This is a official DND artist...
Realistically this party would get swarmed and killed by villagers and soldiers the moment they set foot in any village for being LITERAL monsters...
It's All Fucked Shirt $22.14 |
It's All Fucked Shirt $22.14 |
This is a official DND artist...
Realistically this party would get swarmed and killed by villagers and soldiers the moment they set foot in any village for being LITERAL monsters...
It's All Fucked Shirt $22.14 |
It's All Fucked Shirt $22.14 |
what setting?
Would kill the first three and take the last one as a concubine
Why do you assume the adventure is happening close to a village? Why do you asume there's humans in the setting at all?
Because there has to be at least 1 racist human the party can beat up. Half the appeal for freakshit players is being able to justify attacking normal people.
>gets angry about imagine scenarios that exist only in his head
Must be fun being you
>let me make shit up about what must be happening so I can be angry about my own fanfic
Imagine living like this.
How addicted to ragebait do you have to be that you need to huff your own farts to get your fix.
Don't let them gaslight you
He's spittin' honestly
Truth, freakshitters can't stand normal people having fun.
It's not 2014 anymore, the freakshits are a protected class now. They don't need to beat on "normals" to get their fix, the only time they engage with Normals is to make sure those Normals aren't doing proscribed behavior.
>See: Huge breasts are verboten by gay bear sex is celebrated
Freakshitters are always just white leftist wanting to larp as an oppressed minority
lmao, struck a nerve didn't he?
lmao ye you are right, i can actually see that happening, other troons are just seething in replies
Try that in a small town lol
>Realistically this party would get swarmed and killed by villagers and soldiers the moment they set foot in any village for being LITERAL monsters...
>villagers have enough balls to try and murder the heavily armed strangers who have walked into town
Ever been to a typical rural village before? Everyone has shotguns and rifles for hunting and self defense...
>Ever been to a typical rural village before? Everyone has shotguns and rifles for hunting and self defense...
>shotguns and rifles
>in an average D&D setting
Uhuh, yeah the average village isn't forming a mob immediately. At worse they shutter they doors in fear because the heavily armed monstrous strangers clearly commit violence as their primary profession.
>looks at number of times lepers, french, cancer suffering hobos, gypsies, french and hungarians got bolted to nearby woods by anything from modern consensus of north border of swabia to what is now the east border of austria
>looks at how you still have wall skeletons in the adriatic coast and skulls impaled on poles in ex-wallachia including old mass graves of muslims right at the west sewers of the capital as no motherfricker wants to fund fixing it and getting rid of the homeless
Yeah nah, that crew would be dead in seconds even in monster infested woods and barren godforsaken lands by village militias.
I don't think that killing normal people and killing monsters with actual magical powers count as the same thing exactly.
>little township or other community defends itself from foreign and malign looking threat (or the french)
>little township or other community defends itself from foreign and malign looking threat (or the furgays)
I see no difference. Both die to 8-12 crossbowmen starting to shoot them on sight.
Nothing that an Eldritch invocation doubling the range of your Eldritch Blast can't fix.
>400 ft steel and wood bolt
vs
>240 ft trannies sugar daddy powered energy shot
Yep nah, that eldritch blast might get any use only long after the 11 hp is long gone.
>disadvantage
Enjoy that curve while I cast invisibility for free whith my other invocation
>1st level
>invisibility
Good joke troony, but your 3rd death already failed from the 5th bolt to the skull.
you guys are really starting to sound like kids on a playground arguing over who'd win a sword fight or something
That's all these threads are, really. These threads exist purely to bait morons and for nogames to get mad at nonexistent problems. If you don't like something, then you aren't forced to include it at your table. If you do like something, then add it or worst case homebrew something up. Freakshit doesn't exist and was never a problem.
yeah I took a break from this board for maybe a couple years looking around it doesn't really feel like people are actually enjoying the hobby here bar a few threads. I am also having a hard time understanding how people get so mad at people playing anything other than like, four human men and a dwarf or something. All the games I've played in irl people have fun playing humans and weird characters and if someone has an idea for something and it's banned they just play something else. And it's like weirdly tied up in like anti snowflake culture? But a lot of RPGs even hard ones are often quite indulgent power fantasy of some sort to begin with so I don't really get it.
Captcha:DNDGX
You can identify the people here who don't care about the hobby by their accusing people of not playing games, insisting that someone specify a system or their need to constantly spout /misc/ shit.
I've largely quit going here myself, the board's been on a constant downward spiral for the past 7-8 years, and every time I come back for a time, it's gotten worse. Anyone creative has been driven off by the manchildren who start screeching the moment someone tries something different instead of insisting on the stale slop that's pervaded the hobby.
yeah that sums it up pretty well, I'm probably gonna go back to lurking every once in awhile judging how things are here atm
Yeah you guys should probably leave. Don't let the door hit you on the way out. :]
>neet making lame putdown that would embarrass a 12 yr old, genuinely under the impression they’ve just made a super witty remark, while completely unaware they are the cancer killing the board.
Case in point
>You can identify the people here who don't care about the hobby by their accusing people of not playing games
But that's a moronic thing to say. Are you the only person allowed to claim someone doesn't care about the hobby? The term 'nogames' is intentionally misused and confused on /tg/ precisely because of how accurately it describes the exact people you're complaining about.
>or their need to constantly spout /misc/ shit.
this one is obviously correct, though.
I mostly just lurk now. Oddly enough the most fun I've had playing games with anons isn't with people from /tg/, but Ganker. I've got three separate campaigns going with them where I play a mercenary turned terrorist/freedom fighter who's whole deal is being a leader for the people, a vampire necromancer who has a wageslave ghost and a skeleton limo driver, and an alcoholic halfling who not only refuses to die but is also accidentally worshipping tzeench.
I've met a lot of great people from here so it's tough to let go, but the majority of /tg/ now comes here to argue about videogame lore, 40k wikis, and anime tropes.
The town lights a small bonfire and shoots at you through the smoke, thus eliminating any disadvantage, since you can't see them either.
>shoots at you through the smoke
they automatically miss because you can't make attacks against targets if you don't know where they are. You'd know this if you played games, which you don't
>party falls through a portal into rural alabama
It's 5e, villages can in fact kill parties of almost all levels. Srly even if you AC is 20 they still hits you on 18+
The measuring monsters as how many peasants are needed to kill them is a meme sure, but mechanically sound
A commoner has 5 hp. A 1st level party with a single spellcaster could kill like a dozen with a single AoE spell, even if they pass the save. You'd have to be playing the villagers as genuinely suicidal for them to even attempt such a thing
4 hp**
In 5e a village might actually risk it against a party with a gnoll. For some reason, while they were trying to humanize a lot of the "monstrous" races in 5e, like Orcs and goblinoids, they decided to go the opposite direction with gnolls. They're all half demon savages who feel nothing but endless hunger. They don't fight for treasure, they don't negotiate, and they don't show mercy. Gnolls burn down villages, kill and eat what they please, and drag off the survivors to be eaten later. They're so evil and savage they're one of the only humanoid monstrous races that didn't get player stats in Volo's guide to monsters.
A complete reversal from 4e having potential good gnolls and offering them up as a player race.
>Actually reading the books
Based, but cringe.
I understand actually reading the rulebooks is a lot to ask of 5e players.
I assume in this game because gnolls are playable, unless it's about the party being evil psychos, they aren't using the standard 5E book lore for them.
Also this relies on the general peasant being knowledgeable enough to know that. This can actually have parallels drawn to medieval Europe. When Ethiopian Christians arrived to inspect abbeys and what not at the behest of the pope (back when the Catholics were trying to get the Christian leadership of Ethiopia to bend the knee to Rome) the primary reaction people had were confusion. Someone with skin as dark as pitch who spoke a strange language (and latin to your local priest) is an oddity.
Of course the difference is that this is a ethnicity instead of a species, but people in fantasy settings are far more primed to treat species as oddities rather than immediate monsters.
Unless they know enough to be angered the general emotion would probably be fear/suspicion/confusion rather than immediate violence.
>but people in fantasy settings are far more primed to treat species as oddities rather than immediate monsters.
Why? We have entire species that are hard coded to be evil so someone can serve as xp bags. Real life logic falls apart in d&d
If they know that the particular species are literal monsters then sure, but there are plenty that aren't, even ones that look strange. Take the Firbolg or the Locathah. They're weirdoes, but neither are inherently violent weirdoes.
Unless you know then confusion/suspicion is a war more likely emotion, unless your village is primed for violence. If it is primed for violence, like it deals with constant and immediate threats, then yeah they might just run off the strangers rather than try and deal with them.
Ethiopian Christians aren't moved by a demonic hunger frenzy that compels them to eat all sentient being around them that aren't evil like them (and sometimes those too). At least not that I know, never met an Ethipian Christian before so who knows
People don't read the lore of races, they just pick and choose by the art and the stats
There's a real reason for this, since lore can cange depending on the edition and the setting, so your best bet is just asking the DM what's the canon in the current game that just going with the books.
>People don't read the lore of races
And that's a good thing
Gnolls don't have stats in 5e.
Yes, they do, tasha's allows you to give stats to anything
Those are optional rules, by that point you use the Dungeon Master Guide rules to create a playable race (the example you get is Aasimar) and in that point you're probably creating a costum setting that doesn't need to adere to D&D lore.
It's a game of pretend there aren't "optional" shit just whatever you want to use. Stop moving the goalpost
>optional rules are not optional now
What nonsense is this?
>Those are optional rules
so are feats and point buy
yet what the hell do you think the average table uses hmm?
Either of the two option the DM sees fit, obviously.
I wish my average tables used point buy and other stats for skills (like Str for Intimidation instead of Cha if you want), nobody seems to ever use those in my circles
I don't mind rolled stats if it's a oneshot or I'm interested in trying unarmored barbarian or monk, but otherwise is just no
>You get a +2 to one stat, a feat, and a choice between darkvision or a single skill proficiency
Tasha's is so fricking bad. I will never understand why people love this lazy book so much. What happened to all the amazing 3.5 sourcebooks like Book of Exalted Deeds and Heros of Horror? Did all the talent leave Wizards of the Coast?
>I will never understand why people love this lazy book so much
probably because it has features that make monks and bladelocks (the non hexblade kind) not suck immensely, just a little
I've been assuming that all the talent left during the 4e years. 4e was a mess, but at least it tried to be something. You'd think with their desire to shit out evermore profits that they'd make the 3.5 churn of splatbooks look like a fricking joke, but I guess there's nobody creative left, just Jeremy "I hate lore" Crawford.
The talent left WotC a long, long time ago. You can see how Magic started sucking ass at the same time.
5th edition should've been a warning about what Magic's future would've been.
Even the FR wiki implies that this shit is moronic
Anon, you could see the writing on the wall in mtg long before 5e playtest even started. I dropped it around Tarkir but shit was pretty obvious way before that
did you ever notice how firbolgs suddenly changed to a forest theme and in appearance to look like the Navi. Right after the Avatar film? Almost as if the artists were navi coomers.
It's my homebrew, stop being a rules lawyer
I literally addressed this in the first paragraph. If the Gnoll is playable I doubt he's a demonic vore automata unless it's an evil party (which it might be but I doubt it).
Obviously the gnoll in the OP isn't compelled to kill everything near him or the rest of the party would be dead already
Who says they aren't figmets of his broken mind sent by Yeenoghu just to mess up with him?
Does Yeenoghu play tricks? I thought he just ate things too
Depends on the edition but typically Yeenoghu is one of the more cunning Demon Lords in spite of his followers being dumb as shit.
Interesting, thanks
I mean he’s officially got 15 Int, 15 Cha, and 24 Wis in 5e. He’s smarter than most people, more charismatic than most people, and has literally superhuman perception and insight. He likes to eat things, that doesn’t translate to him only being able to do that.
Hell I once had the party run into Yeegs and they had a relatively pleasant conversation with him. I put on my best Tomura Shiguraki impersonation and had him philosophize about the nature of hunger and how starvation was the most powerful motivating force while they all sat around a campfire.
Second-best DM roleplaying moment I ever had.
Oh, don’t worry, the food they ate was humanoids Yeenoghu had slain and later after he helped them kill a goristro, he had the PCs eat their way to its heart. He was still thoroughly evil. I just had the PCs encounter him in a talkative mood.
>Also this relies on the general peasant being knowledgeable enough to know that
NTA but I'm almost 100% sure knowing Gnolls eat ingelligent people is as common as knowing Ogres, Trolls and Hags do it too, the kind that at worst is a DC 10 knowledge local
If gnolls live anywhere near you sure. Gnolls are supposed to primarily live in savannah and desert environments. If you're far from their natural habitat it makes no sense for it to remain a DC 10 knowledge (local).
Nonsense. Obviously the Aethiopes were worshiped as Gods by the shit-and-mud-eating European peasantry. They looked different and thus were seen as having divine heritage. And this doesn't even get into their preternatural ability to survive the fiery ring of the equator.
To speak to Ethiopian Christians. Several French Catholics went to Ethiopia and the patriarch of the Ethiopian church wrote a bunch of angry letters to the pope that the Frenchman was being Christian incorrectly.
No true Scotsman is very on character with Christians
Jesus that's some impressive straw reaching.
I think it was 2007 in Lancaster when a couple was kicked and beaten (the woman died as a result) for being goths.
Shit, in 2019 a woman and her four kids were beat to death with a crowbar because she "was a witch" in India.
Point being, yes, a town would absolute beat those guys to death on sight and in an Oriental campaign they would eat them to get hard and grind their bones for quack medicine.
Emphasis on the heavily armed anon
Angry mobs usually target helpless people, not guys with guns and shit like adventurers.
>A massive group of armed and angry people would NEVER attack a smaller group of also armed people, NEVER.
>people are world of warcraft NPCs that aggro on sight and mindlessly attack with no heed for their safety
What is a lynching?
you're incredibly pozzed if you think that's how lynchings played out in real life
Not something that happened to armed men traveling in groups of 3-6.
Obviously not the default mode of human interaction as evidenced by the fact that we organized with strangers well enough to form nation states interconnected by trade and tourism.
>Lynchings are not real
>Humans didn't spend like most of history killing everyone different to themselves
Those who forget history and all that.
They honestly didn't, lynching is a very modern concept that appeared like 150 years and in North America specifically. Before that people had better things to do like tend their farms to have something to eat instead of caring the skin color or accent of some passerby
>lynchings happened to bands of armed men
Anon, mercenaries were feared precisely because they succeeded in sacking villages and towns whenever they felt like it, which was whenever they decided they weren't being paid enough. Peasants did not and still do not stand a chance against groups of armed men who do violence for a living. To this day, African warlords can wander into any town that hates their guts, kill anyone they want, rape anyone they want, steal anything they want, and them wander back out with no sense of urgency because the unarmed peasants can't do shit about it.
are not real
who are you quoting, homosexual
And then they all die.
Riot control psychology indicates that people are actually scared of getting hurt.
>Peasants under arms
DM you told me this was a realistic medieval game!
Mobs break when the loudest members die. First to step forward is first to die when they're trying to attack someone carrying a sword.
Sorry but these villagers care as little about their own personal safety as the adventurers.
Well then they'll die a lot. There's a not insignificant chance that one of those adventurers knows a fireball spell.
Shit that's unfortunate because there's a few villagers who picked that up in mage school as well. Looks like there was a TPK. Better roll up new characters.
If they're high enough level to know fireball then they wouldn't be villagers
Sorry this is a pretty high fantasy setting.
>an entire village of 5th-level Wizards
looks like you are the freakshit enjoyer here
Yeah they've got a hedge wizard or two who looks out for them. I mean when you live in a world of heroes and murderhobos that's kinda what you have to do to not get pushed around too much.
>m-my freakshit villagers will lynch the party for being freakshit
They're all human actually
>hedgemage is smart enough to know fireball but too stupid to know that engaging in violence D&D adventurers who haven't instigated means dozens of his townspeople will die even if he succeeds at killing them
How has this village managed to survive for any amount of time with a hair trigger wizard tossing fireballs at every non-human he sees?
>How has this village managed to survive for any amount of time with a hair trigger wizard tossing fireballs at every non-human he sees?
By murdering all monsters that get too close.
>By murdering all monsters that get too close.
Yeah, sounds like an easy way to die to attrition as soon as you bite off a single encounter that's more than you can chew, especially if you antagonize every non-violent group that enters town.
I know you're baiting, but this is boring moronic bait. I want something better. And before you go:
>I'm not baiting, I'm totally serious!
No you're not. Frick off.
They're generally cool with humans, elves and dwarves. They also know that 4 monster hobos are an easy match for a mob of 40 villagers, militiamen and hedgewizards.
It's not 40 villagers, it's Greg and Fred and John and they've all known each other for their whole lives and they don't want Greg to catch a fireball and leave his kids orphans
No you're right it's actually 50 now, some more decided to join in. They're all shoving the adventurers into the mud and disarming them. This could get nasty now that the wizard lost his spell focus.
They died at 60 feet, sorry.
Yeah the adventurers got peppered with arrows, rocks and a couple fireballs. Sad to see.
>arrows
Whoa whoa whoa, they let these peasants have bows? Who the frick is in charge around here? Where's the local lord, these poachers need to be drawn and quartered.
Archery has always been the realm of the common folk.
Sorry, this is a "realistic" setting, only the local lord's standing full time army wearing full plate harnesses are allowed arms. Peasants with bows are poachers and/or bandits.
Peasants having bows is realistic. In fact English peasants were required by law to practice archery with their bows every week on Sundays
English peasants were required by law to not murder anyone they met for merely walking into town. They also were not allowed to freely use their bows as they pleased. Weren't even allowed to keep them in some places, they went into a locked armory.
Also this is a "realistic" setting, not realistic. In realistic settings, peasants don't form berserker mobs or have expensive, educated elites working the fields beside them.
>Weren't even allowed to keep them in some places, they went into a locked armory
Why are you making shit up, why do you have a hard time accepting you were wrong? Admit you were wrong and move on.
Do you know what a sumptuary law is?
Yep and it has nothing to do with English people having bows. A bow is not a sword.
Swords were not the only thing affected by sumptuary laws. There was a lot of paranoia about royal forests in some parts of Britain, and the bows practiced with on Sundays were not always owned by the archers.
Show me one real source that says that >50% of the bows in England were like this and I'll concede. I've never heard of it.
>50%
Show me one source where I said 50%, most, all, or any other word like that in relation to bows being out of peasant hands.
>There was a lot of paranoia about royal forests in some parts of Britain
Environmental protection laws of the day, similar to modern times where you're not allowed to hunt or target shoot in a nature reserve park. Doesn't mean you can't do that elsewhere, just leave the animals alone because they're meant to be protected and managed by the Crown
Yes, but in some areas, every single forest within multiple days walks was crown land and forbidden to hunt in. It became a source of civil unrest since the royal forests just kept expanding with no consideration for anyone who might have needed to hunt for food.
In a realistic setting you and your adventurer pals wouldn't even be allowed to walk around with weapons of war and armor like that. And the characters wouldn't fight to the death but surrender when the odds are against them.
Mercenaries were not beholden to the local laws of the places they passed through.
>In a realistic sett-ACK
That's the mob that killed the 4 adventurers and hanged their corpses from the great tree in the middle of the village.
The guys in that picture got slaughtered
Ah okay, must've been after they killed those monsters then.
yes, after they killed the monsters, they were slaughtered by adventurers.
>mercenaries
>being beholden to the local count's ordinance
Lots of peasants were even required to own some other sort of weapon in wartime, such as a spear. It's not unrealistic that Villagers living in a frontier town in some Warhammer-esque world would have had to fight off their fair share of greenskins and mutants.
That kind of world almost always has extensive oppression, the kind where primae noctis is a daily occurrence and peasants are expected to die for the sin of existing in the path of a passing knight.
It also has threats dangerous enough where you don't have frontier villages because they die off, you only have frontier forts that only have peasants for menial duties, not peasant communities.
Yeah they hunt sometimes too. Sorry it's a homebrew setting so statblocks might differ a bit from what you find in the regular monster manual, but that's part of the fun.
nogame hands wrote this. You will never have a game
>Archery is unthinkable for peasants
ok nogames
literally seething
>a homebrew setting
I accept your concession that the OP party would be fine in D&D. Nobody really cares if they fit in your homebrew or not, because nobody is playing in it.
As I understand it, there were essentially no unarmed peasantry in medieval Europe. Even the poor could and did own bows, and just about everyone would have had a sling, a staff, and a decent knife if they're going anywhere outside their own property. Not just for self protection, but because these all have everyday utility uses as well. Even serfs who were legally immune from any military service would have generally had something.
It's worth noting that "bearing arms" (like in the US constitution) is generally taken to mean military arms, and borne with some kind of overt cause. Carrying civilian weapons for self-protection, hunting, or as everyday tools would have been so mundane and unremarkable that nobody would really think about it.
sorry, im afraid you must be a DM to decide what happens. Back to the NoGame cuckshed with you
> They also know that 4 monster hobos are an easy match for a mob of 40 villagers, militiamen and hedgewizards.
If they're ok with half their population dying in the attempt, sure. As the 4 retreat they're going to cover their retreat, which probably means heavy firepower.
That's moronic. Using that kind of logic curtails also the kind of assumption you guys want to push, that peasants/villagers are ignorant of the wider world and must assume all non-humans are evil worthy of being killed on sight too.
>my realistic D&D villages are all occupied by superstitious secluded 60 IQ indians who rape you on sight but also they're very worldly and have world class spellcasters and soldiers just hanging out at the tavern where you buy chocolate pie for gold coins
>My le epic smart band of adventurers won't retreat when one of them go down but expect an angry mob to
Peasants are not soldiers or adventurers. Mobs disperse when violence is returned to them.
Yes? Because your average village of people are filled with folks who don't fight for a living? Why are you expecting random farmers to be as battle hardened as mercenary tomb robbers?
He only plays videogames so he thinks villages are hubs for quests that are full of level scaled guards rather than a place that has an economy and life going on.
That seems to be the issue, especially with his obsession with not retreating
In a high fantasy world filled with monsters villagers have to be a bit tougher than in real life. Anyway we're using flanking rules so they'll be rolling with advantage on you.
I thought we were in low fantasy mud racism world where the villagers are so terrified of foreigners they fly into violent rage and start attacking in swarms of farmers
No? It was pretty firmly established to be high fantasy, otherwise you'd not be playing those races and classes.
But it's not high fantasy enough for these city-trained, gold owning, magic wielding wizard peasants to have ever even heard of those races? Something's fishy here.
Of course they've heard about what kind of monsters prowl in the forests at night.
Except they walked in in broad daylight on the main road wearing clothes and carrying arms. Are these blind peasant wizards who own gold and went to magic school in a big city?
>the random villagers are battle hardened, use tactics that only make sense for psychopathic mercenaries, and are surrounded by wizards
>they are too stupid to recognize non-violent travelers aren't worth instant transmissioning into a mob to fight
>The seasoned monster adventurers haven't enough sense to stay away from human settlement
ngmi
What human settlement? This is high fantasy, remember? That settlement is full of magical freaks, like those wizards.
its simple, you kill all the bad humans till only the good ones remain
>adventurers, who are mercenaries who fight for their primary profession, are less likely to break and run when met with violence than peasants, who grow turnips for a living
Correct.
Mercenaries will still break and run un bad enough situations
Sure, no one denies that, but if you think that a group that does what D&D adventurers are expected to do regularly will break before a village mob you're absolutely braindead.
Yeah but then they're also kinda moronic because they're gonna lose action economy wise
>muh action economy
Doesn't matter when all the peasant hits miss while the adventurers get bonus actions and AoE attacks
Anon, you're level 3.
5e characters start at level 5, hence FIFTH-edition
you're peasant moron army is dunzo
These peasants are at least level 3 fighters.
no, they're peasants
Not when most of the peasants disappear in a flash of magic.
Peasant mobs are not a bad enough situation. Peasant levies were the absolute bottom of the barrel, last ditch, no hope of working out unit of history for a reason. Mobs are not a threat to organized violent men. They have never been a threat to organized violent men. Your hedge wizard has his spell countered and returned in the form of an explosion. Your tightly packed mob who care not for their own lives die in a single blast.
>Peasant levies were the absolute bottom of the barrel, last ditch, no hope of working out unit of history for a reason.
There's also another important reason why peasant levies were only a resort of desperation in the medieval world: they're dependent on sheer weight of numbers, and this means the logistic burden of arming and supplying them is staggeringly expensive; moreover, they're comprised of the people that your economy depends on to produce food and wealth, who are no longer doing so when deployed, and any that you lose in battle represent a permanent economic loss to your realm - and too many deployed or too many losses can cripple your economic output and cause a economic and financial collapse even if you win on the field.
yes
>dookeypoop farmers saved enough actual real gold to send their sons to mage school at the fancy big mage school in the big city where all the weirdos hang out
>these rich metropolitan mages went back to farming dirt and weren't lynched for witchcraft after the replacement farmers (originals all died of dysentery, of course) saw them for the city slicking freaks that they are
0/10, apply yourself.
>peasants in my games will attack the party on sight and will never retreat even when any sane person would
>wtf why are my players all murderhobos?
The peasants in my world got tired of all the murderhobos running around so they've organized themselves into effective militias. They're also racist.
>Anon disproves feudalism
>a bunch of indian men armed with improvised weapons attacked and defeated small unarmed children
>this means D&D villagers will launch human wave attacks against the 6'5 monster man carrying three swords and his equally imposing friends who declared peaceful intent
>people who complain about freakshit are indians who think forming spontaneous rape mobs is a normal reaction to seeing a stranger
it all makes sense now
Bruh you think you're going to survive an angry lynch mob?
If Emmett Till had three friends and they all had guns and body armor, he'd have probably made it out of town.
Me? No.
The group of supernaturally powerful and heavily armed mercenaries? Probably. PCs in D&D rapidly outpace normal people to the point that they are walking weapons of mass destruction. Firbolgs are like 9ft tall and these chucklefricks are obviously people who commit violence for a living.
Hell, they might call the militia, but mobs form when people are stressed or whipped up as a group to the point and fervor. That hasn't happened. They also break up when people start dying because people are afraid of dying (especially against strangers they don't even know are violent). If the town forms a mob it has such a hair trigger for mob forming anyone would have caused it.
They're a group of not just mercenaries, but D&D adventurers. That means that compared to your average farmer they are so dangerous that forming the mob means dozens will die even if you do succeed.
Sorry but in this world of heroism and magic even villagers and guards can reach a pretty high level because of the stuff they deal with on a daily basis. They have a similar mentality as player characters in that they have less regard for their own safety and more about the collective. Because of the natural laws of action economy they know that even if they are outpaced 1v1 they can easily dispatch with a few adventurers.
How can they deal with stuff daily and also not know what an adventurer is? Are these people aware of the outside world or not? Why have they been allowed arms and magic? Where is the local lord and his tax man?
There's nothing wrong with playing an all evil party once in a while
these are monster led by a demon, they would be attacked by everyone.
including other monsters.
I mean its a fantasy game. D&D is made for people who want an unrealistic setting
Bold of you to assume the cringe freakshit party isn't being played a homebrew cringe freakshit setting.
No homebrew is worse than FR
What if there are no humans? What if freakshit races are dominant in this artist's campaign?
>What if there are no humans?
Pretty hard to explain it when you also have Tieflings
You can other types of humanoids be planar touched, like elves.
You literally cant have Tieflings without humans as tiefling is explicitly mostly human lower planes planetouched.
If you want elf lower planetouched thats feyri.
5e had a lot of copy paste from 3e side content with name replaces from 4e, both mechanically and lore side. So the old Fiendish Codex lore somehow got past because WOTC sensitivity reader crew were probably still in their pants shitted coma from when someone like Perkins brought up the book of vile darkness as they were getting the end of the DMG done up to mid Volos.
Nobody reads the lore, nobody cares, stop being an autist. Tieflings have nothing to do with humans in the collective mind of D&D players
Seethe and cope harder 0 gamer, its right there in their statblock as the opening line infernal bloodline.
And no in the collective of tourists tiefling is still half human half devil (which is still less incorrect than your shitting whine).
>this setting has a demon who managed to succeded in killing all humans
>the only thing that survive is humans who made pact with demons to become tieflings
>they only have tiefling children
>this happen 500 years ago
>Tieflings dont breed true bulk of the time.
>Elves, dwarves, etc would know, record, remember
>Half elves and half orcs likely exist if joke fish are allowed
Yep no Tieflings still depend on Human, sorry cope harder.
>the pact clearly lets them breed true now
>Elves, dwarves, etc were also killed 500 years ago by the great demon
fun
>demon that would kill humans elves, dwarves etc got killed by dragon of lore who keeps canon alive
Seethe harder troony furgay.
>he implied a setting can't have tieflings without humans
>gets told
>needs to keep moving the goal post because he knows he lost
>You literally cant have Tieflings without humans as tiefling is explicitly mostly human lower planes planetouched.
Anon you know you can make the lore whatever you want in your own setting right? That's just forgotten realms lore.
Hell, even in 3e gnolls weren't as mindlessly evil as they are in 5e. Actually, now I stop and think about it, the earliest example of playable gnolls goes back to either the Complete Book of Humanoids for AD&D 2e (or possibly an earlier Dragon article) or the Orcs of Thar for BECMI.
Anyway, point is, gnolls were playable race no worse than orcs in literally every edition until 5th.
You're still trying to project some basic b***h understanding of D&D "played properly" that has never existed. Maybe Tieflings aren't the same as you think they should be? It's a fricking pretend game. Use your imagination.
>Gnoll
>feeding the corpses of intelligent creatures to hyenas until they are very fat, and then by using the magic gifted to them by Yeenoghu, they warp the body of the hyena into a fellow Gnoll
It's an evil party, it makes sense to be full of hellish abominations
>see thousands of "tieflings are freakshit who would be killed on sight" threads
>play baldurs gate 3
>tieflings are the least freakshit part of the whole setting
Why does OP keep making threads pretending D&D takes place in Tolkiens middle earth?
sex with frog nazis
Goblin Slayer would happily work with freakshit as long as they weren't evil monsters
>Goblin Slayer would happily work with freakshit as long as they weren't evil monsters
Sure, i also don't have problems with monster races, i'm merely stating that op image isn't conductive of irl games whatsoever, it's just performative twitterposting for larping the d&d lifestyle.
>d&d lifestyle.
What the hell do you think this means? D&D isn't a lifestyle, it's something 99% of players do for a few hours every week or two tops.
>D&D isn't a lifestyle
Wearing a graphic tee isn't a lifestyle, no.
Try and search [ttrpg name] + merchandise, only VtM would get some t-shirt tops, the rest will be manuals and dice.
because people who complain about "freakshit" don't even know what d&d actually is, they're just lazy shitposters
>Implying it's a real party and not some homosexual making multiple hip ocdonutsteel
Always remember: D&D™ is a lifestyle brand
>obnoxious midwit who spends all day replying to /tg/ threads calling every product a lifestyle brand strikes again
Can you get a new favorite phrase?
Touched a nerve homosexual?
>homosexual who replies with the same meaningless phrase to every thread is only capable of responding with another thought terminating cliche
>homosexual who replies with the same meaningless phrase to every thread is only capable of responding with another thought terminating cliche
>he says
>pissing and shitting himself because someone on the internet played the game in a way you don't like
Interesting that what you got from my post is "he must hate dee & dee" instead of "he's calling out op bullshit from another angle".
see
and
and
He might be a homosexual but he's right about DnD being a lifestyle brand. Most ip's are. Welcome to late stage capitalism pal.
If every brand is a lifestyle brand that means you've watered the phrase down to the point its meaningless and you aren't bringing anything to a conversation by saying it.
>you've watered the phrase down to the point its meaningless
You can't really blame me for that. I don't make the rules.
marxists infecting companies and ruining them until they go out of business
>welcome to capitalism pal!
I guess
He is absolutely right, homosexual.
Depends on the setting anon.
Freakshitters piss me off. They're so desperate to be MUH UNIQUE SPECIAL PARTY. Sickening narcissism.
Imagine getting angry at what other people do in their own tables lmao
Freakshit is a state of mind, moron
Gatekeeping is important.
How are you planning to gatekeep exactly freakshithomosexual, lol
>OP is employed working on D&D
>OP plays D&D with her friends
>OP has the talent to create her own material
She owns the gate, you're the one schizo rambling on the street outside
Pretty sure all the friends she drew for are also artists.
>she
>her
"Freakshit" isn't even a real thing. Gygax said dragons could be playable in OD&D.
But the real big narcissists are a subset of the human only players and always will be.
>No you see, the players trying to create characters that fit logically into the setting instead of trying to stand out, those are the REAL narcissists!
>I read the book, I know the words, award me with stuff GM!!! aren't I special!!!
you're a nogames
You seem to be struggling to ignite that strawman there.
>fit the setting
You seeing other peoples parties and then imagining a setting they don't fit with so you can complain is narcissism
>he hasn't seen the thought process behind some human only players
Reminder that these are often the very same people forcing diversity as well, because they need their avatar in a fantasy make up world to reflect themselves in real life and have their same values and sometimes even directly resemble themselves and act as themselves
furchads keep winning
>more books about animals than people of color
aren't there like 6 billion people of color in the world? I doubt there're 6 billion children books about animals
>latinx 5%
and that's waaaaay higher than the % of Latin people who accept latinx as something different than an insult kek
Anon are you just pretending to be stupid? They mean there is more books about animals than books about nonwhite kids, not total number of nonwhite kids vs books about animals.
TLDR
>I don't like playing non-humans because I can't self insert/relate to them
You know a character doesn’t need to be human to be relatable, right? Anthropomorphic, sure - in the original sense of “having human-like qualities” - but there are plenty of people who are fully capable of empathizing with non-human things.
To whit: Bambi, WALL-E, Johnny 5, Jen the gelfling, Ratchet and/or Clank, the brave little toaster, the Opportunity space probe (pic), Draco the dragon, Disney’s Robin Hood, Pixar’s A Bug’s Life, the lost pets in Homeward Bound, King Kong (in fact a fair number of kaiju)…the list goes on.
Many people - in fact, I’d say any mentally healthy person - can relate to and empathize with visibly non-human things. Anyone who can’t, who needs something to look human to find it relatable, I’d say there’s something wrong with them. Like not to the point that they can’t function in ordinary society, but definitely to the point that I wouldn’t want to let them near pets.
>reddit spacing
Anyone who can't relate to a human character because they find them "boring" is not only mentally ill but also a terrible roleplayer.
The person who wrote this wall of text is definitely autistic. Like "enjoys Thomas the Tank Engine because of clear static facial expressions" autistic
Its multiple people.
Pretty sure it has less to do so that and more to do with bonuses and traits. I rolled up a drow rogue so I could get +2 Dexterity and 120 foot Darkvision, for example.
>getting mad because other people are playing the game in a way you don't like
Turn the screen off and picrel, homie.
>b-but the lore
you peple are pathetic and clearly nogames
They're complaining it violates 5e lore too, which on any other day they don't respect in the first place, because 5e lore violates the older editions they imagine they'd like more
The games I DM only allow the following for playable races
Human, Elf, Dwarf, Halfling
Do you have druids? Because come on, you know druids go around Awakening shit all the time as soon as they’re high enough level. Any real D&D setting should have tons of talking animals roaming about.
Of course, but I don't have them as playable races.
Why not? I would love to play a literal cat burglar, or a wolf fighter. It’d be fun.
Why even play D&D then?
Those are the original core races of D&D. IIRC, half-orcs came later.
So you can play an interesting adventure instead of
> playing as a freak rainbow shitshow where nothing you encounter will be as odd as the freakshit around you
also it tends to filter out the furry dogfrickers
>D&D is about playing the most random and obscure creatures you can find in some ancient supplement book
It's SO over.
D&Done, even.
the art looks really good, especially the firbolg. this thread is fixating on the gnoll character because it's their only hope to prove that people aren't really having more fun than them or worse, having fun in the wrong way.
Umm.. racism much?
Jokes aside though, I like the artstyle and have seen far worse.
I still don't know what firbolgs are
Why the frick are you playing a fantasy game if you want there to only be humans? I'm sure theres some shit games in a mundane modern setting you'd prefer.
They used to be norse like giant warriors very in touch with nature, but know they're 7ft tall cow people
Those Firbolgs are a type of giant that's touched by the feywild.
Fantasy does not mean there have to be multiple playable species unless you're going to hold up Conan as some paragon of realism.
But that's the fun of it. I'd be wary of a table that allows humans as PCs, especially in D&D where humans are both overpowered and boring.
nta, but you're comically narrow minded. I'm glad you don't play games
>especially in D&D where humans are both overpowered and boring.
Now I know you've never played 5e. There's no reason to ever play a human unless your GM is allowing you to use the variant humans from Eberron. Humans have absolutely nothing going for them compared to Elves getting free spells and dwarves getting tons of resistences and stat boosts. The Varient human is the only one worth taking and most of the 5e feats are unimpressive enough that if you're not trying to build around them, every other race is superior.
Man, the amount of 5e DMs I've had smugly tell me that they ban vuman but give everyone a feat is worrying. You just know their games are gonna be dogshit that makes the average game of 5e look almost good.
I assume the dumans also get a feat right? otherwise it makes other races, that are already better than duman, even better
Don't know, I never stuck around long enough to find out. When someone proudly displays their red flags, you take that as a sign to nope out of there.
God, I wish I was making this up, anon. It's more believable than the time I was invited to the 5e MHA game. Or the 5e cold war one. As in the real-world cold war.
Anyone who gives every race a feat is insanely moronic.
Welcome to post-Tasha's 5e
I just tell my players they can only use PHB races. Never have a problem.
>People didn't create costume races for their settings pre-Tasha
There's literal advice of how to do it in the Dungeon Master Guide.
This is just guidelines for creating a playable race. Tasha's just gives everyone a +2 to an ability score and a free feat. You aren't encouraged to make up any unique racial abilities for them.
Because Tasha is supposed to be the an optional easy way to do it. Somehow that doesn't make the original advice from a core book about how to make a setting specific race disappear.
>Man, the amount of 5e DMs I've had smugly tell me that they ban vuman but give everyone a feat is worrying.
I literally don't believe you. This sounds like something you wrote in the hopes that /tg/ would have an emotional reaction.
NOOOO THE WEST HAS FALLEN!!
>Now I know you've never played 5e
Why would anyone play 5 when it is strictly worse 3?
>The cast of most fantasy media are mostly or entirely human the majority of the time
Costuming/puppetry is expensive. Good thing about imagination games.
>a fantasy game where I can pretend to be anything
>I'll pretend to be myself
Terrible bait. You have some kind of mental disability.
>Why would anyone play 5 when it is strictly worse 3?
I used to belive 5e was better than 3.5e (at least holistically) but down the line I realized how many missed opportunities 5e had. At least late 3.5e had fixes to lots of its problems, 5e still hasn't fix Monk and will never do because now they're doing a new edition.
At least 3.5 is perfectly fine to mine for content to rework to fit other systems. There's virtually nothing interesting at all about 5e.
>>I'll pretend to be myself
There's a difference between selfinserting and finding humans more relatable
I can be a 7ft tall human barbarian who turns into a beast or a 5'5" human monk who looks unassuming but is a killing machine. Neither of those remotely look like me
Non-human focused stories aren't popular and never will be outside literal children's media, no matter how someone tries to dress it up and this IP is proof of it no matter how much a vocal minority sing praises for it. It monumentally failed and died twice in a row from lack of interest.
>source
my opinion
the source was literally the picrel he posted you brainlet
>literal children's media
Good thing we're talking about D&D
uh same thing
The cast of most fantasy media are mostly or entirely human the majority of the time. Why would it be different for tabletop rpgs?
For fun. Variety. Novelty. Endless reasons.
I would anyone even bother with tabletop if it was always the same limited and repetitive shit as mass marketed fantasy/scifi media? That you can tailor things how you like and do whatever is its strongest appeal and something video games for example have struggled with since forever.
>I would anyone even
ieslb aside, why are you in a thread discussing fantasy rpgs if you hate the fantasy genre?
go sperg out somewhere else.
The very concept of "fantasy" being a very specific and limited toolbox of ideas damages the concept of "fantasy".
you're the one posing limits here when you said that human-only settings were bad. Eat shit.
>you need to spend money on costuming and puppetry when you're writing a book
why is every single furry a massive moron?
Even the trash people hold up as "the pinnacle of fantasy novels"(LotR) is majority non-human. I don't think The Hobbit has a single human in the entire story and the rest have what 2 humans?
They still look human enough for people to take them as seriously as humans, thats what matters.
i cant relate to tribal people tho dumbass
Other media has to contend with things like special effects/budget limiting what can be put on screen.
>books need a special effects budget
freakshit spammers are annoying but furries like you who seethe over how mankind prefers to tell stories about itself are just as bad
Books are an easy answer too. It's still about chasing what will sell most to the masses over perceived risks or challenges by taking the path of least resistance/what is proven.
Writing a book is literally free, and yet people still mostly tell stories about human beings.
cope
>non- bovine firbolg
Seems like a good egg to me.
Plot twist: the artists is actually a prett chill and patient gm that tried to make the best out of the lewd furshit his degenerate players have chosen.
Despite Gnoll vore gay trying to ruin everything for sure
I would know I had one in a game, luckly I wasn't the GM
He also wanted to be a gunslinger with a six shooter despite no such a thing in the setting but he claimed he had enough int to comeup with a way of crafting one
>Gunslinger Gnolls
Fricking sick. Sign me up. It'll be like a Spaghetti Western written by Cormac.
So play Pathfinder if you want a gunslinger gnoll.
Because I wouldnt love to DM it.
Another culture war thread getting the traffic other treads lack. Oh well..
Why is that gnoll so gay
You are playing a monster it should be menacing, if you have to be silly make it a half pug just for the ugly factor
Disgusting
Trash. D&D parties should be all human save for one freakshit race (dwarf, elf or halfling). Alternatively, I will accept a party of one human and one of each of the other three freakshit races but ONLY if the party is adventuring across the lands of those peoples. The other races are all enemies. No exceptions.
Nice falseflag
>twitter
>writer twitter
I do not care about what the middle aged women think, nor the anti-human furgays itt. Neitger of these groups ever cared about fantasy fiction until game of thrones and critical role respectively.
To say that the protagonist of a fantasy narrative must be human is as moronic as saying that humans are boring.
>most popular and iconic fantasy novels don't have human MC's
:^)
>Harry Potter
;>)
Top is manufacted art made by the creators to market, while bottom is art of what actual players play as. Not so different for example, from how a video game like Skyrim advertises using the generic Nord Dragonborn while real players make everything else.
if the game was set in Morrowind again it would feature a dunmber
Ok zoomer. Those of us playing in the 80s & 90s know better. The weirdest shit anybody played as was done subset of elf or occasionally a halfling. I met exactly two players that had run a cat or lizard person and one was a crazy cat lady, the other probably should have been on a list
Why would this party be adventuring in Mundania, the human supremacist backwater barony where nobody has seen non-humans in living memory? How'd they even get there?
OP is a homosexual, Firbolgs can literally disguise themselves as more common races
Lel
I'll take ONE request for a party if anyone is interested.
Here's how I like to draw, if this isn't your bag move on.
these guys
>Nooo other people play and enjoy a game, I don't like it!!!
Grow up.
>its the world logic everyone levels up and villages with no real purpose have wizards in them
Once again OP reveals himself as someone talking about his favorite isekai based on a generic MMO rather than D&D
>cmon lads, lets teach these freakshit adventurers a less....
>Oh shit, run! RUN!
>shit, shit, shit, they burned Greg alive!
>please, i dont want to die mr. tiefling sir
>ACK
Why are freakshitters so violent?
>villagers turn into a screeching human wave the moment they see non-humans
>Night has fallen on the domain of the depraved Local Lord
>Slavering, snarling monstrosities known as the humans prowl the countryside with pitchforks and torches as corrupt guards and sneering knights defend the fortresses
>Duncan the Humble, Seer Limuli, the orphan Todd, and their leader, Gwen the Audacious, hide out in a concealed bunker within the forest
>The only amenities they have are what they could carry and find after hordes of shrieking humans screaming about freaks and monsters burned their homes to the ground and tore the residents to bloody pieces
>even now they remember sights of blood, as the first sight to greet them in this territory was an unfortunate human peasant reduced to a red smear on the walls
>The Seer, in human disguise, learned that the poor sod was found guilty of being .3 inches taller than average, thus making him a horrific and unnatural freak to his peers
>Not long after learning this, the human interviewed realized the fact such a question was even deemed worth asking meant the man before him must have been another freak, and lunged like a wild animal
>even as the adventurers attempted to reason with him, he only continued biting, beating, and tearing at them with bloodied fingers as he screamed for help, seemingly unfazed by weapons and magic alike
>even after managing to slay the frothing madman and his nearby compatriots, the party of four had no choice but to flee to their hovel in the woods as reinforcements of equally dangerous men were on their way, and the sheer hatred of their attacker had made him manifest into a Wraith within minutes of his death
>Their only hope now was to sneak past the patrols, then use an illusion scroll to conjure pointed ears and random skin colors amongst the border guards and make a run for it after the inevitable mass bloodshed erupted
Actually this sounds fun. I will play this game. As a human, of course.
self-defense is always just, libtard
Well they've somehow managed to fill a village with battle hardened psychos who can't even comprehend non-violence, so it's not surprising.
Don't forget this village-fortress has no walls either so they couldn't tell the adventurers they weren't welcome and to turn back, they had to wait till they were walking down main street so they could drop everything and zerg rush the intruders
removing human filth isnt a crime, its pest control
See what I mean? Furries are mentally ill freaks
cope and seethe, still going to kill mudcore morons
I'm glad you're eternally nogaems. Would never let you play in my group, I don't GM for unhinged crazies.
>I don't GM
we know
you dont GM at all, you waste your time on a bangladeshi fishing website jerking off to your fantasy of based racist villagers lynching nigg... i mean freakshit.
Youre so blinded by rage you can't even see that I'm not even the village person you've been arguing with. I merely pointed out your violent tendencies. I do GM, I have a campaign with 8 players I've been running for over a year. And none of them are overly violent weirdos like you
It's not mudcore just because your PC got killed by angry villagers anon
you making up a scenario in your head where your based angry villagers kill some PC of people you made up in your head and everything turns out just like you imagine it isnt reality. Have you tried touching grass?
You're making up a scenario in your head where you kill all the made up le based villagers. Consider going outside.
no u
>60 lowly serfs killing 6 heroes and their 80 men-at-arms in harness
you wish, spastic
>people want to lynch you for no reason
>defend yourself
>wtf, you cant just fight back
I'm just imagining Blonan the barbarian cleaving through hordes of deranged, screeching peasants while the DM cries
Monsters as PCs has been a thing since the very beginning, poser.
The weirdest things is just, it makes zero sense for anyone who isn't already a violent psycho to be willing to drop everything at a moment's notice to risk their lives to fight someone who has not shown to pose a threat. We all acknowledge that adventurers are weirdoes, they are not even normal mercenaries and are instead small groups of violent weirdoes who put themselves in more danger daily than the average mercenary almost ever gets into.
It makes zero sense for your average peasant to attack unprompted. Form a group to tell the non-humans to leave? Sure. But attacking them before they have shown to pose any threat is just asking for trouble, and trouble from heavily armed strangers is something you have no reason to prompt.
>It makes zero sense
It makes sense when you remember you're arguing with a child being racist and argumentative for fun on the computer
I think the weirdest thing is that these bloodthirsty peasants never attack the ordinary humans approaching their village. Illusions and other disguises are a thing in the world, there are monsters whose whole schtick is disguising as an ordinary person, but the hyper experienced peasants still let anyone in as long as they look normal.
Villages deal with outcasts all the time, and have always dealt with outcasts. In real life generally they just regard them with distaste & suspicion, and refuse to help them or open their doors to them. They only met them with violence if violence was brought to them, because the vast majority of people are afraid of dying and avoid conflict unless absolutely necessary.
Like the Roma in Europe. They just told them to leave and the Roma set up shop outside of town with other undesirables like Urea processors or charcoal burners.
There is a meme in russian TRPG spaces about "competent peasants", which function somewhat similar to Tucker's kobolds. Each hides a weapon under floorboards, there are lookouts on the roofs, and at least a few of local lord's men at arms are present among them at all times, dressed as commoners. A mounted scout is always ready to depart for reinforcements.
Sounds like they've adapted to a world filled with monsters and and other threats. Good on them really.
Another meme from russian TRPGs is "the dirty mattress", which comes from a supposed "cyberpunk" game where the players were promised a high-tech setting, but DM shoved them into some communal corporate barracks instead, where they were attacked by some bums for not having microchips. Since GM didn't give PCs their starting weapons, they had to improvise them, and one of the characters fought with a piss-soaked mattress he found. Everyone died in the first and only play session, killed by competent bums, who as per this anon have adapted to their dangerous world perfectly (unlike the PCs).
Total PC Death
This sort of thing basically killed RPGs in Poland for a while, they had an extremely influential article called Autumn Story/Tale and it basically advised GMs to be extraordinarily aggressive and adversarial, every peasant is out to rob, rape, or kill you, nobody is your ally, justice is a lie, you'll die of an infection if you so much as get a scrape and die in an oubliette if you complain about it. PCs cannot have nice things ever. So many GMs took that to heart over there that most players just kinda stopped playing at all.
Sounds like a non-problem. The players who didn't like it could've just GMed a game of their own.
>Sounds like a non-problem
In the sense that it doesn't exist anymore because GMs who ran it that way stopped being able to get players at their table, yeah
It was extremely boring and predictable, actually. The tone is so over the top oppressive that you can guess what's coming before the game even starts. It was pervasive enough to kill the hobby for a few years.
>Ah, another bleak and hopeless day of hard work in Eastern Europe
>Gotta go home and relax now, by playing a session of "Darkness and Depressions 5e" with my homies Bzezek, Ivana and Kralush
Based. I hope Bzezek brings some of his moonshine and that Ivana's mom brings us those cookies again.
I want to play with these depressed slavs
So you're telling me than the entire polish rpg scene looked at what was essentially a john wick tier shitpost and went with it?
What is wrong with slavs?
literal millenia of non-stop misery causes people to became strange
Living close to russia does that to mfs
I can play, will play, and currently am playing a walking crow person and no amount of impotent /tg/ whining is going to stop me
homosexual
YOU ARE A homosexual LOSER WITH NO SHAME
A FRICKING KENKU IS THE LOWEST POINT THERE IS NO RECOVERY FOR THIS
JUTS FRICKING LEAVE MY HOBBY DONT FRICKING PLAY ANYMROE STOP SROP STOP PLAYING MY GAME STOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOP AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
FRICKING PIECE OF gayGT PISS SHIT JUST FRICKING have a nice day
ABABABAABABABABABABABABABABABBBAABAAAAAAAAAA
>KENKU
I'm playing Pathfinder, anon
Sorry about your verisimilitude. Fish dude looks fricking baller and you just can't relate to characters that don't look like you while simultaneously saying representation in media doesn't matter. pwnt.
A reminder that vampire was a playable thing before cleric. The cleric style that D&D uses was originally for an antagonist NPCmeant to fight the vampire PC and then later on other players wanted to play something like that guy.
>Realistically
mfw when the DM won't make daily rolls for barometric conditions and the party won't roll for risk cholera infection whenever they drink water, following a skill check, that they themselves hadn't boiled and distilled
What if all the villages consist of a mixed population of shark people, old grey ladies, furries and um young grey ladies? They would be perfectly at home then. You maight get the players loosing interest in the game though, because most tend to pick wacky races to be different and noteworthy, and soon get bored when their character ends up being just like everyone else.