This has to be one of the blandest games I've ever played. Not bad exactly, just incredibly dull. It's such a slog to just do the same battles over and over in the same setting for little to no payoff. What is the appeal of this series?
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5 is just bad
Contrarian moron's Persona. Always has been, and always will be. Just ignore it and the fans.
For me it’s the battles but in 5 they’re very scripted, it’s either the boss does a normal attack or they use magatsushi giving you a free turn
its a good game but not a good smt game
Its just a filler game until Atlus makes Persona 6, honestly
By far, the worst story and characters in the series.
Also this. SMT is reservedfor portables and just recycling what Atlus main series produces.
Welcome to SMT.
>What is the appeal of this series?
Dungeon crawling and insulting RNG mechanics /systems apparently. Some people like torturing themselves.
That's not gonna happen. Hashino and the persona team (including meguro) all buggered off and formed their own studio. And the game they're making isn't persona.
It’s Souless compared to SMT4, which is the best game Atlus ever made.
>smt for babies
>best
SMT for babies is Persona. 4 is unironically harder than 3, it’s just 3 has a high ass encounter rate.
I gotta say, lmao
It absolutely is not harder. SMT IV is completely braindead and the only difficulty in the very first zone of the game comes entirely from RNG that you can't control.
Matador was a piss easy boss. Minotaur was ten times harder.
Minotaur is the only hard boss in the whole game. Everything after is a cakewalk.
Medusa is pretty hard too. Both them and Naruku were harder than anything in Noctune. It does get piss easy after though, unless you’re off guard.
Imagine being such a breaindead moron that minotaur was hard lmao.
I like 4 a lot but I prefer SJ, Nocturne, and most EO games over it. Hell part of me even likes SMT1 and 2 slightly more than it. I will say that most games Atlus released after it gave me an increasing respect for 4.
Truth is 4 is boring as shit. Every dungeon is tedious as hell. If you like that game you're autistic and you like doing homework instead of playing games.
Nocturne had the best navigation and locations.
>I prefer no story, sparse characters, and pure gameplay
Nothing wrong with that. In fact, that seems to be the common opinion for the series given they tried to do that again in 5. Makes me wonder why people dislike 5 so much since they completely backpedaled after trying for a slightly more narrative/character driven take in 4/4A.
>no story, sparse characters, and pure gameplay
That's not Strange Journey
Strange Journey may be a bit spare in those aspects by JRPG standards, but it still does have story and characters. It even opens with a lengthy enough story sequence.
SMT 3 is objectively the best
V>3>2>IV>1
Lol it's the best numbered SMT game and the best monster collecting RPG ever
>JRPG with cool battle system, good tunes, fun customization, and no story
IT's perfect
>Great level design
>Fun just to explore the world finding demons and picking fights
>absolute best fusion autism in the series and abillity to make the perfect party or a party of total morons and still go through
It's honestly the most fun I've ever had with an SMT game.
>absolute best fusion autism in the series and abillity to make the perfect party or a party of total morons and still go through
I disagree, it's true your party is customizable, but that's not new for the series. In SMTV though, it's really easy to make whichever Demon you want to be strong strong, but you also have a lot of really useful unique skills in the game, and because of those things together, along with the high cost for summoning from the compendium and the higher stats of fused Demons not mattering much because your level matters so much more than your stats, I ended up just using retty much the same party of Demons with good unique skills for most of the game, which meant my party was stagnant for a lot more of the game than in other SMTs, which I didn't like.
The exploration and level design is great though.
you should try crystal project if you haven't.
The game exists so you can fap to amanozako. That's it
>It's such a slog to just do the same battles over and over in the same setting for little to no payoff.
first turn based rpg, huh?
Still waiting for a re-release that has the complete game
This game is not even 40% complete
>P5 port comes out
>the IV gays use it as an excuse to come out and complain about V again
What possesses you? I know it's a better game in every way but this is pathetic.
If i was like 16 when SMT4 came out I am almost certain it would be my favorite game of all time, but I missed the boat
IV gays in a nutshell
I didn't read the other replies because this board is full of morons.
I really wanted to like this game from day 1, I literally bought a Switch for it.
And as you say, it's not bad, it's just... very, very underwhelming. Like there's no pay off for anything. Everything is easy, bosses are repetitive, engine looks soulless (frick UE), not a single decent character other than the Nahobino guy robot (I literally forgot all about the plot because of how bad it was)
It had terrible boring level design, no real dungeons (what was that final dungeon with 3000 groups of enemies.. it was so fricking bad lmao)
No good sidequests. Only good character was the guy with the demon waifu and the sword. The rest were just mentally challenged.
I looked unfinished, unpolished and written by trannies.
It is very unfinished, its extremely obvious.
4 was also unfinished but it wasnt as glaringly obvious.
I liked it way more than Persona. Just beat Law Path to unlock Our Holy Mother Maria.
Also beat Shiva but Demi-fiend seems like artificial difficulty.
SMTV is the perfect example of a "mediocre" game. Not a bad game that will make you want to drop it but also not a good game that makes you excited to see what happens next or to play more. The combat is more satisfying than contemporaries but in a genre where combat is the aspect people care about the least. The exploration is decent too but the world itself is bland and nearly everything is the same recolored desert with some buildings tossed in.
Level has too much of an impact as well, either making the game way harder or easier than it should be if you don't play the way the developers intended you to or if you pay to win with the DLC. I can't even say it's a disappointing game, it's just a game. Unfinished, bland, but it had some promise and it does shine through on occasion.
No you're wrong. It's an excellent game. It should be a model for JRPGs in the future but it won't.
Why is it excellent and what sets it apart from other JRPGs?
>grinding in an SMT game
A sign of scrubitude of the lowest caliber
Shiva doesn't count
>be 6 levels below monsters
>every normal enemies becomes a boss
Xenoblade had the same problem, it's even worse if you end up overleveling and bosses become normal enemies if you're 6 levels higher than them.
Haven't played this game in a long time but I have screenshots here saved of me defeating bosses several levels above me on the hardest difficulty so what you greentexted doesn't seem to hold.
As long as you use dampeners, it's certainly doable. They remove a lot of the difficulty from the game by negating moves that would otherwise cause a party wipe due to the level based damage scaling.
Only used those on one boss and ironically it was one I wasn't underlevelled for. What I said on my post stands.
gay ass gatekeeper, kys
>can't enjoy a game because he doesn't understand how to play it
>gets called out for being bad
>gatekeeping
The game is too hard. A hard turn-based RPG is just a choose-your-own adventure book where almost every option leads to death. Basically if you know what to do, you do that every time and it works every time. The only way to make that interesting is to add RNG which just makes the success even rarer. Turn-based RPGs are supposed to convey the story of a journey and a sense of progression for the characters on that journey.
It was Ganker's 2021 GOTY bro. People loved it, it's a (You) issue.
>follow up the extremely narrative and character heavy IV/IVA and Persona 5 with III light fanservice the game i.e. almost no character focus
>release it on switch so it runs at 20 fps and looks like its obviously on the lowest settings possible
>flops
still a good game and pc release will save it mostly
>flops
I will give you the (You) you crave my fellow anon. It's not funny anymore so if you want a true flop look at Soul Hackers 2.
Literally the best selling game in the series
flopped as in didn't receive 1/10th the amount of attention or acclaim as the previous game in the franchise
SMTV is only good for one playthrough. Every playthrough after that is a slog. That first playthrough though is fricking great.
That means the game is bad.
Nocturne and SMTV are the best games in the series
Strange Journey and IV:A are the worst
Yes I played 1/2. They’re boring as frick, but I managed to finish them.
>Bait Persona fans into SMT with IVA
>Do a complete 180 in the very next mainline entry
How does Atlus do it?
By making a good game? IVA was terrible.
>last dungeon is 3 floors of hallway puzzles in a castle where every single floor looks exactly the same
the budget on persona 6 must be enormous based on how badly the SMT V and Soul Hackers budgets got cut
That last dungeon was unbelievable bad. I could not believe what I was seeing. Even the design was garbage.
The design was bad but I can understand why they'd drop a bunch of level 85 enemies at you since they want you to grind to 85 then use items to get yourself into Shiva punching range.
The worst part of the final dungeon is actually being able to choose the ending you want regardless of your previous decisions.
>no tokyo overworld
Frick YOU I liked it
Only people that hate it are brain dead morons and autistic smt purists that don't even know what they want from the series anymore.
You know, I like this game but it's been nearly a year since it got released and I still haven't beaten it. I'm in the demon king castle or whatever it's called so maybe I'm close to the end but usually I don't take that much time playing a JRPG so maybe you're right
>Be level 76 after metatron
>Try to get true ending
>Go to shiva
>He’s in 90s
>Every video about his boss battle has people in the mid 90s
Wtf
>But also, everyone claims there's no grinding
Technically there isn't that much since you can just go fight Lucifer at the correct level unlike literally everyone else and then get the true ending on the second playthrough, by which time you'll be high enough naturally to beat Shiva. Instead everybody just googled "how to true ending SMTV" and grinded to immediately fight Shiva before ever entering the Temple of Eternity, which is kinda sad since poor Lucifer and his 11/10 battle music + presentation was fricked so hard by the way the game is designed.
Also there's those free level up items + statues that would let you reach close enough to beat Shiva without really grinding.
I hought you couldn't fight Shiva until level 80. I think you're expected to fight Khonsu Ra beforehand anyway and he's level 82, which still leaves a big level gap, but you also fight some level 80-something enemies in the final dungeon before Metatron too. The bottom line is that the levels are all over the place towards the end of the game.
How much do I have left if I'm about to finish exploring the demon king castle?
You unlock the last area Taito but that's also when a shit ton of sub quests open up.
Sounds good, I'll try to do as many sidequests as possible before beating the game. Which ending would you recommend that doesn't require beating Shiva?
There's only one more area and a dungeon, and you could in theory finish all that very quickly because the last area has the least amount of mandatory content of any area, but if you want to explore fully and do the sidequests you have plenty to go.
arioch filtered me