The way they tied every urban legend and actual beta elements together was genius, plus the funny random additions like the running man boss fight. I loved how they reproduced the stairway in the Chamber of Sages as seen in ALBW at the end too.
They did more than that. Basically they tricked the game into copying controller data into a block of memory and then executing that block as code. They actually reprogrammed the game as it was running.
Do not listen to Ganker's opinions on Breath of the Wild. Both for and against. Both sides are loaded with shitposters and BOTW in particular has at least one mentally ill autist who's been making and derailing threads for years. The people who genuinely want to talk about the game have long been drowned out.
Play the game yourself and form your opinion that way, and then don't share it with Ganker regardless of how you feel about the game because it's a fruitless endeavor that will yield no actual discussion.
I recommend using Cemu but feel free to get and play it however you want.
Once you've done the plateau you'll know how you feel about it, because the rest of the game is just more of that. It's like that hyperbole of Skyrim repeating the same draugr ruin for the entire game, but it's actually true with shrines.
This speedrun is literally the troony of speedruns. It pretends to be something it's not, lies about it, and then blames others when you call them on their bullshit. have a nice day.
Of course not. It was a romhack injected via inputs disguised as on cart beta content to make moron normies who still think OOT is the best game ever go ooh and ahh.
Nintendo DID put voices in it. The voice clips they used in the showcase overwrote Ganondorf noises/voice clips, they weren't just inserted wholecloth somewhere the game otherwise would not have known was a voice clip.
Controller inputs are just bytes, just like everything on a computer. Set it up to listen for more data over the controller ports and your only limitation is working RAM and processor speed.
The custom end credits show they made most of it from scratch as a rom hack, arbitrary code execution was just used to bring up the debug menu and create the illusion everything was being done through that. Some assets are actual things left unused in the game's code like the beta Kokiri or equippable medallions while others were recreated from old pre-release screenshots like the Unicorn Fountain and the Triforce chamber. Other things were the implementation of plausible cut content or mechanics like songs using the half-tones you can play in-game, and some were the recreation of old urban legends like there being a way to beat the Running Man or learning the Overture of Sages to find the Triforce.
Once you have ACE you can code an entirely different game. You could inject super smash bros if you wanted. You're on the right track that its pretty much an injected rom hack.
All the reactions to this are just sad. People in the comment section unironically talking about breaking in to tears when fricking twitch chat showed up on screen.
No wonder gaming is so shit if this is what "gamers" are like.
Got a bit too corny for me by the end. I guess it was neat to do all the old urban legends but they probably should have been more upfront about that because it seems like a lot of people think 95% of the rom hack was real beta content when almost none of it was.
I fell asleep after watching the showcase and had a dream in which Miyamoto spoke to me and told me it was his voice before he turned into a falcon and flew east.
I liked it for Zelda since they were going for a "what if BotW was on N64" feel and it sounded appropriately muffled, but I agree it was unnecessary for Link himself.
When did this happen? I only found out about it via the swankybox video. He insisted everything was done in the game tho but clearly they have to rom hack it
July 1st and SGDQ. Everything WAS done in-game. They basically did a ROMhack in real-time using arbitrary code execution. Everything in the "run" was just the result of pressing buttons really fast after setting up memory in a certain way to bug the game out. It really was an unmodified cart. But they did a piss poor job explaining it, really.
ACE is honestly pretty boring, once you can do anything in a game everything just becomes uninteresting. I bet it's fun to actually make the TAS for it but I don't see what people get out of watching it.
Yeah when the answer to "how did they do that" is just "they had a bot/emulator input code as controller inputs" for literally every trick they do I do think it's kind of uninteresting. It might be cool if you could at least do it in real time with human inputs.
This has always been my issue with speedrunner honestly. Eventually you reach a point where you are just teleporting to final trigger zone which is kind of lame.
Optimizing that shit and doing it a billion times is boring but seeing it done once or twice can be quite entertaining. As are less insane uses for ACE.
If you're the person who's theorycrafting and making the route then I bet it's quite interesting and fun, yes. But the bugmen who take a route that's just "warp to the credits within five minutes of starting" and try to optimize it even further to hold world record over a nothingburger like that are just on another level.
That said, I don't get people who feel like this about glitches in general. So long as you're touching on the vanilla game often enough that I can tell where we are and what we're meant to be doing, there is unironically nothing wrong with glitching straight past the majority of the game.
I liked how they started the "beta showcase" with the Arwing to trick you into thinking it was going to be well-known/real stuff only to up the bullshit more and more as it went along. I had a good laugh when they "legitimized" that Overture of Sages rumor from the 90s.
Yeah, but you can't reach it in-game even with codes, can you? IIRC it was just in screenshots and it's an urban legend that it's in that entrance under the frozen Zora's Domain. The Arwing is something you can activate with Game Shark and has been known for decades.
>the speedrun technique
Are there seriously people who are this stupid as to think ACE setups are something that's exclusive to video games and speedrunning?
It felt a lot like that old SMB3 "debug console" showcase to me for the same reason. Start with known territory, weird behavior in the vertical pipe maze, and branch out.
why are random morons so eager to edit wiki pages? i saw kazuki takahashi mentioned on the catalog yesterday, then wrote his name on google search and it already said "was" on his wiki description
>Ganker is gonna seethe about this for years to come
don't you guys have literally anything else to be mad about instead of some literally who demonstrating a romhack
Quick rundown? A couple guys streamed a romhack into ocarina of time after corrupting the game in a way that let them reprogram it on the fly, showed off a couple legit things leftover on the game cart then played out an epic fanfiction based on late 90s urban myths culimnating in getting the triforce and warping to breath of the wild.
It was interesting fan fiction, but like most fan fiction, has a strong, interesting "what if" to start, but then ends in, well, moronation? It was a very odd and weird appeal to emotion. The idea is sound but it just felt like the TAS guys put their bias and personal feeling into it and ruined what should have just been purely technical stuff and fun "what ifs".
Why yes, a teaser for BOTW and a bunch of Twitch chat messages were surely hidden in the vanilla cartridge this entire time, only now getting unearthed.
that wasn't really a speedrun
Ganker contrarians don't appreciate this kind of thing
Speedruns are for homosexuals
The way they tied every urban legend and actual beta elements together was genius, plus the funny random additions like the running man boss fight. I loved how they reproduced the stairway in the Chamber of Sages as seen in ALBW at the end too.
that was probably my favorite part of ALBW and i really liked that part of the run
This is the most ridiculous and convoluted form of hacking I've ever seen
What do you mean? They just TAS'd some inputs to execute code already in the game. :^)
They did more than that. Basically they tricked the game into copying controller data into a block of memory and then executing that block as code. They actually reprogrammed the game as it was running.
Is BOTW really that good? I’m starting to think mainline console Zelda peaked with the N64 games but I never played that one
Do not listen to Ganker's opinions on Breath of the Wild. Both for and against. Both sides are loaded with shitposters and BOTW in particular has at least one mentally ill autist who's been making and derailing threads for years. The people who genuinely want to talk about the game have long been drowned out.
Play the game yourself and form your opinion that way, and then don't share it with Ganker regardless of how you feel about the game because it's a fruitless endeavor that will yield no actual discussion.
I recommend using Cemu but feel free to get and play it however you want.
Once you've done the plateau you'll know how you feel about it, because the rest of the game is just more of that. It's like that hyperbole of Skyrim repeating the same draugr ruin for the entire game, but it's actually true with shrines.
Fzero speedrun by crazygamenerd will never be topped
This speedrun is literally the troony of speedruns. It pretends to be something it's not, lies about it, and then blames others when you call them on their bullshit. have a nice day.
The BotW ending cant have been done with input coding though could it? Seems a bit far fetched.
Of course not. It was a romhack injected via inputs disguised as on cart beta content to make moron normies who still think OOT is the best game ever go ooh and ahh.
moronic normies don't watch your troony autism speedruns.
Except they do for GDQ because that shit is now normie central with a large dose of troony cringe.
It absolutely could have.
It was voiced
Yes, and they showed how they inserted the voice clips via inputs.
If its that easy to put voice in N64 why didnt Nintendo do it? And what about size limits in the cartridge? Anyway I am just curious, seems like magic
Nintendo DID put voices in it. The voice clips they used in the showcase overwrote Ganondorf noises/voice clips, they weren't just inserted wholecloth somewhere the game otherwise would not have known was a voice clip.
Ok I am starting to get it
Controller inputs are just bytes, just like everything on a computer. Set it up to listen for more data over the controller ports and your only limitation is working RAM and processor speed.
The custom end credits show they made most of it from scratch as a rom hack, arbitrary code execution was just used to bring up the debug menu and create the illusion everything was being done through that. Some assets are actual things left unused in the game's code like the beta Kokiri or equippable medallions while others were recreated from old pre-release screenshots like the Unicorn Fountain and the Triforce chamber. Other things were the implementation of plausible cut content or mechanics like songs using the half-tones you can play in-game, and some were the recreation of old urban legends like there being a way to beat the Running Man or learning the Overture of Sages to find the Triforce.
t. only sane person itt
Prove it.
Once you have ACE you can code an entirely different game. You could inject super smash bros if you wanted. You're on the right track that its pretty much an injected rom hack.
All the reactions to this are just sad. People in the comment section unironically talking about breaking in to tears when fricking twitch chat showed up on screen.
No wonder gaming is so shit if this is what "gamers" are like.
you're out of touch homosexual
I'd rather be out of touch than be in whatever mind set these people have.
They made a cool thing to surprise long-time Zelda fans and have fun.
>long-time Zelda fans
My dude these people's first Zelda was Skyward Sword and their second was Breath of the Wild.
I'm out of time
You can do anything with arbitrary code execution. You can code an episode of Spongebob into a Game Boy game. Shit's cool.
I liked it. Had a good nostalgia tear or two.
Of course, Skyward, LBW and BotW aren’t canon, so the ending soured it a bit.
>Skyward and LBW
Why aren't they canon exactly?
Breath of the Wild was the worst thing to happen to the Zelda series. Bring back 2D top down Zelda games.
Got a bit too corny for me by the end. I guess it was neat to do all the old urban legends but they probably should have been more upfront about that because it seems like a lot of people think 95% of the rom hack was real beta content when almost none of it was.
It was cool until the cringe voice acting. The fricking weeb who did Link's Japanese line was god awful
That was Miyamoto himself moron. He was in on the project
No, c**t
It was Miyamoto himself who voiced Link in the speedrun
I fell asleep after watching the showcase and had a dream in which Miyamoto spoke to me and told me it was his voice before he turned into a falcon and flew east.
Yeah voice acting was unnecessary. Would've had the same impact
I liked it for Zelda since they were going for a "what if BotW was on N64" feel and it sounded appropriately muffled, but I agree it was unnecessary for Link himself.
Would've been better off with the "excuuuuse me princess" line.
Can someone post the Ganker ratings for sgdq 2022? I haven't watched most runs and I want to see what I should check out.
When did this happen? I only found out about it via the swankybox video. He insisted everything was done in the game tho but clearly they have to rom hack it
July 1st and SGDQ. Everything WAS done in-game. They basically did a ROMhack in real-time using arbitrary code execution. Everything in the "run" was just the result of pressing buttons really fast after setting up memory in a certain way to bug the game out. It really was an unmodified cart. But they did a piss poor job explaining it, really.
I farted the whole time when I watched this speedrun so I couldn't pay attention, what happened?
They really could have done a better job explaining things.
ACE is honestly pretty boring, once you can do anything in a game everything just becomes uninteresting. I bet it's fun to actually make the TAS for it but I don't see what people get out of watching it.
Uninteresting? I feel like it's neat to see once and then move on, at the bare minimum.
Fun shit like that is the exception. The majority of ACEs are just warping to the credits. It's boring.
Yeah when the answer to "how did they do that" is just "they had a bot/emulator input code as controller inputs" for literally every trick they do I do think it's kind of uninteresting. It might be cool if you could at least do it in real time with human inputs.
>do it in real time with human inputs.
Like this?
Wrong link
>7 years ago
Wait what?
ACE isn't new.
This has always been my issue with speedrunner honestly. Eventually you reach a point where you are just teleporting to final trigger zone which is kind of lame.
>once you can do anything in a game everything just becomes uninteresting
stupid meme
How? There's no longer any actual gameplay. It's just straight to the credits, done, NEW WORLD RECORD.
Boring. Uninteresting.
Optimizing that shit and doing it a billion times is boring but seeing it done once or twice can be quite entertaining. As are less insane uses for ACE.
If you're the person who's theorycrafting and making the route then I bet it's quite interesting and fun, yes. But the bugmen who take a route that's just "warp to the credits within five minutes of starting" and try to optimize it even further to hold world record over a nothingburger like that are just on another level.
That said, I don't get people who feel like this about glitches in general. So long as you're touching on the vanilla game often enough that I can tell where we are and what we're meant to be doing, there is unironically nothing wrong with glitching straight past the majority of the game.
Speedrunning zelda games has consequences..
take your troony porn out of here homosexual
But Ganker is what turned Cosmo into what he is now not speedrunning
Stop calling it a speedrun. It's a scripted show.
I liked how they started the "beta showcase" with the Arwing to trick you into thinking it was going to be well-known/real stuff only to up the bullshit more and more as it went along. I had a good laugh when they "legitimized" that Overture of Sages rumor from the 90s.
the unicorn fountain was cooler beta content than the arwing
Yeah, but you can't reach it in-game even with codes, can you? IIRC it was just in screenshots and it's an urban legend that it's in that entrance under the frozen Zora's Domain. The Arwing is something you can activate with Game Shark and has been known for decades.
The Unicorn Fountain isn't in the final game code, that was one of the things recreated for the showcase.
they walk into the unicorn fountain in-game after performing the speedrun technique
The speedrun technique is what puts it there in the first place.
>after performing the speedrun technique
After pressing a bunch of buttons in a very specific order with four controllers*
This cannot be clarified enough. One controller simply isn't enough, and it's not just random button presses!
I kneel, TASbot and speedrunner-kun.
>the speedrun technique
Are there seriously people who are this stupid as to think ACE setups are something that's exclusive to video games and speedrunning?
Yeah they're literally just inputting arbitrary code to get the result they want. It's just software hacking for lack of a better way of putting it.
It felt a lot like that old SMB3 "debug console" showcase to me for the same reason. Start with known territory, weird behavior in the vertical pipe maze, and branch out.
Color a Dinosaur is real though.
Just because it was presented at a speedrunning convention doesn't mean it was a speedrun.
Reminder that morons believe the whole thing is actual beta content
why are random morons so eager to edit wiki pages? i saw kazuki takahashi mentioned on the catalog yesterday, then wrote his name on google search and it already said "was" on his wiki description
epeen points
What is wrong with updating information or adding notes?
Everyone wants credit for being the first to document <thing they didn't do>.
Whatever helps you sleep at night, brainlet.
There arent any posts there schizo
I would've wished for rupees at the end.
>Ganker is gonna seethe about this for years to come
don't you guys have literally anything else to be mad about instead of some literally who demonstrating a romhack
It happened at a troony event.
Ganker is obsessed with trannies. You do the math.
Made me want to replay OOT, did for an hour and then started replaying MM instead
i'm out of water
quick rundown, what the frick is this
sick
Neat but that BotW shit was cringe as frick
Quick rundown? A couple guys streamed a romhack into ocarina of time after corrupting the game in a way that let them reprogram it on the fly, showed off a couple legit things leftover on the game cart then played out an epic fanfiction based on late 90s urban myths culimnating in getting the triforce and warping to breath of the wild.
It was interesting fan fiction, but like most fan fiction, has a strong, interesting "what if" to start, but then ends in, well, moronation? It was a very odd and weird appeal to emotion. The idea is sound but it just felt like the TAS guys put their bias and personal feeling into it and ruined what should have just been purely technical stuff and fun "what ifs".
morons, they literally said it's a vanilla cartridge and a non modified N64.
Yeah. And they modify the code early on. It's a technicality. They state it more clear later on when they say "no prior modifications"
Why yes, a teaser for BOTW and a bunch of Twitch chat messages were surely hidden in the vanilla cartridge this entire time, only now getting unearthed.