this is the strongest gun in the game it just chooses not to be sometimes

this is the strongest gun in the game it just chooses not to be sometimes

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  1. 11 months ago
    Anonymous

    fr

  2. 11 months ago
    Anonymous

    >muh deeps
    blasting off 105 instantly with a followup is much better than needing like four shots to kill someone

  3. 11 months ago
    Anonymous

    It's great but I think it could use a buff to damage falloff. That includes restoring the Ambassador headshot damage.

    • 11 months ago
      Anonymous

      Just play sniper.

      • 11 months ago
        Anonymous

        Frick off.

      • 11 months ago
        Anonymous

        It's funnier to headshot people as spy though

    • 11 months ago
      Anonymous

      im in super secret

    • 11 months ago
      Anonymous

      >play spy like a fricking moron
      >change the entire dynamic of the server and reshape its meta for the next few hours
      No other game could do this. Kino video

    • 11 months ago
      Anonymous

      >Ambassador is seen as a sidegrade next to the old OP Enforcer back in the day and used at close range
      >Enforcer gets nerfed while Ambassador stays the same
      >Spy gets his survivability boosted in and becomes more annoying to hunt down
      >Some spies now use the Ambassador to become a mini Sniper that can pick at you with 102 damage shots and disappear whenever he wants
      >This gets nerfed because it's very annoying to deal with
      >Ambassador is back to just being a weapon that could compete with the old OP Enforcer
      >but Sniper-minigays complain that the weapon is useless now because it's impossible to hit heads at close range, while also arguing that no one used it in the way that got nerfed either but they're still mad they can't use it like that

      • 11 months ago
        Anonymous

        There was no valid reasons for nerfing the ambassador, and worst of all, that doesn't even matter.

        People talk about "in theory" and people talk about subjective aspects of the weapon and class such as what is and isn't a valid subclass, and what should and shouldn't be the spies class identity, and how annoying they personally find the weapon, but none of that is a real or valid reason to nerf a weapon that survived the crucible of balancing, with its 0 balance changes over the 8 years it was in the game pre-nerf, and it never being banned from any competitive format.

        Unfortunately none of that matters either, the weapon was nerfed because an engineer main named Sigafoo personally found it frustrating to play against, and was very lucky getting to go to valve and talk to them regarding his opinion on the weapon add to this TF2's development team having slowly dropped in quality over the recent years, with many questionable choices (bison nerf, Claidheamh Mòr nerf, eviction notice nerf, MYM matchmaker, just to name a few)

        Valve not getting a good feel for the communities perception of the ambassador before putting out a a public announcement, then cemented that any further observations would be forever tainted by said announcement, Additionally anyone who hadn't played extensively with the weapon has just had any negative experience with the weapon solidified as being unfair, this quickly led to a band wagon effect against the weapon, and anyone not in the in group being treated quite harshly by the worst parts of the community, and this just cemented valves misinformed opinion on the weapon.

        TL;DR: You are a sheep.

        • 11 months ago
          Anonymous

          The fact that the bison change was considered a "bug fix" infuriates me to this day

        • 11 months ago
          Anonymous

          >his post is entirely about the weapon itself
          >your post is entirely about a community member you don't like
          He is right and you are wrong for that reason alone.

          • 11 months ago
            Anonymous

            Wrong about what?
            Why ambassador was nerfed?
            Because the post just explained that. Real reason moronic balance changes like amby, sandman nerf happened out of nowhere. But keep on coping like a bunch of Gankerirgins "opinions" here ever mattered when it came to tf2 balance changes. It was the comptards, israelitetubers and steam forum crybabies that influenced part time tf2 dev team when ti came to which guns to nerf.

            • 11 months ago
              Anonymous

              >person/group I don't like wanted it, that means I have to hate it!
              >muh community drama!!
              Again, you are wrong for that reason alone.
              Also, I find it funny that you're telling me to "keep on coping" when you're the one crying about a nerf that's not going to get reverted.

              • 11 months ago
                Anonymous

                the frick you on about anon?
                did i say a forbidden word that triggered your autism?

              • 11 months ago
                Anonymous

                Like I said, the original post you replied to was entirely about the weapon itself, and you replied with a paragraph whining about some community drama. You have still yet to type even one sentence about the weapon itself and why the nerf is bad or unnecessary, your entire "argument" is based solely on community drama.

              • 11 months ago
                Anonymous

                [...]
                I should also clarify, I don't give a shit about the weapon and whether the nerf was justified or unjustified. Arguing about it is completely pointless because we all know Valve isn't doing shit with it one way or another, but he was actually talking about the weapon whereas all you were doing is whining about community drama and calling him a sheep for not mindlessly disagreeing with someone you don't like.

                yep autism triggered
                > I don't give a shit about the weapon and whether the nerf was justified or unjustified
                gtfo along with your greentext shitpost

              • 11 months ago
                Anonymous

                Again, ironic, but okay.

              • 11 months ago
                Anonymous

                He's a Sataniaposter. Being moronic is their forte.

              • 11 months ago
                Anonymous

                Like I said, the original post you replied to was entirely about the weapon itself, and you replied with a paragraph whining about some community drama. You have still yet to type even one sentence about the weapon itself and why the nerf is bad or unnecessary, your entire "argument" is based solely on community drama.

                I should also clarify, I don't give a shit about the weapon and whether the nerf was justified or unjustified. Arguing about it is completely pointless because we all know Valve isn't doing shit with it one way or another, but he was actually talking about the weapon whereas all you were doing is whining about community drama and calling him a sheep for not mindlessly disagreeing with someone you don't like.

              • 11 months ago
                Anonymous

                >he believes compgays aren't responsible for moronic nerfs
                >meet your match happened, an update Valve dedicated to compgays specifically getting input from compgays

            • 11 months ago
              Anonymous

              >sandman nerf happened out of nowhere
              Sandman was a controversial weapon from day one and even when valve made it so you could move when stunned they said they still weren't entirely happy with the weapon. It didn't come out of nowhere and it's really obvious it's a weapon they would just remove from the game if they could.

        • 11 months ago
          Anonymous

          And you of course solely represent the best views of "the community"

        • 11 months ago
          Anonymous

          I'll never understand the Eviction Notice nerf.

          • 11 months ago
            Anonymous

            >how dare heavy have a fun/funny melee with so few drawbacks
            i'm shocked to shit that the holiday punch isn't gutted as hard as the sandman
            >but you actually have to land a hit on their backs or get a crit!
            no excuses, either all or nothing homosexual

            • 11 months ago
              Anonymous

              >i'm shocked to shit that the holiday punch isn't gutted as hard as the sandman

              You're shocked a melee on the slowest class in the game isn't as broken as a long range stun on the fastest class in the game?

              • 11 months ago
                Anonymous

                >isn't as broken as
                again, no excuses. the sandman was nerfed explicitly because "taking control away from the player is not fun". meanwhile the holiday punch gets a free pass.

              • 11 months ago
                Anonymous

                You don't understand game balance at all.

              • 11 months ago
                Anonymous

                i do, actually. remove the ability to stun people and all will be balanced

        • 11 months ago
          Anonymous

          The amby is like sniper. Sure playing against some god tier insta headshot player is annoying but they were/are rare and few between. Most people couldnt hit amby headshots to save their lives then and they still can't now. Nerfing it was just a frick you to the community because valve hates you.

      • 11 months ago
        Anonymous

        The only people who ever b***hed about the amby were snipers

      • 11 months ago
        Anonymous

        >>This gets nerfed because it's very annoying to deal with
        skill issue
        is back to just being a weapon that could compete with the old OP Enforcer
        Nice horseshit. Here's the truth https://docs.google.com/spreadsheets/d/16itedDnO3LmMQbqDSupf_wlOnFe9mhLwpOscs-kmfME/edit#gid=205894647
        Even in if you headshot 100% of the time, it's a strict downgrade against all enemies a set range you have to know and make sure you're at, on top of constatnly head-shotting
        >>but Sniper-minigays complain that the weapon is useless now because it's impossible to hit heads at close range, while also arguing that no one used it in the way that got nerfed either but they're still mad they can't use it like that
        again, nice horseshit. If you can't tell the difference between noticing a weapon being useless, compared to every alternative all with much lower requirements on the user, including when exclusively head-shotting in every situation except the one where perfect head-shotting instead results in 10.4 extra dps if the enemy hadn't died from being picked 29 and a half times the regular would have done in that time, and your own inability to grasp that if a sniper gets out-sniped by someone from sniper distance without the ability to scope or charge, that the sniper really just needs to get better, are you then for holding every other weapon (except sniper rifles) to a standard consistent with that?
        Like the direct hit? Constantly hitting with it would do worse damage than regular splash damage at all but one range (preferably when the enemy is literally touching you to make up for how much easier it is to direct hit someone than head-shot them) where it does 14 extra dps, and if anyone says it's moronic that just proves that they only used it to randomly fire at a corner to catch low-hp that might show up, right?

        • 11 months ago
          Anonymous

          The data you're using as reference is completely moronic. It assumes that the revolver has perfect accuracy when spamming and only assumes that you always only go for headshots or always only go for bodyshots with the Ambassador.
          It should go without saying that you can mix the two to hit breakpoints past facehugging range faster than with the stock revolver. On top of that Spy is a stealthy pick class who benefits from his first shot when he is undetected doing a lot of damage more than direct combat classes.
          Think for yourself instead of parroting some youtuber who can't even get his data right.

        • 11 months ago
          Anonymous

          According to that data, the Ambassador was always worse than the revolver at anything other than sniper range.
          Needless to say, this doesn't reflect how it was actually used in game even pre-nerf.

      • 11 months ago
        Anonymous

        >get two clean headshots on a solly
        >100
        >99

    • 11 months ago
      Anonymous

      >that video is 9 years old now
      i miss those days. jerma and star were the best

      • 11 months ago
        Anonymous

        Jerma's actually planning an MVM stream somewhere down the pipeline so who knows? Maybe Ster will begrudgingly join even though he's an OW2cuck still.

    • 11 months ago
      Anonymous

      just watched this, is this strategy still viable?

      • 11 months ago
        Anonymous

        yeah, just equip the cloak watch on your sniper

        • 11 months ago
          Anonymous

          what does that mean

    • 11 months ago
      Anonymous

      They took away headshot damage? TF2 has fallen.

  4. 11 months ago
    Anonymous

    After all the nerfs and changes, stock spy is easily the best

    • 11 months ago
      Anonymous

      Kunai is a strict upgrade over the stock knife

      • 11 months ago
        Anonymous

        Nah it's cpy-cicle

      • 11 months ago
        Anonymous

        if you're really good at killing enemies who are already aware of you, with it, it's probably the best. I'm not, so I go Big Earner. Anything that makes you faster is also just fun in any game.

        • 11 months ago
          Anonymous

          The onky scenario where the kunai is worse than stock is when you get hit by a stray projectile that wasn't intended for you while youre uncloaked and haven't backstabbed anyone. In any scenario where enemies are aware of you the kunai is either better because you just stabbed someone, or equal because you're going to die.

          • 11 months ago
            Anonymous

            Stock, sure. but If my alternatives are
            low damage-output class unless you get close and to a specific angle of a higher damage-outputting enemy and a health boost, or
            low-damage output class unless you get close and to a specific angle of a higher damage-outputting enemy and a speed boost,
            I'll probably always pick the latter

      • 11 months ago
        Anonymous

        you're lowkey fricked in the beginning or if you fail a backstab though

        • 11 months ago
          Anonymous

          But that's always the case with spy.
          That extra base hp won't do much to protect you from max damage rockets, flames and shotgun shots

        • 11 months ago
          Anonymous

          it's the same with stock, you just survive for like one more second or so

    • 11 months ago
      Anonymous

      Diamondback is free crits given how easy to is to come across unattended enemy engie buildings.

      • 11 months ago
        Anonymous

        Facts. It's OP. I don't use it because it feels unfair.

    • 11 months ago
      Anonymous

      stock with the DR is the strongest way to play the class i fricking LOVE tf2

      • 11 months ago
        Anonymous

        I play spy and I use my gun more than my knife and I only use the stock invis watch.

        • 11 months ago
          Anonymous

          Same. I run full Stock Spy but I mostly shoot.

  5. 11 months ago
    Anonymous

    I prefer using the diamondback solely because of the sound effects

  6. 11 months ago
    Anonymous

    I have around 8k kills on this iirc. It's really fricking good, 3 shots light classes and does 21 damage even at max falloff which is great for picking off homies.

    • 11 months ago
      Anonymous

      Is there any trick to git gud with the bullet spread or is it just a matter of using the weapon more? Feels like my shots always miss, but I also don't play much spy.

      • 11 months ago
        Anonymous

        Bullet spread on revolvers is really annoying, but if you delay your shots and don't just spam away the accuracy resets

        ?t=36

        • 11 months ago
          Anonymous

          I see, thanks Anon

        • 11 months ago
          Anonymous

          I played TF2 for years and didn't know the revolver had fricking bullet spread. I thought I was just bad.

          • 11 months ago
            Anonymous

            >just to clear up a small confusion: the wall being shot at starting at 0:53 is about 16640 units away
            >it only looks close because the fov is set to 15, since i wanted it to be zoomed far in to easily show the spread sizes relative to each other
            this is the the pinned comment from that video

      • 11 months ago
        Anonymous

        I don't find the bullet spread to be much of an issue. I usually engage enemies mid-range, provided my crosshair stays on the enemies the vast majority of shots will connect. As for the aim, I don't really have any tips except just playing with it. For some reason I'm really good at aiming the revolver but suck absolute balls at sniper.

        Bullet spread on revolvers is really annoying, but if you delay your shots and don't just spam away the accuracy resets

        ?t=36

        To be fair that's a massive range

      • 11 months ago
        Anonymous

        I don't find the bullet spread to be much of an issue. I usually engage enemies mid-range, provided my crosshair stays on the enemies the vast majority of shots will connect. As for the aim, I don't really have any tips except just playing with it. For some reason I'm really good at aiming the revolver but suck absolute balls at sniper.
        [...]
        To be fair that's a massive range

        Just remembered that this video exists. I've been playing basically the same way as shown here for years https://www.youtube.com/watch?v=DUsoXPeX8j0

  7. 11 months ago
    Anonymous

    [...]

    • 11 months ago
      Anonymous

      >unfunny script get
      been there, done that

    • 11 months ago
      Anonymous

      i thought GETs were not a thing on Ganker? or is that just dubs?

  8. 11 months ago
    Anonymous

    it's how you're meant to deal with most enemies as spy. picking off low health or priority targets, attacking with the element of surprise, and occasionally going for backstabs where appropriate.

  9. 11 months ago
    Anonymous

    the revolver is extremely underrated
    it's reliable damage to pick someone off when you're out of backstab range, spies just don't use it because backstabs provide too much dopamine

  10. 11 months ago
    Anonymous

    Valve screwed over the Artifact fanbase by cancelling the Artifact 2.0 beta without even allowing users to invite friends like they said they would in January 2021 and does not deserve your financial support for these gross consumer-unfriendly practices.

  11. 11 months ago
    Anonymous

    >20 extra damage while disguised, useful for finishing off injured targets without relying on janky head hitboxes like the amby
    >pierces damage resistances, fricking over medics and banners
    >slower fire rate is meaningless since you won't want to ever hold the button with the revolver anyways
    The enforcer is underrated.

    • 11 months ago
      Anonymous

      >shit contrarian opinion
      you fit in now
      welcome to Ganker tf2 threads

      • 11 months ago
        Anonymous

        The sun on a stick is also underrated for its afterburn resistance.

        • 11 months ago
          Anonymous

          Hell it's underrated in general.

          Remember when this thing was considered broken for doing precisely what the sun on the stick does?

          Scout's melees often have a habit of being a complete upgrade on stock and getting called bad for no fricking reason. Only truly bad one is sandman.

          • 11 months ago
            Anonymous

            The axetinguisher was good because it was a pyro weapon
            The sun on a stick is shit because it's literally doing nothing unless there's a pyro on your team and then it limits you to fighting near the pyro at all times if you want to make use of it.

            • 11 months ago
              Anonymous

              >Remember when this thing was considered broken for doing precisely what the sun on the stick does?
              The difference is that pyro has 1000 ways to apply the status effect needed for it to be broken whereas scout has zero.
              This is not a difficult concept.

              So a weapon you'll use sometimes vs the stock bat you'll never use.

              Meanwhile any time you are with a pyro you have the equivalent of an unnerfed axetinguisher on top of having a better speed than pyro.
              This is not a difficult concept.

              • 11 months ago
                Anonymous

                A useless weapon vs another useless weapon. Wjen you could instead be using literally anyother Scout melee weapon which are all actually useful. Or at least using the fish for the memes.

              • 11 months ago
                Anonymous

                >Scout's melees often have a habit of being a complete upgrade on stock and getting called bad for no fricking reason.
                Oh hey.

                [...]
                Are you two fricking dense?
                Scout cannot apply the status effect his weapon requires to function, whereas pyro can apply it very easily. That is the fricking difference, that is what I am talking about.

                What part of "any time you are with a pyro" did you not get?

              • 11 months ago
                Anonymous

                >What part of "any time you are with a pyro" did you not get?
                Do you understand that you are not always with a pyro? Whereas a pyro is never without fire damage? Again, this is not a difficult concept, I can only assume you have some sort of severe brain damage.
                Even putting that aside in any case, part of the reason axtinguisher was so strong was because of airblast, because a key part of the puff n sting playstyle was to airblast your victim into a wall or corner so that they couldn't escape your axe, and scout can't do that either.

              • 11 months ago
                Anonymous

                >Do you understand that you are not always with a pyro?
                If I didn't understand that I wouldn't have said "any time" would I?

                why would you orbit a pyro that won't always exist so you can melee people instead of just fricking shooting them with your incredibly strong primary

                Why are you assuming orbiting a pyro? Having a medic is a advantage, do you assume you're expected to orbit your team's medic at all times?

                Except the sun on a stick is the ONLY scout melee that's worse than stock 90% of the time. Consider that when you're in melee range of someone who's on fire, you could just fricking shoot them with your scattergun for 100+ damage (which can crit) instead of whacking them for 79 damage (which can't). And that's comparing it to stock bat, the worst melee weapon in the game, and not to the boston basher, which is better as a melee weapon 90% of the time, AND lets you build uber and jump higher, or the atomizer, which is probably better as a melee and gives you massive mobility, or the wrap assassin which gives you free damage at mid to long range and a way to frick up snipers.

                > Consider that when you're in melee range of someone who's on fire, you could just fricking shoot them with your scattergun for 100+ damage (which can crit) instead of whacking them for 79 damage (which can't)
                First solid argument made here since it didn't focus on the weapon being situational.

              • 11 months ago
                Anonymous

                why would you orbit a pyro that won't always exist so you can melee people instead of just fricking shooting them with your incredibly strong primary

              • 11 months ago
                Anonymous

                Except the sun on a stick is the ONLY scout melee that's worse than stock 90% of the time. Consider that when you're in melee range of someone who's on fire, you could just fricking shoot them with your scattergun for 100+ damage (which can crit) instead of whacking them for 79 damage (which can't). And that's comparing it to stock bat, the worst melee weapon in the game, and not to the boston basher, which is better as a melee weapon 90% of the time, AND lets you build uber and jump higher, or the atomizer, which is probably better as a melee and gives you massive mobility, or the wrap assassin which gives you free damage at mid to long range and a way to frick up snipers.

              • 11 months ago
                Anonymous

                Stock bat's swing speed with melee crit chance cannot make it the worst. I'd give that to the shovel or heavy fists because of how bad they are at chasing.

              • 11 months ago
                Anonymous

                If you are close enough to a target as a Scout you are better off just meatshoting them. His melee weapons work better as support tools because he is already designed around flanking enemies.

              • 11 months ago
                Anonymous

                I use the bat all the time. It's great for finishing off lighter classes after you get one or two good meatshots off of them. A lot more reliable than switching to the pistol or trying to get another shotgun hit, especially if you're using one of the double-barrels.

            • 11 months ago
              Anonymous

              Honestly Sun-on-a-stick is one of Scout’s best melees. Not for combat, but for survivability. Since burn damage is not proportional, it affects light classes the most and reducing burn damage is massive for Scout. A stray Scorch Shot or Cow Mangler shot means you can get to a health kit easily or even wait out the burn if you need to. It’s better than the Boston Basher, which is extremely overrated and only pushed by compgays because they can build over with it and do a psuedo triple jump.

              • 11 months ago
                Anonymous

                Ifit was on wearer and not while deployed it would arguably be better than the boston basher. But again it only has that effect if you're getting hit by pyros which you shouldn't be doing 3v3n if there are enough pyros on the other team to justify it. And that is IF they made it always active. As it is it only reduces afterburn by 1 for about half the duration of the afterburn. You would be better off with the candy cane in any scenario where this would matter except one where you're playing scout and struggling with pyros but there are also tons of demos and soldiers. Unlike the basher which is only bad if your team has no medic (an actually good class unlike the pyro) AND you don't need the mobility (which is also basically only on some specific parts of some maps). More mobility is always going to be better than slightly higher survivability against the second worst class in the game and only when you're playing against them wrong. That's to say nothing of the fact that the basher, atomizer, and assassin are also better offensive weapons too.

              • 11 months ago
                Anonymous

                >You would be better off with the candy cane in any scenario where this would matter
                Candy Cane has the explosive damage vulnerability, unlike soas it's one of scout's few melees with a downside that actually matters.

              • 11 months ago
                Anonymous

                Now read the next sentence after that.

              • 11 months ago
                Anonymous

                Enemy team having demos and soldiers is pretty much a given.

              • 11 months ago
                Anonymous

                Yes but the enmy tema having multiple demos, soldiers, and pyros is less likely. And even less likely is that you'll be struggling with the pyros specifically.

          • 11 months ago
            Anonymous

            >Remember when this thing was considered broken for doing precisely what the sun on the stick does?
            The difference is that pyro has 1000 ways to apply the status effect needed for it to be broken whereas scout has zero.
            This is not a difficult concept.

            • 11 months ago
              Anonymous

              The axetinguisher was good because it was a pyro weapon
              The sun on a stick is shit because it's literally doing nothing unless there's a pyro on your team and then it limits you to fighting near the pyro at all times if you want to make use of it.

              Pyro has to get close to you with his limited ranged options. If he gets within melee distance, you already fricked up. Axtinguisher was balanced.

              • 11 months ago
                Anonymous

                This wasn't about the unjustified and moronic axetinguisher nerf. This was about how the sun on a stick is a dogshit weapon.

              • 11 months ago
                Anonymous

                [...]
                So a weapon you'll use sometimes vs the stock bat you'll never use.

                Meanwhile any time you are with a pyro you have the equivalent of an unnerfed axetinguisher on top of having a better speed than pyro.
                This is not a difficult concept.

                Are you two fricking dense?
                Scout cannot apply the status effect his weapon requires to function, whereas pyro can apply it very easily. That is the fricking difference, that is what I am talking about.

          • 11 months ago
            Anonymous

            And the Neon Annihilator would be busted on scout if he had it, since he can instantly milk people, what's your point?

            • 11 months ago
              Anonymous

              Hinetly they sould just make the sun on a stick light people on fire.

              • 11 months ago
                Anonymous

                SoaS should've just been a fire version of the basher

          • 11 months ago
            Anonymous

            >Scout's melees often have a habit of being a complete upgrade on stock
            You bring up scout but not Pyro?

            >Axtingisuier is better as a finisher, the main point of melee on Pyro
            >Homewrecker is anti spy,which makes it have more value than stock
            >Powerjack is the only reason the class was playable before the update
            >Back scratcher, if you're in a pub without a medic it's a direct upgrade
            >Third degree, literal direct upgrade

            Outside of Volcanic and the anti-water one every single one of his melee weapons is an upgrade over stock

            • 11 months ago
              Anonymous

              I would even argue the memesign is better then stock fireaxe.

          • 11 months ago
            Anonymous

            All classes stock melees are downgrades to unlocks except for sniper

            • 11 months ago
              Anonymous

              I like punching people though

            • 11 months ago
              Anonymous

              Bushwacka is a direct upgrade because you always have a guaranteed 195 damage attack.

              • 11 months ago
                Anonymous

                Not everyone runs broken-ass jarate

              • 11 months ago
                Anonymous

                There's literally no reason not to run jarate. Razorback and Darwin's are there for unskilled players. Cozy is useless. SMG and Cleaner's are weak and pointless.

                Stock is better because you always have a guaranteed 195 damage attack that doesn't rely on you having a jar of piss, hitting someone with that jar of piss and switching to your melee before the person kills you.
                Reminder that if you die to Jarate+Bushwacka, it's entirely on you.

                In what fricking world is a random crit guaranteed? You're a nonce.

              • 11 months ago
                Anonymous

                >SMG and Cleaner's are weak and pointless.
                >In what fricking world is a random crit guaranteed?
                Sounds like a skill issue.

              • 11 months ago
                Anonymous

                The distance where the SMG works, you might as well go for the headshot. Crits are random, you might have a good chance at getting one, but why take the risk?

              • 11 months ago
                Anonymous

                The distance where the SMG works is quite is quite far, actually. Unless you are cheating or just a massive loser, it's better to use the SMG as it is more reliable and dealing even a little damage is better than nothing. Plus, if you're gambling for a headshot, you might as well gamble for a random crit with the SMG.
                If you're doing good, getting a random crit is going to be very likely and if you're not doing good, then getting a random crit is still considerably likely with your melee. Going for the melee instantly is better because by the time you would have taken to switch to your Jarate, throw it, switch to your melee and swung while having gotten in melee range and not dying; you could have swung twice with Stock and had two chances at getting random crits. Even if you didn't, a normal hit does 65 damage, meaning any light class would die anyway and 130 is still a lot of damage and people don't always have full health.

              • 11 months ago
                Anonymous

                Stock is better because you always have a guaranteed 195 damage attack that doesn't rely on you having a jar of piss, hitting someone with that jar of piss and switching to your melee before the person kills you.
                Reminder that if you die to Jarate+Bushwacka, it's entirely on you.

    • 11 months ago
      Anonymous

      fricking nobody uses backup or vaccinator, it's just a shitty gimmick compared to the undisguised damage it used to have

      • 11 months ago
        Anonymous

        >vaccinator
        still love how this weapon lives rent free in snipergays' heads in spite of how fricking useless it is
        >NOOOOOOOOOOOOOO IM NOT ABLE TO INSTAKILL PEOPLE FROM A DISTANCE THEY CAN BARELY REACT TO ME FROM NOW

        • 11 months ago
          Anonymous

          >vaccinator
          >useless
          far from it. It's just difficult to use with the average braindead TF2 player.

        • 11 months ago
          Anonymous

          >stock uber but you have 4 charges
          >useless
          moron

        • 11 months ago
          Anonymous

          >banned in competitive
          >considered op in pubs due to its ability to focus the best players
          >gives free damage resistances to the medic who is meant to be the vulnerable target

        • 11 months ago
          Anonymous

          >reaction speed argument STILL exists when literally both players have to react, not just the person getting shot

    • 11 months ago
      Anonymous

      >fricking banners
      I can't imagine how often a spy is going to be gunning down a battalion's backup soldier with his banner active. Even if you ignore his damage resistance, he still has 220 hp and a far superior primary weapon.

      • 11 months ago
        Anonymous

        true but you can tag his bannered teammates. That's not a very relevant use of the enforcer's damage resistance piercing, though, since it won't come up much.
        It's more useful against the vaccinator, which people run sometimes and which is super annoying, but a lot of the time you can just stab them.
        The best usage is against engineers: it cuts straight through wrangler and sapper resistance(in case you don't know, a sapped sentry takes way less damage from attacks). You can give a level 3 a quick sap and then blast it and the engineer won't be able to save it. Or you can spot one of them facing off against soldiers or demos with the wrangler and gun it down from range when they think it's safe, since they can barely repair it with the shield up and it can't shoot if they put the wrangler away.
        also the disguise damage bonus puts it over the threshold for 2-shotting light classes at point blank range, which is good against razorback snipers since you can walk up behind them and kill them fast enough that they can barely react(though the ambassador is better at this if you can aim).

    • 11 months ago
      Anonymous

      I feel like it would be good if Valve made it more useful as a getaway device when a spy's cover is blown while disguised, so here's my rework:
      >Disguised shots inflict bleeding (with 15 second cooldown between "bloodshots") to scare away enemies.
      >+20% damage against bleeding enemies.
      >No random critical hits.

      • 11 months ago
        Anonymous

        >>No random critical hits.
        always this with you lot
        do you play on that troony tf2 classic server with custom weapons or something?

      • 11 months ago
        Anonymous

        tf2c has a weapon mod that replaced its +20 damage while disguised with a mini crit. It made it a safer amby that can two tap light classes.

    • 11 months ago
      Anonymous

      I use this when playing gunspy not because it's good but because it looks and sounds nice.

    • 11 months ago
      Anonymous

      It's funny that people think of this as a counter to Vaccinator but you're still better off just stabbing them so you're kind of wasting the slot IMO.

      I'm trash with the revolver so I just use the one that helps me sneak around better

      It's shame, you need to stick with this shit revoler, if you want play your eternal reward properly

      I started playing YER spy a month ago and yeah, that gun feels borderline necessary. I've probably only fired it less than 10 times ever but the passive is just too good to pass up.

      >vaccinator
      still love how this weapon lives rent free in snipergays' heads in spite of how fricking useless it is
      >NOOOOOOOOOOOOOO IM NOT ABLE TO INSTAKILL PEOPLE FROM A DISTANCE THEY CAN BARELY REACT TO ME FROM NOW

      I love Vacc, I love seeing the enemy rage about "OH I GUESS IM NOT ALLOWED TO PLAY THIS ROUND" and leave the server every other match. tbh the only hard counter to it feels like Pyro; fire damage fricks up your heal rate and the anti-fire Vax Uber doesn't block nearly as much damage as the other two. Also Pyro is maybe the only class with all 4 damage types available to him. You'll see the occasional guy trying to melee you but overwhelmingly it's just not a good idea.

      • 11 months ago
        Anonymous

        soldier technically has all 4 damage types available
        >explosives (rockets)
        >fire (cow mangler afterburn)
        >bullets (shotgun)
        >melee (melee)

      • 11 months ago
        Anonymous

        >Also Pyro is maybe the only class with all 4 damage types available to him
        Pyro doesn't have explosive damage.

        • 11 months ago
          Anonymous

          Reflected explosives are available to him
          Obv this isn't reliable but it's an option

    • 11 months ago
      Anonymous

      >slower fire rate is meaningless
      This actually has a hidden added benefit that the accuracy reset is lower on the Enforcer(Amby too actually.)

    • 11 months ago
      Anonymous

      >Disguise twice as quickly
      there its less shit and interesting

    • 11 months ago
      Anonymous

      I haven't fricked with spy in ages but does this still 2 shot scouts and the like?

    • 11 months ago
      Anonymous

      >can’t randomly crit
      Being able to do 120 damage suddenly is more useful than people think

      • 11 months ago
        Anonymous

        backstabs are very good for building crit chance.

  12. 11 months ago
    Anonymous

    Diamondback for me

    • 11 months ago
      Anonymous

      >Pyro video

  13. 11 months ago
    Anonymous

    I remember naming mine
    >did you forget I have this
    back when I played TF2

  14. 11 months ago
    Anonymous

    The revolvers in Cyberpunk are such bullshit one shot machines in stealth builds

  15. 11 months ago
    Anonymous

    I'm trash with the revolver so I just use the one that helps me sneak around better

    • 11 months ago
      Anonymous

      It's shame, you need to stick with this shit revoler, if you want play your eternal reward properly

    • 11 months ago
      Anonymous

      I like having extra comfort in cloak movement, and the damage penalty doesn't really matter that much when you're picking off low health targets.

  16. 11 months ago
    Anonymous

    You people actually still play this shit?

    • 11 months ago
      Anonymous

      >consoom new products

    • 11 months ago
      Anonymous

      Did you know there's people who still play chess? And I'm talking about people who live in countries with electricity and Internet and everything. Fricking weird, huh?

  17. 11 months ago
    Anonymous

    I just miss when Spy was more playable in general. When I first started playing, I fricking loved the class because you could get away with much more than you can now. People are now perpetually aware of spies, there's more and more anti-Spy weapons, and the ridiculous amount of art style-ruining, what the frick it's all so fricking ugly cosmetics is a stealth nerf to the class.

  18. 11 months ago
    Anonymous

    there's the Diamondback
    >dude here's free crits for literally doing things spy normally does.

  19. 11 months ago
    Anonymous

    TF2 is dead, it's time to move on to the superior multiplayer Valve shooter AKA Left 4 Dead 2
    >Fully mod supported with a large amount to choose from
    >Consistent playerbase that isn't filled with bots
    >No israelite cosmetics, if you want to change the appearance of someone you download a mod, no transactions required
    >A well programmed game director ensures that almost every game you play is different than the last, promoting replayability
    >even if you get bored of playing the same campaign maps all the time, there are plenty of great custom maps to choose from
    >has one of the most advanced gore systems in a vidya
    >Versus still makes homosexuals and shitters seethe to this day

  20. 11 months ago
    Anonymous

    gun

  21. 11 months ago
    Anonymous

    caca

  22. 11 months ago
    Anonymous

    Theoretically gun spy is the strongest class behind the sniper

  23. 11 months ago
    Anonymous

    [...]

    The data you're using as reference is completely moronic. It assumes that the revolver has perfect accuracy when spamming and only assumes that you always only go for headshots or always only go for bodyshots with the Ambassador.
    It should go without saying that you can mix the two to hit breakpoints past facehugging range faster than with the stock revolver. On top of that Spy is a stealthy pick class who benefits from his first shot when he is undetected doing a lot of damage more than direct combat classes.
    Think for yourself instead of parroting some youtuber who can't even get his data right.

    it shows the best case scenario, for your brain to work out that the vast majority of scenarios are actually way worse, if your brain worked.
    >Spy is a stealthy pick class who benefits from his first shot when he is undetected doing a lot of damage more than direct combat classes.
    Go on, then, what spy gun kills enemies before entering
    >direct combat
    with those
    >direct combat classes.
    ?
    >Think for yourself instead of parroting some youtuber who can't even get his data right.
    >Oh NO! MATHS!! But wait! I-I recognize that name. is it!? i-is it!? A tuber! haHA! No maths for me, today, Chud!!

    • 11 months ago
      Anonymous

      >it shows the best case scenario
      It shows the best case scenario for the Revolver compared to not the best case scenario for the Ambassador.
      It's a biased comparison from the start and one that isn't reflective of any real TF2 fight.
      >Go on, then, what spy gun kills enemies before entering direct combat with those direct combat classes
      Any Spy gun can do that. The Ambassador can do it against enemies with higher health thanks to its higher per-shot damage.
      Since you are in complete theoretical data brainrot mode I probably have to tell you that enemies in a real game often aren't at exactly 100% health, and Spy can see how much health enemies have left.
      >Oh NO! MATHS!! But wait! I-I recognize that name. is it!? i-is it!? A tuber! haHA! No maths for me, today, Chud!!
      If you were to do the math comparing the Revolver in a best case scenario against the Ambassador in a best case scenario, not in a nonsense test where you're only allowed to get headshots or bodyshots, you'd find the Ambassador would reach the breakpoints listed from immediate range to long range faster than the Revolver.
      That is if you were to actually do the math instead of parroting some e-celeb's data.

      • 11 months ago
        Anonymous

        >It shows the best case scenario for the Revolver compared to not the best case scenario for the Ambassador.
        learn 2 read
        >The Ambassador can do it against enemies with higher health thanks to its higher per-shot damage.
        nope. maybe you're playing against exceptionally laggy players. No problem with the Diamondback, btw?
        people are at 100% health quite often. especially behind enemy lines. or do you want the all the spies far away back on their own side, and they just shouldn't be able to do any damage?
        >If you were to do the math comparing the Revolver in a best case scenario against the Ambassador in a best case scenario, not in a nonsense test where you're only allowed to get headshots or bodyshots,
        the numbers are right there. "Amby (B)". put the numbers of a head-shots and non-head-shots at a number of seconds, add them together and see if it's higher or lower than stock at double the seconds. Basic addition.
        >you'd find the Ambassador would reach the breakpoints listed from immediate range to long range faster than the Revolver.
        oh, well golly. if you say so.
        >That is if you were to actually do the math instead of parroting some e-celeb's data.
        do the maths? I'm not even sure you've played the game at this point.

        have you played the game?

        • 11 months ago
          Anonymous

          >time to deal 125 damage with ambassador from first shot: 0.6 seconds
          >time to deal 125 damage with revolver from first shot: 1 second
          You do the math. It's not difficult.

          • 11 months ago
            Anonymous

            >makes up numbers
            >do the math
            do you mean that, with unlimited skill, at a particular range (not to close, not to far) that you have to either hope that you are or that the enemy isn't looking, and the enemy is between 60-102HP, the Amby has ONE theoretical point in an advantage of 0.4 seconds, so long as no other enemies are around, at any other range?
            Because if so, you "found" one situation where it isn't worse than every alternative. But it's not very impressive, as I've told you about it from the start

            • 11 months ago
              Anonymous

              125 health, immediate range:
              Ambassador kills in 0.6 seconds - 102 damage HS + 51 damage BS
              Revolver kills in 1 second - 60 damage x3

              Ambassador either matches the Revolver or outdoes it in time to kill pretty much every situation until out of headshot range

              • 11 months ago
                Anonymous

                Besides how specific that "kill" is (not every class is 125 (or 150 for that matter)) and the revolver still does 180 0.6 seconds faster in your example, ignores recovery-time for the HS which, whether the HS is one of the followers or the initial shot, adds that extra delay (another thing the amby-player has to do the other gun spies do not) before it (which doesn't matter as long as the spy decides when the fight starts and the enemy isn't aware (but I thought, we wanted to push him out of the sniper role)) which adds on over and over, unless we just want to use one HS every altercation regardless of the number of enemies. I don't mind mixing it up, but we can't just forget that. And I wouldn't harp on this but random crits are still here (amby excluded), and for stock that's 120, that just happens during the trivial act of keeping it somewhat in your enemies silhouette while holding m1, for free with no timing-penalty.
                But ignoring all that, sure. The current amby would serve a purpose over the other guns at knife-range.

              • 11 months ago
                Anonymous

                It's one of the examples listed in the spreadsheet. Let's fix another

                200 health, "close range"
                Ambassador kills in 1 second - 102 damage HS x2
                Revolver kills in 2 seconds - 47 damage X5

                >and the revolver still does 180 0.6 seconds faster in your example
                Incorrect.
                Ambassador, two headshots, 204 damage in one second
                Revolver, three bodyshots, 180 damage in one second

                >ignores recovery-time for the HS
                I am not ignoring recovery time for headshots at all. There is no recovery time on your first shot, same as for the stock Revolver, and the second shot is a bodyshot.
                Revolver coming out on top when it comes to pure time to kill is the exception and not the rule.

                No one is saying the Revolver is a bad weapon; stock should always be the most reliable option. But the Ambassador continually being presented as useless is purely wrong.

              • 11 months ago
                Anonymous

                >It's one of the examples listed in the spreadsheet.
                Oh. I guess I just thought of them as landmarks and not "kills". Either way it's not accurate to the numbers I'm seeing. I see the Amby lagging .05 seconds behind.
                you say
                >200 health, "close range"
                >Ambassador kills in 1 second - 102 damage HS x2
                >Revolver kills in 2 seconds - 47 damage X5
                yes. that example I see.
                >Incorrect.
                >Ambassador, two headshots, 204 damage in one second
                >Revolver, three bodyshots, 180 damage in one second
                So was this immediate range. Because looking at the total damage I see revolver reaching 180 in one, but then as I would expect, I see the amby still stuck at 102, and it doesn't hit 204 until 1.03, and I'm guessing you're not just approximating because, like why would you look at such a specific area of range, time and damage to then approximate, so it seems stock reaches it in a second, where amby's stuck on 102.
                >There is no recovery time on your first shot
                after spawning or reloading, sure. But This is why I said the whole
                >as the spy decides when the fight starts and the enemy isn't aware (but I thought, we wanted to push him out of the sniper role)
                thing. The only other "first" shot is either an enemy (not unlikely of direct combat variety) in your face, that could kill any spy that has his gun out within a second, or for taking potshots from afar, which other pistols are better at.
                (...)

              • 11 months ago
                Anonymous

                >Because looking at the total damage I see revolver reaching 180 in one, but then as I would expect, I see the amby still stuck at 102, and it doesn't hit 204 until 1.03
                He got those odd granular numbers by basing them off frames in a recording. The Revolver has a shot interval of 0.5 seconds and the Ambassador takes just under a second to be able to headshot again. They'd kill at the same time essentially, there's no significant time advantage one way or the other if shooting someone with 180 health.

                >The only other "first" shot is either an enemy (not unlikely of direct combat variety) in your face, that could kill any spy that has his gun out within a second, or for taking potshots from afar, which other pistols are better at.
                I don't understand what you're trying to say. Spy usually doesn't live very long when he's spotted and getting shot at by a Soldier and not using his strengths to get the first shot in on an unaware target he's trying to kill, but what does the Ambassador have to do with that

                [...]
                (...)
                >Revolver coming out on top when it comes to pure time to kill is the exception and not the rule.
                I think you confused me with the term "kill" before, because I just read those numbers as markings, not presuming I met an enemy with that exact HP, because that didn't seem logical as enemies show up with very different HP, and different enemy setups. So I see the amby and the stock weaving past each other for a bit in most of the data, but one is more versatile, much easier to use, consistent in damage output, faster, and does objectively superior damage in certain but very, very common situations.
                And if a tool is to be that shit it in general, I think those specific "strengths" it's good for, has to be viable to use and get to where you would. And the game is very good at that with its other weapons and tools. As in, you can make the decision of that play-style when you pick your loadout, while the most I can think of for the ambassador is "I'm so glad I can now kill this unaware razorback sniper right in front of me in 2.14 seconds, instead of 2,3 seconds". And I'd think that should be the case even if it wasn't so much harder to use than any other pistols (again, why the frick do people not complain about the diamondback?)

                I use the Ambassador as a better pick tool than the Revolver. If I have specific targets that needs to die, I use the weapon that does it quicker and in fewer shots. I could shoot a razorback Sniper twice, kill the Pyro near him with two headshots from outside of his flamethrower range and still have two shots to go. Or I could hold M1 with the revolver and hope I don't miss too much due to random spread.
                If I'm running around a lot plinking random targets with varying amounts of health, I use the Revolver. Or still the Ambassador if I'm good at aiming that day..

              • 11 months ago
                Anonymous

                >Or I could hold M1 with the revolver and hope I don't miss too much due to random spread.
                And still have to reload before getting a killing shot in I should mention, unless you're planning on facehugging a pyro.

              • 11 months ago
                Anonymous

                >It's one of the examples listed in the spreadsheet.
                Oh. I guess I just thought of them as landmarks and not "kills". Either way it's not accurate to the numbers I'm seeing. I see the Amby lagging .05 seconds behind.
                you say
                >200 health, "close range"
                >Ambassador kills in 1 second - 102 damage HS x2
                >Revolver kills in 2 seconds - 47 damage X5
                yes. that example I see.
                >Incorrect.
                >Ambassador, two headshots, 204 damage in one second
                >Revolver, three bodyshots, 180 damage in one second
                So was this immediate range. Because looking at the total damage I see revolver reaching 180 in one, but then as I would expect, I see the amby still stuck at 102, and it doesn't hit 204 until 1.03, and I'm guessing you're not just approximating because, like why would you look at such a specific area of range, time and damage to then approximate, so it seems stock reaches it in a second, where amby's stuck on 102.
                >There is no recovery time on your first shot
                after spawning or reloading, sure. But This is why I said the whole
                >as the spy decides when the fight starts and the enemy isn't aware (but I thought, we wanted to push him out of the sniper role)
                thing. The only other "first" shot is either an enemy (not unlikely of direct combat variety) in your face, that could kill any spy that has his gun out within a second, or for taking potshots from afar, which other pistols are better at.
                (...)

                (...)
                >Revolver coming out on top when it comes to pure time to kill is the exception and not the rule.
                I think you confused me with the term "kill" before, because I just read those numbers as markings, not presuming I met an enemy with that exact HP, because that didn't seem logical as enemies show up with very different HP, and different enemy setups. So I see the amby and the stock weaving past each other for a bit in most of the data, but one is more versatile, much easier to use, consistent in damage output, faster, and does objectively superior damage in certain but very, very common situations.
                And if a tool is to be that shit it in general, I think those specific "strengths" it's good for, has to be viable to use and get to where you would. And the game is very good at that with its other weapons and tools. As in, you can make the decision of that play-style when you pick your loadout, while the most I can think of for the ambassador is "I'm so glad I can now kill this unaware razorback sniper right in front of me in 2.14 seconds, instead of 2,3 seconds". And I'd think that should be the case even if it wasn't so much harder to use than any other pistols (again, why the frick do people not complain about the diamondback?)

  24. 11 months ago
    Anonymous

    they need to make an australium variant for this gun

  25. 11 months ago
    Anonymous

    >Diamondback
    >Kunai
    >Cloak and Dagger
    >Disguise as Scout
    Oh yeah, it's killstreak time.

  26. 11 months ago
    Anonymous

    rip amby
    rip caber
    rip sticky jumper
    rip sandman
    rip cleaver
    rip axtinguisher
    rip degreaser
    rip bfb

    • 11 months ago
      Anonymous

      None of those compare to the repeated nerf batting of the phlogistinator. After the fourth time it was pretty much comical because all it was ever good at was making pubbies mad. ALL YOU HAVE TO DO TO SURVIVE IS PUSH S.

  27. 11 months ago
    Anonymous

    I hate compgays with a passion

  28. 11 months ago
    Anonymous

    stock revolver and the ice knife make for a slightly worse (even with good aim) but much higher-longevity pick class. and you don't even need to use the dead rin(ig)ger.

  29. 11 months ago
    Anonymous

    >Diamondback
    >Spy-cicle
    >Stock watch

    Literally a direct upgrade over the stock loadout

  30. 11 months ago
    Anonymous

    Updoot tomorrow?

    • 11 months ago
      Anonymous

      No, it's in Summer.

      • 11 months ago
        Anonymous

        It is summer

        • 11 months ago
          Anonymous

          In one week, yes.

      • 11 months ago
        Anonymous

        I kinda want the update to come out Tomorrow just to rub it in your face.

  31. 11 months ago
    Anonymous

    put dispenser here

  32. 11 months ago
    Anonymous

    Make The Sandman mark people for death
    I have now fixed it

    • 11 months ago
      Anonymous

      >Sandman given Fan o' War attribute
      absolute madman

      may an inflated bbw latina brap you to sleep.

  33. 11 months ago
    Anonymous
    • 11 months ago
      Anonymous
  34. 11 months ago
    Anonymous

    The best Spy Loadout is
    >Stock
    >Spycicle
    >DR/Stock
    Of course, if you're playing against complete fricking morons then you can use the Kunai instead but against somewhat competent enemies you're better off just playing Gunspy. Or playing a different class.

  35. 11 months ago
    Anonymous

    I wish my aim was better so I could succeed at gunspy.

  36. 11 months ago
    Anonymous

    Pls gib good servers to play on pls

  37. 11 months ago
    Anonymous
  38. 11 months ago
    Anonymous

    I'm really glad the bots are mostly gone. Getting headshot while fully cloaked was the most frustrating thing ever. Nothing in normal gameplay compares now.

    • 11 months ago
      Anonymous

      >the bots are mostly gone.
      are they? did they patch something?

      • 11 months ago
        Anonymous

        I think they just gave up

        • 11 months ago
          Anonymous

          what were they trying to accomplish?

          • 11 months ago
            Anonymous

            Making (You) mad, mostly.

          • 11 months ago
            Anonymous

            man may never know the answer
            they're autistic sociopaths who get off on... mildly annoying people I guess

      • 11 months ago
        Anonymous

        I haven't had any problems while playing spy recently.

  39. 11 months ago
    Anonymous

    Gentlemen.

    • 11 months ago
      Anonymous

      >Bunch of dudes hangin around taunting
      Soul.

  40. 11 months ago
    Anonymous

    post the webm

  41. 11 months ago
    Anonymous

    I still run primarily stock loadouts on all my classes.
    Exception being pyro (backburner/detonator/powerjack)

  42. 11 months ago
    Anonymous

    If I roll 6 Summer Update tomorrow.

  43. 11 months ago
    Anonymous

    >Diamondback is overpowered
    This complaint is so weird when any discussion about the Amby works under the assumption you nail your headshots. In any discussion about balance, the Amby has basically unlimited crits as a basic premise, and yet people seethe about the diamondback because...?

    • 11 months ago
      Anonymous

      amby takes skill to get free crits, but people still complained about it until it got nerfed into being the worst revolver

      • 11 months ago
        Anonymous

        >amby takes skill to get free crits
        >with those janky ass hitboxes
        lol

  44. 11 months ago
    Anonymous

    homosexuals will complain about this, but all it does is let you do what the soldier already does, but way worse.

    • 11 months ago
      Anonymous

      I prefer Detonator so I can be a full-time diet soldier.

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