It's amazing what happens when you work on exactly 1 (one) model for like 10 years. Not a feasible business model if you want something crazy, like 2 characters.
Then hire someone else, and this guy had to do more than just the model he had to do all the animations and the graphics for the rest of the scenes. You could easly hire a guy for the model and someone else for the animations.
The 1 guy was an inexperienced amateur. If you hired someone who makes these printable figurines and has actual experience 3d modeling then I'm sure you could remake Liru in a month. Just 2 people, one who can model and one who can program.
Idk who these morons are who do these "tricks" in Blender trying to fake anime style and hardcode every camera angle when clearly a talented modeler can make it look fine in real life. No inset eyes, no billboarding effects, no custom shaders needed.
That one likely has no rig but I'm sure many of them do use rigs. It's usually easier to model a T pose and then move the limbs. Some of these guys design models for toys that have joints. I doubt they do any retopology but both are not really hard comparatively. You should see the polycount on these AAA games anyway. Devs stopped giving a frick a while ago. I'm not asking for a giant open-world game. I'm sure if a sculptor has reached that level of skill then they already know the basics of rigging and animation.
8 months ago
Anonymous
Anon that image is fake. You should've posted the million poly Stranger of Paradise models instead.
>no custom shaders needed.
No. The lighting is super fricking important for Anime style character models and if you don't do it right you get Star Ocean 4
Eh, the elf girl on the right looks okay. The rest of the characters just have bad proportions. That sort of shading works better on more semi-realistic style, and you have to make sure you don't have odd creases (especially the mouth). Makes them look like they have puffed cheeks.
Alright, lighting is important. But you know what I mean right? I'm talking about these kinds of pics where the modeler pulls off these illusions. Seems very unnecessary.
8 months ago
Anonymous
Have you tried any 3D modeling or animation yourself? It's common practice to think of the rendered frame as a 2D image from the camera's perspective rather than considering all angles. Really I think it just makes sense that if you're trying to replicate a 2D artstyle then you compose the shot from a 2D perspective.
yeah it's just the religious cultist guy and the "wolf girl with you is an off-model disgrace and if you play it you hate liru" guy posting back and forth, and the occasional person screeching at one or the other. once in awhile there's posts with new fanart, but even then 90% of the time it's western
>Burgerlands lottery is at 1.2 Billion Burgerbucks
Even if you take the lump sum and taxes take it's cut, you'd still probably have 1/3 of a billion. I wonder how much it would cost to fund a studio to make a hentai series and H-games?
I'm normally a e-girlcon, and back when I watched Pokaan my favorite of the girls was probably Yuma, even though I did also like Liru, but the passion of this guy making this game has absolutely turned Liru into my favorite. I absolutely love his game, and hope he'll make more one day.
I would put Seismic shit in like maybe B tier. It's really only one model that the guy worked on for years. There's way more better models by other indie guys and these other guys have better models overall. Almond Collective, Miconisomi, Ivory Tower, and Mogurasoft to name a few.
Unironically, Illusion's new game has one of the best looking 3D anime model. I would put it in S tier alongside gacha games.
I've always wondered about the shading model for this character.
When this game came out the kind of genshin/guilty gear face normal painting wasn't a thing yet, and most anime stuff was just unlit and hand shaded.
Did he specifically setup the animations and angles so that the face never takes on shadows or something?
Yeah, but the issue is with anime faces, the shading of the normals doesn't match the shading you would expect from 2d anime. What games do is below the neck line they use normal shading, but above that they have specific shading that respects painted on normal modifiers for areas like the sides of the nose, under the eyes, etc. This technique didn't come about until mid 2010's though.
Yeah, but the issue is with anime faces, the shading of the normals doesn't match the shading you would expect from 2d anime. What games do is below the neck line they use normal shading, but above that they have specific shading that respects painted on normal modifiers for areas like the sides of the nose, under the eyes, etc. This technique didn't come about until mid 2010's though.
Editing normals was a thing near the start of 3d, because smoothed normals are used for characters while flat normals are for hard surfaces. Also because of the time period, 3d artists likely had to know every part of the render engine for troubleshooting, etc. because the hardware, program, and the like weren't as refined as today.
>made by 1 guy.
That's not sad, that's amazing! Well done.
that's because none of what you see is in realtime. liru isn't a game, it's a bunch of little prerended flash videos
>This is the best looking 3d anime model I've seen in a videogame
That's because you only play moeshit
>Taco Ball Z
>CHADgon CHAD Z
>not Taco Bell
it was right there and you missed it
not everyone is murrican
they're an international food chain, obsessed person
Okay I'll admit ArcSys is good but idk why you didn't post FighterZ instead.
It's amazing what happens when you work on exactly 1 (one) model for like 10 years. Not a feasible business model if you want something crazy, like 2 characters.
Then hire someone else, and this guy had to do more than just the model he had to do all the animations and the graphics for the rest of the scenes. You could easly hire a guy for the model and someone else for the animations.
Alright, our staff is up to 3 people and now we have 2 characters and the animations for them... in 10 years. The makings of a legend!
The 1 guy was an inexperienced amateur. If you hired someone who makes these printable figurines and has actual experience 3d modeling then I'm sure you could remake Liru in a month. Just 2 people, one who can model and one who can program.
Idk who these morons are who do these "tricks" in Blender trying to fake anime style and hardcode every camera angle when clearly a talented modeler can make it look fine in real life. No inset eyes, no billboarding effects, no custom shaders needed.
pretty sure those guys all use zbrush. they don't do any rigging or animation and and they don't look that nice in the program.
>Leslyzerosix
learned more from watching his streams than most tutorials tbh
That one likely has no rig but I'm sure many of them do use rigs. It's usually easier to model a T pose and then move the limbs. Some of these guys design models for toys that have joints. I doubt they do any retopology but both are not really hard comparatively. You should see the polycount on these AAA games anyway. Devs stopped giving a frick a while ago. I'm not asking for a giant open-world game. I'm sure if a sculptor has reached that level of skill then they already know the basics of rigging and animation.
Anon that image is fake. You should've posted the million poly Stranger of Paradise models instead.
>no custom shaders needed.
No. The lighting is super fricking important for Anime style character models and if you don't do it right you get Star Ocean 4
Eh, the elf girl on the right looks okay. The rest of the characters just have bad proportions. That sort of shading works better on more semi-realistic style, and you have to make sure you don't have odd creases (especially the mouth). Makes them look like they have puffed cheeks.
Alright, lighting is important. But you know what I mean right? I'm talking about these kinds of pics where the modeler pulls off these illusions. Seems very unnecessary.
Have you tried any 3D modeling or animation yourself? It's common practice to think of the rendered frame as a 2D image from the camera's perspective rather than considering all angles. Really I think it just makes sense that if you're trying to replicate a 2D artstyle then you compose the shot from a 2D perspective.
finally, a liru thread. the one on /h/ sucks
That's still up?
yeah it's just the religious cultist guy and the "wolf girl with you is an off-model disgrace and if you play it you hate liru" guy posting back and forth, and the occasional person screeching at one or the other. once in awhile there's posts with new fanart, but even then 90% of the time it's western
i could generate some ai art if you feel like that'd improve things
seismic is a funny guy
what is Seismic up to these days anyways?
apparently he's trying to buy out anime studios so he can reboot the hentai OVA industry
Interesting. Wouldn't it be better for him to just make his own studio? Or is he after the IPs?
>Burgerlands lottery is at 1.2 Billion Burgerbucks
Even if you take the lump sum and taxes take it's cut, you'd still probably have 1/3 of a billion. I wonder how much it would cost to fund a studio to make a hentai series and H-games?
I'm normally a e-girlcon, and back when I watched Pokaan my favorite of the girls was probably Yuma, even though I did also like Liru, but the passion of this guy making this game has absolutely turned Liru into my favorite. I absolutely love his game, and hope he'll make more one day.
Oh God, Liru is hot!
>that one anon who died of cancer waiting for lirus game
>that time we killed his crab
Smug wolf
I'm a moron, how do you pirate this game?
I can't exactly buy from a jap site.
I remember finding this game on wallpaper engine a few years ago heh
sukebei nyaa
i think it's on igggames if you wanna risk it...but isn't it like, the censored version?
there is no uncensored version
I could swear i heard there was.
Some of them are listed as uncensored, but they are not uncensored, it still has a small amount of censoring on it.
Sorry veganas don't actually exist.
Seconding this question, I still haven't been able to find a working link. I've had to settle for videos all this time but they're very low quality.
Last time I dled it fricking flash player didn't work, all I saw was an empty box. Still didn't work after redownloading flash so I gave up.
works on linux
F95zone or Sukebei.nyaa.si
human men
I would put Seismic shit in like maybe B tier. It's really only one model that the guy worked on for years. There's way more better models by other indie guys and these other guys have better models overall. Almond Collective, Miconisomi, Ivory Tower, and Mogurasoft to name a few.
Unironically, Illusion's new game has one of the best looking 3D anime model. I would put it in S tier alongside gacha games.
I've always wondered about the shading model for this character.
When this game came out the kind of genshin/guilty gear face normal painting wasn't a thing yet, and most anime stuff was just unlit and hand shaded.
Did he specifically setup the animations and angles so that the face never takes on shadows or something?
Toon shaders typically have a "lit" texture and a "shaded" texture. Keeping one area always lit is as easy as not shifting its colour on the latter.
Yeah, but the issue is with anime faces, the shading of the normals doesn't match the shading you would expect from 2d anime. What games do is below the neck line they use normal shading, but above that they have specific shading that respects painted on normal modifiers for areas like the sides of the nose, under the eyes, etc. This technique didn't come about until mid 2010's though.
Editing normals was a thing near the start of 3d, because smoothed normals are used for characters while flat normals are for hard surfaces. Also because of the time period, 3d artists likely had to know every part of the render engine for troubleshooting, etc. because the hardware, program, and the like weren't as refined as today.
In my best games (I've played) of the 2010's decade I rated this one fairly high
>not gaming on Takarasagashishin