This literally makes zero fricking sense. What an utterly asinine genre.
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This literally makes zero fricking sense. What an utterly asinine genre.
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Huh?
here's a cool little shmup
https://www.newgrounds.com/portal/view/916416
have fun anons
Are there more like Tyrian? With a mission system, shop, upgrades, etc.?
Skyforce Reloaded, great game.
They're called euroshmups
Raptor
Stargunner
if you were playing the psikyo game you would understand the danger of fast bullets and giant hitboxes
but that would require you to play a game instead of reposting reddit memes
One bullet on the left has a threat value 50x greater than that of a any bullet near the edge of the right.
>threat value
Nuh-uh because the ones on the right can mostly be ignored.
Think of a homeless person with a knife and a cop with a knife. Unless you're black, the homeless person is gonna be the bigger threat.
>Nuh-uh because the ones on the right can mostly be ignored.
Do they deal zero damage or something? Cause if not you can't ignore them. They will still kill you.
He means 90% of them aren't aimed anywhere even remotely near you.
What in the absolute FRICK are you talking about?
If you get hit by a bullet you die. They all have the same threat value.
This makes even less sense. What an utterly asinine OP.
Shut up moron
op is a homosexual
Bullets shooting at you VS bullets shooting to your left and right. A lot of touhou's patterns are just gorgeous mathematical fluff.
>A lot of touhou's patterns are just gorgeous mathematical fluff.
True, and this is why I like it so much. There's an element of spectacle that's really nice.
Like yeah it could be harder, but it's fun and pretty so that's what matters for me.
I don't get it either is it because touhou has screen wiping bombs
shmups are just dance dance revolution/FFXIV troony raids for true incels.
It's a process of realizing the bourgeoisie kid with $40 of quarters will see the ending after a lot less effort than me.
ive never played any schmups, any recs for beginners?
Ikaruga is a good beginnner's shmup, shouldn't be too hard, music is great and visually it's pretty nice despite being a Dreamcast game
rRootage, Free, tiny download, boss rush that drops you straight to the pretty bullet pattern parts. Only thing really wrong with it is the lack of music tracks.
Why the frick do people put a C in "shmup"
It's a israeli thing.
1943: The Battle of Midway on nes is a great one to start with
Dodonpachi (not donpachi or daioujou)
Ignore chaining, just play survival
Pick the blue ship with shot type for ez mode
Here is the official /shmupg/ recommendation list. Accept no substitutes.
GOOD SHMUPS FOR BEGINNERS (BEST VERSION NOTED):
>Armed Police Batrider [AC] (emulation)
>Batsugun [AC] (emulation)
>Blazing Star [AC] (emulation)
>Daisenpuu [AC] (emulation)
>Dangun Feveron [AC] (emulation or PS4)
>DonPachi [AC] (emulation)
>Darius Gaiden [AC] (Cozmic Collection)
>Gate of Thunder [PCE] (emulation)
>Gradius 2 [AC] (emulation)
>Hishouzame [AC] (emulation)
>In The Hunt [AC] (emulation)
>Jamestown+ [PC] (Steam)
>Out Zone [AC] (emulation)
>Raiden 1 [AC] (emulation)
>R-Type Leo [AC] (emulation)
>Salamander [NES] (emulation)
>Sine Mora [PC/PS3] (emulation)
>Soldier Blade [PCE] (emulation)
>Sonic Wings [AC] (emulation)
>Tiger-Heli [AC] (emulation)
>Armed Police Batrider [AC] (emulation)
Doesn't this have all that raizing rank bullshit to deal with? Or is it a lot less in batrider than garegga
>Batrider
Is that supposed to be easier than Garegga? I tried playing it but it seemed way harder so I put it off until I stop being a shitter
batrider is a lot easier than garegga yes
you also have really stupid OP characters like carpet if you want to full moron your way to a 1cc
Touhou unironically. It's good at teaching you the fundamentals
Touhou is good for beginners and just the raw experience but lacks the chaining/loop focus that most shmup purists have decided is the definining feature of the genre.
Personally, I like UN Squadron/Area 88 and it also has a kickass OVA
UN Squadron is great just because it implements the buyables so well. Wish newer games would take a hint and let you customize your craft in the same way.
It's nice, and even better that it refunds you some of the cash spent if you finish the stage without using them so you don't feel bad for packing things "just in case" for beginners.
Later on you just bring exactly what you know you'll need anyway.
Touhou 7 unironically, most shmups are lacking in the music, art, or gameplay department but this one is a good example of the full package. Probably one of the most culturally significant shmups too that will be played for years to come, if you care about that.
frick off morons. touhou only helps you with other touhou games. they aren't even shmups, they are just bullet dodging simulators
>anon is surprised that bullet dodging simulator helps you play bullet dodging simulators
>only shmups he knows is CAVE and troonhou
go back to tiktok or reddit or wherever the frick you moron zoomers crawled out of
>I hate good things fr fr on God no cappin, am I le old gay yet?
that's a lot of buzzwords
The only difference between Touhou/Len'en and other bullet hells like from CAVE is they feel a little more segmented because of the spell card
Ok if you don't like touhou then play dodonpachi, sure it's not as easy as some other "beginner recommendations" but it's certainly manageable and you will improve your skills tenfold by clearing it
DonPachi is a much better recommendation for a beginner player, which is why it's on that list
I like ZeroRanger
Tora! Tora! Tora!
I'll explain it to you
Left:
>Fast bullets
>Big hitbox
>No focus shot for precise dodging
>Psikyo games have weird bombs
Right:
>Slower bullets in rigid patterns
>Much of the pattern is just for show
>Focus shot, bullet hell hitbox
Honestly there are several touhou patterns that are much tougher
It makes sense, just not as a static image. Your problem is you've been listening to too many homosexuals on Ganker, and think "shmups" is a single, unified genre without any division.
Even the bullet hell genre isn't unified, as the early types were more "hybrids" between normal and danmaku, and there are still some that prefer that style to the completely-scripted kind you get with(for example) touhou.
It's fine if you don't understand offhand, but dismissing something you literally know nothing about as "makes zero sense how asanine", only makes you the asanine one, OP.
I need advice from shmup experts. How am I supposed to avoid getting cornered?
don't be in a spot where you can get cornered
bomb if you're ever in that spot
Identify where you get cornered, save state right before, and reload until you find a path through the bullets or an order to kill enemies that doesn't end with you getting cornered
literally just play an actual good shmup from pre-2000, it's that fricking easy. stop playing CAVE, stop playing shitty fricking indie games, stop playing touhou.
>Ikaruga is a shitty cave indie touhou game
What do you gain by spamming "everything you like is bad!" in every shmups thread?
Ikaruga is a very atypical shmup that plays very different than pretty much every other shmup out there and is also insanely overrated.
Start with something like Sonic Wings.
I agree that it's overrated
It's like the default "I don't like shmups but I want to appear like I have good taste" game
He's some butthurt purist that can't handle another series being more popular than his favorite
so pc-98 touhou?
If you're being shot at by a large volume of aimed shots, move as little as possible in one direction to avoid them, once you get about 2/3rds across the screen, immediately slam into the side of the screen. The shots will usually have an opening from trying to track you and you slip through and continue the process.
>aimed shots
there's one million bullets all over the screen and not just in a small line aimed at you, are you even looking at the OP image?
Yes anon i'm familiar with how touhou patterns work, are you?
I picked up Ikaruga not long ago and I can get to Stage 3 on easy before I'm out of continues which I set to 3. I have no fricking idea how I would even approach beating the Stage 3 boss.
are you dying to bullets or hazards
on easy there should only be like 2 bullets onscreen that can harm you as long as you're color-switching semi frequently
if you're ramming into the boxes you're going to need to memorize them a bit
left can be entirely random
right is somewhat more structured since it's impossible to cross the green lines - so what does that mean? you only have to focus on the area youre contained in as opposed to entire screen
yes op youre moronic
touhou bullets are much more randomized than gunbird
in the left screenshot there, every bullet is aimed directly at the player
>left can be entirely random
Nothing is random, certain enemies will target your current position, some will target the position you're moving towards to catch you on the move if you're not paying attention, some will spray a volley in several directions just to frick with you. Anything to get you to insert another coin and finish the game.
I was bored with shumps till I played Void Gore
then I realized all shumps need permanent upgrades you can buy
>ayo I actually needed to get good and that was not bussin, but now I can finna grind dis ish and that's straight fire yoo!!!
>The generation that wanks over jrpgs wants to pretend item shops and xp are a zoomer thing
jrpgs were not particularly popular in the west until the nu millennium
FF3/6, Chrono Trigger and FF7 came out in 1994, 1995 and 1997 respectively. They all were popular and paved the way to the 2000's RPG boom in the west. Honorable mention to Lufia and Lufia 2, not particularly popular but solid games nonetheless.
This is exactly the opposite of what I want lol. Upgrade shops just dilute the actual gameplay unless you're very smart about it
Has anyone ITT gone for a 2 all clear of anything? Just curious
Yeah I have 2all no-miss in Sonic Wings, Tiger-Heli, R-Type 1, R-Type 2, Sunset Riders, Makaimura, and Hishouzame,
Impressive, very nice
Understandable. Despite the on-screen bullets Touhou is entry level because it's static patterns where safe spots are always the same.
Harder shmups actually aim at the player so it's harder to dodge.
Touhou does often use the classic "static pattern overlapping with aimed patterns" but the patterns aren't as "messy" as cave patterns or as fast moving as psikyo patterns. They're more readable to people who haven't played shmups, hence why touhou is good for beginners