This game is great and all but the combat and hacking makes me want to kill myself.

This game is great and all but the combat and hacking makes me want to kill myself. The shotgun hybrids that spawn in packs and always hit you, the monkeys that you only hit with the wrench 50% of the time when crouching, the turrets that force you to enter new rooms slowly, the worms that require extremely precise timing to hit, jesus. I switched to easy difficulty because I hated it so much

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  1. 2 years ago
    Anonymous

    It's not supposed to be a shooter, it's a movie game/"immersive sim" like Deus Ex. The application and execution of the gameplay is secondary to it's ideas

    • 2 years ago
      Anonymous

      >it's supposed to be bad

      • 2 years ago
        Anonymous

        >Games bad because it's hard and I got filtered

  2. 2 years ago
    Anonymous

    Yeah the infinite respawn points are tiresome and eat your ammo. I'm guessing the idea was to keep you moving and exploring new areas to find enough ammo instead of just staying in one spot farming. The worst are those exploding servant droids. Frick whoever thought infinite spawning suicide bombers that eat precious ammo was a good design choice.

    • 2 years ago
      Anonymous

      >eat your ammo
      >find enough ammo
      >bombers that eat precious ammo
      What the frick are doing? How are you screwing up your ammo management that you're treating it as precious?

      • 2 years ago
        Anonymous

        Backtracking while trying to figure things out mostly. The game gives you plenty of ammo if you know exactly where to go and don't make mistakes, but as a total newbie wandering around clueless you'll run short of bullets real quick. And fighting with the wrench just really sucks.

    • 2 years ago
      Anonymous

      >the monkeys that you only hit with the wrench 50% of the time when crouching
      I've never had that problem, but those damn spiders have always been a b***h to land hits on. Thankfully, they seem to have just as much trouble hitting me.

      >The worst are those exploding servant droids.
      I can't argue with you on that one; they really should have less health. The best solution I've found is the laser pistol, since you more or less have unlimited ammo (further helped by upgrading Maintenance), and it can take out those robots with one or two Overcharge shots, depending on your Energy Weapons and difficulty levels.

      My most hated enemies by far are the cyborg assassins and (greater) psi reavers.

      • 2 years ago
        Anonymous

        cyborg assassin were awful to deal with in ss1 due to hitscans

      • 2 years ago
        Anonymous

        SCP mod makes the monkey hitbox bigger if you want to play on easy mode like this guy did

        • 2 years ago
          Anonymous

          >SCP mod makes the monkey hitbox bigger if you want to play on easy mode like this guy did

          >the monkeys that you only hit with the wrench 50% of the time when crouching
          I've never had that problem, but those damn spiders have always been a b***h to land hits on. Thankfully, they seem to have just as much trouble hitting me.

          >The worst are those exploding servant droids.
          I can't argue with you on that one; they really should have less health. The best solution I've found is the laser pistol, since you more or less have unlimited ammo (further helped by upgrading Maintenance), and it can take out those robots with one or two Overcharge shots, depending on your Energy Weapons and difficulty levels.

          My most hated enemies by far are the cyborg assassins and (greater) psi reavers.
          Black person, I've played the game both with and without mods about a dozen times. I've never had hitbox issues with the monkeys.

    • 2 years ago
      Anonymous

      >the monkeys that you only hit with the wrench 50% of the time when crouching
      I've never had that problem, but those damn spiders have always been a b***h to land hits on. Thankfully, they seem to have just as much trouble hitting me.

      >The worst are those exploding servant droids.
      I can't argue with you on that one; they really should have less health. The best solution I've found is the laser pistol, since you more or less have unlimited ammo (further helped by upgrading Maintenance), and it can take out those robots with one or two Overcharge shots, depending on your Energy Weapons and difficulty levels.

      My most hated enemies by far are the cyborg assassins and (greater) psi reavers.

      The droids are only a problem if you blow through all your ammo. Even with infinite respawns both system shock games are survival horror and you have to conserve your resources or lose from attrition.

    • 2 years ago
      Anonymous

      I just kept wrenching the shotgun zombies to death, pick their gun and unload it. You can also farm for nanites and purchase what you need.

      Backtracking while trying to figure things out mostly. The game gives you plenty of ammo if you know exactly where to go and don't make mistakes, but as a total newbie wandering around clueless you'll run short of bullets real quick. And fighting with the wrench just really sucks.

      Not with brawn boost and the smashing perk.

  3. 2 years ago
    Anonymous

    The stupidest shit happened to me when I played the game. I was going through the area with the exploding bots, it's just a series of linear rooms connected. You go in, kill one, then move to the next room. But no, the game decides to frick me and spawn enemies in the room I just came from that is empty and I stopped playing that bullshit.

    The game needs a mod to turn down enemy spawns to a bare minimum in any rooms you've previously visited and turn weapon durability off, then it will be good.

    • 2 years ago
      Anonymous

      >a mod to turn down enemy spawns to a bare minimum in any rooms you've previously visited
      SS2 DeSpawn mod kinda does that by turning spawning off
      >turn weapon durability off
      SS2 No weapon degradation mod

  4. 2 years ago
    Anonymous

    I generally like SS2 a lot but you really can just frick yourself in the arse if you run out of ammo during the final fight with The Many. They just spawn so many fricking enemies in it's absurd, and if you run out, there's no way out other than having to load an earlier save. SS2 does dip in quality quite a bit after you leave the Von Braun.

    • 2 years ago
      Anonymous

      my strategy was to just use swiftboost/speed booster and zip through to get rid of the stems, the stars and then the center, you don't have to touch the pinkies or brains

  5. 2 years ago
    Anonymous

    >Decide to play SS2 again because of this thread
    >"Hey, some old save files. What's this one?"
    Somehow, on "impossible" difficulty, I'd made it all the way to The Body of the Many with:
    >4 Strength
    >2 Endurance
    >1 Psi
    >1 Agility
    >1 Cyber Affinity

    >2 Hacking
    >0 Repair
    >0 Modify
    >4 Maintenance
    >4 Research

    >6 Standard weapons
    >6 Energy
    >0 Heavy
    >2 Exotic

    And, oddly enough, no overhand smash. I went ahead and finished that playthrough, and I must say- the final boss is even more pathetic than I remembered.

    • 2 years ago
      Anonymous

      Thats a pretty optimal build.

  6. 2 years ago
    Anonymous

    Actually kinda excited for SS2EE when that shit ever releases. The updated models don't look like Rebirth mod's PlayStation 2 tier smooth curved garbageIf nothing else the remaster of SS2 will give us brand new SHODAN models, looks more like System Shock 2 has been given a facelift of like 3 or 4 years at best. Models slightly better than Deus Ex or Morrowind.

    I'm so excited to see what SHODAN's models look like for the final boss fight. I hope she's sexy in her kimono.

  7. 2 years ago
    Anonymous

    System Shock 2 unfortunately has a lot of trap starting builds.
    You should go for a practical build at first. Pick Marine and prioritize strength, endurance, and standard weapons until you feel comfortable. Then start investing in hacking, research, cyber affinity, and maintenance.
    Avoid psi if it's your first playthrough, might seem cool but it's a bait.

    • 2 years ago
      Anonymous

      Personally I think Navy is the best build to go with for a first time player. Having some free levels to start off with in hacking, maintenance, etc. is actually great for the early game when resources are limited and there's boxes and shit to open. Being able to repair/maintain broken weapons is also useful. You can end up with a pretty decent all-rounder build just by relying on the Pistol/Standard or Laser Pistol/Energy as your only combat options for a little while.

    • 2 years ago
      Anonymous

      Marines kind of suck as a first time build. Navy and OSA give you free points into hacking and psi skill trees, but Marines are just combat oriented, which Navy can also do.

  8. 2 years ago
    Anonymous

    PSI with Energy = Impossible so ez

  9. 2 years ago
    Anonymous

    I don't get it, what were the builds that could make it so you'll never make it through the game? I played in blind and managed to make something that worked.

  10. 2 years ago
    Anonymous

    It always bugged me that in this game the default shotgun ammunition was slugs and not buckshot

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