this game is so fricking trash

this game is so fricking trash

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  1. 4 months ago
    Anonymous

    You bought it anyway

    • 4 months ago
      Anonymous

      No he didn't, he was out of room.

  2. 4 months ago
    Anonymous

    Perfectly fine for the era.
    Every jrpg had something broken, wether it was a stat, mechanic or exploit.
    Pokemon handles most of it bretty gud, especially for a game boy game, you could have Earthbounds inventory system.

    • 4 months ago
      Anonymous

      >Every jrpg had something broken, wether it was a stat, mechanic or exploit.
      How is what's in the OP a stat mechanic or an exploit? It's just annoying

      • 4 months ago
        Anonymous

        inventory space is a stat.

    • 4 months ago
      Anonymous

      Or that of Mystery Dungeon. Now that was actually horrendous, yet barely anyone complains about it.

      • 4 months ago
        Anonymous

        Anon that's just how mystery dungeon games are. Inventory is meant to be extremely limited and taking things with you is always a risk. That's just a staple of the genre. Complaining about inventory management in a mystery dungeon game would be like complaining about perma-death in a Roguelike.

      • 4 months ago
        Anonymous

        What is wrong with the inventory in Mystery Dungeon?

        • 4 months ago
          Anonymous

          The objectively good strat is to fill it with reviver seeds to the point where you won’t have enough room to fit anything else in there.
          But to its defense the limited inventory in PMD actually serves a purpose. When you die in a dungeon you lose half of your items. Do yeah, thanks fricking god there’s a storage system and the game doesn’t encourage you to just carry everything. And in PMD items do not stack so it’s a way to increase difficulty and immersion. In the trainer games it does neither of those things because you can carry 99 full restores and 99 revives just fine, you just can’t carry more than 20 DIFFERENT items, which makes zero sense and doesn’t make the game harder because you’ll never need more than 20 different kinds of items at once.

          • 4 months ago
            Anonymous

            That would imply that you always have 20 reviver seed ready, which you don't unless you are 200 hours into the postgame. Also you must take into account that you may want to pick up goodies you can find, like different orbs, rubbins or TMs that you want to use later.

            • 4 months ago
              Anonymous

              >rubbins
              ribbons

            • 4 months ago
              Anonymous

              Kecleon shop has reviver seeds extremely often

              • 4 months ago
                Anonymous

                They are like 9000 a pop, do you always bring all your money into a dungeon?

              • 4 months ago
                Anonymous

                It’s 800

              • 4 months ago
                Anonymous

                And I wasn’t referring to dungeon shops

              • 4 months ago
                Anonymous

                Really? I remember them as being really expensive.

                And I wasn’t referring to dungeon shops

                Oh, okay. Yeah, you can farm them by checking the shop after every mission. But still, you won't have an entire inventory full of reviver seeds ready until well into the late post game, especially if you always carry them with you. Keep in mind that you also need food items for the 99 floor dungeons.

  3. 4 months ago
    Anonymous

    I liked the inventory management. It felt like you had to actually prepare for the journey when leaving town.

    • 4 months ago
      Anonymous

      I don't mind limited bag space, but limited storage space is incredibly shit, especially considering the amount of TMs in the game is enough to fill up the PC on its own.

      • 4 months ago
        Anonymous

        While true, OP is actually complaining about the size of the storage system on the PC. Gen 1 has a LOT of TMs, most of them useless, but if you wanted to keep them anyway they take up a huge chunk of your storage space.

        Agreed, but tbh having a limited PC feels annoying when the bag is already limited. It means sometimes you just need to toss shit

        stop hoarding

        • 4 months ago
          Anonymous

          Unironically this. There is 0 reason to be holding onto every item in the game like that. If a TM is shit, sell it. No need for a stack of every potion type in the game, toss it. Who gives a frick, its a literal non issue, a micro-inconvenience that makes no meaningful impact on the game.

    • 4 months ago
      Anonymous

      While true, OP is actually complaining about the size of the storage system on the PC. Gen 1 has a LOT of TMs, most of them useless, but if you wanted to keep them anyway they take up a huge chunk of your storage space.

    • 4 months ago
      Anonymous

      Agreed, but tbh having a limited PC feels annoying when the bag is already limited. It means sometimes you just need to toss shit

    • 4 months ago
      Anonymous

      It's funny how modern gamers are so annoyed by inventory management, they call it being gutted "Quality of Life improvement". These are the same morons that didn't know what purpose HMs served.

      • 4 months ago
        Anonymous

        Pokemon is not the kind of game that gets better from resource management, this isn't some hardcore roguelike it's a game where free healing is everywhere and losing is a slap on the wrist
        If you're not going to make the resource management important then it's just tedium

        • 4 months ago
          Anonymous

          >Pokemon is not the kind of game that gets better from resource management
          It is.

          • 4 months ago
            Anonymous

            Play games other than Pokemon

        • 4 months ago
          Anonymous

          I agree that it didn't lean into it hard enough in the first games

      • 4 months ago
        Anonymous

        >These are the same morons that didn't know what purpose HMs served.
        roadblocks?

  4. 4 months ago
    Anonymous

    >hurr durr it not the same as my casualized nu-pogeyman so it bad
    OP is a gay frickin' Black person. And a homosexual.

  5. 4 months ago
    Anonymous

    Storage space in the PC being limited does suck, but I assume it’s a limitation in technology. They did have to remove debug tools to fit in nicknames on the cart after all. But the game is entirely playable despite this.

    A limited bag size is pretty common in retro RPGs.

  6. 4 months ago
    Anonymous

    Look buddy, either use TM40 or sell it, who the frick are you saving it for?

    • 4 months ago
      Anonymous

      it was my right as a gamer to have a full TM catalog in storage anon

      • 4 months ago
        Anonymous

        It's in the DLC.

    • 4 months ago
      Anonymous

      You never know when Skull Bash might become the key to some winning strategy.
      You're probably right though, I just think it's funny how at odds this game's storage system is with the post-game battling and trading part of itself cause most Pokemon you get after beating it will be functionally useless without TMs

      • 4 months ago
        Anonymous

        >I just think it's funny how at odds this game's storage system is with the post-game battling and trading part of itself cause most Pokemon you get after beating it will be functionally useless without TMs
        Multiplayer combat was clearly an afterthought back then, as is obvious by how easy it is do de-sync in gen 1 (for example, confusion chance is different between the player and the opponent, which was not changed for multiplayer leading to de-syncs) and the postgame was just a cool mysterious cave to catch the final Pokemon. Trading was a thing, yeah, but mons were not designed around being competitively viable and having large coverage options. They were designed to give off certain vibes. The fire dog would learn the fire attack, the psychic pig would learn the psychic attack, etc. Likewise, TMs were not meant to fix shitty movepools, as movepools weren't really seen as such. TMs were just cool items to give you an edge over NPCs.

  7. 4 months ago
    Anonymous

    As a kid i didn't know i could deposit items in the pc so i would just delete shit constantly to see what the items were

  8. 4 months ago
    Anonymous

    Limiting the bad never made any sense. Why not just add the 50 slots of the pc bag to the regular bag? It’s completely moronic that it took them three entire gens with this bullshit to finally remove it in DP.
    At the very fricking least they could have automatically sent your items to the pc bag if the bag is full, like in coloxd, but nope, enjoy backtracking to the pokemon center to store items and then coming back.
    It gets worse when you realize that in RS the main pocket was only 20 items like in GSC, then it was changed to 42 in frlg and then when Emerald came out (after frlg may I remind you) they changed it again… to 30. So they deliberately made the main pocket SMALLER in emerald compared to a game that came before it. Why.

    • 4 months ago
      Anonymous

      >So they deliberately made the main pocket SMALLER in emerald compared to a game that came before it. Why.
      My best guess is they wanted to re-balance the bag around the item count in the Hoenn region, but felt like they were a bit too stingy originally. So Emerald's 30 isn't a downgrade from FRLG's 42, but an upgrade from RS's 20. This would imply they felt item management in RS was in some way, shape or form meaningful.

      The real reason is probably though that GF has different teams working on different games simultaneously, and the two teams don't communicate enough. Remember how HG/SS godlike touchscreen implementation was completely missing in Black/White because the dev teams were different?

  9. 4 months ago
    Anonymous

    Game Boy saves were only 32kb, and that had to include all of your Pokemon and their nicknames.

    • 4 months ago
      Anonymous

      Yet the had space to store 50 items in the PC, why not allow you to carry them instead?

    • 4 months ago
      Anonymous

      In a save file an item only consists of two bytes of data, its ID and its quantity. The Gameboy can handle scrolling through a list of that like nothing, it would have been easier for Gamefreak to just let you carry every item than it would have been to devise any sort of inventory limit in the first place.

  10. 4 months ago
    Anonymous

    >WAAAAAAH WHY DO I NEED TO DO ITEM MANAGEMENT? IT'S TOO HARD FOR ME
    Must be sad being you

    • 4 months ago
      Anonymous

      >item management
      >when you can just carry 99 full restores

  11. 4 months ago
    Anonymous

    All Game Boy games are trash
    >shit black and white graphics
    >only a D-pad and two face buttons
    >less power than an NES
    >every game is a shitty inferior port of a console game
    I don’t know WHY you would emulate any GB game instead of its console counterpart; there’s no computer or chinkheld in the world that can’t handle NES.
    >b-but Pokemon wasn’t on consoles
    Consoles wouldn’t want it. Go play Fire Red or a GBC port of the Kanto games; at least those don’t look like you’re playing them through a WW2 television.

  12. 4 months ago
    Anonymous

    Just delete some of your cruff

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