This fight was completely fine for me without summons, but it required a bit of running around waiting for openings. The boss itself is passive until you kill the adds, and the adds are extremely squishy from what I remember. Not the most fun fight in the game, that's for sure, but it's not particularly hard either.
The encounter that REQUIRES summons unless you massively overlevel it is a shitty copy-pasted arena in Caelid with two Pumpkin Heads. The arena is tiny so you can't kite, and they both attack at the same time so there are literally zero openings. That was the first and only time I gave up and summoned a bunch of zombies to take aggro for at least few seconds.
>The arena is tiny so you can't kite, and they both attack at the same time so there are literally zero openings.
Oh, yeah, that one. Luckily I was an int build first time so I managed to solo them. The problem is that they melt if you attack their body and not the head, and the lock on just aims for their head.
When there's only one of them, it's fine. When you have space to kite (at some point one of them will overextend), it's also fine. But when there's two of them AND the arena is small, there's nothing you can do because by the time one of them is done attacking, the other one just started his attack animation.
Easily the worst fight in the entire game. No one talks about it because at the end of the day it's some random, low-level, optional encounter in the middle of nowhere. I'm sure most people never found that dungeon, trivialized the fight with summons like I did, or slapped an icon on the map and went back to it 100 hours later.
But holy shit it's so bad, I'm 99% sure they never bothered to test it.
doesn't the charm needle work on them too?
...you may be right, I never tried. You can use other consumables as well I guess, like sleep pots and arrows. But that's "cheating" the same way summoning is cheating, it's not something that should be required in order to beat the encounter.
>The encounter that REQUIRES summons unless you massively overlevel it is a shitty copy-pasted arena in Caelid with two Pumpkin Head
homie please
Go and do it with a melee weapon. If you have the game installed, start a new savefile and walk there. It takes five minutes.
You'll see how bullshit that fight is. It requires some sort of cheese: ranged attacks, summons or consumables. Or you're so overleveled none of this matters and you kill them in four hits.
bro i did it on my first playthrough with a fricking Large Club
i admit that this fight was one of the most annoying ones in the game, but come on now... let's not exaggerate, it was perfectly doable with melee weapon, and if i remember correctly you can summon torrent to this fight despite very small room
It was hard. You can kill one of his summons as a freebie while it's being summoned, then you kite to defeat the second summon. Then you need to time your dodges to not get thunderstruck or hit with his glaive swings. If you used summons or a shield, you didn't beat the boss.
>the bosses killed me in 2 hits >hmmm maybe i should raise my hp a bit so that i won't be killed in 2 hits anymore
How is it even a tactic? it's a fricking common sense
>the bosses killed me in 2 hits
right that's the problem with the game's shit late-game balance.
>levels go to like 160 or 170 in a normal playthrough >you don't understand bro i can't afford any points in vig i have to get 99 strength/dex/int/faith
>Just pour 1/3rd of your levels into VIG to increase your effective health to 3 hits instead of 2, it's fine!
kek
>levels go to like 160 or 170 in a normal playthrough >you don't understand bro i can't afford any points in vig i have to get 99 strength/dex/int/faith
>funny that the damage is so out of control in ER
Don't get me wrong, it is and it's moronic that you need 45-60 vig just to keep the game somewhat balanced, but crying about it won't change that that's how ER is designed.
[...] >160-170
Lmao how the frick do you get so overleveled? Playing the game organically you should only get to around 120-140.
don't be an explorelet or lose souls like a moron?
to be fair i'm talking about at the end of the game, not at the time of the fight in question. but even then you should still have more than enough levels to afford hp. this was me vs malenia.
You overleveled, anon. 120 was and still is the traditional endgame level, anything beyond that is extra.
5 months ago
Anonymous
This is cope from pvpers who want a familiar bracket, there's no way you're ending up below 140 if you clean the map. That doesn't even account for sunbroing.
5 months ago
Anonymous
>there's no way you're ending up below 140 if you clean the map
>level your health
Stop being a b***h
5 months ago
Anonymous
120 is low in a Souls game and it's comically low in Elden Ring, which is way longer and expects way higher stats. I went out of my way to buy every single purchasable item in the game, NEVER used any of the millions of runes worth of consumable runes I found (and ended the game with piles of them I could have used for a couple of dozen level-ups), never used any remembrances, never did any grinding, and full-cleared the map and still ended up at level 175 on a recent playthrough.
Right after, I did a playthrough where I skipped almost everything, cleared like four optional dungeons total for bellbearings, did no questlines, and skipped almost every optional boss and area and STILL ended up at 117. My streamlined, content-skipping playthrough that took less than 10 hours total still ended up at the level you're saying a normal playthrough should be.
Full-clearing the map does end up with you being slightly overleveled, but going out of your way to skip everything to be basically the lowest level possible also ends up with you being underleveled. 120 is severely underleveled.
5 months ago
Anonymous
nta but I think one thing that was a little weird and annoying about ER was the absolutely fricking insane base stat reqs to use a lot of items. This is some screenshots from my first "clear" spliced together of my stats around then, and what I was *actually* using.
I dumped so fricking many points into random int/fth for weapon/spell sub requirements to "try them out" when what I was ultimately using for every single "serious" fight was ultimately melee build. I think that's one big problem with ER compared to prior souls games. you need an absolute shitload of stats to experiment with things in blind ng0 that will heavily inflate your level, by comparison if I were to go in an do a new fresh char now, I'm pretty sure it would be substantially lower by the end because I already know exactly what weapons/playstyles/spells I want and or need and can cut out everything else, but the sheer souls investment required to even give whatever new thing you picked up a test swing or two or cast is just insane; and it starts STRAIGHT away, it's not like oh wow the rkpgs has high reqs because it's in trc, it's like random shit you find an hour or two into the game has big ass split stat reqs
honestly I'm sure if I started a new char I'd just get like... sufficient str dex for bloodhound fang/nightrider flail, enough carryweight for that stuff + cleanrot armor, enough fth for flame cleanse me, about 40vig, and put the rest into stamina/sp. I put a lot of points into int/fth to "try out" shit that 5 min later was like yeah nah I'm not going to use this
5 months ago
Anonymous
Yeah, if you spread out your levels wildly into different stats to try out stuff not in your build, you're going to end up with your stats spread out. You can also just accept that you're likely not going to be able to use most Int/Faith stuff on a melee build. This isn't really a problem with the game, it just sounds like you were indecisive and either wouldn't commit or wouldn't respec on your first playthrough, so you put levels into every stat.
My first playthrough I just went full Unga Bunga with a Greataxe and didn't have any issues with that. ER gives you enough levels that you can do a lot of hybrid builds better than in other Souls games, especially if you're just putting small amounts in the side stats. But it's still going to have a bunch of items or spells that have really high stat requirements for the pure builds, because levels get much higher. You shouldn't expect to be able to use every single spell or weapon on a single build, because that would be stupid.
5 months ago
Anonymous
that's kinda the problem; in a blind ng0, you don't "know" what your build is gonna be (although to be fair, my build in assorted souls/likes always gravitates to greatsword, with utility casting; e.g. in ds3 I'd beeline for onyx and parting before even fighting the watchers) because you wanna try different shit out.
like I said for any subsequent playthrough, having a general idea of weapons/etc... I like, I know what stats are priorities and what can be ignored, and that in previous souls games imo the threshold to experimentation in initial playthroughs was substantially lower. heck even in ng+ loops on that same first character, I just kept spreading to try more magicky things (which ultimately while some were entertaining novelties, I think I'm still basically a greatsword main; although I did find powerstancing gs/cgs to be pretty fun once I had more carryweight to play with wacky builds)
ultimately it's OK I guess, just I prefer a bit more flexibility to experiment before you need to hard commit (which is impossible without prior knowledge unless you're reading a build guide; which is also probably fricking impossible when you're playing a game at launch, and also kinda gay in general to do on an initial playthrough)
5 months ago
Anonymous
I'm on like NG+5 and I still haven't leveled past 150 because beyond that point you no longer have a "build" you're just a jack of all trades which is boring. A character should have flaws. Also without the occasional co-op/pvp the game feels lifeless.
5 months ago
Anonymous
that's kinda what I'm saying, I was NOT using that character as a jack of all trades, that character was using maybe 30% of their SL at any given time because I was returning to GS or powerstance GS 99% of the time after pumping some stat to try out some weapon or spell that I ultimately didn't find that interesting. If I were to make a new character, I can obviously streamline stats for "build" reqs, and experimentation felt a lot more tedious in ER compared to prior souls games because they start feeding you split req, and fairly high req weapons very early in the game when you're still trying to feel out what kind of build you want.
and frankly I wouldn't call dump stats in a coherent build "flaws", if you don't cast at all, 1int is not a flaw etc... if you're not using any primarily dex or fth scaling damage (e.g. if you're just using status cleanse or the stealth or negate fall damage incants) scaling things, low dex or fth is not a 'flaw'
5 months ago
Anonymous
There's a system to respec in the game and you can at least know the broad strokes of a build (i.e. "Strength" or "magic"). The game absolutely doesn't force you into putting all of your points into every single stat. This is purely a problem with being indecisive and not committing. I get the idea of not knowing for sure WHAT you want to use specifically, like which exact weapon, but you can still know enough to say "Yeah I'm going to use Strength" and then use good Strength weapons that you find without deciding to invest 20 points into every other stat because you want to cast a spell you found.
5 months ago
Anonymous
you're certainly not wrong, and I do acknowledge this is somewhat of a problem exclusive to how I like to play these game. but at the end of the day; much less so than any prior souls game, I also didn't have any incentive to streamline my build for invading in SL brackets because... no covenants. like I fricked around a little bit with invading in the opening weeks, and then lost most motivation to continue because the novelty wore off and there was no gameplay incentive. and you don't really need soft/hard-cap optimization for melee in pve, so I didn't bother respec to consolidate my stack of wasted int/fth into str/dex or whatever because I don't think it would have made any noticeable difference
5 months ago
Anonymous
this post is really weird because its written as though you're actively deciding to level when the need comes up, instead of just leveling as you end up with souls from exploring.
like when you got a new weapon that needed int did you just drop everything and stop farming? how are item requirements inflating your level, and not just the amount of souls you get from playing the game?
5 months ago
Anonymous
it's more like "ooh I found a new magic sword guess my next ten levels are going into int so I can try it out" and ten levels later swinging that sword around for 5 minutes and being like meh
I suppose it also comes down to the innate desire on initial run to explore literally fricking EVERYTHING, not knowing if that shiny at the end of the dungeon is going to be a sweet new weapon or some crafting material for some consumable you will never make or use, and as mentioned here
you're certainly not wrong, and I do acknowledge this is somewhat of a problem exclusive to how I like to play these game. but at the end of the day; much less so than any prior souls game, I also didn't have any incentive to streamline my build for invading in SL brackets because... no covenants. like I fricked around a little bit with invading in the opening weeks, and then lost most motivation to continue because the novelty wore off and there was no gameplay incentive. and you don't really need soft/hard-cap optimization for melee in pve, so I didn't bother respec to consolidate my stack of wasted int/fth into str/dex or whatever because I don't think it would have made any noticeable difference
ZERO incentive to retain low SL for bracket based invasions because no covenants, so I just kinda kept leveling random stuff to try random stuff out that I didn't really stick with rather than streamlining
5 months ago
Anonymous
>I suppose it also comes down to the innate desire on initial run to explore literally fricking EVERYTHING
right, i did this too, which is why i ended up at 168 by the time i'd done everything but malenia
[...]
don't be an explorelet or lose souls like a moron?
to be fair i'm talking about at the end of the game, not at the time of the fight in question. but even then you should still have more than enough levels to afford hp. this was me vs malenia.
i just got confused because in a conversation about standard levels you brought up gear/spell requirements as a factor leading to level inflation, which doesn't really make sense unless you're actively farming to meet those requirements. if you're just saying that it can lead to you being weaker than your level would make you seem, then yeah, that's true (but also just use a respec lol).
5 months ago
Anonymous
yeah I kinda just stream of consciousnesses'd my thoughts out; the main active farming I'm complaining about is what I did before going to NG+ where I was just doing that mogh cliffside thing to go from SL158
nta but I think one thing that was a little weird and annoying about ER was the absolutely fricking insane base stat reqs to use a lot of items. This is some screenshots from my first "clear" spliced together of my stats around then, and what I was *actually* using.
I dumped so fricking many points into random int/fth for weapon/spell sub requirements to "try them out" when what I was ultimately using for every single "serious" fight was ultimately melee build. I think that's one big problem with ER compared to prior souls games. you need an absolute shitload of stats to experiment with things in blind ng0 that will heavily inflate your level, by comparison if I were to go in an do a new fresh char now, I'm pretty sure it would be substantially lower by the end because I already know exactly what weapons/playstyles/spells I want and or need and can cut out everything else, but the sheer souls investment required to even give whatever new thing you picked up a test swing or two or cast is just insane; and it starts STRAIGHT away, it's not like oh wow the rkpgs has high reqs because it's in trc, it's like random shit you find an hour or two into the game has big ass split stat reqs
honestly I'm sure if I started a new char I'd just get like... sufficient str dex for bloodhound fang/nightrider flail, enough carryweight for that stuff + cleanrot armor, enough fth for flame cleanse me, about 40vig, and put the rest into stamina/sp. I put a lot of points into int/fth to "try out" shit that 5 min later was like yeah nah I'm not going to use this
to like SL300
that's kinda the problem; in a blind ng0, you don't "know" what your build is gonna be (although to be fair, my build in assorted souls/likes always gravitates to greatsword, with utility casting; e.g. in ds3 I'd beeline for onyx and parting before even fighting the watchers) because you wanna try different shit out.
like I said for any subsequent playthrough, having a general idea of weapons/etc... I like, I know what stats are priorities and what can be ignored, and that in previous souls games imo the threshold to experimentation in initial playthroughs was substantially lower. heck even in ng+ loops on that same first character, I just kept spreading to try more magicky things (which ultimately while some were entertaining novelties, I think I'm still basically a greatsword main; although I did find powerstancing gs/cgs to be pretty fun once I had more carryweight to play with wacky builds)
ultimately it's OK I guess, just I prefer a bit more flexibility to experiment before you need to hard commit (which is impossible without prior knowledge unless you're reading a build guide; which is also probably fricking impossible when you're playing a game at launch, and also kinda gay in general to do on an initial playthrough)
and have sufficient stats to "try anything" in ng+. that shit was fricking boring as hell in the moment, and it didn't "pay off" at all because no high req int/fth stuff ever really resonated for me and I spent most of NG+ just powerstancing second copies of unique weapons rather than casting spells
5 months ago
Anonymous
The only people who demand level 120 are PVP redditors. Back in DS1 I would always over-level myself just high enough to still match with the reddit legionnaires and use a build designed to kill them in one hit with the Greatsword and a buff. It was hilarious.
5 months ago
Anonymous
>The only people who demand level 120 are PVP redditors
Not even, every poll on reddit wants 150+ to be the meta. The level 125 PVP was demanded at the games launch by organized dueling communities because "the damage is too high in Elden Ring". Now that most of the damage has been nerfed, they still stick to 125 via a sunk cost fallacy.
The problem with SL125 builds in Elden Ring is that it kills a lot of variety. SL125 allows you to hit the 2nd softcap for single stat weapon scaling options (str, dex, int, faith), but does not allow for hybrids or casters to be effective. Casters will severely lack damage from their catalysts OR mana and hybrids won't meet softcaps or will have to sacrifice too much in their normal stats (vig, mind, end).
This is much different than DS3 for example. In DS3, SL125 felt like a good level to be at for variety, but even then most people were actually SL140 due to the prisoners chain. However, in DS3 softcaps were generally lower, especially vig (40iish for DS3 vs 60 in ER).
The hardcore crowd sticks to SL125 for imaginary and obsolete "balance reasons", but they're forgetting the golden rule of why there's a "meta level" in the first place: To have a "complete" build (with softcaps) AND to have a guaranteed healthy playerbase for invasions and coop. It was NEVER about balance in the first place, it was about having fun!
5 months ago
Anonymous
>ignore redditoids screaming about muh 125rl and take my main character up to rl 565 after some ng+ cycles >find out that players in the max bracket actually play better because most shit in pvp can be a near one tap and not being limited to one build increases options
Meta levels were a mistake. I also discovered that rl200 is the fun level region. Far enough ahead of meta shitters and early game twinks that people are just having fun and far enough behind the max bracket that one/two tap builds are rare and still require autistic levels of build dedication.
5 months ago
Anonymous
You can do what you wish. It doesn't make the "meta" level invalid or less cool. I would PVE in DS1 with a super overleveled character who would spam 48 dark beads with a fully scaled manus catalyst at any invader while using a chaos blade + ninja flip, but I also had a lot of SL125 characters for PVP.
Also like I said, it's not even Reddit that's advocating SL125.
5 months ago
Anonymous
I just use redditoid as a catch all term for those that still whine about that level being mandatory since it got more popular within that circle until fairly recently. I still try to balance the power the level grants me with fair builds because it’s more satisfying to win with either a thematic RP build or something unoptimized against the strongest shit people can get hold of.
5 months ago
Anonymous
>You overleveled, anon. 120 was and still is the traditional endgame level
You have to go back.
>funny that the damage is so out of control in ER
Don't get me wrong, it is and it's moronic that you need 45-60 vig just to keep the game somewhat balanced, but crying about it won't change that that's how ER is designed.
>levels go to like 160 or 170 in a normal playthrough >you don't understand bro i can't afford any points in vig i have to get 99 strength/dex/int/faith
>160-170
Lmao how the frick do you get so overleveled? Playing the game organically you should only get to around 120-140.
>120-140
False. A normal playthrough (Doing over 80% of content and all major bosses) will easily net you level 155 - 170. Not to mention all of the runes you can pop from your inventory. This will also easily allow you to purchase enough materials to make multiple maxed out weapons. The game is huge and enemies are worth a lot of runes at the endgame. Hell even re-clearing the haligtree area will net you an unreal amount of runes.
Niall in particular is easier to parry on many builds because of his resistances. My grave scythe / Uchigatana couldn't do much to him before I parried him to death.
I hope they add more stave/talisman ashes of war in the DLC like one that shoots the next spell in the list and maybe even a parry one.
Would make mage melee spell + range spell mix up combos soo much better than having to press up on the Dpad like a lunatic.
>Staff that lets you parry
That would be fricking sick. Imagine the bait and switch potential. I'm surprised there isn't a parry spell that lets you actually parry swords. I'm hoping they add a way to let you add the "parry" ash of war to regular weapons, too.
I know you can just get the parry dagger, but I would love to see that on a broadsword, or even a longsword.
I know you used to be able to parry with unsheathe in dark souls 3 if you had the timing right.
>tfw I didn't update so I could have the mimic tear and other equipment at their best performance level, on top of having the best and most difficult version of radhan
Check the patch notes, his 25% reducerd HP and 25% reduced damage was revered.
Limit Breakers even did a video on the Festival summon NPCs and if they can solo Radahn or not.
With the nerf it was easy after the nerf was reversed it was down to the last summon and having really good RNG throughout the fight.
Kill two swords guard, leave shield guard alive so Niall doesn't immediately go into p2 and don't hit him so he will slowly walk towards you with his shield raised. He will go into p2 at 50% and shield guard will disappear. After that it should be fairly easy.
>rush down 1 summon >dodge, evade and pull second >fight Niall one on one
It's not a forced summon fight by nature, but with summons you have a huge advantage. You are simply shit at the game and have no ability to solve problems on your own.
>board claims >board says >board thinks
I'm not giving you any more, go back to your shithole and don't come back until you evolve into proper homosexual Sapiens okthx
This place is a hivemind. When the hivemind gets insecure it does what you’re doing now. You’re just proving my point. If you need to do this to dodge the question then you are either:
1. Horrible at games that redditors have oddly enough beaten with less difficulty.
2. A homosexual.
rush the duel sword guy and kill him before the others can react. if you cant kill him in 1 combo then just back up and to the right and make him come to you then finish him.
most people are shit at these games. even Ganker. even the youtubers, even the streamers. Im not saying everyone is definiatly shit, but most are. Even some guys on youtube who do no hit runs are actually bad and they use a cheat engine to turn godmode on then learn the fight by muscle memory, or use an editor to see exact boss attack hit boxes to figure out how to exploit them, then they spend 8 hours a day fighting it with god mode on until they have it down to muscle memory. IF you told them to figure out the fight without godmode they would get filtered.
People are awful at games and thats why most are easy.
Because Elden Ring isn't a moronic button masher
Ornstein and Smought buckbroke actionshitters because you double need to use spacing even more than you are pushed to in Souls games. Suo fights are the bane of shitters who don't understand how Souls games work
Amazing how almost all of these clips are morons running in circles and the hitting the boss with high-stance damage attacks to get an epic poise break with zero effort.
Also costs less Stamina to just dodge that shit in your clip.
Shit like this is so pathetic its unreal. There's no spacing here, you stand there and fire at ranged until you dodge attacks, like in every one of these shit games.
A lot of people are bad at video games on Ganker I’m fricking horrible but I beat “hard” stuff because I’m not stupid and limit myself just for internet points on /b/
>summon black Black person tiche >press the comet asseater button if you're an intgay >press the garlic breath button if you're a faithcuck >roll around aimlessly while the boss does backflips across the arena and eventually win because of the 2 buttons you pressed at the beginning of the fight
wowwwwwwwww this game is so crazy bros!!
First of all, the boss doesn't do shit in phase 1 when the summons are active except slow walk and swing once if you're close enough, so you can fight the summons without solo.
Second, "roll around aimlessly" is the reason you're trash at this game and keep getting demolished even by mid tier bosses.
As of last night, there has only been one boss in souls that made me switch my build and it was fricking Fume Knight in DS2. All I did was respec more into dex, less into vigor, and make a dark katana. I was using the roaring halberd before, shit didn’t cut it for that type of fight it’s was going well before then but once I used the Katana, he was down in a few tries. Nothing in ER really made me consider something like this, outside of changing ashes of war or your physik.
Oh yeah and I have 4 ADP lol. That’s plays a big part! Think my roll has less iframes than DS1 fat roll. Didn’t really need the roll much until this fight but it turns out 7 frames isn’t that bad.
Pursuer was easy all the times I fought it. The only boss I’ve died to in the base game was the executioner chariot, and it wasn’t even to the chariot it was too the skeletons. I am not leveling ADP and my build is like 30 int 30 fai for the hexes and 25 dex for the sword.
Malenia and Malekith made me go 2xColossal. The former I could've probably defeated with my trusty Black Knight's Halberd but Malekith's fight was completely incomprehensible to me. Still happy with the fact I cleared a solo, melee only playthrough.
Some things I've noticed about this latest update to soulshit.exe. There's still no range calculation to enemy attacks. If the mob is doing an animation, it can hit you, it doesn't fricking matter how far away they are, this is now hilariously undeniable with ER because of the big open world areas. That rat that's a series of frickin bathroom tiles because of the LOD of him being 600 meters away makes no fricks. It hits you. This combat system is designed to take place in a series of hallways and it really shows now. There is still, STILL no collision detection of any object in the game when it comes to enemy swings. They can hit you through any geometry. On top of this, every single enemy in the game has an input reading, 1 frame infini-range attack that is triggered by the outer shell electrons of your thumb getting near the heal button. The fricking dogs in Calid better be animation locked when you try to heal in Limgrave. Its a god damn joke. There are Unity patreon porn game scams with better melee combat systems. Why do people subject themselves to this? Muh level design? A coloring book maze may interest you then. This shit was never good.
The input reading is extremely annoying but it doesn't get any real attention because people only use the obvious examples like you have done, most people don't even have the capacity to recognize how deep the input reads go. There's nothing too wrong with the AI responding to pressing the heal button but it becomes disgusting when it reads your input queue and just depressing suicide fuel when it's an enemy that responds to movement inputs on top of the rest
Every single time you've beaten Morgott in melee has been RNG. He doesn't have to let you hit him at all and his little dagger summon swipe shit is literally 1 frame and can be triggered to counter and interrupt anything you try to do. Him letting you move at all is RNG. Your options are to find and use some cheap gimmick that circumvents the fight. Watch speed runners, the only reliable way to win the fight is to effectively not fight him. So yeah I suppose you can make it really fricking easy, I can do it, we can all do it, a fricking chimp can spam glintblade phalanx and riposte over and over. wow such combat.
No you fricking Idiot
Morgott gets idle when you make some distance
He will then often utilize his ranged skills like spear throw, spear charge or air jump, which are nicely punishable
Being too close to Morgott all the time is a mistake, this is when he doesn't stop attacking.
The average Ganker poster is genuinely moronic, it's obvous whenever a new souls game comes out and there's tons of threads about starting tier bosses being "absolute bullshit" or "clearly balanced only for COOP"
Happened in DS2 with Pursuer and Ruin Sentinels, with BB and Gascoigne, with DS3 and Abyss Watchers and Pontiff, with Sekiro and the Chained Ogre.
>pursuer
lol, idk why this filtered some he’s really easy even without adp investments. the only thing that filtered me about him was his missed potential >ruin sentinels
… people died to this? huh? yeah, i really don’t remember that. i remember hearing the gargoyle hatred though. eight ds1 gargoyles that feel like they’re scaled at the same spot they were at in that game. >gascoinge
this and cleric beast are the very vocal filters i hear. definitely a playstyle thing, they’re really not that bad at all its just bb is a lot different than ds1 and 2 >ds3
never played this >chained ogre
it’s kinda a weird fight tbh, it and demon of hatred feel like they’re from ds3. if you read above, you saw i haven’t played ds3.
>Gascoigne
Barely anyone complains about him, somehow BSB filters the most people
Which is funny because Gascoigne is actually pretty hard for being a first boss and BSB is literally the easiest Souls "boss" in existence.
Gascoigne first phase is easy thanks to terrain and he's easy to parry as a beast.
BSB I'm not sure about because I played it recently and it had a varied moveset, but I watched someone's launch playthrough and it literally only ever did one attack (which was easily parried every time). Did it get buffed or bugfixed or something?
i was just bored of the bullshit bossfights at this point in the game, where every boss does some anime somersault into the air and expoding 5 times before landing shooting bullets at me before i can smack them once and repeating. had a lot of fun killing 99% of the bosses by sending my mimic in while finishing them with azur comet
Actual skill issue.
Bosses have massive openings between each attack, you're just too busy rollspaming like a moron instead of just rolling once or twice with the swing(s) and staying in the boss' face to counter and posture break then.
Heres' a mino-boss that Ganker likes to say "is bullshit and had no real openings" getting BTFO with the slowest weapon class.
Not attacking when a boss is idle are one of the first things Souls games teach you, it's been like that since DS1.
You always do this when he's in a recovery animartion unless you use ranged shit or are a huge tank build that uses trade based weapon arts like endure/stomp.
The typical player strategy is to wait until the enemy attacks to counter them. You're seriously upset that the enemies now use the same strategy on you?
>posts the only enemy in the game with honest design
Not attacking when a boss is idle are one of the first things Souls games teach you, it's been like that since DS1.
You always do this when he's in a recovery animartion unless you use ranged shit or are a huge tank build that uses trade based weapon arts like endure/stomp.
>input reading
buzzword from people who don't understand how games work
>being outside of the boss attack range so he doesn't hit you >being inside the boss attack range so that he starts hitting you
Wow...
>its dishonest design if an enemy only attacks you when you are in range
lmao. just open with a light attack, dumbass. Why did you try a heavy attack? and why are you fighting on horseback if your build isnt dedicated to it. fight on foot you pussy.
As if... the game is designed for melee players in mind? There are a lot of From bosses have both melee and ranged attacks, it's just that they are way more aggressive when you are close to them
5 months ago
Anonymous
but you can cleary see the boss not attack when he's closer than during the time when the player doesn't attack but once he starts to attack and the boss responds he's much farther away. the AI is programmed to attack when you do certain actions and i have no doubt this also extends to some kind of (sleep x) followed by (playerCharacter_isAttacking) or some such variable and if the value exceeds x the boss attacks on the frame the engine registered your attack and you are within range.
5 months ago
Anonymous
>still posting fake modded clips
5 months ago
Anonymous
They nerfed this specific moron because of the previous clip.
5 months ago
Anonymous
>error gets patched
woah...
5 months ago
Anonymous
Nah, all the others do that exact shit. Only that one got patched because Bloodhound Step was such a rampant problem. From just got mad people exploited their cheap AI like they did with Nameless King when everyone realized you could Estus cancel and force him into an infinite loop of missing like a moron.
5 months ago
Anonymous
I have like 500 hours in Elden Ring and never encounter glitches like that because I'm not deliberately looking to cause them
5 months ago
Anonymous
It's not a glitch and I don't care what you think.
5 months ago
Anonymous
What else would you call it? An error? A bug? An oversight?
5 months ago
Anonymous
Lazy game design.
5 months ago
Anonymous
How would you fix it? Not have enemies react to your actions?
5 months ago
Anonymous
>no comment
who's lazy now
5 months ago
Anonymous
>no comment
who's lazy now
It's not my job to create stupid solutions to problems From makes for themselves.
5 months ago
Anonymous
Oh what a surprise you can't even fathom a better system. It's almost like that's a clue that there isn't a better one.
5 months ago
Anonymous
Maybe just remove it, just like they did in that exact instance, are you moronic? From doesn't pay me to solve their own bad design.
5 months ago
Anonymous
>just have enemies not even respond to what the player does
yeah I'm sure that'll make for much more interesting combat
5 months ago
Anonymous
No matter how reductive and disingenuous you are, it's still bad and it still had to be removed to prevent a mid-late game boss from leaping off a bridge like a moron.
5 months ago
Anonymous
It wasn't removed, that enemy still reacts to what the player does. They simply fixed the error that made him jump off the ledge, but you didn't like the word "error" and instead chose to call it "lazy game design" because you're a disingenuous homosexual who's simply looking to get mad no matter what.
5 months ago
Anonymous
>It wasn't removed
Sure whatever, I'm not invested in this game or your psychosis enough to care about this conversation anymore.
5 months ago
Anonymous
>enter a thread about game >have argument about game >"i don't care about this game"
sure thing buddy
5 months ago
Anonymous
There's no argument and I was specific to this conversation, not the game as a whole. Maybe take a social comprehension class? You project isn't my problem and I'm not paid to solve it either.
Nice webm. Jump+attack is so good and useful in Elden Ring, I just love to punish the ground stomp from the Crucible Knights thjs way. Shitters always forget you can jump in combat for some reason, it's like their brain is wired to always play Dark Souls 1.
>kill the dual-wielder ghost immediately >the shield one's passive as hell and Niall stays in his slow phase until 50% HP, which is when the other ghost disappears as well
>sir, we already had Commander O'Neill boss earlier, what would be the next one? >just use the same model and call him Commander Niall
le creatividad del japanjuegos
>>bad weapon
that weapon is OP for PvE and ironically enough will still do insane damage even with minimal str/dex investment and if you want an easy time you invest in vigor and mind (unless you like interupting fight to drink blue sippy)
The fact anybody thinks a weapon can be bad is why ER is a failure of a game
They had over a decade of Souls games to stop making shit weapons and they still failed to
>stunlock powerstanced greatswords guy with my bigger powerstanced greatswords >shieldcuck just lets it happen, stunlock him too >parry the homosexual commander's gigadelayed halberd swings
At least it's not the caelid commander who brings an entire army with him.
It's a 1v2 against mobs to start. The boss does basically nothing. The game is full of 1v2s vs mobs, completely unremarkable.
Then you kill the mobs and it's a perfectly reasonable (and cool) boss fight.
What is it you think you are showing me? Guy has a vig build since he decided to tank instead of dodge. He is SL40. The endgame is around SL100 and PvP meta is SL120.
5 months ago
Anonymous
>He is SL40. The endgame is around SL100 and PvP meta is SL120.
NTA, but you're wrong on all accounts.
Every single FS game has shitty camera controls. Especially when you fight big enemies.
If anything Sekiro is one of the better ones, the only bad arenas in the game are that one you posted (way too small, the camera gets stuck in the walls all the time) and the temple where you fight Lady Butterfly and Owl Father (the camera can get stuck inside the columns).
5 months ago
Anonymous
ER has a near pefect camera compared to DeS or DS1 where it gets stuck on every low cieling and becomes 90% obscured.
orokamono!!! hesitation is defeat!!! stop being a shitter and play more aggressively... KEK just kidding that's something a sekirobab would say.
yes yes its my fault i know, fromdrones never chage.
>Bro just be aggressive bro, you don't have to kill him using the health bar, you just need to break their posture, just be aggressive bro, remember hesitation means defeat 🙂
Suuuure >CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG >10 min later >dies of old age
wow riveting gameplay sekirobabs
they make a point to have the other knights be spirits instead of regular dudes to remind you the mechanic exists and to use it
its meant to be a fun excuse to summon your dumb bird ghost and frick around
Y'know I was thinking about starting another ER playthough but after thinking about some of the BS you have to deal with, I doubt I will.
Maybe DS (og) would be better. (thought I hate the Sm&Or fight)
In BB it costs 1 insight,but it's only consumed when the player connects.
In ER the ghost summons cost MP and the player summons need you to have a finger remedy active.
literally the best boss in the game, watch your positioning in the second phase, his attacks are the same as first but there's an element of avoiding the fire jizz
protip if you want to cheese him, just powerstance CGS (I've done it in ng+ with dual bloodhound) and poise physic damage race him when he starts nihil'ing; you can kill him before he finishes
otherwise I think he's one of the most fair/balanced/fun bosses (alongside radagon) in the game, you should be able to fight him normally, just the nihil thing is kinda bullshit if you don't use the gimmick counter item or cheese it as described above
>kill 2 sword guy before his summon animation is done >bait out sword and shield guy's gap closer and punish with backstab >fight the boss normally 1v1
This worked for me at RL1 so if it doesn't work for you at whatever level you're at you're doing something wrong.
Use Scholar shield on it and it's almost as good as the launch one, tho it lasts 45 seconds.
Shield play in general in ER is super fun and quite strong compared to DS3.
They do huge posture damage, basically counting as greathammers when it comes to hits and you can even guard counter with them.
Did they completely separate them? I get why they did it for PvP but I liked the original Bloodhound Step, it was cool and fun to use in PvE. I don't give a shit about PvP in ER, there's no point anyway.
It seems they didnt separate everything, but its a start, i preferred the original game before the nerfs, for the character and the bosses. >make the grass crest shield a turtle shell to make fun of people who never use it as a shield, give it 100 physical block to encourage its usage >nerf the physical block amount in an update
why would anyone use it as a shield at that point? there are better options.
>>make the grass crest shield a turtle shell to make fun of people who never use it as a shield,
If that was the idea, it backfired. Having a funny turtle shell on my back was great and I used it for pretty much exclusively that reason.
Definitely a tough fight, that entire area gives me the impression you were encouraged to summon other players for help, like those shitty coop areas in DS2'S DLC. It's a fun fight once you know how to do it, though. Just run up to one of the adds and use a Beguiling Branch or whatever it's called, then focus on damaging the boss while he's distracted. He despawns the adds in phase 2. After that you just need to not frick up.
Took me an hour or two to beat him, didn't use the flask
What worked for me in the second phase is staying close to him when possible, it's the safest place with all the shit on the floor (unless he does the sprinkler attack) and you can get away with sneaking in rolling attacks during his massive swings
I've never summoned online or spirit ashed to beat a boss because I enjoy the thrill of the grind. I think some people miss out on the virginity of mastering and beating a boss the first time 1v1, especially tougher story bosses like O&S, Artorias, Pontiff or even Malenia. For shit like Lud and Zallen or Commander Niall yeah frick those guys
I'm doing a frost mage play rn
I didn't realize how good Frost was until now. Getting an enemy with Ranni Dark Moon and having it procc frostbite is insane as they take like 30% more damage afterwards
It was pretty hard but you can just use the anti summon stick or whatever it was called to cancel his summons. I will say I did not like how the first time you meet a commander it's on an open field and they feasibly couldve done that again with him summoning way more but now he's just in this tiny room with a gank squad.
Even still you shouldn't be getting one shot. He definitely doesn't even have 50 vigor when the game expects you to have 60 at that point. Only pure casters can get away with having less than 60
If you're getting killed from full health in one attack that's the game screaming in your face to level your vigor
5 months ago
Anonymous
it's screaming in your face that you're not supposed to get hit by it ever
same thing as Malenia's grab, it one shots almost anyone for a reason
5 months ago
Anonymous
Not with 60 vigor it doesn't.
5 months ago
Anonymous
with some defense sure, you survive it with like 50 100 hp left
again, you have to be an absolute moron to get hit by that ever. 60 vig is a complete waste of stats
5 months ago
Anonymous
You're not intended to get one shot ever. These games are built around you being able to make mistakes and survive them so you can adjust and not make the same mistake. If you've already learned the bosses moveset no you don't need 60 vigor but so many blind players just ignore vigor and then whine when they get oneshot by a move they don't yet know how to deal with.
5 months ago
Anonymous
that attack is designed to punish morons who spam B the moment animations start, that's why it does so much damage
>he needs 40 vigor >he needs any vigor at all
You don't need anything more than 1 HP. Just stop getting hit, the game literally gives you free iframes on a button.
yeah, but unlike older games you can not dodge every attack
it's literally impossible to dodge some combo strings even if your dodge timing on the first attack of the combo is perfect
t. someone who is really fricking good at royal guard in dmc3
tho to be honest i haven't played the game after the first month of release so maybe they nerfed the game
factually incorrect.
you're just a shitter, stop spreading misinformation.
5 months ago
Anonymous
sure, buddy
like i said i don't know in what state the game is now, but on release you literally couldn't evade the second hit of the skinny godhands combo string if you dodged the first hit because you were still in your roll animation while the second hit was already coming at you
that is an example i will not forget because i got there very early at a very low level and wanted to kill him while doing chip damage so i learned his entire moveset and tried everything
you literally have no idea what you are talking about
5 months ago
Anonymous
>you literally couldn't evade the second hit of the skinny godhands combo string
lol
lmao
>it's literally impossible to dodge some combo strings even if your dodge timing on the first attack of the combo is perfect
Barring Mohg’s Nihil which is designed with you having a very specific item in mind name a single attack in this game that’s “impossible to dodge” >inb4 water fowl
There are videos showing how to do it at point blank, learn your frames >any of Niall’s attacks
Learn your frames >anything Radagon
Learn your frames >hoarah loux aoe
Jump or learn your frames >Morgott’s delays and combo strings
Don’t panic roll and learn. Your. Frames.
shitty bait, thats an obvious path youre meant to avoid, doesnt show all the turrets you have to run past leading up to it, also the player is wearing malenia's armor and weapon which can only be received after already having beaten this area so this is probably a NG+ run, meaning the person recording this probably knows better but is acting moronic on purpose.
>which can only be received after already having beaten this area so this is probably a NG+ run
Anon people can drop that shit for you at the starting area if you have access to a trade chat or an olp buttbuddy.
I remember this. There was no places to save/bonfire for ages. I ran past these guys and there was a save point up ahead. I guess I got lucky I ran past them without getting rekt.
I have never once had to duplicate ashes of war you can add them and remove them as much as you want. You only need to duplicate them if you want to have two different weapons with the same ash at the same time which I've never seen a reason to do
they're mostly useless outside of the early bosses, despite what people claim
even mimic tear before the nerf was dogshit unless you were using a specific handful of overpowered weapons
>people itt complaining about input reading on chugging, yet again
simply wait for the enemy to whiff an attack before you heal, then take a sippy during their recovery. it's that easy.
>get 2/3 of the way into an otherwise decent game >level design, boss design, enemy placement, and stat balancing all go to shit
did two different teams work on Elden Ring? What the frick happened after Leyndell?
Not at all, both DS3 and ER were co-directed by Tanimura from the start.
He did most of the combat mechanics and fine tuning, that's why they ended being far more robost and less prone to broken shit like in DS1/DeS.
It is the fromsoft standard to front load the game and then cobble together the second half with whatever assets they have left over. They do it every time it's weird that people are surprised by it every time.
I disagree Elphael is one of the best levels in the game
it didn't really have any surprises, or do anything interesting. it had a variety of distinct sections, sure, but was largely a straight line with a handful of branches for items.
for what's essentially the post-game dungeon, i would have liked to see something more complex and which better made use of the jump button
once the dlc drops and it's just another legacy dungeon, instead of the literal capstone of the game, i think i'll be less harsh on it.
>design entire game around bait and punish >but now you get punished for bait-and-punish because every single boss is explicitly designed to be a roll catcher >people still defend this because they've decided to wrap their entire identity around this franchise and admitting that it's terrible sabotages their self-image as "hardcore MLG gamers"
>being this bad when it has been out this long
I mean I struggled a bit more to platinum ac6 than er
you may just be bad overall, crash poster
also ER was one of the easiest souls, son I am disappoint
> 3 v 1 >Charge heavy attack >2 sword-wielding Radhan wannabe summon runs straight into the attack > 2 v 1
Niall plays super passively at first too so you can ignore him till the summons drop.
>Try to play on so called hard mode >Wretch, Shabriri Woe >Turns out you can get geared really early with really good stuff with no investment >Turn out the shabriri shit is just a talisman you can just unequip >Even if you keep it, it does frick all
Im disappoint.
>was quality build with a bigger focus on str first playthrough at launch >powerstanced str weapons, mainly greatswords >str weapons are literal bottom of the barrel trash after the capitol >only viable strat is to spam jumping attacks with them, does alot of damage >spam this on this gay >destroys him
i beat the game.
60 vigor and 30 endurance, put the rest into strength, easy. You can dump points into it until 80.
12 faith is also good to have for that cleansing skill, very useful.
Square off, the default longsword ash of war, is a great skill, lion's claw is another fine option. Infuse the sword with heavy when you have enough strength to justify it.
Although even with less strength bonus than there should be, those things still rocked. There's really nothing like hitting wretch status from using only the chicken wing, that magnificent fricking thing
I wanted to go back to the Elden Ring so badly, but it's impossible for me.
>30 seconds of perfect 60fps >10 seconds of 59-61 fps that look like 30fps
This pattern repeats itself all the time and is extremely annoying. It's as if the frames get out of sync every 30 seconds and although the game is supposed to be running at an average of 60fps, it looks like it's running at 30fps.
And there are also places where the frame rate actually drops to 40fps for no apparent reason, such as on that beach at the beginning, I have 60fps, but I take two steps to the side, and the game drops to 40fps (where there's an enemy sitting next to a bonfire). Even if I reduce everything to low and 720p, the frame rate is still a disaster, on the same computer that runs Doom Eternal at 120fps with high graphics.
It's revolting to see the state of this game.
Yes, that's what I've seen people on Steam talking about since launch, but it's really hard to believe that's the case when most people are incapable of noticing anything because of low standards.
I've tried everything, my PC is normal, it runs games without any problems, but when it gets to Elden Ring, I start to see the same problem that many Japanese games have with completely fricked-up frame pacing, input lag, etc. (the same happens with games that don't require anything from the PC like Pac Man Collection, Mr. Driller, etc.). So I think it's a software problem, and people saying "it works on my PC" are literally moronic.
Mine was shitty until I upgraded my CPU. Would be at 100% CPU usage now its normal
Dunno if they fixed something in the code but I upgraded an old CPU and it runs at 60fps steadily (mix of Max and high settings)
most boring fight, truly peak Elden Ring slop
Many bosses are designed to have you use a summon. This is one of those times.
This fight was completely fine for me without summons, but it required a bit of running around waiting for openings. The boss itself is passive until you kill the adds, and the adds are extremely squishy from what I remember. Not the most fun fight in the game, that's for sure, but it's not particularly hard either.
The encounter that REQUIRES summons unless you massively overlevel it is a shitty copy-pasted arena in Caelid with two Pumpkin Heads. The arena is tiny so you can't kite, and they both attack at the same time so there are literally zero openings. That was the first and only time I gave up and summoned a bunch of zombies to take aggro for at least few seconds.
>The arena is tiny so you can't kite, and they both attack at the same time so there are literally zero openings.
Oh, yeah, that one. Luckily I was an int build first time so I managed to solo them. The problem is that they melt if you attack their body and not the head, and the lock on just aims for their head.
When there's only one of them, it's fine. When you have space to kite (at some point one of them will overextend), it's also fine. But when there's two of them AND the arena is small, there's nothing you can do because by the time one of them is done attacking, the other one just started his attack animation.
Easily the worst fight in the entire game. No one talks about it because at the end of the day it's some random, low-level, optional encounter in the middle of nowhere. I'm sure most people never found that dungeon, trivialized the fight with summons like I did, or slapped an icon on the map and went back to it 100 hours later.
But holy shit it's so bad, I'm 99% sure they never bothered to test it.
...you may be right, I never tried. You can use other consumables as well I guess, like sleep pots and arrows. But that's "cheating" the same way summoning is cheating, it's not something that should be required in order to beat the encounter.
doesn't the charm needle work on them too?
You just suck bro. Its not like they’re push overs, but you sound bad at dodging.
Go and do it with a melee weapon. If you have the game installed, start a new savefile and walk there. It takes five minutes.
You'll see how bullshit that fight is. It requires some sort of cheese: ranged attacks, summons or consumables. Or you're so overleveled none of this matters and you kill them in four hits.
bro i did it on my first playthrough with a fricking Large Club
i admit that this fight was one of the most annoying ones in the game, but come on now... let's not exaggerate, it was perfectly doable with melee weapon, and if i remember correctly you can summon torrent to this fight despite very small room
>The encounter that REQUIRES summons unless you massively overlevel it is a shitty copy-pasted arena in Caelid with two Pumpkin Head
homie please
I agree that this fight is deceptively hard as a solo melee. It's doable but I remember having to do this over and over in order to get an opening
This fight is easy without summons is this place really full of noobs who can't even beat elden ring boss?
Yes
it is Ganker and most gamers are shit at gaming
It was hard. You can kill one of his summons as a freebie while it's being summoned, then you kite to defeat the second summon. Then you need to time your dodges to not get thunderstruck or hit with his glaive swings. If you used summons or a shield, you didn't beat the boss.
>Not even a double boss, just a couple of simple adds
>REEEEEEE GAME IS BALANCED FOR SUMMONS I DID BEAT THE GAME
you did not beat the game lol
You didn't beat the game.
it's folklorically doable
>bloodhound fang
>underleveled
>viglet
>+7 flask
I’ve invaded a thousand shitters just like you kid, here’s a pro tip: level your health
>level your health
you didn't beat the game
And neither did you considering you're stuck on an easy boss.
>viglet
funny that the damage is so out of control in ER that this has become such a damage control tactic from ERtards
>the bosses killed me in 2 hits
>hmmm maybe i should raise my hp a bit so that i won't be killed in 2 hits anymore
How is it even a tactic? it's a fricking common sense
>the bosses killed me in 2 hits
right that's the problem with the game's shit late-game balance.
>Just pour 1/3rd of your levels into VIG to increase your effective health to 3 hits instead of 2, it's fine!
kek
>early bosses do less damage than late game bosses
truly baffling
>levels go to like 160 or 170 in a normal playthrough
>you don't understand bro i can't afford any points in vig i have to get 99 strength/dex/int/faith
160/170 is overleveled, homosexual.
don't be an explorelet or lose souls like a moron?
to be fair i'm talking about at the end of the game, not at the time of the fight in question. but even then you should still have more than enough levels to afford hp. this was me vs malenia.
You overleveled, anon. 120 was and still is the traditional endgame level, anything beyond that is extra.
This is cope from pvpers who want a familiar bracket, there's no way you're ending up below 140 if you clean the map. That doesn't even account for sunbroing.
>there's no way you're ending up below 140 if you clean the map
120 is low in a Souls game and it's comically low in Elden Ring, which is way longer and expects way higher stats. I went out of my way to buy every single purchasable item in the game, NEVER used any of the millions of runes worth of consumable runes I found (and ended the game with piles of them I could have used for a couple of dozen level-ups), never used any remembrances, never did any grinding, and full-cleared the map and still ended up at level 175 on a recent playthrough.
Right after, I did a playthrough where I skipped almost everything, cleared like four optional dungeons total for bellbearings, did no questlines, and skipped almost every optional boss and area and STILL ended up at 117. My streamlined, content-skipping playthrough that took less than 10 hours total still ended up at the level you're saying a normal playthrough should be.
Full-clearing the map does end up with you being slightly overleveled, but going out of your way to skip everything to be basically the lowest level possible also ends up with you being underleveled. 120 is severely underleveled.
nta but I think one thing that was a little weird and annoying about ER was the absolutely fricking insane base stat reqs to use a lot of items. This is some screenshots from my first "clear" spliced together of my stats around then, and what I was *actually* using.
I dumped so fricking many points into random int/fth for weapon/spell sub requirements to "try them out" when what I was ultimately using for every single "serious" fight was ultimately melee build. I think that's one big problem with ER compared to prior souls games. you need an absolute shitload of stats to experiment with things in blind ng0 that will heavily inflate your level, by comparison if I were to go in an do a new fresh char now, I'm pretty sure it would be substantially lower by the end because I already know exactly what weapons/playstyles/spells I want and or need and can cut out everything else, but the sheer souls investment required to even give whatever new thing you picked up a test swing or two or cast is just insane; and it starts STRAIGHT away, it's not like oh wow the rkpgs has high reqs because it's in trc, it's like random shit you find an hour or two into the game has big ass split stat reqs
honestly I'm sure if I started a new char I'd just get like... sufficient str dex for bloodhound fang/nightrider flail, enough carryweight for that stuff + cleanrot armor, enough fth for flame cleanse me, about 40vig, and put the rest into stamina/sp. I put a lot of points into int/fth to "try out" shit that 5 min later was like yeah nah I'm not going to use this
Yeah, if you spread out your levels wildly into different stats to try out stuff not in your build, you're going to end up with your stats spread out. You can also just accept that you're likely not going to be able to use most Int/Faith stuff on a melee build. This isn't really a problem with the game, it just sounds like you were indecisive and either wouldn't commit or wouldn't respec on your first playthrough, so you put levels into every stat.
My first playthrough I just went full Unga Bunga with a Greataxe and didn't have any issues with that. ER gives you enough levels that you can do a lot of hybrid builds better than in other Souls games, especially if you're just putting small amounts in the side stats. But it's still going to have a bunch of items or spells that have really high stat requirements for the pure builds, because levels get much higher. You shouldn't expect to be able to use every single spell or weapon on a single build, because that would be stupid.
that's kinda the problem; in a blind ng0, you don't "know" what your build is gonna be (although to be fair, my build in assorted souls/likes always gravitates to greatsword, with utility casting; e.g. in ds3 I'd beeline for onyx and parting before even fighting the watchers) because you wanna try different shit out.
like I said for any subsequent playthrough, having a general idea of weapons/etc... I like, I know what stats are priorities and what can be ignored, and that in previous souls games imo the threshold to experimentation in initial playthroughs was substantially lower. heck even in ng+ loops on that same first character, I just kept spreading to try more magicky things (which ultimately while some were entertaining novelties, I think I'm still basically a greatsword main; although I did find powerstancing gs/cgs to be pretty fun once I had more carryweight to play with wacky builds)
ultimately it's OK I guess, just I prefer a bit more flexibility to experiment before you need to hard commit (which is impossible without prior knowledge unless you're reading a build guide; which is also probably fricking impossible when you're playing a game at launch, and also kinda gay in general to do on an initial playthrough)
I'm on like NG+5 and I still haven't leveled past 150 because beyond that point you no longer have a "build" you're just a jack of all trades which is boring. A character should have flaws. Also without the occasional co-op/pvp the game feels lifeless.
that's kinda what I'm saying, I was NOT using that character as a jack of all trades, that character was using maybe 30% of their SL at any given time because I was returning to GS or powerstance GS 99% of the time after pumping some stat to try out some weapon or spell that I ultimately didn't find that interesting. If I were to make a new character, I can obviously streamline stats for "build" reqs, and experimentation felt a lot more tedious in ER compared to prior souls games because they start feeding you split req, and fairly high req weapons very early in the game when you're still trying to feel out what kind of build you want.
and frankly I wouldn't call dump stats in a coherent build "flaws", if you don't cast at all, 1int is not a flaw etc... if you're not using any primarily dex or fth scaling damage (e.g. if you're just using status cleanse or the stealth or negate fall damage incants) scaling things, low dex or fth is not a 'flaw'
There's a system to respec in the game and you can at least know the broad strokes of a build (i.e. "Strength" or "magic"). The game absolutely doesn't force you into putting all of your points into every single stat. This is purely a problem with being indecisive and not committing. I get the idea of not knowing for sure WHAT you want to use specifically, like which exact weapon, but you can still know enough to say "Yeah I'm going to use Strength" and then use good Strength weapons that you find without deciding to invest 20 points into every other stat because you want to cast a spell you found.
you're certainly not wrong, and I do acknowledge this is somewhat of a problem exclusive to how I like to play these game. but at the end of the day; much less so than any prior souls game, I also didn't have any incentive to streamline my build for invading in SL brackets because... no covenants. like I fricked around a little bit with invading in the opening weeks, and then lost most motivation to continue because the novelty wore off and there was no gameplay incentive. and you don't really need soft/hard-cap optimization for melee in pve, so I didn't bother respec to consolidate my stack of wasted int/fth into str/dex or whatever because I don't think it would have made any noticeable difference
this post is really weird because its written as though you're actively deciding to level when the need comes up, instead of just leveling as you end up with souls from exploring.
like when you got a new weapon that needed int did you just drop everything and stop farming? how are item requirements inflating your level, and not just the amount of souls you get from playing the game?
it's more like "ooh I found a new magic sword guess my next ten levels are going into int so I can try it out" and ten levels later swinging that sword around for 5 minutes and being like meh
I suppose it also comes down to the innate desire on initial run to explore literally fricking EVERYTHING, not knowing if that shiny at the end of the dungeon is going to be a sweet new weapon or some crafting material for some consumable you will never make or use, and as mentioned here
ZERO incentive to retain low SL for bracket based invasions because no covenants, so I just kinda kept leveling random stuff to try random stuff out that I didn't really stick with rather than streamlining
>I suppose it also comes down to the innate desire on initial run to explore literally fricking EVERYTHING
right, i did this too, which is why i ended up at 168 by the time i'd done everything but malenia
i just got confused because in a conversation about standard levels you brought up gear/spell requirements as a factor leading to level inflation, which doesn't really make sense unless you're actively farming to meet those requirements. if you're just saying that it can lead to you being weaker than your level would make you seem, then yeah, that's true (but also just use a respec lol).
yeah I kinda just stream of consciousnesses'd my thoughts out; the main active farming I'm complaining about is what I did before going to NG+ where I was just doing that mogh cliffside thing to go from SL158
to like SL300
and have sufficient stats to "try anything" in ng+. that shit was fricking boring as hell in the moment, and it didn't "pay off" at all because no high req int/fth stuff ever really resonated for me and I spent most of NG+ just powerstancing second copies of unique weapons rather than casting spells
The only people who demand level 120 are PVP redditors. Back in DS1 I would always over-level myself just high enough to still match with the reddit legionnaires and use a build designed to kill them in one hit with the Greatsword and a buff. It was hilarious.
>The only people who demand level 120 are PVP redditors
Not even, every poll on reddit wants 150+ to be the meta. The level 125 PVP was demanded at the games launch by organized dueling communities because "the damage is too high in Elden Ring". Now that most of the damage has been nerfed, they still stick to 125 via a sunk cost fallacy.
The problem with SL125 builds in Elden Ring is that it kills a lot of variety. SL125 allows you to hit the 2nd softcap for single stat weapon scaling options (str, dex, int, faith), but does not allow for hybrids or casters to be effective. Casters will severely lack damage from their catalysts OR mana and hybrids won't meet softcaps or will have to sacrifice too much in their normal stats (vig, mind, end).
This is much different than DS3 for example. In DS3, SL125 felt like a good level to be at for variety, but even then most people were actually SL140 due to the prisoners chain. However, in DS3 softcaps were generally lower, especially vig (40iish for DS3 vs 60 in ER).
The hardcore crowd sticks to SL125 for imaginary and obsolete "balance reasons", but they're forgetting the golden rule of why there's a "meta level" in the first place: To have a "complete" build (with softcaps) AND to have a guaranteed healthy playerbase for invasions and coop. It was NEVER about balance in the first place, it was about having fun!
>ignore redditoids screaming about muh 125rl and take my main character up to rl 565 after some ng+ cycles
>find out that players in the max bracket actually play better because most shit in pvp can be a near one tap and not being limited to one build increases options
Meta levels were a mistake. I also discovered that rl200 is the fun level region. Far enough ahead of meta shitters and early game twinks that people are just having fun and far enough behind the max bracket that one/two tap builds are rare and still require autistic levels of build dedication.
You can do what you wish. It doesn't make the "meta" level invalid or less cool. I would PVE in DS1 with a super overleveled character who would spam 48 dark beads with a fully scaled manus catalyst at any invader while using a chaos blade + ninja flip, but I also had a lot of SL125 characters for PVP.
Also like I said, it's not even Reddit that's advocating SL125.
I just use redditoid as a catch all term for those that still whine about that level being mandatory since it got more popular within that circle until fairly recently. I still try to balance the power the level grants me with fair builds because it’s more satisfying to win with either a thematic RP build or something unoptimized against the strongest shit people can get hold of.
>You overleveled, anon. 120 was and still is the traditional endgame level
You have to go back.
125*
go to like 160 or 170 in a normal playthrough
yoi didn't beat the game
>funny that the damage is so out of control in ER
Don't get me wrong, it is and it's moronic that you need 45-60 vig just to keep the game somewhat balanced, but crying about it won't change that that's how ER is designed.
>160-170
Lmao how the frick do you get so overleveled? Playing the game organically you should only get to around 120-140.
>120-140
False. A normal playthrough (Doing over 80% of content and all major bosses) will easily net you level 155 - 170. Not to mention all of the runes you can pop from your inventory. This will also easily allow you to purchase enough materials to make multiple maxed out weapons. The game is huge and enemies are worth a lot of runes at the endgame. Hell even re-clearing the haligtree area will net you an unreal amount of runes.
>don't invest in defense at all
>get mad when your defense is weak
How brown is your skin?
you came from ER subreddit to say this you fricking Black person?
>level your health
Stop being a b***h
Did I beat a souls game if I only beat Bloodborne?
No. The quintessential souls games, DeS and DaS1 play very differently compared to BB and DS3 with DS2 habiting a middle ground.
Yes, its a souls game and is challenging enough. Don't let the fantasy sword and shield numb nuts tell you otherwise.
DS1 and BB are the only great games
>this is impossible if I keep sticking to the same single tactic over and over and never level up
why are FromSloppers like this?
It's time to bite the pillow and learn how to parry.
Parrying is trash in ER. Many enemies require multiple parries to riposte. Dodge punish is a much more aggressive playstyle because of the parry nerf.
Niall in particular is easier to parry on many builds because of his resistances. My grave scythe / Uchigatana couldn't do much to him before I parried him to death.
apparently 3 bosses is "many enemies", k bro
>can't parry with talisman or staff
I HATE THIS SHIT WHY WON'T THEY LET YOU BE A COOL BATTLE MAGE
just use a shield with golden parry or carian retaliation and then put your staff/talisman in your right hand.
But I want to use a claymore
I hope they add more stave/talisman ashes of war in the DLC like one that shoots the next spell in the list and maybe even a parry one.
Would make mage melee spell + range spell mix up combos soo much better than having to press up on the Dpad like a lunatic.
>Staff that lets you parry
That would be fricking sick. Imagine the bait and switch potential. I'm surprised there isn't a parry spell that lets you actually parry swords. I'm hoping they add a way to let you add the "parry" ash of war to regular weapons, too.
I know you can just get the parry dagger, but I would love to see that on a broadsword, or even a longsword.
I know you used to be able to parry with unsheathe in dark souls 3 if you had the timing right.
>Don't charge into them mindlessly at the start
>They will eventually let you 1 vs 1 them
wow...so hard...
If he can summon, so can I
>if he can't summon, that's HIS problem
> ding ding ding
based
the tryhard fromshitters will never recover from this
i summon ashes for literally every bossfight
>tfw I didn't update so I could have the mimic tear and other equipment at their best performance level, on top of having the best and most difficult version of radhan
All of Radahns nerfs were reversed like 2 weeks.
So you just want very easy mode.
No they weren't
Check the patch notes, his 25% reducerd HP and 25% reduced damage was revered.
Limit Breakers even did a video on the Festival summon NPCs and if they can solo Radahn or not.
With the nerf it was easy after the nerf was reversed it was down to the last summon and having really good RNG throughout the fight.
Frick up his summons starting with right then kill the moron, it's not that hard, unless you have shit damage.
I beat them by chucking rocks from a distance
it's not that hard
I beat him by melting him with Comet Azur; he tbhmmons his dudes when he phase-shifts
For me it was Cannon of Haima to deal a chunk to him and take out both his summons simultaneously
Kill two swords guard, leave shield guard alive so Niall doesn't immediately go into p2 and don't hit him so he will slowly walk towards you with his shield raised. He will go into p2 at 50% and shield guard will disappear. After that it should be fairly easy.
>shield guard will disappear
I had no idea.
Either way just parry the soldiers.
.....mmmffforced slop artificial kino braaaap... fake soul.
>rush down 1 summon
>dodge, evade and pull second
>fight Niall one on one
It's not a forced summon fight by nature, but with summons you have a huge advantage. You are simply shit at the game and have no ability to solve problems on your own.
*lifts up big blood spear and stabs air 3 times*
gg ez
I beat him with a Claymore in 4 tries. You should be able to do it with your broken weapon.
>Claymore
>not broken in every souls game
Fromsoft literally design their fights and difficulty scaling off the Claymore. It is by definition the most honest weapon in the game
You can poison him outside the arena, unless they patched that. I'm sure dragon rot breath is also viable since it kills like 90% of ER's bosses.
Still works in the current patch
hit the boss with your weapon until he dies
Why does a board that claims to be experts at DMC, NG, all FPS games and Nioh complain about FS games?
/r/askreddit maybe, moron-kun?
Just provide a straight answer. Why do you pretend to be good at harder games then complain about easier ones?
>board claims
>board says
>board thinks
I'm not giving you any more, go back to your shithole and don't come back until you evolve into proper homosexual Sapiens okthx
This place is a hivemind. When the hivemind gets insecure it does what you’re doing now. You’re just proving my point. If you need to do this to dodge the question then you are either:
1. Horrible at games that redditors have oddly enough beaten with less difficulty.
2. A homosexual.
Whatever you say, as long as you frick off
rush the duel sword guy and kill him before the others can react. if you cant kill him in 1 combo then just back up and to the right and make him come to you then finish him.
most people are shit at these games. even Ganker. even the youtubers, even the streamers. Im not saying everyone is definiatly shit, but most are. Even some guys on youtube who do no hit runs are actually bad and they use a cheat engine to turn godmode on then learn the fight by muscle memory, or use an editor to see exact boss attack hit boxes to figure out how to exploit them, then they spend 8 hours a day fighting it with god mode on until they have it down to muscle memory. IF you told them to figure out the fight without godmode they would get filtered.
People are awful at games and thats why most are easy.
I meant *definitely*. im shit at spelling/typing
>(autopost)
>IF you told them to figure out the fight without godmode they would get filtered.
They did that with Bloodborne and didn’t.
Because Elden Ring isn't a moronic button masher
Ornstein and Smought buckbroke actionshitters because you double need to use spacing even more than you are pushed to in Souls games. Suo fights are the bane of shitters who don't understand how Souls games work
this is so true i love dodge rolling when daddy tells me to, its such a perfect game for a submissive little sissy like me.
Nothing you can say will save face. You can accept you will never learn Souls games aren't for you and go back to your actionshitter games
troonoid babble, fitting for someone who enjoys on sissy troonyslop gameplay.
passive little cuck.
Amazing how almost all of these clips are morons running in circles and the hitting the boss with high-stance damage attacks to get an epic poise break with zero effort.
Also costs less Stamina to just dodge that shit in your clip.
If a boss beat you more times than you beat the boss, the game beat you. :^)
>fazes through attack
>spacing
lmao
>mashes the roll button because thats the only thing you do in the game
lol even
>mistakes boring passive combat for good "spacing"
based troonslop enjoyer
>look mom i pressed the awesome dodge button for KINO.
Can you go a single post withot spamming the word "troon" or "slop"?
Is it hardwired by one of your brain tumors?
Shit like this is so pathetic its unreal. There's no spacing here, you stand there and fire at ranged until you dodge attacks, like in every one of these shit games.
Cool webm, didn’t know you could jump that attack
All the seething replies mean you are correct
Holy shit this mindbroke hacknslash shitters so hard kek
Because a board is not a single person.
A lot of people are bad at video games on Ganker I’m fricking horrible but I beat “hard” stuff because I’m not stupid and limit myself just for internet points on /b/
>summon black Black person tiche
>press the comet asseater button if you're an intgay
>press the garlic breath button if you're a faithcuck
>roll around aimlessly while the boss does backflips across the arena and eventually win because of the 2 buttons you pressed at the beginning of the fight
wowwwwwwwww this game is so crazy bros!!
First of all, the boss doesn't do shit in phase 1 when the summons are active except slow walk and swing once if you're close enough, so you can fight the summons without solo.
Second, "roll around aimlessly" is the reason you're trash at this game and keep getting demolished even by mid tier bosses.
Why is your health so low?
Why have you only got a +7 Flask?
As of last night, there has only been one boss in souls that made me switch my build and it was fricking Fume Knight in DS2. All I did was respec more into dex, less into vigor, and make a dark katana. I was using the roaring halberd before, shit didn’t cut it for that type of fight it’s was going well before then but once I used the Katana, he was down in a few tries. Nothing in ER really made me consider something like this, outside of changing ashes of war or your physik.
Oh yeah and I have 4 ADP lol. That’s plays a big part! Think my roll has less iframes than DS1 fat roll. Didn’t really need the roll much until this fight but it turns out 7 frames isn’t that bad.
Unless you were sub 20 adaptability you had an unironic skill issue and I genuinely wonder how you managed to get past Pursuer in the first place.
Pursuer was easy all the times I fought it. The only boss I’ve died to in the base game was the executioner chariot, and it wasn’t even to the chariot it was too the skeletons. I am not leveling ADP and my build is like 30 int 30 fai for the hexes and 25 dex for the sword.
Malenia and Malekith made me go 2xColossal. The former I could've probably defeated with my trusty Black Knight's Halberd but Malekith's fight was completely incomprehensible to me. Still happy with the fact I cleared a solo, melee only playthrough.
Some things I've noticed about this latest update to soulshit.exe. There's still no range calculation to enemy attacks. If the mob is doing an animation, it can hit you, it doesn't fricking matter how far away they are, this is now hilariously undeniable with ER because of the big open world areas. That rat that's a series of frickin bathroom tiles because of the LOD of him being 600 meters away makes no fricks. It hits you. This combat system is designed to take place in a series of hallways and it really shows now. There is still, STILL no collision detection of any object in the game when it comes to enemy swings. They can hit you through any geometry. On top of this, every single enemy in the game has an input reading, 1 frame infini-range attack that is triggered by the outer shell electrons of your thumb getting near the heal button. The fricking dogs in Calid better be animation locked when you try to heal in Limgrave. Its a god damn joke. There are Unity patreon porn game scams with better melee combat systems. Why do people subject themselves to this? Muh level design? A coloring book maze may interest you then. This shit was never good.
>hurr durr girl beat gaem wid dance pad git gud
The input reading is extremely annoying but it doesn't get any real attention because people only use the obvious examples like you have done, most people don't even have the capacity to recognize how deep the input reads go. There's nothing too wrong with the AI responding to pressing the heal button but it becomes disgusting when it reads your input queue and just depressing suicide fuel when it's an enemy that responds to movement inputs on top of the rest
>AAAAAAH SAVE ME Black personMAN THE BOSS IS READING MY MIND
Kek what a b***h
Every single time you've beaten Morgott in melee has been RNG. He doesn't have to let you hit him at all and his little dagger summon swipe shit is literally 1 frame and can be triggered to counter and interrupt anything you try to do. Him letting you move at all is RNG. Your options are to find and use some cheap gimmick that circumvents the fight. Watch speed runners, the only reliable way to win the fight is to effectively not fight him. So yeah I suppose you can make it really fricking easy, I can do it, we can all do it, a fricking chimp can spam glintblade phalanx and riposte over and over. wow such combat.
No you fricking Idiot
Morgott gets idle when you make some distance
He will then often utilize his ranged skills like spear throw, spear charge or air jump, which are nicely punishable
Being too close to Morgott all the time is a mistake, this is when he doesn't stop attacking.
>achtchyally you're supposed to run from the bosses instead of roll spam
trash game
one of the bosses where I absolutely don't get how people find it especially hard. The one in caelid is fricking harder even
The average Ganker poster is genuinely moronic, it's obvous whenever a new souls game comes out and there's tons of threads about starting tier bosses being "absolute bullshit" or "clearly balanced only for COOP"
Happened in DS2 with Pursuer and Ruin Sentinels, with BB and Gascoigne, with DS3 and Abyss Watchers and Pontiff, with Sekiro and the Chained Ogre.
>pursuer
lol, idk why this filtered some he’s really easy even without adp investments. the only thing that filtered me about him was his missed potential
>ruin sentinels
… people died to this? huh? yeah, i really don’t remember that. i remember hearing the gargoyle hatred though. eight ds1 gargoyles that feel like they’re scaled at the same spot they were at in that game.
>gascoinge
this and cleric beast are the very vocal filters i hear. definitely a playstyle thing, they’re really not that bad at all its just bb is a lot different than ds1 and 2
>ds3
never played this
>chained ogre
it’s kinda a weird fight tbh, it and demon of hatred feel like they’re from ds3. if you read above, you saw i haven’t played ds3.
>Gascoigne
Barely anyone complains about him, somehow BSB filters the most people
Which is funny because Gascoigne is actually pretty hard for being a first boss and BSB is literally the easiest Souls "boss" in existence.
Gascoigne first phase is easy thanks to terrain and he's easy to parry as a beast.
BSB I'm not sure about because I played it recently and it had a varied moveset, but I watched someone's launch playthrough and it literally only ever did one attack (which was easily parried every time). Did it get buffed or bugfixed or something?
Blood wienertail cheese makes BSB a trivial part of the game. He's really just a time-waster more than anything.
i was just bored of the bullshit bossfights at this point in the game, where every boss does some anime somersault into the air and expoding 5 times before landing shooting bullets at me before i can smack them once and repeating. had a lot of fun killing 99% of the bosses by sending my mimic in while finishing them with azur comet
>before i can smack them once and repeating
Actual skill issue.
Bosses have massive openings between each attack, you're just too busy rollspaming like a moron instead of just rolling once or twice with the swing(s) and staying in the boss' face to counter and posture break then.
Heres' a mino-boss that Ganker likes to say "is bullshit and had no real openings" getting BTFO with the slowest weapon class.
i have webms too
Not attacking when a boss is idle are one of the first things Souls games teach you, it's been like that since DS1.
You always do this when he's in a recovery animartion unless you use ranged shit or are a huge tank build that uses trade based weapon arts like endure/stomp.
>input reading
buzzword from people who don't understand how games work
>being outside of the boss attack range so he doesn't hit you
>being inside the boss attack range so that he starts hitting you
Wow...
>Boss reacts to me
>"Fricking input reading"
Go back to playing MMOs
The typical player strategy is to wait until the enemy attacks to counter them. You're seriously upset that the enemies now use the same strategy on you?
>posts the only enemy in the game with honest design
>dishonest design is good and here's why
i fricking hate you moronic gays
So every single enemy in the game is dishonest except the Spear Crucible Knight?
Soldier of Godrick confirmed most unfair ER boss.
>its dishonest design if an enemy only attacks you when you are in range
lmao. just open with a light attack, dumbass. Why did you try a heavy attack? and why are you fighting on horseback if your build isnt dedicated to it. fight on foot you pussy.
the boss has ranged and melee attacks, he's constantly in range when you are on the platform you twit
As if... the game is designed for melee players in mind? There are a lot of From bosses have both melee and ranged attacks, it's just that they are way more aggressive when you are close to them
but you can cleary see the boss not attack when he's closer than during the time when the player doesn't attack but once he starts to attack and the boss responds he's much farther away. the AI is programmed to attack when you do certain actions and i have no doubt this also extends to some kind of (sleep x) followed by (playerCharacter_isAttacking) or some such variable and if the value exceeds x the boss attacks on the frame the engine registered your attack and you are within range.
>still posting fake modded clips
They nerfed this specific moron because of the previous clip.
>error gets patched
woah...
Nah, all the others do that exact shit. Only that one got patched because Bloodhound Step was such a rampant problem. From just got mad people exploited their cheap AI like they did with Nameless King when everyone realized you could Estus cancel and force him into an infinite loop of missing like a moron.
I have like 500 hours in Elden Ring and never encounter glitches like that because I'm not deliberately looking to cause them
It's not a glitch and I don't care what you think.
What else would you call it? An error? A bug? An oversight?
Lazy game design.
How would you fix it? Not have enemies react to your actions?
>no comment
who's lazy now
It's not my job to create stupid solutions to problems From makes for themselves.
Oh what a surprise you can't even fathom a better system. It's almost like that's a clue that there isn't a better one.
Maybe just remove it, just like they did in that exact instance, are you moronic? From doesn't pay me to solve their own bad design.
>just have enemies not even respond to what the player does
yeah I'm sure that'll make for much more interesting combat
No matter how reductive and disingenuous you are, it's still bad and it still had to be removed to prevent a mid-late game boss from leaping off a bridge like a moron.
It wasn't removed, that enemy still reacts to what the player does. They simply fixed the error that made him jump off the ledge, but you didn't like the word "error" and instead chose to call it "lazy game design" because you're a disingenuous homosexual who's simply looking to get mad no matter what.
>It wasn't removed
Sure whatever, I'm not invested in this game or your psychosis enough to care about this conversation anymore.
>enter a thread about game
>have argument about game
>"i don't care about this game"
sure thing buddy
There's no argument and I was specific to this conversation, not the game as a whole. Maybe take a social comprehension class? You project isn't my problem and I'm not paid to solve it either.
Have a good day.
moron
It's actually impressive that they've managed to make the timings more nonsensical and the hitboxes even worse than they were is DaS.
Just use a shield and you'll never have to worry about timings or hitboxes ever again
>skill issue.
learning an enemies pattern isn't a demonstration of skill
Reacting on the fly to obvious and exagerated wind-up animations and swings however is.
Nice webm. Jump+attack is so good and useful in Elden Ring, I just love to punish the ground stomp from the Crucible Knights thjs way. Shitters always forget you can jump in combat for some reason, it's like their brain is wired to always play Dark Souls 1.
>kill the dual-wielder ghost immediately
>the shield one's passive as hell and Niall stays in his slow phase until 50% HP, which is when the other ghost disappears as well
Im more pissed with the godskin duo that arent a godskin duo cant wait the queen boss acting the same way in a chessway of bullshit
Just keep trying then. You will get better and eventually overcome. And then you will feel good.
>sir, we already had Commander O'Neill boss earlier, what would be the next one?
>just use the same model and call him Commander Niall
le creatividad del japanjuegos
>no rune
>+7 flask
>low vigor
>bad weapon
>no dagger with golden vow
ngmi
>>bad weapon
that weapon is OP for PvE and ironically enough will still do insane damage even with minimal str/dex investment and if you want an easy time you invest in vigor and mind (unless you like interupting fight to drink blue sippy)
Vigorlets don't deserve to cope.
The fact anybody thinks a weapon can be bad is why ER is a failure of a game
They had over a decade of Souls games to stop making shit weapons and they still failed to
there are no shit weapons in ER. every weapon is the best at something.
endure is so satisfying, long live the dark souls 1 playstyle.
can't you use that twig that turns his summons against him?
You can also use cheat engine to just fricking set their HP values to 0 while you're at it.
moronic c**t
>walk through fog gate
>ring bell
>unload rotten breath into him
>win
It wasn't complicated.
You are not even midgame. Wait for the Gael ripoff
>stunlock powerstanced greatswords guy with my bigger powerstanced greatswords
>shieldcuck just lets it happen, stunlock him too
>parry the homosexual commander's gigadelayed halberd swings
At least it's not the caelid commander who brings an entire army with him.
The boss doesn’t even aggro until you kill the adds
BHF? Proc bleed, scrub
It's a 1v2 against mobs to start. The boss does basically nothing. The game is full of 1v2s vs mobs, completely unremarkable.
Then you kill the mobs and it's a perfectly reasonable (and cool) boss fight.
>Cool
I think that boss has like, what, 3 attacks?
sekishit is bad OP
>tryst me be aggressive bro u just gotta be aggressive!!! xDDD
it takes forever to beat enemies playing aggressively
Made quick work of that boss. Are you suggesting playing defensively is faster...? Or what?
Elden Ring is so much better
>Being level 200+ against a mid-game boss.
>380 damage per hit
>level 200
you can kill him in 3 hits at level 100
>level 200
>obvious ~30 vigor from the HP bar length
I trust this man, he knows the length of his favorite devs' wieners from sucking them so hard.
That is a 40+ vigor bar
>wah you cant play aggressively on Elden Rang it sucks!!!
LMAO ur wrong honey
frick, wrong file
>Just be level 200+ with endgame gear and it's (kind of) fine!
>shitsuno wiener sucker
are you the dragons smegma player??? grim...
The very first webm clearly shows he is SL40 and he is using one of the earliest weapons available in the game. You are an embarrassment.
>The very first webm clearly shows he is SL40
sure why not
What is it you think you are showing me? Guy has a vig build since he decided to tank instead of dodge. He is SL40. The endgame is around SL100 and PvP meta is SL120.
>He is SL40. The endgame is around SL100 and PvP meta is SL120.
NTA, but you're wrong on all accounts.
>i refuse to use the game's mechanics
bahahahaha
>That R2 to avoid hitting the column
Very nice
>That dead angle R1 to avoid hitting the column
Impressive
>oh no the awesome-button mashing DMCuck is here
LOLOLOLOLOL
just a reminder to sekirogays that it will never touch Bloodborne's gameplay or legacy
SEKIROBROS?? BLOODBORNETROONS ARE MAKING FUN OF US AGAIN
no arguments?
This looks like the same rampant input reading as ER.
nah, and btw... Sekiro is the only from soft game with shit camera... LOL
>the only
lol
i'm right
Every single FS game has shitty camera controls. Especially when you fight big enemies.
If anything Sekiro is one of the better ones, the only bad arenas in the game are that one you posted (way too small, the camera gets stuck in the walls all the time) and the temple where you fight Lady Butterfly and Owl Father (the camera can get stuck inside the columns).
ER has a near pefect camera compared to DeS or DS1 where it gets stuck on every low cieling and becomes 90% obscured.
DS2 is the only Fromslop game with a decent camera and that's primarily because it zooms the frick out whenever you fight large bosses.
Camera zooms out when locking on to big bosses in DS3 and ER as well.
Also in ER things that obstruct the camera become transparent.
>Zoom the camera out 10%
>So you can continue to not see anything at all because the enemies are 2-6 screens tall
Epic.
Worst, most confined area in the game - still playable.
>mfw sekiro lets you pause
>mfw Elden ring sold 2 millions shitting all over DMC, Sekishit, Dragon's Smegma 1.2
They're awful games just like FF16
orokamono!!! hesitation is defeat!!! stop being a shitter and play more aggressively... KEK just kidding that's something a sekirobab would say.
yes yes its my fault i know, fromdrones never chage.
>b-bait its... le BAIT
ahahaha the sekirobab is losing it kek
ooh you da troll, its da troll coming for your game!!!
sekishit is trash
>Bro just be aggressive bro, you don't have to kill him using the health bar, you just need to break their posture, just be aggressive bro, remember hesitation means defeat 🙂
Suuuure
>CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG
>10 min later
>dies of old age
wow riveting gameplay sekirobabs
they make a point to have the other knights be spirits instead of regular dudes to remind you the mechanic exists and to use it
its meant to be a fun excuse to summon your dumb bird ghost and frick around
people huff le prepare to die jenkem too hard
There's people in this thread who have never parried even once in Elden Ring.
Best boss in the game
>sekirobabs dont know about my prostate massager that vibrates every time i roll in Elden Ring
LOL... they're missing out
>casuals still using a button to roll instead of binding roll to clenching your ass
you didn't beat the game!
This thread is being derailed by Bloodborne gays
disregard Snoys
>DS1 ER and Sekiro are Twilight
>DS2 DS3 and BB are Evil Dead
Accurate.
no you cultist. I'm not gonna ignore a good game by the same dev just because it's on a shitty console
Hey chief, the game is shit because its on a shitty obsolete console.
t. Played it on a ps4
nah, the console has no bearing in the game design.
It does in graphics and performance.
well that's true, which sucks, they couldnt even bother to patch the PS5 version to play at 60fps or load faster.
PS5 loads a couple seconds faster. It’s most noticeable when leaving the title screen.
Y'know I was thinking about starting another ER playthough but after thinking about some of the BS you have to deal with, I doubt I will.
Maybe DS (og) would be better. (thought I hate the Sm&Or fight)
DS1 is slow and boring as shit.
No you are
>Figuratively
Learn to use English moron. It's not figuratively impossible, it's *literally* impossible.
GRRR don't mess with the Elden Ring sisters, together we roll and are one group of tough cookies!
teehee 😛
I don't get summons in Bloodborne and Elden Ring. Do you just ring these bells without cost
In BB it costs 1 insight,but it's only consumed when the player connects.
In ER the ghost summons cost MP and the player summons need you to have a finger remedy active.
Ok guys I took a break from Niall for a while
But this guy is actually VIRTUALLY impossible
just cheese him with the pulley crossbow with rot bolts and bleed bolts
literally the best boss in the game, watch your positioning in the second phase, his attacks are the same as first but there's an element of avoiding the fire jizz
protip if you want to cheese him, just powerstance CGS (I've done it in ng+ with dual bloodhound) and poise physic damage race him when he starts nihil'ing; you can kill him before he finishes
otherwise I think he's one of the most fair/balanced/fun bosses (alongside radagon) in the game, you should be able to fight him normally, just the nihil thing is kinda bullshit if you don't use the gimmick counter item or cheese it as described above
Not impossible, but arguably the hardest boss in the game. Definitely would have been with a second healthbar like Malenia
Malenia has 3 healthbars because of her lifesteal
My favorite boss in any From game. It was so fricking fun and satisfying to beat him.
i beat this as a one hit die mage, you can do it with those real weapons.
just use an ash summon and even the odds, focusing on his adds.
i obliterated him with flamberge + bloodflame + bleed dmg trinket
my god that was a fun build
>Nial
>Hard
>Viglet
>Bloodhound homosexual blade
>not using bewitching branches
You lost
Just bought Elden Ring in the Steam sale. Is it worth playing?
Why would you ask that after you bought it?
Because I want Ganker opinions
>kill 2 sword guy before his summon animation is done
>bait out sword and shield guy's gap closer and punish with backstab
>fight the boss normally 1v1
This worked for me at RL1 so if it doesn't work for you at whatever level you're at you're doing something wrong.
>tried replaying ER and Sekiro
>lost interest after an hour
kinda sad tbh because I used to be invested in those games.
I can't speak for Sekiro, but yeah. 2 runs of Elden Ring are all it takes to become a chore to play.
I miss pre patch fingerprint shield, this guy couldn't do shit.
Use Scholar shield on it and it's almost as good as the launch one, tho it lasts 45 seconds.
Shield play in general in ER is super fun and quite strong compared to DS3.
They do huge posture damage, basically counting as greathammers when it comes to hits and you can even guard counter with them.
balance for PvE is dumb, it took them forever to separate the regulations for PvP, but I'm glad they did.
Did they completely separate them? I get why they did it for PvP but I liked the original Bloodhound Step, it was cool and fun to use in PvE. I don't give a shit about PvP in ER, there's no point anyway.
It seems they didnt separate everything, but its a start, i preferred the original game before the nerfs, for the character and the bosses.
>make the grass crest shield a turtle shell to make fun of people who never use it as a shield, give it 100 physical block to encourage its usage
>nerf the physical block amount in an update
why would anyone use it as a shield at that point? there are better options.
>>make the grass crest shield a turtle shell to make fun of people who never use it as a shield,
If that was the idea, it backfired. Having a funny turtle shell on my back was great and I used it for pretty much exclusively that reason.
it's a dps check like all the bosses in this trashcan game
use the bewitching branch and summon the mimic tear. ez
man if ony there was an item that made his ghosts turn against him
Definitely a tough fight, that entire area gives me the impression you were encouraged to summon other players for help, like those shitty coop areas in DS2'S DLC. It's a fun fight once you know how to do it, though. Just run up to one of the adds and use a Beguiling Branch or whatever it's called, then focus on damaging the boss while he's distracted. He despawns the adds in phase 2. After that you just need to not frick up.
Why do items from DS appear in ER? Ornstein's, etc
its just capra demon with a more annoying boss
ganksquads and duo's and whatever else shouldn't exists on souls games
Please dude you're using bloodhound's fang
newbie here. why can't i summon my fricking jellyfish?
Not enough fp
58th attempt
Are you using the flask?
yes
I just can't read his 2nd phase attacks so well
his wings obstruct everything
Get your vigor to 60 so you can afford to make more mistakes
Took me an hour or two to beat him, didn't use the flask
What worked for me in the second phase is staying close to him when possible, it's the safest place with all the shit on the floor (unless he does the sprinkler attack) and you can get away with sneaking in rolling attacks during his massive swings
all you need is a dagger
>this is figuratively impossible
I pushed his shit in at SL1 and I'm not even that good at games. You must be the king of casuals.
all bosses in this game play the same. The only one that stands out is radahn because of the setting.
lol get fricked homie this boss was ez
>nohit boss attempt
>dies after beating the boss
what did they mean by this
>nohit boss attempt
doesnt matter as long as the boss dies
>Kill his 2 goons
>Bait his flying lunge attack
>Roll and hit him once then roll back
>Repeat
I've never summoned online or spirit ashed to beat a boss because I enjoy the thrill of the grind. I think some people miss out on the virginity of mastering and beating a boss the first time 1v1, especially tougher story bosses like O&S, Artorias, Pontiff or even Malenia. For shit like Lud and Zallen or Commander Niall yeah frick those guys
post toons
>toons
moron
Just don't. There's a reason ER "fashion" threads died a month after launch the game has ugly as frick armor.
I'm doing a frost mage play rn
I didn't realize how good Frost was until now. Getting an enemy with Ranni Dark Moon and having it procc frostbite is insane as they take like 30% more damage afterwards
>frost mage
Get that adula moonblade spell. It is fricking awesome.
I do its broken in PvE; the fact it has a ranged component which causes a double-hit in melee is insane
You should be able to infinitely respec on NG+
By that point you have enough Larval Tears, plus by mid-NG+ you should have enough levels in everything to try basically any build that isn't a meme
R1 circle repeat 4or 5 times then charged r2 and repeat easy
>no friends to play Seamless Coop with
It was pretty hard but you can just use the anti summon stick or whatever it was called to cancel his summons. I will say I did not like how the first time you meet a commander it's on an open field and they feasibly couldve done that again with him summoning way more but now he's just in this tiny room with a gank squad.
it's almost like you're supposed to be using the over nine thousand summons fromsost hands out like candy
>bro just level up our vig-
>You will witness true ho-ACK!
presumably that's NG+?
OK but your vigor is no more than 45 in that webm. The game basically demands that you have 60 by the end.
He got counter-attacked thats why it did so much damage. He was still technically in an attack animation
Even still you shouldn't be getting one shot. He definitely doesn't even have 50 vigor when the game expects you to have 60 at that point. Only pure casters can get away with having less than 60
I've never gone over 50, it has never been necessary
you have to be fricking moronic to get hit by Niall's foot attack ever
If you're getting killed from full health in one attack that's the game screaming in your face to level your vigor
it's screaming in your face that you're not supposed to get hit by it ever
same thing as Malenia's grab, it one shots almost anyone for a reason
Not with 60 vigor it doesn't.
with some defense sure, you survive it with like 50 100 hp left
again, you have to be an absolute moron to get hit by that ever. 60 vig is a complete waste of stats
You're not intended to get one shot ever. These games are built around you being able to make mistakes and survive them so you can adjust and not make the same mistake. If you've already learned the bosses moveset no you don't need 60 vigor but so many blind players just ignore vigor and then whine when they get oneshot by a move they don't yet know how to deal with.
that attack is designed to punish morons who spam B the moment animations start, that's why it does so much damage
You can do fine with 40
>he needs 40 vigor
>he needs any vigor at all
You don't need anything more than 1 HP. Just stop getting hit, the game literally gives you free iframes on a button.
yeah, but unlike older games you can not dodge every attack
it's literally impossible to dodge some combo strings even if your dodge timing on the first attack of the combo is perfect
t. someone who is really fricking good at royal guard in dmc3
tho to be honest i haven't played the game after the first month of release so maybe they nerfed the game
factually incorrect.
you're just a shitter, stop spreading misinformation.
sure, buddy
like i said i don't know in what state the game is now, but on release you literally couldn't evade the second hit of the skinny godhands combo string if you dodged the first hit because you were still in your roll animation while the second hit was already coming at you
that is an example i will not forget because i got there very early at a very low level and wanted to kill him while doing chip damage so i learned his entire moveset and tried everything
you literally have no idea what you are talking about
>you literally couldn't evade the second hit of the skinny godhands combo string
lol
lmao
please stop posting, in case it's contagious.
outed :^)
>it's literally impossible to dodge some combo strings even if your dodge timing on the first attack of the combo is perfect
Barring Mohg’s Nihil which is designed with you having a very specific item in mind name a single attack in this game that’s “impossible to dodge”
>inb4 water fowl
There are videos showing how to do it at point blank, learn your frames
>any of Niall’s attacks
Learn your frames
>anything Radagon
Learn your frames
>hoarah loux aoe
Jump or learn your frames
>Morgott’s delays and combo strings
Don’t panic roll and learn. Your. Frames.
>just run past enem-
>gets shot
>gets stabbed
>WOWWWW
>posts a clip of someone doing not doing that
That's why there's an alternate path from the high ground
>arguing with fromshitters
SMDH
lmaoooo i loved that location
i can't wait for DLC to play this game again
YOU LITERALLY ATTACKED
shitty bait, thats an obvious path youre meant to avoid, doesnt show all the turrets you have to run past leading up to it, also the player is wearing malenia's armor and weapon which can only be received after already having beaten this area so this is probably a NG+ run, meaning the person recording this probably knows better but is acting moronic on purpose.
>which can only be received after already having beaten this area so this is probably a NG+ run
Anon people can drop that shit for you at the starting area if you have access to a trade chat or an olp buttbuddy.
I remember this. There was no places to save/bonfire for ages. I ran past these guys and there was a save point up ahead. I guess I got lucky I ran past them without getting rekt.
I fricking suck at these games and it only took me about 10 tries to beat him
I have 100%'ed Elden Ring, and I have never used an ash of war even once, because I was afraid of wasting it an regretting it later.
You can duplicate them you dumb frogposter
Yeah, a limited number of them.
I have never once had to duplicate ashes of war you can add them and remove them as much as you want. You only need to duplicate them if you want to have two different weapons with the same ash at the same time which I've never seen a reason to do
they're mostly useless outside of the early bosses, despite what people claim
even mimic tear before the nerf was dogshit unless you were using a specific handful of overpowered weapons
ashes of war not spirit ashes
The ashes aren't consumed when you put them on a weapon. You can slot them in and take them out at will.
Thanks.
Too late now, anyway.
Run up to one of them while he summons and poke him with a Bewitching Branch
>people itt complaining about input reading on chugging, yet again
simply wait for the enemy to whiff an attack before you heal, then take a sippy during their recovery. it's that easy.
>enemy magically animation cancels into a sip punisher
nothing personnel, kiddo, maybe try gitting gud
there's no animation cancel in that webm, he can extend his combo depending on your distance
>attacking directly into enemy's shield
>wow! i did no damage!
He probably got hit and cut it.
If you're getting punished for sipping you're a panicking moron
>get 2/3 of the way into an otherwise decent game
>level design, boss design, enemy placement, and stat balancing all go to shit
did two different teams work on Elden Ring? What the frick happened after Leyndell?
Miyazaki fricked off to focus on the planning phase of AC6, and the guy responsible for DS2 took over.
Not at all, both DS3 and ER were co-directed by Tanimura from the start.
He did most of the combat mechanics and fine tuning, that's why they ended being far more robost and less prone to broken shit like in DS1/DeS.
Farum Azula was one of the best areas though
It is the fromsoft standard to front load the game and then cobble together the second half with whatever assets they have left over. They do it every time it's weird that people are surprised by it every time.
The only bad area is Mountaintop
Haligtree and Farum Azula are good
first half of haligtree is good
post-loretta is fine but pretty uninteresting
Elphael is a little short but still a decent area
it didn't really have any surprises, or do anything interesting. it had a variety of distinct sections, sure, but was largely a straight line with a handful of branches for items.
for what's essentially the post-game dungeon, i would have liked to see something more complex and which better made use of the jump button
once the dlc drops and it's just another legacy dungeon, instead of the literal capstone of the game, i think i'll be less harsh on it.
I disagree Elphael is one of the best levels in the game
what's the fricking deal with everyone jerking it to leyndell?
that place literally feels like a ds2sotfs place with all kinds of enemies everywhere
>alright time to do that cool jump evade from that webm I sa-AAAAACCKK
I can't defend you on this bro, this is all user error
one's demise is always one's own making
>design entire game around bait and punish
>but now you get punished for bait-and-punish because every single boss is explicitly designed to be a roll catcher
>people still defend this because they've decided to wrap their entire identity around this franchise and admitting that it's terrible sabotages their self-image as "hardcore MLG gamers"
>being this bad when it has been out this long
I mean I struggled a bit more to platinum ac6 than er
you may just be bad overall, crash poster
also ER was one of the easiest souls, son I am disappoint
> 3 v 1
>Charge heavy attack
>2 sword-wielding Radhan wannabe summon runs straight into the attack
> 2 v 1
Niall plays super passively at first too so you can ignore him till the summons drop.
Bloodhound is the Drake sword of this games except it doesn't fall off in rhe back half
>shitter magnet
>ugly as sin
Do NOT talk shit about my swordwife, her curves are perfection
Ugly ass crutch. Terrible taste anon
>Try to play on so called hard mode
>Wretch, Shabriri Woe
>Turns out you can get geared really early with really good stuff with no investment
>Turn out the shabriri shit is just a talisman you can just unequip
>Even if you keep it, it does frick all
Im disappoint.
>was quality build with a bigger focus on str first playthrough at launch
>powerstanced str weapons, mainly greatswords
>str weapons are literal bottom of the barrel trash after the capitol
>only viable strat is to spam jumping attacks with them, does alot of damage
>spam this on this gay
>destroys him
i beat the game.
I just don't understand why they left out the heavy power-stance attacks
I enjoy the simplicity of a longsword / broadsword and shield but I dont know how to efficiently build around it, any tips?
Put some cool skills on the sword and use dodges in conjunction with blocking and guard-countering.
60 vigor and 30 endurance, put the rest into strength, easy. You can dump points into it until 80.
12 faith is also good to have for that cleansing skill, very useful.
Square off, the default longsword ash of war, is a great skill, lion's claw is another fine option. Infuse the sword with heavy when you have enough strength to justify it.
>bloodhound fang
You could easily just kite the Knight with the L2.
Niall is piss easy if you know that you can jump over his shockwaves.
>stab banished knights with bewitching branch
>watch as they turn on Niall
It’s that shrimple OP.
Why is the only souls game to have actual solid STR weapons gotta be fricking DS2
ds2 has fricked strength scaling
in what way
it gives you less strength bonus so dual wielding is viable only because two handing is demonstrably worse than every other title
Huh, didn't know that, thanks for sharing
Although even with less strength bonus than there should be, those things still rocked. There's really nothing like hitting wretch status from using only the chicken wing, that magnificent fricking thing
???
STR in Elden Ring is easy mode. Every fast anime boss gets staggered in one Jump attack
Crouchpoked both knights to death before they could attack once
summon, then use a ranged bleeding weapon on niel
Just rose of Miquella (or whatever it's called) his summons
just parry
also such a shame this phase is so garbage, the second phase is actually one of the best fights in the game
I wanted to go back to the Elden Ring so badly, but it's impossible for me.
>30 seconds of perfect 60fps
>10 seconds of 59-61 fps that look like 30fps
This pattern repeats itself all the time and is extremely annoying. It's as if the frames get out of sync every 30 seconds and although the game is supposed to be running at an average of 60fps, it looks like it's running at 30fps.
And there are also places where the frame rate actually drops to 40fps for no apparent reason, such as on that beach at the beginning, I have 60fps, but I take two steps to the side, and the game drops to 40fps (where there's an enemy sitting next to a bonfire). Even if I reduce everything to low and 720p, the frame rate is still a disaster, on the same computer that runs Doom Eternal at 120fps with high graphics.
It's revolting to see the state of this game.
Works on my machine 🙂
Yes, that's what I've seen people on Steam talking about since launch, but it's really hard to believe that's the case when most people are incapable of noticing anything because of low standards.
I've tried everything, my PC is normal, it runs games without any problems, but when it gets to Elden Ring, I start to see the same problem that many Japanese games have with completely fricked-up frame pacing, input lag, etc. (the same happens with games that don't require anything from the PC like Pac Man Collection, Mr. Driller, etc.). So I think it's a software problem, and people saying "it works on my PC" are literally moronic.
Mine was shitty until I upgraded my CPU. Would be at 100% CPU usage now its normal
Dunno if they fixed something in the code but I upgraded an old CPU and it runs at 60fps steadily (mix of Max and high settings)
Entrance to the endgame area
You should be able to 3 hit stunlock the ghost knights with your upgraded weapon
Kill summons in 1 hit (fully charged Knight's resolve R2) and it's ez
it's built around mimic summon