This is a bucket.

This is a bucket.

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  1. 2 years ago
    Anonymous

    step aside

    • 2 years ago
      Anonymous

      stop posting this fake shit

      • 2 years ago
        Anonymous

        its only for cutscenes you bellend

        • 2 years ago
          Anonymous

          Cutscene models don't have polygons with 12+ vertices.

        • 2 years ago
          Anonymous

          t.moron
          It was made by a twitter troony that exported the model and subdivided the mesh

        • 2 years ago
          Anonymous

          Models in the cutscenes in that game don't look any different from gameplay moron

    • 2 years ago
      Anonymous
  2. 2 years ago
    Anonymous

    I FRICK

  3. 2 years ago
    Anonymous

    LODs are a thing, you know? And comparing Wii U models to N64 ones is moronic.

    • 2 years ago
      Anonymous

      cope

  4. 2 years ago
    Anonymous

    Dear god

    • 2 years ago
      Anonymous

      There's more.

      • 2 years ago
        Anonymous

        No

  5. 2 years ago
    Anonymous

    Why can't the Japanese into model simplification?

  6. 2 years ago
    Anonymous

    stanley picked up the bucket

  7. 2 years ago
    Anonymous

    Is there a 3D equivalent for vector art like in 2D? Stuff like automatically rasterizing curves in 3D would presumably save a lot of space. Idk I'm no genius

    • 2 years ago
      Anonymous

      raycasting/raymarching/raytracing/etc
      https://www.shadertoy.com/view/Xds3zN
      you can also add detail to a model algorithmically using geometry and tessellation shaders

    • 2 years ago
      Anonymous

      tesselation is often used on walls/floors etc to make them look more detailed than they actually are.

    • 2 years ago
      Anonymous

      probably raymarching.

    • 2 years ago
      Anonymous

      there exists very advanced compression for polygonal models
      the issue isn't space, it's rendering at acceptable framerates

    • 2 years ago
      Anonymous

      Fun fact: it's what this game did:

    • 2 years ago
      Anonymous

      Signed distance fields
      You describe your model as a series of intersecting math operations or something. I play around with tools for it occasionally, but they often have horrible performance

    • 2 years ago
      Anonymous

      >he doesn't know

      https://www.pouet.net/prod.php?which=31571
      https://www.pouet.net/prod.php?which=53054
      https://www.pouet.net/prod.php?which=67113

    • 2 years ago
      Anonymous

      There's stuff like nurbs which is exactly analogous to vector art. It's what's used in a lot of CAD type operations. It's crazy inefficient

  8. 2 years ago
    Anonymous

    a small oil lamp prop in Serious Sam 4 has 10000 more polygons than that bucket.

  9. 2 years ago
    Anonymous

    Something something toothbrush

  10. 2 years ago
    Anonymous

    OH NO, 28K TRIANGLES, WE'RE DOOMED.

    You fricking idiots are /3/-tier in your ignorance. Triangle count is hardly an issue in 2022, doubly so if there's even a basic LOD system in place.

    • 2 years ago
      Anonymous

      i wish bungie's sandbox team was even half as good as their art/design team.

    • 2 years ago
      Anonymous

      Your brain has a basic CLOD system in place

    • 2 years ago
      Anonymous

      The guy made a followup post saying the same and that claiming rendering the bucket is harder than rendering all of 64 would ve inaccurate outside of a magic engine wher eonly triangle count matters.

  11. 2 years ago
    Anonymous

    Now if they could apply that effort to giving Paper Mario more than 2 frames of animation.

  12. 2 years ago
    Anonymous
    • 2 years ago
      Anonymous

      The frick is sop?

      • 2 years ago
        Anonymous

        Jack's game.

      • 2 years ago
        Anonymous

        Probably Stranger of Paradise. SE keeps doing this

      • 2 years ago
        Anonymous

        Stranger of Paradise, all actor models are ridiculously high poly (>300k for small mob enemies for example) with no LODs. Unsurprisingly the game runs like absolute ass.

  13. 2 years ago
    Anonymous

    just skimmed through the thread. who gives a shit about all of this technical mambo jumbo?
    the game gotta look good, that's about it. period.

  14. 2 years ago
    Anonymous

    >fully modeled

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