49 thoughts on “This is a Voice of Cards thread.”

  1. I played the demo and enjoyed it. Only issue I had with it was thr slow speed of transitions would get really boring in a long game.

    Had no idea Taro was involved. Hopefully that means the story won’t be as basic as it appeared to be with just evil dragon awakens.

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  2. >Another generico card game where the only saving grace is good art.

    I fucking sleep. Extremely sick of developers doing cardgames recently because it’s such a lazy way of not making engaging, fun gameplay.

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  3. I played the demo and wasn’t impressed. I wish they well all out with the cards by having deckbuilding for each character and shit.
    As it is now it just feels like budget Dragon Quest rather than an unique take on the genre.

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  4. Yes, and it does. I like how it is a traditional JRPG but made with cards, not an actual card game. It’s really unique. Still, no physical version is a complete turn off. I don’t know if I’ll buy it. I may wait to see if somebody makes it.

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  5. I only saw the trailer, but I hope it’s like what I wish Hand of Fate was.
    HoF had this terrible 3d combat, but amazing presentation otherwise. If it just kept everything as "cards on a table" it would have been great.

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    • >If it just kept everything as "cards on a table" it would have been great.
      that’s literally how it is, from dialogue, to map, to combat, to shops, everything is cards, even the menus(which can get a tad slow at times, hopefully they speed up some animations in the full game)

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  6. I just find the combat to be a bit slow. Not gonna lie, I was really pushing to finish it. I liked Fuga a lot because it felt quick and snappy. And is there an option for a japanese commentator? I can’t find it on the demo. Don’t ask me why, my weeb ass just wants it.

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  7. I had a great time with it. I don’t know how much it’s going for or when it’s releasing, but if it’s around $30ish and soon, I’ll probably end up getting it. My years playing /tg/ stuff has made rolling dice like crack to me so being able to "roll" it in this game makes it a contender for me.

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  8. I just need faster animations, that was my only issue. Besides that I’m waiting on the word of "it gets weird" when it releases, if I hear that I’m picking it up if not then maybe on a sale. I like Yoko Taro’s work and I’m sure there is something in this game that’ll provide his style but the demo felt extremely normal.

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    • Automata had a really normal demo too, didn’t it? Tragic end but besides the deaths of all your comrades at the initial flight down, there wasn’t anything alarming or pointing towards the fuckery that was ending C onwards.

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      • Automata demo had some hooks though, the monologue at the start, the darting between shmup and 3rd person action, great music, and then ending on 2b/9s killing themselves. Voice of Cards demo was just jrpg but cards. I’m near certain that Voice of Cards will get weird but I’m just going to wait to make sure come launch day.

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  9. >actually just a turn based RPG with cards as opposed to a card game like I mistook it for
    >Todd Haberkorn as the narrator
    >Yoko Taro

    I enjoyed the demo more than I thought I would and I’m debating whether or not to buy it.

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  10. The demo was alright. The actual game needs more challenge or a hard mode. The characters in the demo completely demolish every encounter.

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    • The party in the demo are almost guaranteed to just be overpowered because they are the tutorial party and it gets more difficult when you switch to the real party.

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    • Mechanics-wise, the demo seemed like a totally uninspired cut-and-paste JRPG. The card premise is just an excuse to do things cheaply, it adds nothing unique. It’s like SquareEnix wanted to make an RPG for as cheaply as possible and attract people who are fans of Taro et al. Maybe they’ll do something Triple Triad-esque with the card minigame, that might be minimally cool.

      That said, I’m excited for the game and will absolutely buy it because I love Yoko Taro and it’s obviously a Taro game, writing-wise.

      Agreed, although idk how they’re going to make the game naturally challenging given the limited mechanics of the demo.

      I just need faster animations, that was my only issue. Besides that I’m waiting on the word of "it gets weird" when it releases, if I hear that I’m picking it up if not then maybe on a sale. I like Yoko Taro’s work and I’m sure there is something in this game that’ll provide his style but the demo felt extremely normal.

      100% agree, why the fuck does the stupid pawn take so fucking long before it can move again?

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