This is the most comfy FF of them all, maybe it's because it's basically an MMO-lite.
Also, what are the best weapon types for each character in the OG version (Not Zodiac age)?
This is the most comfy FF of them all, maybe it's because it's basically an MMO-lite.
Also, what are the best weapon types for each character in the OG version (Not Zodiac age)?
>play the first five minutes
>combat is garbage
>alt+f4
Uhh, the PS2 has no alt+f4?!
Best mainline homosexual Fantasy game even though that's a very low bar because FFXII stole a lot from western memes. Still a bad game and not RPG though.
>Weapon type speed
Forget all that, play the game the way you want to! Final Fantasy is easy enough for you to not need to min-max
at the same time though, designing a min-maxd, optimised party is fun to people who like that stuff
then they should have a blast figuring it out on their own, why the frick do people ask these questions? are they even able to remember to breathe by themselves?
Literally no MMO plays as well as 12 does.
It's my favorite FF, but Zodiac international really is fricking trash, makes the game way too easy, original is the way to go.
12>7>9 i didn't like any of the others.
i've played a few times, and every time try to change what weapons the characters use. but i found that a few in particular have animation sets that are appealing to me. primarily, vaan with poles, fran with unarmed combat, and penelo with daggers/ninja swords. that's not an optimized viewpoint though, just what i find visually appealing.
IZA is too easy, but you gain the option to mod it. there's even mods to return the difficulty to the original PS2 version or even harder. full on overhaul mods to increase the difficulty even further or completely custom jobsets.
All I remember is that Ashe is good with katanas (scales with magick, is a high stat for her). Basche is bad with guns (his gun animations are slowest out of all characters) and Fran also has slightly slower than average animations with a bow. GameFaqs has plenty of info for you available in terms of minmaxing
Fran is fastest with staff.
>game is so shitty, it plays itself and has a speedup button
It's actually very satisfying when the game plays by itself it means your gambit setup works perfectly, but your chimp brain can't comprehend such a thing... You parrot the usual complaint of this game from those who never played it.
I played it and still found it shit.
Go play any of the good FF games instead, like 1, 4, 5, 6 or 7.
>good FF games instead
You failed to name them.
I literally named them, you obnoxious moron.
If you think that 12 is better than 5,6 or 7 you need to commit suicide asap.
>I literally named them
No you didn't, you named garbage.
So did your parents.
No, they didn't call me Final Fantasy.
Based, always depressing reading midposts until a fellow patrician speaks up.
4 was my favorite as a little kid.
1 started my interest but 6 didn't hold it.
At the time 2, 3, and 5 didn't seem to exist.
7 was pretty cool although the sequels were generally shit.
8 I quickly lost interest in. Frick the magic system and what seemed like Cloud Mk2.
Didn't hear anything about 9.
10 I abandoned part way through, mostly because of blitzball and the general vibe of the game (beautiful but desolate and fricked up).
Abandoned the series upon hearing 11 was an MMO.
Tried to play 13 at some point but the disc didn't run.
Dragged back in by friends talking up 15 and god that was a fricking mess for the few good bits of it. Thank god I got it on sale because I would've been fricking pissed if I paid $90 for that.
More recently I've fallen in love with 9. That game is charming as frick.
I've been curious about 12 but I didn't care much for FFT's political/religious bullshit.
>FFT's political/religious bullshit
There is some of that in XII, but not nearly to the level of FFT
All those boomer stories of their memories of some homosexual rpg.
I got to level 13 in the Lhusu Mines, should I keep grinding or should I continue with the story?
you can steal teleport stones from the bats in there
I usually stop there to grind gil. One of the outdoor bridge areas (I think the last one before encountering the gank squad) has a ton of undead creatures spawn in over and over and you can get a big chain going. The bones they drop sell for a good amount of gil for this part of the game.
Most of the time I had:
Vaan with poles or hand bombs
Balthier with ninja blades or daggers
Fran with swords and shields
Ashe with bows
Basch with great swords, spears, or katanas
Penelo with staves or maces
>Vaan with poles or hand bombs
Are there actually people who use the random damage weapons?
I don't understand how people can dislike the combat and then praise and love the generic jrpg stuff
I don't understand how people can enjoy watching the game play itself, do they pretend they're watching a let's play?
The game is not pressing buttons to watch animation.
The game is setting up your equipment, your character abilities, then your cascade of scripted plans and seeing it unfold in real time to see if it worked the way you imagined.
You also have to adjust on the fly and switch up your gambits when something goes sideways, especially since you have limited gambit slots and cannot actually account for every scenario.
Think of it like a turn based RPG, but you get to decide all your turns before the fight plays out on the screen. The game is all about planning and strategizing instead of waiting for a bar to fill up to press attack button.
And of course you can trivialize all that by doing nothing but making simple Attack-Heal gambits (like most FF players do in all the games), but the game offers so many unique setups and gimmicky builds that it would be a waste and cheating yourself out of the fun.
>You also have to adjust on the fly and switch up your gambits when something goes sideways
this almost never happened during my playthrough
95% of the time I was just holding the stick forward to make the characters move
When it wasn't nearly putting me to sleep it was giving me existential anxiety by making me think "what the frick am I doing with my life?"
The way I see it it's like playing with toy cars
Some, like me, like the ones you have to move yourself, while others like wind up cars - just wind them up and look at them go, and maybe correct their course every blue moon
The game just isn't for me
That's nice.
>FF
>Planning and strategizing
you just admitted that the game can be effortlessly beaten by just attacking and healing, why would anyone care about making things complicated for the sake of engaging with a clunky autoplay system for a game that doesn't warrant any of it on any level?
Might as well go play TLR since at least that one game has some meat on its bones and integrates the same kind of forethought you pretend FFXII has but better, faster, with more characters, depth and no shitty autoplay.
It's a great system, really satisfying method of party management and I wish more games kept it up.
It's a very short list to my knowledge:
>Dragon Age 2
>Deadfire, but only in a very simplistic way, plus you have to put up with all the wokeshit
>Dragon's Dogma 2 sort of, but their system of AI is very obfuscated, still fun to apply it and specialized gear etc.
I greatly prefer npcs to have combat personalities of their own instead of being sock puppets you have to drive per round as it were. If you also want the feel of direct control, that's what the MC is for imo anyway.
Because FF12 is exactly that generic jrpg but slower and with an autoplay function.
ffxii has always and will always play like a shittier, slower version of FFXI combat.
>maybe it's because it's basically an MMO-lite.
I'm not a bugman so I can't relate to the feeling FFXII instils in you.
Basically all they had to do was let you push circle to confirm your attack everytime the ATB was full, then it wouldnt be considered an mmo?
All you guys wants is mashing buttons, not using your brains.
XII a shit
PlayStation 2 era was a very comfy time in America. Graphics were comfy
Been a long time so don't remember my setups. But it was a really good game, loved the gambits and the less cringey story and cast. I give it a lot of credit for trying to innovate on the boring turn based formula.
I've always enjoyed Final Fantasy: Star Wars edition