This is the modern Super Metroid. It does most of what I expect out of the series.

This is the modern Super Metroid. It does most of what I expect out of the series. It's missing one thing, but that thing is also missing in nearly every Metroid game save for SM specifically. That makes it negligible I reckon. For everything else though, this game fricks.

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  1. 4 weeks ago
    Anonymous

    It has nice design, but backtracking kills it closer to the end of the game.

  2. 4 weeks ago
    Anonymous

    >This is the modern Super Metroid.
    wrong homosexual
    Noita is the modern super metroid

    • 4 weeks ago
      Anonymous

      Noita isn't a bad game but the are nothing similar moron

      • 4 weeks ago
        Anonymous

        unless you have 33 orbs, lower your tone when talking to me
        Noita is basically super metroid with an even more nonlinear level design and a way higher difficulty curve. the world is way cooler too

        • 4 weeks ago
          Anonymous

          it's a rogue"""like""" so no

          • 4 weeks ago
            Anonymous

            super metroid with no continues

    • 4 weeks ago
      Anonymous

      moron

    • 4 weeks ago
      Anonymous

      Noita is Castlevania: Harmony of Dissonance

    • 4 weeks ago
      Anonymous

      What the frick are you talking about moron.

  3. 4 weeks ago
    Anonymous

    it can't be the modern super metroid because super metroid is a legendary title that codified an entire genre and did things that were completely unheard of for its time, hollow knight is simply another derivative if very polished and high quality game

    inb4 that absolutely worthless Black person saying the genre should be renamed hollowlike

    • 4 weeks ago
      Anonymous

      unironically it probably would make more sense to call them hollowlites, because they probably will diverge from how great the game is..

    • 4 weeks ago
      Anonymous

      I'd say that calling it the "modern super metroid" is pretty fair, to be honest. It does almost everything Super did, with its own unique flavour inspired by other things as well, and wrapped it all up in an absolutely beautiful arts type with equally fantastic music and challenging gameplay.
      Nothing will ever overtake Super Metroid, but I'd say HK is just about equal. Just about. Not quite.

    • 4 weeks ago
      Anonymous

      Undervania

    • 4 weeks ago
      Anonymous

      what really sals the deal is the ambiance, and soundtrack + pixel art. super metroid is just sovl and no gameplay can make up for that

  4. 4 weeks ago
    Anonymous

    Oldgays of the genre and Ganker will never accept it but it's 100% true that HK has completely superseded its forefathers.

    • 4 weeks ago
      Anonymous

      this is blatant trolling

      • 4 weeks ago
        Anonymous

        It's true. It's the modern face of the genre.

        This is not me saying whether certain games are shit or not but just the reality of a Hollow Knight world.

      • 4 weeks ago
        Anonymous

        It's not just trolling. It's a HK dev, actually.

        • 4 weeks ago
          Anonymous

          you dropped your tinfoil hat

  5. 4 weeks ago
    Anonymous

    I played it once and never again. Backgrounds are nice, and that's it. That's the only positive thing I can say about it.

  6. 4 weeks ago
    Anonymous

    hollow knight can't be the modern super metroid because hollow knight is good

  7. 4 weeks ago
    Anonymous

    Enemies taking more hits as you upgrade your weapon ruins it.

    • 4 weeks ago
      Anonymous

      what?

    • 4 weeks ago
      Anonymous

      There are no weapons in HK, anon. You attack with your finger.

    • 4 weeks ago
      Anonymous

      this only applies to a few specific dream enemies and they still die faster anyway

  8. 4 weeks ago
    Anonymous

    >It's missing one thing, but that thing is also missing in nearly every Metroid game save for SM specifically.

    and what is that?

    • 4 weeks ago
      Anonymous

      Super Metroid was the only game really, that took you on detours, where you obtained a new ability, and then shortcuts back to a previous area, the shortcut most likely requiring that new ability to use, and goes right back to where you just were. Prime 2 is the only other one off the top of my head that does this in the series. I consider it to be more pivotal than sequence breaking by far.

      • 4 weeks ago
        Anonymous

        Hollow Knight does this all the time too. It's just less on the nose, and less about new abilities strictly, and shortcuts can be more hidden. Just depends. City of Rain for example has a shortcut back to the boss fight that most people don't realize. Don't get me wrong, I love Super Metroid, and it's in my top 10 games. But hollow knights map is just so complicated and interconnected, it has micro shortcuts and macro shortcuts, multiple different routes, entrances and exits that can bring you back to place you know, or send you someplace that feels unknown, and it feels even more like being truly lost, because you don't get a map as soon as you enter an area. Not only do you have to find it, but have to sit on a bench to update it. It's genius honestly, and not enough people even understand hollow knight enough to realize that. It's just considered "That generic uninspired metroidvania that's kinda hard and like dark souls I guess" I loved it so much because of how much it genuinely reminded me of Super Metroid (I literally played HK right after SM) and how much it felt like an evolution of it.

        To me. The only thing SM does that HK doesn't, is the uhhh how do I put this..."random destructible blocks"? My memory is vague, but whatever it is. I know it made individual rooms and levels feel more like puzzles, than pure exploration, and I really liked that about SM, but Hollow Knight mogs it in every other regard.

        • 4 weeks ago
          Anonymous

          To be fair the secret movement tech in SM is pretry damn good. Only Rabi-Ribi matches that.

          HK only has the pogo and shade for sequence break. Admittedly, they're still great to pull off.

          • 4 weeks ago
            Anonymous

            >HK only has the pogo and shade for sequence break. Admittedly, they're still great to pull off
            HK has a metric frickton of ways to perform skips

        • 4 weeks ago
          Anonymous

          >The only thing SM does that HK doesn't, is the uhhh how do I put this..."random destructible blocks"?
          that's pretty much what I meant with the shortcuts I mentioned, they were hidden a lot of the time, relying on an ability you might have just acquired.

  9. 4 weeks ago
    Anonymous

    It was just a good game. I liked it and thought it was well-done, but I don't understand what all the excitement was about either.

  10. 4 weeks ago
    Anonymous

    i literally just beat this today again, last time i played it was around 2018. it's pretty amazing... beat radiance too after a few tries. i remember struggling a lot back then though, but this playthrough was a lot smoother. i wonder if i've just gotten good at vidya or if playing with a keyboard back then made it harder.
    time to do all the dlcs and shit ive missed

  11. 4 weeks ago
    Anonymous

    You can't be a modern Super Metroid if your exploration sucks.

    • 4 weeks ago
      Anonymous

      ok but what does that have to do with hollow knight

  12. 4 weeks ago
    Anonymous

    >This is the modern Super Metroid.
    Yes, it most certainly is baby's first metroidvania which is why its so highly regarded. Much like Halo was baby's first shooter.

    • 4 weeks ago
      Anonymous

      what's grown man's last metroidvania then, before they die of old age?

      • 4 weeks ago
        Anonymous

        Probably some moron still clinging to Fusion.

      • 4 weeks ago
        Anonymous

        SoTN. It is still unsurpassed in sheer amount of content

        • 4 weeks ago
          Anonymous

          that's your best shot? Symphony of the Night??
          you are the guys criticizing Super Metroid?????

      • 4 weeks ago
        Anonymous

        Noita
        not really a metroidvania but it plays just like one

  13. 4 weeks ago
    Anonymous

    >super metroid if it was souls-like

    • 4 weeks ago
      Anonymous

      it's wonderful

  14. 4 weeks ago
    Anonymous

    Nah the jumping movement was shit. You always hit the same height and distance. It had no dynamism. That's a massive L for a game where that is the primary mechanic.

  15. 4 weeks ago
    Anonymous

    Why can't indie game fans ever just let a game be good? It just HAS to be some genre defining masterpiece and anyone that disagrees is just a nostalgiagay.
    Hollow Knight's a fine game but you homosexuals jerk it off way too much

    • 4 weeks ago
      Anonymous

      it's not just good though, it's really good if not great. what I dont get is why we can't let it be great. it has to just be pretty good or decent. there's a lot of pretty good and decent indies, but Hollow Knight is a masterclass of game design.

      • 4 weeks ago
        Anonymous

        >but Hollow Knight is a masterclass of game design
        It's really not. It's a good game, but it is nowhere near that level of praise. It's a good game circle jerked to hell solely because it's indie

    • 4 weeks ago
      Anonymous

      >Why can't indie game fans ever just let a game be good?
      What the frick does this even mean? An Indie game can't be more than good?

  16. 4 weeks ago
    Anonymous

    Hollow Knight isn't even the best Orilike from 2017.

    • 4 weeks ago
      Anonymous

      Isn't it Ori that is the HK-like?

  17. 4 weeks ago
    Anonymous

    Defend the Markoth boss fight if you're so smart. Defend it now fricking Black person.
    What made Team Cherry do this?
    >inb4 hurr durr git gud
    I could beat it on radiant. But it doesn't mean it's acceptable. I never had to deal with something gay like this in Super Metroid

    • 4 weeks ago
      Anonymous

      all the later Super Metroid fights are like this, but easier. I hate golden space pirates with my nut sack.

      • 4 weeks ago
        Anonymous

        they're ridiculously exploitable. literally just make sure you're in the air when they turn to face you and they will always do the jump-kick attack which makes them vulnerable.

        • 4 weeks ago
          Anonymous

          my muscle memory wont do it!!!
          *slams head on desk*

    • 4 weeks ago
      Anonymous

      what's the problem? the first time I saw this webm circulating on Ganker I thought it was some ego stroking of how "easy" some Gankertard decided the boss fight is. But that's not the vibe I get from this comment, and it doesn't jive with my experience anyway. I think the boss fight is pretty good. It's like a perfect and simple expression of the developers awareness of the limits and foundations of the movement and combat. I can't remember it as one of my favourite boss fights, but I don't see a particular problem with it. I just realized after a second time looking at this webm, that the dude playing is obviously pretty decent and you can make any boss fight look stupid easy by just finding a video of some speedrunner or challenge runner fighting a boss.

      • 4 weeks ago
        Anonymous

        >It's like a perfect and simple expression of the developers awareness of the limits and foundations of the movement and combat
        Markoth is completely RNG from start to finish, so no matter if you're evading or attacking you're always on edge especially on radiant. It took me possibly around like 40-50 attempts before I recorded this webm. I don't think that a game forcing you to constantly adapt or react to stuff as opposed to learning patterns, especially in a 2d platformer, is good design. Thankfully Markoth is the only instance of this in the game, webm related, pure vessel is a better boss fight. Anyway Radiant difficulty is supposed to be hard
        >I thought it was some ego stroking of how "easy" some Gankertard decided the boss fight is.
        I'm just attention whoring posting webms of me playing the game to try and create discussion since I'm playing Hollow Knight and having fun. I'm fricking bad at this game as other anons have pointed out to me

        • 4 weeks ago
          Anonymous

          >I'm fricking bad at this game as other anons have pointed out to me

          No worries bro. I misinterpreted. I prefer and honest and humble moron to an ego stroking one. I'm bad at the game too, I haven't even attempted radianr difficulty (haven't been able to play HK in a while cuz it's on my broke. switch) so, respect for that.

          On the matter of your criticism...hmmm "RNG". I wouldn't exactly put it like that, but I can totally see what you mean. This fight incorporates the actual platforming aspect of the game a lot more, which a lot of boss fights do actually, but not enough, especially compared to the more popular ones. That's why I almost want to excuse it. It may not be properly balanced or fair, but it's a change of pace, that turns your head on how to engage with an enemy, incorporating movement and verticality a lot more.

          • 4 weeks ago
            Anonymous

            Yeah I understand your angle for the platforming parts. Markoth and Absolute Radiance do force you to be cognizant of your environment and require you to be tight with your jumps, but they still are very frustrating. One section in the game I think managed to do a good mix of combat and platforming was the trial of the fools. Now THAT was intense and fun. Granted the atmosphere of the area with the crowd cheering and the music in the background carry this segment a lot, but frantically pogoing off enemies heads avoiding attacks (predictable, but still needing you to be fast) coming from all directions was fun and more rewarding than Markoth.

            • 4 weeks ago
              Anonymous

              >One section in the game I think managed to do a good mix of combat and platforming was the trial of the fools.

              completely agree. hollow knight made me love things that I tend to hate in other games. like the whole "arena fight" kind of thing (and collectibles) I deliberately went back to the trial of fools because it was just so fun. games combat is genuinely so underappreciated on here.

              I get it though. It can be frustrating, stupidly frustrating with the bosses tho.

        • 4 weeks ago
          Anonymous

          >combat forces you to adapt instead of just memorizing patterns
          >Ganker thinks it's shit

          • 4 weeks ago
            Anonymous

            Yeah, it's shit when it's broken like that. Games like God Hand or better yet actual fighting games with a brother or friends are miles above what the Markoth fight attempts to do

    • 4 weeks ago
      Anonymous

      >thinks radiant is meant to matter
      >doesnt use dash slash
      >doesnt use dash slash
      >doesnt use dash slash
      lol deserved

      • 4 weeks ago
        Anonymous

        I never liked using nail arts, they make me feel exposed especially in the air.
        I had to force myself to use spells to begin with and if it wasn't for someone here telling me that I could upgrade the projectile or the scream I would never have realized. I thought spells turned black on the rare videos I saw of the game because of a charm you had to equip kek
        There are far more unfair fights like the collector with all bindings anywqy, or literally (you) at the end of a p5 run if you crack under pressure.

    • 4 weeks ago
      Anonymous

      So relatable, some fights really tested my patience, Zurk was so garbage I had more fun with Grim in successive attempts than I did with Zurk.

    • 4 weeks ago
      Anonymous

      skill issue innit

  18. 4 weeks ago
    Anonymous

    for me it's

    • 4 weeks ago
      Anonymous

      lame story and setting for a 2d sidescrolling game

      • 4 weeks ago
        Anonymous

        Lol

      • 4 weeks ago
        Anonymous

        Lol

        Blasphemous has a lot of mediocre things, but this homie chose specifically the best part that carries the game to complain about

      • 4 weeks ago
        Anonymous

        homie, please stop. The story and the setting are exactly what made this game any good.
        Leave this fricking board and never look behind.

  19. 4 weeks ago
    Anonymous

    Wrong because Hollow Knight is actually good, unlike Super Metroid which is absolute trash.

  20. 4 weeks ago
    Anonymous

    It lacks hot furry characters though, no reason to replay it

  21. 4 weeks ago
    Anonymous

    Metroid Dread. Hollow Knight was fun but it's hardly a Metroidvania.

    • 4 weeks ago
      Anonymous

      explain how

    • 4 weeks ago
      Anonymous

      Dreadvania

  22. 4 weeks ago
    Anonymous

    Will never forgive hollowkeks for convincing me it wasn't another "metroidvania" that's just 95% castlevania.
    Where are the actual metroid metroidvanias?

  23. 4 weeks ago
    Anonymous

    Hollow Knight has three great fights worth playing through it for and one great fight not worth the hassle.
    >Mantis Lords (+Sisters of Battle)
    >Hornet 2
    >Grimm
    and
    >Pure Vessel
    The actual exploration ranges from alright to a chore depending on which overwrought area with mediocre rewards you're slogging through. The post-game fights are fun for the few fights that are actually worth a damn but holy shit are most just not fricking worth it to do. Pantheon of Hollownest is emblematic of the whole game. Glimmers of greatness in a sea of dogshit. How it got so popular is fricking beyond me. Must be a better game to watch rather than play.

    • 4 weeks ago
      Anonymous

      Pantheon of hallownest is such a fricking chore for such a shit payoff
      >Slog through ~30 minutes of refights
      >Your reward is...
      >The same final boss as before but now he moves faster
      >And if you die that's 30 minutes of your life wasted

      • 4 weeks ago
        Anonymous

        it's a she, moth but the rest is correct

      • 4 weeks ago
        Anonymous

        >30 minutes
        try 2 hours and 45 minutes

        • 4 weeks ago
          Anonymous

          I'd rather kill myself than slog through hallownest with all the bindings

          • 4 weeks ago
            Anonymous

            I wanted to kill myself

            • 4 weeks ago
              Anonymous

              Then do a fun challenge run like KH2 lvl 1

      • 4 weeks ago
        Anonymous

        I can't beat Sly in P3, little c**t. I'm so shit bros.

        • 4 weeks ago
          Anonymous

          Just bait out his attacks and smack him

    • 4 weeks ago
      Anonymous

      Don't forget the soul tyrant, at least in my case. That fight was the one that finally made the game click to me and think "how many phases does this guy have? Why is he faster all of a sudden I can't even reach him please give me some time to heal holy shit man Hollow Knight is actually great stuff". Literally the first fight in the game that had me not only die but retry for a while to complete, absolutely loved his feints.

      The music probably helped a lot too.

      Only bosses that have managed to replicate this combination of cool design, music and fight were Grimm and Nightmare King, Pure Vessel, Sisters of Battle and Sly

  24. 4 weeks ago
    Anonymous

    I hate Hollow Knight as a Metroidvania. You'll spend the first 70% of the game visiting areas without reaching their end, all because you got to a roadblock that requires getting an upgrade in the opposite side of the map. They went out of their way to make it as much of a chore as possible. Dash upgrade at the top of the map (crystal peaks), then the double jump upgrade in the bottom of the map, and so on.

    Also, most boss fights are really easy except those you're not meant to do early, but the game gives you no indication of this whatsoever. Lost Vessel is my biggest problem with this. He is a mandatory encounter on the way out of the double jump upgrade, how are you supposed to know you're not meant to fight him? I wasted a lot of time, stunned him dozens of times and finally accepted that I just don't have the upgrades necessary at the time being.

    In short, the game is carried by everything EXCEPT its Metroidvania elements. If it didn't have charming visuals, sound and designs it would unanimously be an awful game.

    • 4 weeks ago
      Anonymous

      >I hate Hollow Knight as a Metroidvania
      That's the thing, it isn't one. It is a simple super metroid clone through and through.

  25. 4 weeks ago
    Anonymous

    Super Metroid is a brisk, highly replayable masterpiece.

    Hollow Knight is a lovingly crafted 50 hour slog.

  26. 4 weeks ago
    Anonymous

    I dislike how none of the bosses really react to you beyond aiming scripted attacks at you. They don't react to getting hit beyond their scripted staggers, and only a handful of fights have different attacks based on your position. It feels less like a boss fight and more like an autoscroller hazard I have to dodge until the bosses HP goes away

  27. 4 weeks ago
    Anonymous

    >makes Ganker seethe
    Hollow Knight filtered you

  28. 4 weeks ago
    Anonymous

    Remember when there was some pseud in another thread claiming that using magic to heal was a revolutionary system

  29. 4 weeks ago
    Anonymous

    I just played it for an hour on my PS Vita, it's good. I kept dying to the boss, so I went somewhere else. Bought the quill, mapped out the area, and I ran into ANOTHER BOSS. Must have been the actual first one because it was easier. Then I went back and beat the one from earlier, and continued on to unlock my first ability. It was kind of underwhelming, but it IS the first one, so,

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