yeah it's ok. I played it on a DS a few years ago. It's just like the original but different cars and tracks etc and the colors are a bit different. Slightly worse graphics compared to the snes version, but pretty close
It's a good game just as good as the original (slightly more balanced, I want to say, also with more cars to unlock) but after finding out racers never had to be flat on the GBA it feels weird to go back to.
Its always fun to see people amazed by the GBA's potential even 20 years later. Its partially Nintendo's fault for squandering its potential. Their initial GBA demos had a yoshi's story port shown off on it, but most of their flagship titles on the console were SNES/NES ports.
>alternate sequel to SNES F-ZERO where it takes place several many years since the first game >so hard it filters GX babbies and X toddlers
if you like a challenge, give it a ago.
you could mid-air steer in the US launch title too. a valid tactic on some maps is too bump the computer off the track at jumps to eliminate difficult opponents
oh. no, you couldn't do that beyond control the speed you hit the ramp. pressing back was necessary to land correctly, but i don't recall it changing your trajectory much
GBA could have had much better audio but it was crippled by a poor official driver.
For an example of how much better things could have been, check out this recent patch for Mother 3.
https://forum.starmen.net/forum/Games/Mother3/MOTHER-3-Improved-Sound-Mixing-hack-Beta-Testers-needed/
If Golden Sun's driver had shipped with the GBA SDK, I don't think the console would have such a bad reputation for audio.
>It was also crippled by not having a dedicated sound chip
Common misconception. It has one but it only mixes two channels of raw audio. If you want more you must mix them in software. >and expecting devs to use the 16Mhz CPU to handle the audio in addition to everything else.
You say that like it isn't up to the task. For comparison's sake, that's over twice the frequency of the Genesis CPU and the DMIPS/MHz of the ARM7TDMI is nearly twice that of the 68k too. The GBA's CPU was quite capable.
As I just pointed out, good enough software existed but was not available to many devs.
Play it and find out
I did on my Wii, but it was fricking my retina. Something about the emulation. I’m willing to go buy the game if it’s good enough. Also
>F-Zero thread
yeah it's ok. I played it on a DS a few years ago. It's just like the original but different cars and tracks etc and the colors are a bit different. Slightly worse graphics compared to the snes version, but pretty close
It's a good game just as good as the original (slightly more balanced, I want to say, also with more cars to unlock) but after finding out racers never had to be flat on the GBA it feels weird to go back to.
Those are GBA screenshots? Wtf? How is that possible?
GBA was more powerful than most people seem to realize. CPU and GPU were miles ahead of the 4th gen consoles.
I see, I always just assumed GBA was to SNES what Wii was to Gamecube (I.e. practically the same thing with a little more horsepower).
Its always fun to see people amazed by the GBA's potential even 20 years later. Its partially Nintendo's fault for squandering its potential. Their initial GBA demos had a yoshi's story port shown off on it, but most of their flagship titles on the console were SNES/NES ports.
Doesn't help that those ports highlighted the weak points of the GBA like its audio hardware & software, its lack of buttons, and the dim screen.
Engine works for rally games, wouldn't work for F-zero (the price is that these games are slow as frick)
If you want to play F-Zero on GBA that's the one to pick. The way GP Legend and Climax control feels oddly "slippery" in comparison.
Maximum Velocity feels like a sequel to the original F-Zero, while the other GBA games follow F-Zero X gameplay and physics, just on a flat track.
fantastic launch title and game. very challenging. i put a lot of time into this one over the years.
I spent a summer when it came out gitting gud.
Sometimes it's my favorite F-Zero, it certainly has some of my favorite designs.
tl;dr: It's good
>alternate sequel to SNES F-ZERO where it takes place several many years since the first game
>so hard it filters GX babbies and X toddlers
if you like a challenge, give it a ago.
I love ero mum city.
oh
also it was the very last F-Zero game that even sold anything past a million
Sex
Kumiko is better
Samus?
Falcon's son
The Japanese exclusive one is legitimately pretty good and the closest thing to portable FZero X. Even has midair steering.
you could mid-air steer in the US launch title too. a valid tactic on some maps is too bump the computer off the track at jumps to eliminate difficult opponents
Even in the vertical direction?
oh. no, you couldn't do that beyond control the speed you hit the ramp. pressing back was necessary to land correctly, but i don't recall it changing your trajectory much
Which games don't have mid air steering?
Only if you like F-Zero.
unironically I never played this one because I didn't like the racers or race machines.
the tracks were mostly cool
GBA could have had much better audio but it was crippled by a poor official driver.
For an example of how much better things could have been, check out this recent patch for Mother 3.
https://forum.starmen.net/forum/Games/Mother3/MOTHER-3-Improved-Sound-Mixing-hack-Beta-Testers-needed/
If Golden Sun's driver had shipped with the GBA SDK, I don't think the console would have such a bad reputation for audio.
It was also crippled by not having a dedicated sound chip and expecting devs to use the 16Mhz CPU to handle the audio in addition to everything else.
The GBA does include the Gameboy Color's soundchip and some games just used that, a notable example being the Ace Attorney series.
>It was also crippled by not having a dedicated sound chip
Common misconception. It has one but it only mixes two channels of raw audio. If you want more you must mix them in software.
>and expecting devs to use the 16Mhz CPU to handle the audio in addition to everything else.
You say that like it isn't up to the task. For comparison's sake, that's over twice the frequency of the Genesis CPU and the DMIPS/MHz of the ARM7TDMI is nearly twice that of the 68k too. The GBA's CPU was quite capable.
As I just pointed out, good enough software existed but was not available to many devs.
If dedicated audio chips were pointless than why did most consoles have them until gen 7?
I didn't say that.
It's just nintendo being cheap per usual with their portable hardware.
They probably should have added a few more hardware channels, but what was there was largely squandered anyway.