishing rules"
            That's something you actually have to do in a good game. Worry not, though, it was artsy-fartsy enough for critics to shower it with praise anyway

            • 7 months ago
              Anonymous

              >That's something you actually have to do in a good game.
              There's a lot of fun lateral thinking puzzles in adventure games where you have to think outside the box. You don't need to only have strict logic puzzles where everything can be deduced from well-established game rules. Logic puzzles are safer though. It's easier to control and direct the player's thoughts with logic puzzles, free creative thinking is a lot harder to direct. And if a player fails at a logic puzzle, if the game logic is sound, he can't blame the game, only himself. If a player can't solve a puzzle because he isn't thinking creatively enough on the other hand, he can always blame his own short-comings on the game for being illogical and unreasonable. It's probably a big reason why adventure games as a genre died out honestly and why it hasn't returned, game companies would rather not risk that kind of backlash for big-budget games.

              • 7 months ago
                Anonymous

                >in adventure games
                I said good games

              • 7 months ago
                Anonymous

                Well there's your problem then.

              • 7 months ago
                Anonymous

                >You don't need to only have strict logic puzzles where everything can be deduced from well-established game rules. Logic puzzles are safer though. It's easier to control and direct the player's thoughts with logic puzzles, free creative thinking is a lot harder to direct. And if a player fails at a logic puzzle, if the game logic is sound, he can't blame the game, only himself.
                >It's probably a big reason why adventure games as a genre died out honestly and why it hasn't returned, game companies would rather not risk that kind of backlash for big-budget games.
                Checked and true, especially with posts like

                The colossus where you have to shoot the eye was pure bullshit. You try it on every other colossus and it just bounces off without even doing slight damage like hitting them on a fleshy part, but this particular one it not only works on but is the way to solve the battle.

                and

                The colossus where you have to shoot the eye was pure bullshit. You try it on every other colossus and it just bounces off without even doing slight damage like hitting them on a fleshy part, but this particular one it not only works on but is the way to solve the battle.

                I'm not very familiar with point n' click puzzle games, but one series that sticks out to me years later since release where this is true is a game called Gateway on Newgrounds. Which you should play if you like puzzlers. It's really good. It got ported to Steam or somehow find a way to play the Flash version. There's a lot of puzzles, particularly in GW2, that are stump worthy and require you to really think about how objects and such interact with eachother IRL. There's a puzzle in a bathroom with a number keypad you need a code for to unlock and while I won't spoil the solution, the things you can interact with in that room are the keypad, faucet, a handheld mirror and a toilet.

          • 7 months ago
            Anonymous

            >can't figure out what to do
            I beat the game. It's not hard.

      • 7 months ago
        Anonymous

        The colossus where you have to shoot the eye was pure bullshit. You try it on every other colossus and it just bounces off without even doing slight damage like hitting them on a fleshy part, but this particular one it not only works on but is the way to solve the battle.

        • 7 months ago
          Anonymous

          The voice lets you know IIIRC. It's not a good solution but yeah. Imo the game needed another year and more critical playtesting

          • 7 months ago
            Anonymous

            It's such bad design. The game breaks its own established rules for one instance. I guess the puzzle can work if the player never tried to shoot the eyes of other colossi before. I was really annoyed at the solution.

  55. 7 months ago
    Anonymous

    SotN > SotC

  56. 7 months ago
    Anonymous

    >is like 50 times better than all of Team Ico's games
    I honestly don't get the PS2 fanbase. There's good games on this system, and you don't care about them.
    You only care about stuff that was overhyped in magazines.

    • 7 months ago
      Anonymous

      >shitty ass DMC ripoff
      >good
      lmao homie maybe post actually good games from the system

      • 7 months ago
        Anonymous

        Like the game where you walk around in a garden and climb ropes?

  57. 7 months ago
    Anonymous

    The execution is perfect, but the game is the quintessence of gnosticism. So it's not a bad game as much as it is an *evil* game

    Wander was doing something wrong the whole time. He's the villain

    • 7 months ago
      Anonymous

      >The execution is perfect
      And to think this was made in 2005, during the PS2 era, when games were still largely thought to be kid's toys or just shoot/slash/kill is unreal

      • 7 months ago
        Anonymous

        >when games were still largely thought to be kid's toys or just shoot/slash/kill is unreal
        I wish it were still that way.

        • 7 months ago
          Anonymous

          >I wish it were still that way.
          >Implying they still aren't

          • 7 months ago
            Anonymous

            Judging from the attempts to hollywoodise it currently, I'd say that's a no.

            • 7 months ago
              Anonymous

              Nah. There's still loads of baby games being made today. You're just like all those queers who make "Is Gaming Le Dying??" vids. when all they games they consume are AAA garbage. You need to get out more. Grow up.

              • 7 months ago
                Anonymous

                Excuse me for not appreciating the mastery of Gone Home, or something.

              • 7 months ago
                Anonymous

                You know you can just keep your comments to yourself if you don't agree instead of acting out like a typical hole. I accept your concession btw.

              • 7 months ago
                Anonymous

                >GGgay still upset
                Like [...] said: You need to grow up. It's been 10 years. You lost the culture war.

                What's with these "GGs" or "concessions" you're talking about? I'm just saying that I don't care for that sort of modern movie stuff.

              • 7 months ago
                Anonymous

                They learned a new trick. So, before anons like them would just attack you and not actually argue. Recently there have been anons arguing with them and because they never have a rebuttal only ad hominins, the other anons would say "I accept your concession", because it was a concession if you have no argument. It seems these little morons think they can win an argument by attacking you and just saying "I accept your concession" afterwards. It's quite an iteration of disingenuity.

              • 7 months ago
                Anonymous

                They learned a new trick. So, before anons like them would just attack you and not actually argue. Recently there have been anons arguing with them and because they never have a rebuttal only ad hominins, the other anons would say "I accept your concession", because it was a concession if you have no argument. It seems these little morons think they can win an argument by attacking you and just saying "I accept your concession" afterwards. It's quite an iteration of disingenuity.

                >Get told there's plenty of games that are still kiddy shit despite your projection
                >Like a manchild, continue to just b***h and whine about your ignorance like some victim
                Don't make this about you. Go talk to a counselor.

              • 7 months ago
                Anonymous

                >GGgay still upset
                Like

                Nah. There's still loads of baby games being made today. You're just like all those queers who make "Is Gaming Le Dying??" vids. when all they games they consume are AAA garbage. You need to get out more. Grow up.

                said: You need to grow up. It's been 10 years. You lost the culture war.

      • 7 months ago
        Anonymous

        >I have never heard of adventure games
        Snatcher is from the 80's, man.

        • 7 months ago
          Anonymous

          Not the same thing as SotC artistically

          • 7 months ago
            Anonymous

            No, it's better.

            • 7 months ago
              Anonymous

              You want some discussion? kek I'm not wasting my time on you

  58. 7 months ago
    Anonymous

    Normie circles worship this game. You will get permabanned if you criticize it on Resetera.

    • 7 months ago
      Anonymous

      It's normalgay btw tourist, maybe you stay at moronera

  59. 7 months ago
    Anonymous

    Game is fine but Ico is objectively better imho.

    Just don't look at the american cover please.

    • 7 months ago
      Anonymous

      That painting is beautiful

    • 7 months ago
      Anonymous

      American cover

      • 7 months ago
        Anonymous

        They changed it because americans aren't known for being capable of contemplating beauty and abstract concepts

      • 7 months ago
        Anonymous

        Good. This shit cover reflects exactly what this game is while this

        Game is fine but Ico is objectively better imho.

        Just don't look at the american cover please.

        doesn't at all and looks like some El Topo promo. Overrated full game escort mission because some b***h pretends to be Helen Keller for some reason

  60. 7 months ago
    Anonymous

    >be Team Ico
    >rip of the visual style of Ridley Scott's Legend
    >make two games where you walk around and climb shit as a little boy
    >convince dumb ass 15 year olds that you produced the most profound art known to man, for the next 20 years
    I hate them so much it's unreal.

    • 7 months ago
      Anonymous

      >devs tied to sony turn out to be hacks
      >make overrated cinematic artsy slop
      who ever could have guessed

      • 7 months ago
        Anonymous

        Sup tendie

  61. 7 months ago
    Anonymous

    Stop samegayging OP and admit defeat already

  62. 7 months ago
    Anonymous

    The director literally used to make cinematic movies

    • 7 months ago
      Anonymous

      Which movies?

      • 7 months ago
        Anonymous

        Just check his Wikipedia?

  63. 7 months ago
    Anonymous

    Tendies are mental

    • 7 months ago
      Anonymous

      >IP count didn't go up with this post
      Get a life, you flamewaring Black person.

      • 7 months ago
        Anonymous

        Not until OP kills himself and stop samegayging too

  64. 7 months ago
    Anonymous

    When will zoomies leave this board?

    • 7 months ago
      Anonymous

      Unfortunately you're stuck with them. The Mod on this board migrated 6th gen here instead of making another board for a reason and that reason is because they like talking about the hobby on a singular board and don't want to have to bounce between boards just to discuss 2 separate gens. It's immature and selfish, but that's the reason for 90% of the decisions that are made on this site. You, the user and your feelings on those matters, aren't factored into these decisions.

    • 7 months ago
      Anonymous

      Never. 🙂 I'm 19 and this is my board now. Stop capping

  65. 7 months ago
    Anonymous

    That's the power of PlayStation

  66. 7 months ago
    Anonymous

    OP lost

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