On the old graphics I thought the Vulture was like a self contained vehicle and the guy was sitting in a wienerpit. Like, thats the windscreen on the front, he's sitting in the nose.
turret gunners undergo specialty training from a young age to cope with the disorientation. A side effect of this training is that when they're not in a turret they still spin 360s in situations where a normal human would just be standing facing a single direction, the turret gunner is eternally vigilant. If you've ever seen someone using a spinhack in counter strike, that is what a turret gunner does every moment of every day spent outside of a turret.
I also feel like 1 actually has a much slower pace of gameplay as compared to 2.
When I'm watching, (this will sound silly) I like to rationalize that the bad pathfinding is just units poorly coordinating on the field or struggling to communincate, it almost makes it feel more real than a big ball of perfectly spaced out units in a big ball like 2.
1 feels much more grounded to me too. A tank that can also work as artillery? that makes sense, we even saw that IRL. A Fighter Jet that can become a combat walker? Too much...
This. I played SC64 as a kid incessantly (split screen console RTS was super fun) and enjoyed SC2 in High School only for the singleplayer Terran campaign, but felt the rest of the game was a mess and didn't really fit the first, units and new strategies especially. I remember liking the DOTA and traitor custom games, but that feels like a lifetime ago and not sure if they're any good objectively.
>Downsides are having to pay for new commanders
I hate nu Blizzard so much. It should be you pay like $15 or maybe $20 for a coop pack, but nope. They nickle and dime you for each fricking commander and theres like a dozen of them. Yes the base mutliplayer for SC2 is "free" which is nice for people that didn't play it until now but imagine paying for each game and then they want to charge you another like $60 for coop commanders? Absurd.
Yeah but nothing is stopping you from ignoring all the commanders that don’t interest you and going for the cool ones like Fenix and dropping $20 for a handful of comms that interest you is better than base game+comms at least.
lvl5 comms are OP enough, it can be more fun to play with them since most b+ mutas are anoying.
>playing mutas
They’re all shit unless you want to xpmax for some reason. Just play brutal with a homie and have a good time sniping their Nova or something.
have those improved at all? i think i played back in like 2016 and they were extremely limited in scope, it was basically 15 minute long missions where you do shitty objectives.
Otherwise. I swear, it was obvious to me. I think it's because the campaign or manual specifically referred to vultures as essentially being hoverbikes, which caused me to look at them that way. However I never saw the guy in the missile turret until a friend pointed it out and in hindsight that seems more obvious.
Unironically for a moment, Wings is a lot of fun especially as a singleplayer. The other two are kinda poor in single player, but the multiplayer is decent. Also the customs are cool, I liked the starship combat one?
it's definitely much less frustrating to play
but as a competitive viewing experience i much prefer 1 over 2, big reason being 1 was never intended to be played competitively and achieves its balance through the maps instead of being constantly patched like 2 was
I also feel like 1 actually has a much slower pace of gameplay as compared to 2.
When I'm watching, (this will sound silly) I like to rationalize that the bad pathfinding is just units poorly coordinating on the field or struggling to communincate, it almost makes it feel more real than a big ball of perfectly spaced out units in a big ball like 2.
1 feels much more grounded to me too. A tank that can also work as artillery? that makes sense, we even saw that IRL. A Fighter Jet that can become a combat walker? Too much...
Yeah, because while it was a good game, it couldn't quite top Brood War. There's no shame in it since BW remains the undisputed king of the RTS genre. So yes, SC2 enjoyed its time in the sun while it was still somewhat new, but eventually more and more people went back to the timeless, superior game.
6 months ago
Anonymous
it's timeless for sure, although, I wish they'd make a true sequel will some major changes to the engine, like 24 unit selection limit, and group select buildings, for example.
many sc1 pros who were forced to switch to sc2 for the tournaments ended up going back to sc1 around a year before remastered released
it's timeless for sure, although, I wish they'd make a true sequel will some major changes to the engine, like 24 unit selection limit, and group select buildings, for example.
i highly recommend this vid
6 months ago
Anonymous
>many sc1 pros who were forced to switch to sc2 for the tournaments
Ah yes, the majority of SC2 players.
6 months ago
Anonymous
Good vid anon, watching it. Can second the big hype SC2 had and a lot of the criticism he has after the initial debut and before the expansions it stopped being fun for me as well
6 months ago
Anonymous
I have seen this vid, and I agree with most of the points he makes, but I'd still like to see what they might do modifying the original engine rather than making a whole new game.
6 months ago
Anonymous
>bw is better because devs couldn't implement basic controls and path finding >game where you can't let zerg to 200sup because they will obliterate you every time >game where zvz is just mutas every time
The moronation of those people always amazes me. If SC2 is dead then broodwar must be corpse that decayed ten years ago.
6 months ago
Anonymous
>>bw is better because devs couldn't implement basic controls and path finding >>game where you can't let zerg to 200sup because they will obliterate you every time >>game where zvz is just mutas every time
6 months ago
Anonymous
at least you admit being moronic
6 months ago
Anonymous
I mean no SC fan would admit it, but SC is outdated and SC2 wasn't very well thought out
6 months ago
Anonymous
>SC2 wasn't very well thought out
maybe, but name 1 better rts
6 months ago
Anonymous
Age of fricking Empires whole fricking saga along with Total Annihilation and clones and sequels and even some indies
like lmao
6 months ago
Anonymous
>outdated
Vs >not very well thought out
>which is better
Arguing this is the very soul of Ganker my kohai
6 months ago
Anonymous
Meant to include
>SC2 wasn't very well thought out
maybe, but name 1 better rts
6 months ago
Anonymous
If you ever see a ZVZ or shit really any high level play in SCBW, you realize that it wasn't really thought out either. Only people that care are koreans who just don't care about anything else.
6 months ago
Anonymous
SC1 is a classic
I'd say the problems with Blizzard began with SC2 where its clear they lose their spark to create magnum opus games for nerds and began pandering to focus test groups and Executives who only cared about their bottom line.
The biggest problem is that I think Blizzard hit it too big with WoW and they took too long to release SC2, I mean think of the timing between say SC1 and Warcraft 3 that was like 3-4 years and theres a clear improvement and continuity there. Once the last WC3 expac lauched it took 7 years to release SC2, yeah they made some fun missions but the art style of the game was god awful and the music was pretentious orchestra shit.
I mean a major red flag is you look at SC1 it was gritty, felt lived in and responsible, the marines looked cool as frick yet still toned down. Everything in SC2 was garrish and overdesigned as frick, worst of all what they did to the protoss and kerrigan and the whole story was just horendous. They spent 2 games on a Mengsk revenge plot because the morons they left in charge didnt know what to do and did not respect the SC1 lore or tone at all.
6 months ago
Anonymous
>kerrigan got away with everything
I'M STILL FRICKING MAD
6 months ago
Anonymous
SC2 was too focused around multiplayer/e-sports meta. The result is a soulless, ugly experience without the entertaining story of the original.
6 months ago
Anonymous
Kerrigan was my gateway into becoming a monster fricker.
Now I would a queen.
I do not regret this decision.
6 months ago
Anonymous
>Now I would a queen.
Don't frick morons anon.
6 months ago
Anonymous
the biggest problem with sc2 is that they hired the guy who made command and conquer generals to make it
To counter mutas in PvZ they expect you to be good with templar Psionic storm, literally there is nothing on the protoss arsenal that is good against massed muta but them.
bro your archons?
6 months ago
Anonymous
How is BW outdated?
6 months ago
Anonymous
>>bw is better because devs couldn't implement basic controls and path finding
The controls are intentional and pathing issues are usually the player's fault (like poor building positioning) or poor map design (see: Neo Dark Origin). >>game where you can't let zerg to 200sup because they will obliterate you every time
Incorrect, a maxed zerg army is impossible to control properly and the other races actually have better late game armies. Unless you mean a case where you just let zerg have way more supply than you, in which case you are just bad. >>game where zvz is just mutas every time
This is bad because? And hydras are viable at any level that isn't the very top.
6 months ago
Anonymous
bw gays must be the most moronic creatures I've seen, just kys
6 months ago
Anonymous
you can sometimes get epic late-game zvzs like this one
?t=2822
6 months ago
Anonymous
>bw is better because devs couldn't implement basic controls and path finding
Unironically, it is. It prevents death balling and increases the skill. This is why watching pros controlling their armies with such finesse, is always amazing. >game where you can't let zerg to 200sup because they will obliterate you every time
For me, its mostly "dont let Terran make multiple bases and go late game mech build", but I agree that zerg hatchery system can always reach 200sup faster than the other two races >game where zvz is just mutas every time
Usually its 80% ling fights and 20% mutas, but there are cases that you see defilers into the mix >If SC2 is dead then broodwar must be corpse that decayed ten years ago
Im a broodwar fan, and I tell you that both games are dead. SC2 is less dead because its modern and has lots of other things to do other than playing custom maps and competitive. good luck finding people that are not korean in the broodwar ladder nowadays.
I think the SC2 campaigns are all fun and feel satisfying to play on Hard. If you're really good at the games, you might even enjoy the Brutal difficulty. Mission design is fun and solid.
the thing is, 2 genuinely is a lot of fun, especially WoL, but poeople seem to have thisaversion to it, like it isnt a "true" esport game, therefore pointless
>click the "make economy better" button on cooldown >make ball of units >amove to enemy base >if you play single player, there's a gimmick where you have to spam a specific unit to defeat it instead
I mean no SC fan would admit it, but SC is outdated and SC2 wasn't very well thought out
the thing is, 2 genuinely is a lot of fun, especially WoL, but poeople seem to have thisaversion to it, like it isnt a "true" esport game, therefore pointless
is there lot of players online and is the matchmaking any good
Yes and yes homosexual, now that blizz have stopped fricking around with it 2 is genuinely amazing
Just hop in and have some fun
You remember fun right?
sc2 has pretty good matchmaking still, at least judging from me last playing in 2021
bw's matchmaking is pretty bad though as there is a MASSIVE problem with smurfing making it nigh impossible to get better as a newbie without a practice partner or something like CPL
Wol feels the most balanced. Hots gives you double drones and auto vespeine so have fun maxing out I. 5 mins and roflstomping. Dunno about lotv, felt like missions are a lot shorter and more gimmicky, I hardly remember even going to two bases, missions can be beaten with small armies.
I beat both WOL and HOTs on Brutal and got all the achievements, LOTV was such a disspointment to me that I played it once, I think on hard for most of the time and then never again.
I think of all of them HOTS was the biggest disspointment because Blizz caved to focus test groups and made the brutal difficulty too easy and the campaign was way too short with each story beat limited to 3 missions. I mean It takes 3 fricking missions on Zerus to introduce the primal zerg and then reinfest Kerrigan which takes place in 2 fricking missions
I mean the original game the Zerg get a grand total of 10 mission and 4 of them have Kerrigan in the chrysalis and fricking HOTS has her spend 1, I mean what? And then why the frick does the primal zerg infestation make her look exactly the same as before but with purple highlights, i mean colour me fricking crazy but I really liked her original design when she was wearing remnants of her ghost suit and she basically just had green skin.
Starcraft 2 is fun overall, but dont pay too much attention to the story. Its serviceable, but it gets more stupid as you progress through missions. On the other hand, you have one of the most polished, good looking RTS games in existence(I had solid 120fps), it has lots of ai options to choose from, people are still play online, and its a good alternative to broodwar(but not a good sequel)
>WoL is great.
Agree. It almost feels like a Sequel to Broodwar >HotS is shit.
I think it is just meh. This is only Keriggan becoming keriggan again(lmao) and see her powering up and cleaning house. >LotV is bretty gud until end-game storywise
I disagree. It sucks from start to finish. Protoss became boring "paragons of integrity", no upgrade missions like in HotS, everyone is kumbaya all the way to the end boss, and fricking Keriggan becomes the supreme super sayian being in the end. What a load of crap.
Considering the rest of the Terran arsenal consists of power armor, mechs, tanks, and space ships, a fricking motorcycle and a handheld grenade launcher isn't what you would expect.
Most of the terran tech is scrap cobbled together into a slap job and held together by bailing wire, even siege tanks have a very rugged look to them. The only things which look pristine are the science vessels and battlecruisers - the capital ships owned by the military elites. Everything else is stuff used on backwater colonies by space cowboys trying to make a living, when it's not cheap shit given to convicts that got drafted into the army.
All the mercs? >War Pigs
Decent buffed marines. Better to keep them in bunkers. >Devil Dogs
Trash. Firebats are almost irrelevant past their mission. >Hammer Securities
Same as the marines >Spartan Company
Mediocre, but I understand if you feel nostalgic for Goliaths. If that's the case, give them both upgrades from the armory. >Siege Breakers
Top of the top. Never skip them. >Hel's Angels
Fairly good, specially in the last mission against aerial units. >Dusk Wing
Ok I suppose. Never used banshees to much. Take them anyway if you choose the worms for the final mission, you can cloak rush them. >Duke's Revenge
A waste of money imo. If you buy it, make him retreat in the final mission every time Kerrigan is approaching.
Dogs >Trash
Except that they just refuse to die when I use them, if your army needs a great frontline tank then they're legit the best option you have with medic support.
I heard that if you grab some Brood Lord you can basically make Kerrigan kill herself over and over again.
But I did the air mission in the campaign so I can just spam siege tanks. Spec > Ghost btw
It makes sense at the conclusion when Jimmy shot his friend rather than let him shoot the woman who killed another friend and he swore an oath to kill her.
Just thinking about it it's completely fricking stupid Warfield was on the field when he died. The Marines are fricking ex-cons and they're fighting the fricking Zerg and psychic ninjas there shouldn't be any officers willing to hold the line with those people. Every commander should be playing an RTS themselves orchestrating forces from a computer monitor, not fricking boots on the ground with some stupid conscript.
It's Warcraft Logic where heroes can 1vs1000 because they're stronger than mooks.
It doesn't translate to a scifi setting at all (how do you shoot a gun harder?), but you won't notice if you don't think about it.
I don't think it's Warcraft logic it's just moron logic. The "heroes" in Warcraft 3 are just as mortal as the person they're standing beside and their value as a combatant isn't an order of magnitude compared to another warrior. Ten fricking Footmen stabbing a Demon Hunter and realistically the Demon Hunter does not win. There are many Demon Hunters, there are many Death Knights, there are many Tauren that one happens to be a Chieftain.
Zeratul isn't special, and neither is Jimmy or Artanis and even Kerrigan for that matter. It's not like Infested Kerrigan would respawn if you dropped a nuke on her, she'd fricking die permanently. If her genome was replicatable the Overmind would have produced armies of her. Kerrigan should never have fought on the frontline, because if she had a logical Terran or Protoss commander would nuke the landscape.
6 months ago
Anonymous
You're moronic, stop trying to shove realism into fantasy you inbred piece of homosexualy shit.
6 months ago
Anonymous
Any hero in Warcraft literally wouldn't lose to ten mooks stabbing them at once, because they would triple backflip out of the way and chop off their heads, or parry ten spears at once and cut down all of them, or cast Fireball of Frick and melt them before they got close, etc.
It's a fantasy setting where named characters are literally better than a hundred regular dudes. And it "works" because you can simply believe the named heroes are stronger and more agile and more experienced and have better gear than anyone else, all of which matters with swords and shields/
Starcraft tries to pull the same shit and it feels incredibly moronic, exactly like you said. Because guns don't work that way. It's half the reason why Zerg/Protoss have such a hige focus on melee - so you can have these cool, "believable" cinematics where a dude with a lightsaber does anything other than immediately get shot.
6 months ago
Anonymous
>so you can have these cool, "believable" cinematics where a dude with a lightsaber does anything other than immediately get shot.
Hydralisk melee will always stay chafing my ass.
Warfield was singlehandedly directing the occupation of Char after Kerrigan got deinfested, then became her target in order to retake the planet. He was also holed up in a heavily defended fortress with heavy air support that he threw away in a moron moment to let Kerrigan win.
Not all Terran mooks are ex-cons, mostly the infantry, and most except the most hardcore have been resocialized/brainwashed into becoming obedient.
Why did these guys have such a dark and imposing portrait for what is essentially supposed to be a high priest? Hell, the "Dark Templar" portrait isn't even cast in complete shadow like that
They are supposed to be spooky, mystical space wizards. Remastered fricked all of these portraits by making them too bright and clear.
>SC2 campaign >meta unit upgrades, gimmick objectives to encourage you to be sending sorties out regularly and be aggressive
>SC1 >just turtle up until you've teched up and produced enough army to go destroy the dozen heavily entrenched enemy bases
I generally enjoyed SC2's mission design but it's a little too gimicky. I would have liked a good ol' "build up and kill the enemy base" mission every now and then.
>In the HD remaster they changed the eyes to look like nu-Protoss and made them blue >People raged so hard over this Blizzard was forced to recolor the eyes back to red
At least the people know what is good.
In the OG SC1, it was the mission with "objective: survive", I think it's the third one, where Mengsk saves Raynor.
In Brood War it was, of course Mission 5, where you have 5 minute timer to destroy as many enemy forces as you can.
>In the OG SC1, it was the mission with "objective: survive", I think it's the third one, where Mengsk saves Raynor.
Remember that mission. As a kid who was getting into all of this I didn't knew that in the last few minutes the Zerg would go full all-out attack and they overwhelmed me.
Then it was better later.
To counter mutas in PvZ they expect you to be good with templar Psionic storm, literally there is nothing on the protoss arsenal that is good against massed muta but them.
there is a nuke rush build that you can use in tvz, nada used it against larva in asl 7 and he would have won if the first nuke landed
https://www.youtube.com/live/I216esl5toI?t=2130
>Riding futurebike >Fart out soda can looking grenades instead of having front machineguns that'd actually be useful
They were top tier with mines, but that one feature made me not want to use them.
SC1 would be the RTS of all time if it didnt have the moronic arbitrary unit group cap, because everyone knows that the best part of building an army is only being able to select 12 of your units at one time.
my parents used to play wow starting not long after burning crusade until some time into cataclysm
i think it was 2007 my mum wanted to try out another blizzard game, saw the starcraft battle chest in a game store, bought it, and played it for like a minute before never touching it again
While I don't like some of the elements of the expanded SC setting (and anything to do with the retcons that SC2 presented), they could've expanded further the whole Raynor family stuff.
In case of Johnny it's a shame Metzen didn't go with him anywhere.
Now that Kotick is out of the picture (finally) and MS are big RTS geeks, I see that they could make a SC3 with John Raynor surviving his shuttle demise. Much potential there is here. But only if SC3 retcons SC2's story into some UED VR simulation and Jim and Artanis are all stuck in it only for John, Zeratul and Tychus to free them.
SC3 has close to zero chance of being good story-wise, and gameplay-wise they might just end up porting most of SC2's systems
At this point they'd just open the UED returns plot thread and use it to shill a "fascism bad" marvelslop narrative instead of trying to make them a compelling faction.
it's a miracle if they make sc3 at all
there wasn't even mention of the starcraft universe at blizzcon this year, not even in the art used as advertisement
The main remaining plot point is that Zagara is still alive, and she knows the location of Earth thanks to infesting Stukov.
Meanwhile Abathur is making Zerg/Xel'naga hybrids.
And Stettman has an army of robot zerg and a Ghost slave who all serve a planet-sized elder god.
She handed the whole brood to Zagara, made Zagara pinky swear not to be evil, and then fricked off into the sunset with Raynor. She hasn't appeared in the story since.
Almost every single plot point since the end of SC2 has been some variation of >but this sect of the zerg broke their promise
followed by nothing happening.
>The main remaining plot point is that Zagara is still alive, and she knows the location of Earth thanks to infesting Stukov.
The Expeditionary fleet got wiped out, so the UED main command definitely knows the Zerg aren't to be trifled with, and Zagara is not as big a schemer as Kerrigan was. >Meanwhile Abathur is making Zerg/Xel'naga hybrids.
According to the novel, Kerrigan only left a small amount of Xel'naga essence which was used up to make a harmless, terraforming strain which Abathur hated and used some of it to make a new strain of Zerg to falseflag and get most of them killed. >And Stettman has an army of robot zerg and a Ghost slave who all serve a planet-sized elder god
There's supposedly other godlike beings in the setting, but I doubt a faction of space weed cultists and their robot drones will be that interesting as a main faction.
>There's supposedly other godlike beings in the setting, but I doubt a faction of space weed cultists and their robot drones will be that interesting as a main faction.
There isn't much else to go off, is the issue.
Terran and Protoss probably won't have another major conflict.
Zerg is placated and there are only minor uprisings which are met with all three races working together to stop them.
What is even left?
It's either UED 2 or Xel'Naga 2.
>knows the location of Earth
It's a ridiculous suggestion that Stukov would have on his body or in his mind the location of Earth or the means to find it as if losing all UED navigation systems means there's some hope if you know the exact location in the sky to look for our solar system.
Like let's just say Stukov spills the beans and explains that our solar system consists of nine planets. So Zagara looks at him and realizing that she has to learn astronomy asks, "Okay so you're saying there's a whole human civilization out there and that I should go there. Why? There are plenty of humans here, I don't find them remarkable. Why would I take the swarm all that distance when there are humans at home."
No, it's explicitly mentioned that Zagara knows the exact location of Earth because of specifically the infestation of Stukov.
Also, Stukov and Kerrigan both agreed that the UED would eventually return to Koprulu.
6 months ago
Anonymous
>it's explicitly mentioned
I understand this. I'm just saying it's a fricking stupid idea and a shit piece of writing. There's no fricking way Stukov would be carrying upon his person the map to return to Earth. It's a dumb fricking idea. It would be just as stupid if Dugalle had the same location, like if the guy who never leaves the battlecruiser loses the battlecruiser it's a pretty safe fricking bet that the least of his worries is having the location of Earth on his person.
6 months ago
Anonymous
He presumably has its coordinates memorized, and he presumably also has knowledge on how the computer uses coordinates to find its destination.
Plus the UED obviously had the means to return to Earth once their mission was complete, and Stukov obviously would have also known the procedure for that.
Even if it's all relative, Zagara can just look into his memories to remember where the UED jumped into Koprulu, then work the steps backwards.
I'm not sure what the issue here is. You're making it sound like Zagara found a treasure map drawn on parchment tucked in his pocket.
6 months ago
Anonymous
>I'm not sure what the issue here is.
The issue is that you think the neighbouring solar system is just a short car ride away.
6 months ago
Anonymous
The setting literally has teleportation.
6 months ago
Anonymous
I'm sorry, I thought the issue you had was with how Zagara found out the location, not with the distance.
If she WANTED to go to Earth, she could probably find a way. It's not unreasonable to think the Zerg acquired FTL tech from all the Terran/Protoss/UED/Xel'Naga assimilations. Could also just send a hibernating Zerg brood towards Earth and wait thousands of years, no rush.
6 months ago
Anonymous
Leviathans can do warp jumps, and they can fit entire Zerg armies in one. Zagara could send a bunch of them to Earth if she wanted, but she has no idea what resistance will be like.
6 months ago
Anonymous
Zerg definitely have FTL. The plot requires it.
6 months ago
Anonymous
In the first game the Overmind opened big portals in space the Swarm could fly through. Don't know how Kerrigan handled things. Given they took a day trip to Zerus she obviously had a way.
>knows the location of Earth
It's a ridiculous suggestion that Stukov would have on his body or in his mind the location of Earth or the means to find it as if losing all UED navigation systems means there's some hope if you know the exact location in the sky to look for our solar system.
Like let's just say Stukov spills the beans and explains that our solar system consists of nine planets. So Zagara looks at him and realizing that she has to learn astronomy asks, "Okay so you're saying there's a whole human civilization out there and that I should go there. Why? There are plenty of humans here, I don't find them remarkable. Why would I take the swarm all that distance when there are humans at home."
>and a Ghost slave
See? Stone really is still alive
but now why is he working for his father's ex-lackey?
Since he's become addicted to terrazine does this make him some pseudo-Specter?
>Zagara actually heeded Kerrigan's final order and le Zerg are le peaceful now while upstart kweenz are instantly rekt before they become too big >these le peaceful Zerg cleaned up the planets they've initially invaded and destroyed for free like jannies >Artanis and the Terrans are trading partners now but they don't live together on the same planet except for one >as per the agreement the two factions won't venture out in Zerg space and le Zergs won't venture out of theirs >Anduin clone is actually a good leader
The remaining Starcraft fans are asiaticclickers and don't care about the story anymore, they just jack off to pro players like Serral, Clem, Dark and Maru.
tbf the UED are clearly heavily inspired by the UCF specifically from the starship troopers movie, which has a message not much more complex than "fascism looks cool but bad".
but i agree. the UED is interesting as an invading/ """evil""" faction because of the universe that was set up in the first game and the relationships they have with the other 3 warring factions. if the UED were to return after 2 it'd be incredibly shitty because they'd have no role except as the big bad everyone teams up on, so writing wise i can't imagine there would be anything complex or compelling you could even do with them.
>John Raynor surviving his shuttle demise
Dude there was no "demise"
No debris was ever recovered nor were reports of actual corpses being retrieved from any so called "crash site"
its all a fricking ruse to tell parents their children "died" so they can brainwash and train them into assassins and child soldiers for the government
They didn't even go the Halo direction where they clone their kids and have those shitty clones die so they can write them off the public registry
Hi, Jimmy
On the old graphics I thought the Vulture was like a self contained vehicle and the guy was sitting in a wienerpit. Like, thats the windscreen on the front, he's sitting in the nose.
Same. I also never noticed that the turrent had a guy in it
Yeah exactly dude. I mean the guys are comically large if 4 of them then need to fit inside a Siege Tank right?
TURRET. TURRET. IT'S SPELLED TURRET, NOT TURRENT, NOT TORRENT, THERE'S NO FRICKING N IN TURRET YOU FFRICKASDFSDIFS
Turette Syndrome
turren't
how does he cope (cope) with spinning around all day?
turret gunners undergo specialty training from a young age to cope with the disorientation. A side effect of this training is that when they're not in a turret they still spin 360s in situations where a normal human would just be standing facing a single direction, the turret gunner is eternally vigilant. If you've ever seen someone using a spinhack in counter strike, that is what a turret gunner does every moment of every day spent outside of a turret.
Keeeeeeek.
no it doesn't
why would you do this? Just go on the internet and tell lies?
nah that's you
>turrent
frog posters are the stupidest fricks on this site
This. I played SC64 as a kid incessantly (split screen console RTS was super fun) and enjoyed SC2 in High School only for the singleplayer Terran campaign, but felt the rest of the game was a mess and didn't really fit the first, units and new strategies especially. I remember liking the DOTA and traitor custom games, but that feels like a lifetime ago and not sure if they're any good objectively.
SC2 was a real fun time with friends really. In same ways a shame it died off
>split screen console RTS was super fun)
No it wasn't. It was shit.
Coop is unironically a good time if you have a buddy to play with. Downsides are having to pay for new commanders but the game is free now.
Meant for
I suck wieners
lvl5 comms are OP enough, it can be more fun to play with them since most b+ mutas are anoying.
>Downsides are having to pay for new commanders
I hate nu Blizzard so much. It should be you pay like $15 or maybe $20 for a coop pack, but nope. They nickle and dime you for each fricking commander and theres like a dozen of them. Yes the base mutliplayer for SC2 is "free" which is nice for people that didn't play it until now but imagine paying for each game and then they want to charge you another like $60 for coop commanders? Absurd.
Yeah but nothing is stopping you from ignoring all the commanders that don’t interest you and going for the cool ones like Fenix and dropping $20 for a handful of comms that interest you is better than base game+comms at least.
>playing mutas
They’re all shit unless you want to xpmax for some reason. Just play brutal with a homie and have a good time sniping their Nova or something.
have those improved at all? i think i played back in like 2016 and they were extremely limited in scope, it was basically 15 minute long missions where you do shitty objectives.
nope. starcraft is one hell of a ride into "its good because old"
If anyone says otherwise, I'll call them a liar.
Otherwise. I swear, it was obvious to me. I think it's because the campaign or manual specifically referred to vultures as essentially being hoverbikes, which caused me to look at them that way. However I never saw the guy in the missile turret until a friend pointed it out and in hindsight that seems more obvious.
I knew it was open-topped just because of the artwork in the manual. However I still never saw the figure in the actual game unit.
Is 2 fun?
it's like 11 years old why haven't you bothered to try it by now?
Unironically for a moment, Wings is a lot of fun especially as a singleplayer. The other two are kinda poor in single player, but the multiplayer is decent. Also the customs are cool, I liked the starship combat one?
Get the frick out, Heart of the Swarm on Hard / Brutal is the most fun ive had out of all of em.
If blizzard makes and RTS with heroes I hope they model it after SC2: Heart of the Swarm cuz that shit was GOOD.
it's definitely much less frustrating to play
but as a competitive viewing experience i much prefer 1 over 2, big reason being 1 was never intended to be played competitively and achieves its balance through the maps instead of being constantly patched like 2 was
I also feel like 1 actually has a much slower pace of gameplay as compared to 2.
When I'm watching, (this will sound silly) I like to rationalize that the bad pathfinding is just units poorly coordinating on the field or struggling to communincate, it almost makes it feel more real than a big ball of perfectly spaced out units in a big ball like 2.
1 feels much more grounded to me too. A tank that can also work as artillery? that makes sense, we even saw that IRL. A Fighter Jet that can become a combat walker? Too much...
blizzard did try to increase the speed of sc2 when they released legacy of the void because they saw other popular esports were getting fast
But people are now abandoning SC2 for Brood War?
Yeah, because while it was a good game, it couldn't quite top Brood War. There's no shame in it since BW remains the undisputed king of the RTS genre. So yes, SC2 enjoyed its time in the sun while it was still somewhat new, but eventually more and more people went back to the timeless, superior game.
it's timeless for sure, although, I wish they'd make a true sequel will some major changes to the engine, like 24 unit selection limit, and group select buildings, for example.
>for Broodwar
Doubt. They are just abandoning it.
many sc1 pros who were forced to switch to sc2 for the tournaments ended up going back to sc1 around a year before remastered released
i highly recommend this vid
>many sc1 pros who were forced to switch to sc2 for the tournaments
Ah yes, the majority of SC2 players.
Good vid anon, watching it. Can second the big hype SC2 had and a lot of the criticism he has after the initial debut and before the expansions it stopped being fun for me as well
I have seen this vid, and I agree with most of the points he makes, but I'd still like to see what they might do modifying the original engine rather than making a whole new game.
>bw is better because devs couldn't implement basic controls and path finding
>game where you can't let zerg to 200sup because they will obliterate you every time
>game where zvz is just mutas every time
The moronation of those people always amazes me. If SC2 is dead then broodwar must be corpse that decayed ten years ago.
>>bw is better because devs couldn't implement basic controls and path finding
>>game where you can't let zerg to 200sup because they will obliterate you every time
>>game where zvz is just mutas every time
at least you admit being moronic
I mean no SC fan would admit it, but SC is outdated and SC2 wasn't very well thought out
>SC2 wasn't very well thought out
maybe, but name 1 better rts
Age of fricking Empires whole fricking saga along with Total Annihilation and clones and sequels and even some indies
like lmao
>outdated
Vs
>not very well thought out
>which is better
Arguing this is the very soul of Ganker my kohai
Meant to include
If you ever see a ZVZ or shit really any high level play in SCBW, you realize that it wasn't really thought out either. Only people that care are koreans who just don't care about anything else.
SC1 is a classic
I'd say the problems with Blizzard began with SC2 where its clear they lose their spark to create magnum opus games for nerds and began pandering to focus test groups and Executives who only cared about their bottom line.
The biggest problem is that I think Blizzard hit it too big with WoW and they took too long to release SC2, I mean think of the timing between say SC1 and Warcraft 3 that was like 3-4 years and theres a clear improvement and continuity there. Once the last WC3 expac lauched it took 7 years to release SC2, yeah they made some fun missions but the art style of the game was god awful and the music was pretentious orchestra shit.
I mean a major red flag is you look at SC1 it was gritty, felt lived in and responsible, the marines looked cool as frick yet still toned down. Everything in SC2 was garrish and overdesigned as frick, worst of all what they did to the protoss and kerrigan and the whole story was just horendous. They spent 2 games on a Mengsk revenge plot because the morons they left in charge didnt know what to do and did not respect the SC1 lore or tone at all.
>kerrigan got away with everything
I'M STILL FRICKING MAD
SC2 was too focused around multiplayer/e-sports meta. The result is a soulless, ugly experience without the entertaining story of the original.
Kerrigan was my gateway into becoming a monster fricker.
Now I would a queen.
I do not regret this decision.
>Now I would a queen.
Don't frick morons anon.
the biggest problem with sc2 is that they hired the guy who made command and conquer generals to make it
bro your archons?
How is BW outdated?
>>bw is better because devs couldn't implement basic controls and path finding
The controls are intentional and pathing issues are usually the player's fault (like poor building positioning) or poor map design (see: Neo Dark Origin).
>>game where you can't let zerg to 200sup because they will obliterate you every time
Incorrect, a maxed zerg army is impossible to control properly and the other races actually have better late game armies. Unless you mean a case where you just let zerg have way more supply than you, in which case you are just bad.
>>game where zvz is just mutas every time
This is bad because? And hydras are viable at any level that isn't the very top.
bw gays must be the most moronic creatures I've seen, just kys
you can sometimes get epic late-game zvzs like this one
?t=2822
>bw is better because devs couldn't implement basic controls and path finding
Unironically, it is. It prevents death balling and increases the skill. This is why watching pros controlling their armies with such finesse, is always amazing.
>game where you can't let zerg to 200sup because they will obliterate you every time
For me, its mostly "dont let Terran make multiple bases and go late game mech build", but I agree that zerg hatchery system can always reach 200sup faster than the other two races
>game where zvz is just mutas every time
Usually its 80% ling fights and 20% mutas, but there are cases that you see defilers into the mix
>If SC2 is dead then broodwar must be corpse that decayed ten years ago
Im a broodwar fan, and I tell you that both games are dead. SC2 is less dead because its modern and has lots of other things to do other than playing custom maps and competitive. good luck finding people that are not korean in the broodwar ladder nowadays.
I think the SC2 campaigns are all fun and feel satisfying to play on Hard. If you're really good at the games, you might even enjoy the Brutal difficulty. Mission design is fun and solid.
I played through every expansion for the first time on 'Hard' last summer and really enjoyed it.
yes, still nothing to compete with it
the thing is, 2 genuinely is a lot of fun, especially WoL, but poeople seem to have thisaversion to it, like it isnt a "true" esport game, therefore pointless
>click the "make economy better" button on cooldown
>make ball of units
>amove to enemy base
>if you play single player, there's a gimmick where you have to spam a specific unit to defeat it instead
game stinks.
>SC2 campaign
>meta unit upgrades, gimmick objectives to encourage you to be sending sorties out regularly and be aggressive
>SC1
>just turtle up until you've teched up and produced enough army to go destroy the dozen heavily entrenched enemy bases
Wings of Liberty is literally free now, find out for yourself
is there lot of players online and is the matchmaking any good
I am not a pro
Yes and yes homosexual, now that blizz have stopped fricking around with it 2 is genuinely amazing
Just hop in and have some fun
You remember fun right?
sc2 has pretty good matchmaking still, at least judging from me last playing in 2021
bw's matchmaking is pretty bad though as there is a MASSIVE problem with smurfing making it nigh impossible to get better as a newbie without a practice partner or something like CPL
Define fun. If you mean playing esports wannabe shit with nonsensical campaign story then no.
Wol feels the most balanced. Hots gives you double drones and auto vespeine so have fun maxing out I. 5 mins and roflstomping. Dunno about lotv, felt like missions are a lot shorter and more gimmicky, I hardly remember even going to two bases, missions can be beaten with small armies.
I beat both WOL and HOTs on Brutal and got all the achievements, LOTV was such a disspointment to me that I played it once, I think on hard for most of the time and then never again.
I think of all of them HOTS was the biggest disspointment because Blizz caved to focus test groups and made the brutal difficulty too easy and the campaign was way too short with each story beat limited to 3 missions. I mean It takes 3 fricking missions on Zerus to introduce the primal zerg and then reinfest Kerrigan which takes place in 2 fricking missions
I mean the original game the Zerg get a grand total of 10 mission and 4 of them have Kerrigan in the chrysalis and fricking HOTS has her spend 1, I mean what? And then why the frick does the primal zerg infestation make her look exactly the same as before but with purple highlights, i mean colour me fricking crazy but I really liked her original design when she was wearing remnants of her ghost suit and she basically just had green skin.
HOTS was also where things went into full-on Kerrigan apologist, though it was already there in WoL
>Click to automate repairs on SCVs
>Suddenly most of Terran's problems are now solved.
It's ridiculously too much micro in 1.
custom games lobbies are alive, so is the co-op matchmaking. direct strike is a nice relaxing casual game to play.
2 has a fun single player, people complaining about esports are fricking moronic
shame about the story though
campaigns generally are, even when you go for achievements
campaign's quality goes
wings > protoss >>>>>>>>> kerrigan
Starcraft 2 is fun overall, but dont pay too much attention to the story. Its serviceable, but it gets more stupid as you progress through missions. On the other hand, you have one of the most polished, good looking RTS games in existence(I had solid 120fps), it has lots of ai options to choose from, people are still play online, and its a good alternative to broodwar(but not a good sequel)
im a bawd for sc because of the first one so yes?
WoL is great.
HotS is shit.
LotV is bretty gud until end-game storywise.
>WoL is great.
Agree. It almost feels like a Sequel to Broodwar
>HotS is shit.
I think it is just meh. This is only Keriggan becoming keriggan again(lmao) and see her powering up and cleaning house.
>LotV is bretty gud until end-game storywise
I disagree. It sucks from start to finish. Protoss became boring "paragons of integrity", no upgrade missions like in HotS, everyone is kumbaya all the way to the end boss, and fricking Keriggan becomes the supreme super sayian being in the end. What a load of crap.
I always thought it was a closed small tank but it's more like a bike
They literally call it a bike when the vulture was first introduced in mission 3
the frick are you on about
Considering the rest of the Terran arsenal consists of power armor, mechs, tanks, and space ships, a fricking motorcycle and a handheld grenade launcher isn't what you would expect.
the grenade launcher's built into the bike anon
Most of the terran tech is scrap cobbled together into a slap job and held together by bailing wire, even siege tanks have a very rugged look to them. The only things which look pristine are the science vessels and battlecruisers - the capital ships owned by the military elites. Everything else is stuff used on backwater colonies by space cowboys trying to make a living, when it's not cheap shit given to convicts that got drafted into the army.
Tell me the truth Ganker, how much of a meme these guys are?
All the mercs?
>War Pigs
Decent buffed marines. Better to keep them in bunkers.
>Devil Dogs
Trash. Firebats are almost irrelevant past their mission.
>Hammer Securities
Same as the marines
>Spartan Company
Mediocre, but I understand if you feel nostalgic for Goliaths. If that's the case, give them both upgrades from the armory.
>Siege Breakers
Top of the top. Never skip them.
>Hel's Angels
Fairly good, specially in the last mission against aerial units.
>Dusk Wing
Ok I suppose. Never used banshees to much. Take them anyway if you choose the worms for the final mission, you can cloak rush them.
>Duke's Revenge
A waste of money imo. If you buy it, make him retreat in the final mission every time Kerrigan is approaching.
Dogs
>Trash
Except that they just refuse to die when I use them, if your army needs a great frontline tank then they're legit the best option you have with medic support.
Mercs are the most overpowered thing in Wings of Liberty, they're all great except the Firebats
The only thing I cared about in WoL were the Zerg unit stealing towers. I like when the critters work for me.
I heard that if you grab some Brood Lord you can basically make Kerrigan kill herself over and over again.
But I did the air mission in the campaign so I can just spam siege tanks.
Spec > Ghost btw
I think I have to replay it at some point, because I foolishly chose ghost
Plotwise you are supposed to pick Tosh over Nova since she betrayed you regardless.
I can't help it, I really wanted Starcraft Ghost. This was the closest I got. Just another Blizzard betrayal.
did you play that ghost leak from a while ago?
>siding with someone you don't know and who hasn't done shit for you
>siding with a Mengsk NPC minded lapdog
>siding with a woman ever
How am I supposed to guess when Metzen wants me to simp, and when he doesn't? I'm not a mind reader.
It makes sense at the conclusion when Jimmy shot his friend rather than let him shoot the woman who killed another friend and he swore an oath to kill her.
Jimmy never puts a homie over a ho.
the other one is a nig
Duke?
Since when was it Duke? shouldn't it be Jackson's?
It was Duke's at first and changed before the game came out. There are still (or were) remants if it in game.
Just thinking about it it's completely fricking stupid Warfield was on the field when he died. The Marines are fricking ex-cons and they're fighting the fricking Zerg and psychic ninjas there shouldn't be any officers willing to hold the line with those people. Every commander should be playing an RTS themselves orchestrating forces from a computer monitor, not fricking boots on the ground with some stupid conscript.
It's Warcraft Logic where heroes can 1vs1000 because they're stronger than mooks.
It doesn't translate to a scifi setting at all (how do you shoot a gun harder?), but you won't notice if you don't think about it.
I don't think it's Warcraft logic it's just moron logic. The "heroes" in Warcraft 3 are just as mortal as the person they're standing beside and their value as a combatant isn't an order of magnitude compared to another warrior. Ten fricking Footmen stabbing a Demon Hunter and realistically the Demon Hunter does not win. There are many Demon Hunters, there are many Death Knights, there are many Tauren that one happens to be a Chieftain.
Zeratul isn't special, and neither is Jimmy or Artanis and even Kerrigan for that matter. It's not like Infested Kerrigan would respawn if you dropped a nuke on her, she'd fricking die permanently. If her genome was replicatable the Overmind would have produced armies of her. Kerrigan should never have fought on the frontline, because if she had a logical Terran or Protoss commander would nuke the landscape.
You're moronic, stop trying to shove realism into fantasy you inbred piece of homosexualy shit.
Any hero in Warcraft literally wouldn't lose to ten mooks stabbing them at once, because they would triple backflip out of the way and chop off their heads, or parry ten spears at once and cut down all of them, or cast Fireball of Frick and melt them before they got close, etc.
It's a fantasy setting where named characters are literally better than a hundred regular dudes. And it "works" because you can simply believe the named heroes are stronger and more agile and more experienced and have better gear than anyone else, all of which matters with swords and shields/
Starcraft tries to pull the same shit and it feels incredibly moronic, exactly like you said. Because guns don't work that way. It's half the reason why Zerg/Protoss have such a hige focus on melee - so you can have these cool, "believable" cinematics where a dude with a lightsaber does anything other than immediately get shot.
>so you can have these cool, "believable" cinematics where a dude with a lightsaber does anything other than immediately get shot.
Hydralisk melee will always stay chafing my ass.
Warfield was singlehandedly directing the occupation of Char after Kerrigan got deinfested, then became her target in order to retake the planet. He was also holed up in a heavily defended fortress with heavy air support that he threw away in a moron moment to let Kerrigan win.
Not all Terran mooks are ex-cons, mostly the infantry, and most except the most hardcore have been resocialized/brainwashed into becoming obedient.
>trades 75 mana for your entire army
why does he look like a yeti
Why did these guys have such a dark and imposing portrait for what is essentially supposed to be a high priest? Hell, the "Dark Templar" portrait isn't even cast in complete shadow like that
They are supposed to be spooky, mystical space wizards. Remastered fricked all of these portraits by making them too bright and clear.
I generally enjoyed SC2's mission design but it's a little too gimicky. I would have liked a good ol' "build up and kill the enemy base" mission every now and then.
impossible to use, too hard to not amove own zealots into the storm
>In the HD remaster they changed the eyes to look like nu-Protoss and made them blue
>People raged so hard over this Blizzard was forced to recolor the eyes back to red
At least the people know what is good.
Oh yeah
Ride on
This should be good
Sounds fun
>I knew I should've stayed in bed this morning
love vultures
This is the face of a man who does nothing but vulture rush TvT and quits if the opponent gets a proper wall because he tried to rush by the bunker
bump
What mission was THAT mission for you?
Pic related was a pain in the ass the first time I played the game. Hell, even Omega was easier.
yeah this is considered the hardest mission in the original
In the OG SC1, it was the mission with "objective: survive", I think it's the third one, where Mengsk saves Raynor.
In Brood War it was, of course Mission 5, where you have 5 minute timer to destroy as many enemy forces as you can.
>In the OG SC1, it was the mission with "objective: survive", I think it's the third one, where Mengsk saves Raynor.
Remember that mission. As a kid who was getting into all of this I didn't knew that in the last few minutes the Zerg would go full all-out attack and they overwhelmed me.
Then it was better later.
Yes it's so fricking easy now, even compared to other missions, but back then it was a challenge.
To counter mutas in PvZ they expect you to be good with templar Psionic storm, literally there is nothing on the protoss arsenal that is good against massed muta but them.
>what are dark archons
I really want to get into a 1v1 RTS, but between BW or 2 what should I play
did anyone ever play the SC2 Coop mode? Shit like Tychus and Nova were fun as hell in that.
Coop is great, especially with a friend. Nova is my favorite too. I should try some of the custom coop stuff.
It was pretty fun, I just wish there were more maps.
I completely forgot to try that mode after beating the whole game.
But anyway, it sucks having to pay for all the commanders beside the 3 free ones.
SC2 literally filters casuals so hard it's hilarious
broodwar>dogslop2
>slop
Post rank
if they put Starcraft on Steam i would go on ladder (to lose horribly), but i wont get Battle.net for it.
If they put it on steam you'd still have to use battle.net moron, just like with OW.
What's the most niche unit of each game?
Nothing is more niche than the ghost. The only reason to ever have one is mocking your opponents by teching to a useless unit
there is a nuke rush build that you can use in tvz, nada used it against larva in asl 7 and he would have won if the first nuke landed
https://www.youtube.com/live/I216esl5toI?t=2130
>he's going for ghosts!
The shock of this nearly kills him based on that cough
you can still do stuff with ghosts. scouts are so niche you don't even have to build them for them to work.
Infested Terran
>Riding futurebike
>Fart out soda can looking grenades instead of having front machineguns that'd actually be useful
They were top tier with mines, but that one feature made me not want to use them.
But if we didn't make Terran have the useless concussive damage type, how would the shitty races ever win?
>the shitty races
I agree, how do terran and zerg manage to cope
I just replayed SC and BW campaigns a couple weeks back. Fun little detour to chip away at on the side that doesn’t take too much brain power.
Anyone want to 1v1?
SC1 would be the RTS of all time if it didnt have the moronic arbitrary unit group cap, because everyone knows that the best part of building an army is only being able to select 12 of your units at one time.
My dad used to play Starcraft in the computer room next to mine at night. I still find Starcraft music/sounds comfy going to sleep.
my parents used to play wow starting not long after burning crusade until some time into cataclysm
i think it was 2007 my mum wanted to try out another blizzard game, saw the starcraft battle chest in a game store, bought it, and played it for like a minute before never touching it again
>MY WIFE FOR HIRE
This is Jimmy's son
say something nice about him
While I don't like some of the elements of the expanded SC setting (and anything to do with the retcons that SC2 presented), they could've expanded further the whole Raynor family stuff.
In case of Johnny it's a shame Metzen didn't go with him anywhere.
Now that Kotick is out of the picture (finally) and MS are big RTS geeks, I see that they could make a SC3 with John Raynor surviving his shuttle demise. Much potential there is here. But only if SC3 retcons SC2's story into some UED VR simulation and Jim and Artanis are all stuck in it only for John, Zeratul and Tychus to free them.
SC3 has close to zero chance of being good story-wise, and gameplay-wise they might just end up porting most of SC2's systems
At this point they'd just open the UED returns plot thread and use it to shill a "fascism bad" marvelslop narrative instead of trying to make them a compelling faction.
it's a miracle if they make sc3 at all
there wasn't even mention of the starcraft universe at blizzcon this year, not even in the art used as advertisement
Yer right. They would botch it all.
Though isn't the UED still anti-psychic and having and other abhuman stuff?
Not really since Stukov was shown to have some latent psychic ability with his ingame unit being a ghost n all
The main remaining plot point is that Zagara is still alive, and she knows the location of Earth thanks to infesting Stukov.
Meanwhile Abathur is making Zerg/Xel'naga hybrids.
And Stettman has an army of robot zerg and a Ghost slave who all serve a planet-sized elder god.
Isnt Kerrigan around to just negate everything?
She handed the whole brood to Zagara, made Zagara pinky swear not to be evil, and then fricked off into the sunset with Raynor. She hasn't appeared in the story since.
Almost every single plot point since the end of SC2 has been some variation of
>but this sect of the zerg broke their promise
followed by nothing happening.
>The main remaining plot point is that Zagara is still alive, and she knows the location of Earth thanks to infesting Stukov.
The Expeditionary fleet got wiped out, so the UED main command definitely knows the Zerg aren't to be trifled with, and Zagara is not as big a schemer as Kerrigan was.
>Meanwhile Abathur is making Zerg/Xel'naga hybrids.
According to the novel, Kerrigan only left a small amount of Xel'naga essence which was used up to make a harmless, terraforming strain which Abathur hated and used some of it to make a new strain of Zerg to falseflag and get most of them killed.
>And Stettman has an army of robot zerg and a Ghost slave who all serve a planet-sized elder god
There's supposedly other godlike beings in the setting, but I doubt a faction of space weed cultists and their robot drones will be that interesting as a main faction.
>There's supposedly other godlike beings in the setting, but I doubt a faction of space weed cultists and their robot drones will be that interesting as a main faction.
There isn't much else to go off, is the issue.
Terran and Protoss probably won't have another major conflict.
Zerg is placated and there are only minor uprisings which are met with all three races working together to stop them.
What is even left?
It's either UED 2 or Xel'Naga 2.
No, it's explicitly mentioned that Zagara knows the exact location of Earth because of specifically the infestation of Stukov.
Also, Stukov and Kerrigan both agreed that the UED would eventually return to Koprulu.
>it's explicitly mentioned
I understand this. I'm just saying it's a fricking stupid idea and a shit piece of writing. There's no fricking way Stukov would be carrying upon his person the map to return to Earth. It's a dumb fricking idea. It would be just as stupid if Dugalle had the same location, like if the guy who never leaves the battlecruiser loses the battlecruiser it's a pretty safe fricking bet that the least of his worries is having the location of Earth on his person.
He presumably has its coordinates memorized, and he presumably also has knowledge on how the computer uses coordinates to find its destination.
Plus the UED obviously had the means to return to Earth once their mission was complete, and Stukov obviously would have also known the procedure for that.
Even if it's all relative, Zagara can just look into his memories to remember where the UED jumped into Koprulu, then work the steps backwards.
I'm not sure what the issue here is. You're making it sound like Zagara found a treasure map drawn on parchment tucked in his pocket.
>I'm not sure what the issue here is.
The issue is that you think the neighbouring solar system is just a short car ride away.
The setting literally has teleportation.
I'm sorry, I thought the issue you had was with how Zagara found out the location, not with the distance.
If she WANTED to go to Earth, she could probably find a way. It's not unreasonable to think the Zerg acquired FTL tech from all the Terran/Protoss/UED/Xel'Naga assimilations. Could also just send a hibernating Zerg brood towards Earth and wait thousands of years, no rush.
Leviathans can do warp jumps, and they can fit entire Zerg armies in one. Zagara could send a bunch of them to Earth if she wanted, but she has no idea what resistance will be like.
Zerg definitely have FTL. The plot requires it.
In the first game the Overmind opened big portals in space the Swarm could fly through. Don't know how Kerrigan handled things. Given they took a day trip to Zerus she obviously had a way.
>knows the location of Earth
It's a ridiculous suggestion that Stukov would have on his body or in his mind the location of Earth or the means to find it as if losing all UED navigation systems means there's some hope if you know the exact location in the sky to look for our solar system.
Like let's just say Stukov spills the beans and explains that our solar system consists of nine planets. So Zagara looks at him and realizing that she has to learn astronomy asks, "Okay so you're saying there's a whole human civilization out there and that I should go there. Why? There are plenty of humans here, I don't find them remarkable. Why would I take the swarm all that distance when there are humans at home."
>Zagara
>Infesting Stukov
homie wut
he was already infested when Kerrigan n co met with him
>and a Ghost slave
See? Stone really is still alive
but now why is he working for his father's ex-lackey?
Since he's become addicted to terrazine does this make him some pseudo-Specter?
They will just shit on the official comics
>Zagara actually heeded Kerrigan's final order and le Zerg are le peaceful now while upstart kweenz are instantly rekt before they become too big
>these le peaceful Zerg cleaned up the planets they've initially invaded and destroyed for free like jannies
>Artanis and the Terrans are trading partners now but they don't live together on the same planet except for one
>as per the agreement the two factions won't venture out in Zerg space and le Zergs won't venture out of theirs
>Anduin clone is actually a good leader
The remaining Starcraft fans are asiaticclickers and don't care about the story anymore, they just jack off to pro players like Serral, Clem, Dark and Maru.
tbf the UED are clearly heavily inspired by the UCF specifically from the starship troopers movie, which has a message not much more complex than "fascism looks cool but bad".
but i agree. the UED is interesting as an invading/ """evil""" faction because of the universe that was set up in the first game and the relationships they have with the other 3 warring factions. if the UED were to return after 2 it'd be incredibly shitty because they'd have no role except as the big bad everyone teams up on, so writing wise i can't imagine there would be anything complex or compelling you could even do with them.
>John Raynor surviving his shuttle demise
Dude there was no "demise"
No debris was ever recovered nor were reports of actual corpses being retrieved from any so called "crash site"
its all a fricking ruse to tell parents their children "died" so they can brainwash and train them into assassins and child soldiers for the government
They didn't even go the Halo direction where they clone their kids and have those shitty clones die so they can write them off the public registry
Why was Raynor so fat in original? Kerrigan calling Raynor "Pig" shows that he was obese during great war.
he rides a hoverbike instead of marching
For vulture got EoS'd because of being dangerous Kamikaze(according to Swann), Raynor lost weight.
>Jim in SC1
IF I SEE YOU AGAIN KERRIGAN I WILL KILL YOU MYSELF
>Jim in SC2
becomes a simp and gets a ton of humans killed
>becomes a simp
He was always a simp for zergussy. Probably loves the stuff Kerrigan can do with her tentacles.
>UUUAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
truly one of the best moments in sc2 history
?t=3719
>Sequel comes out over a decade after the first game
>They still don't have a clear vision and clearly winging it and being written as they go
What a load of bullshit, Jimmy isn't even a real name
>thumbnail
S O V L
>expanded
soulless
When is ASL starting again?
>depot didn't make, now I'm supply blocked
>ape opponent goes all in