>THIS GAME WILL CHANGE THE WAY DEVS MAKE THEIR GAMES!!
>buggy mess act 2 and act 3
Really changing the industry Larian Studios!!!
>THIS GAME WILL CHANGE THE WAY DEVS MAKE THEIR GAMES!!
>buggy mess act 2 and act 3
Really changing the industry Larian Studios!!!
You lost.
We won.
GotD confirmed.
>We
nobody uses this shitty obscure sound plugin
Damn that campaign was disappointing - 343 really fricking doesn't know how to make an interesting story or a villain in the main game. Let me guess, this one was on Halo Wars or some shitty books?
>suddenly minor bugs will matter again when this comes out
>Bethesda games
>Minor bugs
i've had 2 bugs I noticed in 50 hours of bg3. youll see more than that in the star field tutorial
i had 12 recurring bugs in 20 hours and then soft locked gauntlet of shar quest. had ~3 bugs in 90 hours of skyrim on ps3 in 2011 (last bethesda game i played). just up to experience
>3 bugs in 90 hours of skyrim on ps3 in 2011
Holy shit, there is no way you typed that with a straight face. Playing the newest version of Skyrim with any type of settings on a solid pc today is still gonna guarantee at least 1 bug an hour as an average.
>had ~3 bugs in 90 hours of skyrim on ps3 in 2011
You lying piece of shit
Skyrim was literally broken on launch
it literally wasn't, moron
not him the imperial questline was broken i think the 4th quest couldnt be completed
You know, I'm enjoying BG3 despite it being unpolished, esp at the end, but I have to agree that people are really disingenuous when complaining about bugs in games. Like if you asked most people what the top 5 greatest RPGs of all time are, Morrowind is probably gonna pop up on a significant number of those, and it has more bugs than BG3. Morrowind's bugs are even looked at almost endearingly by its fans. "Tee hee, isn't it so funny I can overflow my stamina and one punch god to death?". But then you have the same kind of shit in other games it's a sign they're terrible and not worth even looking at unless there's a fan patch to fix it.
I wish people were more consistent.
It's not about consistency it's about benefit. The bugs in Bethesda games are either humorous and benign or they're outright beneficial to you the player. Other games with bugs tend to be destructive to the players experience.
Bethesda games can absolutely have game-breaking bugs.
What is this white-washing?
Don't care, still buying starfield.
Starfield will have a game-breaking bug in the first hour
https://steamcharts.com/app/1086940
PPPFFFFFFF THE NARRATIVE IS ALREADY FALLING APART. LOOKS LIKE THE FUNDS DRIED UP THIS GAMES PLAYER BASE IS DRYING UP FASTER THAN HALO FRICKING INFINITE LMAO
Anon that proved nothing, it is still higher than opening weekend and it is mid afternoon Monday, when most people are at work.
>monday afternoon
Black person, what kinda stuff are you on? It's tuesday, and for pretty much all of Europe it's actually a holiday. Those numbers are kinda pathetic.
Oh shit, it is Tuesday isn't it? Regardless, it is midafternoon in America, and it is...whatever time it is over in bongland.
it's the second most-played game on the platform
This game was supposed to go broke because it was woke. But it didn't, it made millions! The playercount is through the roof! I posted here daily before release on how it would flop! Now I look like an idiot! I can't stand that people are happy and having fun while I am still miserable and bitter.
I'm going to kill myself tonight, it's over Ganker...
We lost.
This shit happened with Divinity 2 as well.
>Act 1 is really amazing and clearly has a lot of time and effort put into it
>Casual players and critics see how good act 1 is and immediately assume the game is a 10/10 masterpiece
>Casual players and critics stop playing because they can't be arsed to play a game for longer than 10 hours on average
>Each act after act 1 gets worse and worse
>End game is a completely bug ridden mess, all of the horrible balance issues start popping up, and the quest/fight design is atrocious and linear
>The only people who have made it to this point are either morons like me who kept playing due to sunken cost fallacy or CRPG gays who will rate the game a 10/10 no matter how bad it gets
These games are probably some of the most overrated games I've ever seen, they prey on the fact that casuals and critics won't play the full game so they front load the start to make as good of an impression as possible.
>we are back to "tighten up the graphics on level 2"
Thanks, I hate it
Act 2 is just as good, if not better than Act 1. In both games
Act 2 in BG3 is much shorter than Act 1.
Subjective. They were about the same length in my playthrough.
There's literally less content in Act 2? Why is this a discussion?
Go to Moonrise Towers, clear out the village, go the Gauntlet, go back to Moonrise, done.
Act 1 has Auntie Ethel, Arcane Tower, Withers zone, deal with Tieflings/Druids/Goblins, Underdark, Grymforge, and Mountain Pass monastery.
What a disingenuous shitpost. If that was your experience, you've missed out by following the shiny objective marker and nothing else.
Nah b***h, explain or eat a bag of baby dicks.
I literally don't even pay attention to quests at all. So like, you must be a moron?
NTA, I stopped looting everything after my first Act 1.
>NTA, I stopped looting everything after my first Act 1.
Same, nor have i ever bought supplies. Legit bogs my mind how someone can run out of supplies or have to buy them or even pick them up more than 1/3rd of the time.
>NTA, I stopped looting everything after my first Act 1.
Because loot is dogshit in this game. Nothing good comes from anywhere besides like boss enemy drops and vendors. You spent 8 hours checking barrels and the best you'll get is maybe a dogshit ring or gloves that you will never use, a couple scrolls and some potion crafting shit.
Waste of everyones time to bother
legendary items are generally behind puzzles, not boss drops or vendors. The ones I've found, anyway.
>Go to Moonrise Towers, clear out the village, go the Gauntlet, go back to Moonrise, done.
if this is all you did in act 2, you missed like 50% of the content. holy shit you are dumb
anon that's basically all there is. There's a few little sidequests up in the hills but nothing on the scale of the village or the Gauntlet
>Act 2 in BG3 is much shorter than Act 1
I agree and without irony think That's A Good Thing.
I don't think an entire Act in a gloomy forest was necessary and the temple wasn't much different. I was glad to get out of there.
>This shit happened with Divinity 2 as well
People knew this would happen long time ago anyway, anyone who expected something different is simply moronic.
this is literally the case with every modern game that can't be completed in one sitting
>we
At least you don't hide the fact that you're shill. Though try not to be too blatant about it maybe?
Every game since 2018 has like 8 minimum
Lost and won what?
I think they were talking about the gays, trannies and bestiality.
>long rest as often as you can!
>when it takes resources and going in blind you won't know how readily you'll come across then
>when the game features quests that can be lost when using long rest
Gee, awesome game design right there.
Man, gotta say it how it is, 2023 is a magical year. Not just 1 (ONE) but 2 (TWO!) games are completely baffling all other developers and are revolutionizing the whole industry! Bow your heads to TotK and BG 3, goy- I mean gents!
>when it takes resources and going in blind you won't know how readily you'll come across then
if you don't figure out you're easily able to get shitloads more camp supplies than you need within an hour, or two if you're not paying attention, you're clinically moronic
Actually, the devs all said they would not be changing the way make anything, and told the consumers not to expect them to make anything near the same level of quality because they simply can't do it. Also, Act 2 isn't really that buggy, the main bugs that I have a problem with are just flags for companions dialogue not activating.
>don't have resources for long rest
>game crashes
Thanks Larian
I know you haven't played the game, but the bugs in this game aren't crashes or things like that, the majority of them are just problems with quests and journals not updating properly, and placement of things in cut scenes. There are some performance issues in Act 3 as well, but I've not had any big problems with most things on High instead of Ultra.
>but the bugs in this game aren't crashes or things like that
Works on my rig.=)
Only someone braindead wouldn't realize you can type any keyword and "crashing" into google and get thousands of AI generated articles.
You're the only one in the room who doesn't understand that apparently.
someone who actually played this game would have said something about a specific bug like exclamation marks that can't be cleared over a companion btw
how about auntie Ethel's quest marker existing in perpetuity, a bug that's existed in early access for years.
>still in game on launch
I have had more broken/messed up quests and just jarring broken weird dialog interactions in act 3 than anywhere else. It's honestly souring my 70 hours I have played of the game. It's super annoying I am either exploring too much and it's breaking the game or act 3 is bugged. I don't think I am being punished for being curious so it has to be bugs. I was enjoying it otherwise.
That's much fricking worse, I'd rather take a crash than my quests bugging out.
I only rested twice in act 1 and I am now understanding why frog romance didn't trigger even after she told me to frick, or why some companions seem to have incoherent cutscenes. Thanks larian.
>sold all those apples?
>too bad, you needed them for one more long rest
>now your save file is corrupted
Please tell me you have the brain power to realize this is obviously about scripting issues, and you don't think it is some giant game breaking bug. I know you are smarter than this anons. Of course, you are posting about a game you haven't played, otherwise you would also know you can just not use your resources for a partial rest.
>unironically defending this shit
Even if it's not crashes, it's pathetic that those problems are in a game that has been in EA for half a decade.
Please go and eat your shit somewhere else.
Can point me to a game that you have played, liked, and had no bugs?
>bugs that prevent you from advancing story parts (in a game that is all about story) is the same as having absolutely no bugs at all
Apart from you being a disingenious homosexual, one example would be Darkest Dungeon 2, released not too long ago, without having content locking and up fricking bugs.
Nor did TotK, or XBC3.
First result on google for bugs was a bug report on the game not progressing past a black loading screen on start up.
Every trader sells a shitload of cheap camp supplies.
>no supplies for long rest
>try to stock up at trader
>game crashes
Thabks, Larian.
>don't have resources for long rest
Wtf is wrong with you?
>Act 2
>1700+ resources
>Long rest without supplies
Vancianlets need not apply
But if you do that after certain triggers you'll let people die.
OP, that is an AI generated article from a reddit thread and the author of that thread quickly peddaled back after he made a thread about how he missed out on a ton of shit because quests progress on their own
The problem is that you can be too good at managing you battles in game and not need to long rest and there's certain buffs that go away after a long rest that incentivizes you to keep going as long as possible.
>GOTD
>suffers from massive bloat and causes gameplay to slow to a worm wiggle on dry floor by act 3
lol lmao
It's about the game being feature complete, a rarity these days.
>buggy mess act 2 and 3
worked for me, tho you can tell act 3 was rushed as frick, ruins the whole experience really
works on my machine.
>buggy mess act 2 and act 3
huh
curious how it also happened in DOS1 and 2. A well polished part that was available in EA (and what will be played by journos before writing the review) and the further you go the worse it gets with the last chapter or two going pretty much dogshit.
a "maze" with nothing but robot rats in DOS1 anyone? The whole fricking town of Arc?
yeah, curious indeed
Act 3 in BG3 is buggy, but not devoid of content as old Arx
the larian writing remains a larian writing, it's basically reskinned "chase after divinity" plot but with cutscenes and sex
not saying they didn't improve over the years even a tiny bit, but the difference between the part that was out in the open and those bits "that we will finish later after we patch up ch1 bugs" is still noticeable and probably will always be an issue with this model of releasing games
i remember that scene from Disco Elysium when you find a computer in abandoned gamedev studio that calculates number of permutations in their unfinished videogame, i think that greatly illustrates amount of work for QA department to test and proofread in games like bg3.
luckily larian also love to improve the game after release, it feels like release is actually "Early Access Phase 2" and actual release is whenever Definitive Edition comes out
By bother spending time/money on a portion of the game only 10% of your customers will experience?
>actually independent developer with full creative freedom that takes user experience and quality seriously, with enough budget to produce AAA games
>a lot of normies get exposed to actual quality and UX
>game makes all talentless hacks from actual israelite companies seethe
>basically a paradigm shift in the making
>better shit on the game because of bugs or larian writing
i unironically trust larian with my money and can't wait for act 3 rework and ton of patches in inevitable Definitive Edition
>a lot of normies get exposed to actual quality and UX
That's what people said about Elden Ring
The
>"look how mad all the big developers are, you have to check this game out!!"
shit was astroturfed as frick
Except the big developers actually don't like that this game is doing well, or that some people might not buy their slop because of higher standards.
What "higher standards"? Also that's the same astroturfing tactic as used with TOTK. And guess what, despite being supposedly such a revolutionary game-changing masterpiece that got game devs grabbing their heads in shock, all talk about the game disappeared once it stopped being viral and it left zero actual impact on the industry. Same fate awaits BG3.
>THIS GAME WILL CHANGE THE WAY DEVS MAKE THEIR GAMES!!
Game devs only replicate the negatives from other games so
But from the very start they make it clear that time is of the essence and the companions keep b***hing about wasting precious time when you rest. I even got a cutscene where it seemed like I was about to turn where I had to convince Laezel it was just a fever.
But ACTUALLY they wanted the player to have a long rest after every encounter?
You, either as the player or in character, realize early on that your tadpole is not ordinary, and that your risk of ceremorphosis, at least for the time, is low.
There's no indication that every rest doesn't count towards an unseen time limit either. Why even give the impression that you need to hurry if you actually don't?
How the frick is a "scripting error" not a bug?
What do you think a game bug is if not code not doing that it's supposed to?
Who are you quoting?
This moron, but I'm talking to everyone dumb enough to think like he does.
Nothing in there said they weren't bugs, it said not game breaking; won't crash your game, brick your save files, or make it impossible to progress to the end.
Normalgays will never see acts 2 and 3. They don't finish games, just play the currently discussed one for a whipe before going back to their multiplayer treadmill of choice.
Zero major issues on my first playthrough
Second time I did Act 2 I had two CTDs in Gauntlet of Shar
Really weird
They did something weird with save files, probably to help the game remember all of your choices easily. The saves have been bugged to varying degrees since launch and are massive in size.
I didn't have any problems with act 1 or 2, 3 is pretty bugged though
I've encountered like 4 bugs in the entire game, tendie. Seethe and cope.
Delete your save
Act 2 works fine on my machine and 3 so far so good though I just dipped my toes into it. Where is my gold star.
I was expecting some typical Larian degradation where each act is worse than the last with the grand finale being Arx abomination adjacent. But it's all been fine asides some mook dancing around awkwardly in a cut-scene.
Anon it sounds like you adjusted your settings properly.
Speaking of settings: Bloom, what do you anons think of it? Personally against it, but it can make some things look cooler.
Doesn't this expose reviewers as people who don't even reach halfway through a game but reviews it anyway?
Yes
So dumb. That's the opposite of how people are going to use long rest because resources are limited therefore you should maximize efficiency, ie do as much as you possibly can before being forced to long rest through lack of spell slots/other.
correct and its dumb because its an ai generated article off a thread on reddit that is actually wrong information
>TotK comes out, complete game, pay once, play all of it, no further logins etc necessary
>that's normal and how it should be, not further mentioned
>BG3 comes out, complete game, pay once, play all of it, no further logins etc necessary
>LARIAN IS CHALLENGING THE STATUS QUO OF THE GAMING INDUSTRY! SO STUNNING AND BRAVE!! 100 100 100 100 100
Not to mention it was in early access for years and is still has lots of bugs
If BOTW got the same special treatment as BG3 did.
The reason TOTK didn't is that it was too similar to BOTW, so that clowded perceptions.
Larian put out the kind of expansive RPG and achieved massive popularity with it, that people said couldn't exist anymore.
Which is why BG3 gets so much attention.
BOTW was treated with the exact same rhetoric and awe as BG3
its also a Nintendo game and that's the modus operandi, nobody gave a shit that Nintendo made another Nintendo game outside of it being a sequel to BotW
Yes, games will double on the homosexualry and gender ideology after BG3, way to go Larian sisters!!!!
>we will deliver incredible shit coded products with fancy lights, and the below average consoomer will buy
hilarious
free here for next year when they will be done with the fixes
It got 3 hotfixes correcting a ton of bugs since release, and more coming too. Meanwhile, Owlcat games still have bugs years later
Owlcat games are criticized for it and have better (real) reactivity while BG3 punishes you if you play too well and fricks up the simple dialogue triggers.
Owlcat's reactivity is absolutely laughable compared to BG3
It isn't where it matters, all BG3 adds is "[MONK] Be like water, my friend" or "[Berserker] Grrrr" and you get advantage on a skill check, and then the game breaks if you do something out of order or it stop making sense.
Frick, I long-rest as little as possible, because I was conditioned by timed mechanics in Kingmaker and Wrath. Plus I like to see how long I can go without reset, makes you use more of the consumables and various items.
Yeah, Purseowner games have conditioned me to delve as far as I can to use my resources as little as possible.
Spell slots not recharging on a short rest (for most classes) is cancer, by the way.
It's funny how most real life DMs try to limit the number of long rest. Then you arrive with BG3 and you are encourage with long resting all the time .
Zelda is still the king. Unlike these rushed out buggy games it just works
Tying camp interactions to long rests was the most moron choice ever, especially after specifically making it so nere dies if you long rest in the grymforge.
Not only to the events pile up so you have to chain do it to see everything, but making one specific point in the game time sensitive made me afraid others would be too (when they aren't).
>Gankertrannies getting upset when something other than regurgitated From Slop gets overwhelming praise
top kek
>long rest as often as possible
how about go frick yourself, you add in temporary buffs like +1d6 to all rolls until long rest, or +5 stat until long rest.
when you do shit like that, i am going to go as long as possible without long resting because i want to keep those buffs you moron designers.
This article wasn't written by the designers, or quoting them.
Ganker LOSES
LARIAN WINSSSSSSSSSSSSSSSSSSSSSS
>it's like clearing your e-mail inbox every day
I have 19,355 emails in my inbox
How hard did Ganker UTTERLY LOSE due to BG3
Too bad main quests are on timers and long resting too much results in bad endings for them. This is horrible advice
BG3 solidified the fact that "gamers" don't care about good gameplay and just want a romance/friend simulator that isn't outright called
>SEX ORGASM PARTY BONER JAMS TITTY FRICK MEDIEVAL ORGY 2
>Ganker back then would of had boner with the game, claiming it's the GOTAY and finally a game that doesn't take the player like someone stupid
>Ganker nowadays is prude as fucj, tasteless and doesn't know what fun is
This board is fricking dead. Bunch of christian losers here
Go to reddit then homosexual
>Doesn't like sex
>Calls me a homosexual
Go away fricking summergay ruining every discussions here
't like sex
You missed the point of my original post so hard it's actually really fricking laughable. What a fricking moron holy shit
>people fell for the shills spamming the board with advertisements
>people fell for the "industry leaders" making tweets and statements and paid statements
>people still haven't fricking learned
oh i am laffin at the anons who fricking bought this game
>the part that wasnt in the EA is buggier than the rest
nice point i suppose
People have started finishing the game anon.
Your "buggy Act 2" bullshit stopped being relevant last week.
"Buggy Act 3" stopped being relevant days ago.