This game is bad
>The world is small and literally empty
>Shitty control
>Fights are glorified puzzles that all boil down to "stab where it glows"
>Framerate tops out at 20fps and regularly goes into the low teens
>So few colors it qualifies as monochrome
Popular thing bad.
Closer to "The emperor has no clothes."
Hardly, I don't hate SotC but this game was never really popular nor was Ico.
It has the earthbound issue where many say they love it but few actually played it.
Game is fine, has many ups many downs and boils down to an alright boss rush game.
Implying you don't shit on a million popular games lol
As opposed to popular thing = good? Useless post
Let me guess, you either think Zelda is the best franchise of all time or that Halo is
>Zelda is the best franchise of all time
I think that and SotC is still among my favorites lmao. Ganker and Ganker 2.0 tell me to hate Nintendo and Team Ico games but I've always been a nonconformist...
>immediately seething about Zelda
This way you will never beat the allegations that Snoys just hype games like this up because they're desperate for a Zelda answer
Literally for years, all I heard about SotC and Okami is "they're better than Zelda", which made me excited to play them. And then I played them, and they weren't better than Zelda.
Even the kind of shitty ones like Twilight Princess are still better.
As a huge Zelda fan I'd actually argue that Okami is easily on Zelda level. SotC not so much but it also isn't really comparable
SotC should be seen as a cool creative experimental game and inspiration (most likely for Zelda BotW for example)
Nah, Okami is beautiful and filled to the brim with soul, but actually playing it is a chore. It's like everything people hate about Skyward Sword in terms of never stopping holding your hand and just letting you play the game. It's maybe worse than Skyward Sword.
I'm the biggest Zeldagay on this board, as in I've beaten literally every Zelda game multiple times with the exception of FS, FSA, TFH and the two latest ones which I've only played through once. And I can say with confidence that aside from Demon's Souls and Nier 1, Ico and SotC are the only action-adventure games that capture the magical feel of Zelda
As far as "Zelda-likes" go, I liked Megaman Legends and Beyond Good and Evil the most.
>And I can say with confidence that aside from Demon's Souls and Nier 1, Ico and SotC are the only action-adventure games that capture the magical feel of Zelda
Literally none of those games feel like Zelda or even try to feel like Zelda, unlike Okami, which is essentially a Zelda game
You're moronic
>Demon's Souls and Nier 1, Ico and SotC
How can you fit so much Reddit in such a short text string?
Play Alundra. That one really is about as good as (2D) Zelda.
SotC would have been 1000x more fun with plasma grenades
OP literally described OoT though
Truth. This game is overrated as frick.
Those games may be mainstream but their popularity is deserved.
Why do snoys always imagine guys to be mad at? The idea of Zelda fans not liking SoC is insane. The two share so many genes and compliment each other wonderfully.
so what about re-make? did it improved it?
Not OP, but I think the remake messed up the artistic themes by making too much of the Forbidden Lands look prosperous when the point is that it was largely damaged by Dormin's evil. Also, they changed how the Colossi's eyes look and messed up their audio.
>the Forbidden Lands look prosperous when the point is that it was largely damaged by Dormin's evil.
I felt that there was too little information to declare whether or not Dormin is "evil". We only have Lord Emon's word that Dormin is evil, when Emon himself committed human sacrifice. I'm not going to rely on his moral compass. The ancient people of the Forbidden Land are also suspect given that they had a gladiatorial arena and indulged in blood sports, the signs of a rotten civilization. For all I know they got mad when Dormin didn't go along with whatever foul scheme they thought of and that's why he was imprisoned. I got the feeling that the ancient civilization's ruin was brought about themselves.
Dormin is comprised of the same types of souls as in Ico, namely murdered people who are then enslaved by mystical powers, so Dormin is rotten on that front too. Dormin even copies Wander's movements to create the illusion that Wander is possessed, getting Wander killed as a result while doing nothing to help him. Where Emon/Wander's clan sacrificed Mono to seemingly avert a cursed fate, Dormin basically fed on sacrifices and built its body and blood out of souls.
The wanderer was being possessed and the dormin did warn him there would be a great sacrifice. As part of Emon's sealing magic the possessed body of the wanderer reverts to an infantile state where the female part of the dormin who now inhabits Mono. It is perfectly in line with the fairy tale story, how horrible dark magics from a blood cult can wield great power to grant a wish with an asterisk. Knowing what we know following the leak of the original synopsis really helped elevate the original work to a new height for me.
Wander wasn't possessed in that scene, he was still moving normally and with his goal solely being Mono. The Dormin spirits mimicked his movements to try making Emon and his guards kill Wander, and Dormin being vague about some cost is no justification for intentionally getting Wander killed. Also, Agro hates Dormin, but has no negative reaction to Mono in the ending, so Mono seems to genuinely be revived without the Dormin baggage. This means that Dormin might not have had any plans for Mono in the first place. Heck, perhaps the prayers Emon said over Mono's body combined with a pity from the heavens to revive Mono.
Remake sucks, PS3 port is pretty good though, improved framerate is a huge plus.
Remake is the ps3 port game running on a new renderer. All the collision data is the same as well as physics.
Of course it does, same for DeS remake. You are giving those Bluepoint monkeys too much credit by expecting them to build something from the ground up
Shame they didn’t port over all the animations and instead downgraded wanders animation in particular.
PS4 remake is complete trash and totally lacks all the atmosphere and tone team ico put into the original.
What animations? Most of the animations were the result of inverse kinematics which are calculated with a higher precision in the remake.
ironically,by improving the framerate,it made completing some of the Time Attack challenges extremely frustrating. I took waaaay longer to complete on PS3 than I did on the PS2...
but the deep story! you dont understand! all of its communicated without any words. dont you feel sadness killing these majestic beasts? Beast game ever.
>don't you feel sadness killing these majestic beasts?
Yes.
Here's your (you).
Other than the shitty framerate, those aren't criticisms, that's just a description of the game.
The only real problem is the framerate, which I guess was the price to pay for the enormous enemies and the spectacular physics.
One of the best games I ever played.
Was playing it last night, game is a masterpiece
It's really cool for an hour or two, and then it's basically just repetitive and a bit boring.
I really do not get how this frequently gets cited as one of the greatest games of all time.
And Ico is flat out uninteresting. I couldn't even get through Ico. Nothing about it was drawing me in.
Zoomers may remember this, but in the late 2000s and most of the 2010s, there was a huge push by the western gaming industry to make games seem like art. And they seemed to have defined art as anything that had a message or anything that subverted the player’s expectations. This movement was either apathetic towards the quality of gameplay or outright anti-gameplay (see Jennifer Hepler.) Games like Shadow of the Colossus, Bioshock and Braid were held up as the shining examples of what the future of gaming, the post-gameplay age, was supposed to be. Strangely enough, these people never mentioned Planescape Torment even though that’s probably the best example of the kind of games they were looking for.
*may not
You were right the first time. The zoomers here are notorious for "remembering" things that happened before they were born.
God, don't even remember me of the whole artsy fartsy period
But you're kinda forgot about the ones pushing for edgy shit who workshipped "realistic games"
If the graphics were "realistic" (50 shades of brown) a lot of people would overlook the bad gameplay because the game looked so "next gen"
Also a lot of PC fans really love non-intuitive games, for some reason they are like that since the old days of point and click games
I'm glad more gameplay based games are having more of a focus in the past years
100% nailed it. There are plenty of RPGs, adventure games, or point N' clicks that focus on story and presentation over the gameplay, but they're routinely ignored.
Then you have games like Ico, SotC, Flower, Gone Home, and such that get slobbered over despite having terrible gameplay and stories. The reason? The people attracted to these games are actually dumb as frick pseuds, and the games bait them. They have no actual storytelling or writing, so the moron playing convinces themself climbing a gigantic monster and holding R1 when it shakes in a brown wasteland of nothingness is some deep philosophical experience and they're definitely not just playing a shitty video game because there's no music and there's a sweeping wide shot view of a watermelon.
These games are universally trash made for the unironic fedora crowd
>RPGs, adventure games, or point N' clicks
Those genres are shit
>menu driven games
>good because they are niche
>games with full control over your character
>bad because it's popular
It's hilariouse to what depths of moronation will people sink just to shit on SotC
It's not that special of a game. Especially considering how revered it is. I don't know what else to say to you.
The gameplay basically consists of climbing a wall that shakes occasionally.
If you want a game where you walk around a murky brown landscape with a general "grown up Zelda" feel. here's Gothic. It's from 2001.
Look, if it had come out like day one on the PS2, it would have been a really cool tech demo, I'll give it that.
I just don't get why this is supposed to be the best game ever.
>Noo! You're a contrarian! Noo!
So, what? I just have to like all of the games you like? Tell me ten games you like, and I bet I'll find at least one I like.
>It's not that special of a game
It is, you simply fail to appreciate it or see it and can only share bewilderment at those who do, likely due to a deep inferiority complex.
>dude, it's sad because the giants are like big animals who just want to be left alone, and you kill them for your selfish ends!
Sounds like Minecraft.
Try not to publicly respond to the voices in your head
You're a homosexual and the game is crap, get over it
you're a tiresome shithead baiter
>I just don't get why this is supposed to be the best game ever.
no one actually says this, you're arguing with imagined 20 year old superlatives.
You can go and bring up Ganker's recent poll of "best games ever" if you want. I know for a fact this will be in the top 20.
Why? Is it a better game than Dynamite Duke? Is it a better game than McDonalds Treasure Land Adventure? No.
Maybe you should stay there
admitting you isolate yourself in a bubble on the internet isn't the flex you think it is.
Neither being a Gankertard
I'm not a "/v/tard". I engage with a variety of forums, because sitting in a corner, growing increasingly ignorant of the rest of the world is for cowards.
it's an impressive feat to bring fully realized gigantic beasts into a game world and interact with them, it tantalizes our human brains more than a somewhat competent mario 3 clone.
Gothic isn't in the same world as LoZ. They're not in the same genre.
Neither is SotC, but it doesn't stop people making the comparison.
SotC is a mountain climbing sim, if anything.
Imagine thinking some western generic medieval slop is even worth of being played.
You are the protogay that ended up making shit like Skyrim popular when it should never had sold more than 10 copies.
How old are you?
I didn't say anything was good because it was niche you illiterate moron. I said if you want a narrative story driven game then there are hundreds of games that fit that criteria that are actually good and right there for you to play.
>games with full control over your character
>bad because it's popular
First, none of these games are actually popular, which is half their appeal to their "fanbases." Second, what in the frick is your actual argument? The gameplay in both Ico and SotC is dogshit. The controls are rigid, the animations take forever, and everything feels like you're underwater. The puzzles are basic as frick, and the entire experience is boring.
>I said if you want a narrative story driven game
this isn't what people primarily want from SOTC or what it delivers. People want a wondrous simulation and that is what sotc delivers.
I wouldn't use these terms to define a game like SOTC, with such great psychics and such a level of interaction with the environment, including moving over huge living creatures. They never use scripts to separate the colossus from the rest of the environment. You can grab the wings of one colossus and fly along with him over a big scenario and then fall from any point. Most games would have used loading screens for that.
Besides, the game is very sparse in terms of narrative, it just happens to have an incredible presentation and artistic design, aside from its few cinematic scenes being actually really well done. There's nothing bad about that. At its core, SOTC is a game about defeating several bosses.
Braid is a weird choice for a "post-gameplay" example, that game is 95% gameplay. 5% WOOOOOOOAAAAAAAAAAA aint no point to the game
I get hating the smug pretentiousness of anti-gameplay, games-are-art snobs but Ico and Shadow of the Colossus are GOOD examples of artistic games that don't sideline gameplay. The gameplay of both is simple (and simple isn't bad) but it's still a primary focus, and it meshes with the narrative elements instead of being at odds with them.
I don't even understand what makes it supposedly artistic in a way that any other video game isn't.
Because it's minimalist? Which is a roundabout way of saying there's not much content, and you basically just do one thing.
If you're looking for that kind of a game, Rez is loads of fun. Why is Rez not everyone's favourite game ever?
I suppose the minimalism is part of it. It and Ico have a very clear focus, a very clear narrative, and a very clear atmosphere. For me it's the way the gameplay is interwoven with those things. It's trying to paint a picture, and all the aspects of the game are devoted to that picture.
I think all games are art, but Ico and Shadow of the Colossus specifically embrace that, and in a way that largely succeeds. And they succeed specifically at being artistic games, not 'art' that underestimates the importance of gameplay, and thus phones it in as an excuse for the artistic elements.
Also I never got the chance to try Rez, maybe I should
Planescape is fricking trash on all fronts. Gameplay, writing, aesthetics, all receptacle bound.
I think it is important to remember, because this dark era is what got me back into retro gaming, and specifically stuff I'd never played before like most of the Genesis library and the PC Engine. People on this board like to shit on Dark Souls, mainly because of morons who have no frame of reference beyond it (the DARK SOULS OF [insert genre here]) but it got gameplay back into the mainstream discourse.
shadow of the colossus is great. the world is great, the music is great, and you got fricking filtered
>the world is great, the music is great
Well yeah. That's the whole game. That and climbing a wall until you reach a green spot.
idk how someone can't find this to be one of the best things ever put into a video game
Same energy.
Lmao I thought the same thing when I played Sunshine for the first time. 100%ing this game was painful
Holy shit. Hard to believe this is a PS2 game. It feels like modern developers can't pull this kind of thing off at all, and when they do, it looks soulless anyway.
SotC is pretty much style over substance. Sure, is fricking cool to see those giants and fighting them, the aesthetic is good but that's it. The fights get old after a couple ones and once you get used to how the colossus are.
The ending is cool and the flying colossus is really fun when you play for the first time.
Oh and is one of those games that once you play it, there's no reason to touch them again.
As much I'm not the biggest fan of the game, this never gets old
>Oh and is one of those games that once you play it, there's no reason to touch them again.
idk how anyone can think this, there's time trials, unlockable items, hard mode, hard mode time trials, shit tons to explore
this is one of the most untrue "critiques" of the game that gets passed around it. it just seems like its coming from people who insist there must be a flaw.
Those are not much of a challenge. Sure, you get less stamina and the colossus have new spots, but nothing crazy, you still can handle everything
Nah those time trials quickly require you to use advanced techniques like flings and risky jump stabs.
>there's no reason to touch them again.
I don't know why but I like autistically replaying Ico and SotC once a year
>Oh and is one of those games that once you play it, there's no reason to touch them again
Unless, you know, you think it's a great game and you enjoy playing it every time. Strange, unfashionable people like that.
>No reason to touch them again
Speak for yourself.
If you can’t appreciate the original game’s artistry then don’t bother playing it.
Their whole consciousness is a meme box. That’s how.
This.
The gameplay is slightly rough around the edges but in 2005 it was phenomenal. The frame rate is slow because the game really took a toll on the PS2. I’m kind of sure you think Dormin is evil.
I disagree. It’s a good way to filter quickly.
There are a million dark gloomy fantasy games that look just like SotC. The discourse around this game is so strange.
>dude, the art!
???
Why specifically is THIS game the peak of video game art, and not Prince of Persia: Warrior Within?
>The gameplay is slightly rough around the edges but in 2005 it was phenomenal.
What complete horseshit. Prince of Persia, DMC, Rachet & Clank, Jak, were all 50x the gameplay experience than either Ico or SotC. And those are just the games released on the same console and time period.
>If you can’t appreciate the original game’s artistry then don’t bother playing it.
There is no fricking artistry in the game. Its the video game equivalent of those artists who literally shit on a canvas and convince a bunch of nitwits its actually some deep social commentary. No, its shit on a canvas, and thats what these games are, shit that a bunch of faux intellectuals parade around because everyone told they they were intelligent for it. No one can describe what makes them more "art" than Duke Nukem 3D or Tomb Raider
>Ratchet and Clank
>Jak
Those are literally just braindead collectathons or shoot em ups
>Wah waaaaah
Don't make this about you. Git Gud.
Sotc is high art, zelda is a smelly fart
That post doesn't even mention Zelda. How brainbroken are you?
NPCs
The lot of them.
Probably because this isn't how it goes for 99% of players because realistically jumping into a 200 tons bird would have your body explode like cardboard. So how it usually goes is you jump out of its way, then boring swimming and running around. By the time people get it right the excitement is dead and it just feels like the dumb cinematic moment it is. Not enough playtesting does this
It's obvious that you should hold the grab button so yeah you're just bad, not enough skill does this
By that point, the game has already taught you to grab onto the furry patches several times.
Which is then still at odds with throwing yourself in front of a train
Sounds like a you problem.
You're also presupposing that everyone immediately knows the scripted spot where it comes down. You can trigger it taking off from anywhere
Yeah
>those textures
anon, you have had to climb every colossus up to that point, it's not hard to figure out that you have to get the bird close and jump on it
it's far from the only game with 'video game logic' making you do things that would get you killed in real life
I say this as someone who took a few tries to get it right and found it thrilling when it worked
>because realistically jumping into a 200 tons bird would have your body explode like cardboard
Man you really started your point in the most moronic way possible
I still find the flying colossi to be legitimately exhilarating. And as frustrating as parts of the last one can be, the climb up that guy is still really cool.
I vividly remember the first time I played the demo on that PSM disc. When the colossus was revealed in its intro cutscene, I was blown away - and then it shifted to gameplay and I got to actually see and feel how huge that thing is.
I definitely think there's an artsy quality to SotC, and while I appreciate it, it's not what I praise it or would recommend it to someone. It stands solidly on its gameplay and the way that gameplay connects and is presented, "artsy" or not.
>the greatest game of all time
I don't know. I'm just saying, I had more fun with Crazy Taxi.
I've seen way worse artsy/cinematic games, it's not great but at least there's some gameplay
This game is bad
>no mario
>can't hold right to win
>bad design artificial difficulty
>not shiny
>doesn't give me (You)s like being a contrarian shitposter does
>The world is small and literally empty
It's an arena fighter/puzzler, not an open world adventure.
>Shitty control
Git gud, boy.
>Fights are glorified puzzles that all boil down to "stab where it glows"
Yeah, find the weak spot -- kill. Challenge is getting to that weak spot. I refer to my previous answer.
>Framerate tops out at 20fps and regularly goes into the low teens
This is a minor quibble -- one that didn't really effect the high scores it received back in the day. Those reviewers played a lot of vidya too. They're just like you. You're coming off as a whiny entitled brat.
>So few colors it qualifies as monochrome
Looking for your Limbo rant on Ganker. Ah cannae find it.
It's perhaps the most overrated of all time together with Dark Souls games but I wouldn't say bad
It just overstays its welcome and the bosses just repeat themselves after ~4 and stop bringing new stuff to the table that's interesting
>It's an arena fighter/puzzler
The game literally tells you what to do after one minute or the puzzles make no sense and are therefore not even rewarding when you solve them because you're just doing trial and error
Speaks volumes that the only somewhat challenging """""titans"""""" in this game are those tiny frickers. This game didn't do its own concept justice
Dark Souls is literally like a hundred times better than SotC though.
There's an actual game in Dark Souls, beyond like four unique bossfights that you see in SotC before they start repeating ideas.
Nah game is pure overhyped garbage. It's also a good thing that it is one the hardest to emulate, so that most will never have to experience the pure misery that is SotC
I love SotC, but my current opinion that no one asked for is that it would simply have been much better as a PC game.
The framerate would have been better, the controls would have probably been more common sense, the colour palette would have been wider, and they may have had more memory available to put more in the world.
That said - I like the lonely, barren feel of it; and for all its emptiness it's quite a beautifully made world. I find it quite soothing to wander through.
>Fights are glorified puzzles that all boil down to "stab where it glows"
I'd say that goes for most boss fights in most games!
Gamecube lost
The one and only 6th gen console I have is a PS2, and I can't even be bothered to pirate this shitty game.
Tendies should stop coping
>The world is small and literally empty
When it was released it felt big and lonely empty.
>Shitty control
git gud
>Fights are glorified puzzles
yeah it's a puzzle game as much as a balancing simulator
>that all boil down to "stab where it glows"
So? The puzzle is finding the places that glow and/or figuring out how to get there without dying or being thrown off.
>Framerate tops out at 20fps and regularly goes into the low teens
This I agree with as a bad thing, especially for modern audiences.
>So few colors it qualifies as monochrome
Aesthetic choice.
>Seinfeld isn't funny
Give up OP, you got btfo
Another schizo for the /vr/ collection
the horse parts between bosses was anti-fun, fights were okay but they're just really basic puzzles
>It's just a video game! It can't mindbreak peop-
SotC
anything Nintendo
Sonic Adventure
Silent Hill in general
Resident Evil 4
Half-Life
Mega Man Legends
Castlevania, Treasure, Zelda, 5th gen consoles, Metal Slug, euro pc, Croc, etc.
Imagine if jannies do their job and permaban the samegayging schizos.
>Treasure
I remember when there were weekly Treasure hate threads made by literal lunatics on this board, wonder where they are now
Too busy playing Mischief Makers
The HL schizo was permabanned tho
one thing I like about sotc is the fact that it doesn't muddle its core concept. It's a game where you travel a desolate land and engage in david vs goliath boss battles, that it. I don't desire that games be serious art or whatever fedora strawman, but I hate the focus on contrived engagement quotas, a game must constantly entertain you with loot grind bullshit to the point where it's core concept is robbed of any brevity.
The precursor of Slop of the Wild
sotc is the antithesis of open world activity treadmills
botw is moronic
>rips off sotc
>doesn't even do the one cool thing about sotc (climbing huge creatures)
yeah you can run around on the titans which is cool but it's not the same
Moviegaming killed gaming and this thread is proof; Watch a movie if you want interesting art direction and deep writing.
Why is SotC considered a movie game?
Because it's on PlayStation, so that means bad. The uninspired tendieism going on in this thread really falls flat.
There's loads of great games on PS2. This is simply an okay game. I don't know why this upsets you so much.
Do I have to shower praise on every PS2 exclusive to prove I'm not a "tendie"?
I think MGS3 is really really good, and maybe one of the best games ever, alright? Frick off.
You don't need to lash out like this. You don't get it, it's OK. Move on and accept you can't comment on it. Maybe next time someone asks you about it say something like "I couldn't get into it, but people seem to really like it." So you can say you don't get it without sounding like you're informed in your stupidity, because you're not.
I get that everyone thinks it's deep because sad music plays when you kill the giants.
It insists upon itself.
>simpsons memes
The post below yours already did
>they're extremely bog standard action adventure themepark tracks
There is nothing deep about the gameplay and has little replay value, much like watching a Kaiju film.
Own a PlayStation, PS2, PS3, PS5, PSP go, Vita, I never mentioned the console being a contributing factor. That's like blaming a chain theatre for having bad movies rather than blaming the bad movie on its own merit
movie games are bad because they don't do anything interesting, they're extremely bog standard action adventure themepark tracks. SOTC accomplished 3d virtual kaiju, it justified itself.
sotc is THE movie game, moron
>forced rule of third camera being an annoying b***h
>auto heal
>almost impossible to die
>everything is about muh cinematics and presentation
>director made interactive movies before
imagine looking at this and thinking this looks like anything but shit
>imagine looking at this and thinking this looks like anything but shit
mindbroken
I'd say that would be Dragon's Lair but sure.
>Full Motion Video
>QTEs or die instantly
>Quarters are your saves
>Brute force game until memorized
>Hallucinate game footage for weeks and never play it again
Sotc unironically started the cinematic game trend
moron
Compelling argument
MGS is pure gameplay compared to SotC, regardless of its good presentation and cutscenes
MGS was far more popular than SotC ever was and leaned way more into the cinematic game idea
Paying attention to talking heads for crucial game details is hardly pure gameplay. It's better, but again the idea of a cinematic game was popularized with Dragon's Lair. I'm sure there were other FMV arcade games before but that was the one everyone remembers.
It started with FF7 and it's not as if there's nothing intrinsically bad about a game being cinematic. FF7 was awesome, not all games must follow the same philosophies
You should learn to play better and be more capable of adapting to different styles. People who are into AAA game often complain about all games playing the same way, and people like you, who use meaningless buzzwords like 'floaty' to criticize a fantasy game or complain about things being too complicated because they don't have enough coordination skills, are the main reason why games have become so homogeneous.
>meaningless buzzwords like 'floaty'
Words become buzzwords for a reason. It's just a good word to describe the physics in this game and Wanda's jumps
There have been games that have been trying to be cinematic, at least since adventure games in the 80's. I don't know why people are always trying to fob this off as a 5th gen thing.
Prince of Persia was literally billed as a "cinematic platformer".
I have no issues with a cinematic approach in regards to storytelling or even gameplay mechanics (to some degree at least).
It's only when it affects even the distribution methods of games that I start to draw a line, and don't worry because I dislike the few older examples doing it as well (looking at you, BS Zelda)
Maybe I'm a brainlet, can you please explain what you mean by 'distribution methods'?
e.g. "episodic" releases
okay thanks anon, that makes sense now
NTA. Why are you filtered by ''"episodic" releases'?
I (personally) prefer playing the "full" thing rather than chunks of it being released at different times
So do you sit down and play a game 24 hours to finish it? Swallow an entire ham instead of cutting it into chunks? Was netflix your wetnurse?
>So do you sit down and play a game 24 hours to finish it?
Depends on the length, but for longer ones I usually like to come back and play it to the end whenever I can.
>Swallow an entire ham instead of cutting it into chunks?
If I were starving, or even if not, I guess that would be more preferable to being served a small cube of it, yes.
>Was netflix your wetnurse?
I don't watch TV.
>if you don't want to wait months for the next part (which might not even come) you want to play the entire thing in one sitting with no break
>there's nothing in between those extremes, like, say, being able to play the game at the pace you choose, having the whole product so you can tackle it in however many sessions of whatever length you desire
this thread is abysmal, was debating whether it's even worth trying to tackle some of the moronic shit said in here, but this takes the cake
why SotC and not Ico? in fact, why not go further back to what Ico was chiefly inspired by, Another World from 1991?
'movie games' have existed for about as long as video games themselves
this, Another World in turn was inspired by Karateka, but you can really trace it all the way back to at least Pac-Man's cutscenes.
And the same guy who worked on Karateka worked on prince of Persia
Another World is Suda's favorite game. I have to try it one of these days
While you're at it try Heart of Darkness. It's tremendously fricked up and improves on the genre of cinematic platformers.
Imo the visuals are a bit too unclear in this game. Sometimes even hard to tell what's a bottomless pit or just a shadow
The guy you're replying to is not arguing in good faith. He is only interested in owning teh snoy minoys.
Show me any Sega game that looks even half as good
Is this an auster troon thread?
Seems to be.
>can't rebut, gotta call them names
Tacit concession via tantrum, rent free etc. Sick bantz
they're cinematic platformers and have an accepted retro pedigree.
Cinematic platformers might just be the worst genre of all time. What if we took a genre known for tight controls and responsive quick gameplay and threw that all away for pretty animations and graphics? What you get are games with zero replay value that aren't fun to play at all.
Mental illness
are glorified puzzles that all boil down to "stab where it glows"
tops out at 20fps and regularly goes into the low teens
>>The world is [...] literally empty
I dont hate the game but these are very true
are glorified puzzles that all boil down to "stab where it glows"
That shows the depth of the colossus encounters, most games you can hit the enemy anywhere
Real depth would be hitting the enemy everywhere but with different results, like in Monster Hunter. A binary system of 0s and 1s and glowing weak spots aren't too deep
>Real depth would be hitting the enemy everywhere but with different results
sotc has this
I'm guessing you didn't play the game, the majority of battles have these.
Why do people that never played SotC think they are qualified to criticize it.
>erm acctually, you can hit bosses wherever you want for 0.1 damage and sometimes they have multiple glowing weak spots
Ff7 thread isn't going too well for you huh
Not as well as your schizophrenia for you
I think he meant it'd be good if the fighting was less scripted, there were multiple ways to win, and stabbing in different places would accomplish different results, not just:
>glowing spot = big damage, next phase of fight
>not glowing = negligible damage, no reaction
Which I guess makes logical sense, but SotC is fine as it is, it doesn't need complex, dynamic damage systems
>no reaction
You do get some reactions though, like stabbing the final boss in the hand to bring you closer
Yeah, it's been a long time since I played and I suspected I was forgetting something like that
But from memory that's still part of a scripted progression through the encounter, not really a dynamic thing
But like I said SotC doesn't need that anyway
You've been wrong about everything so far, try your luck next time
holy kino, what game?
Hey OP I've got something for ya
Are you describing oot or shadow of the Colossus?
>OoT
>few colors
>oot
>few colours
hired
> Post's OoT3D
> Not OoT64
Ho-ly
You are describing Twilight Princess
Speaking of OoT, Ganon is basically a small colossus fight. Probably why it's easily the best boss in the game besides Volvagia and Phantom Ganon
Nah, Twinrova. And maybe Bongo Bongo.
The emptiness gives it a fantastic atmosphere.
The controls are fine except for some.pf the advanced horse riding actions which are only for showing off anyway.
Puzzle bosses aren't bad and you still need to get the execution right.
You have a point about the frame rate.
Muted colors are okay sometimes. Here they create a dark atmosphere that works for the game.
It's a unique game with a clear and simple focus and a great sense of spectacle. It does not have much replayability but the initial experience is great.
10/10 aesthetic and storytelling.
THE game people hold up when they say games are art to whatever moronic homosexual is trying to keep their increasingly irrelevent artform being replaced.
>controls are bad
There is an interview with the creator where he says he made the horse ignore you for realism.
It reminds me of Close Combat, he's more difficult to control if he gets freaked out and morale drops too low.
Why would anyone even compare this to Zelda to begin with?
It's a really easy way to get (you)s.
I'd play this in between fricking my girlfriend back in highschool. Good memories, RE4. Shadow, and GTA a year earlier fricking another girl. top girls and top games, perfect puberty.
Doesn't matter PS2 had more open world games so it won that era
Not sure about now though
Gamecube came close though, but still don't think it's the best even if it has the best racer that they messed up by not making multiplayer
No one is talking about the Gamecube but you.
This game is good
>world is decent size and and designed to be sparse and implies a sparse ancient land that has been abandoned.
>good controls
>interesting mechanic used well for epic battles
>frame rate is fine for the time. Only zoomers who were not even playing games care about this bullshit
>has colors. Not monochrome.
It's a boss rush game except the bosses are bad
I Minotaur A
>good tutorial but just 'climb to weak spot and attack it'
>0 threat
II Mammoth
>first arbitrary puzzle
>arrows hurt his feet but your sword somehow doesn't
>0 threat
III Knight
>the game's flagship and unsurprusingly the peak of the game
>actually attacks
>throughout cathartic
>can't just run away and hide until your health has recovered as easily as with most bosses
IV Kirin
>just a puzzle
>hints (should you even need them) completely spoil puzzle and just make it a cinematic experience
>0 threat
V Bird
>just a puzzle but with good presentation
>hints (should you even need them) completely spoil puzzle and just make it a cinematic experience
>absolutely 0 threat but punishing you by wasting your time should you fall off
VI Minotaur B
>just a rehash of 4
VII Eel
>decent
>hints spoil the puzzle, but the execution isn't completely braindead
>still too easy
VIII Yamori B
>barely a colossus
>repeating something lame several times
>even though it doesn't move, climbing its body is janky
>0 threat
IX Kame
>first lazy projectile spam
>janky climbing
>hints spoil the puzzle, but the execution isn't completely braindead
>0 threat besides
X Narga
>game arbitrarily introduces a new rule 3/4 in (weak points that aren't neon-blue shinies)
>hints (should you need them) completely spoil puzzle and just make it a cinematic experience
XI Leo
>game arbitrarily introduces a new rule 3/4 in (environments being breakable and yielding items)
>the first boss that makes an effort to hit you, even if it doesn't do any damage
>hints completely spoil puzzle, and it's not even a good cinematic experience but quite pointless
>probably the low point that makes it hard to even look forward to what's to come
XII Poseidon
>game arbitrarily introduces a new rule towards the end (bosses reacting to non-damaging attacks in essential ways)
>hints are suddenly useless, misdirecting players into a bouncing act of swimming from shrine to shrine and looking for things you can do
>0 threat besides predictable projectile spam and wasting your time
XIII Snake
>hints (should you even need them) completely spoil puzzle and just make it a cinematic experience
>0 threat
XIV Cerberus
>the only dangerous boss in the game, which gives additional emphasis to the game's fundamentally flawed concept of fighting large colossi
>once you know what to do, it's hardly a fight and just a platforming level
>any difficulty derives solely from the fact that the boss can unfairly stagger-lock you and its attacks aren't always possible to dodge
XV Minotaur C
>game arbitrarily introduces a new rule towards the end (environment reacting to enemy attacks with convenient physics so you can climb asinine structures that wouldn't be climbable without a colossus paving the way)
>0 threat
XVI Evis
>projectile spam but otherwise decent with great presentation
I played the PS4 remaster which looks very nice and that is what I would recommend.
The atmosphere and the aesthetic of the game are very nice and that way one can enjoy them more. Great soundtrack.
Would have been a better game as a Zeldaclone.
Good posts. When looking back all the bosses seem unique but I remember getting bored and forcing myself to finish the game after boss 6 or so.
>I played the PS4 remaster
If you didn't play the PS2 PAL version, you didn't beat the game.
What makes the PAL version better? I ask this as a PALtard who never even played the NTSC version
The NTSC PS2 version is alright too. PAL version had some small artistic tweaks, like slow-down when you kill the colossi, the animals added to the cutscenes and some changes to the map. And it had some bug fixes and small tweaks which made the game a little bit more difficult, but it mostly affected the time-trials. So I don't think it's a huge difference like with the Ico versions, but PAL is still the ultimate version while still made by Ueda and Team Ico.
Never played SotC. What are you supposed to do between bosses? Or you just have to go straight from one to the next?
You pretty much just ride to the next boss. You can also kill lizards to increase your grip meter.
The world is empty but it looks nice. I go for walks for fun so I don't think it's the ebin game-destroying critique some people want it to be.
>The world is empty but it looks nice. I go for walks for fun so I don't think it's the ebin game-destroying critique some people want it to be.
Same, anon, and I agree. I think it's a nice mix of haunting and relaxing
The Mammoth has to be hit precisely on the soles of its feet, hence why the sword doesn't readily work, but if you can somehow slash the soles without getting hit yourself, the sword will (IIRC) work too. The second Minotaur starts the fight actively chasing you and you have to navigate a series of prison walls, and the boss destroys the area in the process. Shooting Yamori B off the walls is cool, especially since the higher the height it falls from, the longer it's stunned. The projectiles from Kame actually warrant Agro's presence in the fight, so it does provide a threat, and it introduces the idea of non-blue weak points before the Na(r)ga. Leo can stunlock you just like Cerberus, Poseidon's teeth have the "neon-blue" that indicates a weakness, and Cerberus introduces Colossi making pathways by destroying the environment right before the third Minotaur.
>Shooting Yamori B off the walls is cool
lol
What do you not like about the mechanic? Finding ways to bait the Colossus to certain places or do precise shots between the bars is neat, along with the shaking of the building when the gecko hits the ground.
good but overrated
Okay I'll bite.
>The world is small and literally empty
This was the entire point. It wasn't supposed to be as huge as an open world game but it most certainly was supposed to feel empty and mostly lifeless.
>Shitty control
No you are just complaining.
>Fights are glorified puzzles that all boil down to "stab where it glows"
Again this was entirely the point of the game you gay.
>Framerate tops out at 20fps and regularly goes into the low teens
This is all what you get. A valid criticism.
>So few colors it qualifies as monochrome
It does enough that it had to. A game like this shouldn't be as colorful as a Nintendo game.
I actually unironically think that SOTC is a masterpiece. I hate that there is so much trolling on Ganker but I actually do fricking mean it. This game is an absolute epic masterpiece and I am very glad it exists and I own it. Just on its uniqueness for its time alone it deserves praise. I never felt I was playing some sort of old adventure mythology story more so than with this game. It didn't have to bash us over our heads over and over either with shitty cutscenes from director's wishing they were in Hollywood instead. It really did feel like these developers knew gaming was absolutely worthy of so much more and they delivered tenfold.
>No you are just complaining.
I don't think the controls are the worst thing about SotC, but they obviously aren't as tight and precise as they could be (try running around your own axis), the button layout is never ideal (two buttons to roll, have to use your left thumb for both walking and switching weapons), the animations are weird (extremely floaty jump, that roll distance), the horse controls are needlessly complicated and annoying, the camera is just awful with that motion blur, the forced cinematic perspective, or also smaller things like ignoring the water surface when looking up
I find the game fairly boring but that doesn't stop OP from being a massive homosexual. I know others who highly enjoyed the atmosphere of the game.
>I find the game fairly boring
zoomer?
The game should give you something after beating a colossus. Doesn't even matter what, abilities, a weapon, levels or a currency to spend on something. Getting nothing can be a bit demotivating later in the game.
>The game should give you something after beating a colossus. Doesn't even matter what, abilities, a weapon, levels or a currency to spend on something. Getting nothing can be a bit demotivating later in the game.
No, it shouldn't. That would cheapen the experience.
I understand where you're coming from. The allure of tangible rewards is strong, and most games work better with them, but games as a whole shouldn't NEED them. If you've become dependent on arbitrary level/loot mechanics as a player, let me tell you, I've been there too and it's a dependency you need to resolve in yourself.
In SotC the reward is seeing the next colossus, exploring more of the world and advancing towards your goal, and that's all it needs to be.
I'll just say it - Ico and SotC were carried by their aesthetics, neither game had very good gameplay
The gameplay isn't complex or particularly deep, but it works just fine. They mesh very well with the aesthetics and narrative, and become an inseperable whole, and too few games do that effectively. That's what makes the titles so good.
>They mesh very well with the aesthetics and narrative, and become an inseperable whole, and too few games do that effectively
There doesn't exist a more pretentious fanbase than Team Ico fans.
>There doesn't exist a more pretentious fanbase than Team Ico fans.
Why is it pretentious to say not enough games incorporate gameplay and narrative well, and that Ico and SotC do? I think the games are good and I'm elaborating on why.
>no idea what you're trying to say here but no, both are baby's first puzzle game with some super annoying mechanic that absolutely ruins the game (combat in ico, horse riding in shadow)
I don't remember a lot about the horse riding in SotC but I never had a problem with it, and I don't see what's wrong with the combat in Ico. It's simple, but it's heavily (and effectively) tied in with the main narrative and your main goal: You've gotta protect Yorda. Yeah, the puzzles aren't very complex, but they don't need to be. Simplicity is not a bad thing. Lack of depth usually is, but the pieces all fit together so well here that it manages to be a great package despite (maybe because of) its minimalism.
no idea what you're trying to say here but no, both are baby's first puzzle game with some super annoying mechanic that absolutely ruins the game (combat in ico, horse riding in shadow)
Combat in Ico is great, but I also love escort missions in games so there's that.
And horse riding is the best part of SotC. I like that it isn't just driving a vehicle. Both games (and Last Guardian too) had you interacting with a companion in some way, and in SotC it's Agro.
>Combat in Ico is great
You just smash square repeatedly. It's basically a QTE.
Yeah but you still have to decide which order to take on the enemies and whether to leave Yorda and risk her being vulnerable to others' attacks or stay and risk being overwhelmed by attackers. Sure it's not a lot, but it's a little more than just smashing square.
You have to purposefully try in order to fail at the combat. It is no exaggeration to say it has literally no depth.
I failed many times, but yeah maybe I'm just moronic. I played the PAL version btw.
>You just smash square repeatedly. It's basically a QTE.
If you tru, you can reduce most games to 'you're just mashing buttons', but comparing Ico's combat to a QTE tells me you either never played the game (at least not the whole thing), or you're being intentionally dishonest.
Post a Youtube timestamp that shows Ico's combat being good or fun
>Post a Youtube timestamp
I'm sorry, I actually played the game, I'm not drawing my conclusions from Youtube videos.
But you can't describe what makes it good and not the most basic shit ever which it actually is
>But you can't describe what makes it good and not the most basic shit ever which it actually is
I thought about it, but what's the point of going into detail with a bad actor who dishonestly likens the combat to a QTE? Like I said you either haven't played the game or you're not willing to converse honestly, and in either case it would be a complete waste of my time to present good faith arguments
bro he's a youtube "gamer" he's watched more youtube videos than anyone in this thread and knows the ins and outs of how other people have played them.
>Combat in Ico is great
Jesus Christ
>(and Last Guardian too)
I keep wanting to mention that in this thread because I don't want it to be forgotten, but to be honest I found it kind of forgettable. It wasn't bad but it didn't do for me what Ico and SotC did. Can't even really remember why. Maybe I should play it again, the concept had a lot of potential.
bad might be a bit much but it's certainly very overrated and mostly just because PS2 kids didn't have a good Zelda equivalent on the console. I wish remakes actually had effort put into them so we could get what they originally envisioned Shadow to be instead of just a lazy graphics upscale.
>just because PS2 kids didn't have a good Zelda equivalent on the console.
The thing is, I don't even agree with that, because Beyond Good and Evil is a great game.
There's a game that deserved SotC's level of acclaim, instead of flopping outright.
>Some generic (gameplay wise) action adventure game with good writing and story
>deserved SotC's level of acclaim
You people ought to hear yourselves when making such overzealous statements.
>BGaE
>good writing and story
Let's not get too crazy.
SotC is a game where you walk around in a garden, and climb walls. That's literally all it is.
God you're such a whiner. Cry, crybaby, cry.
That's literally what the game is. How am I wrong?
>no, you see it's deep, because your hero might be a bad guy
So, it's Jack and the Beanstalk. Wow. My literary mind is blown.
see
>literally just mad that I feel mid about a game everyone tells me I'm supposed to love, and that makes me the crybaby, not you
If someone could at least explain what's so good about it, beside "art".
This game is the ultimate Emperor's New Clothes, as far as I'm concerned.
see
I cannot believe you thought that was worth the bump byw.
They already told you OP, you decided to ignore it
No, they said "art" and "you wouldn't get it, because you're not white" over and over again.
Imagine wasting 12 days of your life doing this.
Sad.
>everyone tells me I'm supposed to love, and that makes me the crybaby, not you
It quite honestly does with that level of projection and your incessant b***hing and vain belittling of the game. Get over yourself, troony.
>you-you're a troony if you don't like SotC
Well that screams of desperation
>Thinks in extremes when cornered
That's quite literally what trannies do.
>EVERYONE'S TELLING me to like it--EVERYONE!!
>That's LITERALLY what the game IS--LITERALLY!
How am I "cornered"? I'm winning, as far as I'm concerned.
>Thinks this is a competition
Easy with that Toxic Masculinity.
>Preese exprainuu!
>Proceeds to insult the game right after
You don't care. You're just looking for an outlet to complain and get upset that people took notice of your shit opinion on a public forum. Grow up.
I'm not even OP, but since the topic is out in the open, we may as well have the conversation.
Team Ico got pushed by Sony as a "prestige" studio. They never made a great game. I'm tired of pretending they did.
You couldn't even pay people to care about Last Guardian. The novelty had worn off by that point.
That's your opinion
And your "opinion" is that I'm a troony. You can't articulate why you actually like the game, or what it was doing that made it so fantastic compared to say God of War.
>I'm not even OP
KEK I wasn't claiming you were, insecure little shit. Go back to Twitter already.
As opposed to 2023 Ganker, which is the height of internet sophistication.
Man, Black person, you really ARE just an insecure whiner. Get a hobby.
>They never made a great game. I'm tired of pretending they did.
When and why did you pretend they did?
>This game is the ultimate Emperor's New Clothes, as far as I'm concerned.
Dark Souls would like to have a word with you
The simple fact that a year after it came out every game wanted to copy it's collosulsus fights proves how influecial it was. Not to mention the Zelda BotW great beasts are shameless copies of the collossi designs and that the made climable giant enemies. so yeah to thus day it's immigated by everyone.
God of War is certainly better than any Zelda.
How can you even say something so stupid? GoW is a horrible brawler and buttonmasher
You've never even seen footage of the game being played, let alone played it.
Dragon Quest VIII is just as good if not better. There's also a few Final Fantasy games on the PS2. Don't forget the best game released on the PS2, Trapt (a game in the Deception series for all you homosexual zoomers and furries) by Tecmo. Literal Gods amongst devs.
>trap
o.o
not even in the same realm as the other Deception games, this game was wack as frick.
I thought it was a flawed but very unique and supremely atmospheric cool experience with a ton of neat details.
AND ITS BETTER THAN ANTHING EVER MADE BY NINTENDO
I'm not even particularly fond of Nintendo and know you're moronic
A smarter man than me once said:
>"Games suffer from an image problem, where fun is sometimes touted as the only thing worth playing a game for. In reality, I think it's perfectly valid for a game to frustrate a player or disappoint them if that's what they're going for. Broader experiences are a good thing. Nobody watches a serious drama film to have fun. Traditionally though, games are supposed to be enjoyable to play at all times and because of this, when a game frustrates a player or disappoints them, it's considered failing."
Sure, but the game he's describing there is Resident Evil 1. SotC isn't even particularly frustrating or arduous, you just sort of climb walls for a few hours, and then it ends.
I don't know, I have zero nostalgia for it since I played it just a few years back for the first time (on original hardware), and I thoroughly enjoyed it. Yes, the world is empty, but that just gives you a calm breather before the next boss fight (which is what the game is actually about), and it doesn't take long to find the bosses. The boss fights themselves are visually impressive and enjoyable to figure out.
>The boss fights themselves are visually impressive and enjoyable to figure out.
>the game literally tells you what to do or it's a cryptic shit puzzle with rules that haven't been established
Sounds like you're just moronic.
This. Imagine playing a puzzle game that mixes up the strategy in how you solve its puzzles only to then complain about it "not establishing rules". I have a feeling these types of people who complain about SotC just feel insecure about their intelligence when they can't figure out what to do and then complain the game sucks like
said. The Colossi are both familiar yet alien at the same time in their anatomy, behavior and how they function, so it would make sense that a player would ponder on how to take them down since they aren't exactly everyday creatures.
>"not establishing rules"
That's something you actually have to do in a good game. Worry not, though, it was artsy-fartsy enough for critics to shower it with praise anyway
>That's something you actually have to do in a good game.
There's a lot of fun lateral thinking puzzles in adventure games where you have to think outside the box. You don't need to only have strict logic puzzles where everything can be deduced from well-established game rules. Logic puzzles are safer though. It's easier to control and direct the player's thoughts with logic puzzles, free creative thinking is a lot harder to direct. And if a player fails at a logic puzzle, if the game logic is sound, he can't blame the game, only himself. If a player can't solve a puzzle because he isn't thinking creatively enough on the other hand, he can always blame his own short-comings on the game for being illogical and unreasonable. It's probably a big reason why adventure games as a genre died out honestly and why it hasn't returned, game companies would rather not risk that kind of backlash for big-budget games.
>in adventure games
I said good games
Well there's your problem then.
>You don't need to only have strict logic puzzles where everything can be deduced from well-established game rules. Logic puzzles are safer though. It's easier to control and direct the player's thoughts with logic puzzles, free creative thinking is a lot harder to direct. And if a player fails at a logic puzzle, if the game logic is sound, he can't blame the game, only himself.
>It's probably a big reason why adventure games as a genre died out honestly and why it hasn't returned, game companies would rather not risk that kind of backlash for big-budget games.
Checked and true, especially with posts like
and
I'm not very familiar with point n' click puzzle games, but one series that sticks out to me years later since release where this is true is a game called Gateway on Newgrounds. Which you should play if you like puzzlers. It's really good. It got ported to Steam or somehow find a way to play the Flash version. There's a lot of puzzles, particularly in GW2, that are stump worthy and require you to really think about how objects and such interact with eachother IRL. There's a puzzle in a bathroom with a number keypad you need a code for to unlock and while I won't spoil the solution, the things you can interact with in that room are the keypad, faucet, a handheld mirror and a toilet.
>can't figure out what to do
I beat the game. It's not hard.
The colossus where you have to shoot the eye was pure bullshit. You try it on every other colossus and it just bounces off without even doing slight damage like hitting them on a fleshy part, but this particular one it not only works on but is the way to solve the battle.
The voice lets you know IIIRC. It's not a good solution but yeah. Imo the game needed another year and more critical playtesting
It's such bad design. The game breaks its own established rules for one instance. I guess the puzzle can work if the player never tried to shoot the eyes of other colossi before. I was really annoyed at the solution.
SotN > SotC
>is like 50 times better than all of Team Ico's games
I honestly don't get the PS2 fanbase. There's good games on this system, and you don't care about them.
You only care about stuff that was overhyped in magazines.
>shitty ass DMC ripoff
>good
lmao homie maybe post actually good games from the system
Like the game where you walk around in a garden and climb ropes?
The execution is perfect, but the game is the quintessence of gnosticism. So it's not a bad game as much as it is an *evil* game
Wander was doing something wrong the whole time. He's the villain
>The execution is perfect
And to think this was made in 2005, during the PS2 era, when games were still largely thought to be kid's toys or just shoot/slash/kill is unreal
>when games were still largely thought to be kid's toys or just shoot/slash/kill is unreal
I wish it were still that way.
>I wish it were still that way.
>Implying they still aren't
Judging from the attempts to hollywoodise it currently, I'd say that's a no.
Nah. There's still loads of baby games being made today. You're just like all those queers who make "Is Gaming Le Dying??" vids. when all they games they consume are AAA garbage. You need to get out more. Grow up.
Excuse me for not appreciating the mastery of Gone Home, or something.
You know you can just keep your comments to yourself if you don't agree instead of acting out like a typical hole. I accept your concession btw.
What's with these "GGs" or "concessions" you're talking about? I'm just saying that I don't care for that sort of modern movie stuff.
They learned a new trick. So, before anons like them would just attack you and not actually argue. Recently there have been anons arguing with them and because they never have a rebuttal only ad hominins, the other anons would say "I accept your concession", because it was a concession if you have no argument. It seems these little morons think they can win an argument by attacking you and just saying "I accept your concession" afterwards. It's quite an iteration of disingenuity.
>Get told there's plenty of games that are still kiddy shit despite your projection
>Like a manchild, continue to just b***h and whine about your ignorance like some victim
Don't make this about you. Go talk to a counselor.
>GGgay still upset
Like
said: You need to grow up. It's been 10 years. You lost the culture war.
>I have never heard of adventure games
Snatcher is from the 80's, man.
Not the same thing as SotC artistically
No, it's better.
You want some discussion? kek I'm not wasting my time on you
Normie circles worship this game. You will get permabanned if you criticize it on Resetera.
It's normalgay btw tourist, maybe you stay at moronera
Game is fine but Ico is objectively better imho.
Just don't look at the american cover please.
That painting is beautiful
American cover
They changed it because americans aren't known for being capable of contemplating beauty and abstract concepts
Good. This shit cover reflects exactly what this game is while this
doesn't at all and looks like some El Topo promo. Overrated full game escort mission because some b***h pretends to be Helen Keller for some reason
>be Team Ico
>rip of the visual style of Ridley Scott's Legend
>make two games where you walk around and climb shit as a little boy
>convince dumb ass 15 year olds that you produced the most profound art known to man, for the next 20 years
I hate them so much it's unreal.
>devs tied to sony turn out to be hacks
>make overrated cinematic artsy slop
who ever could have guessed
Sup tendie
Stop samegayging OP and admit defeat already
The director literally used to make cinematic movies
Which movies?
Just check his Wikipedia?
Tendies are mental
>IP count didn't go up with this post
Get a life, you flamewaring Black person.
Not until OP kills himself and stop samegayging too
When will zoomies leave this board?
Unfortunately you're stuck with them. The Mod on this board migrated 6th gen here instead of making another board for a reason and that reason is because they like talking about the hobby on a singular board and don't want to have to bounce between boards just to discuss 2 separate gens. It's immature and selfish, but that's the reason for 90% of the decisions that are made on this site. You, the user and your feelings on those matters, aren't factored into these decisions.
Never. 🙂 I'm 19 and this is my board now. Stop capping
That's the power of PlayStation
OP lost