This is what character creation screen should look like in an rpg.
Not 12 classes, races without features and choosing pronouns and genitalia.
This is what character creation screen should look like in an rpg.
Not 12 classes, races without features and choosing pronouns and genitalia.
99% of the problems with BG3 really come from the ruleset. I hate the woke shit as much as anyone else, but the actual game play and role playing itself is utterly handicapped by 5th edition. If you are not going to use the pathfinder or 3rd edition rulesets then you should really not bother making a crpg.
Wide as an ocean, deep as a puddle.
Your mother
?
This. Like you can choose 700 billion class, race, butthole size combinations but it barely matters or changes the gameplay at all because the combat is so basic
If Pathfinder's combat is "basic" then every single RPG's combat ever has like zero depth
I think he means the basic actions available to every character, with which I would have to agree. In bg3 every actor can jump and shove in combat which adds a lot of thoughts about verticality, and spells also play with that verticality.
Then there's the enviroment effects like electrocuting water, things like poison clouds and grease being less oppressive because of their combustive nature etc.
So whilst building a character is far more complex the actual ways you interact with the enemies are not.
Yes they added things that would fit an actual tactical game into a RPG, to me it doesn't add much to the game, you can technically do the same shit in Pathfinder by using clouds of magic, no need to move and throw barrels around.
All that water and all that shit should have died with dos1.
It was okay as a gimmick for one game but no more.
Nah it's fun and makes things more interesting than the boring ass prebuff and whack away fights you have in both pathfinder games.
>If Pathfinder's combat is "basic" then every single RPG's combat ever has like zero depth
Pretty much yes and its one of the reasons why all CRPGs are shit. Because most RPGs copy tabletop combat which is just a spreadsheet simulator. It doesn't actually leverage the medium of a videogame for its combat. There is hardly any tactical thinking, you basically just buff your dudes and send them at the enemy to stat check them.
Like woooow you chose a certain race and a certain class so you get +1 damage on melee swings and +1 accuracy. It doesn't really change the gameplay at all. Think about how in other games and genres a sword and a poleaxe will have entirely different movesets with strengths and weaknesses etc.
Which is stupid because a videogame RPGs also fails at the story and roleplaying aspect of tabletop. In tabletop games you can literally do anything you imagine and can say anything you want but videogames are of course much more limited to what the programmers account for. So you get the worst part of the tabletop experience (shitty spreadsheet combat) and the worse part of videogames (shitty railroaded story interaction).
i think people vastly overetimate storytelling in tabletop rpgs
yeas, you can theoretically do anything, but its not like the gm is going to make a different story if you decide to go to a different town
frick no, its unrealistic just like in videogames, the gm will just find a way to get you back on the same track
the only difference is that your ilusion of choice is kept by a human being instead of a logic tree
it comes down to player, if youre cooperative you will have fun with the predietermined story, if not you will b***h and moan about not being able to do what you want
and i find that people of the latter variety are often mentally moronic, they expect something that cant happen and they get mad
Depends on your gm I guess but you always have vastly more roleplaying options both in and out of combat than a videogame even if you can't literally just ignore the intended story. Pretending like CRPG with like 3 text options for dialog is anything like tabletop is a joke.
But I don't have a problem with the dialog or storytelling really, thats expected of a videogame. I was more complaining that the combat just hasn't evolved with the change of medium.
Majority of tabletop experiences takes zillions of session, inconsistent GMs and usually reach like mid tier levels. Nothing wrong with playing videogames when I want to full adventure.
*to have
in tabletop games the DM has already pre written the story and events the people are gonna go on. they are not making shit up on the fly that just leads to bad sessions.
You've had bad DM's then. Sure most campaigns have a general gist of the story but my best sessions I was moving events in the world based on my players choices. I literally tossed an entire area in the trash because they just didn't go there and made the story about them being hunted down by the guy they were supposed to meet.
im sure you are a great dm with a lot of free time and charisma to babysit a bunch of gays who dont even want to do what they should be doing but why dont you compare your REGULAR experience instead of that one time you did something cool
most times paper rpgs are just as linear as videogames, its just that your players can say "yes" in a hundred of different ways instead of just the 4 that todd gives you
Like I said...bad DM's, I am pretty amateur, I don't prewrite long shit or anything, I just have a couple ideas for adventures they could go on and sprinkle in hints until they pick a direction....sometimes the gays completely misinterpret stuff and think that a random necromancer I made for the week must be connected to that sorcerer who's been threatening them or they think the random pirate I have raiding a town must be the same group that destroyed his family farm. At the end of the day I see what ideas inspire and bounce off them and roll with it. Like I said...you've had or are a bad DM. Turn off the super prescripted shit podcasts like critical role and just play with some grognards for once.
>role playing game is not a game
what?
>Railroading is good
Said no one ever.
you can do both or mix the styles.
it takes a very good group and DM to go 100% improvisation, so any experience you had with it is not invalid, it can totally be shit.
You can both have a pre-written adventure ready AND accommodate for party deviating from it. In my opinion it's good practice to always have a solid stage set up beforehand to then improvise on it.
>3.5e
>5e
You aren't playing real D&D unless it's 0e or 1e.
Managing armies too hard for modern audience, plz understand
what's 0e?
real life
Original D&D.
The one that calls the Fighter class, Fighting Men.
There are actual 1e video games from the 80s. There are only 4 classes, Cleric, Magic-user, Fighter and Thief
>If you are not going to use the pathfinder or 3rd edition rulesets then you should really not bother making a crpg.
holy BASED
3.5e was the goat
3.5e and PF suck ass as roleplaying games, and they're only popular because a significant portion of the playerbase consists of autists who love charop. This is not a defence of 5e; 5e is like 3.5 with most of the good bits removed and with a sprinkling of 4e
>playing dnd amd or it's variants
I've found the source of your woes, get a real system
SEXmarine
Yes 3.5e is based and 5e is cringe and I'm not being ironic. If you are brain dead or choices scare you just pick a fighter. You were going to do that anyway.
What's wrong with 5e compared to 3.5e?
5E casualized a lot of systems and character-building.
They cut out a lot of the crap.
basically 3.5 is just like pathfinder incase you know that, incase you don't look at some character builds for pathfinder wotr or something. The gist of it is that 5e sacrificed complexity and character diversity for streamlined balance and ease of understanding. In vidya both of these are far less relevant and a certain measure of depth is even more important.
The BG3 version of 5e is even a good bit more complex than the usual 5e session and it's still very shallow compared to pathfinders 300 gorillion feat 2 billion classes/subclasses and interacting systems.
Character building goes arguably too far in the opposite direction so that it's really hard to make unique characters and the overall power level is also a lot lower. I hated it trying it out in tabletop coming directly off of Pathfinder and my group quickly dropped it with nothing positive to say but I honestly don't mind it as much in BG3. Controlling four characters and having very lenient resting eases the issues with 5E a fair bit. It also helps that I believe they changed some rules and throw some good gear at you to help the more underwhelming classes.
5e your entire character "build" is selected within the first couple levels of the game and it doesn't feel good to progress. Take Eldritch Knight the classic spell sword class. For levels 1-3 your just a fighter, your buddy making a Tactical warrior Battle Master or a brute force Champion has the exact same moves you do and you have a bunch of points into Int for no reason. Then level 3 you all pick your subclasses and get a single character gimmick with very limited resources...and once youse spent your 2 spells your still the same as your buddy until 7 levels where you get the ability to finally use a weak spell and swing your sword once a turn. This translates to most of 5E and within a couple Character creations everyone realizes the system has no flavor or customisation and goes for the same 3 min maxed builds.
Too bad Pathfinder games are 2x more pozzed than Baldur's Gate 3 and writing is even worse.
>Pathfinder games are 2x more pozzed than Baldur's Gate 3 and writing is even worse
Not even close
Clearly you havent played the game.
Everybody b***hed about lesbian romance of human and half-orc. Nobody told you that it is disfunctional and you can literally slap the orc, leave a permanent scar and she will thank you for that. Orc is also overall incompenet leader and WOMAN is a failure as a spy leader.
If you take notice EVERY woman in leading position in the game is a failure - logistics leader, diplomat, e.t.c. and you, THE MAN (you do play as the man, right) SOLVE PROBLEMS.
The whole crusade has been led by a woman for 100 years. It has been a failure. Then you, THE MAN, come in and SOLVE everything. If you play as a lich and resurrect her she thanks you for giving her pure purpose of killing demons.
Pathfinder WOTR is the most based game - it sets up modern and degenerate tropes and lets you dismantle them by presenting different realistic solutions the best of which are dismantling them. It is the best type of counterstatement to modern culture. But you have to engage with the game to get it.
This.
Everybody talks about troony, but nobody says that you can call him a freak and tell him to frick off and it's not even "evil".
In a game where "evil" and "good" are clearly distinct...
We live in a society...
This is the exact same cope Larianshills are using, hilarious
thats great and all but every single companion is insufferable in that game to the point it's unplayable
Send them away, dont engage with them, kill them, hire mercenaries. Voila - it is playable now.
No it isn't, because you then remove a huge fraction of the stories and quests in the game
like, are you seriously moronic or something? Companions are a core part of the game and when you remove them you've got a husk left over. Instead of playing a husk of a game I just don't play it at all. Understand?
i think the companions in rotw are pretty fun, they all kinda hate each other and the banter is nice
>rotw
wotr
>If you play as a lich and resurrect her she thanks you for giving her pure purpose of killing demons.
lol, next time I'll play a Lich. Swarm comes after that.
>you, THE MAN
You're supposed to be playing womxn, just look at any skill tooltips they all say she/her. All plot important characters are womxn because men are stupid and violent animals. CHUD.
>You're supposed to be playing womxn
Canonical character of both games is a man.
>just look at any skill tooltips they all say she/her
This is a paizo thing.
> All plot important characters are womxn
This is a paizo thing.
the she/he thing in tooltips is cuz in the books classes and shit are represented by iconics, so since the iconic paladin is a girl all the paladin stuff in descriptions use she/her
meanwhile iconic cavalier is a guy so it uses he/his
>lesbian romance of human and half-orc
>a literal troony
>lesbian
>game A has a tertiary character that's a troony that doesn't even tell you unless you dig really deep to find out
>there's like 2 gay romance options
>another game literally let's you give your main character visible troony genitals in the creation screen
>every romance option is capable of being gay
>somehow the first is more pozzed than the second
Too complex for normies and the average Gankerirgin
WotR chargen was fricking awful and relied on knowing the PF system and all its feats in and out. Very few interesting decisions because you knew jack shit about the implications of the vast majority.
On one hand it's based that they expect you to read the players handbook but on the other hand Pathfinder is fricking cringe.
Stop posting this shit.
Everything is written in the game and you're just a homosexual who didn't even play it.
god forbid you have to learn how to play a game, crpg threads are 1:1 to fighting game threads jesus christ.
Even in fighting games, people make fun of a lot of games for being too lab heavy. Daigo thinks SF4 is shit partially because 'bookworms' could do well.
daigo thinks almost every sf is shit for different reasons besides maybe alpha 3, i don't think most people care if a game is lab heavy considering some of the most popular fighting games have been tag fighters.
can't you just respec if you frick yourself over? there's also premade builds and characters plus automatic leveling if i remember correctly
yes
no its too fricking much rules who the frick wants it, i prefer something like arcanum char creation
Seething Owlsidiot thread.
>uhh yeah my character idea is that he also wants to try out being a Vivisectionist and a Monk and a Brawler but gets over it quickly haha, just like all my other characters haha
nice "role playing" game.
no one is forcing you to be a dipgay
>game about minmaxing you characters
>doesn't have a character builder
Absolutely moronic.
5e > 5 > 4e > 4 > 3.5e > 3.5 > 3e > 3 > 2.5e > 2.5 > 2.e > 2 > 1.5e > 1.5 > 1e > 1 > 0
I hope you're the only person with this opinion
You already made this thread earlier and left it after you got called out for being a moron by people who had actually played both WotR and other RPGs.
the problem with CRPGs is that they are complex for no reason. There's tons of bloat that does not add into the experience in any way or makes the gameplay needlessly clunky or annoying. BG3 is step into the right direction.
Some things in this are a good idea
Concentration to keep buffs up is good, frick having 5 billion buffs at once you need to recast every single combat
The overall combat system feels more tactical and plays better than any of the pathfinder games did and I think a huge part of that is because there aren't 10 billion different types of buff spells and the game is fundamentally designed turn based and doesn't even attempt to humor rtwp morons
And every encounter feels meaningful as well. It's not just hey here's generic badguy group #58, every single encounter has some kind of idea behind it, not necessarily story related but can be things like, "how about we have the players deal with exploding spook trees that can chain react and blow themselves up for an instant win with the right setup?" You basically never see that kind of thinking or design in owlcat games.
With that said, owlcat is definitely better at writing plotlines and characters by a country mile although for fricks sake they need to stop making characters I fricking hate. I can barely stomach playing any of their games because I genuinely despise every companion they try to saddle me with.
>And every encounter feels meaningful as well. It's not just hey here's generic badguy group #58, every single encounter has some kind of idea behind it, not necessarily story related but can be things like, "how about we have the players deal with exploding spook trees that can chain react and blow themselves up for an instant win with the right setup?" You basically never see that kind of thinking or design in owlcat games.
A lie, since they reuse that fight at least three times in same area. And it has bunch pointless filler shadow undead fights.
>Concentration to keep buffs up is good, frick having 5 billion buffs at once you need to recast every single combat
Concentration is great on paper, except when there are spells like haste which make every other buff useless. Maybe it would be slightly more interesting if all type of spells (utility, offense, buffs) didn't share same concentration slot.
you could haste one grug, or you could hypnotize the entire room. it isn't always an obvious choice
I will fireball whole room, and twinned haste three grugs. Great choice.
there is some non concentration buffs
I think its just you being a dumb moron and not understanding how the games work, in the Pathfinder games everything has its use.
Most cRPGs aren't even that bloated outside of PF. Character builds in BG1&2 are basically just picking your race/class and rolling for stats. Even in TT, people make fun of powergaming 3.5/PF players for being autists and one of the creators of 3.5 literally apologized for designing it to have trap options for new players.
i fricking love bloat and complexity and anyone who disagreed is a mentally dissbled adhd moron
Suddenly its wotr vs bg3, is this chinese demoralisation or what the frick is happening. have a nice day op
What RPG has the most ludicrous amount of choices for character creation and advancement?
I am willing to ignore literally everything else about the game.
You are looking at it
I don't think anything can beat 200 wotr classes.
Maybe nwn with mods.
>200 wotr classes
half of them are outright bad and the other half is just a copypasted base classes with minor tweaks. But yes, technically the variety is there
archetypes are mostly for the "wow i really like this class but this specific feature/ability is dogshit and i wish i could replace it" crowd
so you can paladin without having to worry about spellcasting or cavalier without managing an animal companion or having to learn mounted combat rules
But you also have pure dogshit that leaves you better off multiclassing.
how are you supposed to understand what the frick any of that is on a first playthrough?
By reading.
The games have extensive guides so yeah just read
You decide what you want to play before starting the game and then make that character as best you can and play on normal so it doesn't matter that it's suboptimal.
>character creation that you either need to read a guide or be a fat virgin for
Don't pretend it's good.
20 lvls in any class work in normal and below. This character creator is a trap for midwits that think highly of themselves.
>normal
Normal is easy mode.
See pic.
Game isn't balanced for random builds.
They have to gimp difficulty to accomodate build variety.
Normal is normal. NPCs have too many stats and lowering them for normal difficulty is no big deal.
Core difficulty is a trap for midwits that think highly of themselves
>NPCs have too many stats and lowering them for normal difficulty is no big deal.
They why didn't the make ther stats "normal" in the first place? Why inflate them and then scale them down for "normal" difficulty?
Let's be honest, they just renamed it so people wouldn't be butthurt on having to play on easy difficulty.
>They why didn't the make ther stats "normal" in the first place?
Idk go ask them. But anyone even slightly familiar with pathfinder will tell you that owlcat went way overboard with stats.
>easy difficulty
I'm going to assume you haven't even played it since normal difficulty isn't that far off from core.
Those 20% are basically irrelevant.
Everyone plays on custom difficulty anyway.
>I'm going to assume you haven't even played it since normal difficulty isn't that far off from core.
I think I played on challenging, but didn't finish the first chapter. Will get around to playing it in a couple of months probably.
>Everyone plays on custom difficulty anyway.
Why? And what settings do they pick?
>Why? And what settings do they pick?
Challenging in kingmaker literally gives bonuses to enemies rolls which is fricking bullshit.
A lot of people make crits weak since full crits just aren't fun.
Thank god they let you weaken weather effects in wotr.
You still have a lot of good classes. But yeah, fricking fairy hunter is pretty fricking useless in wotr.
normal means for normal people
core is for autists who know what they're doing
That's what good character creation actually is, not spending hours to change a character facial features, clothes and penis size
i was out of char creator in bg3 in like 5minutes, all shit you mentioned is optional cosmetics and most people dont even bother changing any of that irrelevant to the gameplay crap.
>need to read a guide
really now? how new?
just like Path of Exile-- it's as simple or as complex as you make it, bud. sometimes a good game has a learning curve
you may adapt or you may get filtered. it's only your loss if you see an opportunity to learn and feel too intimidated by it
And it's like path of exile in that 90% of what you can do is garbage that you absolutely should not do.
5e is the system for you. they took away all choice so you can't frick it up 🙂
you can make any of the 200 classes work if you apply a bit of knowledge
or you could be like me and choose your class and mythic path based on what roleplay you prefer. you aren't even playing on Unfair anyway
MMORPGs did so much damage to the world of gaming in general its amazing, you can't go one thread on Ganker without some powergaming morons thinking the way to play any videogame is to break it with the most OP builds that they of course found out by reading/watching guides.
I think we also have to admit that there's so many damn options that OF COURSE some are going to be stronger than others. balancing a game this complex so that every class performs the same is a sisyphean task
oh the irony of people complaining about vivi or monk dips when they went specifically looking for ways to min-max their character to begin with
I literally just picked the class that sounded the most appropriate for my character and ran with it. Why would I take weird multiclassing stuff unless I was specifically trying to break the game? you get what you ask for if you do that to yourself
I think 5e did a really good job of giving you heaps of freedom without having to micromanage all of it with a bunch of unique rules.
I've played both on the tabletop and found 5e way more restrictive than PF1e /2e
the fact that you have to choose between ASI and feats is just silly. you get a feat every level in PF2e to CHOOSE and that shit is dope.
for 5e, you just go down a level chart that develops your character in a way that's been predetermined from level 1 or 3
Those ways in 5e are broad enough that they can do most things with only minor nudging. It's a relatively rules light game where you're expected to kind of handwave a little. Pathfinder has all that shit because Pathfinder groups all require you to cite legislation for every little thing you want to do. It's got all that shit because it does not want you to approximate or handwave or reflavour anything. It's got more options but those are precisely the options you're allowed and thats not as fun or as flexible as oh I dunno roleplaying.
having access to more guidance is never a bad thing. don't like it? ignore it
it's really as simple as that. pathfinder is a game where you don't have to come up with bullshit on the fly unless you intend to
5e is barebones and WotC has an unhealthy fear of scaring away their consumer base with details
i wouldnt mind if it was "read a guide for char you are making" but its lengthy guide for every party member, frick that shit.
>billions of feats and skills
>some are super good and used all the time
>at least half are trap choices that are used maybe once
>there's no way of knowing which is which beforehand
this isn't good game design.
Well yeah, that's what happens when you want to be faithful to the tabletop.
>faithful to the tabletop
bg1-3 are also tabletop and arent bloated with 1000x rules and feats, use a different, better system next time
>bg1-3 are also tabletop and arent bloated with 1000x rules and feats
BG 1-2 had plenty of feats and magic that was useless, i bet BG 3 is the same, at least everything in Pathfinder has at least one use case.
>BG 1-2 had plenty of feats
They only had a handful of HLAs in ToB, no?
yet i can just search for guide to char in bg2 spend my starting stats and be pretty much done with it, in pathfinder you literally have to keep guides in the background 24/7 to tell you which feats and stats to choose at every level.
>search for guide to char
You didn't play the game
i never said i did it myself, besides i dont give a flying frick what random homosexual over internet thinks
Pathfinder CRPGs are the epitome of things having no use case since you could take weapon feats for weapons that factually did not even exist in the game until 2.5 years of updates followed by the "enhanced edition" launch. I just wanted to be a roman legionnaire and fricking javelin feats ruined my character since they didn't get patched in for almost 3 years.
but why would you try to be faithful to the tabletop games that are basically slightly more structured improv theater? You can never replicate that in a video game anyway so might as well trim things down so you only include the things that actually matter for the tightly scripted game on the (figurative) disc
>but why would you try to be faithful to the tabletop games that are basically slightly more structured improv theater?
Because the games are FOR the people who play the tabletops?
Pathfinder is about as far away from theatre sports as tabletop roleplaying games get. It's a system for people who like to dig through too many rule books and find shit to exploit and the roleplaying is just a means to an end.
>faithful to the tabletop games that are basically slightly more structured improv theater?
They're not tho? They're more akin to dungeon-crawling wargames. Gay ERP is just fluff.
Faithful to the tabletop where they took an old system with years of bloat and then added more of their own bloat on top.
>Min/Maxing instead of just making a Character, a Character, and seeing how well they preform in the world presented
This is why I lothe the cRPG crowd so fricking much. You only care about beating the game, not seeing your own experiences within the game. I bet you're the type who end up flipping GM's every 2 months wondering why they stopped running the campaign, as it clearly can't be because of your values, you homosexual.
At the same time, you don't want to go all in on your character kayfabe meme build and end up screwing yourself with it halfway in. DMs can be nice enough to help you around it but not the videogames.
There's a vast difference between TT where a DM and a creative player can accommodate a character's unique skills, find ways to make him work, and even failure can be a new interesting situation and a cRPG where you have largely static options and challenges and if you can't meet them then you just eat shit. Even then, if you make a shit build and you're clearly way weaker than the rest of the party they'll probably just offer to help you with it.
Pretty much this. It's a lot easier to get away with a Konosuba tier moron build when the people around you are in on the joke.
Have you tried using your brain? Something that give you attack bonuses against half-orcs for example is probably not going to be that useful in any RPG, same as resistance to very specific types of magic
Normal is the default difficulty
>Normal is the default difficulty
So? The default difficulty is easy mode.
Challenging mode is the first difficulty that doesn't penalize the AI.
Oh and the only thing in WOTR that logically makes sense to take but is pretty much useless is poison magic, there is even one class that revolves around that and its easily one of the worst since most enemies are immune to that effect
Yeah but then Id have to play Crusade and that shit is trash
It was indeed trash and the worst flaw of the game but you can at least automate it
Didnt you lose the Litch path or something by doing that? It didnt matter to me since I did Angel but I remember reading about it
True, you did indeed lose access to certain things, i guess the only solution is to install this
https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/40
why is my boy harrim so useless?
Tristian exists, but he's decent as a buffbot/boneshaker spammer, touch of chaos rekts difficult enemies especially if you're using CC spells.
>OK SO THE WAY TO MAKE A PROPER ROUGE IS 1 LEVEL IN ROUGE AND 19 IN VIVISECTIONIST AND ALSO YOU'RE HALF ANGEL
Kek
Well yeah, a stabby man would do best knowing the squishiest places for his knife.
rouges are more than stabby men
but regular rogue has a shitty trap detection thing so you're better off going knife master
tru but newer players will look up builds and be recommended taking wizard with their fighter class or some shit kek
But there's nothing stopping you from going rogue 20lvl.
Vivisectionist doesn't have evasion, finesse training, uncanny dodge, injury and all those rogue talents
is that a mod? my kingmaker didn't look this sharp at crispy at all
yep.
No Film Grain
>You cast piss beam at four chinned chud
>First roll for succeeding your casting
>Roll for hitting with your spell
>Now roll against enemy reflex or will save
>Now roll against enemy dr
>Ok roll for damage... where did everyone go???
>class abilities are icons that aren't descriptive
>except the ones that are just two-letter placeholders that never got replaced
>have to hover over each one to get a tooltip that tells you its name
>big list of archetypes that don't give clear lists of differences so you have to go through and manually activate and read tooltip after tooltip to see what the changes are
Zoomer UI design is the peak of bullshit and I couldn't have tolerated Kingmaker or WotR if I wasn't a Pathfinder veteran since the days where Paizo used to not be too afraid to have playtests.
abilities are icons that aren't descriptive
just hover a mouse above it, moron-kun
WoTR is like the peak of modern UIs and by far the best UI in CRPGs history, older UIs might have looked better but they didn't explain jackshit about anything, 99% of CRPGs didn't even show roll results
Pathfinder has better stat customization and variety in classes but worse cosmetic customization and worse battles. BG3 has better cosmetic customization and battles but worse stat customization and variety in classes.
the classes and build variety are great, but this game's presentation is way below par.
>the first character you meet is balding negress paladin
the fact shes still the most likable char i met in the first 5h i played says alot too
>most likable char i met in the first 5h
You haven't played the game.
You never met the crazy AND cute half elf b***h?
you can always just, kill her
Pathfinder its too autismo for my taste, its better than Divinity but worse than Baldurs gate 3
if i wanted to be a dick ass rogue, would legend be the best path? I don't imagine a thief would want to be well... any of the other options really. they all seem fruity.
virgin:
>oh yeah uhhhh gimme' 5 levels in warlock, 3 levels in conquistador, 1,56 levels in car mechanic, drop the unique conq feats and add bunny tamer spells at level 2 and I'd like the extra variant human protection against semi-circular carrots on even Mondays feat (it's essential to beat the Garfield secret boss 325 hours into the game)
chad:
>I want to play a paladin!
>virgin:
>>oh yeah uhhhh gimme' 5 levels in warlock, 3 levels in conquistador, 1,56 levels in car mechanic, drop the unique conq feats and add bunny tamer spells at level 2 and I'd like the extra variant human protection against semi-circular carrots on even Mondays feat (it's essential to beat the Garfield secret boss 325 hours into the game)
Me the first time with Pathfinder, after that I stopped with that autisms that requires you to watch guides of fricking 46 minutes or expend hours reading guides
Only massive homosexuals care about buffinder
buffs? sorry bro we only do advantage and disadvantage here
if you want a small numerical advantage, you have to play a specific class like bard or cleric
at least when you attack with 4 different sources of advantage it all helps right?
Yeah but Pathfinder has a lot of it's own problems. It's got so many classes and sub classes most of them are either flat out bad, there are similar but better alternatives, or they're such minor changes you wonder why it even exists.
Can you get through Wrath of the Righteous with just punching things?
Yeah
You can just make enemies kill themselves at the sight of you
That's just assisted suicide, though. Not punch related death. Can you punch the secret boss in the face and kill it? Or would you have to be carried by the rest of your team.
You need buffs but monk can frick up demon lord.
Nice, thanks.
theres a monk class which punches, you can go a party of only monks and punch things, its doable.
There are people soloing the game on the hardest difficulty with a monk so yeah
>the race list is still a copy of the players handbook with nothing else added
Try again
why would they add anything if they're adapting the rulebook, not making their own?
>no goblins
>no kobolds
my disappointment is immeasurable
and my day is ruined
She was helpful, was she not?
she was a good example of the unsubtle writing throughout both pf games
i wouldnt care this much if they gave easy respec like in bg3
it's in difficulty options
Pathfinder system is dogshit, so is 5e. BG 2 was perfect in terms of choice for character creation.
>BG 2 was perfect
melee combat was super boring, no variety besides normal left click attack
Its a party based game you drooling moron. Besides a "melee" character can be a fighter-mage who can cast spells and engage in combat, a backstabber, a meatshield, a two handed fighter focused on bringing down the most deadly of foes or a tank holding the line while the rest of the party controls the tempo of the battle.
The fact that you are moronic and play on easy is your own fault.
its a shit system and thac0 blows
BG3 is the worse game by virtue of not having demon girls (good) to frick
Sweet, I'll buy it, does it have sex scenes and nudity and shit like BG3 has?
Bro you just asked this in the other thread
ye I want to read the coping again and have a little laugh at these russians
no. it's tasteful. Unlike bg3
I don't want "tasteful" I want elf breasts on my screen, that's why Larian got my money and you didn't.
fair enough. Though why not just play a hentai game then? I get the feeling swen really just wanted to make a porn game but chickened out in the end
I don't jack off to cartoons, the point of the nudity and sex isn't for cooming, it seems they made BG3 for mature audiences, most games are made for 13 year old children even though they have high age ratings, this one actually resonated with me, didn't treat me like a fricking moronic 14 year old and I like that, best game in a long while.
>Dude the characters swear a lot
>And they all want to frick a lot
>And there's a lot of violence a blood and shit
>So hecking mature!
Yeah exactly, glad you're taking notes.
>sex is so mature bro
that's the most immature take i've heard in awhile
This game isn't tasteful in the slightest, it's just low budget, that's why there are no sex scenes (and that's a good thing)
i was very excited for pathfinders character creator but ultimatey its just windowdressing for what amounts to an autobattler
yeah, you can select all this shit but in gameplay it means absolutely frickall
Except BG3 is fun while Shitfinder isn't
as much as i want to like the standard bearer archetype, it just doesn't give you enough in exchange of the lost combat abilities, and all of the good things are locked beind the way late game, plus morale buffs don't stack
gendarme is a much better pick, can get spirited charge feat much earlier which means a better early game and transfixing charge is devastating, although the forced feats are kind of annoying
looks like shit
D&D ruleset is boring and overused. you can make good more original cRPGs without it, but it doesn't mean it's going to ruin a cRPG by a lot by itself.
there is plenty of bad in D&D and also plenty of stuff designed for tabletop instead of vidya.
>Pick a paladin
>Cannot pick a deity, only clerics can
>Get my divine casting powers from an 'oath'
They fricking secularized paladins. Is this bullshit the fault of 5e or the devs? Everyone should be able to pick a deity, but especially divine casters such as paladins.
It's 5e shit
How it that even a paladin then? It is just a fighter that can cast a few cleric spells.
Removing the deities from the paladin is removing a core element of the what makes a paladin a paladin. The more I learn about 5e the more I hate it.
>It is just a fighter that can cast a few cleric spells
You still have an "oath" it's just that instead of an oath to the ideals of a deity, it's an oath to a concept
It's a way of generalizing and casualizing things more which is what 5e is all about
They serve an ideal instead of a god. What's the issue?
That's fricking gay.
A paladin is about being the earthly embodiment of your deities values. A divine crusader.
It is something that is inherently theistic. Serving an ideal and taking an oath is fine, but that is something that any lawful fighter can do. Being a paladin requires service to a deity to actually be a paladin.
A paladin without a deity is not a paladin just as much as a wizard who cannot cast spells is not a wizard; It is core to the class and the wider class fantasy.
I'm willing to bet it was cut because someone at WotC considered the idea of a religious warrior problematic.
>A paladin is about being the earthly embodiment of your deities values.
In your opinion.
You might be shocked to know that some people would disagree.
That's a 5e thing but I agree that removing religions for anyone but clerics is a bit dumb.
>UMM IF YOU DON'T SPEND THREE HOURS READING ABOUT BUILDS AND WHERE TO GET CLASS DEFINING ITEMS YOU'RE A CASUAL
frickoff.
Multiclassing is bad design.
You're bad design yet you still exist.
Yes.
Poor guy... he didn't ask to be born a mutt