This is pathetic

>The game is lackluster, so they resort to fake scores to promote their game.
How the frick did they frick up so bad?

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  1. 7 months ago
    Anonymous

    The vast majority of players are enjoying the game, the complainers and negative reviews are a small minority.

    • 7 months ago
      Anonymous

      Its user score on Steam is lower than fricking Fallout 76.

      • 7 months ago
        Anonymous

        People are just mad they can't play it on their computers. The game is better than Fallout 4.

        • 7 months ago
          Anonymous

          Rightfully so, this game is in no way more technically or graphically advanced than fallout 4, but the whole midrange section of cards is forced into sub 60 fps

          • 7 months ago
            Anonymous

            Stop being poor?

            • 7 months ago
              Anonymous

              I'm not spending 2000 dollars on self-incendiary gpu, anon

              • 7 months ago
                Anonymous

                Because you're poor

              • 7 months ago
                Anonymous

                Not wasting money != being poor

              • 7 months ago
                Anonymous

                spent $12000 on my non vidya hobby this year and my rig plays every other game 1440 and 60fps just fine
                starfield is just optimized like shit and isn't a good enough game to justify the expense of upgrading lol

          • 7 months ago
            Anonymous

            >Rightfully so, this game is in no way more technically or graphically advanced than fallout 4
            Visually it isn't much more impressive, technically, it really is. The actual size and scale of just about everything in Starfield is orders of maginitude bigger than in Fo4. Especially the settlements.
            Starfield's extremely high mobility makes you really realized how claustrophobic and sectioned-off maps in their previous games are. Especially when you visit places like Neon and start running around on the rooftops, flying from tower to tower.

            Scale is the one (and only) actual technological improvement this game brought. Honestly, the jetpack, and the fact that the game does NOT restrict it's use under any conditions, made me realize a lot about what I hated about the technical aspect of their previous games, and made me feel kinda like I'm playing Morrowind again, where the right spells or stats could get you anywhere you wanted, gave the game so much more verticality and more seamless feeling.

            All of that is good, but it does not justify the game's awful performance, of course. While compared to other Beth games, the scale and mobility of Starfield are MASSIVE leaps forward, compared to other non-beth franchises, it still looks dated while having worse performance.

            When CP77 runs much better than Starfield for most people, you have to admit that technically, Beth is out of their league here.

            • 7 months ago
              Anonymous

              Nobody really talks about it, but scale in Bethesda games pre-Starfield was totally wack - especially Fallout. Settled towns with civilians would have thriving bandit camps 100m away, well within accurate shooting range.

              • 7 months ago
                Anonymous

                Because the sense of scale is just as shit in Starfield, what the frick are you on about.

              • 7 months ago
                Anonymous

                >Nobody really talks about it, but scale in Bethesda games pre-Starfield was totally wack - especially Fallout.
                Actually a lot of people talked about it. Vávra once wrote a fantastic blogpost about this, called "Adventures in Cartography of Potatoland".
                And to a degree, this thing is understandable. There is a ballance to strike between scale and playability, with scale giving your world more immersive properties, but also creating a problem of negative spaces and travel time causing less fun gameplay.
                Bethesda's problem wasn't so much the scale itself, as it's inability to HIDE that, the lack of effort being put into the greater logic of placement of things.
                I think the major leap Starfield does in this regard isn't the scale ALONE, even though that is a massive improvement (seriously, you could fit that biggest town from Fo4 into Bbbside (one of FOUR individual main maps constituting Neon, one of four big towns in Starfield) ten times.
                But the real change here is the mobility, which gives the scale a purpose and at least partially, solves the problem of negative space and travel time.
                Starfield's expanded scale of settlements would not mean anything if the game restricted the use of Jetpacks in them - but it does not.
                Running on rooftops of Akila before diving down the fortifications and just dashing into the alien-infested countryside, or parkouring around Neon scaling the corporate tower to find a hidden vent into a vault - that is what makes the difference.
                The scale + the freedom to move around it is what makes it feel - on very fundamental level, SO much better than the incredibly hemmed in feeling of Skyrim, Oblivion or Fallout 3/4.

                Shit is bigger in Starfield. The industrial infrastructure of that Mars mining town is literally a mile wide. But again, it's the fact that you can fricking scale it, and find goodies hidden around, that is the example of objective improvement that Starfield does compared to previous TES games.

              • 7 months ago
                Anonymous

                So a couple spots have a smidge of verticality to them, that's not that special, quit huffing your own farts about it, fricking Fo4 has a jetpack too and you can go running around rooftops if you want.

        • 7 months ago
          Anonymous

          >The game is better than Fallout 4.
          >no gore
          >no optional killcam
          >no two handed melee weapons
          >boring perks
          >downgraded outpost building
          it worse than one of the worst fallout games

        • 7 months ago
          Anonymous

          not an achievement.

      • 7 months ago
        Anonymous

        Mix of brownoid favela monkeys mad their Core 2 Duo shitboxes can't run, and shittershattered Snoyggers with new accounts buying and refunding just to review bomb
        There's a staggering amount of the above if you bother to check, the Snoy hate campaign is utterly massive and organized

        • 7 months ago
          Anonymous

          I'm neither of those things. I'm a white man with disposable income and there isn't one single thing about this game that has even made me interested, let alone want to buy this game. Nothing about this game is good. Every single individual thing in this game is done better by other games. if I want immersion I can play Kintdom Come or something. if I want an FPS there's millions of better ones. Base building? done better. Space travel? NMS shits all over this game, tho I admit that game beyond the space travel isn't engaging. Story? Characters? Done better elsewhere.

          The only reason I can see people saying they love this game is because they simply have nothing else 'fun' to do in their lives currently and they've convinced themselves it's good for various reasons. if you like it fine but please don't pretend it's good or give others shit cause they're not even interested.

          if someone said: 'we've got a game with 2016 graphics, forgettable story that becomes bareable 20+ hours in about space travel across countless worlds, but those worlds are barren except for maybe one quest and the 'space travel' theme is really just a series of loading screens from point a to b, I'd probably say no thank you to that game and ask that they do better. too many gamers, or people in general, have become accustomed to low-quality everything that a pile of shit looks like a fabulous dinner to them. All ya'll homies got battered wife syndrome for real kek.

          • 7 months ago
            Anonymous

            >2016 graphics

            • 7 months ago
              Anonymous

              okay, fine. 2012 graphics. Need we split hairs about how booty it looks?

          • 7 months ago
            Anonymous

            Holy shit imagine thinking you actually impress anyone with that post.
            How fricking desperate are you, kid?

            • 7 months ago
              Anonymous

              imagine thinking I was trying to impressanyone. Also, adding kid or whatever at the end of a post does not make you seem more mature or learned than the person you're replying to. it intact makes you seem like a reddit reactionary homosexual. With that being said, carry on.

              • 7 months ago
                Anonymous

                >imagine thinking I was trying to impressanyone
                You are fricking hilarious, kid.
                Let see how long can we keep this self-humiliation going, shall we?

              • 7 months ago
                Anonymous

                sure, let's. keep on replying.

              • 7 months ago
                Anonymous

                Happily.
                So how old are really?
                I know you will lie but I wan't to hear what age you do you think will make you sound more cool and impressive.

      • 7 months ago
        Anonymous

        Purposeful score lowering being done by reddit and discord users to give Baulder's Gate 3 an edge over it, have you not been paying attention?

        • 7 months ago
          Anonymous

          LMFAO!

      • 7 months ago
        Anonymous

        76 was probably the better game, all things considered

      • 7 months ago
        Anonymous

        now compare the release score of shartout 76 with the release of starfield moron. Starfield's score will only go up with updates, dlc, re-releases of the game, etc.

    • 7 months ago
      Anonymous

      >The vast majority of players are enjoying the game,
      As someone who mostly did enjoy the game (in fact it was the first Beth game I actually consider "decent" since Morrowind), I have to point out that most of the core flaws with it only become apparent around mid-to-late game, or in general as you spend a lot of time with it.

      People who just push fast through the main story line and maybe one faction line will likely have a far, FAR better impression than they should have, and obviously, that is what most reviewers did.

      Because while I still do think Starfield is the first Beth game that has a LOT of potential and actually good direction, my GOD is it a mess from a technical standpoint, and woefully incomplete. It's kinda fascinating how absolutely core systems of the game don't work because of utterly stupid, often easily fixable reasons, that still fundamentally sour the experience.

      And it is utterly fascinating how awful the post-release support is. This game should have gotten 5+ patches already - we got one and it was garbage.

      All time low writing quality. Very grim foresight of how bad it’s gonna be in tes6

      >All time low writing quality.
      You have never played any bethesda game yet, have you? Go play Oblivion, Fallout 3 or Fallout 4 and you'll see that as bad as it is, Starfield is still OBJECTIVELY the best written Beth game since Morrowind.

      • 7 months ago
        Anonymous

        >People who just push fast through the main story line and maybe one faction line will likely have a far, FAR better impression than they should have, and obviously, that is what most reviewers did.

        Exactly.

        The moment you start stealing ships for one, you realize this crashes the game harder than anything you could imagine and the wildest bugs ever in a Bethesda game plague your saves and prevent you from going any further. But I guess no reviewer attempted to steal ships.

        • 7 months ago
          Anonymous

          >The moment you start stealing ships for one, you realize this crashes the game harder than anything you could imagine
          Honestly, the crashes (which I get quite regularly) are the least of the game's problems.
          The real problems are things like the absolutely ABYSMAL cargo management and the mind-bogglingly awful mechanic that FORCES you to transfer cargo upon ship switching, which means that the otherwise actually quite fine and decently well thought-out ship building mechanic is at best, INSANELY INCONVENIENT, at worst just completely useless, because switching from a cargo-focused ship to a light-weight one will always clog up your ship's inventory.
          It's an absurd system, that could be solved by single god damn menu prompt.

          Or how insufferable life-planet charting becomes because of the aquatic animals being - for SOME FRICKING REASON - still included despite the game dropping any form of swimming mechanic.
          Or how smuggling does not work because illegal goods don't get price bonuses, despite being illegal, so smuggling say, Aurora from Neon actually always makes you lose money, despite the fact getting it out and to the recipients also takes extra work and investments and risks.
          And don't get me even STARTED on how bad the outpost mechanics actually are in practice, despite being on paper one of the most intriguing systems. But you won't realize just how bad the outposts really are until - again, you spend a lot of time on the game, invest skills into outpost-related stuff, and so on.

          It's shit like this - concepts that you'll only start engaging around mid to late game, mostly - that are so desperately unfinished that it starts to just suck the air out of the game. Mechanical problems rooted in good ideas, good mechanical foundations, being completely bungled or unfinished.

          The game has a lot of genuinely good work in it. Unlike other beth games, it takes risks and experiments.
          But god it's more broken and unfinished than CP77 was on launch.

          • 7 months ago
            Anonymous

            Wait, there are aquatic animals?

            • 7 months ago
              Anonymous

              >Wait, there are aquatic animals?
              Yes, on almost every single planet that has wild-life on them.
              It's fricking mind-boggling. It's one of those cases where you can see the sad behind-the-scene development story unveil - how the devs originally planned to have underwater ecosystems, and went through this whole process of designing and animating and even statting about 15 different purely aquatic species, before realizing they don't have the resources and cutting the under-water mechanic - but presumably not wanting to waste the animal assets, ended up putting them in anyway.
              Which in practice means that if you want to get a 100% survey on most planets, you need to land at a coastal region (but your ship always lands at least 600m from nearest body of water, so you have to fricking huff it on foot to the coast, and then you have walk along the coast hoping your scanner will pick them up (you can't see them without the scanner because the water isn't transparent enough). So enjoy just walking for 1500m along a coast (after walking 700 meters TO the coast) desperately hoping the game spawned some of these fishes close enough to the beach to be scannable.
              And again: since you can only see them through scanner, which only shows you glowing outlines - their models still end up wasted because YOU CAN'T DIVE OR SEE ANYTHING UNDER WATER, SO YOU CAN'T SEE THEM ANYWAY!

              It's such an asinine system it's almost admirable.

              • 7 months ago
                Anonymous

                water dlc in 9 months :>

              • 7 months ago
                Anonymous

                Maybe they had to kill swimming/ocean content to make zero G work. Zero G movement is basically swimming.
                Though it is real neat when it's used.

          • 7 months ago
            Anonymous

            Yeah, an unfinished game where they hired Microsoft to come in and make the gunplay not complete shit.

            It's still a massive 150 hour vanilla Beth game, though. But a lot of mechanics are unfinished and are just in there to give the impression that there's more to do so you feel good during vanilla play.

            • 7 months ago
              Anonymous

              i half-assed rushed the story and go to NG+ in about 50 hours
              and i spent a decent amount of time just being high building ships and outposts

        • 7 months ago
          Anonymous

          I steal and sell ships and their contents en masse, no issues on my machine :^}

          • 7 months ago
            Anonymous

            iirc, the issue begins when you switch or sell them at the Den. Try it and see how it fricks your save.

            • 7 months ago
              Anonymous

              You cant sell them at the Den, only modify or repair it
              Ive sold over 10 before I stopped to get that achievement and I switch between 3 frequently for missions/outpost cargo/piracy
              Not that I dont believe you as Ive seen this bug at least in one other clip, I just dont think its frequent that there is a fundamental bug somewhere in there

              • 7 months ago
                Anonymous

                Most people got that bug after visiting the Den, you're right you can't sell them there, but then it's swapping the stolen ship with yours theirs that causes this bug.

                It also breaks New Atlantis and several assets no longer load.

        • 7 months ago
          Anonymous

          >remnants of other universes bleed into the current one
          Kino
          Reminds me of Macross when they do the first space fold in the SDF1 and it teleports parts of the city and the surrounding environment with it into space

        • 7 months ago
          Anonymous

          why do people use their subjective experience of having shitty PC's as a criticism of the game

          • 7 months ago
            Anonymous

            >shitty PC causes bugs and glitches

            What is this, the 90s?

          • 7 months ago
            Anonymous

            Good morning, sirs

          • 7 months ago
            Anonymous

            they actually have the IQ of a caveman, maybe even lower

          • 7 months ago
            Anonymous

            I think it’s really weird that my PC ran every other AAA game that came out this year much better than Starfield even though a few of them had higher minimum system requirements. Clearly, the guy who openly laughed while telling me I need to upgrade my PC is in the right and not every other video game developer on the planet.

        • 7 months ago
          Anonymous

          never crashed for me and I beat the game
          get a better PC you fricking poorgay lmaao

      • 7 months ago
        Anonymous

        >Starfield is still OBJECTIVELY
        You are mentally ill and need to have a nice day immediately.

        • 7 months ago
          Anonymous

          >You are mentally ill and need to have a nice day immediately.
          Are you just talking to yourself or something? Are you going to pretend Fo3's Little Lamplight or fricking Megaton or fricking Tenpenny Tower were not undeniably, objectively worse writing than anything featured in Starfield? SERIOUSLY?

          • 7 months ago
            Anonymous

            >worse writing than anything featured in Starfield?
            Intro.
            The constant quest.
            Main quest.
            Game setting and non-existent world building.
            The narrative contradiction between you joining 3 opposing factions at the same time and completing their quest lines with no consequences.
            Not a single quest changes anything in this universe.

            • 7 months ago
              Anonymous

              Fo3 intro is a million times worse, starfield is short and sweet

              • 7 months ago
                Anonymous

                >sweet
                If you are a braindead subhuman(you are), then yes.

              • 7 months ago
                Anonymous

                >touch rock
                >don't tell anyone anything
                >you're special anyway, here's your ship, now frick off
                That was one of the most contrived shits in the video game history.

              • 7 months ago
                Anonymous

                >you're special anyway, here's your ship, now frick off
                Not that I'm defending the idea of handing some stranger your ship and letting him carry away an artifact you know is absolutely priceless, but as for people KNOWING that something happened to you:

                You did pass out and rave from your sleep for a day after touching that rock. And the rest of the miner crew, including Lin, were personally present at that scene, and Lin is a close friend with Barrett, so she no doubt fricking informed him.

                So yeah, the constelation knowing you are one of the special ones who respond to the artifacts, that checks out.
                Everything that follows, less so.

            • 7 months ago
              Anonymous

              All of the things you mentioned are pretty bad.
              None of them comes even CLOSE to the stupidity of anything in Fallout 3.
              Guy handing you a ship and trusting you to deliver priceless artifact on a good word?
              Stupid.
              People not realizing that there were ancient aliens despite obviously gravity-defying alien ruins everywhere?
              Stupid.
              Constelation claiming NOBODY HAD A CLUE there are alien temples around, despite most of them being on populated planets, often less than 600 meters from a populated outposts?
              Dumb as hell.
              Constant? Obviously a completely gutted quest that makes little sense.
              None-existent world-building? Nah, wrong on that one. The factions are generic and boilerplate, the world is rather silly in terms of what is and isn't technologically possible, but there is history, and faction tensions, and cultures and religions. it's not great, but it sure as FRICK is more than Oblivion oŕ Fallout 3 or Fallout 4 had.

              Now - Again, Starfield's writing isn't good.
              But ONCE AGAIN:
              The intro to Fo3 is worse.
              The worldbuilding in Fo3 IS ACTUALLY NON-EXISTENT.
              Megaton.
              Little Lamplight.
              Tenpenny Tower
              That FRICKING VTMB Quest.

              Starfield tries to make a world and a story that work, but often underdelivers or takes dumb short-hands or rushes things.

              All previous BETH games - Oblivion, Fo3 and Fo4 in particular, never even got started. They are incomparably worse. Undeniably, objectively, incomparably worse.

              It's like comparing serving a poorly cooked steak, and serving a literal pile of shit. Both at the same price.
              Yeah, the poorly cooked steak is disappointing. But it's not a fricking insult.

              • 7 months ago
                Anonymous

                >Guy handing you a ship and trusting you to deliver priceless artifact on a good word?
                The item list of 'What is wrong with the intro?' Is bigger than your entire post.
                >Megaton.Little Lamplight.Tenpenny Tower
                The settlements in Starfield follow the same idiotic logic of gimmick=city.
                >Starfield tries to make a world and a story that work
                No it doesn't. The world is the collection of random ideas, poorly glued together. Just like fallout 3.

              • 7 months ago
                Anonymous

                >The item list of 'What is wrong with the intro?' Is bigger than your entire post.
                Not really.
                The only thing that is REALLY wrong with the intro to Starfield is that Barret trust you with the ship and the artifact, and stays behind to help defend - instead of taking you on as a passenger, or maybe keeping both of you put until the raider attacks are repelled.

                Which is stupid, but it can be somewhat explained by the fact that Barret is later confirmed to be UTTERLY irresponsible, actually half-insane, and the fact that the Frontier is a constellation ship, no doubt full of their tracking devices, not to mention Vasco who is there EXPLICITLY to keep an eye on you and make sure you do what you are told.

                It's a weak opening, but it isn't even one quarter as stupid as the opening to Fo3, where your allegedly morally absolutely impeccable father not only leaves you without any explanation, but also gets a DOZEN people killed by compromising the Vault security.

                And trust me, the intro to Fo3 is the least offensive piece of writing in that travesty of a game.

                Really, if you want to point out flaws with Starfield's story, you are already completely on the wrong track. It's really what happens later, especially once you discover the first temple, that is mindbogglingly stupid.

                But still better than anything in Fo3.

                >The settlements in Starfield follow the same idiotic logic of gimmick=city.
                Objectively wrong. Atlantis and Akila don't really have a gimmick, they are just reflection of the culture of each state. Atlantis is all posh on the outside and rotten on the inside, Akila is a mess of a culture stuck in their history unable to change and modernize.
                But each town has distinct subfaction, different districts with different problems, inner power-struggles.

                The only city that is a "gimmick" is Neon - and even then, again, it's a fairly complex ecosystem with deep class divides, multiple factions fighting for power, conflicting intests etc...

              • 7 months ago
                Anonymous

                >Not really.
                I am not reading the rest of your post.

              • 7 months ago
                Anonymous

                >I am not reading the rest of your post.
                I'm not suprised that you would run away from this argument. I accept your concession, but I feel like I should inform you:
                There are more dignified ways to admit defeat.

              • 7 months ago
                Anonymous

                It will take me an hour to collect my thoughts and construct a breakdown of this intro.

              • 7 months ago
                Anonymous

                >No it doesn't. The world is the collection of random ideas, poorly glued together. Just like fallout 3.
                This is such a brazen lie it's making me think you haven't actually played either of these games.

              • 7 months ago
                Anonymous

                Wild west themed city
                Cyberpunk themed city
                Futurism themed city

              • 7 months ago
                Anonymous

                it says a lot when people get into angry arguments having to get all capslock about which game was clearly worse.

                welp, heres hoping that a capable modding group will someday make some worthwhile game out of it, like Enderal.

            • 7 months ago
              Anonymous

              The UC Vanguard and FC Rangers aren't in opposition. They're both just citizen cops with jurisdiction only on their space.
              Someone at UC SysDef should probably be able to tell UC Vanguard if you joined the pirates, but if you manage to get to MASTv without getting attacked after all that you've already gone through the whole prison and paying off the crimes thing, so you're through the legal system at that point.

              • 7 months ago
                Anonymous

                >The UC Vanguard and FC Rangers aren't in opposition.
                They kinda are, but that only really involves their actual citizens.
                The whole point of Vanguard is to function as the equivalent of a foreign legion: You don't need to be a citizen to join, in fact you often join TO BECOME a UC citizen.

                That is why Vangard does not have a problem with your background, even if it's tied to other factions. They are not regular military, you can't join regular military of the UC, you'd have to be a citizen for that, and that is where the conflicts of interest would crop up.

                As for Pirates - I've heard there is a way to join them without being comissioned by Vanguard, but for 99% of all players, you join them specifically with silent approval from the UC.

                And as for any of your potential subsequent actions going against UC laws, that is what the bounty and crime system is for.
                You can't join Vanguard if you have any unresolved criminal records with UC, obviously.

              • 7 months ago
                Anonymous

                No, it doesn't make any sense. You are running damage control over things Bethesda gave 0 fricks about.

      • 7 months ago
        Anonymous

        >designing a game to win reviews
        Sigh

        • 7 months ago
          Anonymous

          they tried that bullshit with Fallout 4 as well. power armor, deathclaw, minigun, settlement, follower, all within the first 10 minutes.

      • 7 months ago
        Anonymous

        >>You have never played any bethesda game yet, have you? Go play Oblivion, Fallout 3 or Fallout 4 and you'll see that as bad as it is, Starfield is still OBJECTIVELY the best written Beth game since Morrowind.

        Dark Brotherhood, large stretches of Fallout 4's main quest, and Far Harbor, are all better written then Starfield's main plot or faction storylines, at best only the UC Vanguard chain can compare to them.

        • 7 months ago
          Anonymous

          Better written or better designed? Cause I found a whole lot of Starfield to be better written than Fallout 4.

          • 7 months ago
            Anonymous

            >Better written or better designed?
            Honestly, the quality of writing and overal design of quests and questlines in Starfield is amazingly inconsistent.
            There was a bunch of quests I really enjoyed - like the Vanguard quest-line, or that sudden quest with the all-out war against Spacers where UC and the other tards have to cooperate, or the quest where you are trying to buy the artifact in Neon - that was pretty good, except for the iffy ending. Sarah's companion quest was decent too, I suppose.

            But then there is shit like The First Contact (the ECS Constant questline), or Andreja's companion quest, where I felt like somebody just torn out 90% of the script - it was so bad, so absurdly paced and designed, it was an absolute shitshow.

            So yeah, Starfield does have some pretty good quests - writing and/or design-wise, but some very, very bad ones too.

            • 7 months ago
              Anonymous

              It's cause they assign different quest designers to handle quests on their own. There's no unity (heh) in their vision beyond the tweaks that the department leads will suggest. You can see a bit of how it works in an interview with Will Shen, where he's solely credited for creating "quests in the city of Markarth, and even some notable Daedric questlines: "Black Star", "House of Horrors", and "Taste of Death" in Skyrim"
              So you get the same disparate quality as if you had installed a bunch of quest mods.

              • 7 months ago
                Anonymous

                >It's cause they assign different quest designers to handle quests on their own.
                I think it's also because the game was INCREDIBLY rushed towards the end. It's painfully obvious where it starts to fall apart because they started cutting corners left and right just to get it out.

                Shit like the Andreja's sub-story, or the Constant: it's SO FRICKING OBVIOUS that there was supposed to be so much more to these stories.
                You get these giant gorgeous levels - multiple maps for the Andreja's boss encounter quest - that do NOTHING. The whole Constant - modeled, with like 15 unique NPC's, with so many interesting locations, with so much potential AS a story... which all ends in "Let's let them settle and work here", "OK, we agree, good job, that's all!"

                It's like the fricking water creatures still present even after the diving was cut: It's just a product of MASSIVE cuts and rushing, and not enough polishing.

                Plus I suspect some features, like the outpost-building, were actually literally outsourced to entirely different companies. Not just different teams - different fricking companies.
                Like that the people who implemented the outpost building didn't even have access to the ASSETS the rest of the game uses. It's mindboggling.

              • 7 months ago
                Anonymous

                outpost building is fine...? You know you have to put perks into it, right?

              • 7 months ago
                Anonymous

                >outpost building is fine...?
                No, no it's not fine, it's not even remotely fine, what the FRICK are you smoking?
                It's the absolutely by far worst part of the game, it's borderline completely disfunctional, and yes, I did fricking waste perks on it because I liked the idea, and hoped that maybe it was bad because I didn't unlock the right stuff yet, and I deeply, DEEPLY regret those skill-points wasted.

                It's GOD AWFUL. In every respect. It does not even work 60% of the time. There is less than a 50% chance that the game will even acknowledge your landing pad, and will keep landing your ship 500 away from your base.
                The controls on the object-placing are ABYSMAL, the colision detection COMPLETELY wrong, there isn't even "snap to grid/angle" feature, there are no internal walls, the production links don't work, the storage spaces are pathetic, the list of items you can build is hilarious, the transfer container only allowing you to move 200 units at once, effectively only in one direction, and it breaks if you have more than 1 outpost per planet, the cargo links between systems don't work AT ALL, the crew does not actually DO anything, the perks don't apply properly half the time, there are no side-activities, no demands or needs for your colonists, there are no foundations, no vertical control for building, you can't even clear out vegetation or stones, you can't even see the material veins when placing anything but mining rigs, even if the landing pad works (50% of the time, mind you), the game still kicks you out of the ship when you land even when the EXPLICIT PURPOSE OF THE CARGO TRANSFER IS TO SORT SHIT OUT WITHOUT HAVING TO LEAVE YOUR SHIP, and the whole thing is utterly and completely pointless.

                It's bad. It's really, really, really bad.

              • 7 months ago
                Anonymous

                You're wrong on half your points, for instance if your ship is large you have to build the larger landing pad, though sometimes it will land on the smaller one.

                But the sorting can be solved by having a simple switch in the crate menu that says "filter" and then whatever you manually put in there, the game will only auto add that and nothing else. Simple fix.

                The cargo links sometimes bug out which is shit and sucks, but most of the problems come from your containers being full and it creates a logjam that the cargo link system is too dumb to fix. That can be fixed and needs to be patched, but in theory if you manage things well you won't get this problem.
                The problem is, you're setting up an automated production, so yeah obviously it will fill up.

              • 7 months ago
                Anonymous

                >You're wrong on half your points, for instance if your ship is large you have to build the larger landing pad, though sometimes it will land on the smaller one.
                You are an idiot. Of course we all know you need the bigger landing pad.
                It STILL does not recognize it about 50% of the time. Check the fricking forums, you'll find EVERYONE is dealing with this shit, not just me.

                >But the sorting can be solved by having a simple switch in the crate menu that says "filter" and then whatever you manually put in there, the game will only auto add that and nothing else. Simple fix.
                There is an even simpler fix:
                Tear out the whole moronic system, throw it into the garbage bin where it belongs and start anew. For starters, just make all landing-pad linked containers just act like regular fricking inventory, allowing you to put stuff in and out directly, instead of relying on the IDIOTIC, BROKEN, ANNOYINGLY SLOW cargo transfer.

              • 7 months ago
                Anonymous

                You're a fricking idiot. I'm betting Bethesda are paying you well to shill this sad excuse of a rpg.

              • 7 months ago
                Anonymous

                So your theory of the case is anon actually agrees with you but Bethesda is paying him to argue with you?

                Your meds are wearing off.

              • 7 months ago
                Anonymous

                Settle down chud.

              • 7 months ago
                Anonymous

                He isn't wrong, ship landing pads are broken, I have the ship designer landing pad and still half the time my ship will land 600m away from the base and I have to go into the menu and edit the ship for it to spawn on the pad.

                The cargo links breaking isn't just a logjam, it's supposedly caused by containers being full but it's an actual bug because it not only breaks the cargo link it also breaks the build mode - the isometric view will freeze up and not allow you to place anything and all workbenches will claim to be obstructed rendering them unusable. It's not even a rare bug it has happened every single time I set up a cargo link in an outpost, it's like the whole system was completely untested before release. I invested heavily into outpost building and it was a complete waste, there's no advantage to it other than to farm XP and you have to fight against the game every step of the way

        • 7 months ago
          Anonymous

          >large stretches of Fallout 4's main quest

        • 7 months ago
          Anonymous

          >Dark Brotherhood, large stretches of Fallout 4's main quest, and Far Harbor,
          Dark Brotherhood is absolute trash that people remember only because of the epic scripted quests in which you can't actually do anything, the story itself is awful, and Fallout 4 is THE dumbest main plot featured in a Bethesda game up till now. Somehow, Fo4's main story is even worse than that of Fo3 - and Fo3 is overal the worst-written RPG ever made.

          Can't comment on Far Harbor, because WHY THE EVER-LOVING FRICK would you ever buy an expansion to the spit in a face that was Fallout 3?

          So really - you may be right on Far Harbor, I don't know, but you are definitely wrong on Fo4 and Oblivion.
          And keep in mind. I never said that the writing in Starfield is GOOD. I merely said that it's not as awful as other games by this very same developer (post-Morrowind, obviously).

          Starfields main plot got me laughing multiple times, make no mistake. Again: revealing the absolutely shocking discovery that there may have been an alien civilization here before, and that we are the very first humans to ever see their temple - when I've already found 5 planets with those obviously alien gravity-defying towers, and the "never before seen temple" is literally located on a well-populated habitable world, in fact it's literally 700 meters away from a nearest MILITARY BASE...

          Yeah that is some dumb fricking writing.

          But it still fricking beats Fo4's "you saw a baby being kidnapped before you were frozen for indeterminate time, possibly decades - yet not only do you never even for a second realize that the baby may not be a baby anymore, but somehow magically everyone keeps saying "Yeah, I saw the kidnapper and the baby just last week" - even though they didn't, because the kidnapping happened 70 years ago."

          There is being dumb, and there is being utterly and completely moronic. Fo3 and 4 fall into the latter, Starfield into the former.

      • 7 months ago
        Anonymous

        The core systems and mechanics are designed for a travel system that forces you to land, spend time on planets gathering materials and looting facilities, building outposts, to get enough fuel to explore further.

        Imagine medicine only curing you for 10 minutes, so having an infirmary and doctor on your ship would mean everything.

        They obviously nerfed this, so I imagine it can be restored as a survival or hardcore mode.
        But even if parameters are adjusted, you still need substantive things "at the end of the road" to merit the exploration, no it's not only just about the journey. And the artifacts and powers are shitty macguffins.

        What I would do is add megatemples that reveal the creators' story, and allow you to merge powers. Like solar flare merged with phased time, so you can aim that shit and fire off multiple rounds, or create vacuum merged with earthbound so people get stuck in the vacuum.

        Game also needs a turf wars.
        Outpost materials to pay for settlement expansion like Fallout Shelter or Blades. And better politics where you need diplomatic clearance to shortcut through different factions. Etc.

      • 7 months ago
        Anonymous

        yeah, i have to agree, xenosociology as a skill seems absolutely stupid and pointless, like it should have just not existed.
        >no range
        >pacify is the only option that is useful
        >60% max success chance even with all perks
        >frenzy doesn't make them attack other animals any more than you so it ends up targeting you most of the time(due to the short range, STEALTH NEEDED)
        >control literally does nothing, they won't attack or help you, all you can do is move them ONCE and then the control is over in a minute or some equally short amount of time
        and then also
        >door requires key
        >look it up
        >literally no key exists for the door
        >there is a quest behind it
        multiple times my optional things have been recorded wrong, making me do things i did the opposite of like killing the syndicate guy in the rangers when i didn't
        quest design/dialogue and the way they try to move the plot is fricking awful, there is no blackmailing or even attempting to engineer a plan, they just give everything to you with 1 persuade even if it's the most rare shit or stuff that would get you fired
        and then theres the technology only existing when quests want it to

      • 7 months ago
        Anonymous

        >in fact it was the first Beth game I actually consider "decent" since Morrowind

    • 7 months ago
      Anonymous

      How can the vast majority of players enjoy the game if over 45% of them stopped playing?

      • 7 months ago
        Anonymous

        Forgot the pic.

        • 7 months ago
          Anonymous

          Why would Steam be an accurate reflection of the amount of people that are playing a game that is also on Xbox, and available on GamePass?

      • 7 months ago
        Anonymous

        Forgot the pic.

        why do morons like you still exist? die off already.
        single-player games always drop in playerbase a week or two after release, because, y'know, it's a fricking single-player game. it means nothing to your narrative.

        • 7 months ago
          Anonymous

          Then how can baldur's gate 3 still have more players than starfield?

          • 7 months ago
            Anonymous

            even baldur's gay has more players than slopfield

            you're moving goalposts, you started this by saying how 45% of players have stopped playing Starfield.
            but let's go ahead and do the same thing, let's compare Baldur's Gate 3's all-time peak to it's current 24-hour peak.
            see how this means jack shit? every single-player game drops like a rock a week or two after release.

            • 7 months ago
              Anonymous

              Baldur's Gay had: ATH 10 days after the release, 800K on the third weekend, 700K on the fourth weekend.

            • 7 months ago
              Anonymous

              >still more than half slopfields ATH
              >it came out over a month before
              AHAHAHAHAHAHAHAHAHAHAHAHAHHAAHHAAHSHSHSHASHAHASHAHSHSHASHAHAHAHAHAHAA

              • 7 months ago
                Anonymous

                BG3 isn't on game pass, frogposter.

              • 7 months ago
                Anonymous

                Yeah people had to actually pay money to play it

              • 7 months ago
                Anonymous

                True, but it is a much better video game than Starfield, much to my surprise. It sold a lot better than I expect it to, too.

          • 7 months ago
            Anonymous

            gamepass

            • 7 months ago
              Anonymous

              I don't buy it, if it was successful microshit would be parading the subscriber count in biz conferences.

          • 7 months ago
            Anonymous

            I'm just glad Starfield isn't even remotely capable of winning goty frick Bethesda

        • 7 months ago
          Anonymous

          even baldur's gay has more players than slopfield

          • 7 months ago
            Anonymous

            BG isn't on gamepass tho. steam is not the only relevant number anymore.

      • 7 months ago
        Anonymous

        Forgot the pic.

        Here is skyrim for comparison, one of the games with the longest life of the 2010s

        • 7 months ago
          Anonymous

          What happened in late 2016?

          • 7 months ago
            Anonymous

            Special Edition release, anytime you reminded people that it exists people started another playthrough

        • 7 months ago
          Anonymous

          Skyrim got delisted and updated like 2 or 3 times so I don't think you can trust that graph.

    • 7 months ago
      Anonymous

      this. also 1.4 billion indians bathe in cow shit and urine. you non poo water bath takers are a tiny minority in the bathing community.

    • 7 months ago
      Anonymous

      It’s got a 75% rating. For a game that took a decade to make from a AAA company that promised what they did well…..it was and is a disaster that can’t be fixed with mods

      • 7 months ago
        Anonymous

        The game took a decade to make because they didn't had the financing to make the game. The game didn't take 11 years to make, ffs.

      • 7 months ago
        Anonymous

        It's only a disaster on your console, the PS5. It's fine elsewhere lol.

        The game is enjoyable.

        • 7 months ago
          Anonymous

          sup pajeet leftist ring cultist

      • 7 months ago
        Anonymous

        Just salty poorgays

        • 7 months ago
          Anonymous

          Or the only good reviews are salty idiots that bought the 100 dollar version who can’t admit their sunken cost

        • 7 months ago
          Anonymous

          Only 80% of reviews from people who played over 100 hours are positive.

    • 7 months ago
      Anonymous

      This is like reviews for fastfood restaurants, everyone loves them but it's only when people are upset they leave negative reviews and it unfairly gives them a low score

    • 7 months ago
      Anonymous

      what players
      shit didn't even have half the peak players of bg3 or elden ring

      • 7 months ago
        Anonymous

        What is Gamepass/Xbox Steam is irrelevant to this game moron.

        • 7 months ago
          Anonymous

          >people are playing this game for free that means it's good!!
          cope

          • 7 months ago
            Anonymous

            >people are playing this game that means it's bad!

            lol snoy

    • 7 months ago
      Anonymous

      Pathetic

      Good morning sir, India superpower 2030

    • 7 months ago
      Anonymous

      bot post

    • 7 months ago
      Anonymous

      The vast majority of people got willingly injected with poison.

    • 7 months ago
      Anonymous

      >The vast majority of players are enjoying the game, the complainers and negative reviews are a small minority.

      • 7 months ago
        Anonymous

        Well darn, I guess because you posted a silly face reaction image, the point is now incorrect.

    • 7 months ago
      Anonymous

      Jew

    • 7 months ago
      Anonymous

      25% is not small

    • 7 months ago
      Anonymous
    • 7 months ago
      Anonymous

      This makes me angry. You've made me angry and I'll have my revenge through this post.

    • 7 months ago
      Anonymous

      the vast majority of people, especially gamers, are mouth breathing morons, this tells me nothing

    • 7 months ago
      Anonymous

      > the complainers and negative reviews are a small minority.
      then how come review scores dont manage to reflect that supposed reality?

    • 7 months ago
      Anonymous

      Majority? Technically. Vast majority? Nah.
      Last I checked 3/10 people left a bad review on steam and it's got like a 3/5 on gamepass with only 130 reviews lol.

    • 7 months ago
      Anonymous

      fricking THIS, it's like when reddit had that gay ass site wide black out in protest over API fees and look how well that went, people never left, the vocal minority needs to shut the frick up already

      • 7 months ago
        Anonymous

        This, so much this. People just should not be allowed to vocally dislike things I like, especially since I am contractually obligated to debate them and actively seek out their posts in order to do so.

        • 7 months ago
          Anonymous

          Glad someone agrees, if they aren't going to have an impact despite calming they are the majority they should be silenced, people are tired of hearing you all b***h and moan

          • 7 months ago
            Anonymous

            Then why not quit reading it? You opened up a “Starfield frickin sucks” thread and expected anything else?

            Well at least we have gone from " Starfield is an affront to humanity" to " I don't like Starfield"

            That simplifies things. If you don't like it don't play it.

            Way ahead of you, buddy. My question for you is this: why is it so personally offensive to you that someone dislikes something you like and thinks you’re an idiot for liking it? If I’m really a hollow, validation-seeking loser like you say then why are you even giving me the time of day? Are you moronic?

            • 7 months ago
              Anonymous

              Im not going to stop you from complaning, im not a mod or jannie lol

              • 7 months ago
                Anonymous

                But that’s apparently a mod or a janny’s job, to keep me from complaining? I have to wonder why people like you even come to this website.

              • 7 months ago
                Anonymous

                I mean I'd shut you up if I could. You sound like a b***h honestly.

              • 7 months ago
                Anonymous

                Haha, I’m sure you would. You could report me for instigating a flame war, trolling outside of /b/ or posting something that’s “extremely low quality.” You have options. You strike me as someone who struggles to stand up for themselves or even make eye contact with other people in real life, though.

              • 7 months ago
                Anonymous

                To many tourists try to use reports to turn this place into a safe space. They are used to moderators protecting them

              • 7 months ago
                Anonymous

                To many tourists try to use reports to turn this place into a safe space. They are used to moderators protecting them

                Im the type to bring a gun to a sword fight, I don't have the time for your bullshit

              • 7 months ago
                Anonymous

                Rarely do I see an internet tough guy that is this shameless. I’m at a loss for words. How old are you?

              • 7 months ago
                Anonymous

                old enough to be your father

              • 7 months ago
                Anonymous

                But how old are you? I’m 28 if you were curious.

              • 7 months ago
                Anonymous

                it's a bannable offense to complain about moderation, they'll give you a quick vacation

            • 7 months ago
              Anonymous

              Where did you get the idea it is personally offensive? I am quite aware people will be discussing video games here.

              • 7 months ago
                Anonymous

                I got it from reading your posts, guy who definitely isn’t mad or offended on behalf of Bethesda Game Studios.

              • 7 months ago
                Anonymous

                Show me the post I showed the most offense.

              • 7 months ago
                Anonymous

                I don’t think I will. I could do that and you would tell me that you were actually very happy to have this conversation with me and were at no point a little butthurt because I said people who like this game are stupid.

              • 7 months ago
                Anonymous

                You won't because you can't. You are trying to win an argument that only you are having.

              • 7 months ago
                Anonymous

                Not really. If you honestly want to know what I’m trying to accomplish here, I’m trying to frick with you. You’re the kind of user I would rather didn’t use this website.

              • 7 months ago
                Anonymous

                So merely pretending?

              • 7 months ago
                Anonymous

                No, it would be very disrespectful for me to steal moron valor in front of the genuine article. I’m fricking with you and insulting you for being a stupid person with horrible taste.

            • 7 months ago
              Anonymous

              Also.
              I never called you a loser. You added that part.
              I actually have no need to insult you as I am not seeking validation. I am willing to bet your need for validation will necessitate your need to continue insulting those that disagree with you.

              • 7 months ago
                Anonymous

                Well, forgive me for putting words in your mouth, but you more or less insinuated that you think I’m a loser. “Good luck,” “you’re sad,” “I’m rooting for you.” It’s pretty pathetic that you’re going to try to keep taking the high road in this exchange, anon. I guess people who like this game really are this stupid and dishonest.

              • 7 months ago
                Anonymous

                I said what I said. What you took from it is not my problem .

              • 7 months ago
                Anonymous

                That’s awfully cowardly of you, anon. I hope you don’t keep that philosophy in your dealings with people who aren’t named Anonymous. That kind of attitude generally doesn’t fly with other people.

              • 7 months ago
                Anonymous

                Your ability to comprehend what is written is not my problem. You raging over what you think you read , while entertaining, is not something I can help you with

              • 7 months ago
                Anonymous

                I’m sorry to disappoint, anon, but I’m not really raging over here. Why is it that you keep replying to me if I’m too dumb to understand what you have to say? Do you like feeling smart?

              • 7 months ago
                Anonymous

                I came here to discuss video games. Then you started raging because people like things you don't.
                You are now trying to win an argument that is not actually happening.

                It is mildly entertaining to continue.

              • 7 months ago
                Anonymous

                Why is it mildly entertaining? Are you perhaps deriving validation from not being like me? This conversation doesn’t exactly seem to have much to do with video games.

              • 7 months ago
                Anonymous

                Are you seriously asking why trolling anons is mildly entertaining?
                Do you know where you are?
                A word of advice. Don't be so easily riled up. You won't last long here with a thin skin.
                INB4 I have been here longer than you.
                Enjoy your visit tourist.

              • 7 months ago
                Anonymous

                Wow, you really covered all the bases there. You’re the one trolling me; you’re so right.
                Good luck, anon. I’m rooting for you.

              • 7 months ago
                Anonymous

                > No I troll U
                You can tell all your friends about how you epically trolled 4chin now. Good for you new friend .

              • 7 months ago
                Anonymous

                When did you start browsing here? I started in 2006 when I was 11. I had no business being here when I was that young.

              • 7 months ago
                Anonymous

                Oh yes us old timers need to stick together.

              • 7 months ago
                Anonymous

                You’ve got no business being here now, moron

                In newfriends defense they already admitted they were merely pretending.

                It is so cute watching newfriends trying to fit in.

                Me oh my, these guys aren’t mad at all. Why aren’t you playing Starfield right now?

              • 7 months ago
                Anonymous

                You’ve got no business being here now, moron

              • 7 months ago
                Anonymous

                In newfriends defense they already admitted they were merely pretending.

                It is so cute watching newfriends trying to fit in.

              • 7 months ago
                Anonymous

                you sound like a moron
                learn how to communicate before you leave your basement

              • 7 months ago
                Anonymous

                Is English not your first language? Not sure what is confusing you.
                Quote what is confusing you and I will try to help.

    • 7 months ago
      Anonymous

      I'm just bored, but not bored enough to leave a negative Steam review. The world is plastic and your "choices" feel superficial and lack impact outside of different dialogue NPC's will give. I've moved to Cyberpunk's update which is so much more fun and engaging. Perhaps in 3 years Starfield will also be better.

    • 7 months ago
      Anonymous
    • 7 months ago
      Anonymous

      I'd give it a deserved negative review for annoying shit like no in-game way to change the FOV and the resolution in fullscreen in a fricking current year release $70 game, but it was an easy enough fix so I'd rather not give it a review at all.

    • 7 months ago
      Anonymous

      Hello Karim. How's your engagement holding up?

  2. 7 months ago
    Anonymous

    are you moronic or very young? this is nothing new. games have been doing this for decades.

    • 7 months ago
      Anonymous

      most of the userbase on Ganker are now teenage brown kids. NEVER forget that. move on. Remember how low iq the brown teenagers you may have met growing and realize what Ganker is now.

  3. 7 months ago
    Anonymous

    5 years from now, there will be contrarian utuber who said starfield is underrated game.
    Screencap this post

    • 7 months ago
      Anonymous

      No one will even mention this crap by the end of this year.

      • 7 months ago
        Anonymous

        mods are already amazing and the creation kit isn't even released
        seethe snoy

        • 7 months ago
          Anonymous

          list some of those 'amazing mods', you fricking moron.

        • 7 months ago
          Anonymous

          Why is console not getting mods till next year? CK?

    • 7 months ago
      Anonymous

      >Screencap this post
      This is with every game and you know it

    • 7 months ago
      Anonymous

      >people don't agree with me, this must be some kind of conspiracy.

      >5 years from now, there will be contrarian utuber who said starfield is underrated game.
      People who shit on Starfield are the contrarians. It's a good game and it'll never be considered underrated since it is a big success and it'll continue to be a big success for many years.

      list some of those 'amazing mods', you fricking moron.

      >list some of those 'amazing mods', you fricking moron.
      Contrarians being this mad will always be the best kind of proof that a game is good.

      • 7 months ago
        Anonymous

        >doesn't list any mods

    • 7 months ago
      Anonymous

      I give it 5 months

    • 7 months ago
      Anonymous

      no reason to screencap obvious shit, genius.

  4. 7 months ago
    Anonymous

    Accessible, shallow open-world slop isn't a novelty like it was in the times of Oblivion or Skyrim.
    This is the same game they've been making for 15+ years, but more diluted, less cohesive, and without any coolness or edge.

    • 7 months ago
      Anonymous

      This picture is really funny to me because this looks like an ass that would be attached to a woman who works at a grocery store. Just felt I should share that

      • 7 months ago
        Anonymous

        It's not the ass, its the cankles+the ass.

        Like why the frick are her thighs so big and he calves even bigger. This is some "I used to be fat" vibes.

        • 7 months ago
          Anonymous

          t. never fricked pro.

        • 7 months ago
          Anonymous

          Good god, you’re so right. I didn’t even consciously notice the cankles.

        • 7 months ago
          Anonymous

          I just know you've never seen a naked woman irl.

    • 7 months ago
      Anonymous

      even baldur's gay has more players than slopfield

      Tbf this is pretty much all modern goyslop, starfield is no better or worse than any other "triple a" garbage released this year

      >slop
      opinion discarded, newbies

    • 7 months ago
      Anonymous

      The entire problem is ITS NOT THE SAME GAME all they had to do was make the same game in space but they didn’t! THEY TOOK OUT EXPLORATION!!! THEY FRICKED IT SO BAD

    • 7 months ago
      Anonymous

      Disgusting hag

    • 7 months ago
      Anonymous

      proof Starfield is for the mentally ill

    • 7 months ago
      Anonymous
    • 7 months ago
      Anonymous

      imagine the stains :3

  5. 7 months ago
    Anonymous

    >4/4
    Who the frick uses a fricking 4 point scoring system? That means each point is 25%.

    • 7 months ago
      Anonymous

      To put it into perspective, 75% is still considered bad in today's gaming. So that means anything below a 4 would mean the game sucks.

    • 7 months ago
      Anonymous

      4 - one of the best games ever, top of its class, must buy
      3 - good game, few flaws or shortcomings, still extremely enjoyable, worth buying
      2 - one of the games of all time, average and forgettable in every way, buy when it's on sales if you really enjoy the genre
      1 - it's bad, it's really bad, couldn't even finish it
      0 - not sure it's even a game, bad design, bugs everywhere, unplayable garbage that shouldn't exist
      Let me guess, you need more?

      • 7 months ago
        Anonymous

        Yes, at least up to 10 with a decimal

      • 7 months ago
        Anonymous

        You’re basically using the traditional five star system by including 0

    • 7 months ago
      Anonymous

      >That means each point is 25%
      Slow down braniac.

  6. 7 months ago
    Anonymous

    Imagine if Steam didn't purge putting journos review scores right on the game's banner lmao.

  7. 7 months ago
    Anonymous

    It is the most bethesda-y game Bethesda has ever made. They even gave you the option to just fast travel directly to the location of the quest, pretty much from wherever you are, so you don't have to do any walking or flying. Highlight quest, press R hold X and go.

    • 7 months ago
      Anonymous

      Right to the fun

    • 7 months ago
      Anonymous

      they didn’t give you the option since there is no other way to travel there

      • 7 months ago
        Anonymous

        It's their universe, they could just invent a speed between regular "flying" and "grav jumping". You know for actually flying between planets instead of just grav jump fast travel.

        • 7 months ago
          Anonymous

          I wish everything wasn't almost tied into the menu or you have to find some jank way of getting the game to recognize what you want to do through the scanner. Like just give us a button to dock without using the scanner and let us grav jump with a button without having to select in the menu another system.

  8. 7 months ago
    Anonymous

    >couldn't get below 70%
    damn guess your little raid failed. Maybe next time, homosexual.

    • 7 months ago
      Anonymous

      Two more months

    • 7 months ago
      Anonymous

      nothing on steam can get below a 70% unless its ubisoft, ea, or some israeliteing f2p game

  9. 7 months ago
    Anonymous

    I like watching Baldur's Gays squeal. It makes my penis hard.

  10. 7 months ago
    Anonymous

    All time low writing quality. Very grim foresight of how bad it’s gonna be in tes6

    • 7 months ago
      Anonymous

      This can not be overstated. Playing Starfield made me lose all interest in TES6. I just don’t want it anymore.

    • 7 months ago
      Anonymous

      >Walter Stroud is married to a brown woman who controls his company.
      >She refers to him as "partner" and belittles him.
      >Subsequent dialogue works to highlight how much she doesn't need him.
      >Sam Coe is worse than Arthur Morgan. He is literally depicted as a single mom struggling to raise his daughter all by himself whereas the actual mother is depicted as a cliché absentee father off being a masculine ranger.
      >Barrett is a homosexual analogue of Neil deGrasse Tyson
      >You can get another companion - Erick von Price - and asking about his background he lets you know he has two dads.
      >The game repeatedly puts options in front of you to flirt with same sex companions. Even if you never once flirt with them, the game will continue to remind you that you can be gay with them, right up to the end of the arc

      the audacity of any YouTuber who claims this game isn't "woke" is astounding.

      • 7 months ago
        Anonymous

        Take your meds, anon.

        • 7 months ago
          Anonymous

          go frick yourself Black person

        • 7 months ago
          Anonymous

          10 if poster_opinion =/= installed_opinion and poster_opinion_iswrongthink = 1 then print "Take your meds"
          20 goto 10

    • 7 months ago
      Anonymous

      >All time low writing quality
      I'm mad because they can deliver kino, Far Harbor was really well written.

      • 7 months ago
        Anonymous

        Yeah, it was. They just had to rip off autumn leaves nearly verbatim to get something that wasn't just rehashing the same terrible, terrible base game writing.

  11. 7 months ago
    Anonymous

    >Xbox magazine gives Xbox game a 10/10
    How do they do that? :OOOOOOOOOO

    • 7 months ago
      Anonymous

      It's all fake scores, they don't even show the real ones.

  12. 7 months ago
    Anonymous

    Wasn't this suppose to be banned on steam? Or was it only thumbnails on their shop?

  13. 7 months ago
    Anonymous

    There's a shitload of really good, and valid complaints about the various systems in Starfield and I feel like smoothbrained 4kanker posters aren't going to be able to make any of them.

    • 7 months ago
      Anonymous

      Then go ahead and post them, dummy.

  14. 7 months ago
    Anonymous

    [...]

    This is by far my biggest qualm with the game.
    >make a space game
    >hooman is the only race
    Who the frick does this? They lost such a huge chunk of potential audience because of this, it's insane.

    • 7 months ago
      Anonymous

      They were afraid that they would be compared to Mass Effect.

      • 7 months ago
        Anonymous

        Yeah fricking right, they wish they would get compared to Mass Effect, more likely seeing as they barely managed to get the thinly spread content that is in the game already, there is no way in hell they coulda added more races, with distinct culture, language, society etc.

        Honestly you just showed you don't know shit comparing a masterpiece like Mass Effect and prime Bioware writing staff to this game

    • 7 months ago
      Anonymous

      its obviously going to set up for sequels, dlc, expansions
      they played it very safe so they could build on the IP. its a new franchise for them

    • 7 months ago
      Anonymous

      I actually laughed out loud when I was flipping through the backgrounds during character creation and came across “alien DNA,” something that’s apparently so mundane that it fits into a lineup with things like “chef” or “space trucker.”

    • 7 months ago
      Anonymous

      Not all scifi settings need alien races. The lack of sapient aliens in Starfield is the least of it's problems. The game and it's setting has tons of issues but the lack of ayylmao civilizations is not one of them.

    • 7 months ago
      Anonymous

      It kinda works though.

      Gundam has made a while space opera with that kinda plot. Problem is they just say it's a political thing rather than explain those born in space could be considered a seperate race. And class warfare never seemed apparent much, just clash of ideologies.

      For me, they could have built more seperation between the factions and what their ideologies were.

  15. 7 months ago
    Anonymous
    • 7 months ago
      Anonymous

      How did you make your Andreja white?
      Mine is so disgusting and swarthy.

    • 7 months ago
      Anonymous

      >ALL NEW ANIMATION SYSTEM
      >except same jank that queues up clunky animations as every other beth game

    • 7 months ago
      Anonymous
  16. 7 months ago
    Anonymous

    They literally 'got wienery'

  17. 7 months ago
    Anonymous

    >gont want to go for the 'Acient Elder Race' trope, >go for the Onions Multiverse Capeshit trope instead

    its so over.

  18. 7 months ago
    Anonymous

    I honestly dropped the game when I had to open the map to fast travel to a planet, then open the map again to land on the planet. I've never seen anything so bad.

  19. 7 months ago
    Anonymous

    Are there any cool mods out yet?
    Or did Bethesda do the fallout 4 thing where they release the sdk months after the game itself when the modding community is already half dead?

    • 7 months ago
      Anonymous

      CK comes out next year, and the game has about the same amount of mods as F4 had this early after its release. So, yeah.

  20. 7 months ago
    Anonymous

    >Ganker is unable to enjoy good games and just complain about every tiny problem they have
    >meanwhile also fellating New Vegas, VTMB, The Witcher 3, God Hand, Dragon's Dogma and many other games that have great highs and incredibly low lows in equal measure
    Nothing new. Oh wait, Ganker hates Dragon's Dogma 2 now as well because it doesn't reinvent the wheel and gives fans exactly what they want.

    • 7 months ago
      Anonymous

      I get that you want to gargle shit but don't make it my problem.

      • 7 months ago
        Anonymous

        Ignorance is not a virtue

    • 7 months ago
      Anonymous

      Ganker is a hollow echo box of depressives and mentally ills that derive no pleasure in life, apart from knowingly engaging in bait on this here board. Trying to find reason or sensible arguments is pointless

      • 7 months ago
        Anonymous

        Then I have to ask: why are you here? Ganker is full of shitflingers, yes, but I still bother to come here because I still encounter people worth talking to. I wouldn’t still be browsing it if I felt the same way as you do.

        • 7 months ago
          Anonymous

          In a strange way, Ganker is quite good for finding out about new games and other vidya news. When a big title does come out, the regular gameplay discussions offer something worthwhile if you can ignore the bait and shitposting.
          Ganker is pretty good sometimes when people are actually enjoying a game and wanting to talk about it. But it's a whole other pile of shit when it comes to criticism and divisive games because no one is actually genuine in their "opinions"

          • 7 months ago
            Anonymous

            >because no one is actually genuine in their "opinions"
            You just disagree, but it's a far cry from thinking people are not being honest.

          • 7 months ago
            Anonymous

            >But it's a whole other pile of shit when it comes to criticism and divisive games because no one is actually genuine in their "opinions"
            I can only speak for myself, I guess, but I’ve shared only my honest and genuine opinions about why I think Starfield is a shitty game on this board. If there’s been a bit of a hateful tone to my criticism it’s because I am extremely disappointed in Bethesda for releasing the game as-is. I’m so disappointed in the game because it seems like they cared more about getting that Microsoft money than actually making a good video game.

    • 7 months ago
      Anonymous

      You are smoking crack cocaine if you think Starfield can hang with any of those other games you just listed. The game is a huge step backwards compared to other Bethesda games that I’ve played.

  21. 7 months ago
    Anonymous

    Tbf this is pretty much all modern goyslop, starfield is no better or worse than any other "triple a" garbage released this year

  22. 7 months ago
    Anonymous

    game is made for white renaissance people who love exploration of the unknown, only Black folk dislike this game

  23. 7 months ago
    Anonymous

    Eh I'm enjoying it

  24. 7 months ago
    Anonymous
  25. 7 months ago
    Anonymous

    Snoyggers still this mad about the game?

    Just get a PC you poorfrick

  26. 7 months ago
    Anonymous

    Starfield enjoyers are the worst. The definition of normie and lacking the skill set to recognize the abundance of design flaws and poor decisions the game has to offer.
    I like BGS games, but enough is enough. This slop is actually really bad, just a piece of shit coated with years of AAA sugar.
    Your opinion is immediately invalid just by preferring Starfield over their other broken games. It's the bottom of the barrel trash and anyone having fun with it is just delusional and convincing themselves it's marvelous in anything it tries to do.
    inb4 meds, don't reply to me and go frick yourself.

    • 7 months ago
      Anonymous

      >The definition of normie and lacking the skill set to recognize the abundance of design flaws and poor decisions the game has to offer.
      I wish you could actually appreciate the irony of what you just said.
      All BGS games until starfield were ABSOLUTE trash. Starfield is flawed, on many ways, but it's the first game that actually breaks the mold and does some things right, or at least takes some things in the right direction.

      The only people b***hing and whinning about Starfield are the actual normies. The fricking brain-dead idiots who ate BGS's slop and are now pissed off that Starfield isn't the same shit they are so used to.

      If you think any of the previous BGS games was better than Starfield, you are the definition of a normie with complete inability to actually fricking recognize good or bad design.

      • 7 months ago
        Anonymous

        Eh, I like Morrowind.

        • 7 months ago
          Anonymous

          OK, I assumed we are working with a different age bracket here.
          I to like Morrowind. In fact I love it.

          I absolutely despised everything between that and Starfield.
          And that is not to say I love Starfield, in fact I'm at a point where I'm giving up without even finishing it, and waiting for the game getting a lot more patches and a lot more mod support, because I do find it fundamentally flawed in many ways.

          But again: people who praised the shit that was Oblivion and onwards, and then try to pretend like Starfield is worse than those games, are the absolute, purest definition of a normie homosexual with zero understanding, or even real passion, for games.

          • 7 months ago
            Anonymous

            Oblivion is the best Bethesda game Black personcattle

            • 7 months ago
              Anonymous

              the best bethesda games are those not made by bethesda at all, period.

      • 7 months ago
        Anonymous

        >but it's the first game that actually breaks the mold and does some things right
        I'd be genuinely interested to hear what they got right.

        All systems are unbalanced or broken, and it'll take tons of mods to fix it all, and I'm just talking about fixing it to make it palatable, but it'll be a long time before I can claim I'm having fun playing it. They shot themselves in the foot by not making the Creation Kit available day 1, by the time it's released some time early 2024, no one will care anymore.

      • 7 months ago
        Anonymous

        You're unironically the worst and the most obvious case of Stockholm buyers remorse syndrome ITT, you're actually worse than Fabio because you seem articulate enough to argue your point but you arrive at the same deranged conclusion as him

        • 7 months ago
          Anonymous

          I pirated the game and put in 100 hours and I gotta agree with the other anon. The ones that got filtered hard are the ones expected their troonyslop but instead got something soulful that Todd Howard actually wanted to make and despite being flawed I appreciate their vision and passion put into the game.

          • 7 months ago
            Anonymous

            >troonyslop
            take your meds schizo

        • 7 months ago
          Anonymous

          >You're unironically the worst and the most obvious case of Stockholm buyers remorse syndrome ITT,
          That is adorable, but I haven't spend a penny on Starfield, and your whole point of "you are actually articulate and can make independent claims that aren't mindlessly parroting the Ganker safe-space protocol, and that makes you the worst person ever" really isn't as impressive as you think.

          Kid, I'm someone who cares more about games than about bullshit soc-media culture surrounding them.
          That is all. And that is why I'm making you so furious. I don't fit into your pre-defined safe-space echo chamber. And that is making you piss yourself.

          I tried every bethesda game ever made. I only liked one, Morrowind, but I wanted to give each one a fair chance. But I don't pay for them, because so far, everything after Morrowind was so bad that I would regret spending that money.

          And I can argue that Starfield is the first game they made that isn't the same braindead slop, and that shows some kind of actual growth.

          >but it's the first game that actually breaks the mold and does some things right
          I'd be genuinely interested to hear what they got right.

          All systems are unbalanced or broken, and it'll take tons of mods to fix it all, and I'm just talking about fixing it to make it palatable, but it'll be a long time before I can claim I'm having fun playing it. They shot themselves in the foot by not making the Creation Kit available day 1, by the time it's released some time early 2024, no one will care anymore.

          >I'd be genuinely interested to hear what they got right.
          Well, for starters, they for once did try to make it an RPG. The system is unaballanced, but there are actual build options that affect the game and it's problem-solving far beyond combat.
          Skill checks in dialogues are frequent, non-lethal approaches possible, skills like persuation don't just lock you out of content, there are ways to succesfully progress without investing a single skill into combat.

          It's hardly a cRPG, but it is so much more than any of the previous games had.
          They massively improved their level design, now finally actually making enhanced mobility an asset, and build their cities and levels around it.
          They finally got scale decently right.
          They added a far more robust and pretty fun status and affliction system.
          And the ship building, if it wasn't held back by the cargo problem, is actually a pretty good system too.
          I have more but I'm out of space.

          • 7 months ago
            Anonymous

            >Kid, I'm someone who cares more about games than about bullshit soc-media culture surrounding them.
            You are a poser homosexual literally hamsterwheeling in public about the time and money you invested on this incredibly badly made game and hilariously trying to upsell it as "Bethesda's best"

            • 7 months ago
              Anonymous

              >You are a poser homosexual literally hamsterwheeling in public about the time and money you invested on this incredibly badly made game and hilariously trying to upsell it as "Bethesda's best"
              Holy shit you reddit immigrants are fricking annoying.
              I'm sorry you can't downvote my opinion because it isn't the exact repetition of the same shit everyone else is also saying just to get their own upvotes.

              Black person you have to be moronic to think that Starfield is somehow less generic than the settings of Fallout or The Elder Scrolls

              And yes, Fallout 3 and Oblivion both were more immersive than Starfield is, because the worldbuilding in both was at least attempting to have some coherency to it, though obviously Fallout 3 especially had tons of moronic shit like ruins of stores holding edible food in them 200 years after the nukes fell etc.

              The worldbuilding of Starfield completely falls apart the moment you start to think about it even a little bit. The game constantly reminds you that humanity has been in space for hundreds of years, equipped with fricking faster than light travel and gravity manipulation technology, yet the game in no way depicts the actual logical conclusion of this lore which imples extremely heavy colonization of at least the local cluster of starts around our solar system. Instead, we get like 4 "cities" that are tiny as frick, and a bunch of scattered outposts here and there, and the game expects us to believe that this insignifigant, thinly spread "civilization" is capable of supporting entire fleets of space ships. The fricking infrastructure to make all these ships let alone get the resources for them is barely even there. And no, Cydonia, a couple of shipyards and procgen mining outposts do not cut it.

              Speaking of the proc-gen system, it also contributes heavily to immersion breaking shit, picture related.

              >And yes, Fallout 3 and Oblivion both were more immersive than Starfield is, because the worldbuilding in both was at least attempting to have some coherency to it,
              Fallout 3 and Oblivion having coherency? ARE YOU FRICKING HIGH?
              You know that whole "what do they eat" thing didn't start as a joke, right?

              >The worldbuilding of Starfield completely falls apart the moment you start to think about it even a little bit.
              Again, you are saying this after claiming that Fallout 3 and Oblivion made sense as settings.
              You can't be this fricking moronic.

              Just admit it. Fantasy and post apo are things you are more familiar with. It's safer, you recognize it more easily, and that is why you like it. It's the same shit you've seen a thousand times, and that makes your brain all comfy and happy.
              You have ZERO actual reading of the world. You have given ZERO consideration to why are things the way they are in these settings. You have the absolutely most surface read: You see familiar shit, you are happy. You see unfamiliar shit, you are angry.

              That is the level of comprehension we are at.
              Again: Starfield isn't Morrowind, or Homeworld. It does not make much sense. But it is still INCOMPARABLY better and more thought-out than anything in any beth game post morrowind.

              I could give you a three-post breakdown of how New Atlantis work. New Atlantis - my least favorite city in the game. But there is actual depth to it, there is a greater story written into it, some ambiguity, some history and dynamics to it. You just don't see it.

              You don't even scratch the surface.

              • 7 months ago
                Anonymous

                Fallout 3 and Fallout 4 have 100% more coherency than Starfield, the capital "city" doesn't even have enough housing for the NPCs wandering around let alone any consideration as to "what do they eat", fricking die mad about it, loser.

              • 7 months ago
                Anonymous

                >*still lives next to skeleton and cobwebs 200 years after the bombs fell in you're path*
                heh.. notarize persons...

              • 7 months ago
                Anonymous

                >still lives in a small town 200 years after taking to the stars with advanced technology and unlimited resources in you're path

              • 7 months ago
                Anonymous

                Don't really care as long as it feels big and it's fun to walk around in.

              • 7 months ago
                Anonymous

                >Fallout 3 and Fallout 4 have 100% more coherency than Starfield, the capital "city" doesn't even have enough housing for the NPCs wandering
                Be fricking honest here:
                You haven't actually played the game, have you?

              • 7 months ago
                Anonymous

                yeah - the generic wandering NPCs just phase out of existence as soon as they touch a door (if you enter the building they did, they won't be in it, just magically gone) and pretty much all the named NPCs are missing the daily routine system (eat, sleep, work) that was present in previous bethesda games.

              • 7 months ago
                Anonymous

                >yeah - the generic wandering NPCs just phase out of existence as soon as they touch a door
                Yeah. That is so much worse than say: Megaton, the city build is around a live nuclear bomb. In a crater the bomb made. Despite not exploding. Also the bomb is still live. After 200 years. And it's leaking radiation into the ground water. And that is the reason why everyone moved in. They thought living this close to a live nuclear bomb is a GREAT thing.
                Also everything is made out of airplane parts. Because there is no airport, nor any place where an airport may have been, ANYWHERE ON THE MAP.
                Also, there is no food, no economy, no trade, no politics, factions, states, goverment or any other organization, literally nothing but that bomb.
                Oh - there is water. The most precious resource in the game. In a system of pipes that literally spray it out and nobody bothers to fix it, because.... Fallout 3 everyone.

                Also, there are 3 quests in that town. One of them being the only actual side-quest chain in the game. This is by far the most narratively, and content-wise fleshed out location in the game.

                Look, I hate how New Atlantis looks. But again: There is a reason to why things are the way they are. The city is a fraud, it's literally designed to convey grand gestures and ideals of the UC, but it is also a testament of their own hypocrisy. There is a point to so much of it being dedicated to parks, to the water-fall: it's a message of the new humanity, one that blends, that co-exists with the new worlds. There is a point to it being so damn squeeky clean - it's there to create contrast to the Well and the Mars Colonies: it reflects the UC's hypocrisy, their desire to seem utopic while in reality being corrupt and entirely dependent on exploitation of an underclass they literally hide underground.

                That is world-building. It's not amazing, but it's something. And you are telling me that is worse than Megaton? Than Little Lamplight? Than Tenpenny?!

              • 7 months ago
                Anonymous

                If it hasn't gone off in 200 years why would it go off tomorrow? It isn't live, it takes significant tinkering from the player to detonate it. They made the town around the crater, which made for a good natural defense after they were denied entry in the nearby vault. The airfield they got the plane scraps from may not be on the map, but it is mentioned to be a few miles away and was at the time the only source of fairly sturdy materials to build with. They have a sheriff, clinic, a saloon, stores that do trade, water purification and housing enough for all the occupants, pretty much no different than any wild west town. There is literally nothing that wrong with Megaton, every "city" in Starfield is a postage stamp, if vehicles even existed (which by the way, there aren't even any prop vehicles) you'd blink and you'd miss them as you drove through. You can pull all the fluff out of your ass you want, but they do not serve in form or function as humanities greatest seats in the stars after 200 years, they are tiny incoherent messes that even the likes of fricking Whiterun outclass.

              • 7 months ago
                Anonymous

                >INCOMPARABLY better and more thought-out than anything in any beth game post morrowind.
                flying everywhere like a moron and wasting fuel to see people in person to progress quests instead of a 2 minute videocall in a sci-fi setting isn't very thought-out

              • 7 months ago
                Anonymous

                >flying everywhere like a moron and wasting fuel to see people in person to progress quests instead of a 2 minute videocall in a sci-fi setting isn't very thought-out
                Pretty sure the game explicitly states that live communication between systems is impossible. And again: yeah, the world is still silly. It's no sci-fi masterclass.
                I'm judging it positively because I'm judging it by the standards of it's peers. Which are other Bethesda games.

                And among them, it is a masterclass.

                Maybe they had to kill swimming/ocean content to make zero G work. Zero G movement is basically swimming.
                Though it is real neat when it's used.

                >Maybe they had to kill swimming/ocean content to make zero G work. Zero G movement is basically swimming.
                I'm 100% positive they cut the swimming because it would basically double the amount of assets needed for planets, with all the water-based plants, water-unique geology etc...

                The planets already recycle 99% of their content as it is. It was utterly stupid to commit to 100 planets with life, they should have done 10 at most.

                >designing a game to win reviews
                Sigh

                >Sigh
                Honestly, I don't think this was by intention.
                Starfield is far, FAR less frontloaded than any of their other RPG's. But it is still bad, don't get me wrong.

              • 7 months ago
                Anonymous

                They could have easily reskinned a lot of terrestrial assets for it, cutting down on unique assets

              • 7 months ago
                Anonymous

                >They could have easily reskinned a lot of terrestrial assets for it, cutting down on unique assets
                Again: they have already reskinned and reused so many terrestrial assets it makes any earth-like planet exploration absolute chore and bullshit. Literally every fricking planet is already consisting of re-used, sometimes mildly reskinned content.
                Same alien animals, same trees, same grass, same caves, same landmarks and features... They already are FAR beyond what their asset budget allowed for.
                Now they would have to double it.

                Look, I'm not happy that they cut swimming, but I can understand it. I'll 100% shrugging and moving on, if it wasn't for that IDIOTIC idea to still keep those fricking marine animals and necessary to be scanned to complete surveys.

                If they are going to cut underwater features: Fine, but CUT THEM ALL.
                Don't leave one aspect of it in in a way that just makes an already rather dull process insufferable.

                To me, this whole deal is indicative of the REAL problems that Starfield has.
                99% of the things that people complain about here (or on Steam forums) are bullshit and wrong. People looking for excuses to shit on it because that has became the cool, up-vote thing to do.
                Meanwhile, all the REAL and obvious, actual flaws the game has (and there is a LOT of them) aren't even discussed.

                Which is terrible because again: While starfield is deeply flawed, and by no means a masterpiece, it is also the first Beth style game that isn't COMPLETE SLOP, and that has some redeeming features, and a lot of potential for the future.

                It's never going to be a Sci-fi masterclass. It's never going to be as captivating as Morrowind, or as Immersive as Kingdom Come. But it has it's strong points that justify it's existence.

                It just needs some major cleanup. But that cleanup isn't going to happen until people start actually debating the game, and not just circlejerking and lying through their teeth to get attention points.

              • 7 months ago
                Anonymous

                Yeah it's a great foundation. Beth DLC could easily transform the game with solid survival/hardcore, like having to get fuel for jumps and being forced to build outposts to be able to make it out far.

                DLC can also add good scifi writing if they'd just hire a damn writer.

              • 7 months ago
                Anonymous

                >Yeah it's a great foundation. Beth DLC could easily transform the game with solid survival/hardcore
                Actrually, in this case I think it's going to be the mods, more than Beth, that will be really carring the game.
                What Beth needs to do is just CLEAN THE FRICK UP. Fix the crashes. Fix the auto-cargo-transfer. Re-do the whole outposts and cargo-links. Fix the menu delays. Fix the inconsistent U.I. and key-binding. Implement basic features like rentable warehouses at space ports. Enable saving unfinished ships. Provide proper descriptions to items in shops.

                That is the shit Beth needs to do. Then it's just a matter of releasing the mod tools and I think the rest will actually be carried by the the modders.

              • 7 months ago
                Anonymous

                And why would they want to do that when they can just do nothing and keep siphoning money from Microsoft?

              • 7 months ago
                Anonymous

                they'll only do something when Microsoft threatens them

              • 7 months ago
                Anonymous

                >And why would they want to do that when they can just do nothing and keep siphoning money from Microsoft?
                What the absolute frick are you babbling about?

              • 7 months ago
                Anonymous

                Or let the mod community do the work for them.

              • 7 months ago
                Anonymous

                What do the yeat applies to Starfield almost as much as it applies to Fallout 3. However even more critically the question of "WHERE ARE THEIR FACTORIES" applies to Starfield. Where the frick is the infrastructure necessary to maintain entire fleets of colossal spaceships hidden? Just a few staryards?

              • 7 months ago
                Anonymous

                >What do the yeat applies to Starfield almost as much as it applies to Fallout 3.
                It really, really does not.
                >However even more critically the question of "WHERE ARE THEIR FACTORIES" applies to Starfield.
                Why do you talk about a game you clearly haven't played?

                If it hasn't gone off in 200 years why would it go off tomorrow? It isn't live, it takes significant tinkering from the player to detonate it. They made the town around the crater, which made for a good natural defense after they were denied entry in the nearby vault. The airfield they got the plane scraps from may not be on the map, but it is mentioned to be a few miles away and was at the time the only source of fairly sturdy materials to build with. They have a sheriff, clinic, a saloon, stores that do trade, water purification and housing enough for all the occupants, pretty much no different than any wild west town. There is literally nothing that wrong with Megaton, every "city" in Starfield is a postage stamp, if vehicles even existed (which by the way, there aren't even any prop vehicles) you'd blink and you'd miss them as you drove through. You can pull all the fluff out of your ass you want, but they do not serve in form or function as humanities greatest seats in the stars after 200 years, they are tiny incoherent messes that even the likes of fricking Whiterun outclass.

                Holy shit Bethdrones are fascinatingly pathetic. You can't mean a single one of those lines seriously.
                I don't think I've ever seen anyone stupid enough to try and defend Megaton's writing.
                1) where did the crater come from, if the bomb never exploded?
                2) why would you move into vicinity of a nuclear bomb that you KNOW is live and could be detonated by any rando?
                3) where do they get their food from?
                4) where is the airport? We get to see area representing 1/4 for downtown DC.
                5) WHERE DID THE AIRPLANE PARTS COME FROM?! Why would they haul airplane parts from a place dozens of miles away to build the town out of them?
                How would they haul these dozens-of-ton-weighing pieces of useless junk in the first place, where there is stone and brick and wood to salvage everywhere?
                6) WHY WOULD YOU MOVE AS CLOSE AS POSSIBLE TO A LIVE NUCLEAR BOMB?!

                And what you listed is amenities, not world-building. Yeah. There is a shop. Cool.
                Where do they get their food from? Where do they get their trade items from? Why settle here? Who decided it? Who runs it? What are their relationships to their neighbours?

                Megaton is PURE NONSENSE. It exists because someone thought a quest where you can blow up a nuke in a city in Fallout world would be cool and easy to market.
                That is it. It's ABSOLUTELY idiotic location, nothing about it even TRIES to make sense, it's there because "epic scripted event" posibility.

                Fo3 has the worst writing and world-building ever featured in an RPG. To even CONSIDER defending it means you are completely and utterly delusional, mentally deranged fanboy disconnected from any reality or any critical thinking.

              • 7 months ago
                Anonymous

                >1) where did the crater come from, if the bomb never exploded?
                Big heavy things dropped from great heights leave craters even if they don't explode.
                >2) why would you move into vicinity of a nuclear bomb that you KNOW is live and could be detonated by any rando?
                It isn't live, that's why it didn't explode and it takes the player's considerable tinkering to activate and detonate it.
                >3) where do they get their food from?
                Caravans, scavenging, trade, the usual.
                >4) where is the airport? We get to see area representing 1/4 for downtown DC.
                Obviously it is outside the represented area on the map.
                >5) WHERE DID THE AIRPLANE PARTS COME FROM?! Why would they haul airplane parts from a place dozens of miles away to build the town out of them?
                From the airfield and because at the time they constructed the town they were the best, sturdiest materials available.
                >How would they haul these dozens-of-ton-weighing pieces of useless junk in the first place, where there is stone and brick and wood to salvage everywhere?
                Don't know how, but it took them months and they did it to build a strong defensive wall against raiders since they were starting to experience attacks, large chunks of metal make for a better defense than wood and rubble.
                >6) WHY WOULD YOU MOVE AS CLOSE AS POSSIBLE TO A LIVE NUCLEAR BOMB?!
                It's not live, it's a dud, if it was live it would have exploded. You do know it take an awful lot to set off a bomb beyond just being near it while it is laying in a crater right?

                I don't think you read or understood half of the very basic reasoning behind why Megaton is the way it is, given you are wanton to heap such bullshitting praise upon Starfield I'm not surprised you have such withered mental capacity.

                Starfield is shit, it's tiny excuse for a truck-stop of a "city" is pathetic and incoherent and nothing about it lends to the expansion of the world because it is so lackluster.

              • 7 months ago
                Anonymous

                >Big heavy things dropped from great heights leave craters even if they don't explode.
                Nuclear bombs are designed to glide down slowly - even have a parashute because they are supposed to explode above ground.
                Also, a 2 ton bomb hitting the ground does not make a crater big enough to fit AN ENTIRE CITY INTO IT, YOU moron.

                >It isn't live, that's why it didn't explode
                You don't understand what the term "live" means.

                >Caravans, scavenging, trade, the usual.
                OK. Where are the caravans? Where do they come from? Who do they trade with? What do they produce that they can trade for?
                In reality, it's just that the writer gave no thought to any of this.

                >Obviously it is outside the represented area on the map.
                Aka it's bullshit that the writer put zero thought into.

                >From the airfield and because at the time they constructed the town
                From an airfield that does not exist, using heavy mashinery that does not exist, for no reason because there are far more reliable, and accessible materials everywhere around.
                Again. You are making shit up, because the writers gave this no thought.

                >Don't know how
                Yeah, because there is no answer to this question. It's nonsense.

                >It's not live, it's a dud, if it was live it would have exploded.
                Once again you have no clue what "live" means. There is even a quest in which you are asked specifically to disarm the bomb.
                ŸOU GET A QUEST TO DISARM IT.
                MEANING IT'S ARMED. IT'S LIVE. YOU FRICKING moron, YOU CAN'T EVEN FOLLOW THE FRICKING QUESTS IN THE GAME YOU ARE DEFENDING!

                >I don't think you read or understood half of the very basic reasoning behind why Megaton is the way it is
                God, beth fanboys are beyond any belief.
                >Starfield is shit, it's tiny excuse for a truck-stop of a "city" is pathetic and incoherent
                Megaton
                If you think that Megaton makes sense, you are fundamentally mentally damaged. Genuinely, this may be profound neurological problem.

              • 7 months ago
                Anonymous

                Not him but you talk like a gay

          • 7 months ago
            Anonymous

            You're talking about Stanfield like it's the second or third iteration out of a series from a small publisher. Reflect on that and you may understand why your assessment is really laughable

    • 7 months ago
      Anonymous

      > REEEEEEEE why do people like things I don't?
      We may never solve this one.

      • 7 months ago
        Anonymous

        Normally I would agree with you, but liking Starfield is the sign of a person who just has absolutely no standards and will readily hyperfixate on anything with Bethesda’s logo on it.

        • 7 months ago
          Anonymous

          No. It is just a sign people look for different things out of a game. There are those looking to enjoy something for a few hours and there are those who are using their like/dislike of it as validation that they are better than the other.

          The former are getting what they want and the latter are just sad in every sense of the word.

          • 7 months ago
            Anonymous

            I’m sorry anon, but you’re legitimately stupid if you like Starfield. The game sucks. I played it myself. It’s inexcusably bad and a humongous step backwards for Bethesda.
            If Starfield is seriously something that can give you hours of enjoyment then you truly horrible taste. It’s designed like a phone game and has horrible writing, worse writing than some actual phone games.

            • 7 months ago
              Anonymous

              So you are the latter.
              I hope you find the validation you desperately crave. Good luck sad anon. I am rooting for you.

              • 7 months ago
                Anonymous

                Your pity is wasted on me, but thanks. I’m really not sad, but if I’m being honest I am quite angry at Bethesda for showing so little respect for the people who buy their games. I find it very worrying that a slapdash mixture of mechanics from their previous games in a game stretched thin by procgen is considered to be an acceptable AAA release.

              • 7 months ago
                Anonymous

                It isn't pity. Your type aren't that uncommon here. Go to any turn based discussion and you will find fellow anons who base their self worth on liking the older antiquated combat system
                Go into any game made over ten years ago and they will be filled with anons who swear the old game is the pinnacle of the series And you are a bad person for saying it isn't.

                You will actually fit right in.

              • 7 months ago
                Anonymous

                Sure. If it isn’t pity, why are you rooting for me? Why do you even feel the need to engage with me in the first place if you’re above the need for validation yourself?

              • 7 months ago
                Anonymous

                Just observational. Why would I not root for you to find the validation you crave?

                A guess
                You are in a Starfield thread complaining about the downfall. If you are part of the latter group then you started before Skyrim. My guess is you are an old timer that started woth Oblivion and think it is the greatest TES game ever.

                Nostalgia is a helluva drug.

              • 7 months ago
                Anonymous

                I’m not an old timer, anon, I’m under thirty. I don’t think Oblivion is a masterpiece but did think it was fun. I’m sure it’s hard to believe, but Starfield in my eyes is just not a good video game purely on its own merits, and I think that Bethesda knew full well that they could phone this one in and still get paid thanks to its inclusion in Game Pass. I’m particularly irked by Todd Howard’s insistence that the game was in any meaningful way optimized for PC when that clearly just wasn’t the case. I think Starfield is a bad product on top of being a bad video game, and I think it’s a net negative for the video game industry as a whole to pretend otherwise.

              • 7 months ago
                Anonymous

                Well at least we have gone from " Starfield is an affront to humanity" to " I don't like Starfield"

                That simplifies things. If you don't like it don't play it.

  27. 7 months ago
    Anonymous

    idk, im 200 hours in and i think its the best bethesda has ever made, the gunplay is miles above anything it has ever been, clearly a lot of lessons learned from doom, and the graphics are like any skyrim modders wet dream, if you have the hardware to run it.

    i do, so i've been having a really good experience. i guess most people don't, and thus, havent had a great experience. considering how it would've run on my 2060 super, it probably wouldn't have been that great, but on my 3080 its been a joy

    • 7 months ago
      Anonymous

      Isn’t it kinda insane that a 2060 super wasn’t enough for this game, though? It exceeds the stated minimum system requirements and gets pretty great results out of every other AAA game that came out this year.

      • 7 months ago
        Anonymous

        i mean its hard to argue with that, i think the general 16gb vram debacle is massively overblown and largely down to optimization

        but considering i pirated the game on launch, and i've played it for over 200 hours with next to no content bugs, i've genuinely tried to exhaust the game in the first universe, doing everything from the long sidequests like ryujin, pirates and vanguard stuff, down to even the most repetive bounty hunter and staryards quests for thousands on thousands of copper, building a number of industry bases on different planets and establishing inter-system storage connections

        the only bug that i had to deal with was some space israelite
        Abe Lebitz would cancel his quest immediately after giving it to me, repeatedly.
        unfortunately he is also unkillable so that thread remains unsolved in my playthrough.
        maybe i can solve it with mods in this one.

        considering how the 2060 super handled RDR2, i think its about in line.

        • 7 months ago
          Anonymous

          >considering how the 2060 super handled RDR2, i think its about in line.
          I can’t say I agree. RDR2 is a much more aesthetically-pleasing and high-fidelity game than Starfield. I really think the PC version of Starfield launched in an inexcusable state, especially when I look back on every other Bethesda game I played at launch.

    • 7 months ago
      Anonymous

      >the gunplay is miles above anything it has ever been, clearly a lot of lessons learned from doom
      How many non Bethesda/Zenimax games have you played in the past decades?

      I mean yeah there's an improvement, but compared with the current state of the industry, it's modded-Morrowind tier.

    • 7 months ago
      Anonymous

      compared to f03/4/76, this gunplay is far more remniscent of doom, and im all for it

      also, all these new game systems are really interesting to see how they will be used in tes6
      proc gen
      newgame+
      flight system

      i think the flight system might hint as us getting to fly dragons in tes6

      • 7 months ago
        Anonymous

        >i think the flight system might hint as us getting to fly dragons in tes6
        Considering you can't fly in atmosphere, and that flight mechanics are stupid moronic, don't count on it.

        Their engine can't support that, they already pushed it to its boundaries to make Starfield possible, don't expect any better.

      • 7 months ago
        Anonymous

        Procgen I could see being expanded into actual dungeon generation possibly so all the random side dungeons have a chance of being randomly generated ala Diablo, or use a random handcrafted layout. And of course also the entrances to side dungeons and locations of other side content could be randomized as well per playthrough.

  28. 7 months ago
    Anonymous

    Elder Scrolls 6 is gonna be so fricking bad…

  29. 7 months ago
    Anonymous

    For me, the biggest issue is that the setting of starfield itself is so fricking dull. In Fallout and the Elder Scrolls games I could often overlook the blatant gameplay flaws of those games because the worlds they were set in were immersive enough to pull me in.

    That is not the case with Starfield. It is so fricking dull and generic it is almost funny. It is like someone took the most cookie cutter scifi tropes and slapped them together into a setting. There is no fricking soul to any of the worldbuilding in Starfield. The factions are basically cardboard cutouts in terms of their lore and complexity and the overall setting of the settled systems is bizarrely both extremely stale and generic, but also completely nonsensical once you start to think about it even a little bit.

    Humanity has supposedly been in space for over 200 fricking years by the point the game starts, yet the only "major" settelements humanity has in space are like 4 tiny as frick "cities" and a bunch of miniscule outposts scattered across the planets, yet these insignifigant footholds supposedly can support entire fleets of both military, and civilian spacecraft.

    What a crock of shit.

    • 7 months ago
      Anonymous

      >the biggest issue is that the setting of starfield itself is so fricking dull
      >It is so fricking dull and generic it is almost funny.
      >It is like someone took the most cookie cutter scifi tropes and slapped them together into a setting
      That "someone" has a name you know and he's Bethesda's top writer

      • 7 months ago
        Anonymous

        Wtf is wrong with his head? Look how fricking pointy his chin and the top of his head are.

        • 7 months ago
          Anonymous

          >whats focal length?

    • 7 months ago
      Anonymous

      I think that's what took me out of it as well. It doesn't feel like it has its own unique identity. Locations in Fallout (all of them, even 4) are very bleak, grimy, and are meant to convey how bad its gotten. In Elder Scrolls, they're mystical and beautiful and it feels immersive for the world its trying to create. They may not be the best games ever, but both series have a very noticeable identity.

      Starfield feels like a very tiny world with separate locations that are meant to be beacons of humanity's exploration through the stars, but it feels weak and limited. It's 300 years in the future, and I understand that humanity wouldn't necessarily live on every single planet, but it feels so strange that there's just so much empty space here. These major settlements are scarce and the universe feels weirdly empty. When you combine this with the extremely plain theme and setting of Starfield where the most interesting and unusual thing you'll find is a weird fricking alien giraffe creature, then it's just really unappealing and doesn't have the immersive staying power of Fallout and Elder Scrolls.

    • 7 months ago
      Anonymous

      >I could often overlook the blatant gameplay flaws of those games because the worlds they were set in were immersive enough to pull me in.
      You thought Fallout 3 or Oblivion's worlds were "immersive"?
      Kid, no. You are just brain-damaged. You are b***hing about starfield because that is the cool thing to do now.

      Nobody, NOBODY with half a brain would ever argue that Fo3, Oblivion or Fo4's world were more immersive or less dull than Starfield. That is not possible, unless we are dealing with a clinical mental disability or deviation.

      Those worlds were not more immersive. They were MORE GENERIC. You like them because they are less creative, more familiar and more committee designed.
      Starfield is pretty dull as far as sci-fi settings go, but it shows a HELL of a lot more creativity than any other beth games post-morr combined. It's the fact that it is LESS GENERIC AND DULL that is throwing you off, not the other way around.

      • 7 months ago
        Anonymous

        Fallout 4 is way more immersive and way less dull than Starfield, you are deranged take your SSRI pills pajeet

      • 7 months ago
        Anonymous

        Black person you have to be moronic to think that Starfield is somehow less generic than the settings of Fallout or The Elder Scrolls

        And yes, Fallout 3 and Oblivion both were more immersive than Starfield is, because the worldbuilding in both was at least attempting to have some coherency to it, though obviously Fallout 3 especially had tons of moronic shit like ruins of stores holding edible food in them 200 years after the nukes fell etc.

        The worldbuilding of Starfield completely falls apart the moment you start to think about it even a little bit. The game constantly reminds you that humanity has been in space for hundreds of years, equipped with fricking faster than light travel and gravity manipulation technology, yet the game in no way depicts the actual logical conclusion of this lore which imples extremely heavy colonization of at least the local cluster of starts around our solar system. Instead, we get like 4 "cities" that are tiny as frick, and a bunch of scattered outposts here and there, and the game expects us to believe that this insignifigant, thinly spread "civilization" is capable of supporting entire fleets of space ships. The fricking infrastructure to make all these ships let alone get the resources for them is barely even there. And no, Cydonia, a couple of shipyards and procgen mining outposts do not cut it.

        Speaking of the proc-gen system, it also contributes heavily to immersion breaking shit, picture related.

        • 7 months ago
          Anonymous

          He's an idiot Starfield is no different lol. just go to the nasa station why is it a copy pasted lab like every other one in the game. Imagine if during the terrormorph missions u got thrown in a prison, had to serve a sentence where u interact with prisoners and could choose to kill vae victus or break him out leading to a battle in the streets of new Atlantis. But no this game can't even manage to do what Skyrim did.

        • 7 months ago
          Anonymous

          >planet with no atmosphere/extreme temperatures
          >has procgen camps with habs that have no airlocks, and signs of activity outside the habs (like barbequeing) that would not be done in vaccuum/ -130c conditions
          Drives me up a fricking wall
          There BETTER be some way to conditionally spawn those specific ones only in certain environmental conditions
          There BETTER be ways to set conditions like that at all
          I NEED to fix this shit so bad but CK doesn't come until next year FRICK

          • 7 months ago
            Anonymous

            >no atmosphere
            >birds chipping

            EVERY SINGLE FRICKING TIME

            • 7 months ago
              Anonymous

              Oh frick I never even noticed that
              AAAAAAAAAA

          • 7 months ago
            Anonymous

            I fricking despise that shit as well. It's so fricking stupid and I am god damn certain that it is just bethesda's laziness and/or incompetence that prevented them from implementing some sort of condition system to their procedual generation bs that would check what to spawn on a given planet based on the conditions of the planet.

            • 7 months ago
              Anonymous

              I'm sure the systems and conditionals exist just like the sound system in Fo4 had all these neat conditional checks that were hardly used that let you do all sorts of neat things
              Speaking of sound I notice they do proper audio occlusion now, shit will sound different depending on what's between you and the sound, except for some reason it doesn't apply to half the shit it should (like enemy voices) because ????

              • 7 months ago
                Anonymous

                >I'm sure the systems and conditionals exist just like the sound system in Fo4 had all these neat conditional checks that were hardly used that let you do all sorts of neat things
                There is a rather remarkable list of things that are actually half-implemented, but never properly utilized in Starfield.
                Ignoring the obvious shit like the fact that all the lol-so-funny looking NPC's are a product of a single script line gone wrong and there are bat mods with less than 10 lines of code that already fix that:

                Did you know that the individual systems in the game are actually one open, seamless simulated space? That you actually CAN fly from one planet to another, with no loading screen, no problem, it's just that this option was specifically disabled?

                The planets are there, their relative positions and scales and distances are all simulated. They have no colision boxes.
                There is a mod that actually enables you to fly from planet to planet freely, much like in say, Elite.
                It's a mess and not fun to play with, because it was made in a day and with little to no modding tools available yet. All it does is just unlocking the ship's potential max speed and... yeah, it works. You lock on to any planet in the system, activate the ship speed unlocker, and fly to it, and you physically can reach the orbit, no problem.

                They went through all that damn trouble of actually simulating the whole system. And then they went and just disabled you using that.

              • 7 months ago
                Anonymous

                The decision making at Bethesda is fricking baffling at times.

              • 7 months ago
                Anonymous

                You get a cool angle of your ship zipping through space, that's pretty neat.

              • 7 months ago
                Anonymous

                I should specify though that this is orbit-to-orbit travel.
                Orbit-to-surface travel is a different beast entirely. You can move between the planets - but those planets are just giant flat orbs with a texture pretending to be a surface.
                You still need to log into the planetary overview mode/lock onto a POI with your scanner and land that.
                The surface zone you explore isn't map to the same object as the planet is in flight mode. So while flying around the system is already possible, and with more mod tools it may even be fun in the future, there is no possibility of a seamless transition to the surface, you'll always will have to go through that landing-loading gate.

                The decision making at Bethesda is fricking baffling at times.

                I think - much like the whole water creature fiasco, it's just a result of a dead-end development plan. It was at one point probably planned that you could use a Elite-style movement mechanic to fly between planets, but then they realized it's more work than it's worth.
                But the basic framework, the orrery simulation, was already done so why not keep it in?

              • 7 months ago
                Anonymous

                I figured that was the case honestly. It's really not hard to pull off accurately scaled space.

                Hope this means we can have a mod that makes grav jumping not a load screen, like ftl travel in NMS where you have travel time depending on how far you are going.

                You get a cool angle of your ship zipping through space, that's pretty neat.

                Yeah, but it should be optional like other forms of fast travel.
                Something I'd have liked is hyperspace lanes like Cowboy Bebop had that can get you to various zones of the overall world map without needing to jump from system to system. They'd also function as rest and resupply stops, which would be invaluable in the inevitable survival mode update.

              • 7 months ago
                Anonymous

                Sure but being stranded in the middle of space doesn't really seem like it would add much to the game

              • 7 months ago
                Anonymous

                That's where the random encounters should be.

              • 7 months ago
                Anonymous

                Yeah as mentioned, random encounters that result from beaming out a distress signal, calling in favors from friends, or being able to call space AAA
                Either that or the fuel is just for grav jumps while you have unlimited regular fuel for normal non ftl travel

              • 7 months ago
                Anonymous

                Again, it's something that's fun once and then it just becomes lame

              • 7 months ago
                Anonymous

                The game actually does have a fuel system in, it's just that you automatically refill every time you jump out of grav drive.
                It's not that different from Elite, except instead of having to find specific stars, and going through the mechanical act of scooping up the fuel, it's just silently done in the background.

                The fuel as it is now limits how many jumps you can make in a row, or how long distance between stars can you travel at one jump. Which can be relevant, because in some cases, the only way to get to a safe, habited system without strong drive and loads of fuel, is to make a pit-stop in some system that is dominated by pirates.

                It's... something, at least.

              • 7 months ago
                Anonymous

                Yeah they said they initially designed it to need fuel but changed it since it didn't playtest well (keep in mind playtesters tend to be morons)

              • 7 months ago
                Anonymous

                So if they said "space is at civil war" they could ax the auto-refill and make things interesting. To the point of systems that hate you effectively blocking you from short cuts.

                I want to see the system name labels and jump spokes on the map though.

              • 7 months ago
                Anonymous

                >being stranded in the middle of space doesn't really seem like it would add much to the game
                It's the meat and bones of countless iconic movies:
                >Alien
                >Pitch Dark
                >The Martian
                >Gravity
                >Even Horizon
                >Ad Astra

                It's all about the thrill of surviving the single most hostile environment. If there's no risk, there's no thrill. Starfield is so safe and secure it's boring as frick.

              • 7 months ago
                Anonymous

                There's environmental hazards on planets already

              • 7 months ago
                Anonymous

                And you can just shrug them off.

          • 7 months ago
            Anonymous

            My favorite instance of this was an outpost on a planet with no breathable atmosphere and 0.1 earth gravity. It had kitchen, gym, showers and in the shower a dead scientist with full spacesuit.

            • 7 months ago
              Anonymous

              Yeah those proc-gen placed outposts basically do not at all reflect the planetary conditions.
              Honestly, they are garbage anyway.
              Starfield has some suprisingly great, and massive "dungeons" and levels, but they are all directly bounded to some specific quest-line, usually to the bigger one like the Vanguard storyline.

              I strongly advice against visiting any outposts you come across randomly, just as I advise against taking on those proc-gen generated missions from local mission boards - at least the ones that involve clearing out a base. The fleet fight ones are allright, often a good opportunity to steal a ship.

              But these "random" bases - there is only like 10 of them, you will have to visit most of them at least once as part of the main story, and they are mostly all stupid, nonsensical and boring. The game would be better without them, or at least slashing their numbers to 1/100th.

              Not only as others mentioned, you'll find open beer bottles and grills lying outside at airless planets, lifting weights at planets with no gravity, but you will also quickly learn how repetetive they are, because the game does lack a lot in terms of generic enemies. It's all spacers. Occassionally a turret.

              Exploring random facilities is ironically a very bad idea in this allegedly exploration-heavy game.

              • 7 months ago
                Anonymous

                There's one type of outpost which has planetary data to loot, but it's just one trait.
                Like, for the effort, you should get all the flora and fauna or something.

                But none of it matters. Oh well.

      • 7 months ago
        Anonymous

        that's a well written bait, pretty nice

        • 7 months ago
          Anonymous

          >that's a well written bait, pretty nice
          It's fascinating to me that we have reached a point where not feverishly sucking Bethesda's syndicated wiener is now considered "bait".

          Yeah, on Ganker, not sucking up to gen7 most legendary casual normie trash is "baiting". Holy shit the state of this board is fricking attrocious.

          • 7 months ago
            Anonymous

            blame the hyperventilating transsexuals who are completely incapable of not shitting their pants at the idea of someone enjoying starfield. it's like saying you were unvaxxed during covid, just a cultish mob of weirdos coming out of the woodwork to chastise you

            • 7 months ago
              Anonymous

              Weirdos are the ones enjoying something so mind numbingly and disturbingly bland. It’s like people who love their dog like their own child: you know to avoid them as people in your life.

      • 7 months ago
        Anonymous

        Are you under 18?

    • 7 months ago
      Anonymous

      This is why I ended up refunding. Not because of bad gameplay or performance issues but because it just felt like such an empty husk of a game. Skyrim and F4 have more character than this thing. I don't hate it, I'm just utterly bored by it and it wasn't worth my money. Maybe I'll pirate in a couple years if enough morons dedicate their time to modding the hell out of this piece of shit but I'm not sure it's actually fixable.

  30. 7 months ago
    Anonymous

    Is this guy telling the truth?

    • 7 months ago
      Anonymous

      He's right, about a third of characters casually mention their sexual preferences, and there clearly are way too many ugly dyke bosses. I hardly remember a female character being "normal".

    • 7 months ago
      Anonymous

      LMAO this dude was abused by some woman in his life and Starfield is triggering his trauma. Worst of all - he's going to the fricking Steam forums for therapy. My god.

      • 7 months ago
        Anonymous

        so you're saying the game is not like that

      • 7 months ago
        Anonymous

        Imagine if the roles were reversed. The game would have overwhelmingly negative scores and Todd Howard would be cancelled for triggering millions of women.
        But women abusing men is funny and progressive.

    • 7 months ago
      Anonymous

      He is not wrong, the game is peak millenial writing, 99% of characters are sarcastic, passive aggressive condescending c**ts, almost every single dialog feels like some twitter screencap and the main character is barely ever allowed to talk back.

    • 7 months ago
      Anonymous

      >Is this guy telling the truth?
      Absolutely not. It's the exact opposite.
      It's INCREDIBLY awkward how friendly, trusting and extremely kind every single major character in the game is, and how everyone has "troubled past" that actually turns out being them NOT doing something wrong, but still being haunted by a tragedy they had no blame for.

      The rest is non-stop sucking up to you from nearly everyone in the cast, or at least them being super grateful or curteous.

      The only issue I can see where this could be "accurate" is if you play a deliberately evil character, because the main companion cast is all exclusively purely "good guys" and doing anything evil will immediately make them throw a massive hissy-fit, to a point where killing a single random civie can cause them to leave refuse to work with you entirely if you don't succeed a persuation check.

      The companions, as well as the rest of the Constelation cast, are pretty bad. In terms of writing, they are boring and at times, inconsistent or mildly annoying, and usually very one-note. There is exclusively one character (non-companion member of Constelation) that I kinda enjoy.

      But it is absolutely, 100% the bethesda's "clean boy powerfantasy" deal, where as long as you aren't going out of your way to be randomly evil, everyone immediately loves you, trusts you and praises you at every single opportunity.

  31. 7 months ago
    Anonymous

    Sony lost
    Todd won
    Get over it

  32. 7 months ago
    Anonymous

    >game reviews
    gamergate was a decade ago moron have you learned nothing?

  33. 7 months ago
    Anonymous

    The most damning mark against this game is that BG3 discussion still eclipses it

    • 7 months ago
      Anonymous

      Baldur’s Gate 3 seriously makes this game look like amateur hour.

  34. 7 months ago
    Anonymous

    The fakest scores. you see that lie over there, you can climb it.

  35. 7 months ago
    Anonymous

    Story is ass, but the rest of the game works for the casual audience.

  36. 7 months ago
    Anonymous

    >game has 5 times the negative reviews of baldurs gate
    >b-but 3/4th of the players think the game is good!

    • 7 months ago
      Anonymous

      shoo shoo shill

  37. 7 months ago
    Anonymous

    Dunno, I'm having fun

  38. 7 months ago
    Anonymous

    stop starting flamewars

  39. 7 months ago
    Anonymous

    >Aftonbladet
    uhmmm, based?
    https://en.wikipedia.org/wiki/2009_Aftonbladet_Israel_controversy

  40. 7 months ago
    Anonymous

    Almost all modern games is businesses for milking goyims

  41. 7 months ago
    Anonymous

    um, what advantage does this shit have over the Stalker Anomaly Gamma?
    2009 game with mods still frick all modern AAAs in ass

    • 7 months ago
      Anonymous

      hey anon, you might like this

  42. 7 months ago
    Anonymous

    the game is just on release nms with realistic models, it's trash, the combat is somehow worse than the combat in destiny 2

    • 7 months ago
      Anonymous

      Better combat than nms and no gay pseudo mmo fomo bullshit line destiny

  43. 7 months ago
    Anonymous

    they are as fake as the rest of whitoid society. ie blind sheeple conformists like you.

  44. 7 months ago
    Anonymous

    My friends are having fun playing this game, while im planning to upgrade my pc to run this with an intel arc.

    • 7 months ago
      Anonymous

      >while im planning to upgrade my pc to run this with an intel arc.
      As someone who enjoyed the game enough to put well over 200 hours already, I'd say: Wait. Not just for the parts, but for some major patching and better mod support.

      The game as it is has potential, and can be fun, but there are so many things that need fixing so hard - it's on a level of a very early access game in many ways.

      Wait until either Beth, or the modders, fix the problem of cargo transfer and storage, the problem of outposts, the problems with crashing and delayed responses, the problems with planet surveying, the problems with ballance...

      The game is an interesting foundation with a lot of capacity to be fun, but it's really even less finished than CP77 was on release.

      That is my honest advice. The game isn't irredeemable junk, but man does it need more time in the oven.

  45. 7 months ago
    Anonymous

    Same thing Diablo 4 did.

    Never trust any company that releases games 'early' via paid access 'premium edition' ect.

    Just pirate it.

  46. 7 months ago
    Anonymous

    have a nice day starfield drones

  47. 7 months ago
    Anonymous

    70% of the positive reviews are some 2 or 3 word variation of "game good". If you look for actual reviews most are negative. People who only play 2 or 3 games a year might enjoy starfield but everyone else has played games that do everything better.

    • 7 months ago
      Anonymous

      It is fascinating the kind of lies you people are compelled to post.
      80% of the negative reviews are clear trolls, and ravings about pronouns, gays and fricking Vortex drama.
      User reviews are all a joke now, they are literally worthless.

      • 7 months ago
        Anonymous

        You have to own the game on steam to post a review. Nobody is spending $80 to shit their pants about pronouns. The only liar here is you.

        • 7 months ago
          Anonymous

          >You have to own the game on steam to post a review.
          Yeah because buying a game, posting a review and then refunding is such a difficult task on Steam, kiddo.

          • 7 months ago
            Anonymous

            Steam tags reviews as refunded if they've done so. I'll give you 10 minutes to find 3 such reviews. You won't be able to because you're a lying homosexual. Bethesda needs to hire better shills.

  48. 7 months ago
    Anonymous

    3D Pokemon games do this all the time
    >very negative user scores
    >very high paid scores

    • 7 months ago
      Anonymous

      This. Turns out, people love eating slop. We're no different from swine.

    • 7 months ago
      Anonymous

      Seems like every single game on the Steam top sellers list in the past year has had mixed or negative ratings. What the frick is wrong with people? Why do they keep buying shitty games?

  49. 7 months ago
    Anonymous

    >snoyboys watching helplessly as everyone switched to team xbro
    >straight up becoming delusional

    Another troon mind broken, brought to you by tram xbro

  50. 7 months ago
    Anonymous

    >Bethesda makes yet another game with no porn mod potential
    >it flops

  51. 7 months ago
    Anonymous

    It's kind of bethesda to openly display bought critics scores just to hammer in how meaningless these critics are

  52. 7 months ago
    Anonymous

    keep it up my fellow europoors/chinks, every game from USA/Japan is bad

    • 7 months ago
      Anonymous

      >every game from USA/Japan is bad
      Not true, the System Shock Remake was bretty good. Starfield on the other hand IS bad. There are good games coming from the US, Starfield isn't one of them.

      • 7 months ago
        Anonymous

        >t. Didn't play Starfield

        • 7 months ago
          Anonymous

          >t. Rajan Poojdra

  53. 7 months ago
    Anonymous

    >earth is barren except for singular monuments
    >no trace of other buildings that would have survived, not even as concrete rubble
    God earth is one of the things I wanna fix the most when CK comes out
    >add actual ruins to the procgen
    >rusted out cars and other vehicles
    >little dungeons/explorable locations
    >bits of worldbuilding that should have been mentioned somewhere in the game

    • 7 months ago
      Anonymous

      >go to some random planet
      >find pristine million year old alien ruins
      >go to Earth
      >nothing

      They didn't even try.

  54. 7 months ago
    Anonymous

    I honestly feel like I'm crazy seeing some people rating this shit highly. It is without exaggeration one of the worst games I have ever played. The characters are bland, the graphics are awful, the story is mind-numbing, the soundtrack is forgettable. Even the absolute best of this game, ship-building, is still a fricking chore. This game is the first time I have ever been faced with a call to action and thought "well, why the frick would I want to leave? No, I think I'll stay here."

    Everything about this game is mediocre even at its absolute zenith. I now consider this game to be a litmus test for if someone is an NPC. There is no other possible explanation as to how someone can have any form of discerning taste and find this game to be "good", let alone exceptional.

  55. 7 months ago
    Anonymous

    I've looked at the negative reviews for this game and it is legitimately getting review bombed. The amount of "product refunded, 0.2 hours played" is telling enough of people's intentions.

    • 7 months ago
      Anonymous

      >80% positive with over 100 hours played

    • 7 months ago
      Anonymous

      Show 3 such reviews homosexual. Let's see how long it takes you

      • 7 months ago
        Anonymous

        Not that anon but he's half right. Quite a few instant bad reviews. Not so many refunds, the few there were talked of genuine issues like their computer not being good enough or something to do with audio.

        • 7 months ago
          Anonymous

          He's obviously coping

        • 7 months ago
          Anonymous

          You know you can use filters right?

          Here are the negative reviews view a hundred hours.

          • 7 months ago
            Anonymous
  56. 7 months ago
    Anonymous

    >in the last gauntlet of the main quest, going through memories
    >Barrett stops to tell me about his dead husband
    >immediately dismiss him
    Way to ruin the flow, bro

    • 7 months ago
      Anonymous

      Man I like Barret but him being gay feels shoehorned as frick. Like nothing wrong with his whole proving Ervin innocent questline, but just being gay feels contrived.
      Still like Barret a ton though.

      • 7 months ago
        Anonymous

        it's just modern dev bullshit fricking with potentially good characters. they do the same thing with sara by implying she might've been lesbian or at least harbored some romantic feelings for her mentor. not to mention sam's mutt child despite both him and his ex being white.

      • 7 months ago
        Anonymous

        How can having X sexuality be contrived?

        • 7 months ago
          Anonymous

          Like I said, feels shoehorned in for ESG points which it probably was. Black and Gay is double-dip as frick

        • 7 months ago
          Anonymous

          Cause writing a straight man then revealing he has a dead husband is extremely contrived. Gay people aren't just dudes who like dudes, they have a whole culture and set of personalities to them that is instantly recognizable.

    • 7 months ago
      Anonymous

      I let the Hunter kill him because of that. Gay people should be exterminated

  57. 7 months ago
    Anonymous

    >Oh my god the heatleeches follows humans and turns into terrormorphs!

    What a fricking lame and boring quest. How can anyone defend this game? It is so bland and boring. I can guarantee that Starefield will be dead before Fallout 4. Also, everyone is basically non-killable. At least in Fallout New Vegas you could murder everyone.

    God, it is so lame and bland.

    • 7 months ago
      Anonymous

      I'll give the discord credit, at least they're reading threads and throwing in critiques of ingame things into their tortanicposting to make them appear slightly more legit
      Still not enough to not get found out instantly, but it's a start.

      • 7 months ago
        Anonymous

        I'm from sweden and played it on my xbox. The game is objectively shit.

        >gets basically dragonborn shouts
        >stuns people and floats them up
        >gets another dragonborn shout
        >freezes time

        oh wow! this game is SOOOOOOOO original and amazing. OH MY GOD, MY TINY ZOOMER BRAIN CAN'T HANDLE THE AMAZINGNESS

        • 7 months ago
          Anonymous

          >It's shit because... I recognize a feature!
          So this is your second time ever playing a video game?

        • 7 months ago
          Anonymous

          Gotta try harder than that

  58. 7 months ago
    Anonymous

    unreal

  59. 7 months ago
    Anonymous

    Zero G combat feels super underutilized. Really neat when they do use it though, like the casino and the stranded transport that keeps power surging and going between grav and no grav.

  60. 7 months ago
    Anonymous

    >a loading screen to take off from the planet surface to space
    >a loading screen to go to a space station
    >a loading screen to dock the ship to the station
    >a loading screen to step out of your ship into the station
    holy christ this is bad

    • 7 months ago
      Anonymous

      >Spend 1 minute flying off of a planet
      >Spend 3 minutes going to a space station
      >Cutscene (loading screen) to dock with the space station
      >No loading screen to step out of your ship cause your ship doesn't have an interior
      Man thank god I don't have to spend 3 seconds looking at loading screens! I can't wait to do this 200 more times!

      • 7 months ago
        Anonymous

        >a loading screen to take off from the planet surface to space
        >a loading screen to go to a space station
        >a loading screen to dock the ship to the station
        >a loading screen to step out of your ship into the station
        holy christ this is bad

        There is a ballance that can be struck between convenience and immersion.
        And even as someone who does generally like Starfield, I have to admit they did not quite hit it.

        The actual interplanetary travel mod did make me realize that it's not easy to make a good way to make traveling across a system still fun (hell, it made me look at Elite's Cruise mode more favorably), but Starfield does go to the other extreme and it does really suppress that important feeling of wastness of space, and can easily feel very disjointed.

        There are ways to make it more immersive that the game never teaches you (beside the real interplanetary flight mode, there are options like selecting your jump destination via a scanner mode of your ship - I didn't even realize your ship has a scanner mode until like 10 hours in) but still...
        It's not something the game does particularly well.

        I think the only solution here is to generally scale things down, ironically enough. Not have 100 systems, but only 1-3. Not 1000 planets, 100 of which have life on them, but only 5-10, but being far more dense in content.

        That way, having to fly across the entire fricking milky way would not be such a frequent requirement, and thus, the game could afford to make it more involved.

  61. 7 months ago
    Anonymous

    Toddslop fans are so insecure lmao literal factory produced generic garbage for normies to consume and not ask questions that has BILLIONS of dollars put into it. No different than blizzardtrash.

  62. 7 months ago
    Anonymous

    There are 40 million very angry Sony homosexuals that are on a jihad against this game.

  63. 7 months ago
    Anonymous

    the parts that feel good get heavily washed out by the parts that feel stupid as hell.

    i finally found a really OP gun and am easily putting down dudes way higher level than me. then i spent an hour looking for ammo for the fricking thing and only found about 100 shots.

    there's this part of the quest line, which im honestly not paying attention to, it's boring as hell, where i am sent to a planet in a different solar system, waiting through all these moronic loading screens, just to have one quick conversation with a character, and i'm told to leave. i was thinking really that was it?

    best part about it was they were standing outside of this bunker, which had absolute garbage nothing loot in it, and the air locks were floating 40 feet in the air. one of which was also visible in the take off cutscene.

    also is it just me or do your flight points get reset to a default or something? i got confused as to why quick travel was disabled just to realize it keeps taking all my points out of grav drive. is this a bug or am i missing the point of what they are doing here?

    • 7 months ago
      Anonymous

      >i got confused as to why quick travel was disabled just to realize it keeps taking all my points out of grav drive.
      The thing behaves a bit oddly, but in my experience, it does the opposite thing - take out points from other systems, never from the grav-drive.

      The issue is that the game seems to be programed to make sure there is always at least ONE point available for the grav-drive to kick in.
      So if I intentionally depower the grav-drive completely, stuff all my power into engines and weapons, then when I jump (even within a system, not even engaging grav-drive), I find one point always been taken out of something (usually engines) and left free - seemingly so that the grav-drive could be powered if needed.

      If I do keep at least one point in grav-drive, then the game does not reset anything, it stays the same.

    • 7 months ago
      Anonymous

      Thanks doc.

    • 7 months ago
      Anonymous

      >i got confused as to why quick travel was disabled
      Quick travel shouldn't be disabled just because you've got no points in there, but here's a list of reasons why it could fail:
      >you're overencumbered
      >you're carrying contraband
      >you're in a story-specific instance which prevents quick travel
      >your companion has something to say

      As for the power points, it seems like they're taken out of grav drive after a manual jump, probably so you can allocate them elsewhere if you're limited, but it works in weird ways. They don't get taken out when quick traveling, and you can quick travel with your grav drive at 0 points.

      Quick travel is different from manual jumping, go figure.

      • 7 months ago
        Anonymous

        i was trying to do it from the solar system map. the option to go to the planet is completely taken away if you have no points in grav drive. when i unpaused and put the available point in grav i was able to quick travel to the planet again.

        this happened once before where i'm sitting in the menu confused since there's no indicator your grav drive stat pool is drained when you're inside the menu.

        if you open the scanner and press the travel button on a destination when your grav is empty, it'll just say waiting for grav drive. that's what i've been experiencing so far. i'm still using the starter ship btw not sure if that matters.

        • 7 months ago
          Anonymous

          >i was trying to do it from the solar system map. the option to go to the planet is completely taken away if you have no points in grav drive. when i unpaused and put the available point in grav i was able to quick travel to the planet again.
          That sounds like a bug. Because I normally never, EVER put any power into grav-drive. The game keeps taking off one pip from my engines or weapons to make it "unasigned" - presumably so that grav-drive can be engaged, but I never actively power it up myself, and I can jump all I want - between planets, from/off orbit, hell, even to other systems - as long as one pip is available, the game will apparently auto-assign it for a second, then release it again once the jump is done.

          • 7 months ago
            Anonymous

            a bug just with the starter ship i hope. i want to dump the thing so badly. it really doesn't have enough space for all the junk i'm looting. just waiting for the moment to get the perks for piloting the better spaceships and i might build one, but stealing one would be fine. i docked one that had all the crafting tables, but unfortunately wasn't allowed to pilot it.

            i found out you can't jettison contraband from the ship if you can't pilot it, but you can interact with the cargo hold otherwise as normal.

            i haven't played much so far not having a whole lot of time to do it, i've got a lot of stuff to figure out. so it's yet another "google it" game for me right now.

            • 7 months ago
              Anonymous

              >. it really doesn't have enough space for all the junk i'm looting.
              Fair warning, if you haven't heard this yet.
              When you switch ships, all cargo will be transfered from the old one to the new one.

              ALWAYS. You CAN'T disable it, and it's extremely difficult to dump it anywhere because of how bad the outpost cargo transfer is.

              So basically, once you get a big ship with a lot of loot, say goodbye to the option to EVER fly something smaller again.
              Because if you build a freighter, and then a hyper-lightweight combat starfighter, when you switch between them, all the freight from your hauler will be moved into your 150-cargo ship, completely clogging up the inventory.

              The cargo isn't lost, mind you. You will just get "Your ship has 7000 out of 150 kg of cargo situation. It does not even penalize you for it.
              But it DOES mean you can't collect post battle loot, nor replace any lost repair packs, which basically kills you.

              So yeah, until they allow us to disable the cargo-transfer, get used to only going bigger, never smaller.
              Or abusing the hell out of mods.

              • 7 months ago
                Anonymous

                yeah that makes sense. i don't really mind all my resources getting moved with my ship, but it even picks up the misc junk that comes with the ship like the broken space helmet.

                the unfortunate part about all this is i did used to like decorating my rooms with random quest items in fallout games as i progressed the story. with a system like this, that's not really going to happen unless you happen to stick with a ship for a very long time. or if i do do it, i'll have to waste all my time faffing around putting everything back every once in a while.

                i anticipate i will be building a big ship or stealing one and then only modifying it once or twice, and then never touching the ship builder again for the rest of the game.

              • 7 months ago
                Anonymous

                >i don't really mind all my resources getting moved with my ship
                You will.
                It's one of the games biggest fricking problems.

                Once you get to know how the game and the space-ships work better, you'll realize that it is SPECIFICALLY designed to encourage design of specialized ships. If you want to do ship combat, and you don't want to spend insane amount of time grinding for the absolutely most expensive parts, you really NEED to design your ship small and lean. The bigger the ship is, the stronger engines you'll need. The stronger the engines, the more energy needs to be dedicated to the engines, which means less power to weapons.

                The best combat vessel in the game is one that is as light as humanly possible, so that it can retain high mobility without having any more than most light-weight engines.

                But again, if you build a light-weight ship like that, the forced cargo transfer becomes a CRIPPLING problem, because again: with your cargo being overloaded, you can't refill your repair packs.
                It's a monumentally stupid design decision. I actually quite like the ship design aspect of the game but my god, this forced cargo shit KILLS it.
                In the end the only really viable solution is to grind, and then just get the best parts and build a single, multi-purpose big ship that is entirely armed by the most expensive most versatile turrets that effectively auto-resolve each fight.
                Which is boring as all frick.

              • 7 months ago
                Anonymous

                once i realized the outpost building existed i thought its impact would be significant on the game but everything i'm hearing is it's shit. shouldn't you be storing all your resources in an outpost rather than carrying all of it around all the time?

              • 7 months ago
                Anonymous

                why would you
                you can get a ship with borderline infinite cargo storage, and you can basically access said storage from anywhere

              • 7 months ago
                Anonymous

                >once i realized the outpost building existed i thought its impact would be significant on the game but everything i'm hearing is it's shit.
                Yeah, unfortunately, you are hearing right.
                This is exactly the path I took. I thought outpost building is going to be significant (not to mention, sounded quite fun), so I was hoarding resources main for that purpose (you really don't need most of the insane quantum of different resources in the game for anything BUT outpost building. When you don't plan to build outposts, you'll just need stuff for weapon and gear upgrades, which requires quantities that are quite easily just bought in shops.

                In theory - yes. You should be offloading your resources into outposts. Hell, you should be offloading them into outpost-factories, so that they can be taken, refined, and turned into more valluable stuff.

                But for various reasons, doing that is so much fricking headache that it's not worth it. Again: MANY reasons. The outpost system is so poorly made it's hard to nail it down to a single problem.

                Just BUILDING the outpost is awful because of how mind-boggingly bad and just buggy the building is. Then you have the PATHETIC size of available containers - even the largest ones are around 300 units a piece. And just placing them down is a pain.
                And then there is the problem of the "cargo transfer", the device that is supposed to connect your ship's inventory to the outpost. It's so fricking awful I can't even describe it. But basically, the problem is that building cargo space in your base is an insane chore, and while getting stuff into the containers is easy, getting it OUT is a nightmare.

                The easier way - and what EVERYBODY does, is to abuse the two unlimited storage spaces in the Constelation Lodge. It has the same issue - you can directly move items from the ship into the box, but you can't do it in the other direction.
                But at least it's not a headache to build, and everything is in one place.

        • 7 months ago
          Anonymous

          Seconding

          >i was trying to do it from the solar system map. the option to go to the planet is completely taken away if you have no points in grav drive. when i unpaused and put the available point in grav i was able to quick travel to the planet again.
          That sounds like a bug. Because I normally never, EVER put any power into grav-drive. The game keeps taking off one pip from my engines or weapons to make it "unasigned" - presumably so that grav-drive can be engaged, but I never actively power it up myself, and I can jump all I want - between planets, from/off orbit, hell, even to other systems - as long as one pip is available, the game will apparently auto-assign it for a second, then release it again once the jump is done.

          At least if should not stop you from jumping, it should just hang until you power the drive.

    • 7 months ago
      Anonymous

      Yeah when you're still in the main plot and are only aware that systems like piracy exist but haven't done them yet, the game seems much better. When you start trying to use these systems, it falls apart.

      I feel like half of Beth devs only work half the weed, and the other half are weed addicts.
      They have good instincts and there's a lot of vision in this game but it's unfinished.
      I feel like they spent an entire year and a half just cutting out parts and bug fixing just so they had something that worked.

      It DOES work, so it's an okay vanilla game, but not groundbreaking and missing potential.

    • 7 months ago
      Anonymous

      I thought the airlock doors were loading screens until I had the same floating door glitch happen to me. Why the frick do they make the animation last so long if it's not to hide loading?

  64. 7 months ago
    Anonymous

    I like the game but good god they need to update it and fix it from crashing so much. I can play any other game on series X with 0 issues and this one is one crash after another and the Patels in charge of coding want to blame the console or pc if you're on pc.

    • 7 months ago
      Anonymous

      >I like the game but good god they need to update it and fix it from crashing so much.
      Crashing, the lack of option to decline cargo-trasfer on ship-switching, and terrible menu-delay are the three biggest issues the game needs to solve right now.
      I'm absolutely furious that we didn't get more patches. Maybe I'm spoiled by the indie and mid-range development scene, but my god this absolute negigence and blatant ignoration of MASSIVE technical issues is baffling.

  65. 7 months ago
    Anonymous

    I would like to play Starfield but I won't pay more than 40€ for a game. The lowest keyseller sells it for 51€. wtf.

    • 7 months ago
      Anonymous

      just pirate it you fool

      • 7 months ago
        Anonymous

        then I have to redownload every time a new patch comes out

        • 7 months ago
          Anonymous

          >then I have to redownload every time a new patch comes out
          Given the frequency with which patches are being NOT released, I would not worry about it much.

          Not only was there only one single patch for this GARGANTUAN RUSHED BUGGY AND INCOMPLETE game so far, the best promises of the next one they made so far is "a dedicated button to eat food".

          I don't think the game will get any fixing and any patches truly fixing the actual major issues any time sooner than next year.

          • 7 months ago
            Anonymous

            Didn't they promise fov slider and dlss in the next patch?

            • 7 months ago
              Anonymous

              >Didn't they promise fov slider and dlss in the next patch?
              Both of which are already solved by mods, or just by editing the fricking config file.

              The core systems and mechanics are designed for a travel system that forces you to land, spend time on planets gathering materials and looting facilities, building outposts, to get enough fuel to explore further.

              Imagine medicine only curing you for 10 minutes, so having an infirmary and doctor on your ship would mean everything.

              They obviously nerfed this, so I imagine it can be restored as a survival or hardcore mode.
              But even if parameters are adjusted, you still need substantive things "at the end of the road" to merit the exploration, no it's not only just about the journey. And the artifacts and powers are shitty macguffins.

              What I would do is add megatemples that reveal the creators' story, and allow you to merge powers. Like solar flare merged with phased time, so you can aim that shit and fire off multiple rounds, or create vacuum merged with earthbound so people get stuck in the vacuum.

              Game also needs a turf wars.
              Outpost materials to pay for settlement expansion like Fallout Shelter or Blades. And better politics where you need diplomatic clearance to shortcut through different factions. Etc.

              >They obviously nerfed this, so I imagine it can be restored as a survival or hardcore mode.
              Yeah, that is one thing I'm genuinely curious towards - the possibilities of "un-nerfing" the shit they so obviously nerfed to make the game more casual friendly.

              The affliction system is a good example. It's a good idea - it's cool that you have all these different afflictions that have actually interesting and varied impacts on you, and need special cures...
              Except then the game barely EVER actually uses them. I play on Hardest, I'm level 55, I've fully surveyed at least 15 different full-lilfe planets - and I haven't needed the fricking antibiotic's ONCE.

              The potential for doing things like the atmospheric effects being more than just a blimp on the U.I. - making inferno planets TRULLY inferno, forcing you to get yourself specialized suits for special climates, or making scanning life-forms just the first step in surveying, followed by forcing you to build an outpost, a lab, staff it with scientist, and wait for more data to actually observe the life on the planet.
              Shit like that could make it something pretty amazing.

              As for more substantive things - I'm not sure I agree they are all that important. Not to me at least. I have 800 hours in Elite, and I never expected anything more substantive than fly/shoot/mine/scan.
              It's the lower-level mechanics with higher emphasis on immediate commitment that matter to me.

              As far as I am concerned, the whole Starborn and their bullshit could be wiped out of the game and I would not shed a tear for it.

              • 7 months ago
                Anonymous

                Yeah I was thinking about having to go to a certain outpost to get a Mercury-rated inferno spacesuit.
                Read any scifi, and the type of machines they need to function on Mercury's sunside are insane.
                Just think of fricking Zelda and it's hot and cold mechanics.

                You definitely get the impression there was serious nerfing.
                I sincerely hope they include a first party un-nerf in the DLC, which will be a good base for modders to adjust parameters on.

              • 7 months ago
                Anonymous

                A cool DLC would be for the Va'ruun to nuke the starborn situation. Basically, I get the impression that the Hunter created the Va'ruun for... reasons, and then he became the Pilgrim and later Aquilus. So when Aquilus had his "awakening" he told Va'ruun to frick themselves which led to a lot of chaos for them.
                So the Va'ruun could like send a space nuke to Unity and make things weird, like wake up the Creators or something.
                Where the plot suddenly becomes about Cthulu versus space angels or something.
                They can literally say, "Oh the starborn thing was our way to buy time", the Creators would say that, I mean. Just wipe it out from the plot.

        • 7 months ago
          Anonymous

          you can just apply patches as they come out ya dummy

  66. 7 months ago
    Anonymous

    i wonder if they'll do the NMS/Cyberpunk backpedal and "rerelease"
    it would truly be the most pathetic move

  67. 7 months ago
    Anonymous

    Zero punctuation's video about this game is pretty spot on. I normally don't care for his takes besides the way he delivers them.

  68. 7 months ago
    Anonymous

    how do I meet the Crimson Fleet without getting gunned down in Kryx? last time I only met them from a certain mission from a certain person who didn't like me after I killed people

    • 7 months ago
      Anonymous

      i had contraband in my cargo and traveled to new atlantis. UC scanned and recruited me.

      • 7 months ago
        Anonymous

        >i had contraband in my cargo and traveled to new atlantis. UC scanned and recruited me.
        That is how most people get to them, but apparently, there is supposed to be another way to join them, without the under-cover assigment. I haven't found it.

      • 7 months ago
        Anonymous

        that's how I met them the first time

        >i had contraband in my cargo and traveled to new atlantis. UC scanned and recruited me.
        That is how most people get to them, but apparently, there is supposed to be another way to join them, without the under-cover assigment. I haven't found it.

        I haven't either I keep looking around for potential contacts or something. You would think they would have someone on Neon.

        • 7 months ago
          Anonymous

          >I haven't either I keep looking around for potential contacts or something.
          I'm pretty sure the key is actually still on Mars. You still do need to go through that one guy on Mars who I think is literally the ONLY contact they have outside of their own territory.

          I'm pretty sure there is not a single one on Neon, as weird as it sounds. Maybe you can find someone at Red Mile though?
          I still think it's some hidden "activity" trigger in Sol, and that you still go through that Mars bar guy every time.

          • 7 months ago
            Anonymous

            I guess it's like other things in the game where you wonder about the people behind things but you never get any answers and you are just left standing there going "huh". Like how a certain follower is part of a cult but you can't actually join it yourself or learn much more than the game decides to dangle in front of you.

  69. 7 months ago
    Anonymous

    It feels like a dead universe. Everything is static and nothing changes. Shops never shut down, NPCs don't have schedules. They just stand around waiting for the player to interact with them. I don't hate the game, but this definitely isn't a good thing.

    • 7 months ago
      Anonymous

      I do enjoy how they brought back the Oblivion face zoom in when you speak to people.

      • 7 months ago
        Anonymous

        Agreed, I do like that.

    • 7 months ago
      Anonymous

      I don't like how every outback of every distant planet has five military outposts, ten science outposts.
      They clearly wanted us to land on planets and stick around and explore a bit.
      But then that's not how the game works.
      It's a land and get shit done then menu fast travel away.

      I get the vision of the game and it just doesn't function that way.
      You're supposed to land, like as if you're Christopher Columbus, and genuinely spend time on a planet getting to know it, doing things, until you manage to leave again.

      But they cut a lot, a lot is unfinished, and then they casual-fy the main quest and the game is now a menu fast travel game.

      It would be better to build a military grade scanner and then find maybe 4 outposts on the entire planet.
      That's better suited for their menu fast travel as they ended up with.

      As for exploration on the surface, it needs to be driven by expediency and that is hard when not every planet is going to have the resources you need.
      And then how do you procedurally generate interesting content?

      They need machine learning procgen, that gets hand-adjusted and approved.

      The hand crafted areas like Sarah's quest or the canyon in the Rangers quest are really cool, and then walk a few meters away from that content and it's a boring dumb planet.

  70. 7 months ago
    Menace II Society

    >Streetshitter poojeet and Wetback Hispanic needs to get hanged and there blood be dripping on the leaves
    >have a nice day you freaking homosexuals Black folk shills
    Shitfield will always be a discount dollar store market version of fallout 4 in space it Shit Even cyberslop 1998 and pornhub 3 inclusive edition destroys it in every way if you want to play it wait until next when they release the creation kit [because the modding scene is still barebone now] and pirate it when that happens.

  71. 7 months ago
    Anonymous

    they know bethdrones will consume it regardless, and they were right

    I figure the game would be a shitshow simply by watching the trend in their releases, and I was right, but I also predicted people shiitting on them en masse like they did Cyberpunk and 76.

    But all we got was the usual 'lol of course it's buggy it's a bethesda game', 'yeah, the writing is awful it's bethesda i already knew that going in lol'
    It's like they're fully aware the game is complete shit but they have a brain parasite that makes them see that as a good thing.

    • 7 months ago
      Anonymous

      I'm only playing it cause I have it on gamepass not cause I wasted actual money on it.

    • 7 months ago
      Anonymous

      >It's like they're fully aware the game is complete shit but they have a brain parasite that makes them see that as a good thing.
      >"I know politician X is bad, but he makes people like Y seethe."
      It's almost like it's less about your own enjoyment than about seeing someone else being distraught about you eating the turd.
      Fricking mad world.

      • 7 months ago
        Anonymous

        Or.
        People give no fricks about things you care a great deal about.

        It is a bitter pill to swallow to be sure.

  72. 7 months ago
    Anonymous

    Didn't steam ban plastering scores on the front page, or was that just for thumbnails?

  73. 7 months ago
    Anonymous

    Why are the so many Redditards feebly attempting to defend this slop with boring walls of text?

    • 7 months ago
      Anonymous

      Because they paid money to play this game. I’d be worked up too if I let Bethesda run my pockets for this garbage.

  74. 7 months ago
    Anonymous

    They tried to take a bunch of ideas from No Man's Sky and slap it on Fallout in space.
    The problem is that they didn't do them all that well.
    On top of that the Universe they created is boring, bland and uninspired.
    Game feels like it was made by committee using focus groups

    • 7 months ago
      Anonymous

      at the risk of defending bethesda, NMS is not creative or unique enough that it can claim any game copies it if they do the exact same shit.
      you can barely make a space game that does not resemble NMS, and the biggest similarity, the shallowness, is something that bethesda has a bigger claim to fame to.

      • 7 months ago
        Anonymous

        NMS is more creative and unique than Starfield which is basically a badly done, want to be NMS tacked on to Fallout in Space.

  75. 7 months ago
    Anonymous

    Fallout 3 was great, Skyrim was great, Fallout 4 was great, SkyFallField is great.

  76. 7 months ago
    Anonymous
  77. 7 months ago
    Anonymous

    >50k reviews
    Pathetic numbers for a flagman Bethesda game. Well deserved tho.

  78. 7 months ago
    Anonymous

    Not sure how Todd, triggered so many people with this game. Nearly everyone had go at it and failed and the crazy thing is that it's a new ip in strange non standard scifi setting. Most people I know didn't even know what starfield was and thought they were working on tes6.

  79. 7 months ago
    Anonymous

    Being a contrarian for the sake of it isn't a personality

  80. 7 months ago
    Anonymous

    It's really just a fun game. No matter how much you want to cry and piss your pants because other people like it. It's always funny watching the biggest losers on this website cry like this.

    • 7 months ago
      Anonymous

      Is it really always funny? Are you over there laughing right now? You havin’ a good time over there, anon?

  81. 7 months ago
    Anonymous

    The final redpill isn't realizing that they fake reviews or use bots. It's just that your average gamer is really that fricking stupid.

  82. 7 months ago
    Anonymous

    The muted pastel color palette is terrible. Makes everything look so bland.

  83. 7 months ago
    Anonymous

    I just finished it. While it is indeed worse than FO4 and 76, mainly due to the Fallout IP carrying those two games. Anyone genuinely praising any of these 3 looter shooters while shitting on an other is most likely disengenious. They are all near identical looter shooters. All 3 are shallow as shit fake-RPGs. All 3 have terrible writing. Therefore you must also shit on FO4 if you hate Starfield. But most normalgays absolutely love FO4. Curious.

    • 7 months ago
      Anonymous

      Thanks for giving me permission to dislike this game. I outright skipped 76 after being so disinterested in what Fallout 4 had going on, but something about Starfield just comes across to me as openly insulting from Bethesda. They clearly did not spend as much time as they claimed to developing Starfield, and the quality of the product they delivered combined with the state of the PC launch and Todd’s response to it has basically eroded any trust I had left for Bethesda.

    • 7 months ago
      Anonymous

      Most people here also hate fallout 4, it's fallout 3 and fallout nv are debatable.

  84. 7 months ago
    Anonymous

    Only people with brown skin like todds shit

  85. 7 months ago
    Anonymous

    This game mindbroke so many people and it's a new ip not even a heavy hitter. Imagine how they will be when tes6 comes out? Or new fallout game?

  86. 7 months ago
    Anonymous

    Is this the hardest, most devastating drop from relevance in history of AAA video games? I've never seen any big title like this to completely vanish from all media in less than 20 days.

    • 7 months ago
      Anonymous

      It’s the only one I can really call to mind too.
      Maybe Battleborn, if anyone remembers that game? Or Brink?

  87. 7 months ago
    Anonymous

    I liked it

    • 7 months ago
      Anonymous

      The rest of us can't have good taste unless people like you exist to have bad taste. Thank you for your service.

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