SMT is fond of this trope, both IV and Strange Journey are like this, tough you go lower, not higher, in IV you start in a weird samurai kingdom and then go down the Narakubto find modern Tokyo, in SJ you enter a demonic vortex in the South Pole and go deeper into its different layers.
>in IV you start in a weird samurai kingdom and then go down the Narakubto find modern Tokyo,
this is honestly one of my favorite twists in vidya, descending into what you think are dungeons and finding that. Smt IV plot & atmosphere is underrated as frick
Breath of Fire 5. The entire game you have a meter showing how close you are to escaping to the surface; and a meter showing how much you can use your dragon power before a hard game over. Just walking around increases the game over counter.
Absolutely a 10/10 for atmospheric story telling.
I myself was filtered twice over the course of 15 years. I have barely played BoF so I come with no baggage. I just can't stand how long and slow the battles are.
I want to play a game where you spawn as a lowly skeleton in the middle of hell invading early where the most monstrous undead and demons were able to kill invade earth first so as you travel from the ninth circle up to the first you encounter more and more difficult foes until you fight ba'al at the entrance of hell and break the line of human defense, ushering in the apocalypse only to be defeated by Michael when you reach the surface.
if NG+ has you defeat Michael and you continue the game, first conquering earth and the nine layers of elysium where you kill jesus and the final lines as he dies are something like "I loved you like a brother, Judas", finally revealing your identity as a nameless skeleton.
>there's a true end where you unlock a whole second dungeon on the bottom floor where you have to start going up and on the surface you find a way to both kill the boss and keep the town intact
Why are there no more FF7 like stories where you have to go to big corpo tower to defeat boss and find out the real boss is not in the corpo tower and you have to make big journey to find the final boss.
>most of the cyberpunk buildings you can go into have 1 floor above and/or below ground at max
Yet it's somehow the most vertical open world explorable map ever released.
Goes to show you how verticality is insanely difficult to do.
No nintendies @me about ToTK, no that doesn't do verticality better or on a larger scale than Night City.
This pic is fricking with my brain. I know it's just upside-down, but the ground doesn't register as upside-down in my mind and it makes everything look weird as frick. Pretty cool
Mixed feelings - I'm not up yet and it's pretty late into the morning already, but I do enjoy breakfast as a meal in itself so I'd probably be worse off. Let me ask you: at what time does breakfast cease to be breakfast?
I was asking YOU. If I wanted a factoid I could just use google. What is YOUR opinion on when breakfast ends, or are you telling me you set your time to Ronald's schedule?
Dungeons are creatures of chaos, they lure in adventures to kill and eat them, and they have to have some semblance of 'fairness' in order for adventures to take them on
EO3 does something like this. You fight down through something like fifteen levels of dungeon with worse and worse horrors, and come across a city full of people that are very different than the people on the surface (mutated/adapted) and they're super wary of you, as an outsider.
Reminds me of Noita, if that town were the starting point. >spawn on the surface where things are relatively peaceful >descend into the dungeon and eventually into an infinitely repeating hell biome full of things that will kill the shit out of you >can later gain the power of flight to ascend into a sky kingdom and eventually into an infinitely repeating heaven biome full of things that will kill the shit out of you
Pillars of Eternity has a really cool deep dungeon under your party’s fortress that you explore as you progress through the game. Progressing through, and then having to wait until your party levels up from outside quests, and then delving deeper was really fun. Finding out the secret of that dungeon was probably my favorite part of the game.
>Yu Yu Hakusho >demon world was said to have a limitless amount of "levels" with stronger demons further down you go each level >we could have had Yusuke (and maybe the gang) powering through the levels, getting insanely stronger each episode or two >instead, we get a worthless tournament arc :^)
OOT doesn't force you through dungeons to access new towns. Even games that do that usually let you shortcut/teleport to previous areas.
Also not every are with enemies is automatically a dungeon and most dungeons have you retreat through the entrance.
>no argument >ad hominem
must feel shit to be utterly wrong and trying to keep face
11 months ago
Anonymous
>lack of comprehension >wants someone to untangle his mess of autistic moron interpretations of a visual abstraction
Waste of time, you're insignificant and low IQ
These types of games are great. Even better if you're occasionally bumping into either a rival or just other adventurers throughout the floors as you race to the top/bottom.
It does make physical sense (although it's designed to kind of trick you into thinking gravity is changing) but there's an area with some fricky staircases and walkways in 40k boltgun
>scale the massive tower to reach the floating castle to travel to the ruins on the moon and transport to another planet where you find a portal to another dimension
Where's the ceiling
the portal to other multiverses, expect to see this in dragon ball soon
of course you can keep expanding further on this, somewhere in that group of multiverses you find a way to access a group of group of multiverses
I agree, for some reason i always prefer my dungeons to be underground sections >tfw we'll never have a proper, modern take on Undermountain dungeon crawler without sucking absolute dick
I fear it will never get the adaptation it deserves: a proper mysterious exploration game, and if Penkin is not doing the soundtrack it's already pointless.
Friendo Binary Star Falling Into Darkness is pretty good. But I guess not very mysterious. And I'm working on a proper one, look forward to its release in 2030.
Not really related to locations being revealed as such but in darksiders I was really disappointed when they said you needed pieces of the special sword and I thought it was gonna be like OOT where when it looks like the game is close to ending it's actually not even halfway though and there's even more dungeons than you already did left, but then the pieces were just scattered on the overworld and took 30 minutes to collect instead
>build massive asset that requires time and money to create, designed to be missed by most players >Why has no game made something like this?
Gee, I wonder?
>requires time and money to create
No it requires passion and a fantastical mind, something sorely lacking in modern video game development. It's no wonder there's no sense of wonder for any of the modern slop games.
>fantastical mind
autism isn't inherently fantastic. Also, it requires time, and time = money, you stupid frick.
Your games will never have soul.
11 months ago
Anonymous
>hurr durr why no one do stupid idea? >muh soul muh soul
if its such a great idea make it yourself. After all it doesn't require any time or money, just passion!
11 months ago
Anonymous
Soul? Your idea it's a fricking gimmick at best you c**t
>tfw last night we went back into the ancient megadungeon that was recently discovered in the city in our roleplaying game >killed some giant spiders and found some ancient artifacts
>dungeon is below random house in the town >small and normal at first >end up exploring an incomprehensibly vast labyrinth with maddening architecture >why was it under this house...?
That's a more interesting concept. And many several other houses lead to secret areas and shortcuts more quickly that devs never mention or make obvious, it's all a part of the surprise.
Quite literally Din’s Curse, a good game. I really wish we could get Depth’s of Peril with modern ARPG functionality in mind, but the design choices of DoP. It was ahead of it’s time, and still is in many regards. The nemesis system from Shadow of Mordor directly lifts from DoP.
this reminds me of that dlc for dragon age 3
I wish that dlc had some randomness or at least went deeper after giving dwarves magic.
I should replay da3 just to get to replay that one
I'm still convinced that Nalthur is alive since we never found his body
Also frick bioware if I cant finally play a dwarf enchanter or mage class next game
Is it bad I recognize this.
This is the bare minimum to have the right to post on Ganker
Um, no?
Diablo?
>everyone lives underground
>you ascend the dark tower into the cavern ceiling
>face increasingly terrible horrors as you get higher
name 5 games
SMT is fond of this trope, both IV and Strange Journey are like this, tough you go lower, not higher, in IV you start in a weird samurai kingdom and then go down the Narakubto find modern Tokyo, in SJ you enter a demonic vortex in the South Pole and go deeper into its different layers.
>in IV you start in a weird samurai kingdom and then go down the Narakubto find modern Tokyo,
this is honestly one of my favorite twists in vidya, descending into what you think are dungeons and finding that. Smt IV plot & atmosphere is underrated as frick
Breath of Fire 5. The entire game you have a meter showing how close you are to escaping to the surface; and a meter showing how much you can use your dragon power before a hard game over. Just walking around increases the game over counter.
Absolutely a 10/10 for atmospheric story telling.
Persona 3 is like this with Tartarus its kind of the plot.
everyone lives underground in persona 3?
The first Diablo is literally this. Also almost every Wizardry game before 7.
>Dragon Filter
giga based
>that part where you start going back downwards instead of continuing your climb up
I myself was filtered twice over the course of 15 years. I have barely played BoF so I come with no baggage. I just can't stand how long and slow the battles are.
>the terrible horrors are humans
>you are a goblin
I too have read that lovecraft story.
which story?
The outsider.
nice ty
this one is one of my favs. something about the creepy and comfy atmosphere really turned me on (imaginatively)
Underrail?
The utility tower is certainly annoying but horrifying? I dunno
>horrifying?
well not spooky but surely dreadful. I wasn't lucky enough to meet him last 2 runs
first Brandish, kinda
Azure Dreams (GB | Ps1)
Dragon Quarter (Ps2)
Dragon Slayer (GB)
Tomba 2’s golden towers (Ps1)
Lolo 3 (Nes)
I want to play a game where you spawn as a lowly skeleton in the middle of hell invading early where the most monstrous undead and demons were able to kill invade earth first so as you travel from the ninth circle up to the first you encounter more and more difficult foes until you fight ba'al at the entrance of hell and break the line of human defense, ushering in the apocalypse only to be defeated by Michael when you reach the surface.
if NG+ has you defeat Michael and you continue the game, first conquering earth and the nine layers of elysium where you kill jesus and the final lines as he dies are something like "I loved you like a brother, Judas", finally revealing your identity as a nameless skeleton.
that the dead sea scrolls made Christians moronic
It's just like that one anime, gurren lagann!
If you take away the top temple/dungeon, then the whole town falls
That's the moral conundrum of defeating the load-bearing boss.
>there's a true end where you unlock a whole second dungeon on the bottom floor where you have to start going up and on the surface you find a way to both kill the boss and keep the town intact
KINO
But I like when dungeons are big ass towers, or submerged ruins that are semi functional.
Fixed
>GRAVITY LAND
FORTRESS 'O PERIL
You turned it into Azure Dreams. Good job.
Azure Dreams was a pretty good game though
I don't how it taking place in Australia changes anything
>ywn infiltrate the evil corpo megatower from your rebel hideout in the sewers
kill boss
literally ff7
Why are there no more FF7 like stories where you have to go to big corpo tower to defeat boss and find out the real boss is not in the corpo tower and you have to make big journey to find the final boss.
I haven't played it but isn't this just what cyberpoo does, the buildings are dungeons
most of the cyberpunk buildings you can go into have 1 floor above and/or below ground at max
>most of the cyberpunk buildings you can go into have 1 floor above and/or below ground at max
Yet it's somehow the most vertical open world explorable map ever released.
Goes to show you how verticality is insanely difficult to do.
No nintendies @me about ToTK, no that doesn't do verticality better or on a larger scale than Night City.
Y(e)s
what anime?
>Australian city planning
that's just streets of rage
etrian odyssey
This pic is fricking with my brain. I know it's just upside-down, but the ground doesn't register as upside-down in my mind and it makes everything look weird as frick. Pretty cool
>he can't see it both ways
now imagine an apple in your mind's eye
how would you feel if you hadn't eaten breakfast this morning?
Mixed feelings - I'm not up yet and it's pretty late into the morning already, but I do enjoy breakfast as a meal in itself so I'd probably be worse off. Let me ask you: at what time does breakfast cease to be breakfast?
I was asking YOU. If I wanted a factoid I could just use google. What is YOUR opinion on when breakfast ends, or are you telling me you set your time to Ronald's schedule?
He's not me. Also I refuse to cooperate.
Drat, and double drat
Also you're not good at larping like you're human
oh no oh no oh no my mind is going craaazyyyy
backtracking sucks.
>muh town portal scroll
what if it's not a fantasygay setting?
immersion ruined
go up a different way than you came down
>but there's only one path
stop imaginarily playing bad imaginary games
>what if it's not a fantasygay setting?
Wormholes or some other dude science lmao type of teleportation tech.
elevators that will only take you to places you've been before
>Sci fi
Wormholes
>Modern
Elevators that you have to activate on each new floor
How did the villain manage to build such a massive dungeon by himself
Dungeons are creatures of chaos, they lure in adventures to kill and eat them, and they have to have some semblance of 'fairness' in order for adventures to take them on
>Ah...eh...ano...
>*Jap dev sweats nervously*
>Anshiento shiboraizeishun! Heh...wakusu eburi taimu...
Is this Diablo?
and fate
my first thought was torchlight 1
diablo and terraria
>terraria
i mean... yeah i guess
it gets more obvious near the end where you explore that lizard temple
Adria looks a little misplaced but apart from that yes.
what do you guys think?
EO3 does something like this. You fight down through something like fifteen levels of dungeon with worse and worse horrors, and come across a city full of people that are very different than the people on the surface (mutated/adapted) and they're super wary of you, as an outsider.
SaGa 1?
Saga 1 tower isn't really a dungeon but made up of distinctly themed worlds each with their towns.
Reminds me of DanMachi.
looks breddy cool
Etrian 3?
Reminds me of Noita, if that town were the starting point.
>spawn on the surface where things are relatively peaceful
>descend into the dungeon and eventually into an infinitely repeating hell biome full of things that will kill the shit out of you
>can later gain the power of flight to ascend into a sky kingdom and eventually into an infinitely repeating heaven biome full of things that will kill the shit out of you
kino
Swordu arto onlinu
What do they eat?
Azure Dreams
moonlighter got it right. great game if you enjoy dungeon crawling and town building. the globohomosexual artstyle takes away a point tho
absolute hidden gem, maxed out the town and fricked every sidechick as a 10 year old
we need more towers of frozen shadow in MMOs
why has nobody said Zelda or Nier automata yet or am I missing something...
multiple dungeons connected by hub areas vs just the one dungeon and one town like Diablo
we're talking games where 99% of the content is in one huge dungeon located just outside of the starting town
Chain of Memories
Summon Night: Swordcraft Story (mostly)
The central location made me love the field trips to other dungeons.
So are all Ganker threads really just stolen viral twitter posts now
HOLLOW EARTH
TerraWHUT?!
CmonBruh
Pillars of Eternity has a really cool deep dungeon under your party’s fortress that you explore as you progress through the game. Progressing through, and then having to wait until your party levels up from outside quests, and then delving deeper was really fun. Finding out the secret of that dungeon was probably my favorite part of the game.
For me it's always gonna be this
SMT4 ruled
certified kino
is the tower meant to be the dungeon or is the dungeon actually next to the tower?
OkOk
>Yu Yu Hakusho
>demon world was said to have a limitless amount of "levels" with stronger demons further down you go each level
>we could have had Yusuke (and maybe the gang) powering through the levels, getting insanely stronger each episode or two
>instead, we get a worthless tournament arc :^)
and it was way better than the moronic powerlevel autism you wanted
Kino
Which wizardry game should I play? There's quite a lot of them it seems.
Depends on how autistic you are.
I'd say give the GBC versions of 1-3 a try. Don't play 4 unless you love getting mad at video games.
I didn't know Wiz 1-3 had GBC ports. Though given how many systems those games were ported to, I shouldn't be surprised.
This is the formula
D-Dragon's Dogma?!?
DanMachi
>there is an anime about a video game concept but no actual video game that has this concept
Hope Dragon's Dogma 2 has this.
See
The first SaGa and RoF are about a giant tower that the world is built around with civilizations on the various levels.
barony
No rpg where people build a tower to reach god and kill him yet?
that's just SAO, except the game ends prematurely
>that's just SAO, except the game ends prematurely
It's literally any game with a new town next to a new dungeon. OoT, any JRPG, etc.
OOT doesn't force you through dungeons to access new towns. Even games that do that usually let you shortcut/teleport to previous areas.
Also not every are with enemies is automatically a dungeon and most dungeons have you retreat through the entrance.
It's crazy how you're so autistic you can't correctly comprehend a visual representation of game design.
>no argument
>ad hominem
must feel shit to be utterly wrong and trying to keep face
>lack of comprehension
>wants someone to untangle his mess of autistic moron interpretations of a visual abstraction
Waste of time, you're insignificant and low IQ
SaGa 1 and Resonance of Fate.
What Dragons dogma was originally meant to have
These types of games are great. Even better if you're occasionally bumping into either a rival or just other adventurers throughout the floors as you race to the top/bottom.
Has anyone tried this kind of level design?
DMC 3.
Can't find it, but there was a Duke Nukem 3D mod that had a map as an exact copy of that M.C. Esher painting.
SaGa Frontier when you go for space magic.
Super Mario Galaxy.
Dragon Warrior 7 has an area where you wrap around the end of platforms and have to drop through holes to get to the proper side of the geometry.
Forest temple in OoT kinda.
It was so stupid but kid me fricking loved it
I still love this map, I wish game devs pulled goofy perspective shit like this more often.
Constantine's Mansion from Thief: The Dark Project
Walkabout mini golf.
the original prey
https://store.steampowered.com/app/473950/Manifold_Garden/
There's no combat but it's fun to explore.
>Arcane Sanctuary
GET ME THE FRICK OUT OF THIS PLACE
It does make physical sense (although it's designed to kind of trick you into thinking gravity is changing) but there's an area with some fricky staircases and walkways in 40k boltgun
Temple of the ancients from FF7 always reminded me of this.
Theres a big section of Super Paper Mario like that. It's pretty good
Summon knight: Swordcraft Story was kino because of this.
>It's also set in a tower in the middle of the ocean.
I fricking love massive towers, bros.
Hey, me too.
Good ol' Gunslinger.
For me, it's floating castles
I wanna climb that tower.
Just follow the beam, brother.
On my way
>scale the massive tower to reach the floating castle to travel to the ruins on the moon and transport to another planet where you find a portal to another dimension
Where's the ceiling
ff4 had everything but the last one.
the portal to other multiverses, expect to see this in dragon ball soon
of course you can keep expanding further on this, somewhere in that group of multiverses you find a way to access a group of group of multiverses
that means you need wiener anon just fyi
Why would anyone logically build a town close to a dungeon full of monsters?
to make money selling supplies to dumbass adventurers
dungeon entrance was hidden, by the time they realized they were already setteled
>it's a "everyone decided to build a settlement directly over a bottomless pit of hellspawn and horror" episode
Only if it's 100 randomized floors.
based towerbros
>game is called Let It Die
>straight up dies
What were they thinking?
no its zombiefied because the CEO of gungho jacks off to having an arcade game with 100 tracks to relax with
I agree, for some reason i always prefer my dungeons to be underground sections
>tfw we'll never have a proper, modern take on Undermountain dungeon crawler without sucking absolute dick
I fear it will never get the adaptation it deserves: a proper mysterious exploration game, and if Penkin is not doing the soundtrack it's already pointless.
Friendo Binary Star Falling Into Darkness is pretty good. But I guess not very mysterious.
And I'm working on a proper one, look forward to its release in 2030.
r8 my game
Wizardry 4/10
It's not a plot twist.
final fantasy 3
Not really related to locations being revealed as such but in darksiders I was really disappointed when they said you needed pieces of the special sword and I thought it was gonna be like OOT where when it looks like the game is close to ending it's actually not even halfway though and there's even more dungeons than you already did left, but then the pieces were just scattered on the overworld and took 30 minutes to collect instead
Still a decently fun game overall though
haha literally where I live
where??
Vault 13
austria actually
underrated
Literally Castlevania 2
Why has no game made something like this?
>overworld
>enter random home
>it has a massive dungeon entry hidden inside that most players would never find
>build massive asset that requires time and money to create, designed to be missed by most players
>Why has no game made something like this?
Gee, I wonder?
>requires time and money to create
No it requires passion and a fantastical mind, something sorely lacking in modern video game development. It's no wonder there's no sense of wonder for any of the modern slop games.
Shut up gaylord, you know shit
Your games will never have soul.
>hurr durr why no one do stupid idea?
>muh soul muh soul
if its such a great idea make it yourself. After all it doesn't require any time or money, just passion!
Soul? Your idea it's a fricking gimmick at best you c**t
>fantastical mind
autism isn't inherently fantastic. Also, it requires time, and time = money, you stupid frick.
MyHouse.wad
>tfw last night we went back into the ancient megadungeon that was recently discovered in the city in our roleplaying game
>killed some giant spiders and found some ancient artifacts
>Human-sized Harvin
This, but the town is a menu and you cannot see your characters in any way.
>dungeon is below random house in the town
>small and normal at first
>end up exploring an incomprehensibly vast labyrinth with maddening architecture
>why was it under this house...?
And before anyone says anything like
>name one game
Eternal Darkness.
is below random house in the town
Hey now, that was under a well.
If Junji Ito made a Mother game this is how his Magicant would look like.
"What it would look like", ESL.
That's a more interesting concept. And many several other houses lead to secret areas and shortcuts more quickly that devs never mention or make obvious, it's all a part of the surprise.
>Its your house
>You find journals of ancestors the further down you go
Anon, that's what the OP pic is you dumbfrick.
If game creation only required passion I'd be rich!
For me its sim city
______________________________________________________________________________________________________________________________Stardew Valley
Hi, Dia.
>dungeon is attacking your starting town if you don't act
>Not doing recursive Dungeoneering
Oh the free to play model.
I cant tell if this is diabwo 1 or dark cloud
I hope its dark cloud
DC is the came that converted me to gnosticism
First thing that came to mind was also Dark Cloud.
Quite literally Din’s Curse, a good game. I really wish we could get Depth’s of Peril with modern ARPG functionality in mind, but the design choices of DoP. It was ahead of it’s time, and still is in many regards. The nemesis system from Shadow of Mordor directly lifts from DoP.
MY homie
The theme is stale.
The last game that tried doing something interesting with it was Din's Curse.
Too bad the combat was mediocre.
How many times can Soldak get away with releasing the same game?
Truly, todd learnt his arts from this man.
this reminds me of that dlc for dragon age 3
I wish that dlc had some randomness or at least went deeper after giving dwarves magic.
I should replay da3 just to get to replay that one
I'm still convinced that Nalthur is alive since we never found his body
Also frick bioware if I cant finally play a dwarf enchanter or mage class next game
Play Tower of Time.
It's definitely better than "world travelling" where you bump into one off boring npcs who tell you where to go next.
>the world is actually upside down
>you are in hell created by Lucifer
I will now play your game.
>Near the top of the tower
>Look out of a window or something
>See space
Proof that tower dungeons are pure ludo.
nope
nope
nope nope nope fricking nope
you have good taste in vidya but also nope
frick this
so much for getting sleep tonight