This is a 2011 Game

This is a 2011 Game

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  1. 7 months ago
    Anonymous

    Meanwhile, in 2023, developers are destroying performance in games for a 10-20% visual improvement and calling customers names for wanting a decently optimized game.

    • 7 months ago
      Anonymous

      >visual improvement
      imagine being this blind

      • 7 months ago
        Anonymous

        You should get glasses. Or since this Ganker and you're posting bait, keep wearing those glasses and I'll beat your ass.
        At the end of the day developers are pretty much all trash now. They have been for a long time.

        • 7 months ago
          Anonymous

          >keep wearing those glasses and I'll beat your ass

    • 7 months ago
      Anonymous

      Don't forget that they are running at sub hd resolutions too.

      • 7 months ago
        Anonymous

        Yeah. Just playing old 2011 in 4K 100+fps gets you better visual quality than these couple extra shaders on top of upscaled mud.

    • 7 months ago
      Anonymous

      >10-20%

    • 7 months ago
      Anonymous

      Cause 2023 devs are children who can't fricking code.

    • 7 months ago
      Anonymous

      >Meanwhile, in 2023, developers are destroying performance in games for a 10-20% visual improvement
      I just replayed some Jedi Fallen Order after playing its sequel. Despite being a badly optimized game on release, not only does it perform better than its sequel, but it actually looks better. I don't know what they did, but the graphics are overall just worse.

      • 7 months ago
        Anonymous

        >FA actually looks better
        nobody believes that, anon, get a better system

      • 7 months ago
        Anonymous

        I had zero problems with fallen order having played about 2 months after release on my 2080. The game was an example of a well-optimised game with near stable 90 fps and just area load stutter that's normal in unreal games.

    • 7 months ago
      Anonymous

      >visual improvement
      Kek. Graphics stopped improving around 2015

  2. 7 months ago
    Anonymous

    this is the same studio's game 12 years and 3 gens later

    • 7 months ago
      Anonymous

      it came out in October 2020

      • 7 months ago
        Anonymous

        and? I took this photo today in 2023, not 2020, so this is literally 12 years later.

      • 7 months ago
        Anonymous

        No it didn't, BF2042 was November 2021.

    • 7 months ago
      Anonymous

      It's bad cuz no
      >muh happy vibrant colors 🙁

      It's good because there are the happy colors 🙂

    • 7 months ago
      Anonymous

      why do zoomers need such bright games these days? is it just the need for constant stimulation? they did this with Counter Strike 2 recently, it looks like ass but I bet autism riddled zoomers love it

      • 7 months ago
        Anonymous

        Games do need much more brown in them. Old games were never bright as we all know.

        • 7 months ago
          Anonymous

          >bright games these days
          Because you homosexuals couldn't stop crying
          >muh brown and bloom
          Years ago. Let's go back to piss filters on desert environments please! I don't want colorful games because the bogeyman generation I blame on everything likes them in my head canon!

          games have always been bright and colorful, except for a disastrous experiment in the 2010s everyone hated and we're all glad is over with.
          this is like crying why games use controllers these days when back in the day motion controls were in everything.

          no, you're just nostalgic for a specific time in history because that's when you were a certain age. sucks for you it was a terrible time in games.

          Counter Strike 2 isn't colourful though, it's just bright and bland.

          • 7 months ago
            Anonymous

            I think that game is just such a design-by-tryhard-committee product that it simply requires that blandness for facilitating competitive optimization of feedback. It all started with the charm of TF2's silhouette individualization and has culminated in CS2's nonexistent artistic identity.

      • 7 months ago
        Anonymous

        >bright games these days
        Because you homosexuals couldn't stop crying
        >muh brown and bloom
        Years ago. Let's go back to piss filters on desert environments please! I don't want colorful games because the bogeyman generation I blame on everything likes them in my head canon!

      • 7 months ago
        Anonymous

        found the """"zillenial"""". if there's one good thing that's happened to game art the last twenty years it's the removal of the fricking piss filter.

      • 7 months ago
        Anonymous

        games have always been bright and colorful, except for a disastrous experiment in the 2010s everyone hated and we're all glad is over with.
        this is like crying why games use controllers these days when back in the day motion controls were in everything.

        no, you're just nostalgic for a specific time in history because that's when you were a certain age. sucks for you it was a terrible time in games.

        • 7 months ago
          Anonymous

          >2010 games being too brown, not from early mid 00's
          >games not being worse now than ever

          literally kys zoomer

      • 7 months ago
        Anonymous

        Truthfully the reason why games are more colorful now is that display technology can actually produce accurate colors now.

      • 7 months ago
        Anonymous

        >why do zoomers need such bright games these days? is it just the need for constant stimulation? they did this with Counter Strike 2 recently, it looks like ass but I bet autism riddled zoomers love it
        They lived in israeli white boxes with no stimulation their entire lives only simple low poly cartoons about LGBT people killing each other make sense to them

      • 7 months ago
        Anonymous

        Touch grass

      • 7 months ago
        Anonymous

        >why do zoomers need such bright games these days? is it just the need for constant stimulation? they did this with Counter Strike 2 recently, it looks like ass but I bet autism riddled zoomers love it
        They lived in israeli white boxes with no stimulation their entire lives only simple low poly cartoons about LGBT people killing each other make sense to them

        It's amazing how there are actually homosexuals yearning for the brown and bloom days on here now.

        • 7 months ago
          Anonymous

          It's literally zoomers. No one who was alive and cognizant during brown and bloom days are asking for it back. It's just zoomers pretending to be le oldgay

          • 7 months ago
            Anonymous

            just read the comments section of crowbats Xbox 360 timeline video if you need a nice dose of cringe

      • 7 months ago
        Anonymous

        Games were colorful in the 90s, and I'm glad they are colorful again. I do not want another generation of fricking shit brown, rust brown, vomit green, gunmetal grey, and rotten egg yellow color pallette generation.

        • 7 months ago
          Anonymous

          games today aren't just colourful like they were in the 90s
          an anon on here recently made some observations about how all the colour in modern games corresponds to the RGB or CMYK colour palettes and those are directly linked to addiction in human psychology or something like that
          i think he called it ESGpunk or some shit
          devs sure as hell aren't making games colourful to be creative because creativity is something that they clearly lack today so it's definitely something else

          • 7 months ago
            Anonymous

            >all the colour in modern games corresponds to the RGB or CMYK colour palettes
            I would sure fricking hope so, you moron.

            • 7 months ago
              Anonymous

              i worded it strangely because i can't quite remember but the anon made a point about games only using 3 colours
              i think it was cyan, yellow and pink or something or whatever modern games have the same colours as the rage 2 box art

              • 7 months ago
                Anonymous

                >Look it up
                >Can't find anything linking colors to addiction
                >Only shit like people giving more attention to red
                >Articles and the research papers I read have multiple warnings or admissions that the majority of color theory is largely either bullshit, in it's infancy, or the effect is greatly overstated

              • 7 months ago
                Anonymous

                I’m pretty sure he’s referring to colour choice in comics, and how bright colours affected development and perception - can’t find where I learnt about that a long time ago, but that would explain why he mentioned CMYK.

              • 7 months ago
                Anonymous

                You're thinking of bisexual lighting

            • 7 months ago
              Anonymous

              My vidya exclusively uses the imperceptible sectors of the LAB color space. What? You can't perceive yellowblue?

      • 7 months ago
        Anonymous

        Games do need much more brown in them. Old games were never bright as we all know.

        You both forgot the real reason games have been getting brighter. It has to do with superior CRT screens no longer being used. Consequently, you need games to be brighter to see as much. Nothing to do with us zoomers.

      • 7 months ago
        Anonymous

        it's the shitty lighting you stupid zoomer

      • 7 months ago
        Anonymous

        Fat balding millenials

    • 7 months ago
      Anonymous

      looks worse and for some reason requires even higher end tech

      clown world

    • 7 months ago
      Anonymous

      lmao look at the texture quality on the distant hills and over the tunnel

    • 7 months ago
      Anonymous

      As much as bf2042 is an abortion of a game, that's on low settings. It looks good once you crank it up, the issue is that level design is abysmal and everything looks brand new and clean.

  3. 7 months ago
    Anonymous

    I would say it is amazing that Battlefield 3 is somehow better gameplay wise than a sequel released 10 years later, but then I realise that literally every sequel to every game has only improved graphically

    • 7 months ago
      Anonymous

      BF3 is better VISUALLY too. The latest BF games have been a visual nightmare where you can't see fricking ANYTHING at a distance.
      Frick MUH GRAFIX, it sucks, Visual Readability is more important than Visual Fidelity.

      • 7 months ago
        Anonymous

        STOP.
        MAKING.
        SHOOTERS.
        LOOK.
        REALISTIC.
        THE.
        UNIVERSE.
        WAS.
        NOT.
        DESIGNED.
        TO.
        PLAY.
        WELL.
        OR.
        LOOK.
        GOOD.
        ON.
        A.
        MONITOR.

        • 7 months ago
          Anonymous

          anon problem they dont make it realistic they make it """realistic""". Snap some photos and 4k videos with your smartphone and compare it to mud slop companies try to sell as """realistic"""

        • 7 months ago
          Anonymous

          >STOP.
          >MAKING.
          >SHOOTERS.
          >LOOK.
          >REALISTIC.
          >THE.
          >UNIVERSE.
          >WAS.
          >NOT.
          >DESIGNED.
          >TO.
          >PLAY.
          >WELL.
          >OR.
          >LOOK.
          >GOOD.
          >ON.
          >A.
          >MONITOR.
          Yes it was moron

          • 7 months ago
            Anonymous

            Is this supposed to look good, or did you just discover bump mapping in Blender?

      • 7 months ago
        Anonymous

        STOP.
        MAKING.
        SHOOTERS.
        LOOK.
        REALISTIC.
        THE.
        UNIVERSE.
        WAS.
        NOT.
        DESIGNED.
        TO.
        PLAY.
        WELL.
        OR.
        LOOK.
        GOOD.
        ON.
        A.
        MONITOR.

        sorry you're going blind, gramps

        • 7 months ago
          Anonymous

          It was literally so bad in BF5 that people intentionally broke their graphics drivers so the game was playable. People legitimately just became invisible when they were prone.

          • 7 months ago
            Anonymous

            people used to do that with CSGO too. I think it was called digital vibracy or something.
            yeah, some autists will always want "an edge" in online shooters. doesn't mean they need to be catered to. I'd rather take something pleasant to look at and one less kill on my k/d.

            • 7 months ago
              Anonymous

              Black person you're not listening. EVERYONE was doing that because you couldn't see SHIT in BF5. It was a visual clusterfrick. It wasn't just tryhards, it was people who wanted to play the game at the most basic level, the game was borderline unplayable without it.
              Pic is what it looked like with the broken driver, which is honestly and upgrade.

              • 7 months ago
                Anonymous

                >it was people who wanted to play the game at the most basic level, the game was borderline unplayable without it.
                remind me what your reason for buying it was

              • 7 months ago
                Anonymous

                >cheating shitter trying to rationalize why he is shit at casual video game
                ok bro

              • 7 months ago
                Anonymous

                this is why i play on console
                seriously frick pc tryhards that reduce graphical fidelity to cheat
                if you dont like modern visuals, dont play games that are designed around them

              • 7 months ago
                Anonymous

                imagine caring so much about some meaningless stat in some meaningless video game that you're willing to play FPS on a fricking console just so theoretically someone else couldn't be getting an advantage.

              • 7 months ago
                Anonymous

                no, anon, i play games to have fun and getting sniped across the map by a cheating pctard is not fun
                on consoles, there are way fewer cheaters and i can actually have fun
                no need to make excuses for being a total crub and needing to rely on cheats, homosexual

              • 7 months ago
                Anonymous

                learn to git gud moron, i suggest by getting some glasses for a start

              • 7 months ago
                Anonymous

                no one did that shit you fricking moron

              • 7 months ago
                Anonymous

                Nice screenshot of Ravenfield bro

          • 7 months ago
            Anonymous

            skill issue, BFV had the best infantry minute to minute gameplay and the best gunplay of any BF since Dice. I am 46 and and had 0 issues spotting enemies. No doritos was a bad financial decision though because it was too much for the casual console shitters.

      • 7 months ago
        Anonymous

        i mean

        hes wearing camo

      • 7 months ago
        Anonymous

        “I can’t easily see the guy who’s wearing camouflage perfectly fit for the environment” - tard

  4. 7 months ago
    Anonymous

    Amazing how literally nothing about anything has improved since then.

  5. 7 months ago
    Anonymous

    Customers are paying more for lower quality videogames.

  6. 7 months ago
    Anonymous

    >499x281
    Imagine a world where op wasn't a homosexual

    • 7 months ago
      Anonymous

      I must be one of those zoomer types because I can't.

  7. 7 months ago
    Anonymous

    >No sobel lighting
    >No subsurface scattering
    >We just invented god lights so lets have a million in every scene

    • 7 months ago
      Anonymous

      And it looks better than most of the trash released with those lighting effects

  8. 7 months ago
    Anonymous

    >linear mission with everything scripted
    >required very high end specs to run when it came out
    wow, color me surprised!

    • 7 months ago
      Anonymous

      The Nvidia GTX 970 release price (MSRP) was $329 at launch.

    • 7 months ago
      Anonymous

      i remember playing this game on my GTX 560 ti and i5 2500k

      • 7 months ago
        Anonymous

        Same but 590

        • 7 months ago
          Anonymous

          >posting from beyond the grave
          Hi ghost anon

    • 7 months ago
      Anonymous

      i feel like this is a prime example of Ganker being contrarian for literally no reason. i dont remember anyone actually sincerely praising MUH GRAFIX let alone a linear scripted mission

      i thought admonishing zoomers was just a joke but alot of these c**ts doing it have genuinely, 120% just become the next age of "*sip* now that was a game" boomers. its fricking horrifying how easily they all fell into it. BF3 was always called visually shit and so was 4, even at the time

      • 7 months ago
        Anonymous

        Multiple times I've seen people criticizing new games while praising an older one in comparison with the exact same fricking critiques that the older game got near launch. Everyday I spend on this board the more l realize all the shitposts were right. Video games are the lowest IQ medium.

        • 7 months ago
          Anonymous

          old good new bad and don't you EVER forget it.

          • 7 months ago
            Anonymous

            to be fair, old usually is good and new usually is bad
            because people remember the top 5% of old games where as zoomies watching too much twitch viral marketing will try to hype up any new release

          • 7 months ago
            Anonymous

            I always had a boner for that water

          • 7 months ago
            Gaming on anything other than a PC

            farcry 1 is literally one of the best fps adventures ever made. The scale and AI of that game boggle the mind, all the more because it ran on a relatively modest pc.

            it's also a great pleb filter on the hardest difficulty, no wonder the skilless n00bs and zoomers at Ganker hate it.

      • 7 months ago
        Anonymous

        >BF3 was always called visually shit
        underage moron

      • 7 months ago
        Anonymous

        BF3 had mindblowing graphics for the time, and by pretending otherwise you’re just outing yourself as a zoomer moron (or even younger, even zoomers should be able to remember 12 years ago)

        • 7 months ago
          Anonymous

          >BF3 had mindblowing graphics for the time
          no it didn't

          it was bc2 with slightly better lighting but unfortunately in gunfights everything got drowned under the post processing so you couldn't see shit.
          AND it had the destruction removed. that was the main thing people talked about with bf3. maybe you just followed ~~*gaming media*~~ that was all about MUH LEVOLUTION or something and didn't talk to anyone who had played previous entries in the series.

          • 7 months ago
            Anonymous

            >no it didn't
            Yes it did, and the video you posted disproves your claim.
            No, the game didn't play like BC2, this sentiment comes from BF2 gays that wanted BF3 to be a modern reskin of BF2.
            The destruction wasn't "removed". DICE could practically make all of the structures in a map like Kharg Island destructible but that would obviously ruin the overall infantry experience, you'd end up with people complaining about the lack of cover and vehicles just like in 2042, and by the way, the Levolution meme started in BF4, not BF3.

      • 7 months ago
        Anonymous

        >bf3 was always called visually shit

        Black person, what the FRICK are you talking about?

        Now IM the one who feels like THIS is a perfect example of Ganker contrarianism

        • 7 months ago
          Anonymous

          did we unironically reach the time where we defend blue filter field 3?

        • 7 months ago
          Anonymous

          Literally everyone made fun of the lens flare and blue filter on release you pisspants newbie zoomer

          • 7 months ago
            Anonymous

            Most people who played it weren't even aware of the filter change. Crying autists on forums aren't 'everyone'.

            • 7 months ago
              Anonymous

              >I was 10 at the time and not aware there was a filter change, nor allowed on the internet without supervision so therefore no one was aware of it

              Dumb frick

            • 7 months ago
              Anonymous

              EVERYONE was talking about the blue filter, whether they knew it was changed or not.
              the beta only had metro IIRC which didn't make it any less obvious. and it was free, so practically everyone with any interest in online shooters tried it.

        • 7 months ago
          Anonymous

          lurk moar newbies or go back social media

      • 7 months ago
        Anonymous

        >i feel like this is a prime example of Ganker being contrarian for literally no reason
        and
        >BF3 was always called visually shit and so was 4, even at the time
        isn't? i am 32 but you sound like a dumbass lacking self awareness

      • 7 months ago
        Anonymous

        >this is a prime example of Ganker being contrarian
        And then you write a contrarian post.

    • 7 months ago
      Anonymous

      very high end specs to run when it came out
      Dude my gtx 570 used to run it flawlessly, the whole config was about 500 bucks in my Eastern European shithole. I could afford it when I was 14 from working a few weeks of easy summer job.

    • 7 months ago
      Anonymous

      A jet fighter sequence with nothing scripted where you fly around aimlessly sounds very fun

      • 7 months ago
        Anonymous

        would have been better to the garbage rail shooter you got in BF3

      • 7 months ago
        Anonymous

        it actually does, but what's shown in OP's pic is a literal in-engine cutscene even if you get to "play" it.
        your position is locked, every action by npcs is scripted, everything happens the same time every time for every player. it's not really comparable to an actual playing scenario where you can move around and have some impact on the world.

        • 7 months ago
          Anonymous

          no it doesn't
          it's a fast paced shooter
          flying around aimlessly would not match the pace at all
          this is so basic and obvious I feel like I'm explaining to toddler why touching a stove is bead

          a jet fighter sequence in a shooter that's meant to evoke the feeling of being in the dogfight from Top Gun should be heavily scripted. The only alternative to being heavily scripted, is being not heavily scripted. Which means nothing is happening. In a dog fight sequence

          You people don't even know what you're upset about or what you want.

          • 7 months ago
            Anonymous

            I don't give a shit if it "fits the tone". I don't play battlefield campaigns for a reason. because they're shit. just flying around freely like in bf multiplayer would be more fun than the bf3 campaign. this is so basic and obvious I feel like I'm explaining to toddler why touching a stove is bad.

            but that's kinda beside the point, because in that screenshot he isn't flying at all. he's waiting for the mission to start. he's locked into a predetermined animation, looking at a predetermined environment. those objects might as well not have textures on the other side, because you'll never know. it's like looking at a movie.

            • 7 months ago
              Anonymous

              There's something funny about Bad Company, a console sub-series, having more Battlefield-like campaign than mainline Battlefield

          • 7 months ago
            Anonymous

            >game series famous for its combined arms warfare in sandbox environments
            >the vehicle section must be a rail shooter because... well it just has to, ok?

    • 7 months ago
      Anonymous

      >nooooo i need muh heckin survival crafting battle royal sandbox!!!!!
      fricking zoomers

      • 7 months ago
        Anonymous

        t. zoomer who can't imagine anything other than a movie game or minecraft

      • 7 months ago
        Anonymous

        That whole sequence is just you tapping the missile button for ten minutes. There are these really cool things called "movies" which you might enjoy.

    • 7 months ago
      Anonymous

      I was able to run bf3 @60fps with gtx660

    • 7 months ago
      Anonymous

      I played it with a 6950.

    • 7 months ago
      Anonymous

      >linear mission with everything scripted
      so just like every modern game huh?
      >in b4 muh le open world muh le cyberpunk
      story mission in those game are linear and heavily scripted as well

      • 7 months ago
        Anonymous

        Mission in context of linear shooters is entirely different than quest. It's about the level

      • 7 months ago
        Anonymous

        >story mission in those game are linear and heavily scripted as well
        it's a literal rail shooter

        the CPU moves you. you can't control where you're going, at what speed etc.
        "heavily scripted" as in "you have to do mission objective #1 then mission objective #2" is not the same as moving on fricking rails while watching a scene play around you

    • 7 months ago
      Anonymous

      I ran this on a 560 Ti that cost me $300 and a AMD FX-8120 that cost $200 back in 2011, what the frick are you talking about zoomer?

      • 7 months ago
        Anonymous

        Also, fricking hell was this a sexy GPU. No RGB or any of that BS, just pure performance at a great price.

    • 7 months ago
      Anonymous

      I ran pretty well on my 550ti

    • 7 months ago
      Anonymous

      >high end specs

      I played this game on PS3 last month

    • 7 months ago
      Anonymous

      Ran this game on ultra with a GTX 570 from PNY (still have the card)
      My entire PC was like $450

    • 7 months ago
      Anonymous

      Here’s Digital Foundry running the game on a period accurate machine, compared to the consoles:

      • 7 months ago
        Anonymous

        Consoomers will watch this shit and defend shitfield needing a 4080+

  9. 7 months ago
    Anonymous

    >literal nothing mission
    >is the most atmospheric mission in the game
    god I love flying bros

  10. 7 months ago
    Anonymous

    It's about to be a 2023 game anon. Season 6 of 2042 is rumoured to have BF3 shit.

  11. 7 months ago
    Anonymous

    >499x281

  12. 7 months ago
    Anonymous

    I've never played a battlefield game and my life is better because of it.

  13. 7 months ago
    sage

    bf3 maxed out at 1080p

    • 7 months ago
      sage

      bf2042 maxed out at 4k

    • 7 months ago
      Anonymous

      > A part of the single player campaign that never changes

      bf2042 maxed out at 4k

      > A random area in a multiplayer mode with no actual action taking place
      I mean...

      • 7 months ago
        sage

        bf1 multiplayer at high/medium settings at 1080p

        • 7 months ago
          Anonymous

          Yeah BF1 clearly had more love put into it

          • 7 months ago
            Anonymous

            The last Battlefield that wasnt a giant piece of shit.

            never played it because of forced Black folkhit in WWI

            • 7 months ago
              Anonymous

              Fair. If you could look past it, it was the last BF game that felt like anyone gave a frick about what the were making though. BF2 doubled down with the moronic female soldier and amputee soldier shit but was an even worse game.

        • 7 months ago
          Anonymous

          The last Battlefield that wasnt a giant piece of shit.

        • 7 months ago
          Anonymous

          how did they actually make games that looked worse than this? ea is fricking moronic

        • 7 months ago
          Anonymous

          It's insane how good BF1 looks to this day and still runs like butter.

        • 7 months ago
          Anonymous

          BF1 is still amazing to this day. It’s actually PTSD enducing when you turn off the HUD and get a nice trench warfare map with artillery and explosions going off around you

    • 7 months ago
      Anonymous

      bf2042 maxed out at 4k

      Delete these at once, games should cost 100 dollarinos because they are so advanced now!

    • 7 months ago
      Anonymous

      bf2042 maxed out at 4k

      serious question: why do so many new games look like they've smeared vaseline on nearly every surface? older titles lack this and are so much more easily understood from a visual standpoint

      • 7 months ago
        Anonymous

        TAA
        Also, in EA's case, all the people that actually knew how the frick Frostbite works left DICE years ago, hence all the recent titles that use it looking like shit and running far worse than the games released 5+ years ago running on the same engine

      • 7 months ago
        Anonymous

        They are like using all the cheap optimization tricks they can which makes you wonder how horrible the engines they are using are now.

      • 7 months ago
        Anonymous

        From the posts you linked, the newer game is sharper.

        • 7 months ago
          Anonymous

          the surfaces look like wet clay

          • 7 months ago
            Anonymous

            It’s a muddy field, so wet clay is an apt look.

        • 7 months ago
          Anonymous

          cause the res is higher, new frostbite games at 1080 looks like smeared ass

      • 7 months ago
        Anonymous

        Combination of PBR, volumetric fog and global illumination

    • 7 months ago
      Anonymous

      bf2042 maxed out at 4k

      bf1 multiplayer at high/medium settings at 1080p

      bf5 multiplayer at high/medium settings in 4k

      Yeah graphics have officially peaked right around 2016.

  14. 7 months ago
    Anonymous

    always loved the cobra maneuvers in that mission. normies will never understand

  15. 7 months ago
    Anonymous

    I don't know how these Black folk manage to make games that require 10 times more powerful hardware and look worse nowadays.

    • 7 months ago
      Anonymous

      because art style takes talent while the computational power required to calculate more reflections or whatever the frick grows exponentially
      so with no talent you can brute force "good graphics" by just adding a shit ton of expensive to render effects
      but even then it'll look worse than what someone with a vision and talent made 15 years ago

  16. 7 months ago
    sage

    bf5 multiplayer at high/medium settings in 4k

  17. 7 months ago
    Anonymous

    Proper skyboxes are a way to elevate the visuals, devs don't really consider them much anymore.

  18. 7 months ago
    sage

    fifa 18, the 2nd game in the series running on frostbite

    • 7 months ago
      sage

      fifa 21, same teams,stadium, time of day

      • 7 months ago
        Anonymous

        what the frick is fc barcelono?

    • 7 months ago
      Anonymous

      fifa 21, same teams,stadium, time of day

      >dudebros pay top $ for this shit every year like clockwork
      EA is as predatory as apple

      • 7 months ago
        Anonymous

        I haven't bought a fifa game since 2014, but back in the day we played this shit every day in local multiplayer with the buddies
        $60 for ~300 fun nights spent with friends
        VS
        $60 for some goyslop or other you get tired of after a week

        I think the dudebros win this one

        • 7 months ago
          Anonymous

          Anything is fun with the right company. We've been through this countless times.
          People still shouldn't flush their money down the toilet for the same crap with a slightly different roster but that's their target audience

          • 7 months ago
            Anonymous

            >Anything is fun with the right company
            not true. I wouldn't have gotten that company together day after day if I demanded we play final fantasy 10 or whatever.
            some things definitely benefit more than others from the right company, sports games being the prime example.
            this is just some friendless cope where it's "actually a less legitimate way to enjoy video games because I can't do it alone".

            and if you ever played fifa or nhl or any of those games for more than a few hours the tweaks to gameplay year to year were massive.
            that's where ACTUALLY PLAYING GAMES AND NOT JUST LOOKING AT SCREENSHOTS comes in handy.

            • 7 months ago
              Anonymous

              >and if you ever played fifa or nhl or any of those games for more than a few hours the tweaks to gameplay year to year were massive.
              lol. lmao.

              • 7 months ago
                Anonymous

                it's always the ones who don't even play the games complaining how they never change anything.
                if you talk to people who play them they'll go on a 5 minute tangent about the changes to the poke check.

            • 7 months ago
              Anonymous

              >and if you ever played fifa or nhl or any of those games for more than a few hours the tweaks to gameplay year to year were massive.
              So you literally spend $ on these games year to year huh.

              • 7 months ago
                Anonymous

                like I said, not since 2014. but yeah, for a time I did. although I would alternate and get them every other year because I always had enough friends who'd buy the latest one so that's the one I'd play regardless of if I owned it.
                and they were way better value for money than anything else AAA publishers like EA put out.

              • 7 months ago
                Anonymous

                How does it feel to not be a human being? Genuinely curious

              • 7 months ago
                Anonymous

                >normal people who do things popular among normal people are not actually human

      • 7 months ago
        Anonymous

        no matter how alpha a guy looks, if I learn that he plays sports vidya like fifa or madden I immediately deem him to be subhuman and weak

        • 7 months ago
          Anonymous

          I mean, how can they resists these god tier graphics, pic related, FC 24, released yesterday, truly a next gen masterpiece

  19. 7 months ago
    sage

    NFS MW 2012 maxed out 1080p

    • 7 months ago
      sage

      NFS Unbound 2023 maxed out at 1440p

      • 7 months ago
        Anonymous

        Meanwhile, in 2010

        • 7 months ago
          Anonymous

          this looks crispier than this

          NFS Unbound 2023 maxed out at 1440p

          . wtf is going on

          • 7 months ago
            Anonymous

            motion blur

          • 7 months ago
            Anonymous

            TAA

          • 7 months ago
            Anonymous

            HP2010 when in motion.

            • 7 months ago
              Anonymous

              I'm not sure if I was blinded by nostalgia, or was that game really well made, but I don't rememebr a single loading / pause while driving around. I'm not a fan of ''open world'' racing games, but Hot Pursuit 2010 was really something else.

              • 7 months ago
                Anonymous

                did hot pursuit even have an openworld?
                wasnt it a purely menu based driving game?

              • 7 months ago
                Anonymous

                2010 version yeah. I mean, you could just pick a car and drive around.

      • 7 months ago
        Anonymous

        Meanwhile, in 2010

        unbound looks bad, but hot pursuit looks like an old game with high resolution textures modded on, just as ugly

      • 7 months ago
        Anonymous

        >mogs your visuals in every department despite taking a fraction of your hardware power to run smoothly

        • 7 months ago
          Anonymous

          >blurry shit
          no

        • 7 months ago
          Anonymous

          I don't give a shit about how it looks, the driving physics in NFS15 are insultingly bad
          >b-but muh arcade
          Arcade racers have existed for decades with far more satisfiying driving, NFS15 takes your inputs, reads them, applies some dark magic and spits out an output that vaguely resembles what you wanted, at some points it feels like you're fighting the game for control of the car

          • 7 months ago
            Anonymous

            I agree, however, the Nissan Skyline is less affected by that bullshit than other cars so I went the whole game with it after trying it out, drifting every corner like an absolute maniac
            Don't know how they managed it but the rest of the cars feels like shit but the Skyline is fricking possessed

          • 7 months ago
            Anonymous

            turn on the manual transmission
            it actually makes the game actually playable

            I agree, however, the Nissan Skyline is less affected by that bullshit than other cars so I went the whole game with it after trying it out, drifting every corner like an absolute maniac
            Don't know how they managed it but the rest of the cars feels like shit but the Skyline is fricking possessed

            it's the power of zilla, baby

          • 7 months ago
            Anonymous

            >NFS15 takes your inputs, reads them, applies some dark magic and spits out an output that vaguely resembles what you wanted, at some points it feels like you're fighting the game for control of the car
            I believe some of that confusion might also be caused by the fricking 150 millisecond input delay of that piece of shit game.

      • 7 months ago
        Anonymous

        Jesus christ what is going on in the industry

        • 7 months ago
          Anonymous

          The pursuit of everything being done in real time and the reality that such a goal is computationally intensive.

      • 7 months ago
        Anonymous

        Oh fugg those fence artifacts. TAA and it's consequences have been a disaster to the human race.

  20. 7 months ago
    Anonymous

    Now that ESG funds dried off, which studio is EA going to kill off first, Bioware or Dice?

  21. 7 months ago
    sage

    One more, MW 2012

    • 7 months ago
      sage

      Unbound

  22. 7 months ago
    Anonymous

    Remember how in 2001 Square Enix made a game with faces that look better than modern Bethesda games

    • 7 months ago
      Anonymous

      why use a distinct low poly art style when one can just use generic photorealism?

  23. 7 months ago
    sage

    Fifa 11

    • 7 months ago
      sage

      Fifa 21, 10 years of progress

    • 7 months ago
      Anonymous

      im boutta cry from nostalgia

  24. 7 months ago
    Anonymous

    Why do zoomers keep jerking to BF3? Is it because it was their first „grown ups“ fps? The game looked good and had memorable maps but the blue tint and the supression mechanic were fricking obnoxious.

    • 7 months ago
      Anonymous

      >Is it because it was their first „grown ups“ fps?
      yes
      and it was worse than bfbc2

    • 7 months ago
      Anonymous

      because it is good BF game that made incredible graphic improvement over previous game.
      What were competitions?

      • 7 months ago
        Anonymous

        >incredible graphic improvement over previous game.
        no it didn't.
        the main "graphic improvement" was hiding everythign under a blue tint so you couldn't see shit.

        I guess it's like that bubbling meme where you draw over the girl's clothes so she looks nude
        you can't tell what's happening in bf3 so your brain decides the graphics under all those post processing effects MUST be good!

        • 7 months ago
          Anonymous

          Idk where you came from but although i criticized the overdone blue tint i never said the game didnt look good because for a 64p multiplayer fps it was a MASSIVE leap in graphical fidelity. I didn’t believe the caspian trailer was real until i played the beta and they opened caspian up for play on pc. https://youtu.be/NDDfPxF3EFE?si=7zzO2LO1ArffL1Gz

        • 7 months ago
          Anonymous

          >no it didn't.
          Duuuuude. Compare BF2/BF2142 and Bf3. Case closed.

          • 7 months ago
            Anonymous

            there were 6 years between bf2 and bf3
            bfbc2 which came out a year before bf3 looked a bit worse, sure, but it wasn't any "GRAPHICAL LEAP".
            plus it was a better game. and bf2 was better than both.

    • 7 months ago
      Anonymous

      Suppression was a good mechanic that managed to make LMGs distinct weapons and not just ARs with big mags.

      • 7 months ago
        Anonymous

        LMAO

        ?si=xZIwN50_ocZbR-7k

        • 7 months ago
          Anonymous

          kino

      • 7 months ago
        Anonymous

        Suppression is shitty forced mechanic.
        You can make LMG distinct weapons with just gun stats balance alone. Via damage, spread, recoil etc. Make that using long bursts you need 20-40 rds to kill at medium range (20s for 7.62, 40s for 5.56). AR need to fire tap fire or they run out of the magazine before kill.
        That makes LMG class of its own that fires long bursts "shotgun cone of fire style" you don't need aim much and they win firefight because of ease of aim and stagger mechanic. But slow to deploy so they lose firefight vs AR if both players start firefight walking.

        (and this BTW would be realistic translation of real word advantages of teh MG)

      • 7 months ago
        Anonymous

        >LMGs distinct weapons
        The only distinct part about BF3 LMGs was that they couldn't hit a fricking thing, and the bipod was jank as shit.
        The ONLY time LMGs were actually "distinct" without being useless inaccurate garbage was Bad Company 2, because in opposition to the rest of the BF series, it was inherently accurate and the spread per shot was low.

        "Suppression" is the same idiocy as "it's a deterrent" for anti-air weapons being fricking worthless. They don't suppress shit, they don't deter shit. An AR suppresses a guy because he's actually getting hit by an accurate, damaging weapon.

    • 7 months ago
      Anonymous

      >Why do zoomers keep jerking to BF3? Is it because it was their first „grown ups“ fps?
      A ton of this board now is just people being nostalgic over crap they played as a kid while mindlessly shitting on anything new.

  25. 7 months ago
    Anonymous

    This mission had 0 good gameplay. It was a cinematic tied to a quicktime event basically.

    This could habe been a fun game on its own though: https://youtu.be/7ymIWc_H1ts?si=5nFTrA4G07WSGn_T

  26. 7 months ago
    Anonymous

    it's a carefully crafted static geometry + lighting scene slathered in dirty lens bloom
    today's game(rs) all demand dynamic lighting, time of day, level geometry etc. which is just getting viable with stuff like pathtracing and hacky GI like lumen

    • 7 months ago
      Anonymous

      shhhh, nostalgiagays for x360 days like cinematic games and dislike modern games that offer player agency and dynamic environments

      • 7 months ago
        Anonymous

        >dislike modern games that offer player agency and dynamic environments
        All zero of them.

        • 7 months ago
          Anonymous

          seeth more about totk

        • 7 months ago
          Anonymous

          still way more than bf3's clone of a modern warfare campaign

  27. 7 months ago
    Anonymous

    This is a 2001 game

    • 7 months ago
      Anonymous

      pixelated realism is peak soul

  28. 7 months ago
    Anonymous

    >this was a PS4 launch title

    What happened bros?

  29. 7 months ago
    Anonymous

    Yes we can tell.

  30. 7 months ago
    Anonymous

    >499x281
    A PS3 version then?

  31. 7 months ago
    Anonymous
  32. 7 months ago
    Anonymous

    This is a 2014 game built on UE3
    And the other is gotham knights

    • 7 months ago
      Anonymous

      why do they both look like screenshots from a youtube video?

      • 7 months ago
        Anonymous
        • 7 months ago
          Anonymous

          motherfricker why didn't you just post the video in the first place

          • 7 months ago
            Anonymous

            Because I was hoping for shock replies by zoomers since it's too much effort to click a link

            • 7 months ago
              Anonymous

              >Because I was hoping for shock replies by zoomers
              fair enough

    • 7 months ago
      Anonymous

      it's cringe though how env artists always put puddles of water everywhere because the world will look like shit without easy arbitrary reflections

  33. 7 months ago
    Anonymous

    guess the recommended requirements for this 2008 game

    • 7 months ago
      Anonymous

      you people need to stop living in your game environment folders and actually play the games you preach

      • 7 months ago
        Anonymous

        nothing is perfect but you can be very close

        • 7 months ago
          Anonymous

          >its yet another boring environment
          i love my boring cube environment too
          it reminds me of the warehouse i work in during daytime

          • 7 months ago
            Anonymous

            why does every single hallway in every single area in a city have to be exciting?
            show your working out

        • 7 months ago
          Anonymous

          mirrors edge utilized pre-baked lighting in a way probably no game has done since

      • 7 months ago
        Anonymous

        Mirrors edge is great and looks really good, dice and EA had up until then great visuals and characters. Maybe only mocapped Cp2077 phantom liberty can beat it as of now.

        • 7 months ago
          Anonymous

          Is this a bot?

          • 7 months ago
            Anonymous

            >Mirrors edge is great
            a 3 hour boring running simulator is "great"
            get some standards

            Wow you cant build towers in this game unlike fortnite bo ho. The soundtrack and even weapon sounds where ahead of their time.

        • 7 months ago
          Anonymous

          >Mirrors edge is great
          a 3 hour boring running simulator is "great"
          get some standards

          • 7 months ago
            Anonymous

            nta but mirror's edge WAS great and you're just being a contrarian. Please enlighten me on exactly how many first-person platformers there are

            • 7 months ago
              Anonymous

              there aren't that many for a reason, anon

              • 7 months ago
                Anonymous

                because they're way too fun

    • 7 months ago
      Anonymous

      it was all dead-static geometry with baked lighting
      the heaviest things to render were the character models and their dynamic shadows, and maybe the objects with specular materials

      • 7 months ago
        Anonymous

        >it's great because it's static
        And? It's not like modern games excel at interactivity.
        If worlds are mostly static might as well make them look amazing and easy for the game to render.

        • 7 months ago
          Anonymous

          fully static usually limits you to linear/small world walking simulators
          even with a good enough concept it'd take some brave devs and extremely open minded investors to push it through in 2023

          • 7 months ago
            Anonymous

            >walking simulators
            >talking about Mirror's Edge
            Shitty argument anon. Let's not pretend that games these days have some incredibly interactive worlds, let alone in a way that affects gameplay.

        • 7 months ago
          Anonymous

          >And? It's not like modern games excel at interactivity.
          he's not speaking of "static" as in "doesn't give the player many options".
          he literally means static. like looking at a png. yeah, it's pretty easy to pre-render a good looking png if you can't interact with it in any way.
          the lighting is fake and doesn't react to anything, the environments don't react to anything. there's no physics. the scenery is made up of basic squares and straight lines. of course it looks good in a screenshot because you assume it "comes to live" in the actual game. it doesn't.

          • 7 months ago
            Anonymous

            if it's so easy and simple then why don't more developers make games that way?

            • 7 months ago
              Anonymous

              makes for a shit game, just like parkours edge

              • 7 months ago
                Anonymous

                because they aren't any fun?
                almost as if people who play games and don't just collect images from Ganker care about more than how the graphics look in a screenshot
                have you ever seen an engine demo? or a tech demo for a new console? that's basically what mirror's edge is. and those tech demos look way better.
                what you're asking is basically like asking why developers don't make their games like 3Dmark

                if they can't make it fun then it's their fault, not the fault of the tech

              • 7 months ago
                Anonymous

                you're moronic. it's not fun BECAUSE of the tech.
                video games are an interactive medium. you're asking for them to strip all interactivity so the game could look prettier in screenshots.

              • 7 months ago
                Anonymous

                >it's not fun BECAUSE of the tech
                my exact point

              • 7 months ago
                Anonymous

                my exact point is that you don't play games

              • 7 months ago
                Anonymous

                game from 2008 look prettier than game from 2023
                game from 2008 need weak pc
                game from 2023 need strong pc
                game in 2024 can look better than game in 2023 if copy game from 2008 but can be bigger everywhere

              • 7 months ago
                Anonymous

                games from 2023 look way better than mirrors edge, moron. games from 2013 did.
                the parts about mirror's edge that look good FOR 2008 are pre-baked
                it's no different than downloading a high-res png from google and staring at that. WOW THE GRAPHICS!

              • 7 months ago
                Anonymous

                >are pre-baked
                and that's bad because?
                ray tracing offers nothing of value unless you have a 1000$ GPU and want to use fake frames to get a smooth image

              • 7 months ago
                Anonymous

                it literally cannot by its very nature be interacted with in any way.
                in a video game. an interactive medium.
                pre-baking is not "everything except ray tracing". we've had dynamic lighting in games for 20 years.

              • 7 months ago
                Anonymous

                >it literally cannot by its very nature be interacted with in any way.
                why is that bad?

              • 7 months ago
                Anonymous

                >why would a video game, a medium made unique from other mediums by its nature of interactivity, benefit from being able to interact with it
                I dunno, geez

              • 7 months ago
                Anonymous

                what interactivity are you lacking with pre-baked lighting?

              • 7 months ago
                Anonymous

                literally any.
                nothing can be moved or manipulated in a scene that uses pre-baked lighting, or the lighting would break down.

              • 7 months ago
                Anonymous

                look at the post above yours, buddy

              • 7 months ago
                Anonymous

                that door literally has no lights or shadows on it at all

              • 7 months ago
                Anonymous

                You would have a heart attack if you ever played any Source game

              • 7 months ago
                Anonymous

                half-life 2 doens't use prebaked lighting. it uses lightmaps.
                maybe there's some janky third party source game that bakes its lighting, but I don't really care.

              • 7 months ago
                Anonymous

                Lightmaps are baked lighting

                You would have a heart attack if you ever played any Source game

                Dynamic objects look horrible and don’t interact well with the environment.

              • 7 months ago
                Anonymous

                >Lightmaps are baked lighting
                they literally are not.
                they're the technique used so you don't have to bake in lights.

              • 7 months ago
                Anonymous

                https://developer.valvesoftware.com/wiki/VRAD
                >VRAD's static and pre-compiled light is bounced around the world with a radiosity algorithm. VRAD will:
                >Generate lightmaps
                >Generate ambient samples
                >Generate per-object or per-vertex prop_static and detail prop lighting

              • 7 months ago
                Anonymous

                yes? I know what a lightmap is. per your source
                >A lightmap is a generated texture applied additively to LightmappedGeneric brush faces to simulate lighting.
                >LightmappedGeneric is a pixel shader available in all Source games. It is the shader most commonly used to render brushes, displacements and lightmapped surfaces.

                a lightmap is a pre-calculated set of instructions for the lighting engine so that the game doesn't have to be ray-traced in real time. that is not the same as pre-baking lighting, which is applying the lighting to the texture itself.

                the difference of doing this with a lightmap is that if you choose to change the lighting of the scene, even in the fly, the lightmap can be applied to the new light source. say if you want a scene to change from daylight to red light. the lightmap just tells which parts are relatively darker. you could even switch lightmaps if you wanted to. you can't do that with pre-baked lighting. it's baked in, as in static.

              • 7 months ago
                Anonymous

                Those literally are the same thing, you just seem to be confused by the fact that you can bake information separately and mix it at runtime.

              • 7 months ago
                Anonymous

                >you just seem to be confused by the fact that you can bake information separately and mix it at runtime.
                I'm not confused at all. That's the main difference of light mapping and light baking. Storing the information separately or not.

              • 7 months ago
                Anonymous

                >a lightmap is a pre-calculated set of instructions for the lighting engine so that the game doesn't have to be ray-traced in real time. that is not the same as pre-baking lighting, which is applying the lighting to the texture itself
                Incorrect. A lightmap is not a pre-calculated instruction set. It's the texture file resulting from baking static lighting, usually using raytracing so that there can be soft shadows and indirect exposure. And baking is never applied to "texture itself". You don't just paint the diffuse channel of a wall with black pixels to create an illusion of shadow. That would be moronic. If you'd shine a flashlight on it, it would not illuminate the actual wall, but attempt to apply illumination on the pre-darkened pixels of its albedo.

              • 7 months ago
                Anonymous

                >You don't just paint the diffuse channel of a wall with black pixels to create an illusion of shadow. That would be moronic.
                That's literally what early PC and PS1 games did. That's light baking. That's why it's called baking. Because you bake it into the texture, so no additional lighting is required.
                I don't care if zoomies who weren't alive during that time use the term for light mapping too, but that's the difference between the two techniques.

              • 7 months ago
                Anonymous

                You do not know what you're talking about. I do. A lightmap is a certain bit depth bitmap that includes the illumination information of geometry. At first those were low depth and monochrome, later they became colored bitmaps that allowed the baking of colored lights. You would NEVER bake literally all of the texture and lighting data into the same bitmap. A subtractive blend model that combines diffuse texture with a lightmap uses marginal amounts of processing power and vast quantities less memory and hard drive space. Not only would you be compounding the required texture space for every piece of lit textured geometry in all of your level design by incorporating lightmaps into it, but you would entirely preclude any use of dynamic light such as the simple flashlight in Half-Life 1. You would waste untold hundreds of megabytes of space, and most likely be incapable of even fitting it in the available graphics memory.
                This is not an argument. I'm not attempting to convince you. I'm giving you information that you are lacking.

              • 7 months ago
                Anonymous

                >You would NEVER bake literally all of the texture and lighting data into the same bitmap.
                Whilst it isn’t the smartest thing to do, nor the standard, some games do do this - notably Rage.

              • 7 months ago
                Anonymous

                Megatextures are an extremely different thing and and are only used by about four games ever made. Rage, Doom4, Dishonored 2 and Doom5. Also, Rage is not exactly an ancient game, and traditional lightmaps were used a long time before Megatextures came along. Also, Megatextures are technically still lightmaps. It just uses all of the texture maps the same way lightmaps are used, as a singular material definition for all of the level geometry that allows the cumulative manipulation of all of the visuals in a single swoop, so you can hire non-specialized level artists that do not require in-depth technical knowledge of graphics. There still is a lightmap as one of the layers in the Megatexture data, alongside diffuse, specular and normal.

              • 7 months ago
                Anonymous

                I agree with you, you just made an absolute statement which wasn’t always true.

              • 7 months ago
                Anonymous

                I concede. I was referring to the older games that were the topic of the previous posts, which is why I said "would" -not realizing with my ESL brain that the word doesn't always refer to the past tense.

              • 7 months ago
                Anonymous

                Not the anon however, that is not a lightmap but bump map (monochrone) and a normals map(colored)

              • 7 months ago
                Anonymous

                That’s isn’t what he is talking about at all, he’s talking about how early lightmaps where monochrome, such as in Quake.

              • 7 months ago
                Anonymous

                Ah ok, thanks for correcting me.

              • 7 months ago
                Anonymous

                No, that's entirely different. A bump map is the depth information of a surface that can inform shading. A normal map is a three-channel bitmap that includes horizontal normal deviation, vertical normal deviation and additional multiplier for said normal deviation in the R G and B channels. Normal maps are used to tell lighting how it needs to interact with a surface to create an illusion of depth, highlights and shadows. Bump maps are often used in addition to normal maps in order to provide parallax occlusion depth information for the rendering offset of steep parallax.
                Bump maps and normal maps have little to do with baked lightmapping. Both are related to lighting, but for very different reasons. And often normal map data is incorporated into a lightmap after the lighting has been baked based on all of the existing material maps including normals.

              • 7 months ago
                Anonymous

                Anon

                That’s isn’t what he is talking about at all, he’s talking about how early lightmaps where monochrome, such as in Quake.

                already corrected me.
                I got confused with "illumination information of geometry" line.

              • 7 months ago
                Anonymous

                >and additional multiplier for said normal deviation in the R G and B channels.
                That’s not what it stores, B is the third component of the normal vector. As the length of the normal vector is known (1), and requiring surface normals be positive isn’t too limiting, the blue channel can be dropped, which is done in a lot of games.

              • 7 months ago
                Anonymous

                Oh, right. That's why things look fricked up whenever a 3d editing program gets confused about surfaces and puts extra data onto the blue channel. The normal vector thinks that part of the surface is pointing towards the interior of the object.

              • 7 months ago
                Anonymous

                Also, you should update you vocabulary - use height map instead of bump map.

              • 7 months ago
                Anonymous

                I was only using bump map because anon was confused.

              • 7 months ago
                Anonymous

                https://docs.worldviz.com/vizard/latest/max_light_baking.htm
                here. this is what baked in lighting is. it's rendered into the texture.

              • 7 months ago
                Anonymous

                Ok, here’s the lighting in Source - baked to a (set of) textures:
                https://steamcdn-a.akamaihd.net/apps/valve/2004/GDC2004_Half-Life2_Shading.pdf

              • 7 months ago
                Anonymous

                I discovered an amusing aspect of this 2002 game engine compared to another 2002 game engine...
                >Invalid combinations
                >Some of these booleans have interactions and we can disable certain combinations in our offline process to save runtime memory and speed up compilation.
                >Some things like detail textures and normal maps we consider to be mutually exclusive.
                According to this, Valve's fancy Source engine was initially incapable of something that the XRay Engine of STALKER could always do. Microsoft millionaire's innovations btfo'd by a bunch of autistic slavs.
                STALKER could also do deep parallax maps before Source got that technology

              • 7 months ago
                Anonymous

                They say there that the engine was capable, but they chose to disallow it.

                [...]
                It's moving, but it's additive blend pixels moving across the actual lightmap texture. That's why HL1's flashlight beam appears to change size and definition based on the texel density of the lightmap that's the target of the flashlight. It also can't cast any shadows because it isn't concerned with geometry at all, only the texture coordinate that the flashlight is pointing at in the lightmap.

                The geometry isn’t moving, that’s what the "nothing can be moved" refers to.

              • 7 months ago
                Anonymous

                >The geometry isn’t moving, that’s what the "nothing can be moved" refers to.
                You can move lightable geometry in GoldSrc. Half-Life's binary space partitioning supports animation. In fact the train you can drive in the game is entirely comprised of BSP. It's not a vertex mesh. I'm not sure what you're getting at in relation to the lighting? Whether a BSP wall is static or moving, the flashlight can still alter its luminosity. Granted, it would be a tricky balance to set to actually have a baked lightmap for a moving piece of BSP, but it's possible and nothing prevents it from being lit by that form of flashlight.

              • 7 months ago
                Anonymous

                If something moves in GoldSrc, and it uses baked lighting, the lighting moves with it. Objects without baked lighting get their lighting from the floor below them (regardless of how far away it is).
                >I'm not sure what you're getting at in relation to the lighting?
                I’m not sure what you are getting at; as I’ve already said, you can add additional lighting in top of baked lighting, and that’s what the torch is.

              • 7 months ago
                Anonymous

                yeah, that's lightmapping
                here's a blatant example of light baking
                those middle panels closer to the light aren't actually any more "lit up". if you turned that light off, they would remain lighter. to give the illusion of lighting from a fixed angle. that's light baking.

                of course this is a really obvious example for illustrative purposes and it can be done with more subtlety

              • 7 months ago
                Anonymous

                Lightmaps are a type of baked lighting, have you just never cone across the term before?
                Here are more examples of lightmaps and baked being used together:
                https://docs.unity3d.com/Manual/LightMode-Baked.html
                https://docs.unrealengine.com/5.1/en-US/understanding-lightmapping-in-unreal-engine/
                https://docs.blender.org/manual/en/latest/modeling/meshes/editing/uv.html
                http://wiki.polycount.com/wiki/Light_map

              • 7 months ago
                Anonymous

                Mixed lighting has been a thing in games with baked lights since forever. Silent Hill 1 on the PS1 has baked shadows in the level textures, and real-time vertex lighting for animated meshes.

              • 7 months ago
                Anonymous

                yeah. and it was an acceptable solution on a PS1 because the alternative was no lighting at all. you couldn't move any of those objects that had lights baked in though, could you?

              • 7 months ago
                Anonymous

                Exactly. With mixed lighting you have static lights that do not affect the baked geometry, except for casting real-time shadows from dynamic objects. The dynamic objects use a shader model that attemps to make the fast-to-calculate dynamic lighting and shadows approximate the raytraced indirect baked lighting. The light originates from those static sources and also produces specular reflections. It's a compromise that sacrifices some graphical fidelity for the sake of being able to have less stark lights for environments where the lighting does not need to change.
                Some games like Thief 1 managed to have dynamically toggleable static lightmaps so that the player could turn on and off any static light source. But that game doesn't have any dynamic shadowing at all, and any actual dynamic light source just shines through all geometry. Thief 3 on the other hand has zero static lights and baked lighting whatsoever. Every single light source in that game is calculated in real time so any light source can not just be turned on and off, but can also move. But it uses shadow volumes so the lighting is very stark and has no indirect illumination. The natural evolution of that would be fully raytraced lighting, but we're never going to get that because shitheads insist on better and better graphics and any new hardware is never going to be used for providing additional dynamism.

              • 7 months ago
                Anonymous

                this reason, quite literally, can only and ONLY be applied if we are trying to, say, move an unaturally bright object (a huge red container) from one contrasting environment to another (say, an incredibly sunny outside to a very dark basement). At which point the player might go 'woah that's so pog that the illumination changed like that' and never give a frick about it ever again, that'll be -90% frames and tip pls

              • 7 months ago
                Anonymous

                >move an unaturally bright object (a huge red container) from one contrasting environment to another
                the "wow graphics" he's defending feature light shafts and reflections that are baked in. if you moved the object even 10 inches the it'd look off because the shadow moves with it. that's why pre-baking is a cheap 1990s technology not used anymore.

              • 7 months ago
                Anonymous

                >nothing can be moved or manipulated in a scene that uses pre-baked lighting

                That's not exactly true. Even in HL1 the flashlight would cancel out baked lighting and look fairly realistic

                With competent devs you could unitize it to your advantage

              • 7 months ago
                Anonymous

                That isn’t being moved or manipulated, you can additional lights on top of baked lighting.

              • 7 months ago
                Anonymous

                >That isn’t being moved or manipulated

                It literally is being manipulated. It's baked in lighting that is being cancelled out by the player flashlight as if it was dynamic lighting.

                Like I said, baked in lighting is a good tool for competent devs.

              • 7 months ago
                Anonymous

                the piece of environment isn't being moved or manipulated. shining a light on it (=adding another layer of lighting on top) isn't moving or manipulating it.

              • 7 months ago
                Anonymous

                I didn’t write the original post, but that isn’t what I would consider to be the object being manipulated.
                As I said, there is nothing stopping you from adding additional lighting on top of baked lighting - lights are additive.

              • 7 months ago
                Anonymous

                That isn’t being moved or manipulated, you can additional lights on top of baked lighting.

                It's moving, but it's additive blend pixels moving across the actual lightmap texture. That's why HL1's flashlight beam appears to change size and definition based on the texel density of the lightmap that's the target of the flashlight. It also can't cast any shadows because it isn't concerned with geometry at all, only the texture coordinate that the flashlight is pointing at in the lightmap.

              • 7 months ago
                Anonymous

                >it literally cannot by its very nature be interacted with in any way.
                why would you want to interact with? a game is a limited medium meant to be played and experienced. It's not and never should be a perfect simulation.

                >games from 2023 look way better than mirrors edge
                have you been looking at the rest of the thread, my friend?
                >the parts about mirror's edge that look good FOR 2008 are pre-baked
                it looks good even in 2023
                >but it's pre-baked, linear, etc.
                15 years of technological improvements should have changed that but hasn't

                [...]
                >so? console games made 15 years ago were far more creative despite running on 2005-tier hardware
                that is literally my point

                [...]
                we're talking about video games not movies, friend

                [...]
                >stipulation
                what? what is this strange standoff-ish behaviour? it's not some "other" part of my post that i just threw in there to fool you - it's the entire point of my post

                [...]
                this anon is 100% correct
                people say
                >le pre-baked is bad!
                because it apparently narrows the features of the game like we're still living in 2010

                how do anons not see that current open-world games with dynamic lighting look fricking dogshit?

                >how do anons not see that current open-world games with dynamic lighting look fricking dogshit?
                No idea. I think it's generational. Devs have perfected pre-baked lighting and were on the right path at the middle of the PS4 and Xbone era because they were still limited by weak hardware. Now with the newer console, the hardware is there but the games run like absolute ass for everyone because optimization is non-existent.

              • 7 months ago
                Anonymous

                >why would you want to interact with? a game is a limited medium meant to be played and experienced. It's not and never should be a perfect simulation.
                no one's talking about a perfect simulation, moron
                pre-baking the lighting removes the ability to say, I dunno, open and close doors. which you can't do in mirror's edge. or to move ANY object in the environment, like you can't do in mirror's edge. if you shoot at even the tiniest thing, it can't break. it can't move. if you punch something or fall from height on something, it doesn't react.

                it's not even that I want these exact things in the game. it's that the devs couldn't implement them if they wanted to because of the game's fake pre-baked lighting. if they got the best idea in the world they couldn't do it, because of the very nature of the tech tying their hands.

              • 7 months ago
                Anonymous

                >pre-baking the lighting removes the ability to say, I dunno, open and close doors. which you can't do in mirror's edge. or to move ANY object in the environment, like you can't do in mirror's edge
                uuuhhhhhhh?

              • 7 months ago
                Anonymous

                you can't close that door. go ahead, try.
                yeah, there's a canned "running through door" animation that's the same each time. and those can't be used in any scene with pre-baked lighting. having pre-baked lighting in scenes such as the one you posted doesn't mean every light source in the game is pre-baked

                by the way, notice how the door doesn't cast a shadow on anything.

              • 7 months ago
                Anonymous

                this is interesting
                first you said the door couldn't be opened and when it was shown that you could, now you say that it can't be closed and to be honest i'm not even sure if they can be closed because i've never tried
                there are multiple parts of the game where you activate buttons to move cranes and things around (pic related) so i'm just wondering where are you getting this idea that every single object in a pre-baked environment has to be static?
                have you played the game?

              • 7 months ago
                Anonymous

                The lighting on that platform is horrible if you pay attention.

              • 7 months ago
                Anonymous

                >every single object in a pre-baked environment has to be static?
                I never said that. just that you can't move anything baked, and you can't have any dynamic light sources in the same scene. and you can't have the lighting react to things like gunshots, explosions. or change the lighting of the scene in any way.

                all limiting the amount of creativity possible to achieve nicer screenshots. you can't even move through a fricking door without the canned "moving through the door" animation that locks your view because otherwise the player might see how the shadows break down.

              • 7 months ago
                Anonymous

                i opened up mirror's edge just now and went through a door
                after a few seconds the door closes on its own and you can't go back through it although that makes sense from a design perspective because it's a one-way door on top of a building, also there's no backtracking

              • 7 months ago
                Anonymous

                Guess what you would see if they turned around after opening the door.

              • 7 months ago
                Anonymous

                >pre-baking the lighting removes the ability to say, I dunno, open and close doors
                anon have you perhaps thought that said doors are limited by LEVEL DESIGN and not graphic fidelity?
                >or to move ANY object in the environment, like you can't do in mirror's edge
                what's the point of interacting with objects when your objective is to zoom past them when running from A to B?
                >if they got the best idea in the world they couldn't do it, because of the very nature of the tech tying their hands.
                have you perhaps thought that such interactability adds nothing to the game? that their resources or "limited tech" as you say, are better used on other things?

              • 7 months ago
                Anonymous

                >games from 2023 look way better than mirrors edge
                have you been looking at the rest of the thread, my friend?
                >the parts about mirror's edge that look good FOR 2008 are pre-baked
                it looks good even in 2023
                >but it's pre-baked, linear, etc.
                15 years of technological improvements should have changed that but hasn't

                good developers know how to work around weak technology. bad ones blame the lack of technology on why they can't do X or Y
                [...]
                in creative pursuits
                so? console games made 15 years ago were far more creative despite running on 2005-tier hardware

                >so? console games made 15 years ago were far more creative despite running on 2005-tier hardware
                that is literally my point

                >make a movie
                >ok
                >but you can't put film in the camera
                >what?
                >technology is NEVER the limiting factor in creative pursuits

                we're talking about video games not movies, friend

                No I saw it, I was incredulous that you even bother to add in the stipulation. It only makes you look like a moron trying to win an argument.

                >stipulation
                what? what is this strange standoff-ish behaviour? it's not some "other" part of my post that i just threw in there to fool you - it's the entire point of my post

                >are pre-baked
                and that's bad because?
                ray tracing offers nothing of value unless you have a 1000$ GPU and want to use fake frames to get a smooth image

                this anon is 100% correct
                people say
                >le pre-baked is bad!
                because it apparently narrows the features of the game like we're still living in 2010

                how do anons not see that current open-world games with dynamic lighting look fricking dogshit?

              • 7 months ago
                Anonymous

                >it's the entire point of my post
                I know it's the entire point of your post. Its the fact that you made it to side step my post that I took issue with. Which is why I said it makes you look like a moron trying to win an argument. And judging by the wall of replies you just made I knew I was right.

                I won't be replying further.

              • 7 months ago
                Anonymous

                >you made it to side step my post that I took issue with
                how?
                i simply made a true statement about a field in which we are discussing and it seems like you somehow are just unable to understand that, as much as i hate to insult people, it really seems like you're arguing for the sake of arguing
                i'm not arguing with anybody, i'm simply asking why things are as poor as they are and nobody can really give me a straight answer

              • 7 months ago
                Anonymous

                >have you been looking at the rest of the thread, my friend?
                yeah, and all these old games look like shit. good for the TIME, some of them, but not for 2023.

                >it looks good even in 2023
                in a static low-res screenshot it looks good for 2008, yes

                >>but it's pre-baked, linear, etc.
                >15 years of technological improvements should have changed that but hasn't
                yes they have. we can now make environments that not only look better than mirror's edge, but are also interactive. if you tried to move any piece of that environment in mirrors edge it'd look like the sun broke down. you can't move the smallest thing. you can't even have characters' own shadows blend with them, because it's just .png
                it's fake. it's made for screenshots. and you're dumb enough to buy it. the marketing department must love you.

                >we're talking about video games not movies, friend
                you said creative pursuits, not creative pursuits in video games.
                but alright
                >make us a video game
                >ok
                >but you can't press any buttons
                >what?
                >technology is NEVER the limiting factor in creative pursuits
                enjoy your kinect

              • 7 months ago
                Anonymous

                can you post some games in 2023 that look better than

                nothing is perfect but you can be very close

                but still have enormous amounts of "interactivity"? whatever that means

                >you said creative pursuits, not creative pursuits in video games.
                i see what you mean - instead of actually being able to use a tool to create something in a creative pursuit, it gets taken away from you and you think that's a technological constraint?
                well that'd be logically incorrect - technology wouldn't be the limiting factor in that case because you don't have the technology to begin with

                as for video games where you can't press any buttons?
                some games are voice-activated like that 2000s japanese game set in space which i am forgetting the name of

              • 7 months ago
                Anonymous

                >games from 2023 look way better than mirrors edge
                hahahaahahahaha

              • 7 months ago
                Anonymous

                this is what mirror's edge actually looked like. on PC.

              • 7 months ago
                Anonymous

                Zoomer moron

              • 7 months ago
                Anonymous

                nta but I was gonna make a post trying to explain to you how you're a moron but I decided to follow another anon's advice and not bother. You're still a moron though.

              • 7 months ago
                Anonymous

                Games aren't art Black person. Go away.

              • 7 months ago
                Anonymous

                It is when the tech is the limiting factor

              • 7 months ago
                Anonymous

                technology is NEVER the limiting factor in creative pursuits

              • 7 months ago
                Anonymous

                >technology is NEVER the limiting factor

              • 7 months ago
                Anonymous

                >ignoring the crucial last three words of the post
                why did you even bother posting

              • 7 months ago
                Anonymous

                your entire post is moronic

              • 7 months ago
                Anonymous

                No I saw it, I was incredulous that you even bother to add in the stipulation. It only makes you look like a moron trying to win an argument.

              • 7 months ago
                Anonymous

                good developers know how to work around weak technology. bad ones blame the lack of technology on why they can't do X or Y

                >ignoring the crucial last three words of the post
                why did you even bother posting

                in creative pursuits
                so? console games made 15 years ago were far more creative despite running on 2005-tier hardware

              • 7 months ago
                Anonymous

                >bad ones blame the lack of technology on why they can't do X or Y
                Are you willing to admit that there are certain things that can NOT be achieved without certain technological advancements? Certain game features or mechanics that would be literally impossible

              • 7 months ago
                Anonymous

                >Certain game features or mechanics that would be literally impossible
                you can fake or believably replicate almost everything with enough ingenuity. You can't tell me a AAA developer making 70-80K a year is too stupid to understand the tools that he works with.

                it's not "weak technology". it's bad technology. it's a cheap trick used to make marketing screenshots that don't represent the actual product.

                >it's not "weak technology". it's bad technology
                the frick that does even mean?
                >it's a cheap trick used to make marketing screenshots
                we're not even talking about marketing, but about gameplay systems

              • 7 months ago
                Anonymous

                >you can fake or believably replicate almost everything with enough ingenuity
                So your answer is no then? You believe that if a dev is creative enough, tech is never a limiting factor?

              • 7 months ago
                Anonymous

                >You believe that if a dev is creative enough, tech is never a limiting factor?
                yes. Pic related was achieved on a PS2 20 years ago

              • 7 months ago
                Anonymous

                >cutscene
                pic related was achieved on a ps1

              • 7 months ago
                Anonymous

                So if your statement holds true, we should be able to create a first person shooter on the original gameboy capable of rendering 10k players on screen at once right? Devs just have to get more creative enough and then we can render fully 3d characters complete with physics and destructible environments on the original gameboy right?

              • 7 months ago
                Anonymous

                >devs have to get more creative even if the hardware is weak as shit and can't support their creativity
                what a in incredibly disingenous way to break down an argument. They need to work withing the limits of said hardware, not use said limits to blame lack of creativity

              • 7 months ago
                Anonymous

                You're talking out of both sides of your mouth now. I asked you point blank

                >you can fake or believably replicate almost everything with enough ingenuity
                So your answer is no then? You believe that if a dev is creative enough, tech is never a limiting factor?

                and you answered yes. and now you're trying to add this nonsense hypothetical
                >not use said limits to blame lack of creativity
                I'm saying the complete inverse of that. You can be as creative as you want and still be limited by tech.

              • 7 months ago
                Anonymous

                >I'm saying the complete inverse of that. You can be as creative as you want and still be limited by tech.
                Alright, I'll bite. Riddle me this: Why are modern games shit DESPITE the devlopers not being limited by technology? Where is the interactability? Surely it's not due to the lack of "technology"?

              • 7 months ago
                Anonymous

                >Why are modern games shit
                Completely separate discussion and not at all related to my post.

              • 7 months ago
                Anonymous

                can you provide a tangible example of developers using advanted technology to make games more interactable? Because I can think of at least 5 games where devs used "outdated" engines and ideas to make games that were still "limited" by technology as you say. And they turned out great.
                Suffice to say, it's better to be limited by something and rise above, than it is to have near-limitless resources and still make an awful product.

              • 7 months ago
                Anonymous

                >can you provide a tangible example of developers using advanted technology to make games more interactable?
                he won't
                i already asked this question earlier in the thread and got no replies

              • 7 months ago
                Anonymous

                >i already asked this question earlier in the thread and got no replies
                apparently this

                >using advanted technology to make games more interactable?

                is supposed to be a good response. LMAO!
                Red Faction is a game made in 2009, btw. They were limited by the PS3 and Xbox360

              • 7 months ago
                Anonymous

                >is supposed to be a good response
                Are you going to explain why you think it isn't?

              • 7 months ago
                Anonymous

                >Are you going to explain why you think it isn't?
                sure. The developers are limited in the tech and hardware they could use so the made the best of it (PS3 and 360).
                VR multiplayer games are also purposefully gimped so they can run at 90-120fps on PC and most consoles.
                Both are great experiences despite being severely limited by the hw they can use. Your argument was supposed to be about devs using "limitless" hardware capability to make greater games, which so far you have provided no examples of.

              • 7 months ago
                Anonymous

                >Your argument was supposed to be about devs using "limitless" hardware capability to make greater games, which so far you have provided no examples of.
                No, the argument was to show advanced tech making games more interactable. Which I did.

              • 7 months ago
                Anonymous

                >No, the argument was to show advanced tech making games more interactable. Which I did.
                "Advanced" tech in a 2009 PS360game. Yeah, right! It's just a clever use of physics

              • 7 months ago
                Anonymous

                >clever use of new tech making games more interactable isn't advanced tech making games more interactable

              • 7 months ago
                Anonymous

                For that point it in time it was. And why are you conveniently ignoring the VR video?

              • 7 months ago
                Anonymous

                >And why are you conveniently ignoring the VR video?
                I'm not. See

                >Are you going to explain why you think it isn't?
                sure. The developers are limited in the tech and hardware they could use so the made the best of it (PS3 and 360).
                VR multiplayer games are also purposefully gimped so they can run at 90-120fps on PC and most consoles.
                Both are great experiences despite being severely limited by the hw they can use. Your argument was supposed to be about devs using "limitless" hardware capability to make greater games, which so far you have provided no examples of.

                >clever use of new tech making games more interactable isn't advanced tech making games more interactable

                >advanced tech
                >advanced tech
                >advanced tech
                >advanced tech
                >advanced tech
                in a 2009 game. what the frick anon?

              • 7 months ago
                Anonymous

                >tech that was advanced in 2009 isn't advanced tech for a 2009 game
                and how is that even relevant? it's new tech used to allow for gameplay that wouldn't be possible without it and hasn't been done before. isn't that exactly what you asked for?

              • 7 months ago
                Anonymous

                And like I said in the post you replied to dummy, it was advanced for its time and the VR tech qualifies too. Just admit you were wrong and move on with your day.

              • 7 months ago
                Anonymous

                >using advanted technology to make games more interactable?

              • 7 months ago
                Anonymous

                >can you provide a tangible example of developers using advanted technology to make games more interactable?
                https://store.steampowered.com/app/1167630/Teardown/

              • 7 months ago
                Anonymous

                half-life 2's physic puzzles?

              • 7 months ago
                Anonymous

                kek they simply don't understand what we're saying

              • 7 months ago
                Anonymous

                >>it's not "weak technology". it's bad technology
                >the frick that does even mean?
                a weak technology is an inefficient or... WEAK way of reaching some result.
                prebaking isn't a weak technology, because it doesn't reach the same result as lightmapping or ray tracing. it gives the illusion, from a static angle, in a static screenshot, of having done that.
                and it does that by heavily limiting with how the player can interact with the environment. it removes the ability of the devs to implement all kinds of....

                >>it's a cheap trick used to make marketing screenshots
                >we're not even talking about marketing, but about gameplay systems

                ...GAMEPLAY SYSTEMS, at the expense of making this illusion for marketing screenshots.
                so it's not "weak". it's bad. it's a shortcut at the expense of the rest of the game's potential.

              • 7 months ago
                Anonymous

                I don't see your argument. How does a character having visible pores or dick veins or believable hair that casts thousands of realistic shadows in a scene have any effect on the gameplay systems?
                Visuals should never limit interactability, and with enough trickery you can fake said interactability without performance going to shit.
                >and it does that by heavily limiting with how the player can interact with the environment.
                give me an example. how does a baked-in light limit environment interaction? And why could said interaction important to the gameplay, instead of being just set dressing, like RTX and global illumination mostly are?

              • 7 months ago
                Anonymous

                what the frick are you talking about? who's said anything about pores?
                >Visuals should never limit interactability
                WHICH IS EXACTLY WHY PRE-BAKING LIGHTING IS A SHIT TECHNIQUE YOU moron.
                there is no technique in video game development that limits interactivity and game design more than pre-baked lighting, the technique you're defending.

                >give me an example. how does a baked-in light limit environment interaction?
                do you even know what pre-baked lighting is? I have a feeling you don't.

                >And why could said interaction important to the gameplay, instead of being just set dressing, like RTX and global illumination mostly are?
                do you think everything except ray tracing and global illumination is pre-baked lighting? prebaking lights literally means drawing them into the textures. if you move the object, the lights and shadows move with it. geez, I wonder how NOT BEING ABLE TO MOVE OR MANIPULATE ANYTHING would limit interactivity.

              • 7 months ago
                Anonymous

                >there is no technique in video game development that limits interactivity and game design more than pre-baked lighting
                what are:
                >invisible walls
                >loading screens
                >polycounts
                >glitches
                >awful optimization
                >nonexistent physics implementation
                >devs being lazy sacks of shit
                you're too fixated on pre-baked lighing. Not being able to destroy a light source is not inherently immersion-breaking, unless your game has such a mechanic (most don't).
                >if you move the object, the lights and shadows move with it.
                no big deal if they don't. It's not what makes or beaks the visuals imho. What ruins visuals is your performance being cut in half just to have a semblance of "realistic" shadows.

              • 7 months ago
                Anonymous

                it's not "weak technology". it's bad technology. it's a cheap trick used to make marketing screenshots that don't represent the actual product.

              • 7 months ago
                Anonymous

                >make a movie
                >ok
                >but you can't put film in the camera
                >what?
                >technology is NEVER the limiting factor in creative pursuits

              • 7 months ago
                Anonymous

                >AAAAAHHHHhhh
                >thee
                >french

            • 7 months ago
              Anonymous

              because they aren't any fun?
              almost as if people who play games and don't just collect images from Ganker care about more than how the graphics look in a screenshot
              have you ever seen an engine demo? or a tech demo for a new console? that's basically what mirror's edge is. and those tech demos look way better.
              what you're asking is basically like asking why developers don't make their games like 3Dmark

    • 7 months ago
      Anonymous

      nothing is perfect but you can be very close

      If I jump into Mirror's Edge on maximum settings and take screenshots of these places, will they look exactly like this? Be honest.

      • 7 months ago
        Anonymous

        i'm not sure
        take a look and find out and post what you see

      • 7 months ago
        Anonymous

        Yes, as long as you don’t have any NPCs or dynamically lit objects around.

      • 7 months ago
        Anonymous

        The game looks EVEN BETTER in motion
        Trust me

      • 7 months ago
        Anonymous

        its not just max settings. it some fidelity cas and other shit going on.

      • 7 months ago
        Anonymous

        Yes.

  34. 7 months ago
    Anonymous

    >games become shit as soon as the developers can't improve the graphics anymore
    why is nobody important talking about this phenomenon

  35. 7 months ago
    Anonymous
  36. 7 months ago
    Anonymous

    my major issue with visual advancements is that they don't server gameplay at all. There is that video from one of the splinter cells (chaos theory) with old-school reflective window (cloned geometry with cloned NPCs too). It was specifically scripted so that the enemies would actually 'see' Fisher in the reflection. Raytracing doesn't do that, and it might as well never do, since games still struggle with simple stealth mechanics.
    Additionally, just playing CP 2077 alone I still see so many issues with raytraced reflections - they will require games to throw away any sort of optimisation, including geometry culling away, cause it's just so funny to play a title that's considered a messiah of next-gen graphics, and you enter a building and immediately see a huge white void being reflected in place of the doors because the outside isn't rendered anymore.
    I guess Global Illumination is fine? I really don't notice it in dynamic scenes. I do notice it in static scenes, where usually devs just get away by pre-baking them (like Source engine).

  37. 7 months ago
    Anonymous

    >2010
    >runs at 200fps on a casio calculator wristwatch at max settings
    We will never see another like it.

    • 7 months ago
      Anonymous

      I think video games peaked right here for me. Not even JC3 or 4 compared. I remember downloading the demo with my cousin on his 360 and playing for like 6 hours straight just blowing up shit in that tiny desert area.

      • 7 months ago
        Anonymous

        JC3 was the last game I bought on launch, and it was purely because of how good JC2 was
        at least I learned my lesson

      • 7 months ago
        Anonymous

        JC2 was to performance and optimization what Crysis was to graphics. The fact that they were fun games to boot was a huge bonus. We will never see their kind again.

      • 7 months ago
        Anonymous

        I feel bad for console peasants that missed out on JC2 MP.

        • 7 months ago
          Anonymous

          that cobbled together shit had no business being that fun

        • 7 months ago
          Anonymous

          I bought it on PC when I got a gaming PC in like 2011/2012. I remember playing the first open test for JC MP. Was piles of fun. Here's an old as frick video I took from it.

          • 7 months ago
            Anonymous

            Getting together big convoys of people and just driving around while dozens of helicopters tried to kill you was peak vidya. I can't believe nobody tried to recreate that experience

        • 7 months ago
          Anonymous

          I 100%'d the game on 360 before buying it again on PC and getting into JC2 MP.
          yeah sure the MP added a ton of potential for fricking around, but the peaceful methodic destruction of the island on your own was kino itself.

        • 7 months ago
          Anonymous

          I bought it years later on PC after seeing all the videos on it and it just wasn't the same

      • 7 months ago
        Anonymous

        I agree, late xbox 360/ps3 era was peak gaming

        • 7 months ago
          Anonymous

          >late xbox 360/ps3 era was peak gaming
          you should have seen the generation before it

          • 7 months ago
            Anonymous

            Why was the worst shadow hearts the one picked to represent the series on this compilation?

            • 7 months ago
              Anonymous

              because its a best sellers list

        • 7 months ago
          Anonymous

          >late xbox 360/ps3 era was peak gaming
          have a nice day, zoomer.

  38. 7 months ago
    Anonymous

    how long until Ganker starts praising the order 1886 for its amazing cinematic campaign and ground-breaking visuals? i estimate another 2 years

    • 7 months ago
      Anonymous

      God I miss when Heartstone was still semi playable

  39. 7 months ago
    Anonymous

    the Xbox 360 days were awful and the sooner zoomers get over their cinematic tripe, the sooner they can realise that gen z'ers are enjoying much better games

  40. 7 months ago
    Anonymous

    This is a 2007 game

    • 7 months ago
      Anonymous

      >it even SOUNDS better than every current racing game

    • 7 months ago
      Anonymous

      Man… look how detailed the design of the map is. The carefully placed buildings, the trees, going under bridges, you can see the far away buildings before you get close to them, the car interior reflects lights in real time, the collisions have actual weight and disorients the player. Masterfully designed

    • 7 months ago
      Anonymous

      this is a modern racing game
      do you people actually play games or just nostalgia-jerk 24/7?

      • 7 months ago
        Anonymous

        The points is that PGR4, a 16 years old game was really graphically impressive back then, and it looks good even today. Plus I'm ''teasing'' myself for October because Forza is coming out, and I haven't played mainline Forza since F4.

  41. 7 months ago
    Anonymous

    GRAFFIX were a mistake. Crysis should have never released.

  42. 7 months ago
    Anonymous
    • 7 months ago
      Anonymous

      ~cinematic~

      • 7 months ago
        Anonymous

        Realism is when what you see is through a film camera, not your eyes. :^) And realism is always good.

  43. 7 months ago
    Anonymous

    This is a fricking 2004 game with water reflections

    • 7 months ago
      Anonymous

      This is a linear af, technically groundbreaking FPS with faked, non-dynamic reflections.

      This thread is full of weak-ass b***hes with zero knowledge of game development and cherrypicked screenshots.

      • 7 months ago
        Anonymous

        ALL VISUALS IN GAMES ARE FAKE
        WE ARE SHOWING 3D ENVIRONMENT ON A 2D SCREEN
        GRAPHICS HAVE ALWAYS BEEN A SCAM AND THE PURSUIT OF 'REALISTIC' APPROACHES LIKE RAYTRACING IS moronic, WHEN IT'S AN OVERKILL FOR MINIMAL GAINS VERSUS ALL THE FRICKING WAYS TO FAKE IT
        DO WE NEED TO SIMULATE ATOMS AND INTERMOLECULAR ACTIONS TO GET A CHARACTER TO LEAVE FOOTPRINTS IN SNOW
        have a nice day

        • 7 months ago
          Anonymous

          It’s not about realism, it’s about performance and flexibility- there’s a reason they didn’t use the same reflection technique for the floors of the train station, for example.

      • 7 months ago
        Anonymous

        What you fail to notice is that we don't need more than that to have a good game. Why sacrifice performance just to have a few graphics gimmicks?

      • 7 months ago
        Anonymous

        This thread is also full of autists who nit-pick tiny imperfections and inaccuracies and act like anybody gives a shit. Nobody wants to sacrifice 80% of their performance to solve technical inaccuracies that only GPU salesmen give a shit about. Everything can be faked, everything IS faked and those resources are better spent elsewhere.

    • 7 months ago
      Anonymous

      Fact check: this is misinformation. You need a 2000$ gpu for reflections. Now delete this or get banned.

  44. 7 months ago
    Anonymous

    This is also a game from 2011 but on a console. How?

    • 7 months ago
      Anonymous

      >shit filter
      thank god most games dont force moron filters anymore, it hurted games so bad

    • 7 months ago
      Anonymous

      >2011 but on a console
      >1080p
      >when even the 360 struggled to run in 30fps at 720p
      disingenuous homosexual

  45. 7 months ago
    Anonymous

    Back in time when EA, Blizzard and Ubisoft weren't hollowed out from talent with the #MeToo movement.

  46. 7 months ago
    Anonymous

    Speaking of DICE and pushing boundaries of graphics… I think Star Wars battlefront 2015 doesn’t get enough credit for what it accomplished graphically

    • 7 months ago
      Anonymous

      >Star Wars battlefront 2015
      >8 years ago
      The game was really praised for it graphics though... looks like everyone forgot about it

    • 7 months ago
      Anonymous

      >tbh snow always look good in game because it's just white, no details needed.

  47. 7 months ago
    Anonymous

    Friendly reminder that these games are 10 years apart.

    • 7 months ago
      Anonymous

      yeah but the bottom images has chromatic aberration so its automatically better

    • 7 months ago
      Anonymous

      Top one doesn't sell new GPUs

      • 7 months ago
        Anonymous

        Bottom one didn't either

  48. 7 months ago
    Anonymous

    Yeah and it sucked absolute ass. Looked good, played like shit.
    >loadouts... For vehicles
    Really? Worst move ever
    >total meat grinder infantry gameplay
    Oh yeah, that subway level was sooooooo good the gorillionth time around. Or the France river map. Woohoo.
    >sniper scope glinting like a laser beam a thousand miles away
    Why?
    >flashlights, laser pointers, dazzle effects and blind effects
    This is a fricking Battlefield game, what the frick are you doing?
    >vehicles utterly cucked
    >mortars exist
    Makes me fricking sick.

    • 7 months ago
      Anonymous

      I just want a realistic shooter, aka 70% of people get killed by artillery or some other type of long range fire.

  49. 7 months ago
    Anonymous

    BF3 is showing its age when you notice all the 2D renders in the far distance of maps that don't scale properly above 1080p. That being said, the color filter people b***hed about so much at release is helping mask the game's age. Meanwhile BF4 looks like shit nowadays.

  50. 7 months ago
    Anonymous

    this is a 7 year old game

    • 7 months ago
      Anonymous

      There's definitely something to be said about style over substance. The substance in this case being a push toward graphical fidelity.

    • 7 months ago
      Anonymous

      And still runs like poop

  51. 7 months ago
    Anonymous

    99% of the game doesnt look like that

  52. 7 months ago
    Anonymous

    It certainly looks like it.

  53. 7 months ago
    Anonymous

    >Whole thread is a unironic nostalgia for brown and piss games
    What the frick is going on

    • 7 months ago
      Anonymous

      This board has gotten unbelievably dogshit and blatantly contrarian. I wish I could take nearly any other board on this site and just completely swap the userbase and their interests with Ganker so I could discuss video games on here with people that have a 3 digit IQ.

  54. 7 months ago
    Anonymous

    That cool graphics is just that bloom+bright+blue filter that game had.
    I played bf3 a lot, but it was because my friends played it too, but i hated that game with all my guts because of that damn filter.
    Gladly they removed it in BF4

  55. 7 months ago
    Anonymous

    Can't believe no one posted Batman Arkham Knight. Game runs on Unreal Engine 3 but looks better than Unreal Engine 5 games.

    • 7 months ago
      Anonymous

      someone already did

    • 7 months ago
      Anonymous

      >le night and rain
      >looks better
      Now show indoor location pic

  56. 7 months ago
    Anonymous

    This thread is just sad.
    I remember in 2011 I was excited about the future of gaming, everything was getting better and better. But look how bad it's gotten.
    We really do live in the worst timeline

  57. 7 months ago
    Anonymous

    This was a game that was released in never

  58. 7 months ago
    Anonymous
  59. 7 months ago
    Anonymous

    >360p 15fps with two colours onscreen
    yeah i'm super impressed

  60. 7 months ago
    Anonymous

    >native 1080p 60fps is a luxury, not a standard
    >all games use taa or fxaa
    I blame the normie gamers and 2013 consoles

  61. 7 months ago
    Anonymous

    >muh interactivity
    Physics became non existent with 8th gen, moron

  62. 7 months ago
    Anonymous

    >crisp graphics
    >no blurriness
    >no aliasing
    >masterfully picked color palette
    Tell me again why we need 40 different post processing effects in our games

    • 7 months ago
      Anonymous

      its to make stuff like realistic hair and lighting possible. obviously gta vice city hair and lighting looks like dooky.

    • 7 months ago
      Anonymous

      To force homosexuals into buying new hardware.

  63. 7 months ago
    Anonymous

    Yakuza 0, 2013. Max settings (no supersampling) (would get a night shot to show the gorgeous lighting but I'd have to replay a few hours I've already passed on this playthrough)

    • 7 months ago
      Anonymous

      Yakuza 0 is 2015

    • 7 months ago
      Anonymous

      looks worse than gta 4 (2008)

      • 7 months ago
        Anonymous

        Yakuza 0 is a PS3 game

        • 7 months ago
          Anonymous

          as is gta 4, with the addes bonus of its characters not looking like painted melons

          such a phenomenal looking game

          • 7 months ago
            Anonymous

            Guineas?

          • 7 months ago
            Anonymous

            The Japanese games use 2 separate models for gameplay and cutscenes. Yakuza cutscenes look great

          • 7 months ago
            Anonymous

            Yakuza's NPC character models have always been its weakness. Only the important characters look good. Even in 3 they were approaching decent models. Compare Haruka (my wife)

            • 7 months ago
              Anonymous

              to this dude, a regular NPC you interact with in sub-stories

    • 7 months ago
      Anonymous

      such a phenomenal looking game

    • 7 months ago
      Anonymous

      Yakuza 6 (2016), max settings (had to rescale the image because size limit). Not that great an improvement, in my humble opinion. That they fricked Kiryu's face, too is a bit silly.

      Yakuza 0 is 2015

      So it is, my mistake.

      such a phenomenal looking game

      Yes. Especially having played 5 again recently and remembering Ishin on the PS3 (saw a friend play it years ago), it's so insane how good 0 looked. That and how every game in the series since has been total dogshit, aside from Judgement and Lost Judgement has me unironically wishing that Kiryu died in the snow at the end of 5.

  64. 7 months ago
    Anonymous
  65. 7 months ago
    Anonymous

    I agree that football games haven't graphically improved over the last 15 years.
    I was expecting photo-realistic graphics like what NBA2K does.

    • 7 months ago
      Anonymous

      Ok dude, stop pretending people should look better when they age. Hypocritical homosexual.

  66. 7 months ago
    Anonymous

    Last time I was impressed with game graphics was Detroit a PS4 game released 5 years ago.

    • 7 months ago
      Anonymous

      I can’t think of any games since then that are good from both an artistic and technical perspective.
      Cyberpunk 2077 with path tracing has amazing lighting fidelity in some areas, but the art assets are visually unappealing and simplistic.

  67. 7 months ago
    Anonymous

    >2005

    • 7 months ago
      Anonymous

      fear games suffered from that overuse of specular mapping that makes everything look like it's made out of Bakelite

      • 7 months ago
        Anonymous

        It seems that Thief 3 and Deus Ex Invisible War were the only ones of the shadow volume games that didn't suffer from that issue. Doom3, Quake 4, FEAR and Riddick all have every object and character made out of waxed and polished plastic.

  68. 7 months ago
    Anonymous

    >this is a game from 2009
    What the frick really.

  69. 7 months ago
    Anonymous

    >this anon who hasn't even played mirrors edge and has gotten btfo'd already is still complaining about pre-baked lighting

  70. 7 months ago
    Anonymous

    Overall, it's not about the graphics, it's about how the developer uses them. You can have insane lighting, thousands of polygons and texture fidelity, but if you can't utilise them, then older games that knew how to frame shots, exploit the software, and create environments and scenarios to exploit them will mog your piece of shit game.

    • 7 months ago
      Anonymous

      >it's not about the graphics, it's about how the developer uses them
      this is what some people will never understand

  71. 7 months ago
    Anonymous

    >1999

  72. 7 months ago
    Anonymous

    Ehh that sequence heavily relied on bloom and being basically a cutscene, normal BF3 relied on being very dark and having that blue filter to hide its shitty textures.

    T. Played the BF3 campaign millions of times because parents refused to buy me Xbox live gold.

  73. 7 months ago
    Anonymous

    mirror's edge is a shit game with terrible controls and barely any gameplay

    • 7 months ago
      Anonymous

      (You)

  74. 7 months ago
    Anonymous

    BF3 looked pretty good. Also one of the first games to use AMD's proto-Vulkan which I can never remember the name of. But the thing I miss most from those days is how much effort they put in the sound design.

    • 7 months ago
      Anonymous

      Porto Vulcan was called mantle and wasn’t used until bf4

  75. 7 months ago
    Anonymous

    What's the point of this thread? BF games have been improving in graphical fidelity. BFV looks better than 3. bf 2042 looked shit but V didn't. Nor did BF1

    • 7 months ago
      Anonymous

      >Light bouncing off of everything
      >Good graphics
      Pic related is objectively shit.

      • 7 months ago
        Anonymous

        that's what OP's BF3 screenshot is too just with less fidelity

      • 7 months ago
        Anonymous

        Dice make some of the best looking games in the industry.

        • 7 months ago
          Anonymous
  76. 7 months ago
    Anonymous

    Multiplayer was great

  77. 7 months ago
    Anonymous

    What big war game has the best current player count and gameplay?

  78. 7 months ago
    Anonymous

    today this kind of visual fidelity can only be archived with fake ai pixels

    • 7 months ago
      Anonymous

      There’s nothing wrong with upscaling as an option (as with older games, in a fee years you’ll be able to run games that use upscaling at higher resolutions), and AMD’s FSR doesn’t use AI for either upscaling or frame generation.

  79. 7 months ago
    Anonymous

    Any of BF's onlines communities quite active? wanted to give another spin but hackers are all over the place in BF1

    • 7 months ago
      Anonymous

      you tell me

      • 7 months ago
        Anonymous

        I tried to check the servers on EUW for bf1 but its legit all japanese with 280 ping. One english server?

        • 7 months ago
          Anonymous

          bf1 has a metric shitload of active servers in the europe region

  80. 7 months ago
    Anonymous

    I got it in 2011, but my pc was too weak to play it.
    Does it work on modern pc and win10?

  81. 7 months ago
    Anonymous

    Cant see shit. Does good graphics mean simulating a completely obliterated eye lense?

  82. 7 months ago
    Anonymous

    we are going backward in some areas while advancing in others at the speed of a fricking snail, AC Unity had hundreds of npc's on the screen, after it not a single game had the same amount
    In Spider-man 2 you have New York who look like a ghost town, barely a few dozen npc's
    Cyberpunk was in the same boat
    Some games goes to the extreme with realism or graphic( RDR2) but the gameplay is still shit/boring and npc's are moronic even after decades of technological advancement in gaming industry and 10 times more cheaper to use

  83. 7 months ago
    Anonymous

    2009 vs 2023, zero progress.

  84. 7 months ago
    Anonymous

    Some devs really put the effort to make a truly next-gen game.

    • 7 months ago
      Anonymous
      • 7 months ago
        Anonymous
    • 7 months ago
      Anonymous

      The plane interior looks kind shit to be honest. The environment is great though.

      • 7 months ago
        Anonymous

        Only genre that even comes close to the interior design is car sim games, and even then, every button and lever on that wienerpit works.

        • 7 months ago
          Anonymous
          • 7 months ago
            Anonymous
            • 7 months ago
              Anonymous
              • 7 months ago
                Anonymous
  85. 7 months ago
    Anonymous

    Why does every new game have this smog/fog effect making every object past 100 meters barely visible. Other than hiding low LOD what is the point?

  86. 7 months ago
    Anonymous

    Frostbite engine is magic.

  87. 7 months ago
    Anonymous

    Frostbite was so good

  88. 7 months ago
    Anonymous

    >cherrypicking: the thread

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