This is the core problem of Diablo 4. Item upgrades are just "bigger number better". There's no sense of character progression other than seeing your damage numbers go up. If you can't feel your character getting stronger without seeing higher damage numbers, your ARPG is objectively garbage.
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But you do feel yourself get stronger, if you don't your build is shit
No, you don't. And lying to yourself isn't healthy. If you turn off damage numbers, the game would feel exactly the same from level 50 to level 65 even with all the upgrades that you get.
You play the same
You build your character the same
Your build feels the same
It's fricking horrible for the feeling of progression, and it amplifies the problems with ARPGs. The fact that it's just repetitive game.
It literally doesn't though, through the few builds I have tried I have consistently felt stronger as I worked through each world tier. Your build is just ass. Simple as.
You are right, it actually feels worse as you level. You go from being able to 1-2 shot mobs on low lvl to having to blow all CDs to clean a pack.
Only if your build is ass
That's in no way true. I'm not wholly sold on level scaling, but once you hit WT3 your lethality shoots up drastically with sacred gear and uniques. Plus the Paragon boards/glyphs adding power beyond just level. You should be able to pretty easily complete Nightmare dungeons 5 - 10 levels above your own if your build is functional.
I am many times stronger at 66 than I was at 50. I instakill mobs in T4 instead of nearly getting one shot all the time. The only time I have any kind of difficulty is in nightmare dungeons.
I will admit the power progression doesn't feel great, its mostly from your paragon board so its just a function of time.
bro, your legendary aspects? your uniques bro?
the only reason why is the time sink & cost involved with experimenting or trying new builds. You find what works well and there may be an improvement somewhere but your clear is almost instant so why bother looking?
At least weapon socket isnt as important as it was in d3, but blizzard really needs to create some kind of template system so you can have different builds on one character at the same time. think d2 alt weapons / alt gear, plus skills / paragon.
its not fun to spend 10 minutes in town running from stash to vendor
how about I gouge out your fricking eyes you seething blizzcuck troony zoomer piece of shit
they see the green number saying it's a better item, it activates their neurons, and they keep playing. it's a game for genuine cattle
>green number better item
Only a brainlet would think this is true
>bigger number better
wow, so like every single ARPG ever
>wow so like every single ARPG ever
No, not quite.
>bigger numbers
>on kill get even bigger numbers
Woah
>on kill get bigger numbers
No, not really. Playing a headhunter build changes the way you build your character, and the way you roll your maps, and the way you play. If I get a Shako in D4 for example, I play the same way. I go to the same nightmare dungeons/worldboss/helltides.
Please let the people who know what they are talking about speak. If I have a question on the first 15 minutes of the game, then i'll ask the gamer dads okay?
>the way you build your character, the way you roll your maps, and the way you play
All loot in Diablo 4 also changes this lol
>adults speaking bullshit
Try to deal with the fact that your favorite legendary didn't make it into this game instead of pretending it's some arcane knowledge.
>All loot in Diablo 4 also changes this lol
How so?
Loot increases certain damage or skill categories which incentivizes different Skill/Paragon setups
Maps increase certain types of damage dealt and modify enemies to deal different types of damage
Just generally, loot changes your gameplay in many ways through uniques or legendary aspects
>Loot increases certain damage or skill categories which incentivizes different Skill/Paragon setups
Nobody changes their paragon setup because they drop a unique.
>Maps increase certain types of damage dealt and modify enemies to deal different types of damage
In this case, it doesn't really change your build now does it? It just means you need to stack more defense stat.
Like I said, bigger number = better is boring. Now let's see how looting a headhunter changes your build.
If you get a headhunter, sure you can pop in onto any other build and it would be okay, but to get the most bang for a head hunter, you first need to change to the Occultist so you can curse yourself. You need to get shackles of the wretched to reflect temporal chains on you, and you now need another stat, "curse effect" to a certain break point. So that changes your gearing quite a bit.
Not only this, but setting up this up this build gives you more things to solve. In particular, status effects on your character since you are going to be extending every single effect with temporal chains.
So again, to go back to the question in hand. Looting a headhunter fundamentally changes your character building and gameplay in a more meaningful way other than "stack more damage/damage reduction".
>nobody changes their paragon setup due to a unique
I have. Gear influences your build and vice versa, it's not that complicated of an idea.
>It doesn't really change your build now does it? It just means you need to stack more defense stat
And how do you stack more defense stat? By changing your build. You're just being reductive.
>bigger number = better is boring
Let's keep this in mind.
>first you need to change to Occultist to curse yourself, get shackles of the wretched to reflect temporal chains, and curse effect
What do you think that all of these things are in service of? Gaining soul eater and spamming vaal skills. No matter the build, the end goal is bigger number. Even if you choose an expensive hipster poe build.
And it doesn't change it in a way that's meaningfully different from D4. You aren't playing a headhunter because it maps so well. It restricts your mapping and just makes you be more specific, which is exactly what you're criticizing about D4. You're just picking the map that best suits your build and resistances.
>And how do you stack more defense stat? By changing your build. You're just being reductive.
By upgrading your gear you already have? Are you being obtuse? You do know that getting a chest piece with 2% more damage reduction isn't changing your build right? You were aiming for those stats before, and you are aiming for them now, and you will still be aiming for those stats the moment you get your upgrade. It's fricking boring.
>What do you think that all of these things are in service of? Gaining soul eater and spamming vaal skills. No matter the build, the end goal is bigger number. Even if you choose an expensive hipster poe build.
And it doesn't change it in a way that's meaningfully different from D4. You aren't playing a headhunter because it maps so well. It restricts your mapping and just makes you be more specific, which is exactly what you're criticizing about D4. You're just picking the map that best suits your build and resistances.
Doesn't matter why I'm getting those stats for, the only thing that matter is it changes my stat priorities the moment I get my headhunter. It changes the problems I have to deal with and changes the way I play. D4 has none of this and this is why the "endgame" is boring. Because items are boring.
What you did at level 20 is the exact same thing you are doing at level 75, except your damage has a few extra zeroes on it.
>by upgrading your gear your already have?
You act as though this is the exclusive way to upgrade your defenses, and it isn't. I don't know if you mean replace or literally upgrade, but if it's the latter, no shit. It should be fully upgraded if you aren't still on WT2.
>chest piece with 2% more damage reduction
Again with the reductive examples. When I say change your build to be more defensive I mean respeccing into stats that would be conducive to that, obviously, or changing the direction on your paragon board because you need that extra damage reduction from things impacted by x or y damage.
>Doesn't matter what I'm getting those stats for, the only thing that matters is it changes my stat priorities
>it changes the problems I deal with and the way I play
Okay, you could say the exact same thing about changing from any given D4 build to another
>What you did at level 20 is the exact same thing as you are doing at level 75
This statement alone shows me you haven't played D4 and you're just a PoE elitist parading as an ARPG expert.
How is that itemization any different from D4? It's basically just stats plus an aspect.
>more stats
>more stats
>more stats
>repeat more stats
>more damage against already desirable targets
>gain more stats based on random rolls (of enemy modifiers)
>it benefits you to go fast, just like it always did in PoE
are u new in arpgs?
The difference between what I was early in the game vs now is insane. I used to timidly approach groups of enemies and bosses due to doing no damage and not being able to take a hit. Now I'm raping faces.
Also, picked up a couple of levels and doing act 5 stuff.
>unironically wearing a $30 cosmetic that looks dumb as frick
good lord
I'm not even sure which of those is the cosmetic item, relax kiddo.
That whole outfit is a fricking cash shop outfit. Embarrassing as hell
Kitties. Cope, cat hater.
Jesus christ lower the in-game brightness for fricks sakes your game looks ugly as frick
It's something involved in screenshotting. It looks fine in play, but the shots come out like that.
>start leveling sorceses
>range skills 2 yards or 5 yards
>necromancer
>only shitty 8 minions
not a single fun class on this shit game
Almost like you need to progress to gain power or something
the tree is completed unless you unlock something after X level which i'm not seeing at the tree
Correct, you unlock something after X level. Play the game
already did, tell me what level so to know if you are bullshitting
Paragon board and glyphs at level 50.
*upgrades u*
*replaces u in 20 mins*
heh nothing personnel kid
Does D4 have any cool item mods at all?
Even if the itemization isn't shit (which it is) the skills look like shit. Playing Sorc looks inferior visually to fricking D2:R in every single way. I highly suspect they'll try to cash shop spell cosmetics or some shit eventually. It's total dogshit to play. I'd rather unironically run Baal in LoD original 10,000 times than grind one of these corpo trash mud dungeons ever again.
>t. level 89
thanks for buying your copy
your regrets mean nothing
I regret nothing besides my wasted time because I literally got a free key on Ganker lmfao.
>t. level 89
Classic player who has dumped hundreds of hours into a brand new service game and then calls it shit using vague and peculiar criticisms.
What is vague about the game looking like ass to play? The monsters are frickhuge, probably for console players. People are screaming for more mob density but if they increased it anymore you would literally never see your character do anything because the monsters are moronicly huge. A Fallen is like the size of the Barb. The art direction is terrible and going from overworld to dungeon literally feels like zero transition. The sorceress spells are inferior in every single way. For example, Serpent looks cartoony and moronic as a motherfricker. Go compare D2:R fireball effects to D4. How the frick is an outsourced remake superior in literally every single way?
Also because I have ACTUALLY PLAYED THE GAME I'm not qualified to pronounce that it is in fact shit? Some moronic logic right there homie
>vague about the game looking like ass
That's the part that's peculiar, which you continue to add on to by complaining about the size of the monsters.
>because I have ACTUALLY PLAYED THE GAME I'm not qualified to pronounce that it is in fact shit?
No, I'm saying that you've played the game for an exorbitant amount of time beyond the point at which you could have fairly deemed it to be shit based on your criteria.
You play the game for a fricklong time and your main criticisms are related to aesthetics. Which I don't necessarily disagree with but am not so autistic as to claim the game is complete shit as a result of. Clearly some aspect of the game is enjoyable to you if you played it for hundreds of hours.
Almost every ARPG is a grindfest. You can't form an opinion on how shit it is in a small amount of time. Also ever seen Mystery Science Theatre? It's a comedy show about friends watching shit films and having fun commenting. I have 3-4 friends I play basically every multiplayer with. Ironically the only fun part of D4 was the comradery and talking shit about the moronic story and the game. I'd have NEVER played it this long alone. Which means it is, in fact, shit.
I just started playing the remake of 2 on Heroic and wanted to ask if I actually have a chance of completing the game first try or did I get too wienery?
>gamble reroll
>grind to reroll
>only care about stacking crit and cooldown reduction
>grind to upgrade
>rinse and repeat in 2 levels for more dps when higher ilvl drops
so this..... is the power of real itemization.....
Who else going back to D3? Were there actually is great action and loot.