This still baffles me. How do you go from Midna, and ghost Zelda, both who were mechanically useful and had compelling narratives in the story. To this? What's the development behind Fi?
This still baffles me. How do you go from Midna, and ghost Zelda, both who were mechanically useful and had compelling narratives in the story. To this? What's the development behind Fi?
"Lets make a character with the emotional depth of a toaster, then try to make you said when she dies at the end!"
Also, frick SS's final boss and Fi for making it worse. She spends the whole game telling you that "Electricity + Sword is back", then in the fight she says a skyward strike won't work, prompting you to not bother trying it. So what's the solution? Ignore her, do the skyward strike anyways, and get struck by lightning.
I never worked out the gimmick. I ended up fighting him like a dark souls boss (bait out parry poke dodge dodge dodge poke).
I did try using the skyward strike when the lightning started but there's no visual indicator that something is charging so I assumed it was like phase 1 where skyward strike was disabled.
Yeah I ended up using the potions that make you invincible and tanking through the boss. The whole game is a shit show, but that final boss is the biggest showing of it.
i would say the master sword is mechanically useful.
Something went seriously wrong with the development of Skyward Sword. Half of the concept art in Hyrule Historia isn't in the game. They had designs for primitive Zora and primitive Gorons that got dropped for totally new races. Just weird.
>primitive gorons
do post. And whats the deal with the mole people anyway? not in any other zelda game as far as I'm aware
To be fair, Midna mogs everyone in the entire series
Twilight Princess > your favorite Zelda game
Yes you know which one.
Wrong, LttP is better than TP. TP had some good ideas but was woefully underbaked.
ALttP needs a film adaptation by Peter Jackson and I am dead fricking serious.
Hell no, vidya movie adaptations are gay as shit.
I would dig a zelda movie lotr style but we need to be realistic
I'd rather shave my balls with a cheese grater than see that happen.
It's almost like nintendo doesn't know what they're doing and the zelda team is full of hacks
Midna's still the best companion and ST zelda is still the best zelda
The Zelda franchise's narrative and storytelling has been going backward since the end of the n64.
Ocarina of Time and Majora's Mask are still the best written Zelda games with the strongest atmospheres and theming. And it's only gotten worse with every subsequent release.
Midna abandons you the instant she gets what she wants. Fi has stuck with you throughout the entire series and actually saves Link in BOTW
dumb figay
i'll take a computer sword with nice legs over a runt shaped like a ballsack
yeah you and nobody else lmao
fi is shit
oh i will. enjoy your shortstack who's not actually a shortstack
The next Zelda needs to use the Conan theme in its debut trailer and have realistic FF7R graphics and star a young Link and be set somewhere that isn't Hyrule and have Vaati as the main villain again and there needs to be blood and weird shit MM style.
A different villain besides ganon would be cool again. But things being actually grim is as likely as Sailor Moon becoming your girlfriend.
It would be pretty grim to live in a world where Makoto is real but you're dating Usagi
Fi's useful. Almost *too* useful because she needs to let you know it all the time.
People just got filtered.
Nintendo is always a gameplay-first kind of thing, and this was Nintendo in the peak of their "we don't want players to feel frustrated or lost" which is also why you get the "plays the game for you" powerups in Mario and Donkey Kong around the same time.
They were also focused on the motion control gimmick, which is why non-sword combat is extremely de-emphasized(to the point the only two items you get that can do damage are bombs and the bow, the latter of which is in the penultimate dungeon), and everything was made to emphasize the sword.
Hence, Fi. Literally just the magic computer inside the Master Sword that will tell you literally everything you need to know.
Fi is very cute, has that classic Rei type of character appeal and is the spirit of the fricking master sword are you kidding me? I also like the idea of her turning Ghirahim straight, but that part isn't canon of course.
None of the zelda companions have extremely complex stories, she's no different, you bandwagoners don't even play the games.
I wanted to love Fi but she never shuts the frick up, how on Earth can you compare her to Rei? She ruined the game with her over explanation, and she doesn't have a single emotional moment like Rei keeping the melted glasses, or smiling after Shinji saves her.
i wish i could not gget bored of skyward sword long enough to get past the like second or third dungeon and finish
heard that this one dungoen with a ghost ship in the desert and then you go to the past when it on the sea or something like that was one of the best dungeons in the series
alas i may never know, already tried like 3 times but always get bored and drop off in the same place.
Been quite a few years since the last time though
Skyward Sword’s dungeons are vastly overrated. They’re all handholdy garbage.
Yeah Skyward Sword's biggest issue even after all the quality of life stuff in the Switch port was that all the stuff that makes it worth discussing in the grand canon of the franchise like Sandship or Ancient Cistern which are definitely worthy of being called the apex of Zelda dungeon design, are all in the latter half of the game, so you have to get through the mindnumbing early parts.
I fell off at around the same time on Wii U and forced myself to the end on the switch remake because it was less bad. The Sandship is fine. It's not particularly interesting because all the time bullshit is extremely telegraphed and they don't do anything clever with it. If anything it's almost akin to the divine beasts where there's a central overbearing mechanic and everything you do in the dungeon involves that single axis of control, instead of having a dungeon item that is explored in multiple contexts.
It's not worth it. By the time you have the beetle you've seen the game's design ethos and structure, it's just that six more times. I appreciate a lot of the experiments in Skyward Sword but essentially all of them were failures.
Your Sword is the most mechanically important part of the game