This is it.
Pure unfilter kino; no frickery, just go in and do the emperor proud.
It tastes like the finest vintage monster energy one can buy.
This is it.
Pure unfilter kino; no frickery, just go in and do the emperor proud.
It tastes like the finest vintage monster energy one can buy.
>"Greenskins could be here" he thought, "I've never been in this sector before. There could be greenskins anywhere." The cool wind felt good against his power armor. "I HATE GREENSKINS" he thought. Noosphere reverberated his entire armor, making it pulsate even as the $9 amasec circulated through his powerful thick veins and washed away his (merited) fear of xenos after dark. "With a drop pod, you can deepstike anywhere you want" he said to himself, out loud.
beautiful
What the frick
me
>his (merited) hatred
Space marines know no fear
Its alright
Pure unfiltered troonycore
but enough about Zelda
Stay on topic anon.
It was very solid and satisfying to play and the OST was perfect but I felt like it could have used another pace for balance and flow when it comes to resources. Some levels absolutely awash in ammo, health and armor while some levels give you absolutely nothing. I thought that they could have mixed up the kinds of levels more since levels all started outside and were visually distinct and had interesting flow and geometry but they tended to devolve into areas followed by arena followed by corridor followed by arena.
It was good though, could have been great but good.
I'll agree with you on everything but the OST. It frankly sounded like they completely phoned it in. Ended up using the Mechanicus theme from Gladius, felt way more on-brand.
It is decent and could be even better if they added more playable characters with different abilities and even better if they add campaigns for other factions with their factions weapons. There is potential.
The menus seemed to imply other characters could come later. If the game has modding potential I want a playable Angry Marine where all of the player taunts are replaced with endless obscenities.
I wanted to like it, but it's too much like Doom. Hate all the little +1 HP and armor pickups. Hate "secrets" that are pointless, and having my level time be tracked telling me how moronic I am for taking so long to find my way out of a level - though Boltgun is better than a lot of 90s shooters.
The actual combat and guns feel great and all, but the game is fairly shallow and soulless outside of that. No voice acting work like Dawn of War. No memorable music.
Ended up apathy quitting after a handful of levels because there are much better games to play.
>boomer shooter
>"I dont like it, because Its too much like Doom"
Anon missed the point.
It's just, like, my opinion, man. You could make a great 90s style shooter without some of the more obnoxious elements. Like I said, the combat itself feels nice. It also has a good overall aesthetic. It's just missing some elements that would make it really stand out and worth playing over my 1000 game backlog and modern releases.
Your opinion is trash then.
That's not very nice, but enjoy the rest of your day, friend.
>That's not very nice
>Says that on a Ganker thread
Hello normie.
You're a zoomer if you think Ganker "culture" is to be a fricking idiot 24/7. Maybe in a few years you'll adapt and develop your own understanding and style.
>You're a zoomer if you think Ganker "culture" is to be a fricking idiot 24/7
Yes, because i said Ganker instead of Ganker as a whole.
I know the fanbase mostly wants loyalist space marines, but I'd really like to play a Chaos Marine for once. Maybe a World Eater in a hack and slash, or a Night Lord in a stealth game.
>Nurgle and Tzeentch only
>Teases Khorne, but will probably be paid DLC
Just begs the question of who will rep the angry boi
>Teases Khorne
The shadow in the last cutscene? Im dumb or that thing was a Genestealer and not a daemon
it was identical in profile to a Khorne bloodletter demon, which not coincidentally was the primary demonic enemy on Graia in Space Marine, alongside blight drones (misspelled bloat drones in Boltgun)
It was 100% a bloodletter. Also all the blood around the guardsmen.
It's an elder guardian with bananas in each ear.
It’s fine but the gameplay lacks depth, enemies don’t have as much variety as they do in like Doom 2. Level design is passable.
fun game and the attention to detail on the enemies is good, but the level design sucks and the nu-doom style arenas kill the flow
I have only one legitimate complaint against it: there aren't enough enemies
I don't want to play an old-fashioned shooter game that has things like "breaks" or "pauses in the gameplay", if there's a room or a hallway or any traversable space without things to shoot at in it then I get bored. I'm not interested in puzzles or thinking in a game like this, just the reptile-brained dopamine injection of pressing M1 to kill things. You give me all this ammo and you don't make it possible to ever run out in your lifetime. I just want to spend more time shooting shit. I don't ever want to go longer than 3 seconds without shooting something in a game like this, it's not Half-Life, just cram it full of twenty thousand more trash mob enemies and a few hundred more space marines
There could have been more curated moments which I think you're getting at. I call them "FRICK YES" moments, where you know shit's about to get fun.
>Walk into area
>"Systems have been locked down"
>Lights dim or turn a redish [alert] hue
>"Doors locked as per containment procedure"
>"Chaos element detected"
>"Please use provided armaments to eradicate threat"
>Heavy bolter storage opens or raises from ground
>Pick up, inspect animation
>"Containment breach imminent!"
>Door explode, music kicks in
>A flood of nurgling or traitors pour in the doors
You just M1 through them all or divert your aim to address the biggest group coming at you for a good few minutes while trying to inch towards ammo pickups nearby while sustaining fire.
no, i don't want that, I do not want more nu-doom locked arenas, I just want more shit to kill littering the normal map progression
Oh, you just want slaughtermaps.
I thought you were cool, my mistake.
wtf is a slaughtermap, what I want is fricking Duke Nukem
You wanna frick Duke Nukem?
What are you, gay?
Fan made doom WADs that don't focus on actual level design and just let you shoot shit non-stop
you're a piece of shit
its a difficulty spike because its a bad game
frick off
its bad level design
based
Have you actually played a classic Doom game? Because half the point of those games is navigating the maze like levels
>I don't want to play an old-fashioned shooter game that has things like "breaks" or "pauses in the gameplay", if there's a room or a hallway or any traversable space without things to shoot at in it then I get bored. I'm not interested in puzzles or thinking in a game like this, just the reptile-brained dopamine injection of pressing M1 to kill things.
While I completely understand your perspective it's unfortunate that you have it. It's not exclusive to Boltgun and plenty of older shooters and older inspired shooters will do this to break up the gameplay a bit.
I'm stuck at the lord of change playing in exterminatus
1. Void Grenade trivializes him because it’s basically a cheat. Just throw it while he’s doing his “spam fireballs” attack so he doesn’t feel away.
2. There are small corridors on the left and on the right of the arena and a big area below. If you sit there, he will never hit you. You can kill all the waves of regular enemies from there until it’s only you and him left.
3. He basically has 3 attacks: one where he spams a lot of fireballs for a long time - harmless, shoot him while he does that; the one where he sends a purple or blue magic ball at you, sidestep it; the one where you instantly take 150+ damage. The first two are trivial, the last one is a killer, but he doesn’t seem to initiate the last one if you’re sufficiently far away and don’t linger in his sight too long. So, once the waves are clear, pop and hit him with HB and Plasma while he’s casting red fireballs from far away. I’m some positions I would jump and shoot him with plasma. This makes the fight trivial.
4 Good luck!
Chaos DLC when? I don't want to play as filthy loyalist scum
Favourite Traitor? For me it's Sevatar
Never because it's an interquil between Space Marine 1 and 2.
Am I the only one not impressed with the level design? It just feels like massive stacked corridors and random rooms. The secrets are underwhelming.
Level design was pretty meh to me. A lot of the common enemies are also very similar to each other except with a lot of extra armor and HP. Frick whoever made Nurglings jump out of melee attacks like fricking Wily Coyote.
>no enemy variety
>linear levels
>one viable weapon
>moronic difficulty spikes
40K bros...what went so wrong?
>one viable weapon
>moronic difficulty spikes
I think one is the belief of the other on your end there anon.
The only gun I found underwhelming was the shotgun.
Even the Volkite was good later on with the huge areas full of fodder.
I ended up using the shotgun a lot later on, actually. One shotting cultists at long range without needing to aim or worry about splash damage was really nice. Also you could often take multiple out in one shot if they were near each other. The Bolter usually took 2-3 hits for cultists so I ironically didn't use it that much.
That's what I used the Volkite for really.
Just sweep through a crowd and it usually one-hit most, making them explode.
Failing that the heavy bolter, regular bolter (without special ammo) or even the vegeance launcher for mobs with some heavier things and chaos in it.
The antigrav was only for bosses really
Speaking of, what weapon did you usually put the +1 pickup on?
Initially I put it on the h.bolter, but beams later
>shotgun
OP needs to die for having bad taste. this game is shit.
samegay moron
>Boomershooter
Sourjakface.jpg
>Boomershooter - 40k
excited soijakface.jpg
The game is fun as frick but it has some absolutely cancer ass battles especially the Sorcerer fights ESPECIALLY the final Sorcerer fight
I found the Sorcerer fights to be really easy except for the last one. The first time I fought each of the Greater Daemons were harder than them by far.
The second one is also pretty shit if you get unlucky and enter with low health, my issue is just the insane amount of adds because they know the Sorcerer would be a complete pushover 1v1
I think I spent so much time running around the arena looking for the two power ups to take out the gods and him in one fell swoop
Infinite ammo with the antigrav/melter
Max damage with anything really
GG no RE
Absolutely moronic 2 of three bosses have an unavoidable LOS attack where you have to play peek-a-boo to kill them. Literally everyone I know who have played hate those 2, but people like the unclean one.
Unclean Ones are fun because the game mechanics allow a good amount of push and pull in the fight, you can spawn kill his Nurglings and jump over the sword wave while the vomit grenades force you to move and the bell warns you off from getting too close they're genuinely well designed enemies now Lords of Change who the frick though a massive damage DoT because you looked at it too long was a good idea, I get that that's a thing they do in lore but sometimes lore has to take a back seat especially in a game when a single Ultramarine can slaughter countless Greater Daemons and the entire Black Legion Terminator corps
a horus heresy tv series starring henry cavill as garviel loken
I kept getting lost in some of the bigger levels. Am I a sense of directionlet?
More style than substance. Would be an alright baby's first boomer shooter if it didn't have some frustrating mechanics. The enemies track your movement too perfectly, damage feedback is bad (frick screamers), level design is bad, and pickup balance is weird.
>enemies track your movement too perfectly
This, frick plasma cultists and Nurglings. Don't know how many times they've perfectly led a shot and killed me
This sucked. Worst FPS maps I've seen in my fricking life.
>boy i love following yellow paint splats! i wouldn't want to get lose exploring!
mindbroken, buckbroken, browbeaten, feed-and-seeden
The funny thing is that they don’t use them consistently and sometimes use the as a “you can jump here but it’s not the only way” indicator. Really weird.
Of all the things to shit on though that is pretty piss poor.
There are legitimate issues with the level design.
>Finding keys before you find the door to use them on, why even lock them in the first place?
>Pressing switches and not knowing what they do
>Moving platforms bugging out
>Lack of significant indicators in later levels on direction.
That fricking smelter part where most of the rooms looked identical and I know I was looking for the purple door but couldn't find which corridor it was down and the fricking level looped twice vertically and horizontally to get back to previous areas with keys.
Earlier levels would have lights and painted indicators on walls that were like PURPLE ---> and you went down that corridor and eventually find the door.
It just became a case of hoping you found the purple light of they key door eventually.
This all the game needs is a map with clear indicators where the doors are or have the servo skull lead you in the general direction every now and then
That's what I thought the little guy was supposed to be there for, but he isn't.
Difficulty is all over the place on the hardest setting (normal areas piss easy, shower you in resources, arenas much more difficult, sometimes starve you of resources).
Arenas are also a bit boring. Trying to emulate NuDoom without the mechanics that made NuDoom arenas work.
Enemy choice is weird. Dunking on Chaos Terminators a couple of areas in.
Everything's really spongy.
Game has potential, but it needs a patch to fix some stuff. Wish they'd not gone for arenas and instead made the normal gameplay harder.
I like nudoom arenas in theory, when they're used moderately, but after the first episode 90% of the combat is spent in the "doors are locked, now you have to kill things" phase, which can be good when its a large interesting room like the Grand Elevator but sucks ass when you're in a fricking boring hallway
I liked the game but it was too easy
Also why didn't they add a map? The stages get pretty fricking samey and you can easily lose track of where you're at
> People shat on Doom clones in 1995
> People can't get enough of Doom clones in 2023
How many more until you finally get bored, Jesus
seriously anon? you bought into marketing or are you a shill to even bring up another meme related to "boomer shooters" without understanding the irony behind it?
Boltgun suffers from many issues and its 7/10 at its best on non-ign scale, personally more of a 6/10
>things that shouldn't be bullet sponges are
>level design is atrocious
>doom eternal/DMC style "get locked in room and fight of waves"
>poor damage feedback
>sprites not always matching enemy attacks, ie. tongue attack from plague toad
>tiny item pickup radius
>forgettable soundtrack
>environments being almost monochrome at times
>incredibly linear, moreso than some shooters of old
basically, playing Necromunda: Hired Gun before this spoiled me despite how janky and Necromunda was with some of its questionable design decisions
whole marketing for Boltgun boils down to "how do you do fellow kids?" and as a result, its very disingenuous when compared to final product
Duke Nukem sucks lol
Fair assessment. But so far i've not seen any nogs in the game so i'd increase the score to 8/10 at least for that.
Good thing there were no mirrors around you then
The thread collectively cringed at this piss poor attempt. Holy shit you are a very gay homo.
Lurkmoar you homosexual. The only thing cringe here is you.
>things that shouldn't be bullet sponges are
fair
>level design is atrocious
wrong, childlike criticism
>doom eternal/DMC style "get locked in room and fight of waves"
ok, cry about it
>poor damage feedback
fair
>sprites not always matching enemy attacks, ie. tongue attack from plague toad
you see at less than 30fps
>tiny item pickup radius
cry about it, move better
>forgettable soundtrack
you couldn't name 4 artists from an ost you like
>environments being almost monochrome at times
wrong, this must be related to your vision deficiency
>incredibly linear, moreso than some shooters of old
0/6 secrets found-ass
>you couldn't name 4 artists from an ost you like
el huervo, MOON, sun araw, iamthekidyouknowwhatimean
>wrong, childlike criticism
play some doom wads from cacowards so you can learn what good levels play like
>ok, cry about it
issue is not that these are present, issue is with how these are executed: red tint that darkens shit, which is especially troublesome in few fights, fair amount of arenas being symmetrical which is just plain lazy, the amount of lockdown fights which gets way too common in later levels.
>you see at less than 30fps
enemies will hit you on first frame of attack instead of frame where the attack is made
>cry about it, move better
play a game with good item pickup radius and come back to me
>you couldn't name 4 artists from an ost you like
what
said, on top of that its a moot point because Boltgun OST is just shit outside of main theme
>wrong, this must be related to your vision deficiency
everything is colorgraded to one or two colors in half of the game, interiors are especially guilty.
>0/6 secrets found-ass
more like 5/6 secrets found without trying because they are not even hidden and in plain sight OR directly in your path but for some reason market as secrets
0/10 apply yourself
Boltgun is one of those games that feels like it is carried more by its mechanics than the overall design.
it's barely carried by its mechanics. it's not even good. id place it beneath HROT and Prodeus honestly.
This game had some of the worst goddamn bosses I ever fought in a FPS
>Those fat green Black folk with the insta kill wave
>Big Bird cucks that have the archvile fire on steroids
>The main bad guy being a cancer boss mook summoner EVERYTIME
>instakill wave
Keep distance and jump.
This game is ASS and even HROT is better than this.
>even HROT
You're implying HROT isn't good anon
Its just Doom 2016 in a boomer shooter coat of paint. Not what I wanted, not what I expected. 6/10 pirate it and play it.
>Guns feel underpowered for what they're supposed to be depicting
>Chaos Marines just arent a threat for some reason
>Champions have completely fricked hit detection
>enemy variety suffers greatly by the mid game
>weapon drip is fricking abysmal
>charge is useless
>bosses suck
>doom 2016 style arena shooter riding the coat tails of "boomer shooter" renaissance
Warhammer fans must be fricking desperate if they keep rallying around all these fricking 4-5/10 cash in games. Have some higher standards guys.
>bosses suck
to be fair, that's like almost all shooters
wrong. these retro ones and DE have some decent ones.
It is cope. Despite having nearly 40 years of lore so dense and detailed it would make the old star wars EU look feeble by comparison, the setting has proven completely unadaptable other then a 12 minute animation by some literally you on yt
It's just an endless torrent of janky half baked games and shovelware , so anything about a 5/10 to fanboys automatically counts as a classic.
The punchline is that GW despises wh40k and its fanboy chuds and would instantly shitcan the series into oblivion if it was not the only thing proping their company up
>40k game good
>ever
This is cope
40k games go into the same bin as sonic the hedgehog. There hasent been a good 40k game in 20 years
cringe