This game is genuinely not fun to play, it's fundamentally great in terms of game design, characterization, atmosphere and sound design. But like Pathologic it's incredibly tedious and becomes busywork. Without a guide it's not enjoyable
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The 3DS remake has the bomber's notebook and hint rock
>Without a guide it's not enjoyable
Zoomer moment.
Nintendo made games for the sole purpose of selling guides
But enough about Zelda 1&2, can we talk about Majora's Mask?
Zelda 1 and 2 were made to generate $2.99/minute tip line calls*
Genuinely I think this actually does make a difference. With how much free media they have easy access to today I think newer generations probably really are more impatient and less creative. If something isn't engaging immediately and able to stay engaging constantly, they get bored. If a problem presents itself without an immediately obvious solution, they get bored. If it's clear that a challenge is going to require a serious effort to solve, they give up. They don't care about how rewarding an activity might be because they know they can get instant gratification now from their smart phone.
I do agree that some of the sidequests and hidden scenes are too hard to find, but I disagree that the game is anywhere on the level of Pathologic. The core gameplay is fun and the main quest is straightforward, which is not at all the case for Pathologic.
>Without a guide it's not enjoyable
thats how you played old games. there were official guide books or fan guides online. it was great.
>I sure love farming for equipment after I go back in time!
>I sure love having to restart a quest after the day changes!
>I sure love having a time limit for a series known for exploration!
>I sure love having to use a guide to find all the useless masks!
>I sure love having only 4 shitty dungeons
>I love standing around waiting for time to pass in the evening because I have nothing better to do while I wait for an npc to catch up on their schedule
>i sure hate having great, innovative games being made in 2 years or less
enjoy waiting 10 years for your next Horizon installment, zoomer
>I sure love farming for equipment after I go back in time!
Goron roll through one bush and you're set
>I sure love having to restart a quest after the day changes!
No?
>I sure love having a time limit for a series known for exploration!
This but unironically
>I sure love having to use a guide to find all the useless masks!
Or you could just explore
>I sure love having only 4 shitty dungeons
You mean the four best dungeons in all of Zelda
>I love standing around waiting for time to pass in the evening because I have nothing better to do while I wait for an NPC to catch up on their schedule
Learn to multi-task. You having a poor grasp on scheduling is your problem, not the game's
MM has shitty dungeons and everyone on Ganker shit on it for that before it became contrarian to praise it
Awakening is 2D Majora's Mask, except the main questline in Majora's Mask is non existent and the weakest of the pre-Skyward Sword 3D entries
At worst the first two are average. The latter two are some of the best in the series, and Great Bay is easily the best water dungeon in the whole series
There's definitely the reddit crowd bandwagoning because omg it's le sad but otherwise looking at it
>unique time limit mechanic that hasn't been done before or since
>interesting real time NPC system that hasn't been done to such degree before or since
>close to no handholding
>solid dungeons designed around central mechanic rather than use item you just found
>fairy hunt in dungeons
>masks give game some of most depth in the series
>unique atmosphere
>Awakening is 2D Majora's Mask
What the frick does that even mean? They are nothing alike.
>I sure love farming for equipment after I go back in time!
didn't play the game, you only lose consumables which are easy to get back
>I sure love having to restart a quest after the day changes!
you don't restart quests
>I sure love having a time limit for a series known for exploration!
skill issue
>I sure love having to use a guide to find all the useless masks!
game gives you the bombers notebook, you organically earn masks completing it
>I sure love having only 4 shitty dungeons
dungeons are great, filtered
>I love standing around waiting for time to pass in the evening because I have nothing better to do while I wait for an NPC to catch up on their schedule
There's always something to do sounds like a (You) problem
Name a single part of the game that's tedious or busywork
>he thinks you need to farm for materials when most of the stuff you need you just find naturally
>he still thinks of it as a time limit and not a schedule
>he thinks the dungeons are shitty instead of improvements on OOT dungeons
>he needs a guide to find all the masks
This game is brilliant, even moreso for filtering shitters
The only thing I needed a guide for was the Kafei quest
>there’s no quest markers in this game that guides you the whole way through
Imagine being this moronic.
OOT is literaly a perfect game, you start the game, get your 2 minutes of exposition, the sword, the shield, and off you go to the first dungeon. After 3 hours you would already be done the entire child Link section, whereas with MM it takes at least 2 hours to even reach the Deku Palace
>WAAAH PLEASE FEED ME SUCCESS IMMEDIATELY
stfu you crybaby ass b***h
Filler isn't a good thing moron. In ALTTP it's the same as Ocarina of Time, wake up, get sent to the castle, fight the boss, rescue Zelda and go to the Sanctuary. Then you are off to the village, and the following temples before the Dark World and then a difficulty spike where you do it all over again, Final Fantasy VI follows the formula of A Link to the Past except it's heavily story driven as opposed to having dungeons in it. That's how a game should be, no tedious busywork or filler.
The mandatory deku section isn’t filler
According to this person anything that isn't a dungeon is filler
Link's Awakening will always be peak Zelda. Nothing after it could even compare. Not even Four Swords or Minish Cap.
The game gives you all the tools you need and is designed in such way that the time limit should be stressful but not a problem.
It's not a game for Zelda newcomers either, if you've played OoT you should be familiar with how overworld progression and dungeons work. Nothing wrong with looking up the last couple of masks you might be missing but if you need a guide to plan your day you're either extremely lazy or moronic.
I never understood the praise for this game. OOT was my favorite game back then but I couldn't even finish this on it was so tedious. It really seems to be a small but vocal fanbase though, especially as time goes on.
you literally have another oot experience waiting on you and you're being filtered out of experiencing it
MM requiring you to read doesn't not make it hard to navigate.
The Notebook literally tells you what you need to do and its available at all times and it stops time.
The only real mistake you can make, is starting things late, if you start a dungeon at day 3, that's your fault, if you start doing any quest at day 3, its your fault.
Does the game need to tell you that it's your fault? No, that's the whole point of time mechanics that you need to manage your time and when you know that the 3 day limits is there for story telling reasons, you know its not really a limit because you can save at any time you want.
>I started a dungeon on the night of the final day without slowing down time and had to restart
>This game sucks!!!!
>ncredibly tedious and becomes busywork. Without a guide it's not enjoyable
playing WITH a guide would be boring and pointless
figuring out shit yourself and exploring the world is the fun you idiot
agreed
moron.
I agree mostly (i never played pathalogic). Never got through MM coz i found it tedious as frick and i refuse to use a guide.
Where did you get stuck? The game is pretty obvious with what you need to do next
Majora's Mask is like 70% sidequests that require you to explore and experiment. If that's not your jam then just play something else.
Eh, so just use a guide? A game is only bad when you can't do anything to make it fun. If your only problem is that you need a guide then just use a guide. That's what they're there for...
don't use a guide, it's a fricking children's game
people who dislike MM have the mindset that they have to do everything at once, instead of taking their time focusing on one goal or quest or only as much as they can handle
which over time amounts to having the tools and know-how that the game becomes easy
it's the same mindset that leads to procrastination instead of actually achieving anything