This is a strange game. Some things about it are VERY good, but it just drops the ball so hard into mediocrity in so many places that it can't be considered a very good game.
It might be the only game I've ever played where the environments and investigation parts seemed sort of real-life like. mostly in the sense that in a lot of the interior areas you can play the game without using the vision ability, and despite being cluttered you can actually infer what you should be trying to interact with without needing highlighting or compasses because it *sort of* makes sense like a real life area does.
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Every time I try to play this game it fricking crashes (I've tried everything and support sucks ass). I got a laptop with a 2050 so I might try again.
git gud
How does that apply? Anon?
I don't know. I just say it to irritate anons.
>Every time I try to play this game it fricking crashes
That's because it's made in unreal. UE games only work for about a year after release, then all the jank gluing that fancy tech together becomes out of date and it unravels.
It's unfinished. That's why. This will forever be under looked at.
It was clearly meant to be third-person based on all the stuff you unlock and they clearly had a different idea about it before turning it into a first-person Far Cry knockoff. I refuse to believe the spirit spam was their idea from the start and not a way to pad it out, same deal with them barely doing their Evil Within moments despite being set in the same universe. The Spider's Thread update feels like what they intended for the game to be but panicked along the way.
Is it?
I haven't looked into spider's thread yet. I thought it was just like an arena/challenge mode or something.
Definitely does feel like they rushed a shift to first person after maybe realizing the third person combat would be too much work to get to a reasonable level of quality.
>I thought it was just like an arena/challenge mode or something.
The Spider's Thread game mode is a roguelite sort of thing where you get random prayer beads and pay the Nekotama to upgrade yourself as you descend the floors and try to finish the Nekotama list.
The Spider's Thread update added the entire school section which is like four hours long easily, added two small new areas, added two new talismans (Updraft which is incredible in both SP and the ST game mode and Spirit Well which is an ammo refill), added two new prayer beads, added like a dozen new skills to unlock like perfect guarding which stunned enemies, charged attack specials, ground pounding, aerial quick purging (Completely busted), enemies can now break your guard and stun you, they added at least half a dozen new enemies or a bit more than that, they added so many new outfits and clothing pieces, they made it so you can summon the Hyakki Yako instead of needing to run around for hours praying it spawns, etc.
ST's update fixed a lot of issues, but it's still clearly unfinished at its core because the story is so rushed and they clearly didn't go hard enough on what they wanted. Like I said, the school shows you exactly what they wanted but that would have probably extended for the full game rather than just two story sections and small apartments.
I just did the school section
I should say I think it's finished? I did 2 main parts so far. No more map markers, but when exiting the school I get dialogue like
>let's check out the pool
But Idk what they're talking about because afaik there isn't a pool in the building, just the gym building.
I take it that's the only area in the game like that then? I didn't know it was part of the Update. I was hoping there might be more like that.
>I should say I think it's finished?
Did you purge Hachiko (The girl in
)? Because that's the end of the school story from the update.
>But Idk what they're talking about
There's a pool outside with student Visitors running around.
>I take it that's the only area in the game like that then?
Pretty much. There's a couple bits in the main story kind of like that, the hospital from the start of the game in a side quest, the underground arcade section side quest, and a few side quests that take you inside of apartments like the one with trash outside of it but that's about it that's that unique and nothing gets to as close to as long as the school was. They're all like 10-20 minute affairs at best. Everything else is just normal Visitor or Yokai stuff.
They also added photo missions, forgot about that.
Does this apply only to this new mode or all of the singleplayer campaign?
The general gameplay updates are across the board, it's not just for the Spider's Thread content. Spider's Thread just has one unique enemy (A black Kuchisake) which acts as a Death-esque mechanic you can avoid and some randomized prayer beads you get from the shrine at the start of each Nekomata floor.
Wait, correction, there's also the unique boss in the Spider's Thread, forgot about that.
I remember thingken my year was gonna be so packed because of this game
Sigh, I wanna fricking go back
Specs?
Right now? 2070 with a i7-10700k
Back then? A 1650 laptop with PS4 I was betting on it to come on that console, frick
lack of third person camera is literally what makes me not want to play it. i fricking hate games that give us character customizaiton but DON'T EVEN LET US SEE THE FRICKING CHARACTER
didn't play cyberpunk for the same fricking reason
>It's set in the evil within universe
>Boring far cry game
Tragic. Worth a pirate at least..
How do i fix this game's fps drops? I can run way more demanding games, but this one has constant microstutters that are way too noticable, changing settings does nothing
Turn down shadow quality.
i think this game is just fricked because i have the same issues on a 3090
It's just the Unreal Engine 4 experience.
the open world was great. the boss fights were not so great. they shouldn't have had boss fights
It could still have had boss fights if... y'know... the whole combat system was different. The bosses were just really uninspired. I'm not sure how much better you could do with the combat system though. At a minimum they really needed to add elemental combos.
I loved this game front to back. Felt like a proper adventure walking through Tokyo. I also think it's one of the few games on PS5 that REALLY leaned into making the haptics an optimal part of the experience, so the sensation of doing kung-fu spells and ripping out ghost hearts never got old, which helped a lot. Gameplay was barebones, but the mini-stories and overarching quest had a lot of heart, even if it got cheesy at times.
>I also think it's one of the few games on PS5 that REALLY leaned into making the haptics an optimal part of the experience
Nah, Spidey, Ratchet and Clank, Returnal, and Astro's Playroom did it better. Even Forspoken of all things did it better. The bow is the only time they actually functioned well whereas when you use the regular spells it only plays the rumble after you've fired the shot instead of tensing up while firing, and only when it's fully charged rather than ramping up during the charge. It's also extremely loose outside of the apex of the push whereas it should have made the triggers harder to push down if you wanted to do a charged attack but it didn't.
Haven't played Spidey yet, Astro is GOAT I agree, but Returnal and Ratchet? Barely noticed them, unless you mean the "tap R2 or HOLD R2 for weapon shots," which I thought is lame. Ghost of Tsushima's DLC felt really nice when you could feel Jin'a footsteps, and I've heard the new Avatar game actually has great haptics so I ought try it for that alone. But in truth it just seems like few devs care about, which is a shame, because when done well it feels great.
Spidey does it on web swinging (It tenses up) and when using Venom as Miles you can feel the explosion of Venom Punch and Venom Jump if I remember right. No clue if 2 kept it the same but I imagine it did since Insomniac is good about the gimmick stuff.
>unless you mean the "tap R2 or HOLD R2 for weapon shots,"
Well not just that, you also had tons of resistance on shots, you got tons of vibration like if you used a minigun, the RYNO ball could be felt in the triggers, etc.
Played Ghost of Sushi on PS4 so sadly I didn't get to try that, but I guess on a replay I'll do it on PS5 and see.
A lot of good ideas with the story, setting, enemies, and combat. But the execution was only mediocre Not spooky enough. Pretty short if you focus only on the main campaign. But the visuals of the city look really nice. It's a game you can pick up during a big sale. I wouldn't mind a sequel.
They added denuvo way later to the game. Did the performance get way worse?
I can't say. Performance has been... fine-ish for me? I have a 4090 though.
Will say that I've had 3 instances of hard system crashes. Initially I thought it might just be my PSU being underpowered or something to that effect, but it seems that it's not just a me problem, and at least a few other people have had similar issues with the game, and it's only hitting like 50% GPU usage anyway so I don't think it's related much to my system.
It was pretty okay, but I still want the devs to do one last Evil Within to wrap up all the lose ends.
It's got good visuals, great atmosphere and running around is fun but it was just too repetitive for me (and the story uninteresting), I dropped it after 18 hours.
The game is also quite badly optimized, even if I could bruteforce it with my rig
>we want the jujutsu kaisen audience: the game
jokes aside, i'm having fun with this game, but sometimes the frequent stutter ruins the mood
Haven't watched JJK but Dark Gathering and In/Spectre both go well with it.
So is it worth it? I liked TEW but I only liked the encounter design in TEW2, that open world was great to explore, the combat was kinda ass, worse than the first tbh
It's effectively ghost Far Cry set in Japan with all the flaws that come with Far Cry like towers and a mass of collectibles.
Do you want to explore Shibuya with minor liberties taken and have some virtual tourism? It's good.
Do you want absolutely gorgeous visuals and atmosphere? It's got it in spades.
Do you want something spooky? You're not getting it no matter how hard it tries. You will feel like you just went through the Rapture though.
Do you want cool enemy designs? It's got it though you'll feel like you're seeing Slenderman rejects sometimes.
Do you want good characters or a good story? It has neither, the only good part about it is KK and Akito's relationship along with KK's investigation files. The prequel VN unironically has more character development for KK, Rinko, and Erika in half an hour than dozens of hours of the main game and it's relegated to a 2 minute investigation file summary in the main story.
Do you want good gameplay? It's kind of all over the place with enemies either being pure damage sponges or super easy to kill with no real in between, and there's a lot of cheese particularly with Exposure Talismans.
You know what, I'll do it, Tango Gameworks deserves that much after TEW1 and 2. Is the Deluxe Edition worth the extra 10 bucks?
>Is the Deluxe Edition worth the extra 10 bucks?
Nah, it's primarily photo mode skins you will never see unless you're like me and really like taking selfies when games let you. The only thing you can see in gameplay is the bow gets a reskin with kunai if you equip the shinobi outfit.
This game unironically becomes amazing once you get the ability to basically lock on and warp to spirits from across the map. The combat and missions barely mattered, I had fun just going up and down, up and down, sucking up ghosts with my fingeez.