It doesn't need great combat, just like Skyrim doesn't. They're not action games. Elder Scrolls combat works for the sort of games they are, Oblivion excepted. I honestly hope TES6 doesn't try to add z-target action combat or something like that. Having the combat be mostly focused on stat-check with little player skill expression is good for an open world RPG about character advancement.
>oblivion excepted
why excepted? It obviously has shit combat like the rest of them but it's not like it's ESPECIALLY bad. I'd argue being able to hotkey spells makes it better than skyrim mechanically, but obviously not presentation wise
Skyrim really needed better combat, unfortunately it coasted off on modding and being about as normie friendly as it got
Doesn't save it from being the worst Elder scrolls game
Skyrim really needed better combat, unfortunately it coasted off on modding and being about as normie friendly as it got
Doesn't save it from being the worst Elder scrolls game
Games should at least copy Dark Messiah's melee mechanics, as well as the utility that its small but versatile magic spells were capable of.
you're fricking delusional and on copium overdose, even TES VI will probably be bad, do you seriously thing that this turd form Obshitdian is the "last hope"?
If they'd fired all the non-esssential people and just made a new classic cRPG i would have bought it.
That fricking fruity Skyrim clone stinks of diversity and zoomer pandering, maybe i'll pirate it for my sister.
That's who these games are made for, women who just like to follow quest arrows.
It WAS before they show the latest trailer. The game looks like dogshit.
curious, I'm working on an RPG and want to know why you guys think that game looks bad? What are some things you want in an RPG/ always wanted. The only thing I'm not doing is huge cities with npcs and shit since thats out of scope. its 3d but im talking something more gameplay then dialogue and quests. avowed's combat looks fun
>why do you think that game looks bad?
You're asking the wrong question: the LOWEST bar a game must pass to succeed is to "look good", in other words offer something that attracts players.
Avowed appears to offer absolutely nothing you can't get elsewhere, even if you don't dislike anything about it in particular why would you play it over Skyrim?
Same goes for your WIP game, piling on stuff people want isn't anywhere as cost effective as realizing a semi-coherent vision: see Outward or Pathologic.
I understand and agree but people are saying it looks bad, why though? It doesn't look bad to me, maybe just bland but not bad.
Also for my game, I've got a very specific vision and idea and I have not copied anything (from the base). I'm simply curious to see what people really want and how I could incorporate it. I want to find/see the pillars of RPGs that people like and dislike to further develop my own ideas.
Outer Worlds had pretty poor writing, so I'm not as hopeful for Avowed. It probably won't suck but I doubt it will be a 10 or a 9
I get that completely. I have no doubt their game will be modern slop but gameplay-wise it looked fine.
>maybe just bland but not bad
We're in a anti-hype period now, and Obsidian is one of the devs who just finished burning its reputation on the hype train: a bland trailer IS bad because we the audience need a lot more than that to expect anything better than The Outer Worlds 2.
The magic looks stiff and boring. If you're not going full balls to the walls old man staff and 3 minute incantations wizard there's no point in your fireballs taking 10 seconds to buffer through a magic circle for that disappointing impact. Just let me lob orbs of goop like they're nuclear pebbles.
Bland *is* bad. Hell, bland is worse than bad. The last thing you want is for people to look at what you've made with sheer apathy and boredom. That's how a game goes truly unnoticed and forgotten when it hits stores.
I've just lost all interests in Obsidian after PoE2 and Outer World. Tyranny was kinda cool but honestly I am all but certain now that it's kinda cool because of Paradox limitation not in spite of it. I just have no faith in them anymore.
for me, i'm mainly disappointed about how the tone of the game was changed. The original trailer showed a dark fantasy game, or at least something that takes itself seriously. The new one looks like a generic PG13 game where NPCs crack random jokes.
I also feel like the game will be much smaller in scope than originally planned, but that's just a feeling, can't really judge it from just the trailer.
Not to discourage your search for general opinions, but Ganker really isn't the best place to search for answers on what makes a good or bad RPG. All the recent BG3/Starfield/etc. threads should be proof enough of that.
I know you mentioned your game being more gameplay focused, but the dialogue in that trailer was pretty bad and is probably half the reason people are shitting on it. I'm not usually one to advocate for opening a thesaurus for every word, but >you scare us
and >you're either here to save us... or destroy us
are such flaccid lines that could have been improved 10x with a bit more emotion from the speaker and less bland word choice. I'm sure the intention might have been to keep dialogue "realistic" or relatable or whatever, but it really hurts the impact, especially for an epic fantasy game. Not to mention that every plot tidbit that was teased is the most cliche shit imaginable.
As for the gameplay, all the clips looked way too power fantasy/player wanking for my tastes. It was just clip after clip of the player defeating everyone with 0 effort while the narrator babbles on about how cool and powerful you are. Power fantasies are fine and all but without there being at least a few enemies who are actually a challenge for you, where is the gratification? >What are some things you want in an RPG/ always wanted
Most modern RPGs lack in the character growth department nowadays. I want to be weak at the beginning and feel stronger as I improve my character, but many modern RPGs just have everything scale with you negating any feelings of growth or have the player be so capable from the start that any amount of character building feels inconsequential in the end. While not really an RPG, the game Blade of Darkness does a really good job at making you feel stronger as you progress and level up while keeping the difficulty at a good level.
Just have an identity and vision. Look at this trailer then Dragon's Dogma 2's trailer so you can see the enthusiastic vision that is on display for Dragon's Dogma and how generic this shit looks. Avowed might as well be called Fantasy Game # 1099.
Remember when Pillars 1 had a somber atmosphere and a surprisingly brutal fantasy world?
You can tell almost no one who made it is involved in this shit.
I fricking hate Pillars. I ragequit when i found out all the stupid fricking ghosts i've been talking to were OC donut steels from patreon backers or something.
I sat through so many of them thinking i would find out something about the games world and story.
Nope, just patreon homosexuals.
You didn't figure it out after reading the second or third extremely obvious cringy self-insert?
By the time I was on my second spirit, it was painfully obvious to me.
What? I figured out almost immediately the gold NPCs were kickstarter fluff, and didn't matter at all. Wtf are you talking about
8 months ago
Anonymous
>What? I figured out almost immediately the gold NPCs were kickstarter fluff,
How? You're not told anything that would indicate that. You're reading about some spooky ghosts past lives in the hope it'll reveal something about the setting.
Despite not expecting much, i was committed to get the most out of the game and give it a chance. But when i realized how much garbage i'd read and nothing really interesting had happened, i was pissed.
It doesn't look like a disaster, you guys are literal children lol. I can't think of a single "community" that acts like this except maybe hard core football fans
>uhhhhh actually tapping left click to use your point and click magic(it's just different flavours of stun with some vfx) and then tapping right click to do the epic dynamic one shot brutality looks like a fun gameplay loop
Choke on wiener. Die. May your dreams consist of optimizing combos to see which one will play the game for you faster.
explain better what you think is bad about the combat, also, inb4 "it's shit", then i will say "it's not"
good luck, let's see if we get a good convo here
8 months ago
Anonymous
it looks like skyrim
8 months ago
Anonymous
skyrim didn't invent 1st person melee combat, or 1st person spells, so i beg to differ
8 months ago
Anonymous
still looks like skyrim
8 months ago
Anonymous
>"looks"
so?
8 months ago
Anonymous
That game has actually top tier combat, i expect avowed to have discount skyrim slap sword at enemy health bar tier shit
8 months ago
Anonymous
MoMM environmental combat wipes the floor with skyrim. That game is so good.
8 months ago
Anonymous
What is MOMM?
8 months ago
Anonymous
dark messiah of might and magic
8 months ago
Anonymous
Such a good game, shame that Arkane was squandered by Bethesda and their creativity got thrown out the window
8 months ago
Anonymous
Yeah, that was TES Arena, skyrim is 5th game in The Elder Scrolls mainline series, zoomer
8 months ago
Anonymous
I'm not obligated to elaborate myself to a shitposter. When you already intentionally misunderstand the ape-simple opening there's no conversation to be had.
8 months ago
Anonymous
you gave a bunch of abstract definitions of random mechanics, ie. your post can be boiled down to "it's bad", in that case i will say "it's not"
look i'll add a bunch of stuff too like u
"it's good because you left click and stun with right click and there is mana and concepts such as combat resource management"
you have 0 actual insight in your post, just because you type random a lot doesn't give it insight, as you can see in my post.
That game has actually top tier combat, i expect avowed to have discount skyrim slap sword at enemy health bar tier shit
this person recognized dark messiah, so he probably understands the topic, unlike random word generator anon here
8 months ago
Anonymous
>your post can be boiled down to "it's bad"
Because you want to see it that way. >in that case i will say "it's not"
Because you're not looking for a conversation.
8 months ago
Anonymous
you typed a bunch of words out with no real connection to the gameplay, with such weak substantiation you are expecting people to simply accept your extraordinary claims, but extraordinary claims require extraordinary evidence. >Because you're not looking for a conversation.
funny that the guy who said something along the lines "you're too dumb for me" is saying this
8 months ago
Anonymous
>funny that the guy who said something along the lines "you're too dumb for me" is saying this >you guys are literal children >stupid people are always like this
Did your mother never teach you not to lie? You can't even read your own posts. Why are you assuming you understood what I said when it's clear that you didn't.
8 months ago
Anonymous
your first reply is literally "suck wiener" i don't think this merits more of a response. your posts in this thread are dumb, and now you're going in circles after i tried to get you to ellaborate on what aspects of the gameplay are bad, because in your first attempt you didn't manage to do so. "left clicking and right clicking to do a big attack" are superficial observations anyone can make about almost any combat system.
8 months ago
Anonymous
What part of every fight in the trailer is a two button click needs elaboration? Are you seriously dumb enough to think that this is a good combat design?
8 months ago
Anonymous
for starters, what is a "two button click", what about it makes a game system inherently bad? 2 buttons to do 2 attacks is a standard combat system used in thousands of games, you're going to do a lot more than that to convince anyone that isn't a moron that will just automatically agree with you because you're being le based for disliking a popular thing.
try harder.
8 months ago
Anonymous
2 buttons to stunlock and kill something from 5 feet away is a standard combat system. Sure.
Try harder.
8 months ago
Anonymous
it's almost as if i can single out a random piece of the gameplay design out of any good game and say it's bad because of X >all you do in doom/devil daggers/amid evil is run away while shooting
you need to try harder, alternatively, you need to go learn about how combat design is layered and how it actually works and how different systems interact, but it's pretty obvious you lack the skill to articulate your thoughts in this way.
you simply have no way of saying whether or not the combat is good unless you look at all the intermingling systems and how they come to play in an actual game scenario.
8 months ago
Anonymous
You'd be an actual midwit if you think this is the case but I'm pretty sure you're just trolling. >we don't know how it actually works and how different systems interact
Yes. Because we're watching a trailer. And the trailer didn't show anything that might give anyone a reason to be optimistic. There's no reason anyone that knows any better would play it over something like fatalis, a game almost 20 years it's senior.
8 months ago
Anonymous
>And the trailer didn't show anything that might give anyone a reason to be optimistic.
your reasoning for that was "because the trailer only shows a couple finishing moves"
you're highly moronic. It's meant to be a flashy trailer that shows you the game is a first person RPG. It's not intended to actually show you gameplay mechanics (yes, despite being called gameplay trailer, welcome to marketting post 2016 where the sole purpose of these trailers is to get limpwristed homosexuals to gape their mouths)
8 months ago
Anonymous
why did you quote my posts? that's what i'm saying
[...] >"midwit" >"you're trolling"
ok? i can say the same things about your posts, and just ignore the reality of what actually transpired. you were literally caught making up an ellaborate theory about why you think the combat sucks because you saw 5 seconds of footage in some trailer made up by some marketing monkey. i guess that means every time a trailer is shit it means the end product is shit, just like with doom eternal, oh wait no, it's easily on the best modern AAA gameplay systems, but it's presented in a way to wow potentially the highest amount of casual gamers, which means maximizing the amount of canned execute animations and trying to be cinematic
>no it's not >it doesn't matter
Riveting conversation. Thanks for wasting my time.
8 months ago
Anonymous
what does that have to do with the post you quoted from me? >Riveting conversation. Thanks for wasting my time.
you're the one who entered the thread with "SUCK MY wienerKKK LMAOOO", you were never after a good convo, but I'm glad you actively added nothing of value here.
8 months ago
Anonymous
In response to a certain someone calling people sharing their opinion on a trailer that allegedly doesn't really matter football fans and literal children. You get what you give what you gave was nothing of value.
8 months ago
Anonymous
i've never typed a post ITT about football or children so that was not me
my posts ITT have been calling you out for your dumb takes or trying to get you to ellaborate what makes the combat system bad, considering we've seen about 5 total seconds of it, which you've been avoiding all thru the convo, i hope you at least realize what a dumb stance you had at the onset all things considered
8 months ago
Anonymous
>make faulty point >get response with a counterpoint that explains why your angle is wrong >WOW SO ALL YOU CAN SAY IS I'M WRONG AND WHAT I SAID DOESN'T MATTER?
you are such a dumb little b***h it's insane lmao. The definition of midwit. You belong on reddit for real
8 months ago
Anonymous
fr fr
i've never typed a post ITT about football or children so that was not me
my posts ITT have been calling you out for your dumb takes or trying to get you to ellaborate what makes the combat system bad, considering we've seen about 5 total seconds of it, which you've been avoiding all thru the convo, i hope you at least realize what a dumb stance you had at the onset all things considered
My dumb "takes"? What were my "takes"? Repeat them back to me so I can see what bizzare logic spawned your word salads.
8 months ago
Anonymous
[...] >no it's not >it doesn't matter
Riveting conversation. Thanks for wasting my time.
>get blown the frick out with logic and arguments >start turning the convo into some weird schizophrenic meta shit where your sole argument is "my opinion isn't wrong..."
have a nice day
8 months ago
Anonymous
You haven't said a single logical thing other than it's a trailer and it doesn't show the entire thing. But the thing about trailers is that even if they don't show gameplay, the gameplay that they do show should be compelling enough to warrant inclusion. Which in this case, it isn't.
TOW had terrible combat design all things considered, it was very run of the mill by the numbers open world FPS gameplay, and even the stealth sucked. That in mind I'm inclined to say the combat is gonna be shit which is ironic since I've been defending the trailer ITT. That said they could still pull it off if they lean more towards the FPS mechanics. I don't think I'm too out of my depth to say UE doesn't really do great at hitbox based melee combat, unless you're an expert at designing said combat on UE and I doubt that's Obsidian.
[...]
When I have a dumb take that I spend 1 hour defending in an argument I tend to at least know the reason
The key of that post is this part >so I can see what bizzare logic spawned your word salads.
8 months ago
Anonymous
>You haven't said a single logical thing other than it's a trailer and it doesn't show the entire thing. But the thing about trailers is that even if they don't show gameplay, the gameplay that they do show should be compelling enough to warrant inclusion. Which in this case, it isn't.
Already countered this moronic point: >welcome to marketting post 2016 where the sole purpose of these trailers is to get limpwristed homosexuals to gape their mouths
The idea of these trailers is not to show off gameplay mechanics. The idea is to show off "pog he froze a guy!"
Them being bad at presenting the epic pog moment in the trailer in a compelling way does not automatically equate to them being actually bad at designing gameplay. Superficial moronic homosexuals like you are the reason dogshit games with good trailers sell so hard
8 months ago
Anonymous
>no no you're just wrong
Zzzz. I'm just not going to bother with this.
8 months ago
Anonymous
>Them being bad at presenting the epic pog moment in the trailer in a compelling way does not automatically equate to them being actually bad at designing gameplay
It doesn't equate to them being good at designing gameplay. It doesn't equate to them being good at presentation either. So what are they good at? What gave you the confidence to say hey these guys are actually competent?
you've completely lost the plot about the argument and your own stance, i don't know whats going on in your head but at this point in time i'd probably stop replying as you
>no no you're just wrong
Zzzz. I'm just not going to bother with this.
You can frick off to your designated containment boards if you don't have any interest in posting.
Run away if you can't defend your nonsense.
8 months ago
Anonymous
reading and replying to your post feels like a chore so i'm gonna stop, you win!
8 months ago
Anonymous
Sleep tight subhuman. Have fun shitposting another day away.
8 months ago
Anonymous
>It doesn't equate to them being good at designing gameplay
Correct, never said it does, I merely called you a moronic gorilla silverback for saying that this is representative of combat design. It isn't, you're a moronic reddit Black person watching a collection of sub 2 second clips gathered for cinematic purposes.
>What gave you the confidence to say hey these guys are actually competent?
never said they did, only called you moronic for pulling the opposite conclusion because of a trailer that does not show extended gameplay.
You are some genuine midwit fricking moron trying to judge a book by its cover and then pretending that this is actually a legitimate way to make a decision as to why or not the gameplay of a game is good. Pseuds like you belong on reddit
8 months ago
Anonymous
It is a representative of the DIRECTION the combat design is going to you cumguzzling homosexual which gives insight into the mind of what the directors think would sell their game. They won't suddenly decide to just remove the system they've already wasted so much time on for no reason. Dumbfrick.
8 months ago
Anonymous
>They won't suddenly decide to just remove the system they've already wasted so much time on for no reason.
What kinda system are you seeing in those 1.5 second clips, little buddy?
8 months ago
Anonymous
A system that doesn't look very fun little buddy.
8 months ago
Anonymous
>witty comeback instead of addressing the point
you lost. There is no discernible gameplay systems showed off because its all just 1 second clips of the player finishing off some mooks.
8 months ago
Anonymous
It's not a competition kiddo you're not winning or losing anything relax 🙂
It's 1 second clips of mooks running at the player with no thoughts of dodging or using the terrain to his advantage so the chances of the AI being competent isn't going to be high. We can see that all the player does is stand there, move forwards and press click to win so the chances of mobility on the player's side being anything revolutionary aren't high either or they'd show the epic blinks and teleports for the limpwristed homosexuals to moan over
No environmental attacks shown for slackjawed homosexuals to drool over either
You've got a magic fist on one hand and a weapon in the other in all iterations so dual-wielding and dual-magic is likely out of the picture as well
All these system are either never going to be implemented or take years of dev time for a disappointing and half-assed result
8 months ago
Anonymous
>It's 1 second clips of mooks running at the player with no thoughts of dodging or using the terrain to his advantage >We can see that all the player does is stand there, move forwards and press click to win
Yeah... because it's 1 second clips showing off some cinematic kills. Do you have a learning disability? At this point you have to be trolling
8 months ago
Anonymous
>cinematic kills >that
Pretending to be moronic or just plain moronic?
8 months ago
Anonymous
you've completely lost the plot about the argument and your own stance, i don't know whats going on in your head but at this point in time i'd probably stop replying as you
8 months ago
Anonymous
I accept your concession I guess
8 months ago
Anonymous
for starters, what is a "two button click", what about it makes a game system inherently bad? 2 buttons to do 2 attacks is a standard combat system used in thousands of games, you're going to do a lot more than that to convince anyone that isn't a moron that will just automatically agree with you because you're being le based for disliking a popular thing.
try harder.
2 buttons to stunlock and kill something from 5 feet away is a standard combat system. Sure.
Try harder.
it's almost as if i can single out a random piece of the gameplay design out of any good game and say it's bad because of X >all you do in doom/devil daggers/amid evil is run away while shooting
you need to try harder, alternatively, you need to go learn about how combat design is layered and how it actually works and how different systems interact, but it's pretty obvious you lack the skill to articulate your thoughts in this way.
you simply have no way of saying whether or not the combat is good unless you look at all the intermingling systems and how they come to play in an actual game scenario.
you'reb oth incredibly moronic for acting like a couple cinematic finisher moves being shown in a trailer will be representative of how the combat will actually work and play
8 months ago
Anonymous
why did you quote my posts? that's what i'm saying
You'd be an actual midwit if you think this is the case but I'm pretty sure you're just trolling. >we don't know how it actually works and how different systems interact
Yes. Because we're watching a trailer. And the trailer didn't show anything that might give anyone a reason to be optimistic. There's no reason anyone that knows any better would play it over something like fatalis, a game almost 20 years it's senior.
>"midwit" >"you're trolling"
ok? i can say the same things about your posts, and just ignore the reality of what actually transpired. you were literally caught making up an ellaborate theory about why you think the combat sucks because you saw 5 seconds of footage in some trailer made up by some marketing monkey. i guess that means every time a trailer is shit it means the end product is shit, just like with doom eternal, oh wait no, it's easily on the best modern AAA gameplay systems, but it's presented in a way to wow potentially the highest amount of casual gamers, which means maximizing the amount of canned execute animations and trying to be cinematic
I honestly expected this to be annoying Gankerrigin doomposting too, but I watched the trailer without reading any replies, and it actually looks pretty bad. Not even remotely interested in the game now t b h
It definitely doesn't look like it's gonna fail dramatically. Outer Worlds didn't, but I don't know if it'll be "great".
Neither of them were/are being directed by Sawyer, which is honestly why I believe Outer Worlds had something missing to most who expect RPGs from them. Just doesn't feel like Obsidian, and most of the writing/settings fell flat.
TOW could not have possibly failed dramatically unless they delivered a frick-frick circus on par with Gollum, it was backed by the FNV fanbase.
Now that goodwill is cashed in, and there's no safety net left for Avowed.
judging by how the art direction changed from the first trailer to the second, i feel like they are definitely going for a more light-hearted tone.
Closer to kingdom's of amalur rather than something in similar tone to TES
[...]
[...]
curious, I'm working on an RPG and want to know why you guys think that game looks bad? What are some things you want in an RPG/ always wanted. The only thing I'm not doing is huge cities with npcs and shit since thats out of scope. its 3d but im talking something more gameplay then dialogue and quests. avowed's combat looks fun
Game doesn't outright look "bad" outside of the graphics being a bit outdated and Obsidian's general record with recent writings, nevermind it taking place in fantasy candy land (Pillars)
Most of the problems are trailer specific >fish man with boring voice acting monologuing story beats >mediocre animations >Skyrim-tier combat, even when Arkane is right there >Pretty bad music choice >Lepic screen shake effect >bad magic
Let's not even talk about nigs and other colorful choices of lore rape and other problems with Pillars
My problem isn't with it looking washed out, but with the game seemingly have vastly different artstyles depending on where you look.
Places like the port and caves look like they belong together in the same world, but magic mushroom land looks like it came from a completely different game. The character and enemy models also look wildly inconsistent, the infected bear being the worst offender to me. You can crop the infected bear and paste it into one of Everwild's trailers and it wouldn't look out of place at all.
At this point Bethesda and Obsidian are competing to see who can disappoint the most, I can't wait to see how absolutely shitfricked Avowed and TES VI will be.
If i see noggles in a fantasy game, the fantasy is ruined.
They could have gotten away with a few nogs 15 years ago, but now we all know why they're there. And why their dialogue sounds suspiciously like a 35 year old fat twitteroid commie hag or troon.
guys, im working on a dark messiah 2 type of vibe game and you all were doubting me, but im currently building the first map and have a functional weapon system similar to mordhau and fully destructible enemies (better than dead island 2) im doing it, im saving the fps white male knight gaming genre
no more goyslop bethesda shit ass combat in this one baby
>outer worlds without guns
Yeah no, its gonna be boring ass Pilars quests with bland combat and wokeoid political garbage. Does anyone expect obsidian to pull another KoTOR2 or NV when none of the people that made those games even work there anymore
I expect it to be a imitation elder scrolls just like ESO is, all the physics and other sovlfull stuff like taking off armor from enemies like in oblivion, or skyrim will not be present. Expect Outer Worlds tier world interaction.
Do you think the writing will be as great as Outer Worlds? It's great how focused they are that they can make 100s of the same joke, and really reaffirm that we're smarter than those idiots who run everything.
(Also companions with their demanding relationship challenges... it can really open your eyes to understanding LBGTQU+ issues)
>the last hope for Western RPGs
Baldur's Gate 3 already saved both RPGs and gaming in general. You're welcome. >Avowed >game director is some random blue haired b***h >not even sawyer
It was over before it even began.
How would it be "last hope" when BG3 came out very recently?
Obsidian must be really kicking themselves for making a skyrim wannabe instead of sticking to what they know and making another PoE, but learning from Larian more this time, making it TB by default and with lots of world interactivity
tthats assuming the game ever comes out, vavra is a walking PR disaster and there hasn't been a single word about any new game they're working on for years, good bet the studio is just an empty office at this point
one strong point in favor of awoved's combat is that it's on UE5, which natively has very robust FPS design frameworks in place, it's very unlikely that running around shooting magic at stuff is gonna feel bad
Maybe you're right, but from the trailer alone we have some very questionable choices concerning the more FPS elements >magic with significant charge-up time and slow to hit >Charging up flintlocks >random purple orbs
At least PIllars had it right on the money with pistols = big bang + fast damage, and that spells should frick stuff up immediately
TOW had terrible combat design all things considered, it was very run of the mill by the numbers open world FPS gameplay, and even the stealth sucked. That in mind I'm inclined to say the combat is gonna be shit which is ironic since I've been defending the trailer ITT. That said they could still pull it off if they lean more towards the FPS mechanics. I don't think I'm too out of my depth to say UE doesn't really do great at hitbox based melee combat, unless you're an expert at designing said combat on UE and I doubt that's Obsidian.
fr fr
[...]
My dumb "takes"? What were my "takes"? Repeat them back to me so I can see what bizzare logic spawned your word salads.
When I have a dumb take that I spend 1 hour defending in an argument I tend to at least know the reason
Yeah, I don't know. I'll definitely be waiting and seeing but it's earned a pass or wait while it's on sale for me. Pillars actually has a fascinating world but once again they squander it by >Welcome to the living lands (candy flavored generic fantasy)
Could have done an actual part of the setting instead
I know you mentioned your game being more gameplay focused, but the dialogue in that trailer was pretty bad and is probably half the reason people are shitting on it. I'm not usually one to advocate for opening a thesaurus for every word, but >you scare us
and >you're either here to save us... or destroy us
are such flaccid lines that could have been improved 10x with a bit more emotion from the speaker and less bland word choice. I'm sure the intention might have been to keep dialogue "realistic" or relatable or whatever, but it really hurts the impact, especially for an epic fantasy game. Not to mention that every plot tidbit that was teased is the most cliche shit imaginable.
As for the gameplay, all the clips looked way too power fantasy/player wanking for my tastes. It was just clip after clip of the player defeating everyone with 0 effort while the narrator babbles on about how cool and powerful you are. Power fantasies are fine and all but without there being at least a few enemies who are actually a challenge for you, where is the gratification? >What are some things you want in an RPG/ always wanted
Most modern RPGs lack in the character growth department nowadays. I want to be weak at the beginning and feel stronger as I improve my character, but many modern RPGs just have everything scale with you negating any feelings of growth or have the player be so capable from the start that any amount of character building feels inconsequential in the end. While not really an RPG, the game Blade of Darkness does a really good job at making you feel stronger as you progress and level up while keeping the difficulty at a good level.
Yeah, very flaccid delivery to be sure. Realistic dialogue and whedonisms vs. Shakespearean Ham has really made a lot of modern games boring. Sure not every character needs to be Macbeth, but it ruins any mysticism and tone if you have some fishhomie deliver very stupid lines about a character we know nothing about >le, you scare us
Reddit onions-tier. Also, I don't get what you mean with the power fantasy or player wanking, the animations looked way too stiff for me to really feel that
Even changing the line from >You scare us.
to something like >We fear you.
would be a much better line. The word "scare" doesn't really seem appropriate in my opinion. Being scared is usually more of a temporary emotion that passes pretty quickly whereas fear is typically more of a primal or continual feeling. >I don't get what you mean with the power fantasy or player wanking, the animations looked way too stiff for me to really feel that
It was less about the animations and more about how easily the player could just destroy everything with their spells while not a single enemy tried to counter or even react to the attacks. All of that on top of the narrator talking about how scary and powerful you are.
If they just had a few clips where an enemy resisted a spell or even dodged one, it would paint a much better picture of the combat in my mind over every enemy collapsing instantly.
at this point i refuse to play fantasy games that show off a singular black person presented as "just a fellow medieval fantasy person" in trailers or other marketting material. You can screech and call me a /misc/tard if you want, but I used to not give a shit and I started seeing the pattern that all games that do this are the most loveless superficial settings possible. Its like this deadly accurate tell that the setting gives zero fricks about coherency, possibly because it usually belies the design intent that the fantasy setting is actually really close to modern american society
It doesn't count if they're their own culture and are actually portrayed as seperate people. I just noticed that whenever devs design a fantasy world with the concept of >ackshually this culture is racially diverse and they all live with the same ideals so inexplicably there's random black person reskinned villagers mixed in
then 100% of the time the setting is some uninspired lame dogshit thats best described as ren-faire core
not that I'd know if POE fits that bill, I havent played em nor looked into em, your image suggests it's the former though
Pillars is pretty far from a melting pot universe ala DnD, there's actual cultures and racism. A lot of colonial allegories too, unfortunately they force you to play in Fantasy America and Fantasy Pacific Islands so you hardly see the actual cultures at work
>Axe looks cool >Skelly armor looks kind of good >le whacky nonsense alien world and plant-life >glowing plants >glowing skull eyes >skyrim dual-wielding
Not sure what to think, overall worse art-direction than Pillars but it's better than Skyrim
Although, I don't like how plastic it looks
Oh boy! More shit tier skyrim combat!
It doesn't need great combat, just like Skyrim doesn't. They're not action games. Elder Scrolls combat works for the sort of games they are, Oblivion excepted. I honestly hope TES6 doesn't try to add z-target action combat or something like that. Having the combat be mostly focused on stat-check with little player skill expression is good for an open world RPG about character advancement.
>it doesn't NEED to improve upon one of the weakest and most criticized aspects of a decade old game
>oblivion excepted
why excepted? It obviously has shit combat like the rest of them but it's not like it's ESPECIALLY bad. I'd argue being able to hotkey spells makes it better than skyrim mechanically, but obviously not presentation wise
Skyrim really needed better combat, unfortunately it coasted off on modding and being about as normie friendly as it got
Doesn't save it from being the worst Elder scrolls game
Games should at least copy Dark Messiah's melee mechanics, as well as the utility that its small but versatile magic spells were capable of.
Yeah, Dishonored can get a pass due to the stealth focus but honestly games should aspire to add Dark Messiah mechanics in general
>same devs that made Outer Worlds
You're delusional if you think this game will be anywhere above a 4/10
Yeah, OW made me a bit worried for the state of this game. I'd rather they stick to isometrics
give me Tyranny 2 dammit
tyranny 2 has no profitability whatsoever, never gonna happen
I'll pay full price for a copy so they're guaranteed 30-60 bucks
They could ride the hype of BG3 now that additional millions of normies have been introduced to CRPGs.
Games made by homosexuals can't be good, it will be soulless and have no identity, just like their creators.
Outer Skyrim: Appeal to nostalgic boomers Edition
>can't play as a bleak walker
Shit game.
>upscaled from 720p on consoles
yikes!
>playing on conoles
yikes!
Post specs
It's gonna be dogshit bro
you're fricking delusional and on copium overdose, even TES VI will probably be bad, do you seriously thing that this turd form Obshitdian is the "last hope"?
How can you still have hope after seeing that awful trailer? Everything about it is shit.
?si=ZKIMxyO5708wJJkI&t=27
what the frick were they thinking
If they'd fired all the non-esssential people and just made a new classic cRPG i would have bought it.
That fricking fruity Skyrim clone stinks of diversity and zoomer pandering, maybe i'll pirate it for my sister.
That's who these games are made for, women who just like to follow quest arrows.
curious, I'm working on an RPG and want to know why you guys think that game looks bad? What are some things you want in an RPG/ always wanted. The only thing I'm not doing is huge cities with npcs and shit since thats out of scope. its 3d but im talking something more gameplay then dialogue and quests. avowed's combat looks fun
Outer Worlds had pretty poor writing, so I'm not as hopeful for Avowed. It probably won't suck but I doubt it will be a 10 or a 9
>why do you think that game looks bad?
You're asking the wrong question: the LOWEST bar a game must pass to succeed is to "look good", in other words offer something that attracts players.
Avowed appears to offer absolutely nothing you can't get elsewhere, even if you don't dislike anything about it in particular why would you play it over Skyrim?
Same goes for your WIP game, piling on stuff people want isn't anywhere as cost effective as realizing a semi-coherent vision: see Outward or Pathologic.
I understand and agree but people are saying it looks bad, why though? It doesn't look bad to me, maybe just bland but not bad.
Also for my game, I've got a very specific vision and idea and I have not copied anything (from the base). I'm simply curious to see what people really want and how I could incorporate it. I want to find/see the pillars of RPGs that people like and dislike to further develop my own ideas.
I get that completely. I have no doubt their game will be modern slop but gameplay-wise it looked fine.
>maybe just bland but not bad
We're in a anti-hype period now, and Obsidian is one of the devs who just finished burning its reputation on the hype train: a bland trailer IS bad because we the audience need a lot more than that to expect anything better than The Outer Worlds 2.
that makes sense, so hype requirement is at an all time high
The magic looks stiff and boring. If you're not going full balls to the walls old man staff and 3 minute incantations wizard there's no point in your fireballs taking 10 seconds to buffer through a magic circle for that disappointing impact. Just let me lob orbs of goop like they're nuclear pebbles.
Bland *is* bad. Hell, bland is worse than bad. The last thing you want is for people to look at what you've made with sheer apathy and boredom. That's how a game goes truly unnoticed and forgotten when it hits stores.
I've just lost all interests in Obsidian after PoE2 and Outer World. Tyranny was kinda cool but honestly I am all but certain now that it's kinda cool because of Paradox limitation not in spite of it. I just have no faith in them anymore.
yeah its sad how modern writing has killed a ton of games
>I'm working on an RPG and want to know why you guys think that game looks bad?
I was asking for general opinions, I poorly worded it. I understand the situation but want tosee other peoples ideas.
for me, i'm mainly disappointed about how the tone of the game was changed. The original trailer showed a dark fantasy game, or at least something that takes itself seriously. The new one looks like a generic PG13 game where NPCs crack random jokes.
I also feel like the game will be much smaller in scope than originally planned, but that's just a feeling, can't really judge it from just the trailer.
pillars is a series famous for its awesome marvel-like humor and hilarious quips
thats not really what marvel writing or quippiness is about
Not to discourage your search for general opinions, but Ganker really isn't the best place to search for answers on what makes a good or bad RPG. All the recent BG3/Starfield/etc. threads should be proof enough of that.
I sadly agree, I've been on Ganker since 2008 and its declined a lot. I think there are a lot of zoomers on here
I know you mentioned your game being more gameplay focused, but the dialogue in that trailer was pretty bad and is probably half the reason people are shitting on it. I'm not usually one to advocate for opening a thesaurus for every word, but
>you scare us
and
>you're either here to save us... or destroy us
are such flaccid lines that could have been improved 10x with a bit more emotion from the speaker and less bland word choice. I'm sure the intention might have been to keep dialogue "realistic" or relatable or whatever, but it really hurts the impact, especially for an epic fantasy game. Not to mention that every plot tidbit that was teased is the most cliche shit imaginable.
As for the gameplay, all the clips looked way too power fantasy/player wanking for my tastes. It was just clip after clip of the player defeating everyone with 0 effort while the narrator babbles on about how cool and powerful you are. Power fantasies are fine and all but without there being at least a few enemies who are actually a challenge for you, where is the gratification?
>What are some things you want in an RPG/ always wanted
Most modern RPGs lack in the character growth department nowadays. I want to be weak at the beginning and feel stronger as I improve my character, but many modern RPGs just have everything scale with you negating any feelings of growth or have the player be so capable from the start that any amount of character building feels inconsequential in the end. While not really an RPG, the game Blade of Darkness does a really good job at making you feel stronger as you progress and level up while keeping the difficulty at a good level.
Just have an identity and vision. Look at this trailer then Dragon's Dogma 2's trailer so you can see the enthusiastic vision that is on display for Dragon's Dogma and how generic this shit looks. Avowed might as well be called Fantasy Game # 1099.
Remember when Pillars 1 had a somber atmosphere and a surprisingly brutal fantasy world?
You can tell almost no one who made it is involved in this shit.
I fricking hate Pillars. I ragequit when i found out all the stupid fricking ghosts i've been talking to were OC donut steels from patreon backers or something.
I sat through so many of them thinking i would find out something about the games world and story.
Nope, just patreon homosexuals.
Platinum tetra gigaBlack person mad.
You didn't figure it out after reading the second or third extremely obvious cringy self-insert?
By the time I was on my second spirit, it was painfully obvious to me.
That's a strange reason to ragequit. You didn't have to read any of them
> Dude, just watch the numbers go up.
What? I figured out almost immediately the gold NPCs were kickstarter fluff, and didn't matter at all. Wtf are you talking about
>What? I figured out almost immediately the gold NPCs were kickstarter fluff,
How? You're not told anything that would indicate that. You're reading about some spooky ghosts past lives in the hope it'll reveal something about the setting.
Despite not expecting much, i was committed to get the most out of the game and give it a chance. But when i realized how much garbage i'd read and nothing really interesting had happened, i was pissed.
>He quit because of the donut ghosts
You can just ignore them almost entirely, but yes, backer NPCs are absolutely the worst part of Pillars
It doesn't look like a disaster, you guys are literal children lol. I can't think of a single "community" that acts like this except maybe hard core football fans
>I can't think of a single "community" that acts like this
Literally resettera, except in the opposite side of the spectrum. They're Ganker's bizarro
>uhhhhh actually tapping left click to use your point and click magic(it's just different flavours of stun with some vfx) and then tapping right click to do the epic dynamic one shot brutality looks like a fun gameplay loop
Choke on wiener. Die. May your dreams consist of optimizing combos to see which one will play the game for you faster.
>anon discovers how video games work
congrats
>anon reveals how bad video games work
Fixed your shit for you.
>"left clicking is baD"
>extraordinarily stupid take has an extraordinarily stupid justification
stupid people are always like this
Protip.You don't have to make a post if you have nothing to say.
explain better what you think is bad about the combat, also, inb4 "it's shit", then i will say "it's not"
good luck, let's see if we get a good convo here
it looks like skyrim
skyrim didn't invent 1st person melee combat, or 1st person spells, so i beg to differ
still looks like skyrim
>"looks"
so?
That game has actually top tier combat, i expect avowed to have discount skyrim slap sword at enemy health bar tier shit
MoMM environmental combat wipes the floor with skyrim. That game is so good.
What is MOMM?
dark messiah of might and magic
Such a good game, shame that Arkane was squandered by Bethesda and their creativity got thrown out the window
Yeah, that was TES Arena, skyrim is 5th game in The Elder Scrolls mainline series, zoomer
I'm not obligated to elaborate myself to a shitposter. When you already intentionally misunderstand the ape-simple opening there's no conversation to be had.
you gave a bunch of abstract definitions of random mechanics, ie. your post can be boiled down to "it's bad", in that case i will say "it's not"
look i'll add a bunch of stuff too like u
"it's good because you left click and stun with right click and there is mana and concepts such as combat resource management"
you have 0 actual insight in your post, just because you type random a lot doesn't give it insight, as you can see in my post.
this person recognized dark messiah, so he probably understands the topic, unlike random word generator anon here
>your post can be boiled down to "it's bad"
Because you want to see it that way.
>in that case i will say "it's not"
Because you're not looking for a conversation.
you typed a bunch of words out with no real connection to the gameplay, with such weak substantiation you are expecting people to simply accept your extraordinary claims, but extraordinary claims require extraordinary evidence.
>Because you're not looking for a conversation.
funny that the guy who said something along the lines "you're too dumb for me" is saying this
>funny that the guy who said something along the lines "you're too dumb for me" is saying this
>you guys are literal children
>stupid people are always like this
Did your mother never teach you not to lie? You can't even read your own posts. Why are you assuming you understood what I said when it's clear that you didn't.
your first reply is literally "suck wiener" i don't think this merits more of a response. your posts in this thread are dumb, and now you're going in circles after i tried to get you to ellaborate on what aspects of the gameplay are bad, because in your first attempt you didn't manage to do so. "left clicking and right clicking to do a big attack" are superficial observations anyone can make about almost any combat system.
What part of every fight in the trailer is a two button click needs elaboration? Are you seriously dumb enough to think that this is a good combat design?
for starters, what is a "two button click", what about it makes a game system inherently bad? 2 buttons to do 2 attacks is a standard combat system used in thousands of games, you're going to do a lot more than that to convince anyone that isn't a moron that will just automatically agree with you because you're being le based for disliking a popular thing.
try harder.
2 buttons to stunlock and kill something from 5 feet away is a standard combat system. Sure.
Try harder.
it's almost as if i can single out a random piece of the gameplay design out of any good game and say it's bad because of X
>all you do in doom/devil daggers/amid evil is run away while shooting
you need to try harder, alternatively, you need to go learn about how combat design is layered and how it actually works and how different systems interact, but it's pretty obvious you lack the skill to articulate your thoughts in this way.
you simply have no way of saying whether or not the combat is good unless you look at all the intermingling systems and how they come to play in an actual game scenario.
You'd be an actual midwit if you think this is the case but I'm pretty sure you're just trolling.
>we don't know how it actually works and how different systems interact
Yes. Because we're watching a trailer. And the trailer didn't show anything that might give anyone a reason to be optimistic. There's no reason anyone that knows any better would play it over something like fatalis, a game almost 20 years it's senior.
>And the trailer didn't show anything that might give anyone a reason to be optimistic.
your reasoning for that was "because the trailer only shows a couple finishing moves"
you're highly moronic. It's meant to be a flashy trailer that shows you the game is a first person RPG. It's not intended to actually show you gameplay mechanics (yes, despite being called gameplay trailer, welcome to marketting post 2016 where the sole purpose of these trailers is to get limpwristed homosexuals to gape their mouths)
>no it's not
>it doesn't matter
Riveting conversation. Thanks for wasting my time.
what does that have to do with the post you quoted from me?
>Riveting conversation. Thanks for wasting my time.
you're the one who entered the thread with "SUCK MY wienerKKK LMAOOO", you were never after a good convo, but I'm glad you actively added nothing of value here.
In response to a certain someone calling people sharing their opinion on a trailer that allegedly doesn't really matter football fans and literal children. You get what you give what you gave was nothing of value.
i've never typed a post ITT about football or children so that was not me
my posts ITT have been calling you out for your dumb takes or trying to get you to ellaborate what makes the combat system bad, considering we've seen about 5 total seconds of it, which you've been avoiding all thru the convo, i hope you at least realize what a dumb stance you had at the onset all things considered
>make faulty point
>get response with a counterpoint that explains why your angle is wrong
>WOW SO ALL YOU CAN SAY IS I'M WRONG AND WHAT I SAID DOESN'T MATTER?
you are such a dumb little b***h it's insane lmao. The definition of midwit. You belong on reddit for real
fr fr
My dumb "takes"? What were my "takes"? Repeat them back to me so I can see what bizzare logic spawned your word salads.
>get blown the frick out with logic and arguments
>start turning the convo into some weird schizophrenic meta shit where your sole argument is "my opinion isn't wrong..."
have a nice day
You haven't said a single logical thing other than it's a trailer and it doesn't show the entire thing. But the thing about trailers is that even if they don't show gameplay, the gameplay that they do show should be compelling enough to warrant inclusion. Which in this case, it isn't.
The key of that post is this part
>so I can see what bizzare logic spawned your word salads.
>You haven't said a single logical thing other than it's a trailer and it doesn't show the entire thing. But the thing about trailers is that even if they don't show gameplay, the gameplay that they do show should be compelling enough to warrant inclusion. Which in this case, it isn't.
Already countered this moronic point:
>welcome to marketting post 2016 where the sole purpose of these trailers is to get limpwristed homosexuals to gape their mouths
The idea of these trailers is not to show off gameplay mechanics. The idea is to show off "pog he froze a guy!"
Them being bad at presenting the epic pog moment in the trailer in a compelling way does not automatically equate to them being actually bad at designing gameplay. Superficial moronic homosexuals like you are the reason dogshit games with good trailers sell so hard
>no no you're just wrong
Zzzz. I'm just not going to bother with this.
>Them being bad at presenting the epic pog moment in the trailer in a compelling way does not automatically equate to them being actually bad at designing gameplay
It doesn't equate to them being good at designing gameplay. It doesn't equate to them being good at presentation either. So what are they good at? What gave you the confidence to say hey these guys are actually competent?
You can frick off to your designated containment boards if you don't have any interest in posting.
Run away if you can't defend your nonsense.
reading and replying to your post feels like a chore so i'm gonna stop, you win!
Sleep tight subhuman. Have fun shitposting another day away.
>It doesn't equate to them being good at designing gameplay
Correct, never said it does, I merely called you a moronic gorilla silverback for saying that this is representative of combat design. It isn't, you're a moronic reddit Black person watching a collection of sub 2 second clips gathered for cinematic purposes.
>What gave you the confidence to say hey these guys are actually competent?
never said they did, only called you moronic for pulling the opposite conclusion because of a trailer that does not show extended gameplay.
You are some genuine midwit fricking moron trying to judge a book by its cover and then pretending that this is actually a legitimate way to make a decision as to why or not the gameplay of a game is good. Pseuds like you belong on reddit
It is a representative of the DIRECTION the combat design is going to you cumguzzling homosexual which gives insight into the mind of what the directors think would sell their game. They won't suddenly decide to just remove the system they've already wasted so much time on for no reason. Dumbfrick.
>They won't suddenly decide to just remove the system they've already wasted so much time on for no reason.
What kinda system are you seeing in those 1.5 second clips, little buddy?
A system that doesn't look very fun little buddy.
>witty comeback instead of addressing the point
you lost. There is no discernible gameplay systems showed off because its all just 1 second clips of the player finishing off some mooks.
It's not a competition kiddo you're not winning or losing anything relax 🙂
It's 1 second clips of mooks running at the player with no thoughts of dodging or using the terrain to his advantage so the chances of the AI being competent isn't going to be high. We can see that all the player does is stand there, move forwards and press click to win so the chances of mobility on the player's side being anything revolutionary aren't high either or they'd show the epic blinks and teleports for the limpwristed homosexuals to moan over
No environmental attacks shown for slackjawed homosexuals to drool over either
You've got a magic fist on one hand and a weapon in the other in all iterations so dual-wielding and dual-magic is likely out of the picture as well
All these system are either never going to be implemented or take years of dev time for a disappointing and half-assed result
>It's 1 second clips of mooks running at the player with no thoughts of dodging or using the terrain to his advantage
>We can see that all the player does is stand there, move forwards and press click to win
Yeah... because it's 1 second clips showing off some cinematic kills. Do you have a learning disability? At this point you have to be trolling
>cinematic kills
>that
Pretending to be moronic or just plain moronic?
you've completely lost the plot about the argument and your own stance, i don't know whats going on in your head but at this point in time i'd probably stop replying as you
I accept your concession I guess
you'reb oth incredibly moronic for acting like a couple cinematic finisher moves being shown in a trailer will be representative of how the combat will actually work and play
why did you quote my posts? that's what i'm saying
>"midwit"
>"you're trolling"
ok? i can say the same things about your posts, and just ignore the reality of what actually transpired. you were literally caught making up an ellaborate theory about why you think the combat sucks because you saw 5 seconds of footage in some trailer made up by some marketing monkey. i guess that means every time a trailer is shit it means the end product is shit, just like with doom eternal, oh wait no, it's easily on the best modern AAA gameplay systems, but it's presented in a way to wow potentially the highest amount of casual gamers, which means maximizing the amount of canned execute animations and trying to be cinematic
It looks incredibly generic, amateurish and boring and doesn't make me want to play it. Doesn't need to be a disaster to fail.
I honestly expected this to be annoying Gankerrigin doomposting too, but I watched the trailer without reading any replies, and it actually looks pretty bad. Not even remotely interested in the game now t b h
It definitely doesn't look like it's gonna fail dramatically. Outer Worlds didn't, but I don't know if it'll be "great".
Neither of them were/are being directed by Sawyer, which is honestly why I believe Outer Worlds had something missing to most who expect RPGs from them. Just doesn't feel like Obsidian, and most of the writing/settings fell flat.
TOW could not have possibly failed dramatically unless they delivered a frick-frick circus on par with Gollum, it was backed by the FNV fanbase.
Now that goodwill is cashed in, and there's no safety net left for Avowed.
games is obviously trash. clear flop as well.
It looks decent but shit lighting is dragging the trailer down. If they polish the combat, this might be fun.
judging by how the art direction changed from the first trailer to the second, i feel like they are definitely going for a more light-hearted tone.
Closer to kingdom's of amalur rather than something in similar tone to TES
Game doesn't outright look "bad" outside of the graphics being a bit outdated and Obsidian's general record with recent writings, nevermind it taking place in fantasy candy land (Pillars)
Most of the problems are trailer specific
>fish man with boring voice acting monologuing story beats
>mediocre animations
>Skyrim-tier combat, even when Arkane is right there
>Pretty bad music choice
>Lepic screen shake effect
>bad magic
Let's not even talk about nigs and other colorful choices of lore rape and other problems with Pillars
I remember the curious sensation of all hype leaving my body as I watched the trailer
The absolute state of Obsidian.
The game itself doesnt even look bad but this trailer is so fricking ass, reminds me of this
>How To Make A Blockbuster Movie Trailer (embed)
the real answer is to just make everything futuristic blue and orange to show you mean bidness
>he doesn't like orange and blue
Just remember the highest grossing, most famous bank robbery movie of all time is orange and blue.
Absolutely soulless
My problem isn't with it looking washed out, but with the game seemingly have vastly different artstyles depending on where you look.
Places like the port and caves look like they belong together in the same world, but magic mushroom land looks like it came from a completely different game. The character and enemy models also look wildly inconsistent, the infected bear being the worst offender to me. You can crop the infected bear and paste it into one of Everwild's trailers and it wouldn't look out of place at all.
ENOUGH WITH THE FRICKING PURPLE
STOP USING THAT COLOR FOR EVERYTHING, IT IS THE MOST GENERIC LE MAGIC COLOR, FRICK OFF
I won't spend a dime on it but it looks like a decent Skyrim full conversion mod
I don't really expect anything more from Obsidian
At this point Bethesda and Obsidian are competing to see who can disappoint the most, I can't wait to see how absolutely shitfricked Avowed and TES VI will be.
If i see noggles in a fantasy game, the fantasy is ruined.
They could have gotten away with a few nogs 15 years ago, but now we all know why they're there. And why their dialogue sounds suspiciously like a 35 year old fat twitteroid commie hag or troon.
New bad.
Old good.
>is
It WAS before they show the latest trailer. The game looks like dogshit.
>asset store particle effect
guys, im working on a dark messiah 2 type of vibe game and you all were doubting me, but im currently building the first map and have a functional weapon system similar to mordhau and fully destructible enemies (better than dead island 2) im doing it, im saving the fps white male knight gaming genre
no more goyslop bethesda shit ass combat in this one baby
Oh god we're so fricked
>last hope
>modern obsidian
grim
There's no hope for AAA games. Witcher and BG3 killed the genre and from now on it's going to be gay porn movie games.
It's the spiritual successor to King's Field. A lot is riding on Avowed.
>outer worlds without guns
Yeah no, its gonna be boring ass Pilars quests with bland combat and wokeoid political garbage. Does anyone expect obsidian to pull another KoTOR2 or NV when none of the people that made those games even work there anymore
pillars has guns, idk if this has them but they're common in the setting
Flintlocks dont go brrrrr
the trailer has guns
Is there any first person melee combat games where there is weight and heft to the attacks?
Does BG3 not count as Western?
Thats a cRPG, i think he means action RPGs
it's a weg (western erotic game) with some light rpg elements
I expect it to be a imitation elder scrolls just like ESO is, all the physics and other sovlfull stuff like taking off armor from enemies like in oblivion, or skyrim will not be present. Expect Outer Worlds tier world interaction.
Do you think the writing will be as great as Outer Worlds? It's great how focused they are that they can make 100s of the same joke, and really reaffirm that we're smarter than those idiots who run everything.
(Also companions with their demanding relationship challenges... it can really open your eyes to understanding LBGTQU+ issues)
I just want a medieval fantasy RPG with weaponry and combat from games like chivalry or Mordhau, but there is magic and fantasy beasts in there too
For me, it's Skyblivion
>out in 2025
>no DLC remade till 2030
It'll be out before Elder Scrolls 6 and it'll be better than Bethesda's official remaster.
True, and Skywind will be out by then too
>the last hope for Western RPGs
Baldur's Gate 3 already saved both RPGs and gaming in general. You're welcome.
>Avowed
>game director is some random blue haired b***h
>not even sawyer
It was over before it even began.
please don't troll
>he thinks speaking the plain truth is "trolling"
Absolutely mind broken.
cute frog
>Avowed
>game director is some random blue haired b***h
>pronouns in bio
it's over
she's been there since poe1 and she wrote aloth in both games who is the least memetic/whedonish companion
How would it be "last hope" when BG3 came out very recently?
Obsidian must be really kicking themselves for making a skyrim wannabe instead of sticking to what they know and making another PoE, but learning from Larian more this time, making it TB by default and with lots of world interactivity
BG3 all in all is 7.5/10 lets be honest
KCD2 is the only hope modern RPGs have
If they make combat less jank and fix up the 1st games technicall issues, KCD 2 might be one great game.
tthats assuming the game ever comes out, vavra is a walking PR disaster and there hasn't been a single word about any new game they're working on for years, good bet the studio is just an empty office at this point
Worse, its gonna be another Outer Worlds tier boring, safe and generic crap, and just gonna die off a week after release
And give up the design crutch of pointless trash mob fights? Also rtwptards are irrational they'd rather kill the company than admit it's shit
Avowed will bring back old Obsidian!
Envious at your optimism friendanon
one strong point in favor of awoved's combat is that it's on UE5, which natively has very robust FPS design frameworks in place, it's very unlikely that running around shooting magic at stuff is gonna feel bad
Maybe you're right, but from the trailer alone we have some very questionable choices concerning the more FPS elements
>magic with significant charge-up time and slow to hit
>Charging up flintlocks
>random purple orbs
At least PIllars had it right on the money with pistols = big bang + fast damage, and that spells should frick stuff up immediately
TOW had terrible combat design all things considered, it was very run of the mill by the numbers open world FPS gameplay, and even the stealth sucked. That in mind I'm inclined to say the combat is gonna be shit which is ironic since I've been defending the trailer ITT. That said they could still pull it off if they lean more towards the FPS mechanics. I don't think I'm too out of my depth to say UE doesn't really do great at hitbox based melee combat, unless you're an expert at designing said combat on UE and I doubt that's Obsidian.
When I have a dumb take that I spend 1 hour defending in an argument I tend to at least know the reason
Yeah, I don't know. I'll definitely be waiting and seeing but it's earned a pass or wait while it's on sale for me. Pillars actually has a fascinating world but once again they squander it by
>Welcome to the living lands (candy flavored generic fantasy)
Could have done an actual part of the setting instead
Yeah, very flaccid delivery to be sure. Realistic dialogue and whedonisms vs. Shakespearean Ham has really made a lot of modern games boring. Sure not every character needs to be Macbeth, but it ruins any mysticism and tone if you have some fishhomie deliver very stupid lines about a character we know nothing about
>le, you scare us
Reddit onions-tier. Also, I don't get what you mean with the power fantasy or player wanking, the animations looked way too stiff for me to really feel that
Even changing the line from
>You scare us.
to something like
>We fear you.
would be a much better line. The word "scare" doesn't really seem appropriate in my opinion. Being scared is usually more of a temporary emotion that passes pretty quickly whereas fear is typically more of a primal or continual feeling.
>I don't get what you mean with the power fantasy or player wanking, the animations looked way too stiff for me to really feel that
It was less about the animations and more about how easily the player could just destroy everything with their spells while not a single enemy tried to counter or even react to the attacks. All of that on top of the narrator talking about how scary and powerful you are.
If they just had a few clips where an enemy resisted a spell or even dodged one, it would paint a much better picture of the combat in my mind over every enemy collapsing instantly.
If you use cyan and pruple in a fantasy game I'm not playing it
>This is the last hope for Western RPGs
you are going to be disappointed
The Quest 2 bros, how are we doing?
at this point i refuse to play fantasy games that show off a singular black person presented as "just a fellow medieval fantasy person" in trailers or other marketting material. You can screech and call me a /misc/tard if you want, but I used to not give a shit and I started seeing the pattern that all games that do this are the most loveless superficial settings possible. Its like this deadly accurate tell that the setting gives zero fricks about coherency, possibly because it usually belies the design intent that the fantasy setting is actually really close to modern american society
stay away from deadfire then
It doesn't count if they're their own culture and are actually portrayed as seperate people. I just noticed that whenever devs design a fantasy world with the concept of
>ackshually this culture is racially diverse and they all live with the same ideals so inexplicably there's random black person reskinned villagers mixed in
then 100% of the time the setting is some uninspired lame dogshit thats best described as ren-faire core
not that I'd know if POE fits that bill, I havent played em nor looked into em, your image suggests it's the former though
blacks in poe are a different culture, italian inspired for some reason
they even have their little fake italian language
>blacks in poe are a different culture, italian inspired for some reason
Pillars is pretty far from a melting pot universe ala DnD, there's actual cultures and racism. A lot of colonial allegories too, unfortunately they force you to play in Fantasy America and Fantasy Pacific Islands so you hardly see the actual cultures at work
Black italians weren't even that bad of an idea
>plains people are Mexi-spaniards
>Nipponese are just Gingers
Very confusing
Ideally the more crystalline style of the bottom without the ugly blue-purple outline or the weird letter cutouts
it's a fantasy setting, not a historical documentary
why does this confuse and upset you
One is too boring. The other is vomit inducing. There has to be a middle ground.
what if
What if
>generic fantasy
yaaaawn
>Xslop garbage
Your troony discord is that way, shill
>same devs that made outer worlds
>take place in pillars of eternity world
>marvel tier writing
abandon all hope, all ye who enter here
Its gonna be great
Hey there's dual-wielding. I stand corrected.
>Axe looks cool
>Skelly armor looks kind of good
>le whacky nonsense alien world and plant-life
>glowing plants
>glowing skull eyes
>skyrim dual-wielding
Not sure what to think, overall worse art-direction than Pillars but it's better than Skyrim
Although, I don't like how plastic it looks
I don't care. As long as the magic's fun I'm in.
It won't
It's over bros
The only hope lies is with mods that make the game's unpozzed
How does it manage to look only marginally better than Underworld Ascendant
Genuinely baffled