This is the one and only issue with Fallout New Vegas, and its surprisingly one of the most important. It can be argued that Fallout 3s biggest saving grace is that it nailed the feeling of exploring the post apocalypse, and the character of the wasteland. The Mojave Desert doesnt feel like a wasteland, it doesnt carry the same vibe as Fallout 3. It makes exploration very dull and boring rather then melancholic. Am I the only one that feels this way? It doesnt bring down New vegas as a game that much, its still the best, but I would have killed for them to have made the games wasteland carry the same vibes of Fallout 3 with more weird and wacky shit in it. Say what you will about Bethesdas humor, im remembering the republic of Dave and all the stuff you could do there over the ant race. Even Outerworlds has the better map
Vegas is in the desert, what's the issue?
That going through a barren desert feels like going through a barren desert instead of the kino of walking through the remains of society. Theres aspects of that in some places, but most of the world is just.. desert.
Ok? You do know that new Vegas takes place like 150 years after the apocalypse right
Then why is there still rubble everywhere?
Why is DC still rubble?
Maybe because it got nuked the hardest and doesn’t have any factions nearby that are even interested in rebuilding it or society. The best people want is some clean drinking water
the ordinary people living their are happy sleeping in piles of rubble?
Idk, ask the people in freeside who after 200 years are doing the exact same thing
Homeless being tend to live in shitty places.
>The best people want is some clean drinking water
Which they would have 200 years after nuclear attacks because not only does 99% of the most harmful isotopes of fallout decay away in that time, but also they settle downriver and in deep sediments under the bottom. The Potomac would be clean as frick by that time. Anon wasn't kidding when they made that post complaining about the protagonist's dad trying to turn on a water purifier that doesn't need to be turned on.
I hate Fallout 3, but I never liked this nitpick. Fallout nukes don't follow real nuke logic, they are the nuclear hysteria version of the atom bomb multiplied by ten.
They're really not though. They're a fantasy version of nukes that produce mutants. Fallout 1 and 2 aren't full of radioactive water all over the place even though LA was bombed full of craters. And correct me if I'm wrong but even the places with glowing green goo originating from spilled containers aren't actually radioactive, just toxic?
I thought a strain of FEV that got released and subsequently exposed to radiation caused the mutations? In New Vegas, most of the water you come across is irradiated, even the clean Colorado River water iirc. Either way, I can accept the bullshit "never-ending radiation" nukes where you can suck the radiation out of the river with a giant straw. It's far from the most egregious thing in Fallout 3 and blatantly leans more on the nitpick side of criticism.
No. Mutations among animals and ghoulification was caused by Fallout's magic radiation. Only creatures deliberately experiemented on were the result of FEV. So, super mutants, centaurs, floaters and deathclaws. Deathclaws being lab specimens of jackson chameleon.
Fallout has been post-post apocalypse ever since the first game. Fallout 3 tried to turn back time with Bethesda's understanding of years, while simultaneously insisting on brand recognition and thus brought every west coast exclusive mutant to D.C. Their designs are not excusable. They just wanted their own Fallout, but couldn't be bothered with designing any kind of map that they couldn't make by looking out of Todd's office window and modeling what they saw. A silver lining thoug. Since it's all so stupid but a continent away, it can be ignored.
>thus brought every west coast exclusive mutant to D.C.
this is something that doesnt get discussed enough
i mean what the frick are Scorpions and Deathclaws (wich are based on Jackson chameleons) end up on the East Coast?
>Scorpions and Deathclaws (wich are based on Jackson chameleons) end up on the East Coast?
uhh.... FUUCK YOU BENCHOD
They were included because of brand recognition obviously, but that brings up an unfortunate reality as well. For every west coast mutant they included, they then proceeded not to design an east coast mutant. Sure there's yao guai and mirelurks, but that's it. There are plenty of native animals in the D.C area that could have been cool mutants exclusive to the capital wasteland. Hell, since they retconned the Enclave to be present* in Virginia, there could have been an entirely new lab-grown monster like the deathclaw was.
*Fallout 2 has a map that shows no Enclave presence in the D.C area but Bethesda doesn't do research nor do they care about internal consistency
why didnt they add the iconic gulper from the fallout tv show
>There are plenty of native animals in the D.C area
my favorite is the anacostia pavement ape
imagine if the Deer in the Washington forests mutated into Wendigo looking monsters to replace Deathclaws as the Apex predators in the west coast
>pre timeline divergence skinwalkers infected with FEV and radiation vs the new apex predator of the wastes
Fallout 76 is attempting some of this with their cryptids but it does feel like wasted opportunity that no one has bothered to dial into these aspects further. Like a clash between the two timelines for relevancy in a world where the clock has been reset. Kinda like what would happen if relatively isolated peoples like the varous injuns and the like took advantage of said reset to try their hand again without directly competing against a burgeoning nation state.
FO3 made the world hostile and it's a good choice, even water is harmful. NV is too safe.
>society hasnt progressed at all in 150 years despite vault city on the opposite side of the country having clean running water
theres two answers either people on the east coast are moronic or bethesda is moronic
>society hasnt progressed at all in 150 years
Good, makes for a more interesting world
yeah, i like all the interesting things bethesda added with 3, like the talon company, who have no lore whatsoever, not unlike the gunners in 4, or the fact suprmutants are there despite originating on the west coast and being mostly wiped out
>everything stays the same all the time forever... so captivating!
that would have been fine if the game was set 50 years after the bombs fell but its been 200 fricking years in F3
mutants were being produced by the master idiot. I wouldn’t expect a bethesdrone to understand that though
>expecting realizes in the mutated crab games
Anon be serious, the fallout in Fallout has never been realistic unless you actually believe in shit like water chips and nukes being able to cause scorpions to grow 50x their size or make people immortal zombies.
>the fallout in Fallout has never been realistic unless
Actually if you strike American nuclear plants that store 40000 tons of nuclear waste in their waste fuel reactor ponds (boomer mentality strikes again) with nukes this waste would be turned into dust and thrown into atmosphere and resulting fallout would be extremely bad and long living, much much worse than just nukes alone can do.
So there would be giant wienerroaches and scorpions and super mutants?
super mutants are the only things that didnt occur naturally, the master had to actually do something to make them
because the ruins make for a funner game ya pseud
because they used FO3 assests
Do you not know what the Mojave desert looks like?
reused assets for one.
most of the ruble is of pretty sizeable dimensions, it's not stuff a few people can move from one place to a container, and the roads meant to be taken by caravans and couriers tend to be much cleaner than abandoned areas, see the route from the Mojave Outpost to New Vegas through Primm and Quarry Junction, the only thing they didn't clear is the cars. House only cares about maintaining the strip and the NCR's grip on the Mojave isn't very tight outside of Hoover Dam (a place that is in pretty pristine condition and free of any scrap or rubble) and areas surrounding Camp McCarran so there are places that tend to be in better or worse condition because the settlers that live in there are left off to take care of themselves.
Let me guess, you don't like mad max for the exact same reason?
Shut the frick UP
Planets in starfield are sparsely populated, what's the issue?
Are you fricking comparing an actual real life place to a fricking space sim?
Do you think space doesn’t exist fricking idiot?
God damn you're fricking stupid. Shut the frick up
>no response
I thought so, kill your self
Functionally for a video game they're the exact same shit. You hould down W like a moron for 10 minutes straight with drool dripping down the side of your mouth before you get into a jank firefight that is to FPS what Big Rigs is to racing, and you collect garbage to hoard in your home container. Rinse and repeat for 100 hours straight and then spend another 500 hours shitposting about how Obshartian did this cancerous gameplay loop better than Shitheada.
Get help, sir.
It's a terrible setting for a post apocalyptic game
Fallout started in a desert.
ugh chud? Fallout started with 3
And it did a horrendous job conveying that the world even ended especially with Vault City
Compared to places like Shady Sands that shit is so jarring
What? VC is great. Easily one of the best parts of Fallout as a whole.
It's great at introducing something that just invalidates the fact that WW3 happaned
Like what?
it happened 200 YEARS AGO
and VC is suffering from raiders' attacks and subterfuge
they're technologically advanced, but don't have a long reach and are vulnerable
>Muh 200 years ago
They call it being blasted back to the stone age for a reason which both FO1 and 2 plays into
It's fricking jarring just because you have them getting bullied because they're isolationist snobs doesn't change that
And the society is recovering.
>nooooo I want more shantytowns and nonsensical settlements to exist 200 years after
You are a brainlet. You also ignored this
post.
I ignored him because it doesn't make any sense to ask what you fricking moron
But you don't explain yourself. Why is it bad? How does it invalidate WW3?
Do you even know what a geck is and what it does? Dipshit
Do you? Explain it then. Open up wikia and read it aloud.
>P-please tell me
Let me guess New Vegas fan?
So you can't? Quick reminder that F2 GECK is vastly different from F3's.
Society recovering is the entire point of the series you dolt. At least it was until Bethesda got its grabby mitts on them.
Did you bust a vein when in A Boy and His Dog (a major inspiration for Fallout) there's an advanced society of survivors leaving underground in comfort and kidnapping surface dwellers to breed with them? It's almost like there's a contrast in many great post-apo works and not just brown ruins and crazy raiders everywhere.
Anon if we lost all our tech to an EMP today do you really think it would take us 20 thousand years to reach the same technological level again or would we be able to fast track our progress to what we know is possible right now
We can't even go back to space because it's lost technology so yes
because the world didn't end moron, that's the whole fricking point
God you bethesdagays are braindead
> It didn't depict the wasteland correctly.
Ah, an autist.
it didn't end
nothing ever ends
just like war
and war never changes
So? Fallout 1 and especially 2 aren’t all desert, New Vegas is 90% barren nothing
>So? Fallout 1 and especially 2 aren’t all desert
They are. Did you even play the game?
2 is by far more desert than 1, which had a number of bombed out urban areas.
>desert is a terrible setting for a post apocalyptic
You are fricking moronic and dont know what youre even talking about then
Deserts or rather American "deserts" are fricking trash.
Obsessed euro troony
Invisible walls
Yea new vegas overworld is inferior to fallout 3
Fallout 3 was all fricking tunnels, it sucked
Thats not overworld though
Overworld doesnt matter when all it does is lead you to tunnels
You’re a fricking moron
Hey whoa thats a little harsh. He has a point
you're a little b***h and your brother was too
We’re talking about the overworld chump. Honestly who even spend time in the metro? I remember only going there for the main mission and like, one side quest
>all fricking tunnels
Why are you so disingenuous? Is it because you got BTFO in some previous thread by someone claiming New Vegas is linear, so you have to invent fake criticisms of Fallout 3?
New Vegas
>see place in front of you
>travel there (probably in a roundabout way due to map limitations)
>explore
>it's actually got cool lore
>at the end find random broken gear that's significantly better than what you can use now once you repair it, or a unique item, feel rewarded
3
>go into the next subway station five feet from the steps of the last one
>oh god ghouls everywhere
>get to end after getting lost 5 times
>a single bottle of Nuka Cola Quantum
>wonder why you bothered
I get the loop you're describing here. It's not like 3 was completely devoid of shit that was hidden in "dungeons" and whatnot. You just had to look closely
Most of the time the 'unique' stuff in 3 didn't even get retextured, I think there was only a few legitimately unique things like Lincoln's Repeater
Yea or the peepers or some random named knuckles I remember finding. But there's still stuff in there. Maybe it is time for me to revisit new vegas again, again for like the 4th time I always felt it was superior to fallout 3 in many ways but inferior in others.
This is such a gross oversimplification it’s not even worth the effort to point out how moronic it is. The only thing I’ve give you is that New Vegas, with what little it has in terms of actual locations due normally have some lore that’s of some interest. 3 has a lot more locations and things to do, but that means a lot of them boil down to “ruined building”
nta but the vast majority of exploration in fo3 is either fighting super mutants or raiders. it's extremely linear - there's washington and there's the wasteland
the world in fallout 3 is also far less developed, which makes it feel more like a survival game than an open-world rpg
Again it’s more about the aesthetic and vibes of crossing the wasteland with the remnants of civilization scattered all around it, then a desert with a desert in it and maybe the occasional building outside of Vegas. If New Vegas had carried this vibe over it could have been perfect. Maybe say that the vegas desert begun getting gentrified or something idk, any excuse to not be running through barren nothing without anything to really look at until you hit the town. A playground buried in sand would suffice, some fricking graves.
what kind of fricking moron would build a playground in the middle of a desert?
>the world in fallout 3 is also far less developed, which makes it feel more like a survival game than an open-world rpg
I'm genuinely trying to figure out what you're talking about. Are you just pretending that there aren't holotapes and terminals to read lore about the world scattered all over the place, or did you just completely ignore those when you were playing Fallout 3? There's a lot of development put into explaining and exploring the characters and locations, so much so you can get bogged down in it sometimes, especially with all the shit you can read in the vaults you uncover.
he's absolutely right though.
This is true
But OP is also correct.
F4 had the same issue.
Lots of really cool locations that made me want to explore them, but fundamentally nothing going on at all once you get there.
F4, F3, Skyrim, are theme parks at their core. A big ride and lots of cool sets but at the end there is only a $20 “novelty” drink.
Well designed theme parks that look interesting and trick you into thinking there is more behind the scenery than there really is, but fundamentally empty.
Compare Fallout 3/4 to a good Disneyworld region like the Avatar Land or the Harry Potter world at Universal.
>at the end find random broken gear that's significantly better than what you can use now once you repair it, or a unique item, feel rewarded
The fact that NVtrannies don’t even know that Fallout 3 has 61 unique weapons proves to me that any complaint they may have against the game is completely made up.
https://fallout.wiki/wiki/Fallout_3_unique_weapons
Most of the unique weapons you get are either:
>from a quest reward
>DLC
>have no unique attributes other than slight stat boosts
There's like 5-10 unique weapons in the game that are actually anything interesting.
It has The Perforator. Your argument is a failed a porn money shot. Do better, dicklet.
>The Perforator
You mean The Infiltrator. Oh wait, they both look identical to one another.
Where the troony at in NV? Point the enemy.
This.
This meme that 3 has better exploration is horseshit. Bethesda has been fricking up their exploration since Morrowind.
Yeah, I always hated that NVgays just gave up the "better exploration" argument. The rewards for exploration in NV are generally better, the locations are more down-to-earth, and I think the world design as a whole is better as a result of areas actually being major challenges. I can see why someone would prefer Fo3's exploration the New Vegas, but New Vegas's exploration excels in a different way.
Now imagine what an unstoppable beast New Vegas could have been if they made the exploration as good as 3 with the good rewards, which is what my OP is about.
The issue is that the strengths of New Vegas's exploration would have to be traded away to an extent in order to emulate Fallout 3. Trying to have such a high volume of encounters would necessitate making those encounters simpler and toning down the reward, trying to have so many locations in every direction would necessitate making a less realistic world where the most common form of employment is "being a cannibal rapist", having so many locations would detract from their uniqueness. Of course, there is room for improvement, there will always be room for improvement; but going full Fo3 with the exploration would have taken major sacrifices.
I feel like there’s a middle ground between New Vegas absolutely nothing and Fallout 3s over abundance here
I would argue that would be Fallout 4, which in my opinion tries to compromise between the two but fails at both. The rewards for beating a group of raiders are generally decent... except because there is such a high volume of encounters, the rewards are necessarily generic. A gun upgrade or an enchanted gun. Better than a bobblehead, yet somehow more disappointing. The locations all have good lore and a reason to exist... except they have the godawful settlement system and there are so many "unique" locations that they end up losing their uniqueness. It's a world that tries to make sense, but simply collapses under its own weight. I'm sure that a compromise could have been done well, but I also think the compromise was attempted and went poorly.
I’d say the perfect middle ground was Fallout 76 but I can already feel the ground shaking as the Legion prepares to crucify me for saying something positive about 76
Never played it, never will. I've deployed a squad of frumentarii to your location. I did hear that 76 had decent exploration, but any good thing I hear about that game will never ever convince me to buy it.
76 has the best map out of all the games. It's actually crazy how good it is
Sucks it’s in such a shit game. The map and some of the lore is really fricking good. I really wish to live in a world where they treated 76 like a Fallout 5 instead of a shitty MMO because it could honestly (get as close as Bethesda could ) rival New Vegas if it had some actual polish. The map is amazing and due to the semi lootershooter systems you never feel like your time is being wasted as you get new shit to either survive or craft
Leaning into cryptids is the best thing Bethesda could have done.
I've heard nothing but praise for 76's map tbh. I tried it a year or two ago and wasn't a fan but maybe I'll try again some time just for a basic exploration run through.
This is why locations with no real purpose like lone wolf radio were outliers and the subject of many cut content theories. Most places in NV had some backstory you could read about. Most you'll get from Bethesda's exploration 9 out of 10 times is just some random loot.
Couldn't have put it better myself. Was playing through it again a few months ago.
>springvale school
>murder a tonne of radiers
>a couple .32 pistols
>a quantum on the cage out front
>a +1 explosives book in the ant tunnel beneath
>early game dungeon so whatever
>after anchorage check out the red racer factory
>ghouls upon ghouls
>some cigarettes
>a 'unique' boss fight against some strung out raider with a standard melee
>3 +1 skill books around the place
>ant burrow waaay in the north west by raven rock
>filled with ants
>1 explosive skill book
As much as I like Fallout 3 at a certain point you just have to wonder if you're wasting your time.
The fact that none of these areas (furthermore, 80% of the game) have any quests or anything assosciated with them they become actual filler content. It's not even like Fallout 3 cheaps out on XP during any of its main or side quests so you really just have to wonder what the point of so many locations are.
It's godlike in atmosphere but is shattered so easily at a moment's analysis.
There's certainly a lot to be found but all of it lacks any purpose or substance. I adore the Takoma Park area within the DC ruins but there's absolutely nothing of note to be had in the entire region.
The design of the game and its world is antiethical to the idea of exploration. If an area doesn't have a quest marker pointing toward it, there's little to no reason to wander, lest you spend 15 minutes and hundred odd bullets scouring shelves for something to validify your endeavor.
antithetical*
the reason i preferred nv to 3 was that the pip text was orange in stead of green
I distincly remember tunnel exploration leading to all sorts of interesting setpieces in Fallout 3, like that one tunnels that ends up on gorgeous view of DC's graveyard, and I haven't played the game in like 10 years.
By far my best experience in F3 was trying to find a shortcut to Rivet City through the DC ruins in a TTW playthrough with realistic damage, save only on sleep, and no fast travel mods. It took me 10 hours real time and once I realised I was lost I had no option but to press on because I'd ran through so many close calls there was no way to get back. I ended up with Lincoln's Repeater, Riley's Ranger Armour, doing all of the Underworld quests, recruiting Charon (the rotting fricker would later try to kill me when I fired him), and killing a behemoth before I got to Rivet City.
Anyone disagreeing with this is fricking moronic, 3 is a piece of shit and is only held up with nostalgia because it was the first 3d fallout
>oh boy terminal entires
Going by this metric 4 has the best exploration in the series
>4 has the best exploration in the series
It actually does, everything else about the game is aids but just walking into random buildings and exploring in FO4 is great
It does.
>lore
>cool
I hated the fallout 3 map because I actually live in that area and it was gay how much stuff they got wrong, especially considering that bethesda is there too
Exploration in new vegas is better by virtue of not having immersion shattering slop like capeshit larp, vampire larp and vault of gary.
>vibe
Zoomer detected, opinion discarded. Go "vibe" with your vibrator.
>i must scan this sentence for any indication that anon might be a zoomer
fricking moron
Vibes are a millennial thing ding dong.
Clueless moron
braindead. fallout 3 was 200 years after the nukes but it plays more like it was 2 months ago
Okay? New Vegas was 200 years after the war and is still littered with a ton of empty buildings still stocked with food and drinks. At least 3 had the excuse of the capitol being hit the hardest. 4 has no excuse
Like which buildings? Name one.
fricking this.
fallout is about the post nuclear societies that develop, not about looking at scrapped buildings.
I'm sure this is bait but no in fact it's the exact opposite to me.
Fallout is a series that was conceived of as taking place in the deserts of southwestern America and tied to that culture.
That's how 1, 2, and NV are and that's what feels right.
Interplay/Black Isle/Obsidian were based in Southern California and they even traveled around Nevada personally as part of the design process for New Vegas which is why the game feels very authentic and accurate.
What's more most influential post apocalyptic movies like Mad Max use deserts as the setting so of course it feels perfectly natural although in a lot of cases they used deserts in Australia.
Like everything else Bethesda just changed the setting to better suit themselves. They obviously set their games in the east because that's where they're from (Bethesda is literally a city in Maryland). It's not like it's a bad setting or anything and it makes sense but it still feels less like Fallout and more like its own separate thing which is really a bit more generic if you ask me. I'm sure you didn't even know FO existed until you played 3 like everybody else which is the only reason you think this.
The biggest problem with NV isn't the desolation, rather, it tries to make its locations to realistic scale rather than gamifying them which wastes the players time and makes them all a tedious fricking bore to navigate.
I much prefer New Vegas`s Mojave over the commonwealth or the capital wasteland simply for that reason, the attempt of realism within the confines of that world, Bethesda doesn't care too much about that and focuses more on creating a world where you will find shit to shoot or loot every 2 minutes.
For me personally, i much prefer The Mojave because it feels real to me, thought is put into how people live and thrive, housing, food, trade routes etc.
In Fallout 3 and 4, there is random shit everywhere, people live in places where there is no food but the stuff left over in a vault or super mart, super mutants in places where they would only be able to conceivably live temporarily.
I also believe, that Bethesda`s design philosophy has met its end, Starfield showed their limits and with current technology and standards of innovation in gaming, their games are now more than ever more comparable to games of 20 years ago than of games today.
They need to let go of their puddle deep game designs and try new things, people have been too forgiving of their games to the point that everyone sort of knows what they get with a "Bethesda game" and accept the janky outdated nature because aspects of their gameplay loop is very satisfying.
Yes basically it's obvious Bethesda just follows the typical hacky story writing style of "wouldn't it be cool if..."
Wouldn't it be cool if the city was on a giant ship
Wouldn't it be cool if the city had a giant atomic bomb in the middle
Wouldn't it be cool if the city was in a baseball diamond
Wouldn't it be cool if there were big green mutants and guys in robot suits everywhere
etc...
Their design process is barely any deeper than that
Meanwhile FNV just uses actual real world cities and locations because yeah it's trying to feel real not just like a theme park full of "cool" stuff for no reason. Vegas, Goodsprings, Boulder City, Hoover Dam those are all real places and highway 15 and 88 are the real roads that go there. FNV asks "what if the apocalypse really did happen?" and Bethesda Fallout just wants to turn the apocalypse into a playground for the player to feel like a god in like all their games.
Starfield was actually a large departure from what they normally do. Because in Elder Scrolls or their Fallout games exploration was interesting. Yeah it wasn't perfect but moving from one side of the map to the other in Fallout 3 or Skyrim was actually fun. and the overworld at least was seamless. Starfield Exploration is several loading screens followed by you pressing W for a few minutes until you hit the same copy pasted bandit encampment you've seen a dozen times already. If anything there issue was that they moved away from their theme park system.
The issues in Starfield is exactly the issues with their games in general, its just more noticeable and apparent now to more people because they chose not to innovate their fundamental technology that has had little improvement in the last 2 decades.
It's a completely different issue. You can't explore in Starfield the way you can in their previous titles. The masses don't want innovation. What audiences want from Bethesda is literally "more Skyrim". Starfield at it's core isn't Skyrim. It's a loading screen.
Hand-crafted detailed open world where you can roleplay anything, that is their strength, figured it out decades ago.
Don't know why idiots claim the issue is "lack of innovation" or "outdated engine" or whatever "i know better" bullshit they come up with
>Starfield Exploration is several loading screens followed by you pressing W for a few minutes until you hit the same copy pasted bandit encampment you've seen a dozen times already.
It's hilarious how smooth and engaging original Fallout games are comparing to Starfield despite all their engine limitations. Bethesda are really hacks who don't understand how to make gameplay. They stumbled on their formula once, but if they need to make something new in gameplay or setting they fail completely.
No.
Problem with nu Fallout games is opposite. It's lack of scale. Limitations of engine trying to pack everything in 3 miles area leads to to scale of Fallout 3. It's total suspension of disbelief when everything is within eyesight if each other and 2 minutes walk. "Theme park" is indeed best description, it's a toy.
FNV tries to expand scale but still limited by engine and suffers the same.
Abandoning true Fallout games design with overworld travel was big mistake.
no the biggest problem with nv is that it's basically a fallout 3 mod using a bunch of recycled fallout 3 assets, so even if the world is laid out better it's still ass to play through and looks like shit most of the time.
Its old and dated yes, but i still love venturing around in the Mojave on my relatively light modded setup.
>posts screenshot of vast open nothingness of brown and grey slop
Wow
Black people are hating nature.
Stay inside if you want
Objectively better than staring at grey nothingness of subways
Nice sky. What mod?
Desert natural weathers
>which wastes the players time
kys. If I have fun with a game it doesn't waste my time. And I like to wander around in games.
Would be improved with the addition of suicide bomber orcs, gorebags, and an enchanted wooden plank that does extra damage to bloatflies.
I hope not compared to fallout 3 which is a piece of shit to navigate
>it tries to make its locations to realistic scale rather than gamifying them which wastes the players time
This is a problem in a few areas, but not the one in your pic. The location that I always thought wasted my time was the Boomer airbase. Those long walks to and from the widely scattered questgivers are a fricking drag, and whoever was responsible for that design should issue a public apology. It's also the place where you're made to watch the boring museum tour, a real torture if you've played the game before.
>Shady Sands, the first place you stumble upon is a developed agrarian town with sculpted adobe homes
>Kalmath has a reputation for trapping golden geckos and trading their prized pelts
>Megaton is built around a nuclear bomb (literally what?) which cultists are allowed to worship
>Goodsprings is a quiet little town of farmers and a resting area to draw clean water from the Goodsprings source
>Diamond "City" is just a favela in the middle of a stadium
I'm sorry but I've never been excited to explore the towns in Bethesda games because they're inhabited by absolute morons who have you wondering how they even survived in the post apocalyptic wasteland.
You have one chsnce to prove to me that this is a serious thread with a serious question and not just you letting out your inner redditor by quoting a reddit post so you can collect (updoots). One chance. Make it count.
You’re going to cut yourself on all your edge ESL
I accept your concession, redditor, thanks for confirming.
>ESL
Kvetching over a typo? Lol.
Kvatch on dez nuts
>Kvatch on dez nuts
I think the issue is that’s it hard to recognize or appreciate walking around in the tombs of the remnants of civilization in an area that barely has any civilization. Even fallout 1 and 2 nail this with maps mostly containing desserts with multiple cities and towns
FO2 and NV lacked an immersive, interesting world and atmosphere. The whole "rebuilding a stable civilization" shit makes the setting boring. It was a mistake.
Wow anon congrats on being the biggest brainlet in this whole thread.
"How would you rebuild civilization after the apocalypse" is literally the most interesting question a post apocalyptic story could ask and NV does it in the most stylish and memorable way possible which is the whole reason it's considered such a timeless masterpiece. I'm sure you just completely missed half of the themes and symbolism of the game but just from the standpoint of being an RPG it's a genius concept to build the game on.
Nah, I just preferred FO1 where the world was dangerous and every faction didn't have an army and a supply of everything.
Whatever NV did with rebuilding wasn't interesting to anyone with prior understanding of history
That's a screen shot of the edge of the map. You're not supposed to go out of bounds.
>vibe
unironically kys zoomer muttskin
A faction of bandits larping as Roman soldiers who prefer fighting with clubs and machetes posing a serious threat to the NCR military was too stupid for me to forgive.
They don't, the NCR is only deploying like 10-15% of their military to the Mojave region at best because they're expanding in every direction; Baja California, up into Oregon, keeping patrols up on their other borders etc.
The legion are made up of tribes who are far more experienced in melee combat, it's a strength of theirs compared to ncr and their self-reliance on a limited and precious resource like ammo and guns, which are also prone to mechanical failure in the heat of combat. Legion also reserves guns for their elite soldiers who have proven themselves without them, so that newbies dont just go and get fricked on and lose them, like ncr do in mass. I will say that legion should have been using some sort of shields though, that would have been a no-brainer and was moronic not to, and maybe bows too, considering their background.
It's so fricking empty and the towns are so small they might as well not exist. Even Freeside and Strip are basically empty. It's a huge letdown compared to the concept art and the comic, I know it's dumb to compare them but the game doesn't even come close. And even the mods don't fix that, people just make gameplay mods instead of actually fixing the map.
I'm not going to compare it with FO3 because FO3 is a steaming pile of shit but it feels so lifeless even compared to the FO1 towns let alone a FO2 town like New Reno. They could've done more with it even with the console limitations.
I saw it mentioned this thread and I want you to know right now that if New Vegas was designed just like the first two fallout games then it would be talked about by absolutely no one even if it had no story changes. No shills, no long video essays, barely anyone would know it existed just like tactics. Instead of everyone telling you it was the best, a few handful would endlessly whine about it being underrated while Fallout 4 fans dunk on their outdated game
DO NOT REDEEM
Everyone knows Tactics exists....
bethesdrones are moronic please understand
Sure here, but no one ever talks about it. There’s only a few videos made about it, and most of the time it’s talked about is to bridge the gap between 2 and 3 as a “btw that happened” game. In a AR New Vegas if made in the likeness of the first two game would fall a similar fate of being the “and this happened” between 3 and 4
So English must be your third Language then?
>The NPCs are mad
[speech 24/25] SAAAAAR DO NOT REDEEEEEM
You're a moronic shit eating zoomer who didn't know Fallout existed before FO3, have a nice day
>No argument, just immediate screeching because they don’t have an argument. Because they know I’m right
Sad, I’m sorry you live like this. Btw did you know Fallout 3 outsold 1 and 2 combined. Nobody cares about 1 or 2 for the gameplay, just the story. If NV had the same world and gameplay, it would be worth less then nothing for the majority of people that would defend it to their last breathe today.
your whole argument is
>b-b-but it sold more!! normalgays like it so it's the better game!!!!
Who said anything about it being a better game? I just said that if New Vegas was like the first two games absolutely no one would talk about it, it most certainly wouldn’t be popular, hell if wager to bet you wouldn’t be sitting in your gooncave fuming at the mouth about it right now if it was another top down RPG
You okay gay? All I said was that everyone knows Tactics exists, idk what the frick you're going on about.
Tactics are mediocre game. Original Fallout engine and balance were not designed for large battles. Game is build around combat but it's combat is clunky slog. Attempts to integrate real time just like in nu Fallouts is cumbersome and lead to gameplay balance problems (there are too different balances for time based and real time and player who optimizes combat juggle between them and this doesn't helps immersion).
the main problem with tactics is that it's full of Black folk hiding behind corners who shoot you as soon as you enter the room.
The Dark Souls of post-nuclear tactical squad based games
Because New Vegas is post post apocalypse while Fo3 is just a wacky amusement park.
Bethesda is good at map and dungeon design. They do deserve credit for that. They just fail so hard at the writing that it poisons everything else.
This has always been the case, and they have to know this is the thing that keeps them back (other then bugs) so why don’t they just hire the best in the business with all that Microsoft money? The fallout show was pretty well written imo, better then the other Bethesda games at least
Emil is so far up Todd's ass that he won't be ousted without a major regime change.
>good at map and dungeon design
are they though?
>Bethesda is good at map and dungeon design.
>map
No. There is nothing good in theme park scale map design when everything is on top of each other.
They are good at encounter design, and by that I mean good at encounter design through volume. You can't go more than five minutes without running into something. It would be good if Bethesda could tell a story worth a damn such that I actually cared when I ran into a group of BoS fighting synths or something like that.
>You can't go more than five minutes without running into something
>good
ADHD brain
>A game filled with things to do?
>Ugh.. I fricking hate getting to play games. I want to hold W until I get to my next quest marker and read
Fallout New Vegas would have been improved if I had something to blow up with my grenade machinegun every 5 minutes. Instead I am reduced to becoming an NCR terrorist.
this, Fallout is about explosions and killing monsters
Always has been.
>Here is an ammo crafting system with a variety of special ammo
>Now here is nothing to shoot
It doesn't help that the battle for hoover dam is only like 20 npc's spread out.
Deathclaws, Radscorpions and high level troopers/legionares have a lot of DT, there's also a bunker of enemies in PA you have to get rid of if you want to complete 2 of the 4 faction quests.
Robots also tend to have a decent chunk of it, larger creatures like Fire Geckos and Lakelurks tend to have a lot of HP but little DT so it's best for you to use Hollow Points against them, but I think it's still the most useless out of the ammo variants there is besides plasma slugs considering the game offers you weapons powerful enough to get rid of most thick HP bar enemies without needing hollow points and that armoured enemies are more of a problem, jacketed/hand load bullets are better than them at killing soft targets and are more practical since they don't have DT resistance
Supposedly, hollow points on particularly high damage weapons can be better than AP ammo once you pass a certain threshold. Way I heard it was the HP bonus is applied before DT calcs, so on stuff like 45-70 it can send your damage soaring over the enemy's armor values even with the ammo's positive DT modifier.
Granted, I haven't actually tried that because I'm an energy/explosives kind of guy.
I'd argue they've lost it in map design. 3 hit the right pitch of feeling desolate and blasted while keeping the points of interest at a high enough frequency to keep you engaged. 4 doesn't have any breathing room and everything feels clumped together. It doesn't help that they're running out of ideas in distinct shit to find either, I remember tracking a radio signal in 3 to discover the long-dead skeletons of a family who put out a call for help that was never answered. Then 4 does the exact same setup of tracking a signal to find a corpse and middling loot at least three times.
4's city is somehow more bland and forgettable than 3's which is saying a lot
It's the characters, they're so forgettable that they make the whole place worthless. At the very least there's a tidbit of personality to 3's characters.
Curie is a fantastic character
People will crucify me for it but I actually liked the tunnels and how the resulting city felt like you were just seeing pockets in a far larger whole. 4's Boston probably has comparable playable space but it feels miniscule because you can just run through it all in under 5 minutes.
rangeban all bethesdrones
seriously it's impossible to have any fallout threads without these morons shitting it up with bethesda slop
Why don’t you just make a /fnv/ and circle jerk there. Or hide out in Reddit where you belong
I tried that, all the jerking made by dick raw
Why can’t you talk about your own games without seething about NV?
Why can’t you talk about New Vegas without comparing it to 3 and 4
When did I do that?
I compared NV to 1 and 2 and the first response was
>reeeee it'd be shit, no one would care about new vegas if it wasnt like 3
And how are they wrong? You can’t deny that would be the case
SAAAAR DO NOT REDEEM
Bethestoddlers do the opposite every single day.
Now kiss
>conveniently ignoring all the isometricgays
Bethesdrones are really stupid. We really should have different threads for East and West coast Fallouts.
Nobody gives a shit about the isometric games, the FPS ones are the only ones that matter
>nobody
That's why I said that bethesdrones should make their own east coast threads.
People tried making east coast threads but then they get raided by new vegas gays trying to assert dominance
I've only seen bethesdrones bringing up NV at every single occasion and talking about how much better their slop is.
I’ve only ever seen NV gays bring up Bethesda games to adder how much better their slop is
Because you're blind and disingenuous. And they're not wrong, considering how many things Bethesda copies from older titles and bastardizes them, it's no wonder people think that way.
>People tried making east coast threads
Literally the only threads that get posted are those moronic vs threads and the fricking tenpenny tower threads and both always devolve into b***hing about NV with no prompt whatsoever. Even all the talk going on now hasn’t been about the actual games.
It's not just it being a simple desert rather than the remains of total nuclear saturation, its that every single character int he game is boring too. They all sound more bored of their own sorry situation than you might be, with the sole exception of House (who isn't exactly upbeat either).
I hate the NPC herd identity card of "New Vegas was the best!" so very much.
What's wrong with liking the superior game?
>its that every single character int he game is boring too
How are they boring?
they were filtered by fantastic having a theoretical degree in physics and not a degree in theoretical physics
Fallout 3 was worse though
It was the same as New Vegas for 75% of the map and all of that wasteland just felt completely desolate, unlivable even after 200 years
The ruins of Washington were just blocked by invisible walls disguised as huge piles of rubble, worst part of the game was navigating that shit and having to use metros to get around instead of having some other method to navigate through, over and under ruins
New Vegas felt lived in and like people could survive there, and managed an almost comfortable vibe in some places, like it was frontier colonialism tier survival
It ultimately comes down to what you prefer, but for me at least Fallout 3 feels fricking pointless to play because of how bleak it is meanwhile New Vegas feels warm and like there's a future somewhere no matter where you go and how you end the game
?si=pfGMRR69Jyny9h94
You will NEVER get schizo Elijah back
whatever happened to him, did tkmantis or oxhorn finally kill him
Oxhorn deployed his bitcoin assassin to track him down, he has been trapped at the Sierra Madre ever since.
You are posting unironically about youtube eceleb drama you massive veganas
When we needed him most. He vanished
>it doesnt carry the same vibe as Fallout 3
No shit? That's why people who weren't satisfied with FO3 like it. It's not made for you.
i would rather play through NV's endless desert than sit through the dozens of copy pasted metros in Fallout 3
Dozens of copy pasted metros with handplaced funny skeletons that tell a story.
NV is barren. You find a map marker in the middle of nothing and there is nothing. In 3 there is always something.
>handplaced funny skeletons that tell a story
This
FO3's environmental storytelling was peak cinema kinography.
Metros in FO3 are kino, and feel like modern dungeons. Only a gay who hates RPG's would dislike the metros.
>copy-pasted garbage with copy-pasted enemies is heckin good
No.
What was copy pasted?
Everything, every single metro station is identical to one another and their layouts are maze-like, littered with the same 2 or 3 types of enemies all around. They're also mandatory if you want to finish the game.
But they aren't. If they're copy pasted so is the entire game, NV abd 4 included.
Using textures again does not mean the game is copy pasted. You're just moronic.
>textures
You know I didn't mean that moron. The layouts are all the same, and there are way too many of them.
>layout the same
It isn't. Keep trying. I gave you the benefit of the doubt that you couldn't possibly mean the layouts because it isn't the case.
Again, you're moronic. Lazy too.
>It isn't.
It is.
>he is unironically terminal posting
What happened to mazes and layouts huh? Lazy c**t
Then post proof with these complex mazelike maps please
>he can't tell the difference between the metros
it's obvious that car_model01.mdl is only placed in the western areas and they only start to introduce the elevated_platform00.mdl after the first two tunnels.
>still coping
These have NOTHING.
Why are you still terminal posting? Fricking idiot
Defend your prior claims already.
You’re a brain damaged moron that knows nothing. Sounds like you never even played the game
Stop posting anytime
Post examples then of them looking the same and being copy pasted.
You won't because you can't find any.
Here.
>no comparison to anything
Dumbass
All the same shit. Maze-like garbage with nothing good in it.
>csnt even post local maps
You're a legit moron
They're all garbage, stop coping already. You have to traverse through these garbage spaces constantly.
You really don't
DC consists of small maps connected with oblivion dung- I mean metro tunnels. You absolutely HAVE to go through them.
>still can't post maps
>can't even say which are obligatory
Why do maps even matter? Here's one. So what?
They look like shit.
Most areas will still not be accessible unless you go through metros.
Those metros look cool, I wish they were in an actually good game, like New Vegas. They could've had unique tribes inhabiting them or cool unique loot or something.
I played 3 last year and went though 3 of them and have all map markers. I don't think you know shit. 3 isn't even a good game.
>already posting two images of the same location
Hahahahahaha holy shit you can't even do this right?
Maps anon? You know, the copy paste layouts you cried about that you couldn't navigate?
He's too scared to even look
Im out waiting for this moron he can have the last post.
Seems he needs it.
comfy
What is this trying to prove?
Least moronic nv troony
>maze like
This homie got lost lol
>tries to prove they're all copy-pasted
>they all actually have significant key differences in their design that changes their flow, layout, and even their aesthetic
Keep digging yourself deeper.
>key differences
Lmao where?
If I have to spell out the differences for you between these two images:
Then you're clearly just acting in bad faith and it's a waste of time even trying to discuss anything with you. Probably why you can't get a woman either, because you have such a volatile and unlikable personality. Many such cases of these behaviors having interconnected results. I assume you also like BERSERK and hate Marvel.
He's going to post another terminal as if it's proof of anything. It's like saying every building is copy and paste.
Stop posting anytime
which is worse, pic related or draugr tunnels?
The latter for sure. At least there aren't many metros and only two compulsory
All this shits look the same
Worst part of Fallout 3 is the stupid ass DC metro system
filtered
>uhh you no like me trash?? le filtered!
why complain that one metro station looks like another? can you show me any subway system in the world where every station is unique looking? the biggest problem with the metro in fallout 3 is that the layout is completely made up instead of being accurate to the real world.
If they're so identical to one another, why include so many?
You mean just like the dungeons and locations in Fallout 1? So you DO admit Fallout 3 is faithful to the source material.
What the frick is Fallout 1
I believe it's the first game in the Fallout series of video games, correct me if I'm wrong
It is what people incorrectly call the first Fallout game , i know you know that
The only tedious dungeon in FO1 is Vault 15, the rest range from good to great, meanwhile every single Metro is shit, none of them have anything interesting in them either.
Going through the metro for the first time as a teenager scared the shit out of me. Nothing in NV ever scared me like that
I feel that way as well, it makes the game unplayable. I would rather play 3 or 4 or even 76 just because they have extremely good worlds to explore, New Vegas just feels like a wet fart.
The biggest issue with fallout new Vegas is that you don’t play as a vault dweller but some dumb frick courier, it would be like playing GTA not as a gangster but a cop, it just ain’t right. I don’t know why they even attempted half assing it with Doc giving you his old suit, it makes no sense.
being a vault kid was shit, even in 2 at least its somewhat different because they're tribal shits
Vault dwellers are kino and it’s by far the most kino character starting point. It perfectly immerses you into the role of exploring a new world. Unlike the courier who has already been all over and would know 80% of the dumb frick questions you can ask even after getting shot in his head, nothing points to him having memory loss. Also they give him le epic backstory which was lame.
>i am le fish out of water but i know how to operate a variety of high grade military firearms and dont get immediately shit stomped by raiders,ghouls,mutants
Hm it’s almost like it’s an RPG and you get to roleplay. If you don’t like it build your character around that, it’s not the games fault you built your character to be an expert at weapons.
>courier: blank slate, could be from anywhere on the west coast, could have done any number of things before picking up the delivery jobs
>vault dweller: YOU ARE A VAULT DWELLER AND YOU HAVE A DAD/SON WHO LOVES YOU/WHO YOU LOVE
: blank slate, could be from anywhere on the west coast
Mine's not...
your copy was personalized thats why
>could have done any number of things
You mean like the things we know for certain he did seeing how they decided to give the courier a full backstory
We're supposed to praise Avellone now because he didn't like the TV as ethusiastically as the other nv writers, get with the times.
>a full backstory
please point to the full backstory which tells you exactly where the courier came from, who his parents were, if he had any siblings, if he had a dog, if he loved his parents, etc. keep pointing to lonesome road going 'yeah you were a courier that other time and you delivered shit then too' as meaning the courier is a character set in stone is bethestard thinking
Not even, it's a character accusing the courier of being that other courier, and the player has dialogue options to call that character a schizo
If you're talking about what Ulysses says, that's hardly a full backstory.
There are dialogue options when you talk to the Lonesome Drifter to imply you banged a broad and might have a child, since you have a moment where you think it's him, but that's not exactly backstory. There's a part where you can choose to talk about knowing about New Reno too, but you're a Courier; it would not be insane to think that your travels have taken you up that way at some point.
you dont even need to be a full blown courier, you could straight up just have been a merc taking th courier jobs as a side hustle
A schizo crying about you travelling a certain route a few times (with the option to directly refute him) is not a full backstory by any measure.
>you get to roleplay
The antithesis to bethesdaslop.
Vaults were supposed to store all kinds of knowledge and have all kinds of training. If you choose to have military training it's totally feasible for Vault to support that training for dweller.
Yeah
Good thing you never played as not-a-vault-dweller in an older game
moron
Yeah being a descendant of a vault dweller counts as being a vault dweller dumbass. Don’t care if it’s technically a tribe, that his blue jump suit and it’s based on being a vault dweller who’s separate from the society they must now explore. Also I think the tribal angle sucked as well and you can’t tell me anyone actually liked that shit, courier is a Step up from that lame shit
>Yeah being a descendant of a vault dweller counts as being a vault dweller dumbass
Mental gymnastics,
Guess all those vault dwellers born generations after bones dropped don’t count as real dwellers then. Not even the first games dweller counts since we are ruling out descendants
If they were born in and lived in a Vault they do, if not then they’re not. But you know this and you’re being obtuse.
I want to see vehicles in the show, since bethesda cant figure out how to make them work in game.
AAA developers btw
>half assing it with Doc giving you his old suit
Actually that is a good point. Should have fully committed to being some wastelander instead of giving you a vault suit from the get go.
nv is barely about vaults, how is it an issue
This is a problem of all height mapped terrain that isn't a city.
No the real problem with New Vegas is that it's so damn boring
None of the factions are interesting, there are zero charismatic or fun characters to interact with and the story as a whole just feels like a very drawn out fetch quest
The game is shit, and anyone that thinks it's the epitome of RPGs need to play more RPGs
name 10 rpg`s
Baldur's Gate 1-3
Neverwinter Nights
Dragon Age Origins
Tyranny
Enderal
Divinity Original Sin 1-2
Kingdom Come Deliverance
I've tried to think of RPGs that I like, that also has the same type of reactivity
>y-you're disingenuous
Care to explain how?
I didn't once mention any of the other Fallout games, nice deflection
>Neverwinter Nights
>charismatic characters
>good story
You mean MotB, right?
But I did, as your description perfectly fits into bethesdaslop games.
>Care to explain how
You said none of the factions are interesting and none of the characters charismatic, but never elaborated. You’re obviously just talking shit.
>being this disingenuous
Is this all you morons can do?
But enough about Bethesdout 3, 4, 76, Shelter.
I don't understand how people think fallout 3 ever had good environments or atmosphere. for me it always felt like a dumbed down moronic version of stalker. in stalker the environment is dangerous. radiation will quickly kill you so you have to pay attention to the geiger counter. the weight limit is seriously restricting so you have to think carefully what to take with you and what to pick up. night is fricking dark so even the time of day is important. the zone seems like a cool place that you really have to respect to explore. in fallout 3 everything is booger green, radiation is only a nuisance, you can pick up everything you come across without much thought, and the map is full of stupid shit like vampires. instead of having to carefully plan out expeditions you can basically run around wherever you want and never have to worry about anything.
delete the mods and pull off the nostalgia googles, stalker is dog shit maybe even worse than fallout 3, but I don't know
I didn't play stalker with any mods. even clear sky with it's gamebreaking bugs was better than fallout 3.
even fallout 3 as dumb as it is does not have the amount of brainless shooting that stalker has
it's not bait, stalker is shit
Its funny that you think sharing that opinion means anything besides telling everybody your opinion is worthless
Yeah you have shit taste in games if this isnt bait
You're taking the "it's railroaded" argument too far. It's railroaded by the gameplay mechanics, but it's not inferior wasteland, in fact it's superior in everyway and DC fricking SUCKED
The vibe I get from exploring a post-post apocalypse Mojave Desert is 100x better than exploring a map that is basically Suburban Sprawl world
Speaking of unique weapons, does anyone know what happened to that one TTW mod that gave all unique weapons their own look? I swear I used to have it, but I'm pretty sure the creator privated it due to moronation and or spite.
It's such a shame too, because it doesn't diverge visually from the style of the game, while also giving each weapon a style of it's own.
The only competition I'm aware of has a star wars gun texture replacement in the thumbnail and I'm not at all interested in that.
TTW modifies the Protectron's Gaze laser pistol to resemble a tri-beam laser rifle on it's own, so I wish they'd just integrate that mod into TTW itself. Fricking hate moronic moody modders.
thats the problem with modders, they make a good mod then think they're some hot shit and act like divas. like bro you made some fricking ass jiggle physics mod who gives a shit that you're mad kanye west became president and hid it, that was a hypothetical example of course
It sucks, my version of the game is overall, pretty light on mods. The mods I do use, do not clash visually.
It's not like you can add weapon mods to unique DC weapons, so there isn't a good reason to not give them a new look.
I've actually been taking some time to play through NV again, not rushing it, and I think you're wrong.
I can understand that coming from the rather packed environments such as the Capital Wasteland and the Commonwealth causes a disparity when faced with the desert, though. It's a different kind of desolate - it's kind of what Starfield tried (and failed miserably) to do with the whole thing about having a lonely feeling.
I'd argue that it's a good thing for the Courier to have that feeling. You rock up to a place, do what you need to do, and leave. That would have been your job with the Mojave Express, and that's your job now with going after Benny. It's part of why Ulysses has a big hateboner for you too.
>Random grenade launcher shot in your path
>Blind deathclaw cave
>Whats that sound? And why is it running instead of flying like a butterfly should?
>it nailed the feeling of exploring the post apocalypse
>two fricking centuries since it happened and the capitol is still stuck in the stone age trying to get drinking water up and running and people are living on a rusty aircraft carrier while banging rocks together
lmao
fallout isn't post-apocalypse, it's post-post-apocalypse. it's about the civilisation springing up in the ruins of civilisation.
wtf the fog is far in the distance rather than one inch away from your face, does Obsidian even know how to make modern video game graphics?
Is pajeet shilling in overdrive or something? He’s been doing nonstop fallout threads for the past few days now
The show came out so shills and schizos have been crawling out of the woodworks. It’s the same shit that happened when shartfield came out.
Which fnv dlc has the best loot?
Reminder that NV has
>more fans
>more mods
>much better reception
Unlike FO3 which frankly, nobody gives a frick about anymore.
we did it reddit we won!
NV needs a VR mod.
>It can be argued that Fallout 3s biggest saving grace is that it nailed the feeling of exploring the post apocalypse, and the character of the wasteland.
No it can't.
New Vegas's world is fricking fantastic, it's just that its overworld is very visually boring. There's no distinct biomes, it's just
>desert
>desert
>desert
>dry lake bed
>white quarry (only combat here)
>red canyon (no combat here)
>another dry lake bed
>more desert
The interiors, the DLCs, and the semi-linear design of NV's early game and midgame progression are the real stars of the show in terms of the world design.
If you want visually diverse biomes, there's Fallout 76. If you want the worst of the both worlds, there's Fallout 3. Fricking metro tunnels, I swear to frick.
Shit, there's no biome outside of DC, now that part is really empty.
>muh biomes
Are you autistic? you expect every open world game to have different biomes?
I didn't even imply it's a bad thing, I just know that it bothers some people. It doesn't bother me because I know NV's world is well-designed and I enjoy exploring it. The authenticity of the environment is arguably a good thing.
reminder that fallout 4 NPCs have pre-war skeletons in their houses
it takes place 200 years after the war, that's like 4 generation, and none of them said "hmm maybe we should get rid of this skeleton that's been standing in the middle of our living room for 200 years"
it's been 204 years, why would people continue to live in run down shacks and do nothing to improve?
>to live in run down shacks
Like who? Most places have camps and decent housing to them.
fallout 3 is nearly all scrap metal dumps
the best they've got is a tower that managed to survive the nukes, literally nothing of their own creation that isn't scrap slapped together
I'm pretty sure that was built after the nukes dropped.
it was a pre-war resort
something something console limitations
3D fallout was a mistake
have you ever been too that shithole?
theres fricking nothing out there
>war never changes
>first war turned civilizations to ash
>society recovers
>war never changes
>waaaaaaah why did they destroy my California again??? it was supposed to end differently this time!
Because it’s hack shit street shitter
>Previous games set the NCR up for a slow collapse due to endless bureacracy, limited recources and spreading themselves too thin
>Bethesda:NAH THATS WAY TOO HARD AND INTRICATE HERES ANOTHER NUKE LOL
Bethesdagays are braindead
bugthestards will say 'gunners' or 'talon company' despite neither of those two factions having anywhere near the level of lore that even the smallest raider faction in NV had
I agree, settings are way better when they're stagnant and loop themselves around. I don't want to see a world develop or grow, I just want an amusement park where I can get excited at seeing power armor and vault boy
>settings are way better when they're stagnant and loop themselves around
Which is the entire point behind "war never changes". The setting is supposed to be nihilistic. Walking amongst the bombed out ruins of civilization IS Fallout, its in the goddamn name.
>same vibe as fallout 3
>subhuman unironically wants le grey destroyed debris and brown tunnels
Kys
New Vegas should not have been a continuous map, it should have been a Fallout 1-2 style highlights map
Shady Sands is over dem hills, that is sovl
They should make a Fallout game set in India, and then about half the game in you learn that no nukes were ever dropped here.
Do I lock myself out of any of the NCR or Yes-man ending by going to the bunker at Caesar's island? The plot surrounding the quest makes it sound like you both lock yourself out of NCR by siding with Legion, and Yes-man by destroying the robot's robots here.
Do you have the chip? Visiting Caesar doesn't lock you out on its own.
Yes, I killed benny for it.
Shoulnd't lock you out then, you're pretty much following the main quest.
You may want to go and visit Mr House first though.
destroying the robots locks you out of House but other routes should be fine. I don't think you can lock yourself out of Yes-man no matter what you do
Deserts are the biggest pleb filter environments.
>pleb filter
this phrase is a telltale indicator of hipster elitist troony pseudo intellect
>This is the one and only issue with Fallout New Vegas
I don't know, I can think of at least one more.
I liked the Subways. Aren't like three mandatory to reach new areas?
I do like the metro system too, they make for perfect dungeons, and the way they are used to connect parts of DC is great
I just wish they hadn't cut huge swathes of it including entire sections of DC
>This is the one and only issue with Fallout New Vegas
Yeah, you gotta spend an hour patching and modding it to make it run somewhat right
what area of the game even is that?
kys moron
thanks
This is the fundamental difference between people who get and don't get fallout.
Bethesda doesn't get fallout, they think it's about the post-apocalypse itself. And people who don't get fallout like the bethesda games more which basically treat the bombs as having dropped minutes ago (i.e still fresh food in the supermarkets)
REAL Fallout(black isle, obsidian) is about NEW LIFE in the post-apocalypse, where the ruins of the old world are as foreign as alien constructs. So the reason you don't "feel that" is because you're a f3baby that doesn't get fallout
>(i.e still fresh food in the supermarkets)
It's not fresh, it's only boxed and canned food filled with preservatives that are still around.
https://www.today.com/food/when-do-canned-foods-really-expire-t119977
>According to the United States Department of Agriculture, canned contents are safe to eat as long as the can is in “good shape.” The Canned Food Alliance agrees, citing 100-year-old canned food that was recovered from sunken ships and tested microbiologically safe.
You can quit trying to fit in now.
It wouldn’t be fresh but it would have been scavenged centuries earlier. In 200 years the United States went from a few small farming communities to a technological and industrial powerhouse with dozens of major cities. The idea that 200 years later people are still huddling in ancient ruins and finding food in pre war supermarkets is moronic
>It wouldn’t be fresh but it would have been scavenged centuries earlier.
Fallout 1 takes place 80 years after the bombs have dropped, and it takes place exactly 200 years after the bombs dropped. Also, a lot of those places that are "stocked" are inhabited, meaning the people living there could have been placing those items in certain areas. Citing it as a defect of the game that ruins immersion because it's a plot hole is just as stupid as pointing out that the Master didn't know his super mutants were infertile when he had plenty of time to see and experiment with cross-breeding his super mutants and somehow didn't.
and fallout 3 takes place exactly 200 years after*
Who in their right mind are canning goods to leave behind at the supermarket 80-199years after the bombs dropped
Nobody? Could be looted cans that they didn't get to eating yet. The nukes wiped out 90% of humanity, and there were likely billions of canned goods scattered over the entire continent of North America.
It would only take 100,000 people eating 1 can a day 80 years to open and eat all 1 trillion cans assuming they can find them all.
>they think it's about the post-apocalypse itself.
>is about NEW LIFE in the post-apocalypse where the ruins of the old world are as foreign as alien constructs.
So....It's about the post apocalypse then? Dumbass. The design document by Cain himself dictates how the design ethos surrounding the game is to explore the lingering effects of nuclear war and the resultant disaster of a world destroyed and trying to rebuild itself.....IE, exploring the post apocalypse. Your gimmicky separation is meaningless and irrelevant because it's a difference that you can't even explain accurately because it only exists in your schizoid head.
>The Mojave Desert doesnt feel like a wasteland
lol
lmfao
OWB is probably what happens when NV tries to be more like the average Bethesda game
>zaney humor
>quests are monotonous tasks you're meant to repeat ad multiple times to get the rewards that are the only reason you'd find yourself doing those boring quests instead of actually making engaging quests
Fallout is about the world that's risen from the ashes
Bethesda Fallout is about the ashes themselves
Meaningless and derivative statement that lacks any real description and serves as nothing more than a coping head-canon for people who cannot summon a genuine criticism. They both are about exploring dead landscapes. How is Megaton, or Tenpenny tower, or Rivet City not a literal embodiment of people "rising from the ashes"?
How are they rising if they're living in the hollowed out remains of old shit 200 years later? They're literally rolling around in radioactive ashes like idiots. it's an insult to human ingenuity.
>How are they rising if they're living in the hollowed out remains of old shit 200 years later?
>How are people rising if they are using the previous technology of the old world to build a new one
Think about how dumb you sound right now. Go ahead, take a minute.
They're literally rolling around in radioactive ashes like idiots. it's an insult to human ingenuity.
You mean like all the people living in Nagasaki and Hiroshima right now? Oh, wait a minute...
The bombs didn't hit those cities.
>the bombs didn't hit those cities
>didn't hit those cities
>didn't
>hit
>those
>cities
I.....what?
They didn't impact, historylet.
Impact doesn't mean anything, they air-bursted, which would have had even a larger scale of effect than if they were impact nukes. Are you high or just pretending to be stupid?
No, you fricking idiot, they were not saturation nukes. Nuclear weapons can be designed to provide high yield long-term radiation, or low yield short-term radiation.
https://en.wikipedia.org/wiki/Neutron_bomb
https://en.wikipedia.org/wiki/Cobalt_bomb
https://en.wikipedia.org/wiki/Radiological_warfare#:~:text=Radiological%20warfare%20is%20any%20form,an%20area%20with%20radiological%20sources.
The Fat Man and Little Boy were fission-type nuclear weapons which yield lower radioactive fallout that dissipates more quickly. How do you not know this?
>After one to six months, the fission products from even a large-yield thermonuclear weapon decay to levels tolerable by humans.
>draws comparisons himself with radiation and the Japanese nukes
>uh actually they aren't relevant!
Fricking moron
Yes, I did draw comparisons, because he was wrong thinking that every nuclear weapon is the same and carries the same level of radioactive fallout. moron?
Thanks for admitting I just blew you the frick out and you're an uninformed moron. Thanks for playing.
You fricked it anon, stop grabbing for success
Embarassing.
Concession accepted
You are so moronic it almost hurts.
Don't make the comparison lmao
damn, homies just got spit-roasted
>replying to yourself on Ganker Ganker
>homie took ten minutes out on wikipedia to debunk himself
>to debunk himself
Question, what did you think my original argument was? Asking, because you may have very poor reading comprehension skills and not know what I was talking about.
Not a clue lol I got you I fricked you hard
Thread done
>Not a clue
Thanks for admitting you have no standing.
I literally one
They were detonated far above in the air so there was minimal radiation on the ground. The damage itself was primarily heat and shock wave based. Hence it was not unlivable because it had very little radiation.
>You mean like all the people living in Nagasaki and Hiroshima right now?
You mean the cities that were rebuilt after being destroyed which is the opposite of what Bethesda fallout games do by making everyone continue to live in shitty recycled shacks and old infrastructure that hasn't seen maintenance since the nukes?
Don't let them know about Shady Sands or Hiroshima in October 1945, April 1946, December 1948 and February 1953.
Now do America.
Europoor's law invoked
Its nothing to do with Europe. Its everything to do with Black person density. Fallout nukes are a metaphor for diversity. That's what the Enclave was driving home in the originals by talking about how the wastelanders are barely human mutants. Wastelanders are standins for Black folk. They will NEVER rebuild. They are incapable of it.
And the Enclave are fricking dead. All from a 'spear-chucking' tribal woman.
>You mean the cities that were rebuilt after being destroyed
They were rebuilt because the entire world wasn't covered in nuclear bombs you disingenuous little shit, on top of the fact that they had the help of the US Government subsidizing their rebuilding efforts, which equated to hundreds of millions of dollars, which is a lot different than a group of 40 people, with minimal education, of varied backgrounds, who have zero reliance on national infrastructure, to help rebuild a city. God you're fricking annoying.
You are deluded if you believe humanity wouldn't be capable of rebuilding without some shitty centralized government telling them how to do it. That's probably what propaganda fed to you by your nation has led you to believe. You don't need them, they need you.
Fallout is a metaphor for DEI. Look at any place that reaches critical mass of browns (Africa, South America, US cities like Detroit or St. Louis). They collapse into shanty towns. Do you really thing in 200 years Detroit is more likely to look like some sort of futuristic utopia, or it will look like an average Black person shanty town?
You're a god damn moron if you think we would be able to rebuild our current-day infrastructure with 90% less of the population. Even right now, with billions of people, we're facing a population crisis because there aren't enough people to replace all the aging-out seniors.
Are Fallout New Vegas fans literally all just underage, uneducated, children?
It has been over 200 years! Your hypothesis presumes such placidity that it spits in the very face of human progress.
>that it spits in the very face of human progress
Yes, I do. I hold a certain level of contempt for humanity because of how backwards thinking we tend to be. We spent over 1,000 years in the dark ages because of a shit religion that caused the collapse of the greatest and most advanced empire the world had ever known. People are not generally smart.
rome wasn't a good thing, but bringing it down was. the "dark ages" or early middle ages were probably the best time to be a human. just because we weren't enslaved to j*w-derived christianity, doesn't mean nothing was going on
>rome wasn't a good thing, but bringing it down was
>
If you hate the desert you can just go straight to Vegas or any of the settlements.
I think the biggest issue Fallout as a series has is that it's really, really ugly
Like not necessarily because it's set in a post-apoc setting, but just because it's always fricking ugly
1 and 2 had some charm to them but even they were hideous for their time
There is some appeal in its ugliness, or rather its dirtiness.
4 actually looks good, don't (You) me
4 released in a year before rdr2, it's definitely ugly
I mean stylistically. They got rid of the horrible filters and stopped being scared of using colour
It's not ugly, it's just dirty and gritty. It's meant to emulate the feeling of living in a bombed-out world of people scraping the dirt just to get by.
I don't know why it wasn't set parallel to F1
Let me skip over 300 posts of bullshit rambling and tell it how it really is.
FO3 used to be widely accepted as the better game and only contrarians insisted NV was better. Then it became widely accepted that NV was the better game as time went on. Now contrarians insist FO3 was actually a better game. Hell, we're even seeing the beginnings of FO4 being called a good game.
tl;dr
Contrarians are just going against whatever the most dominant opinion is at the moment.
I do with NV had more vaults.
quality over quantity
It didn't really have that either. It would be nice to see them leverage their writing quality to one or two more.
>le gary
>le hallucination
>le cuhrazy survivors
No.
>FO3 used to be widely accepted as the better game and only contrarians insisted NV was better.
>FO3 used to be widely accepted as the better game
By bethesdrones who had not played the original games.
You mean by regular people who didn't play obscure, decade old, pc only games.
>regular people
Braindead normalcattle are not "people".
Has there ever been a nuke actually deployed on the ground in a livable place?
At your moms house
Incredibly insensitive
New Vegas is a sequel to Fallout 2. If you don't like the setting then you aren't a fan of Fallout, you're a fan of Bethesda's Fallout 3.
Capital wasteland > shitty desert
simple as
>Crapital dungland
>better than anything
Each time I play NV I realise there is nothing to really explore that isn't quest related and I get sad because I have to ignore it until I'm allowed to play it.
homosexuals talk about how it’s more of an rpg but it really feels like a on the rails experience
the worst is that sometimes the game lets you explore it, just to send you again later in a quest so is a big waste of time.
i will take the dungeons and metro tunnels to nothing.
>I will take the shit over nothing
Well whatever you say.
NV just FEELS better.
this kills the nv troony
*sniiiiif*
Your post reeks of b***h-made.
https://arch.b4k.co/v/thread/673654503/#q673672749
Oh you got BTFO today.
i dont get your post. most nv players know this route.
i like how you can kill most of these end game enemies if you specc into explosives early.
trans women are smart. I'm sure they know this already and figured it out
told timey country music > Black person jazz garbage
all there is too it
I JUST rebooted this game yesterday. My character was running around the El Diablo rollercoaster looking in dumpsters, and I was just like "meh, it takes WAY too long to get anywhere on foot and everything is ugly as hell." They couldn't even get the brick textures to line up with the "cracks" in the wall for blown out walls.
GOTHIC
ATMOSPHERE
KINO
How come FO3 never had a moment like this...? FO2 at least had Frank Horrigan obliterating a famished farmer for shits and giggles so you knew he was the bad guy...
Enclave busting your dad and getting bamboozled by him is supposed to be a moment like that, probably.
>NO WHY DO SUBWAY ENTRANCES LOOK THE SAME
I love this sub
Nah you're too lazy to even post maps I'm off. moron
>FO posters don't exist, and don't post on Ganker
>cartoonish stereotypes of "fans" posting about FO2
>one based FOT chud
>desperate FO3 samegays posting about 90% less humanity
>seethe from FONV grandads who are forgotten
>falseflagging FO4 racism bait (they love the black marshall sheriff character who hands out daily settlement quests)
>mystery posters from FO76 (are they even real)
nice thread
not just that, the exploration sucks. railroad main quest, invisible walls. most poi have nothing good, barely any dungeons. the world also dosent feel dangerous, so many towns and civilization eveywhere. it's boring.
You just described FO3, excluding unending shitty dungeons.
Fallout 3 is ugly, its locations are stupid, and the utter desolation makes no sense given that it's set 2 centuries after the great war and given that the game's main quest surrounds repair and control over what's alledgedly a very large and high tech facility. Also fallout 3's humor is just bad. About the only thing that got a smile out of me was the frick you door.
Yes it was. Shady sands didn't fricking "fall" in 2277, bomb or not. If it had, new vegas couldn't have happened.
Well , people of F NV actually say that sandy sands is actually in disarray and struggling even in 2281 - which makes sense with the new shows timeline as when maximus was around 6-8 sandy sands got nuked putting the time line a few years after the Fallout NV plot line. Therefore it works.
The only thing i think actually got retconned was the lore and story behind ghouls and how they turn into feral ghouls. The game never states that ghouls just turn feral if they dont take what is presumed to be rad-x. It implies that ghouls turn feral due to decades of loneliness instead. The show tried to input a sense of walking dead theme to the ghouls which also made me mad
Complaining about the metros gotta be one of the dumbest reasons I’ve seen for hating 3
DC being broken up into multiple districts that cannot be accessed from one other directly and are only connected with sveral flavors of the same ghoul-filled tunnel is pretty lame design
most likely console limitations. but what really is lame design is the strip being divided in multple load screens when f3 had the entire mall in one single cell.
>most likely console limitations
more like bethesda's dogshit engine limitations, because gamebryo shits itself anytime it must handle more than a dozen NPCs within a single cell
the mall can afford to be all in one because it's sparsely populated
>all in one because it's sparsely populated
maybe obsidian should have done that and save us the load screens.
>cut game content because the engine cannot handle it
maybe bethesda should've made a good engine instead
even the absolute piece of shit that is X-Ray engine can handle dozens of NPCs at once
now that i remember theres even mods that could do it. lame.
you mean Freeside Open and Strip Open? both are notoriously buggy mods
>Freeside Open
never encountered any bug while using them, surprisingly stable mods. The ones with a lot of bugs though was a mod called "This is Freeside", that one was both laggy and severely unfinished.
Use simple freeside/strip open
Strip version is piss easy to use, but freeside requires more patches and is not worth it.
I'm replaying it right now and the metros fricking suck
>New Vegas map
>city in the top center, visible from a good 80% of locations, acts as a natural waypoint to help you navigate the Mojave and keep track of locations
>3 map
>city neglected to the bottom right in a corner, no memorable waypoints or landmarks, everything looks the fricking same
Fallout 3 is a disaster of map design
its funny because that image just make nv look worst when 30% of the map is empty.
and since is nv is most likely and npc throwing and info dump at you.
>when 30% of the map is empty
That is outside the map, not part of the playable space. F3 is the one with just empty space where you do nothing but walk.
Indeed, F3 looks like a mess.