i cant see how it would be more costly. Those are all private servers that someone is renting, and the game doesn't need to invest in matchmaking tech or hosting their own servers. but i really have no clue and am just guessing.
It's all about control. If the publishers/developers are the ones that own and maintain the servers, then a game cannot be extended past the lifetime they set for it. So if they ever decide to release a sequel, they can shut down the servers and make the old game unavailable to force you to buy the new game. Even if you reverse engineer a private server, it has to be kept limited to few people or else they will take notice and threaten you with litigation.
Notice how games now also have privacy policies on the data they gather from you. You're limited in what data you can harvest from players if you aren't connected to their servers. Even if they only host matchmaking servers and the actual multiplayer is peer-to-peer, they are still able to harvest data as well.
Any other considerations like "quick matchmaking", "convenience", or a "clean UI" are secondary.
That's what you should do; take back control of your own data, personal information and don't let anyone tell you what and what not you can say to other people.. living in a friggin' dictatorship and loving it. Kys
Less monetization opportunities. Community hosted servers are cheaper but they can disable all the cosmetics and emotes your whales are emptying their accounts for, so they have to go.
I disagree.
In the 2010s whenever Team Fortress 2 was at the peak of its popularity community servers were still the primary way to find matches. Everyone in those servers still paid for microtransactions, they still bought keys to trade or unbox crates, they still bought group taunts, etc. Every community server didn't just instantly give you free hats, this system worked well enough for the game to go entirely f2p as a matter of fact.
Fair point. But TF2 was relatively liberal with it's monetisation. You could play the game, progress and have fun without spending a dollar. That fostered a happy community who had no reason to dodge the system that was letting them play for free. Modern games are much more aggressive. They are designed to addict you with tactics straight from casinos and keep you playing even though you're not having fun. They give less away and give the whales more, which creates a stronger incentive for players to cheat the system. A publishers biggest fear is that the minnows will leave because whales don't want to play against other whales. The minnows can't have an opportunity to play with fair progression, cosmetics disabled or OP weapons restricted, because they'd take it and all the whales would leave.
But they could easily add a disclaimer before the player opens the server list that states they are not responsible for that
Yea dead games are scary.
server browsers have kept games that wouldve died a long time ago alive for years. gears of war 1 wouldnt have lasted nearly as long without it. it outlasted gears of war 2 for that reason (gears of war 2 had matchmaking and gears of war 1 had server browsers)
>port scan
What?
Each server host sends a registration ping to the master server.
The client fetches the server ip:port list from the master server.
The client then queries the entries of that list.
some of my dumbest friends figured out how to find and host servers for cs back when
no this is learned helplessness
they want people to be fricking lazy and ignorant of what's possible
There would be a lot less people playing online with matchmaking. People would search, not immediately get put into a game, and give up. I have played dying games with matchmaking and dying games with server browsers and know server browsers are 10x better if you care about longevity of a game.
Matchmaking exists because people like it. Marketers have studied that it keeps people engaged. They have bazillion studies. Ganker has nothing.
Like just think it this way: what if today a big game like idk Call of Duty or Overwatch release and came without matchmaking. Only thing they had was server browser. Do you think that people would be happy about it?..
Not the Anon you're quoting so I'm not gonna bother finding a link but EA with Apex legends has publicly stated they weren't using SBMM but EOMM which stands for engagement match making. They try to keep solo players win rate around 5% which apparently for them is the sweet spot of dopamine/frustration. I'm sure there are articles about it out there.
Well if people keep playing the game and it makes billions despite the matchmaking being tweaked to frick with you on purpose, then I guess people like it? Maybe you could argue that they have stockholm syndrome and maybe sunk cost fallacy or something.
The players don't have any other options you bootlicking frick
8 months ago
Anonymous
Of course they have, they could stop being cucks and playing games with matchmaking systems made so little Timmy asks for his mother's credit. Funny you're calling me a bootlicker when they are the ones being slaves to EA and Epic and worshipping the games. You sound absolutely moronic, you're probably a battle royale player after all.
8 months ago
Anonymous
I haven't played multiplayer in years since this bullshit started. Unlike you, people who have friends want to play together regardless of them having qualms with the games.
Why are you defending dumbing down and taking away options to further greed and laziness?
Who's paying you to play the good goy
8 months ago
Anonymous
You're a moron. I do not defend these games nor do I play them. I pointed out that EA uses EOMM instead of SBMM so you could do something you are unable to, your own research. Then you bloobloo'd it's not because the players like it! Guess what no one is twisting their fricking arms to play the fricking game like a bunch of homosexuals so if they keep getting fricked and ask for more from daddy EA/Fortnite then yeah the logical conclusion is that they indeed like getting fricked up the ass.
There are plenty of games you can play with friends who don't have the warzone/apex/shartnite matchmaking but if your friends only want to play that maybe they're just as moronic as you, b***h.
>people might possibly pirate your microtroony shit >people might complain about OHHH THE TOXICITY even THOUGH they chose where to play
Nope. Gamers don't want it anyway because they love having less choice.
Most of populated servers nowadays are filled with literal advertisements, VIP features, subscriptions and other cancer. Not to mention there are way too many 24/7 server with extended player count.
Also you're better off finding a good server in Condition Zero than 1.6
>Buy new game >Scroll through past modded and 24/7 single map servers to find a vanilla server with space >Downloads custom audio and models without your permission >Splash screen advertising some forum with a store and some ad scams >Can't play without agreeing to some bullshit list of made up rules >Finally get in to a game, try to use comms to coordinate with your team >Some nasally voiced gay is telling people about his day >Teammates are barely playing and mostly just listening to this ubernerd >Play too well or play poorly >Nasally voiced gay starts shit talking you >You call him a gay >Turns out he's an admin >You get muted >Fine, whatever, let's just keep playing >Message appears: You were kicked >Reason: Server full and gold member joined - head to our forum and subscribe to help server costs and get priority access!!
Frick the server browser nostalgia
Black person I just want to play games, I've already got friends I don't want to have to worship some sweaty anime nerd, join a cult, and pay fricking tithe just to be guaranteed a spot to play a game for a few hours.
I don't disagree that homosexual admins spamming their dumb rules and promoting their own forums or whatever was lame, it was, but that was rare and heavily dependent from game to game. I'd take the risk of what you've described with the potential for what this anon said:
There would be a lot less people playing online with matchmaking. People would search, not immediately get put into a game, and give up. I have played dying games with matchmaking and dying games with server browsers and know server browsers are 10x better if you care about longevity of a game.
>I have played dying games with matchmaking and dying games with server browsers and know server browsers are 10x better if you care about longevity of a game.
>I'd rather risk the game being a pain in the ass to play now, so it's a bit more likely I can play it in a decade after interest in it has naturally declined and everyone has moved on to new experiences
>if I get triggered in the least bit I cry and whine to my favorite norwegian canoe making forum so everyone knows how buttblasted I am
You little homosexual zoomers really can't function, can you? It's funny one bad server makes you seethe, just back out and find another one.
Pick a different server you dumb shit. You wanted to tryhard and joined the stoner zone. Join an official server or a different community. >nooo! my decision reflected poorly on me! please mr take away this feature!
The reason server browsers died is because of consoles conditioning young people to not even want options. The mainstream gamer of today does not want freedom or empowerment, or even fun, they want braindead convenience.
but why? is it more costly than match making searching or whatever its called
i cant see how it would be more costly. Those are all private servers that someone is renting, and the game doesn't need to invest in matchmaking tech or hosting their own servers. but i really have no clue and am just guessing.
Because research shows that matchmaking has better player retention. Also can't do battlepasses with 3rd party servers.
Because juicing their analytics to appeal to idiot investors that don't actually understand the what numbers mean is more important.
It's all about control. If the publishers/developers are the ones that own and maintain the servers, then a game cannot be extended past the lifetime they set for it. So if they ever decide to release a sequel, they can shut down the servers and make the old game unavailable to force you to buy the new game. Even if you reverse engineer a private server, it has to be kept limited to few people or else they will take notice and threaten you with litigation.
Notice how games now also have privacy policies on the data they gather from you. You're limited in what data you can harvest from players if you aren't connected to their servers. Even if they only host matchmaking servers and the actual multiplayer is peer-to-peer, they are still able to harvest data as well.
Any other considerations like "quick matchmaking", "convenience", or a "clean UI" are secondary.
grow up
shalom
Cope, moron.
Why? He's exactly right.
>grow up
you're either extremely naive, moronic or disingenuous because that anon is 100% correct.
You scared, Techgay?
That's what you should do; take back control of your own data, personal information and don't let anyone tell you what and what not you can say to other people.. living in a friggin' dictatorship and loving it. Kys
Less monetization opportunities. Community hosted servers are cheaper but they can disable all the cosmetics and emotes your whales are emptying their accounts for, so they have to go.
I disagree.
In the 2010s whenever Team Fortress 2 was at the peak of its popularity community servers were still the primary way to find matches. Everyone in those servers still paid for microtransactions, they still bought keys to trade or unbox crates, they still bought group taunts, etc. Every community server didn't just instantly give you free hats, this system worked well enough for the game to go entirely f2p as a matter of fact.
Fair point. But TF2 was relatively liberal with it's monetisation. You could play the game, progress and have fun without spending a dollar. That fostered a happy community who had no reason to dodge the system that was letting them play for free. Modern games are much more aggressive. They are designed to addict you with tactics straight from casinos and keep you playing even though you're not having fun. They give less away and give the whales more, which creates a stronger incentive for players to cheat the system. A publishers biggest fear is that the minnows will leave because whales don't want to play against other whales. The minnows can't have an opportunity to play with fair progression, cosmetics disabled or OP weapons restricted, because they'd take it and all the whales would leave.
Also early matchmaking/quick play in TF2 actually also used community servers, not just official Valve ones.
Because moron SJWs will hold the publisher responsible if someone makes a private server that goes against their values.
But they could easily add a disclaimer before the player opens the server list that states they are not responsible for that
server browsers have kept games that wouldve died a long time ago alive for years. gears of war 1 wouldnt have lasted nearly as long without it. it outlasted gears of war 2 for that reason (gears of war 2 had matchmaking and gears of war 1 had server browsers)
Happy players = less micro transactions
Modern zoomer doesn't want to "waste" their time by having to look for a good server. They just want to hit a button be loaded into a game.
Were "the modern zoomer" asked about which they preferred or is this your shitty asspull?
Zoomers grew up with community servers, they're even on fricking overwatch moronic 4cuck
Because p2p is easier
There are still servers and games that support it. Also for some games it is indeed quite hard to make like Quake 3.
You can't sell people content if they're just gonna host their own, often better, content on their own servers, same for skins
Holy shit every reply to this is wrong and moronic
Developers don't want to release server code. They only want you to have the client.
I miss when FPS games were solo free for all arenas and when they had teams with more than six players.
>we'll just have the end user perform a massive port scan of thousands of IP addresses every time they want to look for a game
Genius Valve, bravo.
What are favorites?
>port scan
What?
Each server host sends a registration ping to the master server.
The client fetches the server ip:port list from the master server.
The client then queries the entries of that list.
no-code moron
moron
moron
moron
moron
>NOOOOOO!!!
>you can't just enjoy your game without giving us your precious data!
>free VIP
what's the catch?
everyone else is a VIP too
people are too stupid to host servers nowadays
the knowledge has been lost
people do host for games that support it, it's just that no modern AAA games do because it takes control away from the devs
some of my dumbest friends figured out how to find and host servers for cs back when
no this is learned helplessness
they want people to be fricking lazy and ignorant of what's possible
Why should I need to learn anything? I just want to play games.
Y
You won't need to learning anything anymore
and there's the learned helplessness he was talking about
Yea dead games are scary.
For me it was 24/7 Aztec running the WC3 mod, or 24/7 vanill Office No AWP
>24/7 vanill Office No AWP
Fricking same here, anon.
>single digit numbers
Well no frickin wonder why they don't bother.
There would be a lot less people playing online with matchmaking. People would search, not immediately get put into a game, and give up. I have played dying games with matchmaking and dying games with server browsers and know server browsers are 10x better if you care about longevity of a game.
Matchmaking exists because people like it. Marketers have studied that it keeps people engaged. They have bazillion studies. Ganker has nothing.
Like just think it this way: what if today a big game like idk Call of Duty or Overwatch release and came without matchmaking. Only thing they had was server browser. Do you think that people would be happy about it?..
matchmaking exists because its quicker. thats why zoomers would hate it if server browsers were suddenly implemented.
>They have bazillion studies
Link to one.
Not the Anon you're quoting so I'm not gonna bother finding a link but EA with Apex legends has publicly stated they weren't using SBMM but EOMM which stands for engagement match making. They try to keep solo players win rate around 5% which apparently for them is the sweet spot of dopamine/frustration. I'm sure there are articles about it out there.
So the claim that we have MM because "people like it" is false, we have MM because it makes people buy MTX
Well if people keep playing the game and it makes billions despite the matchmaking being tweaked to frick with you on purpose, then I guess people like it? Maybe you could argue that they have stockholm syndrome and maybe sunk cost fallacy or something.
The players don't have any other options you bootlicking frick
Of course they have, they could stop being cucks and playing games with matchmaking systems made so little Timmy asks for his mother's credit. Funny you're calling me a bootlicker when they are the ones being slaves to EA and Epic and worshipping the games. You sound absolutely moronic, you're probably a battle royale player after all.
I haven't played multiplayer in years since this bullshit started. Unlike you, people who have friends want to play together regardless of them having qualms with the games.
Why are you defending dumbing down and taking away options to further greed and laziness?
Who's paying you to play the good goy
You're a moron. I do not defend these games nor do I play them. I pointed out that EA uses EOMM instead of SBMM so you could do something you are unable to, your own research. Then you bloobloo'd it's not because the players like it! Guess what no one is twisting their fricking arms to play the fricking game like a bunch of homosexuals so if they keep getting fricked and ask for more from daddy EA/Fortnite then yeah the logical conclusion is that they indeed like getting fricked up the ass.
There are plenty of games you can play with friends who don't have the warzone/apex/shartnite matchmaking but if your friends only want to play that maybe they're just as moronic as you, b***h.
>people might possibly pirate your microtroony shit
>people might complain about OHHH THE TOXICITY even THOUGH they chose where to play
Nope. Gamers don't want it anyway because they love having less choice.
Most of populated servers nowadays are filled with literal advertisements, VIP features, subscriptions and other cancer. Not to mention there are way too many 24/7 server with extended player count.
Also you're better off finding a good server in Condition Zero than 1.6
man hanging out with ppl in a server you were a regular in was so comfy
TEPPИTOPИЯ CCCP
POЖДЁHHЫE B CCCP
Я POЖДЁH B CCCP
subhuman orcs gonna orc
go back to vodkastan to your ahmat lord, vlad
>Buy new game
>Scroll through past modded and 24/7 single map servers to find a vanilla server with space
>Downloads custom audio and models without your permission
>Splash screen advertising some forum with a store and some ad scams
>Can't play without agreeing to some bullshit list of made up rules
>Finally get in to a game, try to use comms to coordinate with your team
>Some nasally voiced gay is telling people about his day
>Teammates are barely playing and mostly just listening to this ubernerd
>Play too well or play poorly
>Nasally voiced gay starts shit talking you
>You call him a gay
>Turns out he's an admin
>You get muted
>Fine, whatever, let's just keep playing
>Message appears: You were kicked
>Reason: Server full and gold member joined - head to our forum and subscribe to help server costs and get priority access!!
Frick the server browser nostalgia
>I deliberately entered this tight-knit community's server and now I'm mad!
Black person I just want to play games, I've already got friends I don't want to have to worship some sweaty anime nerd, join a cult, and pay fricking tithe just to be guaranteed a spot to play a game for a few hours.
soul
I don't disagree that homosexual admins spamming their dumb rules and promoting their own forums or whatever was lame, it was, but that was rare and heavily dependent from game to game. I'd take the risk of what you've described with the potential for what this anon said:
>I have played dying games with matchmaking and dying games with server browsers and know server browsers are 10x better if you care about longevity of a game.
>I'd rather risk the game being a pain in the ass to play now, so it's a bit more likely I can play it in a decade after interest in it has naturally declined and everyone has moved on to new experiences
>if I get triggered in the least bit I cry and whine to my favorite norwegian canoe making forum so everyone knows how buttblasted I am
You little homosexual zoomers really can't function, can you? It's funny one bad server makes you seethe, just back out and find another one.
why are you so angry?
>If I pair this unhinged outburst with a laughing picture, maybe I'll seem calm!
Pick a different server you dumb shit. You wanted to tryhard and joined the stoner zone. Join an official server or a different community.
>nooo! my decision reflected poorly on me! please mr take away this feature!
CYKA BLYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAT
THE PHANTOM
The reason server browsers died is because of consoles conditioning young people to not even want options. The mainstream gamer of today does not want freedom or empowerment, or even fun, they want braindead convenience.